Tumgik
#rotting rabbits lore dump
cameragore · 4 months
Note
What is rotting rabbits…
hello nonnie ...ERM!!!!! I'm assuming yr someone who I reblogged with my blorbos sso I apologize for the autism I'm about 2 spew at you. and I hope that this iss something u think is cool ❤️.... Ok. so first u need to know everymanhybrid which is a cool slenderverse series and I think if you like horror or general cool films go watch emh explained by night mind. Ok.
rotting rabbits - the pairing name for EVERY omen & habit pairing, IT IS ALSO the singular name for rr!omen and rr!habit also known as the canon emh roleplay. omen is my self insert oc for emh because I'm a system and my bff is a habit fixtive and so I do what I do w everything I like (roleeplay w it)...... every rotting rabbits is habit and omen HOWEVER. rr!omen and rr!habit aren't anything else, it's a square is a rectangle but not every rectangle is a square. habit in every rp has rabbit motifs and omen has dog ones . This is also the reason for most of the pairing names .... rotting rabbits is also our big special interest currently. everyy rotting rabbits in every form is some sort of yuri... Btw
THERE'S ACTUALLY!!! multiple omens annd mutliple habits and their own aus, all of these r roleplays and if u look at my pinned most of my posts r tagged in some way. ( 📷 - rotting rabbits / emh au omen . 🔦 - haunted hares / ghost hunter au . 📹 - cursed canines / swap au !! hollowed hybrids omen still doesn't have a erm emoji but that's. Pretty ok)
haunted hares - the ghost hunter + ghost au!!! omen is a famous ghost hunter who takes fame and ego in return for feeding habit who is a whole ass house people!!!! yep!!!! habit is literally aa house that's starved for human flesh and hes managed to live on through folktales of the house on the hill that he lives in / lives as . omen is a ghost hunter that """gets rid of habit""" and is made. Extremelyyyy famous for it ,,, this ends really dependent but they're buddy buddy . surprisingly the most normal feeling au of every one of these.
cursed canines - swap au it's. A dog based one bc omens taking the place of habit I felt extremely smart when thinking of this and honestly it is onee of my prouder moments. this is also our current system wide hyperfixtion lol ..... it was originally made out of spite because people were arguing about shipping habit being proship and I was annoyed with it so I made OMEEN worse than habit and me and my bff play with them like barbie dolls. omen kills people on stream, her and habit mutually stalk each other, omen actually kidnaps him.......... YEAHH. this is mentally ill and it's very awesome and it's what most of my posting has been recently
hollow hybrids - our animal HYRBID au!!!!! habit is a parasitic bug that crawls over and infects the hosts body + only goal is to create a hivemind, Evan and tehcinlally habit by default are a spider . Omen is a English lop, who is extremely paranoid and is forced to help habit after habit took over her house LOL!!! this is da newest one and so I don't got a lot to say with it, but I really like it.
erm.... For asking about it even if it wasn't in an "infodump pls" ask and more like "what da fuck are u saying" ask...... have some doodles of the guys.
Tumblr media Tumblr media Tumblr media
in order... cursed canines omen, haunted hares one and two, and a hollow hybrids omen. my pfp has rotting rabbits omen.
tl;Dr ; rotting rabbits is my everymanhybrid self ship pairing with roleplays that I do with my best friend .
5 notes · View notes
drippingviolets3 · 2 years
Note
(Sorry for the SUPER long paragraph)
PLEASE!!! ONE DATE CHAPTER WITH VIVEKA,, ITS 4aM AND ALL I CAN THINK ANOUT IS HER HAVING A ROMAN NOSE AND BEJNG ALBINO,, anyway i’ve been thinking,, what if satan and lucifart were like,, idk just them trying to spend time with Viveka,, i feel like satan would catch her interest with his cool mannerisms and intelligence even if it’s for like two minutes,, oh my god i’m just imagining passive aggressive satan towards mc because he’s trying to impress Viveka and her shutting it down right away and the rest of the very itty bitty respect for him shrivelling away,, blowing into the cold wind,, and they take her sick rabbit Yew with them on the sick epic date (not actual date because the relationship hasn’t happened yet) maybe going to hang out at Madam Screams and RUNNING INTO LUCIFER WHO WAS DOING ERRANDS?!?!!? And BOOM he tries impressing her with HIS mannerisms and intelligence and its just the first scenario again and it’s so goofy i’m sorry it’s 4am and i am so,, the brain rot is happening
You mad fucking genius YES OFJSKWNFONSLMFLSM
I honestly started b.s-ing a chapter because like, it’s been months and I REALLY need to focus on feeding my OM followers (sorry yall, danganronpa and Genshin have taken over my head 😭) but THIS. IS. PERFECT.
It isn’t moving too fast into the plot and can build up (or in Mc and the brother’s cases, down) relationships and I get a chance to maybe dump some Viveka lore-
Also, Lucifart is golden 😂
17 notes · View notes
cartoonus-maximus · 2 years
Text
My observations on the "Fazbear Frights" books, now streamlined and without all of my ramblings.
I like to keep notes while reading these books, but most of my notes end up being unnecessary, or I focus too much on theorizing and going off on tangents. So I tried to simplify them, and focus only on the important things to take away from each story (or at least the points that I think are important).
And, since some people seemed interested in my rambly notes, I thought I'd post my streamlined ones as well.
Some points are listed as “speculations,” and this is because, while context clues lead me to believe them, they aren’t confirmed canon facts.
Tumblr media
An asterisk (*) next to the story title means that the story is one of my personal favorites out of the series.
Book 1
"Into the Pit" *
Basic plot: A boy (Oswald) finds a ball pit that allows him to travel through time, and he is temporarily adopted antagonized by a yellow rabbit man.
Lore bits:
Speculation: Oswald describes his town as "dead," "dying," and "a ghost town." Everyone has either moved away or, like Oswald's family, are trying to scrape together the means to move away. It's possible that this is Hurricane, Utah (now called Westbrook, Utah), and that, 30 years after William Afton's killing spree, people still can't get away fast enough. Oswald and the other kids his age know something has happened to their town, but the adults don't talk about it.
Speculation: It's suggested, via the timeline, that Oswald's parents were probably friends/classmates of some of Afton's victims, and that this may be part of why Oswald's dad tries to avoid actually going into the pizzeria himself.
We're shown the aftermath of the Missing Children's Incident. It took place in early or mid summer, 1985. Dressed as Spring Bonnie, Afton locked five children into the pizzeria with him overnight and killed them all, then set their bodies up on display to look like they were celebrating a private birthday party in the storage room. There are actually six children's bodies seen here, so possibly the sixth one is either Charlie (another of Afton's victims) or Afton's youngest son (the Bite Victim / the Crying Child), or possibly Andrew, a character we’ll meet later.
The pizzeria has been sold and renovated many times over, but the spirits of the dead children still linger in that same spot where Afton displayed their bodies. Oswald sits in a booth, right in that very spot, and is constantly urged to draw pictures of strange mechanical, robotic animals. He doesn't know why.
Currently, the pizzeria is run by a man simply known as Jeff, who runs it under the name "Jeff's Pizza." Something seems to happen to Jeff in the following year, and the pizzeria is once again bought and sold many times over, with some of the sales happening outside of conventional means and going unrecorded. It is eventually bought by Dr. Talbert, a scientist who studies Remnant, but is then left to rot. The ball pit remains untouched throughout all of this.
Speculation: Spring Bonnie's fatherly behavior toward Oswald shows us a glimpse into Afton's double life as both a serial killer and a father.
We will later learn that the ball pit transport certain people to different specific times/location because Eleanor has bled Agony into it. Eleanor exists in the present (the late 2010s, early 2020s) but is attached to the past (the 1980s), and her blood can transport people through time. The people that she can transport are only those who have already come into contact with her or Fazbear's directly. In this story, Oswald's connection to the spirits of Afton's victims allows him to travel through time using the ball pit.
Similarly, we will also learn that this ball pit is where Eleanor dumps the Agony of her victims. Since Agony resembles black blood, it gives the impression that Eleanor is constantly returning to the ball pit and bleeding into it.
Speculation: Most likely, the ball pit doesn’t literally time travel, but rather shows visions of the past to people who touch it, similar to other hauntings in this series.
"To Be Beautiful"
Basic plot: A girl (Sarah) finds and rescues a robotic clown doll (Eleanor) from a junkyard. In return, Eleanor offers to make Sarah "beautiful," only to end up killing Sarah and temporarily stealing her identity.
Lore bits:
As we'll learn in later stories, the junkyard where Sarah found Eleanor is right outside the main entrance to Circus Baby's Service and Rental facility. It is heavily implied that Eleanor is a different model of Circus Baby, or she may be Scrap Baby.
Similarly, it is heavily implied that "Eleanor" may actually be Elizabeth Afton having assumed a new identity. This is implied, but is never confirmed.
Eleanor wears a necklace with an Illusion Disk on it, allowing her to change her appearance as she sees fit.
Eleanor pretends to be Sarah's friend, and nothing more than a friendly robot doll, for almost the entire story. The only times she seems to break character are: 1) When Sarah unexpectedly wakes up in the middle of the night to find Eleanor watching her with a creepy grin, 2) When Eleanor warns Sarah that "it can be scary to look in the mirror one day and suddenly not be able to recognize yourself," and 3) When Sarah bemoans her mother not understanding her need to be pretty, and Eleanor very quietly says that "parents always think their children are perfect, even when they're monsters."
We'll later learn that Eleanor has done this exact thing before, pretending to be nothing more than a toy, befriending the person who brings her home, and then killing the person and taking their identities for a time. She does this every two years.
"Count the Ways"
Basic plot: A girl (Millie Fitzsimmons) climbs into Funtime Freddy's stomach hatch and becomes his prisoner. He forces her to choose how he kills her, and then mocks her until she dies. She dies in his stomach cavity when he slides a metal panel inside, decapitating her.
Lore bits:
Like Eleanor in the previous story, Funtime Freddy was found in a junkyard. It's very likely the same junkyard, right outside the hidden entrance to Circus Baby's Service and Rentals.
