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#referencing his ties to overwatch
sleepykamukura · 5 months
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never was much of a romantic
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skittydolly · 4 years
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Can we have Paz headcanons? Just like...how he operates, what he likes/hates, how he spends time, all that good stuff?? Btw i love your content!
Huuu, here are a few headcanons AND THEORIES that I can list off the top of my head and that I’ve mentioned in my fics, some of them correlate with Din since I’ve tied their history together very closely:
Theories First:
💙 First things first, I DEARLY believe that he had to have been a descendant of Pre Vizsla from the Clone Wars. Jon Favreau played the voice for them both, that cannot be a coincidence on my part. Disclaimer right now: I have like 3% knowledge or interest in other Star Wars content, I’m pretty clueless in that aspect prior to The Mandalorian. I just try and do my research as best I can. But it can’t just be a coincidence that Paz was NAMED, he has to be an important key in this story and timeline.
💙 Because of this, after seeing the Darksaber at the end of the season, Paz must be aware of its existence and significance in his clan and how it was lost to Darth Maul. If Paz is the only and/or the eldest Vizla/Vizsla, I would like to think that makes him the rightful heir to the darksaber.
💙 From what I understand Clan Vizsla and the Death Watch are relatively interchangeable?? If they’re not particularly equivalent, they’re at least related. We see in Din’s flashback, he was saved by the Death Watch. The Mandalorian in particular that saved him/took him away from the battle, I’ve referenced as Din’s father in my fics. 
From the Death Watch we see in The Mandalorian episode 8, they’re all in blue and they all BLATANTLY have the jai'galaar (shriek-hawk) sigil presented on their armor. Incredibly visible.
Meanwhile, Paz has the look, all blue and so worn, I’m certain he’s faced many battles in that armor. But what’s interesting to me, and call me out if I’m wrong, but Paz does not have the Death Watch / Clan Vizsla sigil anywhere on his armor. He has the classic Mythosaur stamped on his left pauldron, but that’s it.. From what little we’ve seen of the other Mandalorians in the Covert, that sigil doesn’t seem present either.......
Again, I’m no expert and I lack the knowledge of the story line from the Clone Wars series, but this to me seems maybe like some sort of abandonment... out of shame? out of fear? out of anger??? I have no idea, but from what I can tell, that symbol is only seen in Din’s flashback, again, very blatantly...
The tribe we get to see is so different from what these animated series have shown us, of which Jon Favreau was apart of and I’m certain he has not forgotten about, I’m sure he’s trying to link them, and Paz would be an incredibly important link in that aspect.
The tribe aren’t pacifists, but they also aren’t entirely war hungry either. The only reason they came out of the shadows was to save their own and they did so with skill. But NONE of them had a sigil.Soooooo I don’t know what’s going on there, but anyway back to Paz
💙 His helmet was NOT in the pile in episode 8. Paz’ helmet is EXTREMELY distinct, the color of his cheek plating alone would have stood out, the shapes are so angular and sharp, it would have been impossible to miss in that pile. If they wanted you to know he was dead, they would have had Din lift up his helmet and/or have put it on the very top where you’d be able to distinguish it.
Headcanons and Stuff I’ve Used in my Fics:
💙 Paz is 3 years older than Din. I had originally planned him to be at least 9 years older 👀💦 But because I wanted them to interact through their younger years, I decided to shrink the age difference so it would make a little more sense for them to have been so close
💙 Due to the Covert rule of “one Mando at a time can leave”, I suspect Paz was a little restless (as I’m sure most of the tribe was). He couldn’t particularly sit around buffing his armor or playing cu’bikad all day, he had to find some use for himself. I headcanon him to have helped train the foundlings and younglings present.
I’m not sure how much the tribe could get away with in terms of noise levels, but him teaching them countless types of weaponry and how to wield it. That’s his specialty and his knowledge is something he could pass down to the little ones as is The Way. He’d teach them how to properly defend themselves, how to hold themselves in battle. He’d also tell them stories of his battles and experiences.
💙 He’s the largest Mando in the covert.
💙 Because of my belief in Paz’ connection to Pre Vizsla, I designed him with the whole blonde hair/blue eyes/light skin to fit his ancestor’s appearance. Had it not been for that connection, I would have gone in a totally different direction with his design in general. Young Soldier 76′s design from Overwatch really helped in that aspect.
💙 He’s high in rank. Paz already gains respect by his experience and size alone, but I’d like to think he lead a squadron of some sort during the siege/purge. 
💙 He’s actually quite poetic in his wording, very high vocabulary. Very outspoken and incredibly articulate, as a leader should be.
💙 Not really a headcanon, it’s very apparent in canon. He’s got a temper. He’s extremely hardheaded and brash, while he words things extremely well, it doesn’t really mean he thinks about how mean it’s going to sound to someone once it’s out in the open aksjdf 💦 A bit too honest sometimes.
💙 He and Din have fought together side by side countless times and Din does not like being ordered around, Paz finds it amusing and annoying as hell at the same time.
💙 Judging by the dents in his helm, he has been concussed way too many times akdjfa omg
💙 My first impression of him was that he looked like a teddy bear cause the bulky hardware attached to his audials which I would assume are for transmissions/communications/radar give him the appearance of ears 🐻
That’s all I can come up with right now, I didn’t mean to ramble but I think he’s so fascinating hhhhh 👀 Please feel free to add or ask more questions if you’d like! I’d love to hear some of y’all’s headcanons too! I hope you enjoy these at the very least, thank you so much for giving me the opportunity to get all these out, sweet anon! ❤
- Dolly 🎀
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muchymozzarella · 6 years
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Canonical Facts About Jesse McCree
requested by @homestuckdumpingsite​
MCCREE AT 17 COULD PASS FOR A GROWN MAN 
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This is a fact corroborated by Pharah in the same photo
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She’s five years younger than Mercy or Mccree but looks to be a child in this picture where they are clearly older teens. So Pharah here would have been about 12 years old. McCree looks like an adult. He’s well built and tall and his shoulders are more similar to the much older members. An argument could be made for a 12-15 year old Pharah, but that still just means McCree would have looked grown even in his late teens. His Overwatch info lists him as 38 but his official release as 37, which means Gabe possibly falsified his age to get him into Blackwatch. 
Also, I’ve seen a lot of boys who look like full grown men despite being in their mid to late teens, so it’s not a stretch that a young man like McCree who’s been fighting since childhood would have grown big enough to give that impression.
MCCREE KNOWS SPANISH
Ironically, despite Gabriel Reyes being of canonical Spanish descent, Mccree is more likely the spanish speaker, given his origins in Santa Fe New Mexico. He also speaks a few words of it in the Trainhopper comic, 
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and is seen drunk in a bar in Dorado. 
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Apart from the fact that NOT knowing Spanish in a gang in Santa Fe and a bar frequented by questionable people in Dorado would have likely killed him faster, his ties to Blackwatch probably allowed him to learn multiple languages. If not, Spanish would have been the most convenient for him to learn. 
JOEL MORRICONE IS LIKELY HIS COVER NAME 
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This is more of a fan theory but it has several backing facts, such as the fact that McCree has a voice line: Don't know what you heard, but my name's not Joel. Best remember that. Joel was his placeholder name before the reveal of characters, Morricone is a name referencing Ennio Morricone, who composed for multiple Westerns (Westerns from whom Mccree’s whole Cowboy vibe was based on). Also his background says he went underground but recently resurfaced which either means he just laid low for many years or he had a cover identity to hide behind. Also him being present in Hanamura while Mccree saved a ramen shop is an interesting coincidence. 
ANA AMARI WAS HIS TEACHER
Always was a good shot, but I got a few pointers from the best. That'd be your mother.
It's an honor fighting by your side, ma'am.
HE EITHER GAVE GABE HIS GUNS OR KNOWS WHO DID
You weren't given those guns to toss 'em around like trash.
LIKE GABE, MCCREE DOESN’T CARE ABOUT HIS REPUTATION SO LONG AS HE SAVES PEOPLE. ALSO, HE HAS A CRIMINAL REPUTATION WHICH HAS STUCK WITH HIM FOR A LONG TIME.
This is shown especially in the Train Hopper comic. 
