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#indie ttrpgs
dungeonofthedragon · 3 days
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Non-Violent Adventurous TTRPGS
Today is ANZAC day in Aotearoa New Zealand. It seems a very appropriate time to share some games about helping and healing.
Monster Care Squad by Sandy Pug Games
A game about nurturing monsters and healing them of their pain. In the creator's own words, you play a squad of elite veterinarians. I love games that make you feel you're making a positive difference. I hope to play this one some time.
Ngen Mapu by Helena Real and Evil Hat Productions
This game's gorgeous art is what first caught my eye, but what really drew me in was the premise. Playing as manifested spirits from the dawn of time, you must stop people who are causing serious harm to the natural world without hurting them. What happens if you hurt them? Well, you risk becoming a corrupted ngen called a wekufe.
Wanderhome by Jay Dragon of Possum Creek Games
A game of wandering animal folk. Wanderhome has been on my 'to buy' list since its release. This review sums up a lot of why I love it. The grief and hope of a game that takes place in a world recovering from war appeals to me far more than a game about fighting a war. Plus, my favourite part of roleplaying is exploring a character's internal world, and there are so many chances for that here.
Lunar Echoes is a hack of Wanderhome set in a solarpunk future!
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Note
Thanks so much for doing all this, I love what you do for enjoyers of ttrpgs!!
What I'm looking for is epistolary or long-distance, asynchronous games for multiple players. I know you've done lists of 2-player games that people can play in their own time (writing letters or journal entries back and forth, stating your actions in a message then waiting for the other player, etc) but I was wondering if there were any I could play with 3 or more players with different timezones & schedules at once.
Genre and playstyle are flexible, we love trying new mechanics! I've struggled to find games to fit this myself, so I hope you can have a little more luck. You're awesome for taking these requests and finding so many different games for people!
THEME: Asynch & Epistolary for 3 or More.
Hello friend! First of all, I’m going to send you to my Epistolary (Part 3) post because that was specifically for 3 or more players, as well as my first epistolary post because there were a number there that could also be played with a number of people.
But don't worry, there's more!
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Angels of the Railway Stations, by Speak the Sky.
There’s only so much you can do alone, but you’re not alone. There’s only so much that can be done with any one meeting, but life is more than one meeting. As you go through the stages of Arrival, Stopover, and Departure, take notes of everything in the form of a letter to be sent on with the train when it leaves the station. These letters should give your fellow angels more context to help the traveller in need along the way. They’re also your only way to communicate with your colleagues and comrades.
Angels of the Railway Stations is an epistolary game for 2+ players in which you play a liminal community of lonely angels. Help lonely travellers in a world undergoing a great upheaval, then write about what you see and do to pass it on to the next angel down the line.
All of the rules for this game can fit on one page, and require you to rely on other players to determine what each of your passengers need and help them get to where they need to go - on time. Angels of the Railway Station references a game called Black Engines, which does not actually exist, which means that many parts of this game will require your play group to fill in the blanks. That being said, I think Angels of the Railway Station has plenty of potential when it comes to telling emotional stories.
Intersecting Orbits, by Ell Schulman.
For as long as there have been Orbiters, there has been the Interference. Spikes in data that have no business being there, garbled words, ghosts in the machinery. Few people believe truly in the existence of the Interference as an entity.The Interference does not care what they believe.
The planet below is alive. There are deep oceans and high mountains and biomes we do not have names for. There are plants and animals that do not conform to systems we know.
There are people who look up at the stars and wonder who else is out there.There is so much to explore. 
Intersecting Orbits is a game for three players, two of whom play Orbiters sending messages back and forth and one of whom plays the Interference who intercepts those messages and removes words from them. 
Using a deck of cards, the two Orbiters will try to communicate to each-other about something that is going on. Meanwhile, the Interference uses 2d6 to determine how many words of the message they can remove. You can probably use this method either by sending letters to each-other, or by writing e-mails or sending texts, so I think this game is definitely flexible in terms of how quickly you want to send messages to each-other, and how long you want the game to run.
Chronicle, by a.fell.
The world is coming to an end. It has been foretold, and so it shall be. We cannot stop it; we only wait, and observe, and recall.
This is a game to create a chronicle of a world, and to find the world again in the last seconds of its life. The game is different depending on which path you choose to take.