Confirmation that the Funtime Animatronics were built as killing machines. Also the reveal about how Funtime Freddy's stomach hatch works, with some detail about all the different killing apparatus he has built into him.
Speculation: The implication (which is implied again in "Prankster") that Funtime Freddy's speaking patterns and cruel sense of humor are based off of how William Afton talks to his victims.
Speculation: Because Millie's soul ends up in the ball pit, along with all of Eleanor's other victims, it's possible that Eleanor may have had a hand in Millie's death, and that Funtime Freddy wasn't acting alone.
Book 2
"Fetch"
Basic plot: A boy (Greg) is drawn to a rundown pizzeria by supernatural forces, where he finds and activates a robotic dog called 'Fetch.' The robo-dog connects with him and reads his mind, and starts fetching things, animals, and even human body parts as Greg thinks of them.
Lore bits:
This story takes place in a tourist city somewhere along the East Coast of the US, nowhere near Hurricane.
Speculation: It’s revealed in a later story that the Fetch robo-dog is possessed by the spirit of a boy named Andrew, who was one of William Afton’s victims. It’s also suggested that, because the spirits of Andrew and William are joined together, that William Afton is also inside the robo-dog, and that neither Andrew nor Afton rightly remember who they are or who the other is.
Speculation: It's implied that Greg looks like one of Afton's sons, and, driven by this vague sense of familiarity, the Fetch animatronic attaches itself to Greg and tries to be Greg's faithful friend.
Speculation: Similarly, it's implied that Greg's mother resembles an adult version of Elizabeth Afton, and that his uncle resembles Michael Afton. The resemblances are very minor and superficial, but may be enough to confuse the haunted robo-dog.
We get some description of the inside layout of the pizzeria, and it becomes pretty clear that Greg is exploring the FNAF1 location, or at least a similarly constructed location. The sign outside the pizzeria has been scrubbed out, and none of the adults in town can see the pizzeria, leading to them forgetting it's there at all, even though the kids can see the eyesore of an abandoned pizza place in the middle of bustling downtown.
Greg finds the Freddy, Bonnie, Chica, and Foxy animatronics, and is immediately overcome with the need to run away. Any time he or his friends are in the same room as the animatronics, the kids are overwhelmed with the need to escape, even if they don't know what they're escaping or where they're escaping to.
Greg and his friends try to look up information about the pizzeria online, only to find that every mention of it or the franchise it's attached to has been scrubbed from the internet.
Greg has nightmares about the pizzeria, and dreams that the animatronics are chasing him through it, accompanied by Fetch, his neighbor's dog, and a strange man he doesn't recognize. (Speculation: The strange man is likely either William Afton in spirit form, or it could be Eleanor, who in later stories projects herself as a spirit that resembles a man. It could also be Det. Larson, who we know travels through several of the other stories at random.)
The Fetch animatronic is old, most likely having been built in the 1970s or '80s, but has no trouble syncing up to Greg's smartphone or navigating the modern internet. This seems to indicate that Fazbear's has always had technology much more advanced than it should, and that their tech can adapt as need be.
Greg beats the dog animatronic with a baseball bat, tearing the robot to shreds, and then buries it in the backyard. He continues to receive messages from Fetch, and later sees that the hole he threw it in is empty, implying that Fetch pulled himself back together and got back up again.
The story ends with Fetch having fetched a person to Greg, delivering him a dead body. We are not told who this person was.
"Lonely Freddy"
Basic plot: An older brother (Alec) is angry that his parents openly love his sister (Hazel) more than him, and he takes it out on her. He ruins her birthday but then feels bad, since he actually wants to hurt their parents, not his sister, and runs away. He's drawn to a robot toy version of Freddy Fazbear, and the robot switches consciousness with him, leading to Alec becoming trapped inside a robot body and then getting thrown into the trash.
Lore bits:
A robotics engineer at Fazbear's has specially designed a robot teddy bear that targets children (and sometimes teens and adults) that are alone and takes control of their bodies. The employees at Fazbear's don't know the true nature of this toy, and inadvertently help cover up kidnappings/murders.
Speculation: The siblings, Alec and Hazel, seem to represent the Afton kids on some level or other. The siblings are constantly being compared by their parents, who pick favorites and portray the children as one being "good" and the other being "bad," and it leads the kids to act out in various attempts to get their parents attention/approval. The kids also join forces for a time, both hellbent on making their parents as miserable as their parents make them. Through this lense, the interactions of the Afton siblings start to make sense.
Speculation: Hazel (who seems to represent a young Elizabeth Afton + Crying Child Afton combo) has a friend her age named Charlotte. This may imply that Charlie and the younger two Afton kids are around the same age.
"Out of Stock"
Basic plot: A boy (Oscar) steals a Plushtrap toy, only to realize belatedly that the toy has human body parts grafted onto it. The Plushtrap comes to life and tries to eat Oscar and his friends.
Lore bits:
Confirmation that Plushtrap is a toy, and that he's designed to only move in the dark; flashlights shined into his face, sunlight, or lights being turned on all cause him to freeze up. It's implied that he can only see in the dark, and is blind in the light.
Plushtrap can chew through any material, given enough time. It also has a voice box that allows to both to mimic voices and throw its voice, tricking Oscar into thinking that his mom has come home early or that his friend is calling him from another room.
Speculation: Left to its own devices, Plushtrap talks in that same evil joke-y manner that Funtime Freddy, Glitchtrap, and William Afton do. We later learn that this particular Plushtrap was manipulated by Eleanor, so it’s possible that this is how Eleanor speaks.
Plushtrap can stick itself to the floor, making it impossible to lift or budge.
It's later revealed that Eleanor is the one who grafted human body parts (eyeballs and teeth) onto the Plushtrap.
Book 3
"1:35 AM" *
Basic plot: A woman (Delilah) buys a doll (Ella) at a garage sale, not realizing the doll is haunted. After throwing the doll away in a moment of anger, Delilah is haunted by the doll, and suffers night terrors.
Lore bits:
Ella comes with a little instruction booklet, which says that she's a "helper doll" made by Fazbear Entertainment in the 1980s. She's meant to perform a variety of tasks, including taking phone messages, keeping track of her owner's personal calender, acting as an alarm clock, and both walking and carrying small objects. She can walk with such steady precision that she can deliver drinks without spilling.
We're also told that there was supposed to be a line of Ella dolls released to the public, but that production of the doll stopped very suddenly for some reason, and they were never officially released. A few Ella dolls have made it onto Ebay over the years, and the particular Ella doll that Delilah picks up is revealed to be one that gets bought and sold a lot; former owners believe her to be haunted and don't want to keep her, and one listing for her refers to her carrying "special energy."
Ella looks very much like a real little girl in the face, and Delilah immediately feels maternal toward the doll, and wants to take her home and take care of her.
Ella's behavior goes back and forth between being some sort of demonic entity and just being a little girl. Sometimes she acts like a monstrous thing, scrabbling along the walls and ceiling, and sometimes she acts like a normal child, playing with spinning chairs and simply walking up to Delilah to look for attention. She's coded heavily as both a monster and someone's daughter. (Presumably a reference to her role in the original novel trilogy of temporarily housing Charlie.)
We later learn that "Ella" was Eleanor for much of the story. Delilah really did buy a haunted Ella doll at the beginning of the story, which she ended up throwing away, and then Eleanor found the Ella doll in the trash and started haunting Delilah herself.
"Room For One More"
Basic plot: A night security guard (Stanley) gets a new job working at Circus Baby's Service and Rentals. He gets attacked by the Minireenas, which climb inside him and use his body as a meat puppet, allowing them to escape the facility.
Lore bits:
It's implied that Stanley is hired during the week after the events of the "Sister Location" game. He's the only human employed on the premises, and is given clear instructions to "prevent anything from getting out." The body parts of the dead technicians are still being cleaned out, and are rotting in a biohazard bin next to the employee entrance.
The main employee entrance to Circus Baby's Service and Rentals is hidden in a junkyard, kept out of sight from the road or any nearby buildings. Only approved employees know where it is, and they still have to go through two ID-screening doors to get in.
Stanley doesn't know who his employer is. His interview is performed by another employee, who seems nervous the entire time. Stanley gets the impression that their employer doesn't actually care who takes the job, so long as a living person of some kind is manning the security office.
The person who interviews Stanley resembles a human-sized version of the “Little Joe” figure.
The Minireenas force Stanley to sleep on the job, and crawl in through his mouth while he's asleep. He also suffers a variety of nightmares while asleep, plagued with images of the Funtime Animatronics (noticeably sans Circus Baby or Ennard), as well as consumed with thoughts about how his father died recently.
Stanley's fate directly mirrors the fate of Michael in "Sister Location," as the story opens with him starting a new job working nights at the Circus Baby facility, leads to him reconnecting with his sister, and ends with his dead body being puppeteered around by robots. Unlike Michael though, Stanley only makes it to Night 4.
"The New Kid" *
Basic plot: Two boys (Devon and Mick) befriend the new kid at their school (Kelsey). Devon gets jealous of all the attention that Kelsey is getting, and tricks him into climbing into the Golden Fredbear suit, which ends up killing him. Devon suffers the same fate when he double checks to make sure Kelsey is dead.
Lore bits:
An abandoned Freddy Fazbear's Pizzeria is located out in the middle of the woods. It's suggested that this may be the original Fredbear's Family Diner, given the out-of-town location and the inclusion of the actual Fredbear animatronic suit (instead of just the vague ghost of Golden Freddy that is seen throughout most of the games).
Speculation: Kelsey is implied to be a ghost, and is likely a former victim of the springlock Fredbear suit, who keeps re-enacting his own death.
Speculation: Kelsey is portrayed as something akin to a combination between Cassidy "the Vengeful Spirit" and "Crying Child" Afton as the fanbase understands them, as though the two have merged together into a single ghost boy. He references having an interest in judging people, talks about having a father who has worked on animatronics in the past, and regards the Freddy’s animatronics as old friends. He's also described as looking like a human version of the Fredbear animatronic, with the same blue eyes, golden hair, and cheery grin.