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HE’S MORE INTERESTED IN SAVING PEOPLE THAN IN GETTING INVOLVED WITH LARGER PLOTS
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The fact that he dumps a suspicious payload off a cargo train instead of contacting anybody, and the fact that the in fighting in Overwatch made him leave instead of picking a side means that McCree has a heroic idealism which, with his past as a criminal, is something he values over bureaucracy or larger plots. Over his own reputation. His heroism is very pure in its form, very old Hollywood hero or vigilante in style. 
For all his gunslinging heroism however, he’s got a very sedate personality, probably as a result of past pains that he’s learned to let go of in favor of helping those he can and living his life. 
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He’s got a good sense of humor and a charming wit (as seen in his voice lines), but isn’t particularly silly or goofy. He’s more like a Clint Eastwood Cowboy -- irreverent and rough but ultimately cool and collected. 
He’s never been rich or refined, as seen in his interactions with Hanzo and his line in the comic:
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but that just means he’s humble and knows how to rough it and survive on basics and bare necessities. 
And finally, a personal opinion based on canon: 
McCree very likely chose to don the “silly Cowboy getup” because it was his more visual way of portraying his switch from criminal to hero--albeit a vigilante hero. 
He may already have worn the hat because it’s common enough in New Mexico as a cultural thing, but the whole getup, serape, boots and all
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Is meant to portray him as what he wants to be. A vigilante hero, rather than a criminal. A character that he portrays, but also his goal in life. 
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Which I think, for all that he talks like a grizzled older man, is a very optimistic way of him to act, to show just how much being a hero means to him. 
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shadowboxmind · 7 years
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So obviously most maps in Overwatch correspond to certain character(s), right? Like Eichenwalde/Reinhardt, Anubis/Pharah, Hanamura/Shimada bros, King’s Row/Tracer, Numbani is connected to Orisa and Doomfist, and even the smaller elimination maps have ties to specific characters. Oasis is a bit harder but it’s obvious that it still has some important lore significance, even if we don’t have much to go off of so far (Vishkar is supposed to be involved somewhere, so you could also argue that the Oasis maps are connected to Symmetra).
So what, story-wise, is Hollywood for?
Like, it doesn’t seem to be connected to any one character. D.va is referenced, but only in movie posters, so I highly doubt it’s her (tho blizz if you want to release a South Korea map or something that would be great, pls give us more d.va lore). The other character who seems possible is Mccree, since it’s a Wild West set and he’s referenced in one of the payload voice lines, but he already has Route 66, and given that his base of operations is supposed to be Santa Fe I doubt that too.
Then there’s not much lore connected to the place either. Nothing important ever seems to be centered around it. The other maps have lore connections, but Hollywood just doesn’t.
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ubercharge · 7 years
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i made an overwatch glossary and it’s absurdly long partially because my blog post size is small but also because there’s a lot of stuff in it so obviously i’m going to copy paste all of it under the cut of this post. if you’re on mobile i’m really REALLY sorry. just rotate your phone 90 degrees and do that really fast swiping thing.
i recommend reading them on my blog page because the formatting there makes it more legible (it’s bolded and stuff)
thank you to my friends for the help. i also referenced from the following list of similar resources so i could cover as many terms as possible. most of these are presented from my personal experience with and usage of them. because i wrote them myself and am a NA PC player, you might use different terms or use these terms a little differently.
google docs version (will not be actively updated, this page will be)
send me an ask if any of this information is incorrect or if you have anything to add. if it’s minor, make sure it’s still important and worth both our free time that i change it.
/r/Overwatch: Overwatch/Fps terminology
/r/Overwatch: How do you define what are cheese strategies and tactics?
/r/OverwatchUniversity: Difference between shotcalling and callouts?
/r/OverwatchUniversity: Intro to Competitive Overwatch: Terminology
/r/Competitiveoverwatch: Three Advantages Every Overwatch Player Should Know
Overwatch Gamepedia Wiki
Overwatch Wikia: Glossary
Overwatch Forums: Overwatch Jargon Dictionary
Furious Paul: Overwatch Terms
Gamecrate: Understanding Overwatch lingo
Kotaku: An Essential Glossary For Overwatch Players
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basics:
1K/2K/3K/4K/5K/6K/DOUBLE/TRIPLE/QUAD/PENTAKILL/SEXTUPLE = refers to multikills in whatever number (d.va got a sick 5k potm!)
1SHOT/ONESHOT/OHKO = (ohko = one-hit knockout) being eliminated in one shot, generally refers to elims from hog’s m1/m2, widow’s m1, and hanzo’s m1/scatter (e.g., i got oneshot by hanzo again). 2shot is the same thing except you got killed in 2 shots (bet that one was hard to figure out).
1V1/2V1/5V6/ETC. = refers to situations where someone is in a solo fight against one other person, two other enemies, etc. depending on the numbers (e.g., i can’t believe i won the 1v1 against hog as lucio)
2CP = the assault gamemode (2 capture points)
AIMBOT = s76’s tactical visor ult
AIRSHOT = a shot landed on an enemy in midair
ALT-FIRE = the secondary shot that some weapons can do (e.g., roadhog’s scrap gun). see m2/rmb.
AMP/AMPING = lucio’s amp it up, also used as a callout from lucio so the team is prepared for when he amps up speed (e.g., amping speed in 3)
ANIMATION CANCEL = using your melee attack to cut down the time of your reload animation
ANGRY MONKEY = winston using his primal rage. probably tossing your team around.
ANTI/BIO/MILK/PURPLE = refers to ana’s biotic grenade debuff effect which damages enemies and prevents them from being healed (antiheal)
ANY FUCKING SHIP NAME PORTMANTEAU, REALLY = used to refer to the presence of these heroes on a team. see pharmercy. other major combos that can be shortened to portmanteaus include anahardt/reinana and reapana. (e.g., they have mchanzo) when the combo has more of a focus on the ults than the heroes themselves, it may be referred to the ult combo name (scroll down for the ult combo section).
AoE = area of effect, refers to the area in which an ability can have an effect on or abilities with a radius (e.g., mei’s blizzard has a ridiculous aoe)
AREA CONTROL/DENIAL = an area that is dangerous to be in, preventing the enemy team from approaching or forcing them to approach from a certain direction, making them easier to deal with. bastions, turrets, certain ults, snipers, etc. can control/deny an area.
ARMOR = refers to torbjorn’s armor packs or to the type of yellow hp that some heroes have (armor takes less damage than regular hp)
ASSASSIN/PICK CLASS = refers to heroes who can oneshot or flank to get picks on enemies. generally, this more or less means genji, mccree, tracer, hanzo, widow, winston, roadhog, and pharah to a lesser extent.
AURA = a passively emanated ability from a hero in a specific AoE, lucio being the only hero with auras (speed and healing)
BABY D.VA = mechless d.va
BACKCAPPING/BACKDOORING = generally involves flanking where someone sneakily captures the objective while the rest of the team(s) is/are occupied elsewhere
BACKLINE = the area behind the bulk of the team, generally where healers and snipers are but also where divers go to disrupt the enemy team
BAITING = generally refers to trying to get the enemy to do something you want them to do, like use an ability/ult at an unfavourable time or getting into an unfavourable position (e.g., tracer baiting hog’s hook with her blinks so she can fight him without the threat of being hooked)
BALLS = can refer to symm’s photon projector m2 of energy balls, or zen’s various orbs (destruction, harmony, discord)
BEAM = zarya's m1 laser, mercy’s caduceus healing/damage beam, sometimes also refers to symm’s photon projector m1/her microwave
BEAT = lucio’s sound barrier. beat dropped = lucio ulted.
BM = bad manners, doing stuff like teabagging, saying thanks after killing an enemy, to a lesser extent using sprays (but the speech bubble sprays are generally seen as more rude/douchey), emoting. generally done as a boastful action.
BODY BLOCK = to block incoming damage with one’s person instead of a shield, wall, or some other type of more appropriate cover
BOMB = can refer to tracer’s pulse bomb, d.va's nuke, or junkrat’s grenades
BOOP = lucio’s secondary shot that knocks enemies back (can also be used to refer to lucio getting enviro kills like when booping enemies off a cliff), occasionally refers to pharah’s concussive blast
BOOSTED = refers to heroes who have been nanoboosted by ana
BOOSTING/BOOSTER = higher skilled players using accounts at lower skill levels to assist others, usually to higher SR in competitive.
BOOSTIO = nanoboosted lucio
BROKEN = refers to an ability/ult/hero/etc. that purportedly does not work as it should. a term jeff kaplan says has been ruined for him, thus he does not understand what the word means anymore. when he sees it, he takes it as a compliment.
