#sons of the forest server setup
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neofxgaming · 1 year ago
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Sons of The Forest Dedicated Server Install
Video guide to install Sons of The Forest dedicated server on AWS, Linux and Docker
You can play Sons of The Forest on your own, dedicated server! Steps: Sons of The Forest Server Install Create a VM with Ubuntu LTS on AWS 8gb memory, 16gb recommended Login to the VM via shell to the console Open ports on your firewall (8766, 27016, 9700) Pull the repository: https://github.com/jammsen/docker-sons-of-the-forest-dedicated-server Create folders named game and…
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updatecrazy · 2 years ago
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A new Sons Of The Forest update 7 is available to download on PC(Steam). According to the official Sons Of The Forest patch notes, the latest update adds a new boss battle along with a new cutscene to the end of the game, as well as drivable golf carts, a rifle that can be found in one of the caves. Apart from this, Sons Of The Forest patch 7 also includes a bunch of stone building improvements and lots more Previously, Sons Of The Forest update 2 added new features and quality-of-life fixes. Unfortunately, players are still facing various bugs in the game. Today’s Sons Of The Forest update 7 will resolve a few of these issues. Read more details below. Sons Of The Forest Patch Notes - June 23, 2023 Features New end boss battle and cutscene Dedicated servers Drivable golf carts Rifle Decorative frogs Animal head trophies Stone doorways, struts, windows and pillar detached placement New stone holder structure Window shutters Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more Some new story note pickups added Dirty/clean water system added https://youtu.be/HWwW7NF9gSA Improvements Stones now apply damage to things when thrown You can now attach stones or any length of log to ziplines rather than just full logs A held relocated structure is now thrown if the player opens their inventory Added new cat food visual Wall shelves can now store cooking pots Kelvin can now finish building stone fireplaces Improved look of burning sticks material Improved look of boiling water Improved performance of trees in winter Improved stone/rock text localization Cannibal winter clothes now burn when the bodies are burned "Collected" and "added to backpack" text when picking up items is now localized Added LOD support so that items in storage holders will disable when far away Fixed issue with armor pieces on shelves having expensive scaled mesh colliders Adjusted some duck landing spots on water that were over land Repairing floors no longer re-orders its planks Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added It should now be easier to place furniture in crowded areas Improved player on fire visuals Added an idle variation to ducks and increased their drinking and eating rate when on lakes Added new stone building tutorials to book Added some small cannibal camps to cave D Light bulbs can now be used from the grab bag and can be added to shelves Player can no longer perform interactions when aiming their weapon Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction Fish on spears will now fall off when the spear is put away or thrown Set armor racks to only allow a single user to interact with them at a time Added some hot springs to some mountain areas Dismemberment blood splat optimized Visual fixes for cave entrances : shimmering density, seeing through entrance from distance Improved lava impact visual Setup stone beam & pillar electric wire elements Pillar detached placement now works with any combination of log quarters or stones Balance Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water Added custom game setting to allow players to toggle the pausing of the world sim when in inventory Pausing in inventory now defaults to false in hard survival Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures Added additional ammo and health pickups to corridor before gold room Added rifle ammo chance to ammo cases Doubled strength of stone structures Gold Armor now reduces incoming non-demonic damage by 30% Fixes Fixed Knight V’s and gliders vanishing in some save games
Improved and fixed most cases of artifacts caused by having too many built lights Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking Fix demon boss in overworld rescaling during some attack animations Fix for idle heavy male cannibal audio being audible from far away Removed deprecated option to place wire on standing stick Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order Fixed stones allowed to be added to quarter log pillars Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context Tweaked stone beam visual so lightbulb fits under it Fixed placing a strut underneath a tarp causing the tarp to collapse Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded Improved weather occlusion inside of the beached yachts Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall Fixed various small building issues with struts and beams Fixed being allowed to cut pillars that are supporting furniture Skinned animals now have head removed Fix player sometimes stuck sliding on ground while in knocked down state Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it Fixed half log spawned when cutting window sometimes staying stuck in the wall Fixed second stick placement failing when building a fire in a stone fireplace Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement Fixed