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#steamkin
thaan · 1 year
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Adeliz Token Storm (50$)
What happens if we take a Zada cantrip deck but add blue to the mix to allow easier card draw and a bit more late-game viability?
The game plan of the deck is as follows:
Use cantrip to boost the team/dig for token maker.
Use said token maker to amass a big enough token army to overwhelm other
Or create a big storm count and kill others with Stroke of Genius and use the token army to stall the game long enough.
This deck is really easy to pilot; there is a lot of card draw in it and alternate win con so there is always a chance that it could heavily snowball from 1 good turn. Especially with all the usual mana generation spells (Seething Song, Brass Bounty and all the other treasure/straight mana spells)
Zada and Goro are honorary wizards in the deck, allowing you to either easily give haste to a token army or allow you to pump/draw everything with a single cantrip. Runaway Steamkin allows you to easily chain cantrips for basically free once you get the counter running on it.
It is possible to change a couple of the wizards in the deck for more token generators if you prefer. I chose the option of having some early wizards in the deck to be able to chump block a bit early game against an aggro deck and prevent them from just running over me.
Be careful near the end game since it's really easy to overcommit with draw spell and draw your entire deck by accident.
Thousand Year Storm and Mindsplice Apparatus are there to make the midgame transition easier on you by allowing you to cheat in bigger spells at a discount (Thousand Year Storm + Cantrip + Mana Generator Spell = A lot of free mana available). Usually, if my opponent allows me to untap with a Thousand Year Storm on the field or let Mindsplice Apparatus go unchecked for a bit, that is enough to sneak in a win quite easily.
If you want to spice up the deck with alternate art cards, it is quite possible and cheap with this deck. A lot of the new wizards have different art styles, and a lot of those cantrip are available in older versions or in limited editions as well.
In terms of upgradeability, there are quite a few routes you can take. You can always add Laboratory Maniac/Thassa Oracle to the deck to make the overdraw a strength instead of a weakness. Mana Rock/Mana Base can be easily upgraded with more land coming untaped or generating more mana. You can also go for a more control route and using the storm part of the deck as the main wincon.
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lucci0la · 4 years
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not to be a bother but can i please get a pendulum reading for androidkin, steamkin, cyborgkin, electrokin and voidkin? thanku
You could never, but yes. I got a moderate yes for androidkin, a moderate no for steamkin, a weak no for cyborgkin, another weak no for electrokin and another moderate no for voidkin.
Just know that this isn’t a definitive answer, good luck anon.
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[ Feel free to come again ]
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markrosewater · 5 years
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As a primarily green player, I like ETB fight simply because it allows for an answer to “snowball” style creatures. When you play green, it’s almost impossible to win if a Steamkin or Innkeeper sticks because you simply have no answer at that stage of the game. Maybe the problem is those creatures, but they are very frustrating to play against since they come down so early. There are so many backbreaking early plays that green has no answer to, which is why you never see mono green successful.
Monocolor are supposed to have weaknesses. That’s how the game pushes players to consider other colors.
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hairiclilred · 4 years
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Working on some pixel art alter for magic the gathering cards.
This time around we got some Mono red cards, in order:
Torbran, Than of Red Fell
Gamble
Harsh Mentor (that i might redo)
Rampaging Ferocidont
Next on the list I’ll do Runaway Steamkin, but I still need a sixth red card for a possible edh set for Torbran. Which other card should I choose?
Those design will be sold on Altersleeve once completed (https://www.altersleeves.com)
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baeddel · 5 years
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omfggg I just got beaten in mtga by a like... combo burn deck?? they had 3 steamkins and could just go off forever w/ risk factors drawing them more cards and steamkins giving them more mana and the rest of their deck being either 1-mana spells like Shock or Warlord’s Fury or the new Spectacle cards that you can cast for 1-mana if you did damage this turn. It was so fucking cool
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curiooftheheart · 5 years
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Oof, I lose all my creatures except Runaway Steamkin and my sideboard Legion Warbosses after Rotation. Thankfully-I am assuming M20 has Shock and either Lightning Strike or Searing Spear so I’m not concerned on losing those-the only noncreature I lose in the main board is Wizard’s Lightning which with Lavarunner and Pyromancer rotating who knows if I’d run it anyways. Also losing my sideboard Rekindling Phoenixes and Daredevils though. So that is 20 creatures and 3 spell slots suddenly opening in my deck and sideboard.
Keeping Experiment Frenzy, Steamkin, Chandra, and Light Up the Stage at least means my deck still has a core for good value but hopefully the stuff that fills in the gaps is good.
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therocknrollprince · 5 years
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" 4 Mana is heavy for red and it can be removed" oh wait! That's right steamkin and cavaclade doesn't rotant AND they got a new Mana ramp! Cause that's never backfired! GOD! #iquit #wotc #somuchforfun #mtgarena #mtgstandard https://www.instagram.com/p/B2hktNfgGyP/?igshid=4htspp1cj46i
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markrosewater · 6 years
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Were the GRN rares that reference a single color an intentional cycle? (Light of the Legion, Drowned Secrets, Mausoleum Secrets, Runaway Steamkin, and Hatchery Spider)
If they’re all at one rarity and each color is referenced exactly once, odds are it was a planned cycle.
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curiooftheheart · 5 years
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Run Away Steamkin + Experimental Frenzy are a power couple. They just let me turn around a hopeless game against Vampires into an exactly on the dot win and produced like twelve mana. Hitting two lands does kill you so I won’t say they’re broken (though Chandra makes it a power trio by letting you exile the second) but I am so thankful for them.
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