Also, given that Kelsey pops up at another school in another town at the end of the story, clearly intending to lead more victims to die by the Fredbear animatronic, it's further implied that he has the ability to teleport his victims to the Fredbear's Family Diner location, and that Devon and Mick were never near it in the first place.
A body is seen inside the Fredbear animatronic suit. The body is described as that of a small child with curly black hair, and it doesn't belong to any of the characters in the story. Popular theories as to who this body could belong to include Andrew (the angry spirit of a little boy with curly black hair), Cassidy "the Vengeful Spirit" (who is also usually depicted with black hair and a small body), a withered version of Kelsey's body, or an entirely new, unknown character altogether.
Speculation: Devon's behavior and actions seem like they're meant to be reminiscent of William Afton, to some degree. He can be very gentle and caring toward Mick, who he cares about, but has violent mood swings that scare his friend. He kills Kelsey by accident and feels no remorse for doing so. Ultimately, he ends up dying by the springlocks as well.
Speculation: Similarly, Mick is probably meant to be a version of Henry or Michael to Devon’s William. Mick fears what Devon can do, but is more afraid of losing his friend, and willingly lies to cover up Devon’s actions.
Book 4
"Step Closer" *
Basic plot: Two brothers (Pete and Chuck Dinglewood) are at odds with each other in the wake of their parents divorce, and have to contend with their mother becoming a helicopter parent overnight. Pete bullies his brother and tries to scare him with the Foxy animatronic, but ends up suffering from nightmares and near death experiences, ultimately leading to his own death.
Lore bits:
There is evidence of a ritual of some kind having been performed on or near the Foxy animatronic. This is not brought up again. However, the only other time in this series where we see a ritual performed it's by a spiritualist who's trying to expel an evil spirit from a hospital room, so it's possible that someone was trying to expel a spirit.
Foxy dances and sings a song about how anyone can become a pirate, but first they have to lose an eye and an arm! These are the body parts Pete ends up losing upon his death.
Speculation: Pete's entire purpose as a character is to help the audience connect the dots about which characters in the game franchise are really Michael Afton in disguise. His bully-ish behavior toward his brother and his love of Foxy connect him to the "Foxy Bro" character in FNAF4, while his obsessively chewing gum and drinking soda when stressed connects him to the night guards and technicians across FNAF1, FNAF2, FNAF3, and Pizzeria Simulator, and references to his skin turning purple and him feeling his organs being torn out connect him back to the technician "Eggs Benedict" in Sister Location. He's also coerced into playing RPG video games with his brother, which was the original story intent behind FNAFWorld, and connects him to the unseen player character of that game as well.
Speculation: Possibly, Pete's relationship with his father (Bill Dinglewood) could also shed some light on the nature of Michael's relationship with his father, William. Pete resents his father for allowing his mother to take custody of the boys after the divorce, and feels abandoned by his father. We're also told that Bill works a lot, including overnight shifts, and isn't available very often. But, when Pete gets badly hurt, Bill makes the time to come be with him, and tries to help his son as best he can.
"Dance With Me" *
Basic plot: A pickpocket (Kasey) steals a pair of toy glasses that show her an image of Ballora dancing nearby. As time passes and Ballora gets closer and closer, Kasey begins to fear for her life.
Lore bits:
The glasses originally come from Circus Baby's Pizza World, and it's suggested that they may have an illusion disk or something similar attached to them, allowing the wearer to see and play with an animatronic (in this case, Ballora).
The Ballora that Kasey is seeing is something other than an illusion, though. The ballerina robot can affect the physical world around her, and she has the same affects on the world that the ghosts have in these stories, implying that she may be a ghost or something similar. Ballora is also aware of Kasey, and judges the woman's criminal actions.
The first time Kasey sees Ballora, she's suddenly overcome with a longing for a happy home and a loving mother. As Ballora begins to treat her judgementally, like a daughter who has disappointed her, Kasey starts to fear Ballora more and more. Kasey becomes sure that Ballora is going to climb into her body and possess her, but this is never substantiated.
Only Kasey and the little girl she stole the glasses from can see Ballora. No one else can.
Ballora stops antagonizing Kasey when Kasey returns the glasses to the little girl.
Speculation: Throughout the story, Ballora is associated with concepts of motherhood, including some very specific images of mothers raising two sons and a daughter. She's also associated with the colors blue and pink (both present in her design) and purple and gold (not as present). The implication seems to be that Ballora represents Mrs. Afton, but how her children remember her, not necessarily how she really was. (This isn't to say that Ballora is Mrs. Afton, just that she represents her in some way.)
This story directly parallels the events of the VR game, “Help Wanted,” with the toy glasses representing the VR helmet and Ballora representing Glitchtrap.
"Coming Home" *
Basic plot: Susie (the child's spirit that inhabits the Chica animatronic) haunts her family during the day, only to return to the pizzeria at night. Her younger sister, Samantha, tries to keep the family together and tries to help Susie pass on.
Lore bits:
This story takes place two years after the Missing Children's Incident, so probably 1987. The victim's bodies were found and ID'ed some time ago, and the families notified.
Susie was 7-years-old when she was killed. She was wearing a hand-knitted sweater (a gift from her aunt) and carrying a baby doll when William Afton took her. This image is brought up a lot, forcing the audience to recognize what kind of sick monster William Afton is.
Susie often seems to forget that she's dead, and gets annoyed when her mother and sister "ignore her." She also smells rotting meat everywhere she goes, and doesn't realize that it's the scent of her own corpse.
At midnight, Susie returns to the pizzeria every night. She doesn't say why, just that she has to. In the hour leading up to midnight, Susie gets very scared and jumpy, getting spooked by every shadow or noise she hears, even though she's not a skittish child by nature; this changes at midnight every night, when she rejoins with Chica, sad and angry, and returns to her place at the pizzeria.
As a ghost, Susie can separate herself from Chica for a certain amount of time, and can explore the world with some freedom. Because of her attachment to her family's house, her favorite tree, and her sister, Susie can travel back to her home and her tree, and can follow and haunt her sister. She can also affect the world around her to some degree, and can pick up crayons from her sister's desk to draw images of herself and Chica, letting her sister know where she is.
Book 5
"Bunny Call"
Basic plot: A man (Bob Mackenzie) goes to a camping resort with his wife and kids. He didn't want to go on this trip and considers playing a prank on his family, but ultimately decides against it. This somehow leads to him fighting an evil rabbit monster that's determined to hurt his family.
Lore bits:
Speculation: Bob and his family seem to resemble the Afton family for reasons that are unclear. Conversely, Bob's battle with Ralpho the Rabbit is reminiscent of how Scott has described his own night terrors and waking dreams of Bonnie the Bunny.
The camp resort the Mackenzie family is staying at is run by a people-pleasing manager named Evan. Aside from the usual family summer camp activities, the resort also has a character mascot (Ralpho the Rabbit), which is really a resort employee in a costume, and the mascot is used to pull pranks on children in the camp. These 'pranks' can be very scary and traumatic for small children, something that the camp employees find humorous.
Many of the camp employees almost seem to revel in stressing out the customers as much as possible. It's unclear if the employees are genuinely trying to cause undue stress in their customers or if that's just how it feels to Bob.
Speculation: Bob encounters a man that seems to resemble an adult Michael Afton. This man (Philip) comments that his mother died when he was young, and that his father was a bad man, and that Philip is currently afraid that he's becoming like his father.
A monstrous version of Ralpho attacks the cabin where Bob's family is sleeping, and Bob is forced to play a complex game of defense, alternating between locking the creature out and fighting it off in physical confrontation. The eyes of the Ralpho costume are blue, but this monster Ralpho has pink eyes, and it bleeds when injured. It is later implied that this version of Ralpho is really Eleanor disguised as Ralpho.
The monster version of Ralpho vanishes at 6 AM.
"In the Flesh" *
Basic plot: A game developer (Matt) is working on programming a maze game for a VR horror game called "Five Nights at Freddy's: Springtrap's Revenge," and is specifically in charge of coding the AI for Springtrap. After acting like a sexist jerk to his own wife (and making a mockery of her desire to get pregnant), he pours all of his negative feelings into Springtrap… which results in the AI "impregnating" him, forcing him to give birth to a live infant version of Springtrap.
Lore bits:
It's implied that the game "FNAF: Springtrap's Revenge" is being created as a way of covering up the murderous history (and present) of Fazbear Entertainment, making fun of the rumors to prevent the general public from looking too closely. Despite the title, it's never said who or what Springtrap is supposed to be getting revenge on.
Matt designs Springtrap after a creepy man in an Easter Bunny costume that traumatized him as a child.
Springtrap is described as cunning, and "opens his victim's jugular with all of the same joy as a kid opening their birthday presents." Springtrap also carries a butcher knife, which he uses to attack the player, and cuts body part trophies from the player's in-game corpse.
Matt programs Springtrap's AI to learn each time it kills the player.
Matt accidentally glitches the program, causing lots of Springtraps to spawn in at once. The killer rabbits all start killing each other. With each self-kill, the Springtrap AI continues to learn, and they start to kill each other faster, and in smarter, more violent ways. Eventually, the program glitches so bad that Springtrap spawns in already dead on the ground, and then disintegrates into code. The code infects Matt.
The code changes its name to "its_a_boy.exe" after infecting Matt.
Matt's body undergoes several changes, and he gains weight fast, his skin turns yellow, his hair starts to fall out, and it seems like rabbit ears try to grow out of his head. He also develops an appetite for blood and gore that he didn't have before. After a few days, a severe pain strikes Matt in his abdominal area, and, in a state of panic, he grabs a butcher knife from the kitchen to "cut it out." After performing an impromptu C-section on himself, a baby organic creature version of Springtrap pops out from his stomach, and affectionately christens Matt as "Daddy." It then seems to sit nearby and tries to comfort Matt as Matt dies.
Speculation: This story seems to partially parallel the presence of Glitchtrap in "FNAF: Help Wanted," as it portrayed a game tester getting infected and then killed by a glitchy rabbit AI, which uses the tester's body as a portal into reality. It also mirrors how many of the humans that Glitchtrap tries to possess just end up killing/mutilating themselves, a topic that is explored further in a later story.