stone fireplaces getting destroyed too easily Fixed struts broken off of a structure not spawning a pickup Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up Fixed error spam on multiplayer client side any time a trigger touched a log pickup Fixed placing door not orienting it as the inside towards the player consistently Fixed stone structures not affected visually by snow and wetness occlusion volumes Fixed Defensive Wall Gate handles changing orientation when repaired Fixed cooking pots not always having the correct stew after save load Fixed adding the the first item to a storage holder being difficult in some cases Fixed issues with the cooking pot loosing its recipe in certain situations Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it Fixed pots with stew turning into water when moved from one fire to another Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe Fix for empty cooking pots getting destroyed when a campfire burns out completely Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory Fixed issue with shelves where some spots on shelves would not save properly
Fixed standing fire UI interaction positioned too high Fix for getting into a broken state if the player tries to open the guide book when in inventory Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions Fixed Kelvin sometimes able to get pickups far out of reach Fixed ducks sometimes getting interrupted while going to lake Fixed some activation and render distance inconsistencies on enemies and animals Fixed bug where it was possible to skin animals or creepies through collision In peaceful mode, villages will no longer have a chance to get covered in creepy spittle Chair inside bunker food will no longer show up in the inventory view Fix for having to look away from the zipline for its interaction UI to update Filling a held pot with stew that’s on the fire will now look like the correct stew Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire Amount of stew remaining in a pot on a fire is now synced across multiplayer clients Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees Fixed missing visuals for one of the mushroom pickups Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed Fixed cooking not always taking the satisfied recipe that has the most ingredients Fixed sporadic collision on laptops after they have been broken Audio Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads) Updated distances on flare audio attenuation and tuned levels Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound Download free Sons Of The Forest update 7 on PC.
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r3pl4ycom · 5 years ago
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2019 in review
Before diving right into my game of the year list for 2019 I wanted to reflect a bit on the games that I played this year.
I’ve finished 31 games this year, compared to 32 games in 2018. The average score I’ve given during the year has been 3.2 which means that this has been a good year. Better than the last.
Year of Platforming
This year I’ve played lots of platforming games, more than usual. I got really into Nintendo platform games like New Super Mario Bros. U Deluxe and Yoshi’s Crafted World. On the Switch I also played The Messenger and Wonder Boy: The Dragon’s Trap. On PlayStation 4 I’ve played Iconoclasts and 198X, not to mention Celeste.
It has really been a year for platforming. I think it might be much due to Nintendo Switch is such a good format for it.
Games as a Service
This year was the first when gaming subscriptions really took hold. Myself I jumped on the PlayStation Now bandwagon and dipped my toes into Apple Arqade.
PlayStation Now is a service where you pay a monthly subscription and you get access to 600+ games. It is famous (or infamous) for streaming PlayStation 3 titles, but the real value I find is downloading PS4 titles to my console and playing them locally. For the money it is incredible value and it has reduced the number of games I buy significantly.
Apple Arqade is pretty much the same concept. When you pay a subscription fee you can download a number of games to your iPhone or iPad. This way I played Sayonara Wild Hearts and it worked pretty well. By the end of the trial period I didn’t think I got enough value out of it to keep my subscription. Mostly the issue is that the mobile games doesn’t interest me enough.
World of Warcraft Classic
World of Warcraft returned as it was when it all began 10 years ago and it became a huge hit. All servers where overloaded with players that wanted that urge of nostalgia. Me and my wife setup our computers next to each other and went out adventuring like we were ten years younger. It was nice and we had fun.
The game is very much like you remember it with its strengths and weaknesses. The grind is real, and I don’t really have the time or patience for it anymore. Yet everyone has grown up and become more polite. This community has been the kindest and most mature community I’ve experience in online gaming so far. Probably because everyone is 10 years older, have jobs, kids and responsibilities. When the server was overloaded and everyone started playing people stood in queue to kill one of the first mobs; grouped up and self organized to make it as painless as possible. That would never have happened 10 years ago.
My wife lost interest after level 15 and I lost interest after level 35. My son keeps playing, finding satisfaction in this world he never experience before. The clunky graphics doesn’t bother him at all, so we keep the Battle.net subscription until he loose interest.
