#swiftmend
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ask-swiftmend · 2 months ago
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Curious about the party? Need some healing advice? Maybe just a new friend? Please send in your asks and requests!
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ask-swiftmend · 10 months ago
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Aww! This is so cute! Thank you so much for doodling the baby! <3
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Simple doodle of Swift Mend ^^
@ask-swiftmend
Edit: Only after I scheduled this post did I realise I swapped the blue tones of their mane… whoops
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dango-drizzle · 16 days ago
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This one belongs to @ask-swiftmend I feel like I drew an ice cube version haha..tho the original is cooler, you should have seen my face when I realized his hair is frozen in the ice, and the ice wasn't his hair, I was laughing pretty hard, but that's creative ain't it?
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leakypipes · 11 months ago
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Art trade with @ask-swiftmend of their OC Frost strike
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Stay tuned for their art of Sun Spot ^^
I hope it's good enough
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ask-rarity · 1 year ago
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Sorry I haven't been about on here! I have been working on my new Oc's blog and getting her up to speed! If you wish to find me, you can do so at @ask-swiftmend !
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ask-misty · 1 year ago
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Sorry I haven't been about on here! I have been working on my new Oc's blog and getting her up to speed! If you wish to find me, you can do so at @ask-swiftmend !
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starlit-heir · 2 years ago
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DUTY SUPPORT
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(pretend it says lvl 90 ToT)
Duty Support Quirks
Her magic is a mix of astromancy and fae magicks.
Z'nakei fights atop a mount when surroundings permit.
*In the cases when she can't fit something in the area, she then heavily relies on her party members both for mobility and to keep her safe.
Directly becomes more aggressive the less party members she has/the less party members standing (until she can raise).
Incredibly uneasy in areas that feature/revolve around heavy/advanced tech.
Even less mobile in cold areas.
Character Selection
"Are you sure?"
"R-Right!"
Casting Spells
"Careful!!" - Eclipse and New Moon (Divine Benison/Aquaveil)
"I've got you!" - Swiftmend and Renewal (Benediction/Tetragrammaton)
"I'll protect you!" - Overgrowth (Temperance)
"Stay close!" - Tranquility (Asylum)
"We'll be fine." - Cultivation and Efflorescence (Plenary Indulgence/Liturgy of the Bell)
"I can't lose you!" - Revitalize (Raise)
Battle
"I'll make this quick."
"Just a bit more!"
In Pain
"I-I'll be fine!"
"It doesn't hurt..."
Low Health
"H-help me!!"
"I can't- not again!"
Defeated
"I'm so sorry..."
"But- I-I promised...I wouldn't...
Revived
"Thank you."
"I won't let it happen again."
inspired by @charmingbrute to do this >3< Template! ☆
(putting all her spell name differences under a cut cause i like them >3>)
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Full list of changed spell names!!! (lilies and lb3 are unchanged) in alphabetical order
(and yes, yes these are wow druid ability names... can't let my love for druids go eveb after leaving T^T)
Cultivation (Plenary Indulgence)
Dreamstate (Lucid Dreaming)
Eclipse (Divine Benison)
Efflorescence (Liturgy of the Bell)
Innervate (Thin Air)
Iron Bark (Surecast)
Nature's Cure (Esuna)
Nature's Swiftness (Swiftcast)
New Moon (Aquaveil)
Nourish I + II + III (Cure I + II + III
Omen of Clarity (Presence of Mind)
Overgrowth (Temperance)
Rejuvenate (Regen)
Shooting Stars (Assize)
Starfall III (Holy III)
Starfire III (Glare III)
Starsurge (Dia)
Swiftmend (Benediction)
Tranquility (Asylum)
Wild Growth I + II (Medica I + II)
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vihyura · 4 years ago
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i pop back into tungle for the first time in ages (hi i'm on twitter more these days, @swiftmends) and i see there is an abundance of memes about the cargo ship
i love it
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ask-swiftmend · 2 months ago
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Maybe Swiftmend could get out of her little corner of nature for a while? ~ 🍃
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Honeydew needs ponies to attend the party! Reblog with a reference to maybe get a cute cameo as the Party Arc continues! 😁 I’d love to draw some of you beautiful ponies indulging in pizza at the Mel-Inn
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aion-rsa · 4 years ago
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World of Warcraft 9.0.5 Patch Notes Pave the Way for the 9.1 Chains of Domination Update
https://ift.tt/eA8V8J
As revealed at BlizzCon a few weeks ago, there are quite a few new things coming to World of Warcraft this year. Not only is The Burning Crusade getting the Classic treatment, which brings the classic game’s first expansion back to its roots (with a few modern tweaks), but Shadowlands is set to get its first major update in the coming months.