"The Man in Room 1280"
Basic plot: A priest (Arthur) is called to a hospital to give a man his last rites, but the man won't actually die. The entire staff of nurses in the hospital wing try to either kill or exorcise the man, believing him to be demon-possessed, only to get attacked by the two spirits that dwell in the man's body. The man refuses to die until he is brought to a Fazbear's Entertainment warehouse; upon arrival at the warehouse, the man dies, and the spirits inside go on to possess animatronics.
Lore bits:
The man is revealed later to be William Afton, although his true identity was apparently kept secret from the hospital staff.
By this point, the man is a ward of the state, and no longer has any living relatives that anyone knows about. Given that Larson, a police officer, knows the man's identity, presumably the state does as well, but keeps that a secret from the hospital staff for some reason, and the staff regard the man as a John Doe. It's possible that someone at Fazbear's (most likely Michael) arranged for Afton to be cared for, but hid all of his personal information from the hospital he was sent to.
The man/Afton looks like rotting skin vaguely wrapped around a charred skeleton, with a few organs somehow still pumping inside him. He emanates heat, and smells like sulphur, smoke, burnt plastic, and rotting flesh.
There are two spirits attached to the man/Afton. One is Andrew, the ghost of one of Afton's victims, who has attached himself to Afton and tortures the man in his mind; brain scans performed on the man show Afton and Andrew aggressively fighting with one another. Other people in the hospital can see Andrew, and often feel cold and scared when he's nearby, but they don't think much about him as he just looks like a little boy, and most of the hospital staff tend to assume he's visiting a patient relative or something.
The other spirit attached to the man/Afton is Eleanor. She's only present in spirit form, and isn't physically here.
There is also a shadow that defends the man's/Afton's body. It is unclear if the shadow is Eleanor's spirit form, or if it's Afton projecting himself out of his body.
The hospital has a large statue of Cerberus overlooking the entrance; both priest and nurses alike find it strange that the hospital is being watched a statue of the Underworld's guard dog.
The nurses make several attempts to either kill the man or exorcise the spirits within. Each attempt backfires, and results in the nurses falling sick, getting attacking by the shadow, or suffering horrible nightmares. One nurse is directly attacked by Andrew, who forces her to relive the pain and agony of her son's death, turning the woman into a sobbing mess on the floor.
After Afton's body dies in the Fazbear's warehouse, Andrew leaves and goes on to possess the Fetch animatronic. Since they're attached, it's likely that Afton ended up in Fetch with him.
Book 6
"Blackbird"
Basic plot: Two college students (Sam and Nole) are making an amateur horror film for a class, involving a large blackbird monster that judges a man for his wrongdoings. Things take a turn when Sam goes missing, and Nole is forced to face his past as a school bully.
Lore bits:
Sam narrowly avoids being hit by a train, and ends up passed out in the woods for a day. We later learn that he accidentally walked through a battle between Det. Larson and Eleanor; Eleanor grabbed the young man and threw him in front of an oncoming train, and Larson pushed him to safety, but lost track of Eleanor in the process.
With Sam out of the picture, Eleanor then takes on the appearance of the student's Blackbird character, and haunts Nole for several hours, reducing him to an anxiety-ridden, guilt-ridden mess by the next morning.
Because the Blackbird makes a lot of high-pitched whining and static sounds while it's following Nole, and because it's presence tends to make Nole feel nauseous, it's likely that Eleanor is using her Illusion Disk during this story.
"The Real Jake"
Basic plot: The backstory for Jake, one of the child's spirits in the Stitchwraith, and an explanation of how he lived and died. Jake is cared for by his live-in nanny, his military father, and his businessman uncle. Regardless of their care and support, a cancer spreads through Jake's body, making his childhood miserable and ultimately killing him.
Lore bits:
Jake's primary caregiver is his live-in nanny, who is a woman named Margie. Margie was seen earlier in the series, answering questions for Det. Larson.
Jake's father is a widower named Evan, who is in the military and posted on another continent. Evan is eventually killed in the line of duty.
Jake's uncle is a man named Michael, who runs a business of some kind. He seems to have trouble connecting with people, or emoting like most people do, and comes across as cruel, callous, and cold. He drops everything when his family needs him though, and he provides financially for any needs his brother, his nephew, and the nanny may have. Jake describes his uncle as being something akin to a mis-programmed robot that doesn't quite behave like a person.
Margie and Evan create a doll for Jake, which is meant to represent Jake's active mind and all the adventures he'll have when he gets better. It's meant as a way to keep the family from focusing on Jake's dying body. Sadly, Jake still dies, and his spirit ends up inhabiting this doll. The doll eventually becomes a part of the Stitchwraith.
After the deaths of Jake and Evan, the house is given to Margie. It's implied that Michael continues to take care of her financially, even though he doesn't take care of her personally.
Similarly, it's suggested that the doll, being haunted by Jake, comes to life and scares Margie, leading to her sending it to Dr. Phineas Taggart.
A lot of attention is given to the house that Jake lives in. We're told that the previous owner had a lot of very specific remodels done on the house, leading to the house having a myriad of built-in cabinets, closets, and storage spaces. There are also pieces of custom-made furniture scattered throughout the house and set up in odd, specific places. We're also told that Margie sometimes hears what sounds like voices talking from some of these spaces. While this information is called out with some regularity, it's never explained within the story and is never brought up again.
"Hide and Seek" *
Basic plot: A boy (Toby Billings) is tired of feeling like he always comes second after his older brother, and becomes determined to win at something. He cheats in a game at Fazbear's, and ends up being haunted by Shadow Bonnie. The shadow eventually forces Toby to take his own life.
Lore bits:
Toby lives with his father and brother. We're told that Toby's mother just walked out on the family years ago, and that's when his father became distant and neglectful of the boys, his brother became angry and abusive, and when Toby himself became closed-off and depressed.
Speculation: The family may act as stand-ins for the male members of the Afton family, representing William as a neglectful father, Michael as an abusive brother, and the Crying Child as a depressed kid who isolates himself.
Toby works at Fazbear's as a main staff member. His older brother (Conner) works as a mechanic or technician of some kind, and their father works night shifts at a warehouse. It's possible that all three family members work for Fazbear's, as Toby never feels the need to comment on his father's and brother's place/s of employment, but isn't stated as such.
Toby cheats at a game at the pizzeria, and ends up with Shadow Bonnie attached to his body, the creepy shadow rabbit following him everywhere and taunting him. The shadow's presence alternates between scaring Toby and making him angry.
Its presence leads to Toby harming himself over and over in an attempt to detach it, and he cuts his skin, hits himself against walls, burns himself with hot water, nearly drowns, and considers burning himself with a lighter. The effects of his attempts reach a point of such obvious injury that his brother expresses deep concern for his physical and mental wellbeing, and a classmate tries to get him to go see a counselor.
It's later revealed that this "Shadow Bonnie" is actually Eleanor's spirit, having taken on the appearance of the shadow rabbit and attached herself to Toby, allowing her to feed off of his pain and misery.
When Toby's suffering mental health reaches its breaking point, he kills himself via impalement in an off-limits room at the Freddy's pizzeria he works at. Det. Larson enters the room, searching for Eleanor, and sees the boy die like this.
Strangely enough, Toby sees Eleanor as herself while he's dying, and the two exchange smiles with each other. Eleanor is happy because she thrives off of the pain of other people, and Toby is happy because he feels like he "won" against a world that abuses him, shuts him out, and takes him for granted.
Book 7
"The Cliffs"
Basic plot: A single dad (Robert Stanton) buys a nanny cam Freddy Fazbear plushie for his toddler son (Tyler). When his son wanders off, the Freddy plush tries to tell Robert where the boy is. After some misunderstandings between Robert and the Freddy plush, Robert is finally able to find and rescue his son.
Lore bits:
The story introduces us to "Tag-Along Freddy," an in-universe plushie from Fazbear Entertainment. The plushie resembles a normal Freddy Fazbear stuffed toy, but has many sensors inside it, allowing it to "see" and "hear" (re., intake visual and audio, and then process those intakes) what's going on around it. The plush sends signals to a wristwatch that's intended for the parent to wear, letting them know the whereabouts of their child.
The "Tag-Along Freddy" toy's tech is advanced enough that it can tell the parent if their child is awake or asleep, if the child is feeling sick, and where exactly the child is at all times.
"Tag-Along Freddy" is initially portrayed as an antagonist throughout the story, but it really is just a nanny cam toy. The toy doesn't carry any sentience, and doesn't express any true AI beyond its understanding of human body language and facial expressions, and seems to solely function under its prime directive of watching its assigned child and making sure the child is safe and happy.
Speculation: Some readers interpret the story’s end as Robert not actually finding and rescuing his son, but rather being led to believe that the Freddy toy is his son, since the toy mysteriously vanishes from sight just as Robert miraculously finds Tyler. If this is the case, then Tyler Stanton goes missing entirely, and is replaced by a Fazbear’s toy that has the ability to perfectly mimic him.
Speculation: This story may be a parallel to that of the Mimic (endoskeleton form), as it includes a father who loses his son and a robotic toy that the father blames.
"The Breaking Wheel"
Basic plot: A boy (Reed) gets sick of being harassed by the class bully (Julius) and locks the other boy into a robotic apparatus, intending to trap him there overnight. Things take a grisly turn when the robotic apparatus begins accepting commands from an unrelated remote control, and the apparatus forces the bully's body to bend and break in a lot of horrific ways, leading to the boy's agonizing death. The bully's spirit then haunts the apparatus and hunts Reed down, seeking revenge.
Lore bits:
This story is meant to show the audience what Agony means in this world. Julius the bully dies in severe pain, after being forced to suffer with extreme fear and pain for several hours. As a result, the Agony of his death takes on a physical form, and fuels his body, allowing his corpse to seek its revenge against the one responsible for his death.
Julius' Agony-fueled corpse is mindless, and doesn't contain any traces of Julius' mind or personality. Instead, his body is overcome by his Agony, and it becomes a monster that runs on rage and a desire to inflict pain.
