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#spacetime vip
cherry-vennom · 2 years
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I found the perfect place for you to rest your head It's not close to anything It's deep inside of me, bleedin' red
I don't need dark or light To see you on the other side Reachin' through black sunshine Tell me where you wanna hide
We don't need space, I think we need time Let this thing break and maybe we'll find Somethin' like fate, yeah, somethin' so rare We don't need space, we only need time
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mundinhodabia · 2 years
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WE DON’T NEED SPACE
I THINK WE NEED TIME
LET THIS THING BREAK
AND MAYBE WE’LL FIND
SOMETHING LIKE FATE
SOMETHING SO RARE
WE DON’T NEED SPACE
WE ONLY NEED TIME
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jpitha · 2 years
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Hidden Depths: Another Perspective
Awakenings 1 2 3 4 Hidden Depths 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Hidden Depths: A Side Story
Grand Admiral Wellfleet hated the wormhole generators.
The whole thing just reeks of a violation of the natural order of things. Using energy and math to punch a hole in the fabric of spacetime and then slip through it when nobody is watching?
Unwholesome.
And yet.
Here he was, hundreds of lightyears from home, in command of a fleet of the finest humans Venus and their protectorates can command.
And he came here though a wormhole.
Grand Admiral Wellfleet barked "Status!" to the command deck as the ship reappeared in space. His medals and ribbons clinked and flashed under the harsh lighting of the command deck as he strode around. The captain and everyone else on the command deck leapt to provide the demanded information first. A lieutenant in the front was first.
"Sir! We have linked into the system successfully. All ships in the fleet are reporting in that they have arrived without issue. Reactors are nominal, weapons ready, all decks reporting."
"And the target?"
"The joint Human/K'laxi starbase is in range. If they have noticed us, they have not reacted yet."
"Typical sloppiness." The Admiral sneered. "Release a round of missiles. We'll get their attention."
"Aye Grand Admiral."
The dreadnought Vengeance of Lavina released a dozen missiles at the Starbase, each with counter programming designed for them to cause maximum mayhem. As they streaked towards the Starbase if the missile determined a greater likelihood of success attacking another target, it was free to change targets.
As the missiles flew, the Grand Admiral and the crew watched the response. Surprising the Venusians, all of the ships that were in system leapt to their defense. Only a few linked away; presumably ones carrying VIPs or who weren't armed enough to fight back. The Starjumpers who were in system - being the oldest and most familiar with war - were the first ones to respond and the ones with the fiercest fighting.
The dreadnought held back along with the large troop transport Vellamo Planitia while the frigates and destroyers engaged the Starjumpers. Everyone seemed to be holding back.
"Why aren't they pouring everything they have into the defense?" The Grand Admiral said aloud.
"Unknown sir." a bridge officer answered. "Perhaps they think that there's been a mistake and that there is a chance to talk things out."
"Or, perhaps this is all they can muster." The Captain countered.
"Humph." The Grand Admiral clicked his headset. "Information Warfare! Are the shackles ready?"
"Not yet, Grand Admiral." came back the answer from the Information Warfare Officer in command. "We're tuning the algorithm based on the information we're gathering in the battle. Please allow us a few more hours. The longer we tune, the greater the chance of success."
"You have four hours. We're launching after that."
"Aye Sir. We'll be ready."
Grand Admiral Wellfleet stood. "I'm going my quarters. Alert me if the situation changes Captain."
The Captain stood and saluted. "Aye Grand Admiral."
He saluted back and turned to leave.
In his quarters, the Admiral had coffee sent over. It was late in the day ship time so it was decaffeinated, but it was still hot and black and soothing. As he sipped, he read over reports on his pad.
His door chimed. He looked up at the door and said "You may enter."
Captain Raaden entered. She looked worried.
"Helen, please sit." He gestured towards the empty seat at his table. "There's some coffee if you'd like. It's only decaf, but it's late enough that the cantina doesn't have any regular, so we make do."
She sat down, and poured her self a cup of coffee. After a sip, the Grand Admiral said, not unkindly. "What can I help you with?"