BUBBLE/BUBBLING = zarya’s shield on herself or allies/zarya shielding self or allies (e.g., i need a bubble), alternatively refers to winston's shield
BUFF = refers to positive changes to a hero (e.g., increasing s76’s damage would be buffing him), also refers to positive status effects (e.g., mercy’s damage boost) or being healed (e.g., mercy can i get a buff?)
BUILDING ULT = actively building ultimate charge
BUNNYHOPPING/BHOPPING = admin he doing it sideways repeatedly jumping to gain some benefit, usually seen with heroes like symm with some strafing to make her harder to hit while she microwaves her targets, but also used by reins shielding/unshielding to move faster
BURST/BURST DAMAGE/SUSTAIN DAMAGE = burst is a lot of damage that is dealt all at once. sustained damage is dealt gradually and continuously over an extended period of time.
BURST/BURST FIRE = refers to firing a few bullets at a time as s76 or bastion to land more of them because their guns have recoil.
CAMPER/CAMPING = to stay in one spot, generally to control it and/or gain a tactical advantage over the enemy (a camper being someone who does this)
spawn camping = staying in the general area outside the enemy spawn and killing them as they come out, usually repeatedly
CAP/CAPPING = capture point/capturing the objective
CALL/CALLOUT = giving the team useful information (usually over team voice) about what the enemy is doing, their status, your ult charge, tactics, etc. (e.g., widow on catwalk, mercy’s lit, genji flanking left) - generally something everyone should be doing.
CARD = end of the game cards displayed after a game/match highlighting damage done, elims, etc. (e.g., when is dave ubercharge not on the point carding for objective time)
CARRY = generally when one player gets most of the kills, performs better than everyone else, doing most of the work and possibly compensating for the team’s shortcomings.
CAR/CART = payload
CAR WASH/KILLROOM = a room/small confined area in which symm has set up a bunch of turrets
CASTING = casting time is the time after abiliy use before it takes effect, or the total duration of the ability. some abilities take longer to cast (e.g., ana’s sleep dart requires her to bring her sidearm up before she actually fires the dart, genji’s casting time for his ult is 1s to unsheathe the blade and another 1s to sheathe it). casting also refers to providing live commentary on games/replays.
CC = crowd control, abilities that prevent enemies from moving/using their weapons/etc. (e.g., ana’s sleep dart, mccree’s flashbang, rein’s earthshatter)
CC/DPS/UTILITY ULT = refers to the different ult types, but the terms can also apply to abilities (e.g., genji's deflect is a dps/utility ability, mccree’s flash is a cc ability)
cc ult = crowd control, stops enemy movement (mei, rein, zarya)
dps ult = does damage (genji, mccree, pharah, reaper, s76, tracer, bastion, hanzo, junkrat, torbjorn, d.va, hog, winston i guess?)
utility ult = the other ones that provide some other kind of service (sombra, orisa, winston i guess?, ana, lucio, mercy, symm, zen)
additionally, defensive ult = ults that cushion damage (lucio, zen)
CD = cooldown, the length of time after an ability is used before it can be used again
CHALLENGE = when a player attempts to push/break a sight line controlled by an enemy where both are aware of each other. a successful challenge causes them to be tied-up or move, thus breaking their area control.
CHANNELED ABILITY/ULT = abilities that take place over time that can be activated by a click or require a button held down for the ability to continue being channeled (e.g., bastion’s self-repair, mccree’s deadeye, tracer’s recall, winston’s primal rage)
CHARGE = ultimate charge percentage, alternatively refers to zarya’s charge percentage
CHARGED = refers to when an ultimate is 100% charged and ready to be used. also see chargepin/pinned.
CHARGEPIN = refers to when rein has an enemy caught in his charge, or the kill from him pinning the enemy against a surface.
CHEESE = a strategy/team comp that requires low skill to pull off and/or negates skill advantage. generally, comps involving bastion, torb, symm, and mei are seen as cheesy.
CHIPSHOT/MEATSHOT = chipshots are shots that do little damage, generally because they’re from far away and damage falloff reduces the damage they do. also see trash damage. a meatshot is a single shot that does a lot of damage, possibly even being a final blow or oneshot.
CHOKE/CHOKEPOINT = a congested area of limited manoeuvrability that forces the teams together down a linear path, generally the primary entrances of a map (e.g., the hanamura chokepoint of the big wooden archway/door thing before point A), usually the size of rein’s shield. relates to positioning and map terminology.
CLUTCH = performance under pressure or a pressured situation (e.g., i got a clutch visor and totally gamesaved that match)
COMBO/WOMBO COMBO = a combination, usually of ults (e.g., zarya, go combo with pharah ult), and usually of a CC ult with a dps ult
COMM/TEAM COMM/TEAM VOICE = team voice chat (which you should join before every comp match)
CONTEST = to contest the objective by being on it
CORE/MAIN HEALER/TANK = the primary healer or tank doing most of the healing or tanking (generally ana, mercy, rein).
COUNTER/COUNTER PICK/HARD COUNTER/SOFT COUNTER = refers to heroes who are more effective against others (e.g., winston counters tracer and genji) and the act of being countered/countering (e.g., we need a reaper to counter their winston).
counter pick: choosing a hero specifically to deal with an enemy hero (e.g., picking winston to counter tracer and genji)
hard counter: a hard counter is a particularly strong counter with a larger advantage
soft counter: a counter with a small advantage
COUNTER ULT = to counter an ult with another (e.g., rein hammering to stop the enemy genji’s ult)
COVER = shit to hide behind/under/whatever. can be map structures, a shield, etc. (e.g., incoming nuke, get to cover)
CP = control point/capture point
CRIT/CRITICAL/CRITICAL SHOT = generally refers to critical hits (almost always headshots), can be used as a callout (e.g., mccree crit the mercy, she’s lit so finish her off)
CROUCHJUMP = to crouch while jumping, allows one to reach slightly higher places than with a normal jump
CtF = capture the flag, a gamemode that started with the lunar new year event ‘capture the rooster’ but is now an arcade gamemode
DAMAGE FALLOFF = refers to the distance in which a projectile/bullet does less damage due to the longer travel time before it connects with its target (e.g., d.va's m1, mccree’s gun, reaper’s guns, mei’s icicles, tracer’s guns)
DASH = genji’s swift strike
DASH RESET = refers to genji being immediately able to use his dash again after getting an elimination. dash is also reset after he casts his ult.
DEATHBALL = a team composition/gameplay style with a focus on the entire team staying grouped together and working with each other in general close proximity to win fights
DENIAL/SHUTDOWN = stopping an ult from working correctly or particularly in the case of the latter term, stopping it from working at all (e.g., ana sleep darting a mccree during deadeye stops his ult and is a shutdown - he also doesn’t get the charge back)
DEFLECT/REFLECT/PARRY = genji’s ability to send bullets/projectiles back at enemies
DISCORD/DISCORDED/ORBED = a callout term (usually from the zen) that zen has placed a discord orb on someone (e.g., lucio’s discorded, focus him)
DISRUPTION = breaking up a team’s positioning/game plan.
DIVE/DIVER = moving for the backline of the enemy team to disrupt them and usually to go after the healers who tend to hang behind the team. heroes who are good at diving have high mobility (generally genji, tracer, winston, d.va)
DIVE COMP = a composition in which the team is built around high mobility to push hard onto the enemy team (a dive comp will likely include most of the following heroes: genji, tracer, winston, d.va, lucio, mercy)
DOUBLE JUMP = jumping and jumping again midair, an ability only genji has
DPS/TANK/HEALER =
dps = damage per second, colloquially used in ow to refer to damage-dealing heroes. the term is a carryover from MMORPGs, and also refers to the measure of how much damage a player/hero/weapon does.
dps heroes = genji, mccree, pharah, reaper, s76, sombra, tracer, bastion, hanzo, junkrat, mei, torbjorn, widow, symm*
tanks = d.va, orisa, rein, hog, winston, zarya
healers = ana, lucio, mercy, symm, zen
*symm is a dps because she’s not a healer.
DRAWNAMURA/TEMPLE OF DRAWNUBIS/DRAWSKAYA INDUSTRIES = nicknames for hanamura, temple of anubis, and volskaya industries respectively due to the frequency of draws in matches played on these maps. as of late april 2017, a new system has been implemented to reduce draws.