The Elephant in the Room
One review has been very absent from me this year. I’m a huge FROM SOFTWARE fan as I’ve completed platinum trophy of all their previous titles before Sekiro: Shadow Dies Twice, but something made me not click with this game. I think it was much too similar to Dark Souls 1 which is my least favorite in the series.
I played up until Genichiro Ashina, at top of Ashina Castle and then I quit. I believe that I could have forced myself through this game, but I was not having fun and I put up playing it because I didn’t want to. That resulted in me playing nothing at all for a few months because I also had a hard time moving on.
Sekiro is a game that I intend to come back to, but most likely not in 2020 but rather as a preparation for FROM SOFTWARES next title: Elden Ring.
Expectations for 2020
I don’t have any expected games for 2020. I do have a long backlog as usual with games I’ve bought but not played.
I will get to two platforming games, Ori and the Blind Forest and Hollow Knight which I already own on the Nintendo Switch. I hope to get to Beat Saber on PlayStation VR at one point.
I have promised myself to return to Dragons Dogma and finish that game, now that I’ve gotten the remastered edition for PlayStation 4. I will also finish playing Prey, Luigi’s Mansion 3 and I’m going to play my first God of War, to see what that’s about.
The thing I look forward to the most is the release of PlayStation 5 which I will preorder to get it on the first day. I’m really hyped to start playing games in 4K and see what new VR experiences this powerhouse of a machine will be able to accomplish.
That’s it! I’ll be back with my Game of the Year list at the start of next year. Until then, happy new year!
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robertbryantblog · 6 years ago
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Will Domeinwinkel Back Up
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quickclickhosting · 6 years ago
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Will Domeinwinkel Back Up
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chaunna-blog · 8 years ago
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21 REASONS WHY YOUR CHILD SHOULD PLAY MINECRAFT
Here’s a fun fact: video games don’t always fry kids’ brains. Sure, these virtual worlds can be engrossing but not all of them urge players to mindlessly push buttons, dismember zombies, or hurl fuming birds towards bad, egg-stealing pigs. Sometimes getting immersed in these pixel-filled universes can be an excellent learning experience for youngsters and this is especially true for the game Minecraft.
Minecraft is a popular “sandbox” game that allows players to build and explore worlds created from 3-dimensional textured blocks. The game is open-ended, has no overarching goal, and has rather “blocky” graphics but don’t let that fool you into thinking that it is a glorified digital Lego game.
Upon entering the world of Minecraft, players land on randomly generated terrain and instantly become masters of their own universe. They can build houses and buildings of extraordinary architecture and even build mountain ranges, waterfalls, and forests.
Youngsters have been known to spend hours on end building virtual architectural marvels and exploring this pixel-driven world. But more than an entertaining way to pass the time, Minecraft a great platform for learning. Here are a few reasons why:
1. It Isn’t as Gory nor as Violent as Other Games
Don’t get fooled, in one game mode, zombies ransack and destroy structures at nightfall. There are also players called “griefers” who hurt or even attempt to kill players in the game. However, parents can rest assured that there is no bloodshed (except for a few pigs being turned into pork chops) plus players can always re-spawn so nobody really gets killed.
2. It Harnesses Children’s Creativity
Minecraft is primarily a build-and-survive game and players emphasize on the building aspect. Children can build anything they can fathom. In this virtual world, there is no such thing as too high, too expansive, or too absurd. Children can build structures from their own imagination or they can recreate iconic ones like the Eifel Tower or the Great Pyramids.
3. It Encourages Children to Explore
Being a sandbox game, Minecraft practically comes with no instruction manual and players are encouraged to explore their environment so they can find resources and materials that they can use to build their world from the ground up.
4. Children can Have Fun with Redstone Circuits
A redstone circuit a control panel that is able to automate practically everything in the Minecraft from trap doors, stairs, to moving islands. It also allows users to create simple mechanical devices and even complex machinery out of Minecraft blocks.
I found this is a great article by a dad who is teaching his son electric engineering using minecraft redstone. Click Here To Read.
5. Kids can Learn to Experiment and Research rather than just Follow Instructions
There is no right or wrong way to play Minecraft. In fact, children are encouraged to think outside the box and they are not bound by instructions.