You will not play together. You might not play at the same time, or in the same place. You might not even know each other before you play this game.
When you play The Chronicler, you will play alone, across time, across worlds. There is foretelling that an end is coming. You are here to ensure that your life, your people, and your world, survive. The Witnesses will find your artifacts an unknowable amount of time later. They will observe, they will wonder, they will remember their own lives, and they will know you. The world they know is empty, and soon they, too, will be gone. But they will carry these moments with them.
Chronicle uses a tarot deck (or something similar) as an oracle, and requires some form of map for the Chronicler to add to. The Chronicler will draw from this deck to create the events, artifacts and messages from this world. Most of the Chronicler’s work is done by the time the Witnesses come into play, who will travel across the map, pick up artifacts left behind by the Chronicler, and use their own oracle decks to recall personal memories. Eventually, a cataclysm will fall, and the game will end.
Leaving Cambridge, by Nora Katz.
You were together once, a lifetime ago, in a place called Cambridge. It was a place you held dear—a place that you called home, even if just for a moment. But something strange or sinister happened, and now you are all gone, dispersed across countries, continents, and maybe even worlds. There are stories untold and things unsaid. This is your chance to say them. 
“Leaving Cambridge” is an intimate, asynchronous storytelling game that takes place through letters exchanged between a group of people who have parted ways. Over the course of a real-life calendar year, a group of players write letters to each other, piecing together what happened to them, trying to reconcile their checkered pasts with their current realities. As the letters arrive, this group of people will come to understand each other, and themselves, with more clarity—and, most likely, more questions. 
Leaving Cambridge is a setting-agnostic game, so you can set it at any time period and any technology level, as long as it is possible that all of the players at some point went to Cambridge together.. What remains true is that you were once friends, but you have since grown apart. You will draw from a deck of cards, with red cards reflecting memories you share and black cards representing your emotions. Writing will happen over four seasons, with an inciting reason for you to get back in touch with each-other, and generative prompts that encourage your characters to reveal pieces of themselves the longer that they write.
I’d Also Recommend…
When I Lived Here, by a grumpy little critter.
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sprintingowl · 1 year
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This Discord Has Ghosts In It
It doesn't get talked about enough, but This Discord Has Ghosts In It is a rad example of how you can adapt game design to your surroundings.
Basically, This Discord Has Ghosts In It is a digital larp. It's Phasmophobia played by chat. Your group creates a discord server to function as a haunted house, then you all explore it, building new 'rooms' out of channels as you go.
Some players take the roles of ghosts, and are muted but can affect the environment in the haunted house.
Other players take the roles of explorers, and can talk, but the ghosts are all listening.
Discord wasn't built to be gamified this way, but that doesn't matter.
As long as you can guarantee consistent behavior from a thing, you can build mechanics off of it.
Anything in your environment can be turned into a game.
And in this particular case, it's a really good one!
The mechanics lend themselves well to the kinds of pacing, limited communication, and untrustworthy setting that any good ghost story needs.
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crtgirl · 11 days
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my wife’s game, stewpot, is finally crowdfunding today!!
it’s an incredible game about adventurers settling down and starting a tavern. if you have been enjoying dungeon meshi this is a game for you!
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theinstagrahame · 8 months
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Announcing: Restful Actions
(It's here. You can go get it now!)
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Restful Actions is a collection of 10 minigames for downtime periods in any TTRPG. They're designed to help players resolve character conflicts, complete goals, heal or explore, and take much shorter shopping trips. (You can, in fact, download the shopping trip minigame as a demo!)
For GMs, the goal is to give you a break, so you can start preparing the next Big Event. The minigames invite players to fill in some details of the world, creating shops, landmarks, even creatures.
You can pick up your copy here:
I've talked about this thing in more detail here:
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goblinmixtape · 1 year
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I recorded a new intro video to my channel, which is all about indie TTRPGs!
