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Derek redesign! Thank you for reminding me about how dirty he was done @toruq and @simplyssoscreenshots on my last post 💀
I completely forget he wasn't originally white which is pretty sad! I always considered his SSL art as him being Indian and I think it also works lovely for his design!
I tried to tackle his design as more practical and casual, even though it was sooo tempting to make him slay so hard. I am happy with this though, it feels very reasonable and grounded. Again, I am trying to consider and limit myself with how I do these, as if it could actually be fit to add into SSO as it is now.
Hope people like him, I know he's pretty beloved and I like him a lot too. He's just a very endearing character to me :-)c
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Bear's Mill, Greenville's Historic Grist Mill
Sitting on 35 acres, historic Bear’s Mill is one of the last gristmills available in the state of Ohio. Providing flour since 1849, this water-powered stone grinder continues to make stoneground flour. The mill offers self-guided tours, seasonal celebrations, and local art.
Listed on the National Register of Historical Places, visitors can learn about the workings of a water-powered mill. Built…
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SSO MASTERMAP (unofficial)
-> Two new big locations: Jorcrater and Drakon Valley
-> New smaller areas:
- Old Garnok Project Site (Springvalley)- during SSL4 DC thought they found G’s prison here.
- New Garnok Project Site (Summerplains)- now they found the real site of the prison. We travel to the island via boat to spy on them and find out about their plans.
- Awakened Stone Circle (Summerplains)- during the events of the Summerplains storyline it lies dormant. Once the Final Battle storylines start and we open the Jorcrater, the Stone Circle awakens. The Path of the Winds leading north will lead us to the location (new small island later) of the Final Battle against Garnok.
DRAKON VALLEY
Entrance: through Wisp valley east of the Von Blyssen manor. You go through the Forgotten Tunnel and arrive in Drakon Valley: the original digsite of Dark Core (formerly Deep Core).
Land: A deep, dry valley in the Central Mountain Range. Only a handful of dying trees remain, the land is covered in oil spills, piles of unused ore and rock and broken runestones. Littered with dinosaur bones: complete skeletons, bigger and smaller bones, many broken and many used by DC as fence poles for example. Gives the valley and evil and apocalyptic look.
Story: As the final battle agianst Garnok starts, we have to learn more about Jorvik’s and G’s past to figure out a way to defeat him. We explore the valley, learn about the history of Deep Core and Dark Core, Drakonium, how they found and started to awaken Garnok.
LOCATIONS:
-> Old Deep Core Mine: has been abandoned for hundreds of years now, ever since the big accident, that trapped many miners in the deep. Even back then, many of the Deep Core leaders were serving Garnok, digging in hopes of finding something that would help set him free. They did: the accident happened when DC first found Draconium and didn’t know how explosive it was.
-> The Collapsed Tunnel: Leads to the non-horse part of Jorvik. Originally was used for transporting ores from Drakon Valley to Central Jorvik. The tunnel was collapsed deliberately after Deep Core closed because of the accident.
-> New Dark Core Mine: opened after the company restarted and got renamed. The road goes through the mountains to Central Jorvik, a big gate prevents you from going through.
-> Draconium Mine: the Old Deep Core Mine almost totally collapsed because of the Draconium explosion and the company was forced to shut down and forbidden to dig there again. More recently they found a richer Draconium spot next to the New Mine. They have gotten better at handling the volatile ore, but it is still the most dangerous working environment in Jorvik, with the most casualties happening.
-> Drakon Valley Expedition: DC lied about finding historical artifacts in the valley so they could dig unchecked. Now Nic Stoneground and his team arrive with MC and start collecting and uncovering the forgotten artifacts.
JORCRATER
Entrance:
1. South- through Winterdale from Jorwatch Druid Village. Go through the passage through the mountains and arrive in Moonstorm Village.
2. North- through Springvalley from Thistlebranch Druid Village. Go through Wispvalley and follow the river through a cave to arrive in Sunstar Village.
Land: the whole crater is covered with the Aideenwoods, lush and green, even more full of life, than the Wildwoods. Countless wildlife, butterflies, squirrels, rabbits, deer, Jorvik Wild Horses wander in the forest. The Jordrassil tree- the heart of the island stands in the middle, surrounded by a lake, which is the origin of the Suncrown and Silversong rivers. Four hills surround the world tree, each has a small Rune Seal Stone Circle on top.
Story: After Aideen defeated Garnok, she was exhausted, didn’t have enough energy to exist anymore. She dispersed and her energy went into the island and its creatures. From her life energy a huge tree grew in the middle of the island: the Jordrassil, the magical focus for the servants of good.
LOCATIONS:
-> Jordrassil: huge tree in the middle of the lake. Four bridges from the four Rune Seal Hills lead to the trunk. Master portal of the Tree Portal fast travel system.
-> Sunstar village: half of the druid characters camp out here. Overseeing and guarding the northern half of the Aideenwoods.
-> Moonstorm village: the other half of the druid characters. Overseeing and guarding the southern half of the Aideenwoods.
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