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#stp:pttw stray
artificial-radiance · 1 month
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The Voice of the Stray
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had the idea to draw the pttw voices the same way i draw the normal voices -- made this specifically to be my icon in the black tabby discord <3
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artificial-radiance · 1 month
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oh i love the Path Through the Woods au omg!!! can you tell us about the voices? what are they like and how they are foils to the monsters and such
i cant wait to see all of the other monsters :DD
is the a princess version of the narrator too or is the story different?
(note: this ask was received earlier in March, and I have been working on answering it since -- ty for your patience <3)
For that last question, I imagine the Narrator being the same horrible old crow, though my writing style is certainly different from how he's portrayed (I love describing things way too much) so writing him has been a small bit of a struggle - I need to practice portraying him. As of finishing the list below, I've gotten more confident writing him as I've played him for friends. The story is very different, and he has taken matters into his own hands differently - wanting you to walk into your death through believing him.
For your first question, I'll keep that all under a read more! But for a generalized idea, the Voices here are based on the Shifting Mound's descriptions of the Vessels and how they were described as hearts.
Over the course of writing this, there have been a few renames. They'll be noted <3
While not a voice, "you"/the player are called the Runaway. In tandem with the Voice of the Stray, she is the chapter 1 Princess. What she can arm herself with is different per chapter, and there's implications her appearance changes as well.
The Voice of the Stray is your inverse - if you are armed, she is more passive, and if you are unarmed, she is colder. This is in reference to how the Princess in Ch 1 changes personality based on if you enter the basement with the blade or not.
She was previously called the Voice of the Princess, then the Voice of the Captive, and then the Voice of the Runaway before getting to this point.
The Voice of the Accused is based on the Prisoner. She lays out what she thinks directly and pointedly. She doesn't say more than she needs to, prefering to watch and think things through quietly.
The Voice of the Cutthroat is based on the Adversary. She thinks in directly actions and has the will needed to make you do things.
She was originally called the Voice of the Rival. I thought this was too on the nose and looked to change it, taking Cutthroat from the Voice of the Trapper.
The Voice of the Dove is based on the Damsel. She thinks the Warden means the best for them, and is entirely willing to trust him and do what he says. While she won't suggest violence herself, she can deliver with unflinching cheeriness.
The Voice of the Exalted is based on the Tower. She sees herself as powerful and in charge of the situation. She's calculating where Cutthroat is impatient, and belittles those she doesn't like.
She was originally named the Voice of the Divine, then Voice of the Mystic. The former was too on the nose for me, and the second a little out of place for her personality.
The Voice of the Faithful is based on the Witch. She isn't trusting of others, having faith in herself rather than others. She isn't shy of suggesting trickery and betrayal if the circumstance could benefit from it.
She was originally named the Voice of the Tested before changing it because it didn't feel or sound right.
The Voice of the Haunted is based on the Spectre. She's relaxed for the most part, and one of the more pleasant voices to be around. She's willing to trust anyone that extends a hand to help.
She was originally named the Voice of the Dreamer, and then the Voice of the Drifter.
The Voice of the Hoax is based on the Razor. She likes to lie and oppose most decisions made, though when she's called out on it she's quick to deny most accusations. She likes to have good fun at the expense of others.
She was originally named the Voice of the Snitch, then the Voice of the Sleeve. Her named was hanged because while "Sleeve" was unique, I didn't fully enjoy it.
The Voice of the Solace is based on the Nightmare. She's playful, but impatient, entirely willing to throw tantrums and be cruel when she doesn't get what she wants. She has a strong will to enforce on the body and the Construct.
She was originally named the Voice of the Gentle before I decided it wasn't fitting for her (though you could argue the Solace isn't either - it's more for irony I suppose).
The Voice of the Splintered is based on the Stranger. She's naive, and her mood is unpredictable. She can be dismissive, vitriolic, or fully passive based on whatever stimuli she's given.
She was originally named the Voice of the Resonant, but I didn't fully vibe with it, hence the late change.
The Voice of the Trapper is based on the Beast. [edit] She is pretty decent planner and can read other creatures like a book. She knows what she's doing so long as it involves the element of surprise.
She was originally named the Voice of the Cutthroat, which was later given to the current Cutthroat. I held off from naming her the Hunter/Huntress since it was too on the nose.
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artificial-radiance · 2 months
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how would the warden work?
The Warden would be a Ch. 2 that appears under different conditions from the other monsters -- I'm picturing him as someone that could show whether you're armed or not, similar to the Nightmare.
If I go with having the Warden, and thus having more creative freedom, in Ch. 1 you would get a different "constant" voice joining you depending on if you're armed or unarmed, based on how the Princess acts different depending on if you enter the basement with or without the blade.
Actually, with this -- I think I'll be renaming VoT Runaway to Voice of the Stray, and she'd be the voice during the unarmed route. Currently the other voice is called Voice of the Torn, but I might be changing it after some looking around. I'll still tag her as Torn for now though, and I'll be changing Runaway's tag to Stray.
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