"Victor..." She stopped. "Grand Admiral. I'm worried about how antagonistic were being to the colonists. We're not here to cause them trouble."
"No, you're right. We're only here to make sure that the colonies know that Venus is in charge now and to make sure that the AIs know their place." He drank more coffee before continuing. "But, we need to be firm. The colonies have been off leash for too long. They do not know how things are run back home and need to be reminded."
Helen Raaden nodded. "What about the other Sapients. The K'laxi and the Xenni?"
Grand Admiral Wellfleet waved a hand dismissively. "The Xenni are no threat to us. They keep to their wet colony worlds and make loud noises and squawk, but they remember well the thrashing we handed them not 100 years ago. We'll show up, fly the colors, let them know who is in charge, and let them grumble, but they'll accept the new status quo."
"And the K'laxi?"
"We've been friends with the K'laxi for more than a century. Nothing about our relationship has changed, and as far as I'm concerned, nothing will change after all this. The K'laxi have been good for humanity. I don't think anyone on K'lax will care about who is in charge in the Sol system anymore than we care who is in charge in the U'remi system." Grand Admiral Wellfleet took care to pronounce the K'laxi word correctly.
He looked out the window of his quarters. He could see occasional flashes of blue-white as a Starjumper fired their main battery.
"This is a human matter. By, for and about humans."
Captain Raaden nodded. "I hope you're right sir." She sighed. "Maybe I'm worrying over nothing. There's hardly any counter attack. I'm surprised we haven't heard any communications though."
"I'm not too surprised. When you link into a system and launch a brace of missiles, that says more than a radio communication can." Grand Admiral Wellfleet smiled. "Get some rest Helen. It's a few hours before Information Warfare can launch the shackles. Once their AIs are more...controllable, we'll dock and let them know about the new order of things."
She stood. "Thank you Grand Admiral, I do feel better."
He stood as well. "Some rest will do us all well I think."
They saluted and as she turned to leave, Victor and Helen's headset pinged. "Grand Admiral, Captain. Two Starjumpers have...bolted themselves together and are leaving the system"
"What? They linked out?" Helen answered.
"No sirs, they're firing their Stardrive!"
At that, the Captain and the Grand Admiral ran out of his office and up to the Command deck.
When they arrived, the screen showed the two Starjumpers bottom to bottom with both of their drives firing. The searing white flame was darkened on the screens to protect eyes, but it was still a sight.
"What are they doing?" The Grand Admiral demanded.
"Sir, we don't know. They're boosting at-" the ensign looked at his console and gasped "-nearly eighteen gees total."
A murmur came over the Command Deck at the news. Nobody here had seen a Starjumper fire their Stardrive, but they all knew that they didn't normally thrust at eighteen times Earth gravity.
"Those kinds of accelerations mean there are no people on board." The Grand Admiral said. "Fire missiles. Stop them from leaving."
The dreadnought immediately released missiles towards the two Starjumpers. Everyone watched as the missiles evaporated in the drive flame, with the Starjumpers not making any move to indicate they noticed the attack at all.
"No effect sir. We're not going to be able to reach them if we fire again." The ensign said. "They'll be going too fast for the missiles to reach."
A shadow crossed the Grand Admiral's face. He adjusted his uniform. "No matter. Once we establish our authority, we'll be able to show these rogue intelligences what it means to be Venusian." He clicked his headset. "Information Warfare, are the shackles ready?"
"We could stand more time Admiral, but we can begin now if you have a need."
"I do. Begin transmission. Target the Starbase first, and then move along to any ships still in system. I want no resistance as we approach." He turned to the crew. "Helm, after the attack take us in to dock at the Starbase." He, adjusted his headset to speak to all ships.
"Fleet, I'm taking us in to dock and introduce ourselves in person."
"Aye Grand Admiral" They all replied.
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sweetpinkstylist · 7 years
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There will be a Top-up at One Go event and a special shop recently.