DUO/TRIO/4STACK/5STACK/6STACK = refers to a group in whatever size
DUO QUEUEING/SOLO QUEUEING = queueing with a partner or a group of two/queueing alone
DRY PUSH/DRY RUN/ECONOMY PUSH = an attack push onto the enemy team without using ults to charge ults and possibly bait the enemy into using their ults. generally used on 2cp where having/not having ult is a major factor in whether or not teams win fights.
E = default pc bind for the heroes’ secondary abilities, refers to those abilities (e.g., mccree’s e is his flashbang)
EAT = d.va’s destruction of bullets/pellets/projectiles in her defence matrix. (e.g., holy shit d.va did you eat zarya’s ult?)
EDGE = a request from a mercy player as a shorthand for ‘go to the edge of the higher platform you’re standing on so i can fly to you’
ELIM/ELIMINATION/FRAG/KILL = elimination
ELO/MMR = (elo comes from the elo rating system, mmr = match making ratio) refers to a general skill level (e.g., players in this mmr are shit)
EXTEND/OVEREXTEND = generally involves pushing forward, possibly too far and putting one’s self in a dangerous position. overextending involves a lower chance of retreat and a high risk factor that can result in getting picked.
FACE TANK = the tank up front on the frontline, usually specializing in short-range engagements and pushing/contesting
FAN = usually refers to mccree's m2 (fan the hammer), but can also refer to genji’s m2 (fan of blades)
FALLING BACK/DISENGAGING = retreating (e.g., fall back before you get picked genji)
FEED = to allow enemies to rack up kills to charge their ults quicker (e.g., genji running solo into the enemy team and getting killed without doing anything himself is feeding)
FIGHT/ENGAGEMENT/TEAMFIGHT/ULT FIGHT = generally a period of time in which multiple elims are had from/between either team.
teamfight = involves most or all of both teams
ult fight = involves usage of ults (ult advantage, banking, and ult economy factor heavily into this)
FINAL BLOW = the last bit of damage dealt to finish off an enemy, it’s what shows up in the killfeed
FIRE POINTS = the fire bar is below the hp bar and it’ll fill up with playing objective, getting kills/assists, etc. when filled up quickly, the player will be on fire
FIRST/SECOND/LAST/ETC. = referring to the different capture points
FIRST BLOOD = the first kill in a game/match/round
FLANKING/FLANKER = to take an alternate route to the point/enemy team, a flanker is a player doing this either to get to the point, attack the enemy team or healers from behind/the side, pull attention away from the bulk of their team, harass the enemy, etc. flankers are usually genji, tracer, pharah, sombra, winston, d.va. don’t try to tell me reaper is a flanker. relates to positioning.
FLASH FAN/FLASH FAN ROLL/ETC. = mccree’s ability combos which allow him to cc and kill opponents
FLEX = people who can play multiple characters successfully (so not a onetrick/otp)
FLICK/FLICKSHOT = refers primarily to shots made by snipers (but can apply to others) where they aim quickly by flicking their crosshair and shooting. the other type of aiming is tracking.
FLY (TO) = mercy’s guardian angel (e.g., come back so i can fly to you). can also refer to pharah’s jump jet/hover and d.va’s boosters.
FOCUS/FOCUS FIRE = usually a callout to focus attack on one specific enemy to finish them off quickly (e.g., hog’s discorded, focus him)
FPS = first-person shooter or frames per second/framerate
FREEZE = mei’s blizzard or her m1 (endothermic blaster)
FRONTLINE = the front of the fray facing the enemy team, generally where you want your tanks to be
GAME = quickplay/arcade game
GAMESAVE = saving the game with a sick fucking play, generally entails multikills on overtime
GAMESENSE = ability to know and understand what is going on in the game/match as a whole, rather than only in your individual perception of it.
GG = good game
GG EZ = something you say when you want the chat system to make you sound silly
GLHF = good luck have fun
GREAT WALL OF CHINA = mei’s ice wall
GUN = generally refers to the weapons that are actually guns but nobody fucking cares to differentiate. every weapon is a gun. you think i’m gonna say ‘i’m gonna buy genji’s gold sword and shuriken’ instead of ‘i’m gonna buy genji’s gold gun’? fuck you. reaper’s shotguns? guns. tracer’s pulse pistols? guns. mei’s endothermic blaster? gun. d.va’s fusion cannons? guns. winston’s tesla cannon? gun. zarya’s particle cannon? gun. lucio’s marshmallow blaster? gun. zenyatta’s balls? guns. reinhardt’s hammer? gun.
HACK/HACKED = refers to sombra’s ability to hack players, rendering them unable to use abilities, also refers to hacked health packs which cannot be used by enemy players but regenerate faster for allies
HAMMER = reinhardt’s earthshatter, or reinhardt’s hammer/torbjorn’s hammer
HANDSOAP = hanzo
HANJO = bad hanzo
HARASSING = distracting and bothering the other team
HEADSHOT = critical shots on the head, which can be dealt by various weapons (e.g., mccree, bastion’s recon form, s76, widow, hanzo)
HEALER = the heroes who can regenerate allies' hp. primarily ana, lucio, mercy, and zen, but heroes like s76 and to a lesser extent sombra have healing capability. symmetra is not a fucking healer.
HERO RACING/HERO RUSHING/INSTALOCK = rushing to instantly lock in a hero before anyone else can. 'instalock’ generally also entails that the person does not have any intention of switching off of that hero (e.g., not another fucking genji instalock)
HIGH ENERGY/LOW ENERGY = when zarya has high/low charge with her particle cannon. a high energy zarya will melt you and she can easily laser pharahs out of the sky with some decent tracking.
HIGH GROUND = refers to elevated ground/platforms, generally seen as an advantageous area to be on/control as those on high ground can see more of the map, have an easier time shooting enemies below, can also back up to avoid enemy fire, are harder to hit (smaller hitbox) and can easily disengage. relates to positioning.
HIGH NOON = mccree’s deadeye
HIPSHOT = an unscoped ana m1 from her biotic rifle
HITSCAN = ranged attack without travel time, refers to weapons which hit what is within their crosshairs as soon as they are fired, or heroes who have these weapons (e.g., mccree, s76, ana’s scoped shots, widow’s scoped and unscoped shots). the alternate is projectile weapons/abilities/heroes.
HOOK/HOOKED = relates to hog’s hook, a hooked player is one that has been snagged by the hook. a callout relating to it can be 'hook down’.
HOVER/HOVERING = something that pharah can do besides flying, and something that mercy can do with her passive ability, angelic descent, that slows their fall. in the case of pharah, she can also gain altitude with her hover.
HP = hit points, regular hp refers to the white hp that everyone has, shield hp is the blue type that regenerates (can also be given by symm’s shield gen), armor is the yellow type that takes less damage than regular hp and shields (can also be given by torbjorn’s armor packs). alternatively refers to health packs
HPS = heals per second
ICE CUBE = mei in her cryo-freeze
ICICLE = refers to mei's m2 projectiles or her when she uses her cryo-freeze
JUSTICE = pharah’s barrage
K:D/K:A:D = kill to death ratio or kill/assist to death ratio. a 5:1 KD means the person got 5 kills for every 1 death. you generally want your KAD to be above 1, meaning you get more kills/assists than you die.
KILLFEED = the beautiful stream of information in the top right that tells you when who kills who else and how, also includes d.va’s mech destructions and desctruction of torb’s turret, symm’s shield gen, and symm’s tp
KILLSTREAK/KS = the number of kills made in one life
KNOCKBACK = refers to the stuff that knocks you back or the knocking back itself. i don’t know why i even bothered listing this; it seems pretty self-explanatory. (e.g., pharah’s conc blast, winston’s arm swings while ulting, hog’s ult) shit like orisa using fortify can prevent knockback.
KOTH = king of the hill, nickname for the control gamemode
LASER = zarya's m1
LEADING = aiming where the target will be, not where they are to compensate for projectiles’ travel time (e.g., zen needs to lead his shots to land them)
LEAVER = someone who leaves a match, usually in pregame or near the beginning of the match (this causes no sr adjustment for the other players, but is an inconvenience). can also refer to someone who leaves a match midgame. their slot in comp will not be filled and gives their team a disadvantage as they will have to play 5v6.
LIT/1HIT/ONE/WEAK = refers to a player with very low health who can be finished off with one hit, or has one 'bar’ of health left
LOS/SIGHTLINES = line of sight, refers to that which is visible (e.g., ana telling genji to get in her los so she can heal him)
MIDGAME = after pregame, when the game has started and is underway.
