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#shiei no sona nyl
4noki-vns · 3 months
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The Art of Asset Reduction: VNConf 2024 Write-Up
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This is a write-up for my Visual;Conference 2024 talk on asset reduction: presentation of scenes with reduced art labor.
I will discuss how to reduce production requirements via various methods of asset presentation and staging, walking you through case studies of existing visual novels. This talk will guide you to answer the question: How do I fulfill my project scope without asset bloat?
This is an art talk that assumes you have already scoped down your story and have created a list of scenes that you need. This is not a talk about scoping down your game's story.
You have scenes you need to make. How are you going to make them (and with style)?
Abstraction
Cut-ins
Reduce
Reuse
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I. Abstraction
I start off with abstraction as a reminder that visual novels are a combination of visual and novel (amongst other aspects)
Abstraction
Abstraction is a strong tool for bringing focus to the writing, highlighting ambiguity and setting the mood with colors.
Examples I mentioned in my talk include:
Black screen
Solid colored screen
Sky BG
Of Components
The mood-setting power of abstraction also extends to scenes with characters, especially CGs.
As again, abstraction draws focus to what you choose to emphasize: the characters.
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(FLOWERS -Le volume sur ete-)
They are gay. Thank you for coming to my VNConf talk.
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You can similarly abstract characters.
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(Lachesis or Atropos)
Consider representing irrelevant characters (e.g., NPCs) as silhouettes. The reader can fill in the details within the shapes themselves.
Silhouettes are especially great for crowd scenes where you want to draw focus to the main characters.
This will be a recurring theme:
What do you really need to draw?
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II. Cut-ins
One common not-quite full screen piece of art you'll see in many visual novels is the cut-in.
The cut-in typically consists of the:
Item/focus
Frame
And is often for topics such as objects or small animals, which may exist in the scene but may not be within the same frame of reference as the background and sprites.
The separate framing informs the players that the item is "separately framed."
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(Who is the Red Queen?)
For example, this small bird is not huge and would not be the size of a character's head even had a sprite been on screen.
The Foreground-Backdrop Heuristic
Cut-ins make strong use of what I refer to as the "foreground-backdrop heuristic."
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(Shikkoku no Sharnoth)
A general backdrop informs the reader of a broad location or scene (especially if characters are present). Then a more specific foreground (the cut-in) informs the reader of the specifics.
As the foreground cut-in is in a different frame, the pairing of the two helps create a mental model of the space in the reader's mind.
Cut-ins can be used for:
Backgrounds (mix and match foregrounds with a backdrop)
Reduced CGs
Presenting existing assets in a different frame of reference
CG variants
Try tackling your visual presentation in a layered, comic book-esque fashion with cut-ins!
Just be careful about clutter.
Whether you want to go for the layered cut-in style, the 3d stage cinematic style, or a combination of the two, make sure you have a vision before you jump in.
SD CGs
I had to make an obligatory mention of SD "super deformed" CGs in this talk, so here it is in the write up as well.
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(Grisaia: Phantom Trigger Vol. 1)
SD, chibi. However you call these, they're great for playful scenes that might require more art than your classic sprite-background combination.
What SD CGs do best is that they:
Fulfill the role of a CG
Are easier to draw than fully rendered non-chibi art
Can be distributed to different artists to reduce artist workloads due to style difference
Just keep in mind that a simplified CG is still a CG and thus may lack reusability.
Consider what scenes really need a CG.
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III. Reduce
Now, consider asking yourself: "Does what a player does not see need to exist?" (mostly applicable for games with opaque UI)
Yet, what you need to draw is what you need to draw. How can you reduce the work in what you need to draw?
One option is:
Palette Limitation
You've heard of gray scale games, but don't forget about other ways of limiting your palette to reduce workload.
Dramatic, mood setting color power
Less rendering work
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(Sona-Nyl of the Violet Shadows)
A similar idea can be applied to NPCs for a more detailed take on silhouettes.
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IV. Reuse
Lastly, please remember to be economical and reuse assets as necessary. One of the great joys of cut-in BGs, for example, is reusability.
I had to give an obligatory mention to CG variants in my talk, such as:
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(Fatal Twelve)
However, overall, you never know when you'll want to use various components of your art elsewhere such as intermixing CG and sprite art.
Please keep your working layers if possible.
Other reuse examples:
UI (especially in episodic games)
Gameplay (e.g., Kogado's rhythm game)
Consider asking your programmer to work on a framework to reuse, reducing repeated code work.
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Conclusions
All in all, you can make your game.
And it doesn't need to be hellish on your budget or timeline.
If you take anything away from this talk, let it be to:
Prioritize reusable assets
Maintain aesthetic; avoid clutter
Display important scenes
Do not scope up; aim for a set goal
A scene can be presented in many stylish ways, some of which will suit your workflow better than others.
So, go on. Make your game!
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Interested in my works? Find me on itch:
And check out my newsletter:
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VNConf 2023 Talk Write-up:
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peccolias · 5 months
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Wow, the localization of shiei no sona-nyl finally got released after a several year wait too
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meimae · 2 years
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1/12/21
Time for my November Immersion Overview!
Admittedly, I'm four reviews behind, but I was so much in the immersion zone this month that I kept putting off writing them all. No regrets, since that's four completed reads and a million monthly streak still going strong! I'll try my best to put them out for you guys before the year ends.
As usual, I'm excited for a brand new month of immersion, especially because a bunch of stuff I've been waiting to finish releasing are now ready for me to binge over the holidays.