The Top-up at One Go event aims at the Alice Spacetime set. If you buy diamonds valued at $4.99 or more in one single order during Mar 10th 5:00am - 17th 11:59pm, you can claim Alice Spacetime in your mailbox.
As for the Clover's Ceremony, it will show up in a special shop since Mar 10th 5:00am until 20th 11:59pm. At a price of $2.99, you will gain the Clover's clothes, diamonds and VIP exp. Again, a world debut!
*Please be noticed that the end time is different.
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majornelson · 6 years
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This Week’s Deals With Gold And Spotlight Sale
Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 09 July 2018.
These deals will expire at 10:00 am UTC on Tuesday July 10th 2018
     Xbox One Deals
Content Title Content Type Discount Notes Forza Motorsport 6 VIP* Add-On 75% DWG Outbreak: The New Nightmare* Xbox One Game 50% DWG Song of the Deep* Xbox One Game 75% DWG Monster Jam: Crush It* Xbox One Game 70% DWG Has-Been Heroes* Xbox One Game 75% DWG n Verlore Verstand* Xbox One Game 50% DWG Danger Zone* Xbox One X Enhanced 45% DWG Future War: Reborn* Xbox One Game 40% DWG The Council – Complete Season* Xbox One Game 25% DWG The Council – Episode 1: The Mad Ones* Xbox One Game 25% DWG The Council – Episode 2: Hide and Seek* Add-On 15% DWG The Council – Season Pass* Add-On 30% DWG Your Toy* Xbox One Game 40% DWG DC Universe Online 1-Month Membership Add-On 25% Spotlight DC Universe Online 3-Month Membership Add-On 25% Spotlight DC Universe Online 12-Month Membership Add-On 33% Spotlight 500 Neverwinter Zen Add-On 15% Spotlight 1000 Neverwinter Zen Add-On 15% Spotlight 2000 Neverwinter Zen Add-On 20% Spotlight 5300 Neverwinter Zen Add-On 20% Spotlight 11000 Neverwinter Zen Add-On 25% Spotlight 23000 Neverwinter Zen Add-On 25% Spotlight Star Trek Online: 500 Zen Add-On 15% Spotlight Star Trek Online: 1000 Zen Add-On 15% Spotlight Star Trek Online: 2000 Zen Add-On 20% Spotlight Star Trek Online: 5300 Zen Add-On 20% Spotlight Star Trek Online: 11000 Zen Add-On 25% Spotlight Star Trek Online: 23000 Zen Add-On 25% Spotlight Super Mega Baseball: Extra Innings Xbox One Game 75% Spotlight Rocket League Xbox One Game 50% Spotlight Rocket League – Esper Add-On 50% Spotlight Rocket League – Marauder Add-On 50% Spotlight Rocket League – Masamune Add-On 50% Spotlight Rocket League – Proteus Add-On 50% Spotlight Rocket League – Triton Add-On 50% Spotlight Rocket League – Vulcan Add-On 50% Spotlight Rocket League – Back to the Future Car Pack Add-On 50% Spotlight Rocket League – Batman v Superman: Dawn of Justice Car Pack Add-On 50% Spotlight Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34 Add-On 50% Spotlight Rocket League – Hot Wheels Bone Shaker Add-On 50% Spotlight Rocket League – Hot Wheels Twin Mill III Add-On 50% Spotlight Rocket League – The Fate of the Furious Ice Charger Add-On 50% Spotlight Rocket League – Fast & Furious ’70 Dodge Charger R/T Add-On 50% Spotlight Rocket League – Fast & Furious DLC Bundle Add-On 50% Spotlight Rocket League – Aftershock Add-On 50% Spotlight Rocket League – DC Super Heroes DLC Pack Add-On 50% Spotlight FIFA 18 Xbox One X Enhanced 67% Spotlight FIFA 18 Ronaldo Edition Xbox One X Enhanced 50% Spotlight FIFA 18 ICON Edition Xbox One X Enhanced 50% Spotlight Yoku’s Island Express Xbox One Game 25% Family Game Sale A Hat in Time Xbox One Game 33% Family Game Sale OK K.O.! Let’s Play Heroes Xbox One Game 30% Family Game Sale Slime Rancher Xbox One X Enhanced 40% Family Game Sale Steven Universe: Save the Light