MULTIKILL = getting multiple kills at once or in rapid succession
M1/LMB = mouse 1/left mouse button, refers to heroes’ primary fire
M2/RMB = mouse 2/right mouse button, refers to heroes’ alt fire
MAIN = the hero that someone plays the most (some consider several heroes to be their mains as they play all those heroes often)
MATCH = competitive match
MECH = d.va’s MEKA
MEGA = large health pack
MELEE = when you hit the people with your gun instead of shooting them with the gun
MELT = that shit when you get killed real fast (e.g., their bastion fucking melted me)
META = most effective tactic available, usually used to refer to the most used/successful team composition at the current moment (e.g., the s3 meta involved multiple tanks on a team), changes with balances and hero additions
MICROWAVE = symm's m1/lmb, which can ramp up to do some very high dps
MID = middle route of a map
MONKEY/HARAMBE = winston
NERF = refers to negative changes to a hero (e.g., reducing mccree’s damage would be nerfing him), alternatively refers to d.va’s ult
NOSCOPE = an unscoped kill
NUKE = d.va’s ult
NUMERICAL ADVANTAGE/NUMBERS GAME = the team with more members alive is the one with the numerical advantage. generally, the team with this advantage will win fights more easily (but factors such as ult advantage and positioning also factor into this)
OFF-TANK/OT = generally refers to non-reinhardt tanks
ON FIRE = when someone is accumulating a lot of fire points at once, generally because of multikills (or a good rez)
ONETRICK/OTP = one trick pony, refers to someone who can only play one hero well
PASSIVE = an effect/ability that is granted without the player having to activate anything (e.g., junk will automatically drop bombs upon death as a part of his passive, total mayhem)
PAYLOAD = refers to the payload/cart or the escort gamemode. usually also used to refer to the hybrid gamemode because it involves pushing the payload/car after the point is captured.
PEASHOOTER = d.va/mercy’s pistols
PEEK = generally refers to getting into the enemy’s line of sight (e.g., mercy don’t peek the corner, the enemy widow’s watching)
PEEL = to take care of a flanker that is harrassing, usually attacking your healer (e.g., winston can you peel the tracer off zen?)
PERCH = a good spot to snipe from with good sightlines and almost always on high ground
PHARMERCY = refers to the pharah/mercy combo, generally involves the mercy pocketing or at least keeping a close eye on the pharah
PHASE(S) = refers to different parts of the same game/match (e.g., streets phase, hangar phase referring to different points, payloads, and parts of the map)
PLAY = generally refers to some cool/helpful shit someone did, such as a gamesave ult, a multikill, or a high impact play like ana sleeping the boosted ulting enemy hog to save her team from the damage
PICK = to kill a single player, usually a squishy and ideally a healer. (e.g., widow got a pick let’s rush the point, our mercy got picked so back up). a critical pick/good pick/impactful pick is a pick on an important hero (e.g., mercy). usually of strategic importance. alternatively refers to your hero choice (e.g., he picked bastion)
PIN/PINNED = what rein can do to enemies who are caught in his charge. also see chargepin.
PING/PNG = the connection in milliseconds from you and the server, you probably want a low ping
POCKET/POCKETING = when someone (generally mercy) focuses on healing/buffing/helping one other player. the pocket is the target of this attention. (e.g., mercy’s pocketing pharah so she’s fucking unkillable)
POCKET MERCY = a mercy attached almost exclusively or exclusively to one player instead of healing the whole team.
POKE = refers to 'poking’ at the enemy team, doing little damage, not pushing, generally at/around the chokepoint
POINT = the objective
POP/POPPING ULT = unintentional use of an ult, or being forced to use ult at an unfavourable time. see wasting/whiffing ult. (e.g., i popped their zen, zarya get ready to grav)
POSITION/POSITIONING = where one is in relation to their team, the enemy, and other map elements like cover and health packs. being out of position can be very dangerous (e.g., a healer overextending is more easily killed and not protected like a healer in the backline)
PREGAME/SETUP = the period of time before the game starts
PREMADE = a premade group
PRO GENJI = usually used as a joke (oftentimes an insulting one) to refer to an embarrassingly bad genji, but can also refer to a terrifyingly good genji (e.g., they have an actual pro genji, someone go winston to counter him)
PROJECTILE = ranged attack with travel time unlike hitscan bullets (e.g., genji’s shuriken, pharah’s rockets, mercy’s pistol). linear projectiles travel in a straight line (e.g., ana’s sleep dart), arc projectiles travel in an arc (e.g., ana’s biotic grenade).
PuG/PICKUP GROUP = a group formed by randomly selected people whom you don’t know, generally around your mmr
PUSH = a coordinated attack with the team, generally towards the objective
PUSHING/ENGAGING = advancing
PvE = player versus environment, a specific gamemode that has only been seen with events so far where players fight computer-controlled enemies
Q = ultimate ability
QUICKSCOPE/QUICKSCOPING = quickly scoping in to land a shot, generally involves flicking
RAGDOLL = the floppy corpse left behind after someone dies
RANDOS/RANDOMS = refers to the players, generally on your team, who aren’t in your group
RANGE (MID/LONG/SHORT/MELEE) = refers to distance needed to successfully harm the opponent.
RECOIL = guns have less accuracy the longer the trigger is held down. burst fire increases accuracy at long ranges. the only guns with recoil in ow are s76’s pulse rifle and bastion’s recon submachine gun.
RECON = bastion’s recon form
REGROUP = to group up with the team again, generally after losing a fight/teamfight (being staggered, being wiped)
REROLL = committing deliberate environmental suicide in mystery heroes to get another hero, ideally one that works with the team comp better
RESET = committing deliberate environmental suicide so as to regroup with the rest of the team so as not to be staggered or feed enemy ult charge
ROAMING = a solo playstyle not attached to the rest of the team, not sure if it’s much different from flanking
ROCKET/MINE/STICKY/BOMB JUMP = pharah/junkrat/s76 launching themself up from their own explosion. unnecessary for pharah, as she has her jump jet.
ROLL/STEAMROLL = 'roll’ can refer to mccree’s combat roll ability. 'roll’ and 'steamroll’ refer to 'being rolled’, meaning being crushed by the other team, generally because the other team is of higher skill or simply performing better (e.g., we got rolled on hanamura)
S1/S2/S3/ETC. = competitive season 1, season 2, etc.
SCRIM = scrimmage, a practice match between two groups/teams.
SELF-DAMAGE = refers to heroes/weapons that can damage the user (e.g., pharah’s rockets, s76’s helix)
SELF-HEAL = refers to heroes who can heal themselves (or the process of regenerating hp), or mercy’s ability to regenerate hp. can also refer to hog and s76’s self-heal.
SENTRY = torbjorn’s turret or symm’s sentries, alternatively bastion’s sentry form
SR/RANK = skill rating, generally refers to competitive rank but can also refer to general skill level
SHIFT = heroes’ first ability that is bound to left shift by default on pc
SHIELD = can refer to barriers (e.g., rein’s shield, winston’s bubble, orisa’s barrer), to symm’s shields from her shield generator, or to the blue hp some heroes (symm, zarya, zen) have as part of their hp that regenerates slowly after being damaged
SHOTCALLING = the role of a shotcaller is generally taken by a healer or tank as they can see what’s going on. they make calls to the team to direct them on what they should do next (e.g., widow discorded - winston go after her, use grav and blade this fight and save other ults)
SKIRMISH = you can choose to turn these on (or off) so that while queueing for a game, you can be put into a lobby while still queueing for a game. gives a chance to explore the map, different abilities, and say hello to other random players (or to kill them). occasionally shortened to scrim, but these are different terms.
SLEEP/SLEPT = refers to someone who has been sleep darted by ana or ana sleeping someone (e.g., mccree’s slept to the left)
SMALL = small health pack
SMG = widow’s unscoped m1 (it’s not an smg)
SMURF/SMURFING = not interchangeable with boosting, but relates to it. refers to those who play on accounts (called smurfs/smurf accounts) that are lower levelled/lower skill level than their main.
SNIPER = hanzo, widowmaker, and ana, but generally refers to hanzo and widow due to their threatening ability to headshot/crit
SNIPER/SENTRY NEST = an area controlled by a sniper/torb (and to a lesser extent, symm)
SNOWBALL = when that fuckshit happens and it continues to get better/wose (e.g., our shitty ult usage snowballed into us losing the game)
SONAR = nickname for hanzo’s sonic arrow or refers to its effect.