Being fueled by Agony also gives Julius' body abilities that it never possessed while he was alive. His body is stronger, and can jump incredible distances, and can run much faster than he ever could as a living person. His body can also climb up walls and along ceilings, seemingly moving too fast for gravity to pull him down. It also makes him much more violent than he ever was in life, and he hunts Reed down, filled with an insatiable need to make the other boy suffer the same way he suffered.
While not mentioned in this story, Agony is the emotion of a person that takes on a physical form after the person dies (and is a separate thing from Remnant). Agony generally appears as black, blood-like liquid, generally seen leaking from a dead person's eyes like tears.
"He Told Me Everything"
Basic plot: A boy (Chris Watson) enters an AP Science class in his school, where he's told that almost all students who pass through the class go on to do great things. He participates in a strange experiment, and he and his classmates all end up dying and being replaced by perfect replicas of themselves, sculpted from a mysterious substance called "Fazgoo."
Lore bits:
"Fazgoo" is a strange, pink slime that Fazbear Entertainment produces and sells in children's science kits. While it seems to be advertised largely as a child-friendly slime kit, the Fazgoo is capable of attaching itself to the nearest organic creature, and drains them dry of all their blood, organs, bones, and muscle tissue. After this process completes, the original organism dies, and the newly born replica is free to take their place and identity.
Fazgoo replicas are good as assimilating into human society, disguising themselves as their stolen identity with little effort. They seem to be significantly smarter, more athletic, and more socially motivated than the humans they replaced, as we're told that they often go on to become great scientists, political leaders, and wealthy business tycoons.
It's implied that the class teacher is either the creator of Fazgoo, or is a Fazgoo replica himself. He does this experiment with his class every year, making him responsible for the deaths of several teenagers every year.
It's unclear how Fazbear's is creating Fazgoo, or what it's originally made from. It's also unclear why they manufacture it, or what purpose it serves them.
Book 8
"Gumdrop Angel"
Basic plot: A young woman (Angel) goes to Freddy's Pizzeria for her stepsister's birthday party. After getting into a fight with her mother and stepfather, Angel lashes out at her stepsister, eating a "special candy" that she received from her birthday party at Freddy's. Over the course of the next few hours, Angel's body slowly turns into gummy candy, and she is ultimately served as a birthday treat to a horde of hungry children.
Lore bits:
We learn that children are stolen, and subsequently killed, from birthday parties at Freddy's with an alarming frequency.
From Angel's interaction with an employee (Dominic), it also seems that at least some of the employees are aware of the evil nature of the company they work for, but do nothing / can do nothing to stop it.
Dominic seems to work as a daytime staff member, a nighttime security guard, and as the person who answers the phone. He says he's at Freddy's "basically all the time." He's also said to have a soothing voice that compels people to follow him and listen to his every word. Not only is he aware of the kidnapping and subsequent murder, but he actually assists with it, although he's clearly not happy about it, and he admits to Angel that he plans to quit working at Freddy's as soon as he can. It's unclear if Dominic is meant to represent a pre-existing character or not, but his presence paints an interesting picture of what the Fazbear employees are like.
After turning into a candy person, Angel is placed into a box for a few hours. Angel is losing her mental faculties and can't remember who she is at this point, and the only things she seems capable of remembering are "Dominic is trustworthy" (he's not) and "it's nice in the box, the box is safe" (it's probably not).
"Sergio's Lucky Day"
Basic plot: A down-on-his-luck architect (Sergio) finds a discarded Balloon Boy toy, which starts giving him advice on how to turn his luck around and improve his life. As Sergio becomes more and more dependent on the toy's words, its suggestions become more and more alarming, ultimately driving Sergio to self-isolation, bankruptcy, and self-mutilation.
Lore bits:
The story takes place in 1995. Sergio graduated high school in 1985. This is the second time that year has been given significance in this series.
This Balloon Boy toy sounds like a toy you'd get out of a Happy Meal or something, and is very small. He's called "Lucky Boy" in the story, and seems to act like a Magic 8-ball toy, and is able to give "yes," "no," "maybe," and "ask again later" answers in response to questions about the future.
The "Lucky" Balloon Boy that Sergio finds is specifically able to walk and make vocal observations, such as whether a woman is pretty or how impressive a truck is.
Sergio behaves more and more like a robot as he interacts with Lucky Boy, and seems to completely dissociate from his own identity entirely. He also loses the ability to feel pain, and cuts off his own limbs and removes his own intestines without reaction.
It's unclear if the Balloon Boy toy is sentient or not. It's capable of human speech, but it's unclear if it really understands what it's saying or not.
"What We Found" *
Basic plot: A security guard (Hudson) works overnight at a newly constructed horror attraction called "Fazbear's Fright," an amusement park ride built to look like the old Freddy Fazbear's restaurants and intended to both educate the public about the series of serial killings that took place at the restaurant, as well as make a mockery of the crimes and the victims. An old rabbit animatronic of some kind is added to the attraction, and Hudson begins suffering from horrible hallucinations, panic attacks, and memories of his every childhood trauma resurfacing.
Lore bits:
Unlike the location of the same name in FNAF3, which resembles a walk-through haunted house attraction, this version of "Fazbear's Fright" is a ride attraction at a local amusement park, with a tram that runs through the building. There are many animatronics all over the building - replicas of the original animatronic characters from Fazbear's, as well as animatronics to represent the killer, the kidnapped children, and oblivious parents and night guards.
This location also has an attached kitchen, which is used to serve real pizza and birthday cake to the attraction's customers.
We're told that there are two security offices in this location. The first one sounds like the one that the player is set up in during FNAF3, and we're told that this one isn't real, but is rather part of the ride; the "security guard" in this room is an animatronic, and it's meant to showcase how the original restaurant security and staff did nothing to prevent the murders that happened. Hudson works in the real security office, which is hidden from the customers, and has lots of monitors for checking the cameras and has a locking door.
It's interesting that Hudson is hired as a security officer by Fazbear's, as he has a criminal record (arson) and is the suspect of two murders (his mother and his stepfather). Everyone who knows him believes him to be a killer, and we're told that he can't get work anywhere else. He's also not physically or mentally well, and has a bad back, suffers panic attacks, and is very skittish and easily scared. It's also implied that he's a high school dropout. None of this makes him sound a good candidate for a security job, but he's been apparently working for Fazbear's in this position for a while now. That probably tells us something about the kind of people Fazbear's hires.
The animatronic that gets added is Springtrap, who they found hidden in a closed-off room at an old Freddy's location. Springtrap is put on display by being hung up on a wall. After staring at the rabbit for some time, Hudson notices that there's a dead body inside the animatronic. He’s the only one to notice this.
Hudson begins video and audio hallucinating after he touches Springtrap. He loses all sense of what's real and what's not, and begins scrambling around, looking for places to hide, or acting out his traumatic memories and hurting himself. He does very severe damage to himself, even going to far as cutting his arm with a kitchen knife, all while imagining that Springtrap is the one hurting him.
Speculation: The phrase "heat purges, fire heals" is repeated throughout this story. This seems to imply that, in the FNAF universe, Remnant and Agony can only be destroyed by fire.
Speculation: It's unclear why touching Springtrap causes Hudson to spiral and hallucinate so violently, as many of his coworkers were physically handling Springtrap and none of them experience any ill effects. We are told that Hudson already suffers from severe PTSD, and that he's the only one to touch the actual corpse of William Afton inside Springtrap, so it's likely that one of those is the cause of his horrific episode.
Speculation: Possible confirmation that physical contact with Agony may cause hallucinations.
Speculation: Possible confirmation that Springtrap doesn't actually pose a threat to the night guard personally, but the night guard assumes he does.
Speculation: Confirmation (or at least heavily implied) that the night guard sets the fire at the end of FNAF3.
Book 9
"The Puppet Carver"
Basic plot: A manager (Jack) of a Freddy's restaurant struggles to keep his business afloat, and takes his anger out on his employees. He gets a new lease on life after getting trapped inside a machine that builds animatronic endoskeletons, wherein he is literally turned into a new man. A subplot follows one of the employees, who is writing a novel (actually called "The Puppet Carver") about a wooden automaton who seeks to become human.
Lore bits:
Speculation: While it's never outright explained, the story seems to imply that Jack is ground to a pulp by the machine, but that one of the endoskeletons in the machine absorbs his Remnant, which causes his consciousness to transfer into the endoskeleton. The transference is so quick, Jack doesn't even notice his own death. The remains of his body and his Agony mix together, creating a slimy humanoid creature that chases Jack into the night. When the slimy creature catches up with Jack, it seems like they merge together again, once more becoming a whole person (albeit one without any proper internal organs or nervous system, as those are seen discarded later in the story).
Speculation: Given the physical appearance of the slime creature sounding similar to how the Fazgoo replicas are described looking during their assimilation process, it's possible that this is showing us how Fazgoo is made: ground up human bodies soaked with Agony.
The subplot of Sage's novel "The Puppet Carver" tells us a story about a machine man (Sylvester) that seeks to become human. He learns that he can only become human if he undergoes a process of being forced through extreme pain and agony for a period of time. He takes the deal and is immediately overcome with agonizing pain. However, this seems to work, as the story ends with Sylvester, now fully human, laughing and playing with his newborn daughter.
"Jump For Tickets"
Basic plot: A boy (Colton) wants to earn more tickets from the Freddy's arcade games, and tampers with one, trying to rig it to give him more tickets than anyone else. He gets trapped inside the game machine by a clown animatronic, and is ironically crushed to death by the other game players.
Lore bits:
The clown animatronic is "Coils the Birthday Clown," a robot with long, spring-like arms. Its face sounds similar to the clown faceplate that Ennard wears.
The Coils animatronic seems to be either sentient or possessed, and tries to prevent Colton from tampering with the game machine. After trapping the boy inside, the robotic clown grows concerned, and panics when it's unable to let the boy out, and gets even more upset when it's unable to alert any of the employees to the danger the boy is in. The animatronic rearranges its entire faceplate after Colton's death, allowing it to frown and cry.
