I remember seeing a post where people were saying that Tao's hair in season 2 got "sorted out" cause they didn't like it in season 1 but personally I prefer Tao's hair in season 1 with the beanie cause A) safe item B) it feels individual to Tao's character and idk I just prefer that but apparently that might be an unpopular opinion lol
Also I head cannon Tao as a he/they autistic and honestly I feel like that suits him v well
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i wish i could just pull a louise belcher and decide on a hat that’s My Hat that i never have to take off ever again and nobody would give me any fuss about it
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Autism & Being Childish?
Autism and Being 'Childish'?
Many traits and things that are common among autistic people are often seen as 'childish' in the neurotypical world.
In reality, these things are incredibly important for the wellbeing of autistic adults and children and helpful in preventing meltdowns/shutdowns/burnout.
They are not something that should be stopped and not at all something that prevents anyone to be trustworthy/ responsible/ amazing at their job, etc.
Also, there is nothing to be ashamed of, because these things being helpful for many are totally awesome.
Some examples
1. having comfort items and being attached to them strongly.
These can be really helpful in overwhelming situations at home, and in public.
2. having 'chidish' special interests.
Special interests, whatever they are, are so much fun and super important for many autistic people.
3. unique fashion rules that might contain 'childish' elements.
For me, it's absolutely true, because in the neurotypical world, colorful things, and cute cartoon figures are often seen as childish, but for me, these are essential when going outside.
4. having a sensory space and playing with toys regularly, like having soft plushies, playing with fidget toys, lining up objects, being mesmerized by pretty lights, etc. Again, these have an important role in autistic self care
5. the autistic joy
The autistic enthusiasm and marveling at the wonders and beauty of the world, and also the way one might express the autistic joy, like jumping around, flapping hands, clapping, etc, these are also mainly associated with children in the neuritypical world, but I take it as a compliment, because for me, these are the probably the best things in being autistic.
Lil Penguin Studios/Autism Happy Place
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These were some of my first ItemLabel customs.
Bonus photo of KidCuisinepy in their new home. 💙
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Shop's open on view-mode only!
If you're considering buying ceramics from me, this is your chance to look at the prices and read the descriptions. Please pay extra attention to what items are NOT FOOD-SAFE. Even for the pieces that are technically food-safe, I just generally recommend for my pieces overall that you use them for display or non-food items, because they're usually delicate and/or hard to clean!
I'll be opening for sales on April 13 at 2pm CST, so please also set a timer and maybe have your payment info typed out and ready to paste, because the last time I sold ceramics, most of them quite literally sold out within 10 seconds.
I haven't posted all of my ceramics to social media yet, so this is also your chance to see them all at once if you're impatient :^) and scroll down to the charms to see the new shaker charms I haven't posted yet either 👀
Prices shouuuuuld be pretty set, I might change my mind plus or minus $25 over the next few days, but no more than that.
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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Angsty story idea I just had:
Wild is feeling homesick for the home he had before the calamity and before he drew the Master Sword. All the other Links have their places of origin and he wants to know his own. He asks Flora but she doesn’t know where his home was. She only knew him at the castle. He prays to Hylia to show him his home.
Later, the Chain's in his Hyrule and they’re riding horses somewhere and Wild sees a ruined house out in the wilderness surrounded by blue nightshade (which is the symbolic flower of BotW/TotK Link). He realizes that this is his home and he ends up having a long memory of some of his life as a child living there.
He then finds something from that old time like a buried chest of valuables his family buried before the Calamity for safekeeping.
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