SPAM = relates to suppressing fire, but with the added connotation of there being a lot of it. generally refers to junk bombs, pharah rockets, and other projectiles, especially if there’s multiple stuff coming at once.
SPAWN/RESPAWN = refers to the spawn area or the time before someone respawns (e.g., respawn in 5)
SPLASH/SPLASH DAMAGE = generally refers to weapons/projectiles that can do damage to several enemies (e.g., pharah’s rockets, s76’s helix, junk’s grenades, mine, and rip-tire)
SPREAD/BULLET SPREAD/WEAPON SPREAD = refers to the area within which a weapon’s bullets/pellets may land. (weapons with spread include reaper’s shotguns, d.va’s fusion cannons, and torbjorn’s rivet gun alt fire)
SQUISHY = refers to heroes with 200 hp or less
STACKING/STACK = playing more than one hero on a team, alternatively refers to a group
STAGGER/SPLIT SPAWN = kills that are made on one team at different times, can be done intentionally to delay their regroup
STALL = to contest the objective to give your team more time to get back to it, generally involves stuff like d.va (a lot of hp, still alive after mech is destroyed, manoeuvrability) or other tanks, mei (ice block), reaper (wraith form), tracer (blinks), lucio (hard to kill), genji (hard to hit)
STRAFING/CIRCLE STRAFING = moving from side to side. circle strafing involves manoeuvring around an enemy to constantly break their LoS while keeping yours.
STICK/STUCK = refers to tracer having stuck her pulse bomb to an enemy
SUPPRESSING FIRE = firing towards an area and not necessarily an enemy (relates to area control/denial), prevents/deters enemies from moving into position as they try to avoid being hit
SUSTAIN = refers to one’s survivability, alternatively refers to sustain damage.
SWITCH = refers to hero switching (something you should do when you're countered, also used to call when enemies switch)
TAGGED = when one has damaged but not finished off an enemy, ideally means the target has been damaged a lot (in which case the attacker might want to make a callout to their team about it) but not necessarily
TAXI = lucio going back to pick up respawning players with speedboost
TBAGGING/TEABAGGING = crouching repeatedly, generally over an enemy ragdoll after killing them, on top of a spray, or within an enemy killcam so they see you BMing
TEAM COMPOSITION/TEAM COMP/COMPOSITION = the range of heroes picked and how well they work with each other (e.g., a bad team comp would be 6 dps with no healer or tank)
TEAMKILL/TK/WIPE = when the entire team is killed, wipe generally means they were all destroyed at once and not staggered
TIE/TIE-UP = targeting a specific player to prevent them from doing their job (e.g., accosting a rein from behind so he’s forced to drop his shield to engage)
TILT/TILTING/ON TILT = refers to a player being angry/frustrated and in a bad state of mind, generally also refers to this lowering the quality of their gameplay (e.g., we lost the match because our genji got tilted by being countered so hard)
THROW/THROWING = to put deliberate effort into losing the game (e.g., the enemy torbjorn’s throwing by jumping off the cliff every spawn)
TOBLERONE = torbjorn
TOXIC = behaviour involving things like being shitty in chat, calling teammates names, being exceptionally rude, etc. generally not good for the team or lobby as a whole. being toxic can tilt other players, and toxic players are usually tilted (or douchebags).
TP = shorthand for symm’s teleporter but also used to refer to sombra’s translocator and reaper’s shadow step
TRACKING = a type of aiming where you follow what you’re shooting. flicking is the other type.
TRASH DAMAGE = non-killing damage, possibly coming from spam, that is seen as feeding enemy healers’ ult charge. some only count damage as trash damage if one is outputting it after they have already charged their ult. a term that was more major in s3, when ana was the absolute core healer and ult was pretty fucking nuts as it provided a speedboost to the target.
TRICKLING = when players run into the enemy team/onto the point one by one instead of together, generally results in them getting picked off but is also necessary to contest and extend overtime in some situations
TRYHARD = somebody who is putting much more effort into winning the game/getting kills than having fun, used as an insult along the lines of 'this person is taking the game too seriously’
TURRET = torbjorn’s turret
ULT ADVANTAGE = having the advantage over the other team, usually by having more ults (but can also include having ults that combo)
ULT ECONOMY = a term that pertains to ultimate management, keeping an eye on ally and enemy ults, and ult conservation/usage. good ult management includes knowing when to use and combo ults, not using ults after a fight is won or when the team has a numerical advantage (and thus can finish off remaining enemies with numbers alone), etc.
ULT STACK/BANKING = conserving ults to later use them all at the same time in a single coordinated assault. also a strategy for situations in which the team has little time to take the objective, so they charge and save their ults for a final successful push.
VAPE = hog’s take a breather/self-heal
WALLS/WALLHACKS = refers to widow’s ult (e.g., they have walls), though hanzo’s sonic arrow and sombra’s passive ability, opportunist, can also see enemies through walls (the latter only effective if enemies are critically injured)
WALLCLIMB = a passive ability that both hanzo and genji have, allowing them to climb up walls. hanzos can use it to find a new perch on high ground and genjis can use it to help them flank.
WALLRIDE = a passive ability that lucio has, allowing him to ride horizontally along walls and other surfaces. he can use this to disengage, get to high ground, etc.
WASD = these are the keys you can hit to escape d.va’s ult.
WASTING/WHIFFING ULT = using ult ineffectively, being counter ulted, being denied, etc.
XBOX = genji
ZAP = winston’s m1 (tesla cannon)
ZONING = that shit you do to make your enemies go to specific places (e.g., mccree’s ult can be used as a zoning tool to force enemies away from the objective, not necessarily just to secure kills)
———————————————————————————–
check out these map callouts for more details.
Sp0h’s Map Callouts on Overbuff:
Hanamura
Volskaya Industries
Route 66
Hollywood
King’s Row
King’s Row Callouts:
Hanamura
Temple of Anubis
Dorado
Route 66
Watchpoint: Gibraltar
Numbani (this is Sp0h’s, though it doesn’t appear to be on Overbuff)
other:
Eichenwalde (/r/Competitiveoverwatch)
map terminology:
ARCH/ARCHWAY = yup
BALCONY = high ground platform
BLUE/YELLOW/ETC. = refers to buildings of those colours.
BRIDGE = guess
BUILDING = everything is either a building, room, or catwalk.
CATWALK = generally refers to high ground that is a long, thin path
HORSESHOE = a c-shaped area
CAVE = a fucking cave what more do you want
HUT = shit like the hut thing before hanamura point b with the mega in it and other open-ish small building type things.
LIFT = the moving platforms on volskaya point b and route 66 last.
LONG/SHORT = refers to long or short paths
MID = middle. the middle of the map (control point on koth maps, or the largest/central path on the other maps)
PATH = not to be confused with mid, these refer to alternate path types. can be used for flanking and backcapping.
some path types that differ depending on which map you’re talking about include: access, alley, district, halls, lane, pit, stairway, walkway
PERCH = a good spot to snipe from with good sightlines and almost always on high ground. see roof.
PORCH = generally a more open area/platform
ROOF = it’s a roof. see high ground in the basics section above.
ROOM = everything is either a building, room, or catwalk. also see car wash/killroom in the basics section.
some room types that differ depending on which map you’re talking about include: café, closet, courthouse, gas, hotel, patio, pub, shop, storage
WINDOW = a window
———————————————————————————–
ult combos: (basically just put 'grav’ before the other ult or 'nano’ before the hero’s name/ult and you have a combo name)
BEYBLADE = nanoboosted reaper using his death blossom, prominent in the s2 meta
GRAV BLADE = genji blade x zarya grav
GRAV STRIKE = hanzo strike x zarya grav
GRAV DRAGON(S) = either/both shimada ult(s) x zarya grav
GRAV BARRAGE/ROCKETS = pharah barrage x zarya grav
GRAV STRIKE = hanzo launching his graviton in zarya’s
GRAV BLOSSOM = reaper blossom x zarya grav
GRAV BOMB = tracer/d.va bomb x zarya grav
GRAV EMP = sombra emp x zarya grav
GRAV HAMMER  = rein hammer x zarya grav
GRAV NERF/GRAV NUKE = d.va nuke x zarya grav
GRAV NOON = mccree high noon x zarya grav
MEAT GRINDER = hog ult x zarya grav
NANOBARRAGE = nanoboosted pharah using barrage (i don’t recommend it but it does increase her survivability and she’s vulnerable during her ult)
NANOBLADE = nanoboosted genji using blade
NANOHAMMER = nanoboosted rein using hammer. there’s probably a less stupid name for it.