Xbox One Game 30% Family Game Sale Armello – Deluxe Bundle Xbox One Game 50% Family Game Sale MINIT Xbox One Game 25% Family Game Sale I, Hope Xbox One Game 25% Family Game Sale 6180 the moon Xbox One Game 30% Family Game Sale Absolute Drift: Zen Edition Xbox One Game 50% Family Game Sale Aqua Moto Racing Utopia Xbox One Game 50% Family Game Sale Bridge Constructor Xbox One Game 70% Family Game Sale Claybook (Game Preview) Xbox One X Enhanced 33% Family Game Sale Clouds & Sheep 2 Xbox One Game 50% Family Game Sale Dynamite Fishing – World Games Xbox One Game 50% Family Game Sale Embers of Mirrim Xbox One Game 60% Family Game Sale Energy Cycle Xbox One Game 33% Family Game Sale Guilt Battle Arena Xbox One X Enhanced 50% Family Game Sale Ink Xbox One Game 70% Family Game Sale Inside My Radio Xbox One Game 50% Family Game Sale KYURINAGA’S REVENGE Xbox One Game 60% Family Game Sale Letter Quest: Grimm’s Journey Remastered Xbox One Game 70% Family Game Sale Lovers in a Dangerous Spacetime Xbox One Game 60% Family Game Sale Mages of Mystralia Xbox One Game 50% Family Game Sale Momonga Pinball Adventures Xbox One Game 33% Family Game Sale Octodad: Dadliest Catch Xbox One Game 75% Family Game Sale One Eyed Kutkh Xbox One X Enhanced 33% Family Game Sale Race The Sun Xbox One Game 70% Family Game Sale Refunct Xbox One Game 50% Family Game Sale Rento Fortune – Monolit Tycoon Xbox One Game 25% Family Game Sale Samsara Xbox Play Anywhere 30% Family Game Sale Skylar & Plux: Adventure on Clover Island Xbox One Game 70% Family Game Sale Spheroids Xbox Play Anywhere 50% Family Game Sale Spiral Splatter Xbox One X Enhanced 33% Family Game Sale Star Balls Xbox One Game 50% Family Game Sale Submerged Xbox One Game 80% Family Game Sale Super Party Sports: Football Xbox One Game 50% Family Game Sale Super Mega Baseball 2 Xbox One X Enhanced 25% Family Game Sale Switch – Or Die Trying Xbox One Game 50% Family Game Sale Tiles Xbox Play Anywhere 25% Family Game Sale Toy Odyssey Xbox One Game 40% Family Game Sale Tricky Towers Xbox One Game 50% Family Game Sale Typoman Xbox One Game 67% Family Game Sale Ultimate Chicken Horse Xbox One Game 30% Family Game Sale Vertical Drop Heroes HD Xbox One Game 70% Family Game Sale Vesta Xbox One Game 60% Family Game Sale Where Are My Friends? Xbox One X Enhanced 40% Family Game Sale Yasai Ninja Xbox One Game 50% Family Game Sale Yooka-Laylee Xbox One Game 67% Family Game Sale Naruto Ultimate Ninja STORM Trilogy Xbox One Game 30% Anime Sale SWORD ART ONLINE: FATAL BULLET Deluxe Edition Xbox One X Enhanced 50% Anime Sale Attack on Titan Xbox One Game 40% Anime Sale Mega Man Legacy Collection 1&2 Combo Pack Xbox One Game 50% Anime Sale Shiness: The Lightning Kingdom Xbox One Game 75% Anime Sale One Piece Burning Blood – Gold Edition Xbox One Game 75% Anime Sale BLAZBLUE CHRONOPHANTASMA EXTEND Xbox One Game 50% Anime Sale RWBY: Grimm Eclipse – Team JNPR Bundle Xbox One Game 50% Anime Sale Mega Man Legacy Collection Xbox One Game 60% Anime Sale Mega Man Legacy Collection 2 Xbox One Game 40% Anime Sale Mitsurugi Kamui Hikae Xbox One Game 60% Anime Sale NARUTO SHIPPUDEN: Ultimate Ninja STORM Legacy Xbox One Game 50% Anime Sale One Piece: Burning Blood Xbox One Game 75% Anime Sale Raiden V Xbox One Game 60% Anime Sale RWBY: Grimm Eclipse Xbox One Game 50% Anime Sale SWORD ART ONLINE: FATAL BULLET Xbox One X Enhanced 30% Anime Sale WARRIORS OROCHI 3 Ultimate Xbox One Game 50% Anime Sale
*These offers are only valid for Xbox Live Gold members. Please note: prices and availability are subject to change and may vary by region.