TikTok / YouTube
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psychhound · 1 month
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ttrpg research study survey!!
howdy yall!!
so a lot of yall know me for my games, but by day i'm a grad student studying game studies and researching therapeutic applications for gaming (if you've seen my posts about using ttrpgs in my classroom, you may be familiar already!)
i'm doing a research study through my university looking into long term tabletop roleplay and emotional resilience. essentially, i'm asking the question: does playing tabletop games over a long period of time affect your ability to weather social and emotional challenges? the study is additionally interested if marginalized people have a different experience with roleplay and resilience than non-marginalized folks do
the study will take place in a few stages. the first stage is a survey. there are screening questions to make sure all participants qualify, and then open, short-answer questions asking about both your experiences with roleplay and making characters, and also questions about emotional resilience. you're able to answer questions with little or more depth, depending on what youre comfortable with, or skip questions if you need to. this survey should take about 30 minutes, but depends on how in depth you go with your answers
the next stage is an optional follow-up interview. three participants will be selected after the survey is completed to take place in an opt-in interview, which will last about thirty minutes to an hour. there, we'll talk more in depth about your answers and also talk about the character(s) you've played
the survey will be open from 3/27/24 to 4/12/24
to qualify, you must be a tabletop roleplayer who has played at least 3 roleplay sessions of a multiplayer ttrpg during a span of 6 months or longer. you must be 18 or over and an american citizen
spreading the word or participating is greatly appreciated!!!
you can find the survey here!!
thanks so so much yall!!!
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sandypuggames · 6 months
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Monster Care Squad Is Free
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You've heard of Monster Care Squad, of course, the TTRPG where you play as unstoppably cool elite veterinarians traveling a world unlike any fantasy land you've set foot in? The one that's about investigating a mysterious sickness that sends the guardians of this world berserk? It's the one with dozens and dozens of unique towns and magical creatures, illustrated by @leafie-draws? It's like pacifist and communal and all about those small stories but with a big actiony set piece? It's the one with the space station and the lil goat with opposable thumbs Anyway, it's free, right here https://monstercaresquad.web.app/
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monsterfactoryfanfic · 9 months
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youtube
I’m done. I fucking did it. I spent like 30-40 hours making a video essay and it was terrible and also something im prouder of than anything i did in grad school. Holy shit that took forever
If you are interested in
Spire: The City Must Fall, by Grant Howitt and Chris Taylor
Babel: An Arcane History, by RF Kuang
Portrayals of imperialism in fiction
Textual analysis of tabletop games and the implications of their settings
The futility of moderate resistance to liberal governments
Mushrooms
please check out this video, oh my god i worked so hard on it and i think its pretty good, and i know im not the only person in ttrpgs doing cool projects but i do think this essay is special!!!
Transcript here if you just wanna read it
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iraprince · 11 months
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no princes anymore, but we get as close as we can
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games-franco · 1 year
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For 5$ you can help support trans rights in Florida and receive 500 TTRPG’s including Wanderhome, Thirsty Sword Lesbians, Maharlika RPG, Gubat Banwa, and literally hundreds more.
Easiest 5$ I’ve ever spent.
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valtharr · 27 days
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So... I wrote a TTRPG. It's GM-less. It's based on Ultraman and similar shows. It can be played singleplayer.
I'd love for peeps to play this and provide some feedback, maybe?
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TTRPGs for Trans Rights in Florida
y'all there is an absolutely bonkers deal going on at itch.io right now
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You can get over 500 rpgs for only *five dollars* right now. That's right, over $2000 worth of games for only five fucking dollars. It's insane. It's unreal. It's totally worth more than any dollar amount you're going to throw at it. And it's all going towards charities that work with trans folx on the ground: specifically Zebra Youth and Transinclusive Group. If you donate more than $10 you get a special bonus - the creators of Action Fiction will send you a PDF copy of the 5E supplement "Monsters of Murka: Chromatic Gamut." Go check it out now!!! Offer lasts until April 6!
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sprintingowl · 1 year
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What Non DnD TTRPGs Feel Like
Okay, quick thread about what playing different non DnD ttrpgs feels like.
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Pathfinder
This is DnD. It feels like DnD. It's like going to a slightly different church. Some of the words used during the service are different, but at the end of it the pulpit turns out to be a mimic and you cast Entangle and summon your direwolf.
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Fate
This is Rule Of Cool with additional rules. The GM has powers to one-up you or lead you into temptation, but you have powers to one-up the GM, and all these powers use the same kind of token that you ultimately shuffle back and forth.
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Savage Worlds
Handwave-style DnD (positive connotation.)