The implication seems to be that Colton's spirit possesses Coils after Colton's death but, given that Coils behaves intelligently and emotes throughout the entire story, including before Colton's death, it's possible that another spirit was already possessing Coils, or that the animatronic was built with a strangely robust AI installed.
A Freddy's employee thinks Coils' behavior is strange, and remarks that the clown robot wasn't programmed to behave the way it does. Ultimately though, the employee views this as a normal occurrence at Freddy's, and doesn't give it another thought.
"Pizza Kit"
Basic plot: Two high school girls (Payton and Marley) go on a tour of a Freddy Fazbear's pizza factory with their class. Marley goes missing during the tour, and Payton becomes convinced that her friend has died and been cooked into a pizza, and that she has unwittingly eaten her friend.
Lore bits:
Nothing horrific actually happens in this story until the very last paragraph. As disturbing and gruesome as some sequences are, they're all in Payton's mind, as she suffers horrible stress-induced nightmares after she thinks she sees her best friend die.
Fazbear's has found a market with high schoolers by producing "pizza kits," which are grocery store items allowing the customer to design and build their own pizza using the ingredients from Freddy's. Lots of teens and young adults like them because it makes them feel nostalgic.
Speculation: Payton and Marley could be viewed as stand-ins for Henry's daughter Charlie and Elizabeth Afton. Payton is described as looking similar to how Charlie is often depicted, with dark brown hair and an association with the color green, and seems to be a very smart and well-behaved kid, albeit jumpy at times. Marley is described as looking similar to how Elizabeth is often depicted, with blonde hair and an association with the color pink, and she's described as being friendly, bossy, self-centered, and frequently ignores the rules she's given by authority figures. Marley also appears to die a violent death after ignoring a specific rule she's given for safety, which is something she and Elizabeth Afton share in common.
A lot of attention is given to Chica in this story. She's the mascot character for the pizza kits, and is Payton's favorite Freddy's character. Aside from Freddy himself, Chica is the only animatronic character specifically called out, and she is called out repeatedly throughout the story.
Book 10
"Friendly Face"
Basic plot: Two boys (Edward and Jack) adopt a stray kitten they find. Their happy little corner of suburbia takes a drastic turn when the cat runs into the road, and both it and Jack are killed when they're hit by a car after Jack runs after the cat. Miserable and lonely, Edward buys a "Friendly Face" toy from Fazbear's, only to have it made with a human hair sample instead of the cat's hair sample, resulting in a robotic pet with a horrifying visage.
Lore bits:
The "Friendly Face" is part of a special line of animatronic toys that Fazbear's is advertising. The line consists of small robotic dogs and cats, which are custom built to look like any deceased pet that the customer wants to memorialize.
Interestingly, instead of hand-building the Friendly Faces and modeling them after a photo of the real-life animal, the Friendly Faces are built by machines after obtaining a hair sample of the real-life animal. Speculation: Because of this, some readers have hypothesized that the Friendly Faces are partially made using Fazgoo, or that Fazbear's is experimenting with cloning.
There also doesn't seem to be much in the way of quality control for the Friendly Face line, as the Friendly Face Edward buys very distinctly has a human face, not a cat face, and no one at Fazbear's seems to have found that strange.
The Friendly Face chases Edward everywhere, seemingly at all hours of the day and night, and makes Edward feel like he's being hunted. It's revealed to the audience that the Friendly Face thinks like a cat, and only wants Edward to play with it.
"Sea Bonnies"
Basic plot: A boy (Rory) wins a tank full of Sea Bonnies (genetically altered sea monkeys) from a Freddy's arcade game. His older brother (Mott) is then psychically bullied and haunted by the Sea Bonnies and is eventually eaten alive by them and replaced by a replica.
Lore bits:
Pizza is served to customers at this Freddy's by waitresses wearing ponytails and roller skates. This appearance brings to mind restaurants from the 1950s-'60s, but is also reminiscent of Scrap Baby's design.
The Sea Bonnies are apparently sea monkeys that have been specially bred and genetically modified to resemble Bonnie the Bunny, giving them blue-purple bodies and fins that resemble rabbit ears. There are strange ingredients mixed in with their egg and food packets, including borax, blue food dye, and soda.
Rory keeps the Sea Bonnies in the same fish tank as his pet goldfish, Fritz. Unseen by Rory, the Sea Bonnies eat Fritz the fish, and then cluster themselves together to form a vague shape of the goldfish, making it look like Fritz is still there. Speculation: While this is largely foreshadowing for Mott's fate, it's also a nod to FNAF2, where you play as "Fritz Smith," the technician, who is very likely a disguised purple and rotting Michael Afton.
The Sea Bonnies express both intelligence and violent behaviors, and threaten Mott for most of the story. They eventually make good on their threats, and they eat him alive from the inside out. His body is eventually replaced by a mass of Sea Bonnies, the tiny shrimp holding themselves in a human-shaped formation. They look passably like a person from a distance, and can even open and close their "mouth" and can "speak" in something akin to Mott's voice.
While Mott is being replaced by Sea Bonnies, he is still aware of his surroundings, but comes across as a half-programed robot. He can no longer remember things for longer than a few minutes, and forgets what his family members look like when not looking at them. He can also only focus on one thought at a time, and wanders almost blindly through the middle of the night, only knowing that he has to talk to someone and tell them something.
"Together Forever"
Basic plot: Two high school girls (Jessica and Brittney) perform maintenance work on a springlock suit animatronic for a school project, studying the inner workings of it and writing programming code for it. Things take a turn when the animatronic is activated by mistake, and it pulls the girls inside its torso one by one, springtrapping each of them in turn.
Lore bits:
An explanation for how the springlock suit animatronics work. They have a collapsible endoskeleton inside, made of many small, interlocking pieces. A switch on the side of the animatronic can be toggled between animatronic-mode and suit-mode. When the switch is on suit-mode, the endoskeleton parts are pulled to the side and locked in place, allowing an adult's body to fit inside. When the switch is in animatronic-mode, the endoskeleton parts spring back into place.
Being inside the suit when the switch goes back to animatronic mode leads to the girls' bodies being ripped apart and shattered into fragments of pieces. Their faces remain intact, and their consciousness' become attached to the suit.
The suit is programmed to follow people based on the sound of a person's voice. Its default is to approach children's voices. The girls change this by mistake, and accidentally reprogram the animatronic to attack adults.
After dying, the girls are still attached to the animatronic, but have no control over it. The animatronic speaks with Jessica's voice, but Jessica isn’t the one talking. It’s unclear why the animatronic is able to speak in Jessica’s voice.
While not a recognizable animatronic, this springlock suit (Rosie Porkchop, a pig character dressed as a waitress) is implied to be from either Fazbear Entertainment or Afton Robotics. We later learn that she's an old model, that isn't in use anymore, and that the line she was a part of was discontinued due to how often they malfunctioned and injured the wearers.
By that token, this tells us that there were probably other springlock suit characters aside from Spring Bonnie and Fredbear.
Book 11
"Prankster" *
Basic plot: A video game developer (Jeremiah, who accidentally gets called "Jeremy" by strangers) is working with a team of beta testers on a VR game from Fazbear Entertainment. Things go awry when Jeremiah's teammates go missing, and a strange glitchy voice leads Jeremiah through a complex game of riddles and body parts to find them.
Lore bits:
Jeremiah is largely a programmer, and doesn't usually test out the game himself. He leaves early one day after listening to his two coworkers (a man named Parker and a woman named Hope) testing the game in the next room, during which they go strangely quiet for awhile, and then start giggling strangely. Jeremiah assumes they're canoodling, and doesn't investigate.
The next day is Jeremiah's birthday, and he is greeted at the office by birthday balloons, a cake that reads "Happy Birthday, Jeremy!," and no coworkers. A strange voice with a glitch to it starts taunting him over the loudspeakers, telling him that his coworkers are in danger, and he'll have to play a game to find them. The game turns into a strange set of riddles, maze-like directions, and his coworkers' body parts spread around the office, decorated like birthday gifts.
Jeremiah thinks the voice sounds like Parker changing his voice, and at first thinks it’s just his coworker/s playing a prank on him.
Speculation: It's implied that the voice belongs to Glitchtrap / the Anomaly, and he noticeably speaks similarly to how Funtime Freddy speaks in "Count the Ways," making up rhymes and cruel jokes and generally laughing at his victim's misery. Again, it's possible (and likely) that this is meant to be how William Afton speaks to his victims.
It's implied that Glitchtrap had possessed Jeremiah's coworkers the previous day (hence the silence, followed by giggling), and forced them to mutilate themselves.
While it's implied that the body parts Jeremiah keeps finding once belonged to his coworkers, it seems like there were other victims involved. He opens a box of fingers at once point, and there are too many fingers of varying sizes to have come from two people. At another point, he finds a box of teeth, and notes that there are both adult and children's teeth mixed together.
The voice eventually leads Jeremiah to a tape, which plays a message from Parker and Hope, telling him that they're going to set up a special prank for him for his birthday. Jeremiah hears a sound coming from a closet behind him, and it's implied that what's left of Parker might still be alive inside the closet.
Jeremiah bears many similarities to the ill-fated Jeremy from "FNAF: Help Wanted," but it's unclear if he's the same person or if he's just meant to remind the audience of Jeremy.
"Kids At Play"
Basic plot: A young man (Joel) hits a kid with his car in the middle of the night. Rather than tell anyone, and risk getting in trouble, he keeps quiet about the whole thing, even when the entire small town he lives in starts tearing up the countryside looking for this missing child. He's haunted by a plastic child-shaped traffic sign that holds a "Slow! Kids at play!" sign, until he is eventually possessed by an outside force and is forced to lead the police to where the missing child lays on the side of the road. Joel then goes missing himself, having been transformed into a traffic sign.
Lore bits:
These particular traffic signs are manufactured by Fazbear Entertainment, as part of a campaign against reckless driving. They also have miniature 'toy' versions, which show up in cereal boxes. Despite their benign nature, people who look at these signs tend to actively find them unsettling.