     Xbox 360 Deals
Content Title Content Type Discount Notes Boom Boom Rocket* Backward Compatible 85% DWG Monster Jam: Battlegrounds* Games On Demand 80% DWG Dynasty Warriors 8 Games On Demand 50% Spotlight Sale Mega Man 9 Backward Compatible 60% Spotlight Sale Dynasty Warriors 5 Empires Games On Demand 80% Spotlight Sale Dynasty Warriors 6 Games On Demand 75% Spotlight Sale Dynasty Warriors 7 Games On Demand 75% Spotlight Sale Mega Man 10 Backward Compatible 60% Spotlight Sale Dynasty Warriors 6 Empires Games On Demand 75% Spotlight Sale Mega Man 10 Endless Attack Add-On 50% Spotlight Sale Mega Man 9 Endless Attack Add-On 50% Spotlight Sale
*These offers are only valid for Xbox Live Gold members. Please note: prices and availability are subject to change and may vary by region.
via Xbox Live's Major Nelson https://ift.tt/2MHCSmz
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jamieroxxartist · 3 years
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Tonight's Episode #1104 of 🎨#JamieRoxx’s Pop Roxx Radio 🎙️#TalkShow and #Podcast with Featured Guest:
#RonJames, MUFON Television ​(#filmmaker, #oncampersonality, #writer, #editor, #researcher, #contentcreator and #entrepreneur) has now been converted to a PODCAST and is now archived (for FREE) at: ✔ www.PopRoxxRadio.com ✔ VIP Ad FREE on Patreon: www.patreon.com/JamieRoxx ✔ BlogTalkRadio: http://tobtr.com/11932362 ✔ Apple Podcasts: https://tinyurl.com/hjdpqb6 ✔ iHeartRadio: https://tinyurl.com/yylvjl65 ✔ TuneIn: https://tinyurl.com/y34agloq ✔ Spotify: https://tinyurl.com/yynbdbky ✔ Pandora: https://tinyurl.com/yygddano ✔ Google Podcasts: https://tinyurl.com/yazcmb88
Pop Art Painter Jamie Roxx (www.JamieRoxx.us) welcomes Ron James, MUFON TV (filmmaker, on-camera personality, writer, editor, researcher) to the Show!
● Web: www.MUFONTelevision.com ● Facebook: @MUFONTV  
Ron James is a filmmaker, on-camera personality, writer, editor, researcher, content creator and entrepreneur. He has won 19 national awards, including 4 EBE awards, The Telly Award and the Aegis Award for Excellence in Broadcasting four times.  He has created 7 feature length documentaries and dozens of original series episodes.  He produced the Citizen Hearing on Disclosure with Stephen Bassett, numerous other conferences and hundreds of hours of other finished content in the ET field.  
James has also been involved at the highest levels of production for musical acts such as Guns & Roses, The Smashing Pumpkins, The Beach Boys, Earth Wind and Fire, Kendrick Lamar, and many more. He has created 150 studio-based DVDs covering specialized topics.  He has made over 250 TV Commercials.
He currently makes his own shows including “Bigger Questions”, “Spacetime”, “MUFON Presents” and more.  He maintains his own state-of-the-art independent production studio in Los Angeles.  James is also the co-founder of MUFON Television, an online TV channel boasting the world’s largest collection of commercial free UFO related material.