The GM has a lot of freedom to pick genre and setting, and the gameplay is sleeker, rule-of-cool-ier without losing meaningful combat or character building.
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Call Of Cthulhu
You may not be an old librarian, but you sure are built like one. Most acts of violence can flatten you in a couple of hits, but violence doesn't happen often. It's the punctuation mark at the end of a long sentence. Atmosphere and pacing rule over this land.
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World Of Darkness
This is a game about getting deep into your character's headspace. It's about figuring out who they are and roleplaying them passionately. Your backstory choices and powers have a huge affect on how you interact with the world around you.
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Warhammer Fantasy / Dark Heresy
You are Scrumbles McGrumbles, a walking heap of morbidity and washed-up soldiering. You are trying to find your place in a world that's having an even worse day than you are. Your best friend is a ratcatcher. Together you will be heroes.
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OSR (Mork Borg, Mausritter, Into The Odd, Dungeon Crawl Classics, Labyrinth Lord, Cairn, tons more)
DnD boiled down to two components: GMing + Making A Guy. GMing is made as easy as possible and PCs are somewhat disposable, so the story is the hijinks you get into together.
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Powered By The Apocalypse (Masks, Nahual, Monsterhearts, Pasion De Las Pasiones, tons more)
The goal is to get into trouble and stir up drama. Succeeding on a roll with no consequences is rare, but when you fail you fail forward into even bigger, messier drama.
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Blades In The Dark
You go on missions and then return to your base. The missions are about choices as much as about rolls, and you build your base together to make yourselves more powerful as a squad.
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Trophy
Your goal is to lose. Specifically, it's to lose in a dramatic and harrowing fashion that sticks with everyone at the table. Think movies like Annihilation, but as oneshot games.
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Golden Sky Stories
You like everyone at the table with you. When someone does something adorable, you can award them exp. The highlight of the session is someone getting flustered and/or speaking in a squeaky voice.
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Ryuutama
You are going on a journey and helping other people along the way. Important choices include packing lunch, wearing appropriate clothing, and completely filling your canteen. Combat is a cozy, pastel color jrpg.
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The Indie
There are so, so many games that are just completely their own thing, and that I can't squeeze into a single thread. If you discover you like game mechanics and you want to Get Weird with seeing what they can do, there is an entire scene here waiting to welcome you.
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Stuff I Missed
There's lots of stuff I haven't played, or didn't remember in the moment, or absolutely love but it would take a whole thread to explain why I love it. I will do more game recommendations in the future, but you can also comment systems you like below!
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arsene-inc · 7 months
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I want to share this mad idea a french ttrpg designer had.
A system of rules to speedrun campaigns and scenarios.
Warning : the table MUST have played it normally before. These rules are for giving a second life to these campaign books catching dust in your library
These rules are an add-on to the system you used for the campaign. Now you can Bunny hop, glitch, clip, go out of bonds in your game. Bugs can appear. Suddenly the game is in another language, good luck to the players who don't speak it.
You can add little challenges, the same as video game speedrun. Like an all boss run, a no hit run, a non lethal run, etc.
Honestly I found the idea bonkers. I want to try it, seems like a good idea for a crazy game night.
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ostrichmonkey-games · 10 months
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Itch.io Summer Sale
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Time for the itch summer sale! I've put a selection of games and games-things on sale from now until July 13th. Check out the whole sale over here, and here's a few highlights as a little appetizer;
Vibe Check
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Inspired by The World Ends With You. Survive the Watcher's Game in an action and fashion fueled bid at a second chance. Build and tailor your character by mixing and matching different brands, looks, and super-powered tokens. Checkout the quickstart-demo for a taste of what to expect!
Paktbound
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A lean, action powered game inspired by Dishonored. Take on the role of the Paktbound, poor wretches who have pledged themselves to the service of the Stranger, as they tackle heists and hits in the rotten city of light and mirrors.
A Stroll Through the Patchwork Kingdom
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A whimsical and surreal setting suffused with melancholy and dream-logic. Visit the ever-twilight town of Spindlecliff, the Court of the Weasel Throne, the Upside-Down Observatory, and more.
Anomalous Carbon Sludge
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A system agnostic sci-fi adventure. Uncover the mystery of the catastrophic events that occurred at Deadrock Station, if you can survive the creeping alien, silicon-fungal network.
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