NANONOON = do people even do this anymore? nanoboosted mccree using high noon, which allows him to lock onto targets faster. mccree was the prime boost target in the pve gamemode junkenstein’s revenge.
NANOTANK = nanoboosted bastion using configuration: tank.
NANOVISOR = nanoboosted s76 using visor
honourable mentions:
GOD FUCKING DAMMIT FUCK THIS SHIT I FUCKING HATE THIS GAME = when ana accidentally boosts someone who should not be receiving boost. see boostio in the basics section.
OH SHIT THAT FUCKER CAN AIM = when the enemy ana boosts the sniper and you’re laughing but then you get flickshot
THE MICROWAVE OF DEATH AND DESTRUCTION = nanoboosted symm
———————————————————————————–
shortened terms:
½/A/B = point 1, 2, a, b
BIO/BIOBOMB/BIONADE = ana’s biotic grenade
BIO/BIOFIELD = s76’s biotic field
BLADE = genji’s dragonblade
BLASTER = d.va or mercy’s pistols
CHOKE = chokepoint
COMP = competitive gamemode or team composition
CONC/CONC BLAST = pharah’s concussive blast
DART = ana’s sleep dart
DIA = diamond competitive tier
DISC = zenyatta’s discord orb. not to be confused with the chat client.
DRAGONS/WOLVES = hanzo’s dragonstrike or its legendary reskin, wolves. wolfstrike? (e.g., incoming wolves get out of the fucking way)
DRUM = orisa’s supercharger
ELIM(S) = elimination(s)
ENVIRO = environmental (generally used to refer to environmental kills like lucio booping enemies off a ledge)
FAN/FtH = mccree’s m2 (fan the hammer)
FLASH = mccree’s flashbang
GM = grandmaster competitive tier
GRAV/GRAVITON = zarya’s graviton surge
HELIX = s76’s helix rocket
HOG = roadhog
INVIS = invisibility
INVULN = invulnerability/invincibility
JUNK/RAT = junkrat
MATRIX = d.va’s defence matrix
MINE = junkrat’s concussive mine
MYS./MYS. HEROES = mystery heroes, arcade gamemode
NADE(S) = junkrat’s grenade(s)
OBJ = objective
ORBS = zenyatta’s harmony and discord orbs
PISTOL = generatlly, d.va or mercy’s pistols, though heroes like tracer have pistols as weapons
PLAT = platinum competitive tier
PORTER/TP = teleporter
POTG = play of the game
POTM = play of the match
Q = queue
QP = quickplay
REGEN = regeneration, generally refers to self-recovery of hp or shields
REIN = reinhardt
REZ = mercy’s resurrection
SCATTER = hanzo’s scatter arrow, also refers to kills from it (e.g., i got scattered)
SIGHTS = s76’s tactical visor or widow’s infrasight
SHATTER = rein’s earthshatter
SHIELD GEN = symmetra’s shield generator
SOULS = soul globes, something that people are confused that mei drops
STRAT = strategy
SYMM = symmetra
TAC/TAC VISOR/VISOR = s76’s tactical visor
TANK = ulting bastion (bastion’s configuration: tank) or the tank heroes
TIRE = junkrat’s rip-tire
TORB = torbjorn
TRANS = zenyatta’s transcendence
TRAP = junkrat’s steel trap
ULT = ultimate
VOLLEY = zenyatta’s orb volley (charged m2 shot)
WIDOW/WM = widowmaker
ZEN = zenyatta
41 notes · View notes
jackidy · 7 years
Text
Rising from my Uni inflicted hiatus to throw this at you guys, may eventually turn this into a full fic if there is the interest there but playing a fuck tonne of Overwatch whilst listening to the Heathers OST can create some interesting aus. Here is the song referenced.
Ship: Mei/Junkrat (Meihem) Au: Heathers (Musical ver.) Fandom: Overwatch
When did attention from him turn into something she feared, Mei curling up against the closet door, hoping Jamison would leave but knowing full well that he wouldn’t. They were too alike in their stubbornness, no matter how much he proclaimed he’d forgiven her, fear still curled and writhed in her stomach every time his footsteps got closer or he raised his voice ever so slightly. Mei could only wonder why her parents hadn’t come upstairs yet.
“I was meant to be yours, we were meant to be one. Don’t give up on me now.” Her thoughts of how to escape freeze at that moment, her frantic search of the darkened closet coming to a standstill at the softness in his voice. How could he so quickly go from such vibrant energy when talking about hurting others, hurting her, to something so gentle and sincere. “I was meant to be yours.”
Maybe she should forgive, maybe she should open the door and let him in, she’d made him this monster so maybe, just maybe, she could unmake him. But then he reverts back, the door rattling loudly as he propels himself off of it, snapping Mei from her reservations and resuming her search for freedom, pausing on the pile of bedding nearby as Jamie launched into another round of murderous monologue, the clang of his peg leg drawing closer only to ebb away once more.
Tuning him out becomes easier with every word he speaks, ignoring his laughter, failing to hear the almost romance in his voice, shrugging off the mood swings he seemed to be going through ever since she trapped herself in this closet. Her plan had its consequences, her plan could go all wrong but maybe, just maybe, if she was lucky, someone would notice before it was too late or it would fail all together, though only after the other had seen her and left.
She checks the lock on the door once more, still locked but its old and now loose from him banging on it, without her in front of it, the door wouldn’t hold together much longer but that would work in her favour if it all tied together as it should. The knot is tied, a tug to see if it’ll work and a relieved smile when it seems to. Now all she had to do was…
“MEI! OPEN THE-”
Her hands don’t come up in time to muffle the frightened whimper as he roars her name, the Chinese teen cursing herself but he goes quiet, cutting off his rage and turning it into something more polite yet still demanding. A voice she’d heard his father use on him, a voice that left no room for argument. “Open the door, please. Mei, open the door.”
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Reaper: References
Alright so that “The game’s in the refrigerator” full audio came back around on my dash and I realized that not everyone probably recognizes Reaper’s references, so I figured I’d make this post to help pool sources and quotes, and also as a potential resource guide in the future.
Lots more under the cut!
A little bit of context
So as most Reaper/Gabriel Reyes fans know, Gabriel is from Los Angeles, California.  Los Angeles is the second-most-populated city in the United States (second only to New York City).  When the Spanish came, they founded a mission in the region named “Mission San Gabriel Arcángel” (wink wink) for the Archangel Gabriel, messenger of God.  For those of you unaware, the original route connecting for the 21 Californian Missions is called “El Camino Real,” or “The Way of Kings”/ “The Royal Way” - whether intentional or not, Gabriel’s last name of “Reyes” means “Kings” in Spanish.  The route is now historic and marked with bells that denote the way.
There are two major “valleys” in California - the Great Valley or Central Valley which spans the majority of the state, and is where the majority of California’s agriculture is grown, and the San Fernando Valley, which is the smaller valley where Los Angeles is located.  Californians can refer to either as simply “The Valley,” but more often than not when someone says they “went to the Valley,” or are “heading to the Valley,” they are referring to the San Fernando Valley.  Among American pop culture, “going to the Valley” is often a reference to someone heading to Los Angeles or Hollywood to try and become famous.  
Lastly, Blizzard’s headquarters are located in Irvine, California, which is one smaller cities that make up the “Los Angeles metropolitan area.”  This is cheekily referenced in the Numbani map, where a flight from “Irvine, CA” is listed as “delayed” on the Airport’s board.  Meanwhile, the Los Angeles flight is still “on time” on the map’s flight board.
Gabriel’s first reference to his ties to L.A. is on the Hollywood map, where he will say the line “Home sweet home” occasionally.
The Los Angeles Lakers
It’s not surprising then that Gabriel is a fan of the Lakers, one of Los Angeles’ two professional NBA basketball teams.  The Lakers have been known to be a strong team for some time (although we can nitpicks over fluctuations in their status), and regardless of how someone might feel about them (...like me), the team has produced some of the greatest players and basketball games in the sport’s history.
Second Reference: “The game’s in the refrigerator.”