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mst3kproject · 7 years
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424: Manos: the Hands of Fate – Part II
At some point in writing last week's review, I suddenly realized that what I was doing was taking the movie seriously.  Who the hell does that?  Who looks at Manos: the Hands of Fate and decides its skewed little universe needs to be examined under a philosophical microscope as if it's fucking Dostoyevsky?  I mean, I do, clearly, that's kind of my whole schtick is trying to say smart-sounding things about stupid movies, but why do I do that? I don't know.  Maybe it's just because nobody else does.  Even the worst art is someone's expression of themselves, after all. Somebody's gotta try to figure out what it all means.
So.  Manos.  The, uh, Hands of Fate.
The most obvious running 'theme' of Manos is the incompetence of law enforcement, as embodied in the movie's two useless cops. These guys don't seem to have anything much to do, as we first see them threatening tourists with tickets and harrassing a couple making out in a convertible.  They're not 'bad cops' in the sense of being villains: they can be overly lenient, but they're not corrupt, nor do they behave like the cops in Laserblast, who drove up Billy's insurance premiums for their own amusement and confiscated the teenagers' marijuana in order to smoke it themselves.  The cops' presence in Manos seems to have been designed as a potential promise of help. We're supposed to imagine them as the cavalry, appearing at the last moment to pull the family out of danger – but of course this goes unfulfilled, and in the end Mike, Maggie, and Debbie are on their own.
As far as I can tell, the cops fail to come to the rescue either because they have no idea how to do their jobs properly, or perhaps because they just can't be bothered.  They pester people about tail lights and choices of makeout location, but are completely ignorant of the murderous cult in their midst!  They are told that a car went down the road and never came back, and they hear gunshots, but they are either unable or unwilling to investigate further.  They go as far as their spotlight will reach, then turn back, concluding that the shots they heard were 'clear over in Mexico'.  The next day they're probably back to writing parking tickets, never having realized that anybody's lives were in their hands.
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The cops' refusal to go all the way into the dark actually kind of supports my theory that the International House of Torgo exists in some kind of bubble in the universe that isn't always connected to the outside.  The longer I think about that, the more it seems to explain.  The only question is, if people are, as it seems, vanishing into this desert Bermuda Triangle on a fairly regular basis, why hasn't anybody noticed?  Are the people who go in simply erased from the outside timeline once they're in the clutches of Manos, so that nobody remembers they existed in the first place except Dr. Beverley Crusher?  Am I really such an outrageous nerd that I just said that?
The other thing I find myself wondering is whether any real-life cops went to Manos' El Paso premiere.  Supposedly this was a big event at the time, attended by the mayor and various other (relative) VIPs who wanted to see their homegrown movie.  Did this include the sheriff or police chief or whoever else was in charge of the law in Texas in the sixties?  If so... what did he think of it?
Even if IHOT doesn't actually exist in its own pocket of spacetime, it does occupy what we might consider its own pocket of subjective 'normality'.  In the movie we see two different groups of people trying to deal with a disruption to their 'normal' lives.  Mike, Maggie, and Debbie are lost, in a strange place surrounded by very strange people, and would like this distressing interlude to end as quickly as possible.  For them, 'normal' means spending the weekend doing whatever there is to do at Valley Lodge, and then returning to their regular schedule of jobs, school, or household tasks.
There is possibly an exception in Debbie, who is too young to realize that there's anything wrong with her surroundings.  She's in a new place, so she runs off to explore.  Her dog disappears, but tha's okay, because a new one arrives to befriend her.  The temple of Manos is merely a 'big place' with a bunch of funny people sleeping in it.  Debbie's idea of 'normal' is still forming, so she simply accepts these things and carries on, even as her parents panic.