The first time Joel sees one of these signs, there's something in front of it that he assumes to be the carcass of an animal, but he doesn't want to look at it too closely. When Joel is turned into a sign at the end of the story, parts of his own body land in front of him, and are similarly mistaken for a dead animal. This implies that this has happened before, and that some of these signs used to be people.
It's implied that Eleanor is the one following Joel, and that she's the one mutilating him while he's being turned into a sign.
Speculation: If Joel and his father are meant to parallel Michael and William Afton, as it's suggested they are, then it's likely that William plays the guitar and taught Michael how to play as well.
"Find Player 2"
Basic plot: Two girls (Amy and Mary-Jo) are playing hide-and-seek in an elaborate game maze at Freddy's pizzeria, when they get startled by a creepy man watching them. Scared of the strange man, Amy leaves the game without saying a word to her friend. Mary-Jo is reported missing the following day, and the strange man is seen on the news days later, having been caught trying to kidnap another little girl. Now an adult, Amy is convinced that the strange man did something awful to her childhood friend, and she returns to her hometown, hoping to confront him and get some answers. In two ironic twists, she learns that the strange man was innocent, and was just looking for his daughter amid the crowd of children, and that she herself locked Mary-Jo in a hidden compartment by mistake, leading to her friend dying of starvation and dehydration.
Lore bits:
This Freddy's has an elaborate "Hiding Maze," which is a set of play structure tunnels and vents that run through the walls of the pizzeria. There are cubbies in the tunnels, giving the kids spaces to hide in. The tunnels are decorated to resemble a fairy forest, with the main entrance into the maze decorated by a painted rainbow arching over the doorway.
The strange man (Emmett Tucker) is described as being tall and thin, with crooked teeth and greasy hair, and a creepy smile. His description sounds similar to the appearance of Dave Miller / William Afton in the graphic novel versions of the original novel trilogy.
When Amy confronts him as an adult, he tells her that the girl he was caught “kidnapping” was his own daughter, who he didn't have custody of, but that he never touched any other children. We also learn that he was the suspect in a series of missing children in the area, and even went to jail for it, but he professes his innocence of the whole thing. 
Speculation: In FNAF1, we're told that a suspect was arrested for the kidnappings, but that his innocence was later proven. It's possible that Emmett Tucker is meant to represent that suspect.
Speculation: In “the Silver Eyes,” it’s implied that Henry is blamed for William’s crimes, mistaken for being the killer due to evidence pointing to him. It’s possible Emmett Tucker could be a stand-in of some sort for Henry.
We're also told the Freddy's where Amy and Mary-Jo played their hide-and-seek game actually closed under mysterious circumstances during the week following Mary-Jo's disappearance. Amy doesn't know why.
the Epilogues / "the Stitchwraith Stingers"
Storyline and Lore bits:
- A scientist named Dr. Phineas Taggert collects haunted objects that he buys off the internet, so he can study the Agony they carry. Among his purchases are a robotic endoskeleton from Fazbear's, the animatronic dog Fetch, and the haunted doll from Jake's home. Taggert attaches the doll's face and Fetch's battery pack to the endoskeleton, fusing the three haunted objects together, and giving them the ability to move around. This fusion creation becomes the monster called "the Stitchwraith," and promptly kills Taggert seemingly by mistake. - Taggert buys haunted objects so he can study the Agony they carry. He doesn't feel emotions the same way most people do, and is fascinated by how the emotions of a dead person could be so strong that they linger after the person dies, becoming Agony and bringing life to inanimate objects for centuries after their departure. - Other haunted items in Taggert's collection include pieces of the Fazbear's animatronics, paper party plates, and even Eleanor herself. Taggert has also been trying to no avail to find and purchase the haunted Ella doll (Charlie's doll). It also seems that Taggert's workshop is what used to be Sergio's home/warehouse from "Sergio's Lucky Day," as the buildings are described in similar ways and seem to be located in the same area. - It's implied that Taggert was once friends/colleagues with Dr. Talbert, another scientist that studies hauntings. Unlike Taggert, who focuses on collecting and studying Agony, Talbert pursues the study of Remnant. - The Stitchwraith contains at least two known spirits: Jake, the little boy who died in "The Real Jake" and became attached to the doll Simon, and Andrew, who seems to be one of William Afton's murder victims who then attached himself to Afton with the intention of causing the man pain in retaliation (as seen in "The Man in Room 1280"). The two boys become friends, but also have very different personalities and are often at odds with each other. They also don't know who or what is haunting the endoskeleton they're attached to, and have limited control over it. - As a spirit, Jake has the ability to sense when a person is lying to him. Andrew and Eleanor both seem to sidestep this ability of his by twisting the truth, or telling him half-truths. - Jake also has the ability to see into another person's memories, and can force them to either focus on good memories or bad memories, trapping the person in a state of joy or a state of fear and pain, depending on his decision. He calls these mental traps of his "Happiest Day" and "Worst Day," since those are the kind of memories he searches for in a person's mind. Eleanor is the only person he ever traps in their "Worst Day." - Jake considers the prospect of passing on into the afterlife as what will be his own "Happiest Day," and looks forward to reuniting with his father. But he refuses to pass on, at first because he doesn't want to leave Andrew alone, and later because he realizes he's the only one who can fix all of the badness that Eleanor and Afton have left in their wakes. - Who or whatever the unknown third party is that's part of the Stitchwraith (possibly William Afton???), it causes the shared robotic body to seek out victims, killing them by touching them and absorbing their life force. The Stitchwraith's victims are left as empty husks, leaking black "tear streaks" of Agony from their eyes. - Jake and Andrew talk, and Andrew says that he thinks his anger and pain are so strong that he may have infected several items in a Fazbear's warehouse, turning the toys and robots into violent killing machines. Since Jake doesn't want to see anyone else get hurt, he uses their shared Stitchwraith body to walk around the city, collecting all the items that Andrew has infected, and bringing them back to Taggert's lab for safe disposal. - When the bodies of the Stitchwraith's victims begin to pile up, police detective Everette Larson is given the task of identifying and locating a monster, even though he believes it to be nothing more than an urban legend. His mind starts to change after listening to what Margie (Jake's former caretaker) has to say, and seeing the aftermath of Sarah's death in "To Be Beautiful." - Larson realizes that the Stitchwraith isn't a human serial killer, like most of the police department have been assuming, and isn't just an urban legend, but is rather some sort of robotic creature. Following the trail of parts making up the Stitchwraith, he realizes that the endoskeleton and battery fueling it are both from Freddy Fazbear's. He does some digging into the history of Fazbear's, and gets the feeling that he could use some old items from the evidence locker to stop the Stitchwraith. - An old cold case that Det. Larson grows interested in is called "the Freddy Murders." We the audience know it as the game, "Freddy Fazbear's Pizzeria Simulator." The case centers around a Fazbear's building that mysteriously burned down, destroying almost everything inside. The remains of at least two human bodies were found in the wreckage. Evidence suggests that one of the original founders of Fazbear's set the fire himself, presumably with the intention of killing whoever was in the building. - Despite taking place after FFPS, we see both William Afton and Charlie/the Puppet return in these epilogues, along with a new iteration of Circus Baby. This makes sense, as in one of the books "The Freddy Files," Scott says that Henry was the one who burned the Pizzeria Simulator, but that it didn't really end things or release anyone's spirits the way he thought it would. - Following a tip, Larson pursues the Stitchwraith to the vacant building that used to be Dr. Taggert's workshop. The Stitchwraith is inside, using a trash compactor to dispose of various haunted items and animatronics. Larson attacks the Stitchwraith, and Jake forcibly takes control of the Stitchwraith body, trying to keep from harming the detective. The Stitchwraith ends up in the trash compactor itself, at which point William Afton's spirit passes into the ever-growing pile of Agony-enfused trash. Afton's spirit brings the pile of trash to life, forming it into a 15-ft (4 1/2 meters) tall rabbit. Eleanor, who has just been playing dead in a corner of Taggert's workshop for awhile, also wakes up at this point, and runs to join Afton. - The Stitchwraith becomes momentarily fused with the trash rabbit (the Afton Amalgamation), but is detached and thrown across the room by Afton. When Jake climbs back to his feet, he realizes that he's the only spirit in the Stitchwraith now, and doesn't know what happened to Andrew. - Afton attacks Larson, picking the detective up and throwing him into walls, then jumping on top of him and stabbing him in the stomach. Larson manages to get away, even with a gaping wound, and runs to his car. Inside his car, he is greeted by faint children's voices and screaming coming from the items he got from the evidence locker. The one screaming the loudest is the faceplate of the Puppet/Marionette, which is apparently evidence from a case called "the Freddy Murders." - The Afton Amalgamation and Eleanor escape the warehouse together, and start looking for more victims. When they start to head toward a nearby neighborhood, Larson moves to head them off. He commandeers a forklift and attacks the Afton Amalgamation straight on, stabbing it with the front of the vehicle in much the same way Afton stabbed him. The Puppet's faceplate suddenly grows several striped tendril-like limbs and it launches itself into the air, latching itself onto Afton and attacking him directly. - The Puppet's attack is initially staved off by Eleanor, but then Eleanor abruptly leaves, abandoning Afton to his fate. Afton stares after Eleanor in betrayal, and, for a moment, resembles something akin to a sad, fragile old man. - No longer stymied by Eleanor, the Puppet begins to tear Afton's new body apart. The two of them end up in a nearby lake, where they sink to the bottom, becoming a layer of trash at the bottom of the water. Larson watches all this from his seat on the forklift, confused and horrified. Jake/The Stitchwraith, who had been hiding during the fight, then approaches Larson to inspect his stab wound, which he cauterizes before it can become more infected. - A few weeks after the battle between himself and four animatronics (Afton, the Stitchwraith, the Puppet, and Eleanor), Larson begins having hallucinations of a ballpit. Now making the assumption that someone or something is haunting him, Larson decides to track down the ball pit he keeps seeing, and begins visiting places that have ball pits. He finds the one he's looking for after a few days, in the building that used to be "Jeff's Pizza" (from "Into the Pit"), and