Books
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I was self assessing a lot recently, and I figured out that I've been quickly gaining speed reading in 横書き but going slowly for 縦書き, which makes sense because I've spent a lot of my time reading visual novels. Can't beat reading horizontally for most of my life I guess.
To combat the problem, I tried reading books again with some success, since I actually finished one that I stalled for months on end. Tried to use pomodoro, but because every chapter is a different length, I find it very easy to break concentration as compared to visual novels that, despite having to make choices, I can just continue reading 'til the point of almost exhaustion before quitting for the day.
Not giving up though, because I discover new interesting reads everyday, and do have the desire to read all of them one fine day. Just have to keep pushing forward.
My reads for the month totalling 103.32k characters: 本好きの下剋上 司書になるためには手段を選んでいられません 第ニ部 兵士の娘II, かがみの孤城, 君の名は, くまクマ熊ベアー 2, and 三日間の幸福 (completed finally! Review soon.)
Drama
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Only one drama?! Pathetic, I know. An absolute shame that all of the things I wanted to watch were either hard to find or still airing. I have come prepared for December though!
着飾る恋には理由があって
So happy that what I did watch was pretty good though! 横浜 流星 keeps playing chef characters in the shows I have seen with him as lead, and its so attractive it should be illegal. (.////.)
Really enjoyed this show; it hits my standard for 女性向け dramas - relatable and cool female lead, interesting side characters, and to top it off, the goodest dog you ever did see! Just a bunch of young adults figuring out their lives like normal people without all the unrealistic drama and scandal that's usually in romance shows.
Podcasts & Youtube
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I've also come to realize that all the reading I have been doing have actually started to put my listening behind a bit, and because I've been learning to bake a lot of different things recently, I needed something to listen to while waiting for things to rise in the oven. Figured podcasts were the way to go, because I haven't touched them in a while, and they're relatively much harder than watching content, since they have no context aside from maybe a short description per episode.
4989 Shiku Hakku American Life Podcast
Easy to follow and relatable since she talks a lot about her English language learning journey in America.
ひいきびいき
Probably still my favorite podcast despite only listening to a few episodes since it requires me to concentrate on it a lot more than American Life, but I really love that this is basically two people having a conversation, and their banter and verbal expressions are a really good reference to imitate for future output attempts.
自分に換えるゼロ空間
Stumbled upon this on Spotify, and listened to a few episodes. Can't tell if I like it or not yet, but there are so many episodes that she could easily be potential shadowing material for me, so I'm hoping I get into her content more.
フェルミー漫画大学
Technically, this is not at all a podcast but I like listening to it in the background as if it is, and honestly I've been kind of surprised at the range of non-fiction topics this has.
Visual Novels
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Read 1.02 million characters.
At this point, I've come to accept that I've truly fallen deep into the 乙女ゲーム hole, and that there are no signs of me stopping or finding a way out.
Finished both あやかしごはん おかわり, 紫影のソナーニル -What a beautiful memories-, and I will try my best to write my reviews for them as well. (´v`;)
The tricky one here is エンジェルビーツ!, something I stalled way back in July. For the most part, I agree with the sentiment that if you're not enjoying something drop it and move on (and I technically did for 4 months), but I'm also stubborn, and it upsets me that everyone raves about how good Key VNs are and I have yet to finish even one.
I said earlier that choices in VNs do not break my concentration, but if it is as many, as pointless, and as close to each other like it is for Angel Beats (and for the couple of other Key VNs I did start and stall as well) then it becomes a problem.
Starting this again, I realized that despite following a guide, it just goes all over the place, sometimes choices bringing me to the middle of a different route - I was not ready for that kind of chaos at all. Still, I have goal before the year ends, and I'm going to do my best to beat this game despite it being a skip hell fest and unfortunately only mildly funny for my taste (the jokes in this got old so fast I...٩(๑`^´๑)۶).
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Thanks for stopping by and reading! I'll catch you all again next time.
Now to actually go write those four reviews....ヾ(。>﹏<。)ノ゙
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magnoliaarch · 6 years
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smol girls and boys
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mizutori · 4 years
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Lily the stranger and The A.
2020/10/14−2020/10/16
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Today’s Garage Kit Of The Day Is:
Lily from Shiei no Sona-Nyl -What a beautiful memories-
- Pricing: N/A -
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melnya · 6 years
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What just happened¿? 8D
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eggiari · 3 years
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randomizeacharacter · 4 years
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Draw this character! • Elysia Wentworth from Shiei no Sona-Nyl What a beautiful memories
Randomize a pose to draw!
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redthreadrp-blog · 8 years
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Reserving the faceclaim of Elysia Wentworth. They're from Shiei no Sona Nyl. Today is 9/23 and this is my personal.
Elysia Wentworth has been reserved for you as a faceclaim until October 1st! Please have your blog in by then.
     » Mod A : ・゚✧
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kloerinz · 8 years
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Shiei no Sona-Nyl/Sona-Nyl of the Violet Shadows OP
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cassildart · 8 years
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from the 24th or so. happy birthday to a pretty cool game.
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magnoliaarch · 6 years
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here’s some pics of the big sona nyl book, which I like a lot since it has a lot of concept art goodies and illustrations https://www.doujinshi.org/book/485940/
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joseito1875 · 10 years
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Can you post a figurine from Shiei no Sona Nyl? (I think there's only 1 garage kit tho)
Queued!
(`∀´)ゝ”
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nagekomi · 10 years
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