Although I said I wasn't interested in talking about the behind-the-scenes stuff, there's kind of a neat parrallel here. According to Hotel Torgo (if you haven't already seen it, you guys really should watch Hotel Torgo), actress Jackie Neyman, who played Debbie, thought John Reynolds was a lot of fun to hang around with on set.  It was only as an adult that she realized his odd behaviour was because he was high on LSD the entire time. Like Debbie, she didn't have the frame of reference necessary to understand what was wrong with her experiences.  While everybody else was starting to question whether Hal Warren knew what he was doing, or indeed whether he could find his own ass with two hands and a flashlight, Neyman assumed it would all work out through sheer movie magic!
At the same time, the cult of Manos is also coping with something abnormal, but for them it's the family themselves.  These unwelcome outsiders have arrived and invited themselves in to this closed-off little world, and now something must be done about it.  In the minds of the cultists, the only way to fix the problem is for the newcomers to be either killed or else brought permanently into their universe. The idea of letting them leave and pretending it never happened is not even considered, possibly because they can't afford to have the outside world find out about them, or possibly because, as Torgo warned and as the family discovers, there is no way out.
The biggest problem with either of these potential solutions is Debbie, who is doubly an abberation because she is a child.  There are no children in IHOT, although as I will argue in next week's review, Torgo fills that role to some extent.  The dispute therefore centers around whether Debbie is to be considered sacrificial fodder like her father or a potential wife like her mother, and it becomes quite bitter.  The Master himself, according to Torgo, has mixed feelings about this – perhaps this is why he awakens his wives to let them hash it out, but their argument turns violent.  For the cult as for the family, this night seems to turn the entire world upside-down, introducing things nobody is prepared to cope with.
In the end normality is restored, but it is the cult's normality, not the family's.  The threefold death of Torgo (more on this in my upcoming Torgo-specific piece) even leaves room for Mike, who otherwise would have been killed as a matter of course.  The version of 'normal' that wins out is the 'normal' of the majority – the cultists are the Master, six wives, and Torgo, eight against a family of three, one of whom has no real concept of 'normal'.  The family simply cannot compete.  In real life, too, it is often the 'most common' that is considered 'normal', and if what is most common changes, or if the perception of what is most common turns out to have been incorrect all along, media is frequently slow to catch up. Watching movies and television would, for example, give you the idea that there is a far higher percentage of white people in North America than there actually is, because white is thought of as 'normal' and therefore ought to be 'most common'.
Like the tiny moments when something in the visuals of Manos sort of works, I'm pretty sure that all this stuff is completely accidental.  Hal Warren had no idea how to tell a story straight, let along incorporate sympolism and allegory.  If there is any intentional meaning in Manos: the Hands of Fate, I think it may be inherent in the title – fate.  From the moment their car stops in front of IHOT, the family is doomed.  Their fate is unavoidable.
The first sign of this is Torgo's unsettling statement that there is no way out of here.  This appears to be patently untrue – the road still exists, and they could just walk across the desert back to El Paso, which was visible over the hill in the opening scene.  Yet every attempt at escape is thwarted, sometimes for no appreciable reason.  When they try to leave, the car won't start. When they try to run, they find themselves compelled to turn back in the curious belief that they'll be safer at the house.  The police hear the shots, but do not come.
Even when the family looks like they've won, they ultimate lose. Mike shoots the master, but the next time we see him, he and his wife and daughter have been enslaved.  There's no reason given for this, no sequence of events that could possibly lead to it.  Time and causality seem to turn themselves inside-out to ensure that things end the way they must, and the whole cycle inevitably starts again with the next set of lost vacationers.  The word of Manos, as spoken through the Master, is not only the law of the house, but the law of the universe itself.
Believe it or not, folks, I'm not done yet.  I once joked that I could write a PhD thesis on family dynamics in Manos: the Hands of Fate – the punchline was that in order to understand what I was talking about, my committee would have to watch the movie.  Stock up on the liquor, because you're getting an abbreviated version of that next week.  I've seen this movie way too many times.
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mundinhodabia · 2 years
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ANTIFRACTALS BY SUBTRONICS IS SO GOOD!!!
I’m obsessed with the techno house version of take flight 🫶
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