6. The Game Allows Children to Develop their Own Goals
In Minecraft, there is no overarching goal of saving princesses or killing zombies to save the earth. Instead, players identify their own goals, plan on how they can effectively achieve it, and motivate themselves to accomplish it.
7. It Teaches Kids Core Concepts in Geometry
Youngsters may not realize this at first but Minecraft is an excellent kickboard for learning the rudiments of Geometry. Children will learn how shapes and figures can relate to one another as they build anything from tree houses to power plants.
8. Minecraft is an Ideal Gateway to Education in Computer Science
Minecraft provides several versions of their terrain but players can also customize their own servers through “mods” or modified software that can be installed on a server to reshape the world and even the rules that govern it.
Some young players take interest in creating their own mods which in turn encourages them to learn java script and other coding languages to create these.
9. It Improves A Child’s Visuospatial Reasoning
Visuospatial Reasoning refers to how children perceive objects. This is a main basis for abstract thinking and problem solving—both of which are useful skills in school especially in math and in science.
10. It is an Excellent Platform for Learning Earth Science
Most of the laws of nature apply in Minecraft. A player can dig deep enough to show magma, he can transform sand to glass, carbon to diamonds, and even harvest fruits from trees.
This article from Academia.edu goes indepth on how minecraft is used multiple subjects. Click Here to Read.
11. It Teaches kids the Value of Organization, Planning, and Methodology
A few of the first things young ones will learn in Minecraft is to organize their materials, to carefully plan what they are building, and to figure out effective methodologies to create their world.
12. It Teaches Kids the Value of Teamwork
While players can enjoy Minecraft by themselves, they can also join other servers and play alongside other kids. They can then work together to build the world that they want.
13. It Encourages a Sense of Community
Thanks to playing working with other players, children get a sense of community in the respective servers they chose to join in. They are able to foster their creativity and even socialize with others in a cyberspace where there are accepted.
14. The Game Gives Younger Players the Power and Confidence to Take in Tasks
There is no such thing as too young or too inexperienced in Minecraft. Even a child of seven years old can accomplish even the most complex of tasks in this virtual world since they are not held back by labels.
15. It Teaches Kids how to be Patient
Building the world of Minecraft can take a long time especially of a player were to build complex structures or recreations of real-world ones. Children need to be patient in creating these block by block.
16. It Teaches Kids Cost-Benefit Analysis
Minecraft is grounded on the idea that you can only build with what you have. So if a player has a stack of wood, he has to analyze whether it would be better to use it immediately or to save it for a future project.
17. Children Can Learn Time Management Skills
Of course parents should always set a screen time for their children. For example, parents can award one hour of playing time if a child finishes homework before dinner time.
18. There is Ample Parental Control for Younger Players
Parents can setup their own private servers to ensure a safe gaming experience for their kids. IF parents choose to open their server to the public, they can still control who can get in since joining servers is on an “invite-only” basis. They can also easily moderate griefers
19. Anyone in the Family can Enjoy It
Much like Lego, Minecraft doesn’t discriminate on the age of players so even parents can have fun playing side by side with their child.
20. It is a Fun Way to Share Experiences and Stories with the Family
Children love showing off what they built in Minecraft and a lot of parents enjoy appreciating these creations. Moreover, families who play together have their own stories to tell to their friends.
Here is great video explaining the benefits of minecraft and they are even being integrated into the classroom. https://www.youtube.com/watch?v=RI0BN5AWOe8
21. It is an Excellent Platform for Learning Activities
Minecraft can be used as a fun classroom where children can learn about anything and everything under the sun including mathematics, chemistry, physics, biology, culture, architecture, and even literature.
SKrafty (www.minecraft.skrafty.com) is a server that uses the game to teach youngsters. They have classes for learning fractions, the human anatomy, astronomy, basic botany, and zoology. They even have reading classes and literature. If you can get a complete list of their classes its corresponding prices at http://whenyouriseup.com/skraftyclasslist/
These are just a few reasons why Minecraft is beneficial for children. We’re not saying that parents should let their kids spend hours on end playing this game but a couple of hours a day may just help with a child’s holistic development.
If you liked what you’ve read and would like to get started playing then follow this link to the Minecraft How-To for Xbox One. Have fun!
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