The full line is: “The game's in the refrigerator: the door’s closed, the lights out, the eggs are cooling, the butter's getting hard, and the Jell-O's jigglin'!” (note that this is Reaper’s exact line).  This is a nearly dead-on word-for-word quote from a LA Lakers’ commentator, Chick Hearn, who was known for his unique phrases.
https://en.wikipedia.org/wiki/Chick_Hearn
You can watch the original quote here: https://www.youtube.com/watch?v=XVi98BZ2OwA (against the Sacramento Kings!)
The meaning of the phrase is basically that “the game is pretty much over, we pretty much know who won.”
What’s fucking HILARIOUS about this is that by the time the “game” of Overwatch takes place (roughly 2076-2078) the line is almost NINETY YEARS OLD.  Reaper is making a fucking sports reference that, for him, occurred almost a century ago.  
BUT THAT’S NOT ALL.
Third reference (that may not be finalized): “Kobe, eat your heart out.”
https://clyp.it/y34uzzv0?token=d18fc817b96d0f98c6fd8b1e461a28a7
About 7 months ago, a user on reddit pulled a bunch of then-unused audio lines from the game ( https://www.reddit.com/r/Overwatch/comments/4sz7o8/i_extracted_some_of_the_audio_files_from_the/ ).  Some of them have been used (the Halloween and CNY lines).  Reaper, Lúcio, and Reinhardt have basketball reference audio lines that may or may not make to the game (March Madness event, maybe?).  Reaper’s line is a reference to one of the greatest basketball players of all time, Kobe Bryant, who just retired in 2016.  Kobe spent all 20 years of his professional basketball career on the Lakers and among most Americans is simply referred to as “Kobe.”  A fairly popular “slang term” among Californians (and other Americans) is to say the phrase “Kobe!” when taking a shot - at the hoop, at the trashcan, at...anything really.  The slang version was first popularized by Dave Chapelle, an American comedian.
http://full-lifeconsequences.tumblr.com/post/152446878702
Here, the McElroy Brothers demonstrate how the term is supposed to be used.
...It does not guarantee skill.
Sports, sports, sports!
And this is the one that got me thinkin’ about writing this, because I have yet to see ANYONE talk about this:
Fourth reference: “Welcome to the black hole.” / “Welcome to the Black Hole.”
I’ve offered an alternate version where the words “black hole” are capitalized because the phrase is almost certainly another sports reference.
Another Californian sports reference.
https://youtu.be/X_2hsVvBPS8?t=391 (time 6:30 - I haven’t actually heard him say this in-game tbh)
https://www.youtube.com/watch?v=l8rdZ8wBsr4
The most diehard, intense fans of the Oakland Raiders have been called “The Black Hole” for sometime now, due to the fact that they dress in the team’s dominant color of black, accented with silver and/or grey.  These are the primary colors Reaper dresses in as well.  The phrase “Welcome to the Black Hole” is used by these fans as, well, a greeting or a statement.
Oakland is pretty damn far from Los Angeles, but the LA Rams are...not as notorious as the Oakland Raiders.  Oakland is far closer to San Francisco in Northern California (on the other side of the San Francisco Bay).  It has quite the reputation in the U.S. for being a “rough city,” but recently there’s been quite a bit of changes in the area (the gentrification of Oakland and SF Bay as a whole is really not the point of this post).  The Raiders’ entire aesthetic matches Reaper’s to a tee.
Which comes to the next one:
Fifth Reference: “Just win, baby!”
“Just win, baby!” was the catchphrase of one of the most well-known Raiders’ coach Al Davis, who led the team to a era of success in the 60’s and 70’s.  This makes the quote literally over a century old for Reaper (dude’s a nerd, I’m telling you).
“Under Davis' management, the Raiders became one of the most successful teams in professional sports. His motto for the team was "Just win, baby."[1] Davis was active in civil rights, refusing to allow the Raiders to play in any city where black and white players had to stay in separate hotels. He was the first NFL owner to hire an African American head coach and a female chief executive. He was also the second NFL owner to hire a Latino head coach. He remains the only executive in NFL history to be an assistant coach, head coach, general manager, commissioner, and owner.” - Wikipedia on Al Davis
https://www.youtube.com/watch?v=0RAlrzcdfRY
The Raiders are unfortunately currently in the process of trying to move to Las Vegas, Nevada unless the city of Oakland can meet the team’s requirements for staying.
Lights, camera, action
And just to round out the group, I’m gonna cover all my bases and get the easier ones out of the way too.
Sixth Reference: “I’m back in black.”
I kinda assume most people are familiar with this one, but in case you are not, this is a reference to the song “Back in Black” by AC/DC.
https://www.youtube.com/watch?v=pAgnJDJN4VA
(God damn, what a fucking good song)
Another song titled “Hell’s Bells” also came from the same album (“Back in Black”) as the song “Back in Black”...yeah it gets a little confusing at times.  The album “art” is easily among the most iconic albums of all time for both its drama and its simplicity:
https://upload.wikimedia.org/wikipedia/commons/9/92/ACDC_Back_in_Black.png
Seventh Reference: “If it lives, I can kill it.”
This one is a reference to Arnold Schwarzenegger's line “If it bleeds, we can kill it.” from the movie Predator.
https://www.youtube.com/watch?v=eNr0WXQ3Ho4
Notably, Schwarzenegger is one of the more recent “Hollywood movie stars” to have become a prominent Californian politician.  (Also notably, the Soldier: 76 skin “Commando” is another reference to another Schwarzenegger film “Commando” - aka the original “Taken”.)
Eighth Reference: Death Blossom
This one was new to me too!
https://www.reddit.com/r/Overwatch/comments/5ufces/til_death_blossom_is_in_fact_an_actual_military/ddtjbzy/
“Death Blossom” is a reference from the movie “The Last Starfighter” as a “last-minute surprise attack” where all enemies are obliterated in a “guns-blazing” “death spin.”
https://youtu.be/nmPGuMGs8cg?t=125 (time: 2:05)
(Seriously, please watch the link, I’m begging you)
The term has been picked up by American military members as a reference to surprise attacks where someone goes in “guns-blazing” as a final-resort attack.
Ninth Reference: “I’m not a psychopath - I’m a high-functioning psychopath.”
Finally - a reference that isn’t already thirty to forty years old.  This one comes from the BBC series “Sherlock,” in which the modern version of Sherlock Holmes says as a retort to accusations that he’s a “crazy psychopath”: “I’m not a psychopath - I’m a high-functioning sociopath.”  (I believe modern psychology does not differentiate between the two anymore, although really, neither term is particularly medical or scholarly.)
Reaper’s turn-of-phrasing on this one is meant to be cheeky and sarcastic: he’s correcting people by pointing out that he’s not “not just a psychopath” but an “ultra, high-functioning psychopath.”  Interestingly, there’s a concept among the modern theories of psychopathy that there are “successful psychopaths” - people who have low empathy abilities, exhibit ruthless behaviors, and may manipulate others to get what they want, but typically have the social skills to stay out of jail for any crimes they may (or may not) commit.  The hypothesis argues that many CEOs, politicians, lawyers, etc. are possibly “successful psychopaths” who channel their behaviors into economic or social successes.
http://www.psychologicalscience.org/news/were-only-human/psychopath-successful-psychopath.html
“They found that fearless dominance was significantly associated with overall presidential performance, leadership, public persuasiveness, communication ability and willingness to take risks. Scientists have examined the relation between fearless dominance and “everyday heroism”—that is, altruism entailing social or physical risk, like administering CPR to a stranger in need. Fearless dominance was associated with such everyday heroism, and it was also associated with early wartime heroism among U.S. presidents.
“So are psychopaths and heroes simply “twigs from the same branch”? Perhaps, although the successful psychopath remains something of a scientific enigma. This provisional evidence points to some tantalizing possibilities, but we still do not know for sure why one person with pronounced psychopathic traits ends up as a habitual and cold-blooded criminal, while another ends up as the prototype for Agent 007.”
(Please note that this is not an academic, scholarly, or medical piece - merely a conversation-starter)
And last but not least:
Keith Ferguson, Reaper’s American voice actor, was born and continues to live in Los Angeles.
http://thebageltron.tumblr.com/post/145037436303/i-still-cant-believe-reaper-and-bloo-share-the
So the real question we need to be asking Blizzard is:
WHEN WILL REAPER GET A “It’s hot in Topeka” LINE.
https://www.youtube.com/watch?v=L_IlsPypwZs
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