#so hackable... so roleplay forward...
Explore tagged Tumblr posts
oooocleo · 1 year ago
Text
youtube
youtube
ok im feeling brave. im listening to a random guy on yt explain blades in the dark rules so if he can do it i can too... here are my FATE rules explanation vids!
i think they're most helpful as a kind of lecture to listen to while also going through the rulebook, but i do give a bunch of examples for the subjects im talking about in the vids themselves🫡 and FATE is pretty simple imo!
patreon
92 notes · View notes
theresattrpgforthat · 11 months ago
Note
Do you know of games where acquired 'detriments' (such as scars and traumas) give players unique benefits rather than being seen as strictly detrimental?
Preferably ones where its not just "Get a bonus when this causes a problem"
Theme: Helpful Detriments
Hello there, I had a question similar to this back in 2023, so I’m going to redirect you to my Curses recommendation post first, because there might be something there that fits what you’re looking for. Then we can top off that list with a few more!
When I think of this kind of thing, I think of three categories: horror, the paranormal, and cyberpunk.
Tumblr media Tumblr media Tumblr media Tumblr media
External Containment Bureau, by Mythic Gazetteer.
External Containment Bureau is a game of paranormal investigation and bureaucracy using a lightweight, hackable version of the Forged in the Dark design framework. You play as trained agents of the External Containment Bureau, an organization tasked with the study, identification, and containment of paranormal phenomena.
The Bureau authorizes agents to make use of these phenomena to give yourself incredible powers (so long as the proper forms are in order). But take care: using paranormal energies inches you ever closer to joining the ranks of the paranormal yourself. Will you transcend humanity in the line of duty? Play to find out.
ECB gives your characters special paranormal powers during the course of play, and whenever you take enough resonance (ECB’s Stress mechanic) you mark another one. Your character can take up to 3 powers before things get tricky: mark enough resonance to get your 4th power and you are no longer a playable character - you get promoted, demoted, or transcend past mundane existence. If you were to hack this system, I think you could flavor these powers and abilities to make them feel more like curses - in fact, I think Congregation, by DM Rawlings, does something like this.
Urban Shadows, by Magpie Games.
The streets bleed shadows as the supernatural politics of the city threaten to swallow you whole. Will you die a hero—a savior for those who have never had enough—or live long enough to become the villain? Will you fight the darkness…or give in for power?
The choice is yours. 
In Urban Shadows, your characters are constantly wrestling with the opportunity to be really shitty people in exchange for Corruption. Each character has a special move that entices them, such as the Spectre’a move “witness a scene and do nothing” - which gives you corruption. Mark enough corruption, and you get more powerful - like the Spectre’s Telekinesis ability.
Of course, the more Corruption moves you have, the faster you take corruption, and once you’ve maxed out your Corruption limit - well, your character isn’t really a hero anymore, are they? (Which is why the GM gets control of them, and you make a new character.)
The link above is for the 1st edition. The 2nd Edition Quickstart is a teaser of what's coming soon.
Heart: The City Beneath, by Rowan, Rook & Decard.
Heart: The City Beneath is a complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.
It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world.
Heart is known for many things: its juicy setting, its utilization of the classic dungeon crawl, its body horror… but the horrifically gorgeous descriptions of the characters are what we’re here for. Watch your characters slowly hollow themselves out and give themselves over to whatever dark power has given them unique abilities. These characters will get more and more powerful… until they reach the final session, where everyone goes out in a big blazing, gory mess.
The Fallout system also gives the GM a chance to give characters interesting trauma and wounds, but they also could help generate interesting Beats that players want to work toward in order to level up. I think mechanically, this recommendation might have a loose connection to what you’re looking for, but thematically it might still be close.
Doll.Bod, by curatrix-ribston.
In a City of neon lights and shimmering pools of acid rain, the world ends a little each day. Hunger and sickness walk the streets like the ripper in the tales of old, taking those that the system casts aside. 
There is a way out. When you've got nothing else, you can always mortgage your body. The corpos have use for an object's flesh, for those they can augment without having to care for those pesky regulations. They're just playing with dolls really.
Dolls that they send on the jobs you can't actually send your employees on. They're not comitting crimes, just making creative use of their property.
That's what you are now. Their property. Maybe, with time, you can be something else entirely.
Let’s talk about Doll.Bod.
You are really cool cyborgs, with really deadly abilities and useful skills. You each have special abilities like the Razor-grrl’s skin razors that can cut at the slightest touch, or the Seamful, whose blood can heal herself every time she gets hit. The catch is: you don’t have control of your body. Your body has been sold, and the corporation that bought it is using it as they please. In play, this is often represented by other players at the table making decisions for you about what your character does - with safety tools in place, of course.
Not only that, your own special abilities harm your character in certain ways - for instance, The Razor-grrl can’t engage in physical intimacy with anyone, because she’s likely to hurt them, while the Gargoyle can’t turn her eyes off - until they short out, that is.
Other Games I Talk About Ad Nauseum...
Apocalypse Keys has a Ruin track similar to that of Urban Shadows, giving your characters more and more powerful abilities that encourage their descent into monstrosity, constantly pushing them towards ending the world. It’s not necessarily a bad thing either - sometimes the more satisfying outcome is tearing down the whole organization and rebuilding anew.
Those of Us Who Know Better has superheroes whose power always comes at a cost. In one way, you could see this as a detriment with a bonus (having to do certain things to get access to special powers) although I acknowledge that it might be a bit of a stretch.
Numenera has a lot of random mutations that can happen to you if you choose to use the random tables at the back of Destiny, and the Rusthaven expansion has some other abilities that come with both benefits and setbacks.
80 notes · View notes