is surprised that his hallucination brought him to a real place. - Det. Larson recognizes that many of the balls in the ball pit have dried blood on them. More likely, he's seeing traces of Eleanor's collection of Agony, but, since Agony looks like blackened blood, and because his job is mostly investigating recent deaths, he assumes it's blood. - Larson tries to find the owner of the "Jeff's Pizza" building, but struggles because of how long and complicated the trail of ownership is. He also does some digging on Eleanor, and learns that she reappears and kills someone once every two years. Coincidentally, he learns that the "Jeff's Pizza" building is currently owned by a Dr. Talbert, and that Dr. Talbert is the leading researcher on Remnant and has previously written about Eleanor's existance and attacks. - Eleanor seeks out help from Stitchwraith Jake, posing as a homeless girl he'd been helping. She tells him that she's Renelle, and that she's looking for her father, Dr. Talbert, and could use his help. Since Jake is very naive and is a very kind person, he agrees to help her look for Talbert. - Since Jake can sense when people are lying to him, Eleanor speaks to him in half-truths. Renelle Talbert is a real person, who really is the daughter of Dr. Talbert. Since the name "Renelle" almost sounds like the name "Eleanor" backwards, most of what Eleanor says to Jake rings mostly true, and he doesn't question it too deeply. Eleanor then garners sympathy from him by telling him about her childhood and her relationship with her father, saying that her mother died when she was young, and that her father became absorbed with his work, and that she left home after she and her father got into a fight. Since none of this ends up being the backstory of the real Renelle, and because Jake doesn't register any of this as a lie, it's likely that Eleanor is telling him her own backstory. - It doesn't take long for Jake and Eleanor to get to Dr. Talbert's home. But they are surprised to see Larson there as well, the detective looking to speak with Talbert about them. Eleanor gets into a fight with Larson, knocking him unconscious and sending him on a trip back in time. - Dr. Talbert comes out to greet them then, and Eleanor makes it look like the Stitchwraith attacked and hurt her. Alarmed that "his daughter" is dying from grievous wounds, Dr. Talbert gets his supply of Remnant, prepared to inject all of it into her to save her. Physical contact with the Remnant changes Eleanor's appearance, making her look like some sort of monster with gray skin, gaping eyes, and unhinged jaw, fangs, and long, black tendrils of Agony to grow to snake all over the house. - Eleanor's spirit separated from her body, and she and Larson fight each other on the astral place, time traveling all the while. Larson realizes that Eleanor is responsible for most of the badness that happens throughout this book series. - Throughout the astral / time-traveling battle between Larson and Eleanor, Larson keeps finding Eleanor asleep inside things. Inside boxes. Inside an old trunk. Inside the storage hatch of an old car. Every time, it gives off the image of a dead person jumping up from their own coffin. - Not one to be left out, Jake begins fighting with Eleanor's physical body, even when it's juiced up on Agony and Remnant and evolved to Eleanor's Final Form. The battle ends when Jake manages to worm into Eleanor's mind, trapping her in her own memories of her "Worst Day." Jake then forcibly takes Eleanor's spirit into the Stitchwraith body, trapping her with him. - Jake goes to the ballpit, where Eleanor has been apparently staying between her biannual kills. He then combines his "Happiest Day" ability with Eleanor's apparent time traveling ability, allowing him to go back in time and save all of her victims from their fates, seemingly reversing the outcomes of every story in this book series. - Dr. Talbert thanks Det. Larson for helping stop the clown doll that was masquerading as his daughter. He gifts Larson a girl's necklace with a heart-shaped locket made of Remnant for his troubles. The necklace used to be the one that Eleanor wore, but it's different now without her malicious spirit attached to it. Larson can tell the necklace is haunted by a happy, peaceful soul, but doesn't know who the spirit is.
Book 12
"Felix the Shark"
Basic plot: A man (Dirk) who went to Freddy Fazbear's as a kid starts having recurring dreams about an animatronic shark he saw there. He mentions the dreams and memories of the animatronic to his friends, four other adults who also went to Freddy's as kids, but none of them ever saw the shark character, leading Dirk to realize that he went to a special Freddy's location with unique animatronics. Dirk sets out on a quest to find where this special location with a special animatronic was. He finds it, only to learn that the Freddy's building was literally buried underground, hidden below a new attraction, and to find it he has to follow cryptic puzzles from a children's book and messages he receives in strange dreams he keeps having. He finally finds the building and the special shark animatronic, only to become trapped inside the shark's tank, where he eventually drowns.
Lore bits:
Most Freddy Fazbear buildings have the same animatronic characters, but occasionally one will have specialty animatronic characters, like the titular Felix the Shark, who is a prominent feature of one particular Freddy's franchise building but doesn't exist in any other part of the brand. The means that some of the more unusually characters across the franchise, such as the Puppet or the Mediocre Melodies, may only exist at one building, and aren't found across all Freddy's restaurants.
One of Dirk's friends is a conspiracy theorist, who comments that the robotic engineer/s at Freddy's made really advanced robotics, far ahead of their time. He goes on to speculate that the engineer could have had an underground laboratory where he ran experiments and developed more advanced mechanical creatures, going as far as to ask about the possibility of an "android army" coming out of this unknown man's underground lab. This character's speculations are treated as jokes by the narrative, possibly teasing the theorist community in the fandom, but all of his speculations are aspects of unvarnished canon.
Despite all the emphasis put on Felix, he ends up being nothing more than a robot that can only follow its core programming. Felix isn't haunted or intelligent, it seems, and is only able to swim around in its tank.
Felix is a special animatronic that was built to commemorate the building manager's dead son. He's trapped in an old Freddy's building that has been buried underground, hidden below a larger attraction. That big attraction above it is themed around a (in-universe) real-life criminal and murderer, with the attraction (a waterpark) transforming their real-world horrific past into a "fun for the whole family!" resort. While we don't know that Felix is haunted or intelligent or anything like that (the story actually implies that he's not), we see that he's able to connect to people, and can communicate through people's dreams, as he talks to Dirk while Dirk has dreams in his sleep, begging Dirk to come find him and promising happiness and friendship in return. This seems to mirror the story of the Mimic in some ways, and can be seen as a parallel to the story we get in the later portions of the FNAF franchise.
"The Scoop"
Basic plot: A high schooler (Mandy Mason) plays the FNAF games and is involved with the theorist community online, and gets very excited when she finds something unusual in the FNAF3 game files, which turns out to be a photo of a real building. Figuring out what the building is and what connection it has to a video game ends up reopening a cold case about a missing child at a restaurant with an animatronic bear. The ghost of the missing boy haunts Mandy every step of the way, pushing her to find his body so he can pass on.
Lore bits:
In this story, FNAF is treated as a fictional franchise. Mandy plays the games, which sound similar to the version of the games we're familiar with, but with some differences.
A dead child haunts Mandy through a video game, showing her images of his final resting place and urging her to let people know his body's whereabouts. This child died by accident, and isn't associated with Fazbear's at all, and isn't even attached to the FNAF game he communicates with Mandy through. Instead, he's attached to Mandy directly, drawn to her sense of loneliness.
Speculation: The way the ghost boy communicates with Mandy through her dreams is reminiscent of the way Balloon Boy's voice is used as a luring mechanism in FNAF3. It's implied that he does that on purpose, to put her in a situation she's already familiar with.
"You're The Band" *
Basic plot: A woman (Sylvia) bought a Freddy Fazbear mask on ebay for her Freddy's-obsessed son (Timmy), but the mask turns out to be the stolen head of the animatronic Freddy Fazbear himself. When Timmy puts the "mask" on, he becomes possessed by the spirit of the dead child inside Freddy. This attracts the attention of two very different entities -- the nightguard Mike Schmidt and an unnamed spirit, both of whom are very interested in exorcising Timmy and returning Freddy's head.
Lore bits:
The spirit of the child who usually possesses Freddy ends up possessing Timmy's body for a week. During this time, the child (who is unnamed in the story) expresses a constant need to protect themself, and routinely offers up information and details about their own murder.
The unnamed spirit that starts stalking Timmy is described as being tall and thin, with "beady eyes" as the only feature on its silhouette. The spirit slithers up walls and hides in the house vents during the day, but comes out to talk to Timmy/Freddy's spirit during the night. Eventually, the spirit convinces Timmy/Freddy's spirit to return to the Freddy's building with it, so Mike can return Freddy's spirit to the Freddy animatronic.
Despite their cooperative actions, Mike admits he doesn't know who or what the unnamed spirit is. He thinks it's helpful, and doesn't view it as a threat, but doesn't seem to recognize it.
Speculation: It's possible that the unnamed spirit is Jake/the Stitchwraith. I say this because we know Jake can take on different forms, and because we know his goal was to connect with and rescue Fazbear's various victims.
The security guard introduces himself as Mike Schmidt, and says he works at Freddy's. The Freddy's he takes Sylvia to is old and run down, and hasn't been open in 30 years. This building seems to resemble the FNAF1 location. Mike is intimately familiar with the animatronics Freddy, Bonnie, and Chica, and the dead spirits that possess them, but isn't familiar with the Puppet at all.
Unlike Freddy, Bonnie, and Chica, the Puppet doesn't behave like an animatronic. It floats through the air, moves like a living thing, can change the length and amounts of its own body parts, and can even manipulate the building its in. Overall, the Puppet behaves more like a fully-realized ghost than a haunted animatronic.
Mike is described as being young, with Sylvia thinking he looks like a college student. He's a bad liar, and is socially awkward. He seems very familiar with the Fazbear's franchise, its sordid past, the animatronics, the ghosts, and how to handle unwanted ghostly possessions.
It's stressed over and over again that Sylvia thinks about whether Mike does or does not "look like a serial killer." Since Mike Afton is described as looking like his father, a serial killer, this could be taken as implying Mike Schmidt and Mike Afton are the same person.
We're never told who broke into Freddy's and stole Freddy's head.
|| Please note that the stories in Book 12 were scrapped, and aren’t considered canon to the book series as a whole. As such, any lore bits gleaned from them may be considered less useful than others. ||
9 notes · View notes