While Blizzard hasn’t announced a release date for Update 9.1: Chains of Domination just yet, the latest 9.0.5 patch, which is set to release on March 9 in North America and March 10 in Europe, does begin to pave away for the much bigger update. Quality of life changes, tweaks to Covenants and Legendary items, bug fixes, and some cosmetic flourishes are the focus of 9.0.5, a bit of of housekeeping before Blizzard drops Chains of Domination later this year.
Chains of Domination will introduce a new subzone called Korthia, City of Secrets, located in The Maw. A new raid, the Sanctum of Domination, is also coming to the MMO, featuring a gauntlet of 10 bosses, including Sylvanas Windrunner. Then there’s Tazavesh, the Veiled Market, a new dungeon that revolves around the Brokers, a merchant faction that operates in the Shadowlands.
You can check out the trailer below for an introduction to the story of Chains of Domination:
Below, you can find some of the most important updates included in the 9.0.5 update:
ADVENTURES
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Kyrian Covenant Companions
Kyrian Phalanx health increased by 16%.
Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster.
Necrolord Covenant Companions
Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy.
Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round.
Rencissa the Dynamo spell effectiveness increased by 40%.
Assembler Xertora spell effectiveness increased by 10%.
Rattlebag spell effectiveness increased by 20%.
Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose.
Night Fae Covenant Companions
Qadarin spell effectiveness increased by 24%.
Blisswing’s damage reduction now correctly applies to enemies.
Yira’liya health increased by 16% and spell effectiveness increased by 50%.
Duskleaf health increased by 20% and spell effectiveness increased by 25%.
Lloth’wellyn health increased by 33% and ability damage increased by 25%.
Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility.
Venthyr Covenant Companions
Venthyr Nightblade attack increased by 25%.
Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions.
CHARACTERS
Undead cloaks will now be as tattered as the forsaken wearing them. Your character customization settings will now inform the appearance of your cloak for Undead characters.
COVENANTS
Necrolord
Covenant Ability
Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second.
The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft’s passive effect (was when Fleshcraft was used on their corpses).
Soulbinds
Volatile Solvent (Plague Deviser Marileth) now triggers when Fleshcraft’s passive effect consumes a corpse’s essence (was when Fleshcraft is cast).
Resourceful Fleshcrafting (Bonesmith Heirmir) has been redesigned – When Fleshcraft’s passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second.
Anima Conductor: Flowing Power – House of Rituals
Skeleton Command now summons a skeleton when Fleshcraft’s passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons.
Night Fae
Spirits within The Queen’s Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first.
Soulbinds
Fixed an issue that sometimes caused players to die through Podtender (Dreamweaver) if the lethal blow had a large overkill.
Venthyr
The Ember Court
Permanent RSVPs
Guests who you have reached Best Friend status with now give you a permanent RSVP.
The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again.
Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts.
One-time reputation items from Temel and Lady Ilinca will no longer appear once learned.
Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items.
Soulbinds
Fixed an issue that allowed Service in Stone (General Draven) to be parried.
RUNECARVING LEGENDARY ITEMS
DEATH KNIGHT
Blood
Phearomones now grants 10% Haste while inside your Death and Decay (was 8%).
Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds).
Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration.
Gorefiend’s Domination now also grants 45 Runic Power when Vampiric Blood is used.
Unholy
Reanimated Shambler explosion damage increased by 5% and now procs approximately every 1.75 minutes (was 1.5).
DEMON HUNTER
Fel Bombardment’s buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%.
Darkglare Medallion’s chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted Eye Beam or Fel Devastation.
Havoc
Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 65% (was 50%).
Vengeance
The casted Eye Beam from Collective Anguish’s summoned ally now always deals critical strikes.
Spirit of the Darkness Flame’s Fiery Brand instant damage increased by 20% (was 15%).
DRUID
Feral
Cat-Eye Curio now restores 30% Energy (was 25%).
Frenzyband now reduces the cooldown of Berserk by .3 seconds per combo point-generating ability (was .2 seconds). During Berserk, combo point-generating abilities cause the target to bleed for 150% of their damage (was 100%).
Guardian
Legacy of the Sleeper’s Berserk description now notes that the Druid is immune to crowd-control while active.
Restoration
Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds).
HUNTER
Beast Mastery
Dire Command now has a 30% chance to trigger (was 20%).
Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%).
Flamewaker’s Cobra Sting now has a 50% chance to trigger (was 25%).
Qa’pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect – Barbed Shot deals 10% increased damage.
Marksmanship
Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%).
Eagletalon’s True Focus now also increases the duration of Trueshot by 3 seconds and reduces all Focus costs by 25% (was 50%).
Serpentstalker’s Trickery no longer triggers Wild Spirits (Night Fae Ability) twice.
Survival
Latent Poison Injectors damage increased by 15%.
MAGE
Disciplinary Command increases Critical Strike damage by 20% (was 15%).
Expanded Potential procs per minute increased to 2 (was 1.66).
Arcane
Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15).
Fire
Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25).
Sun King’s Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds)
Frost
Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60).
Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds).
MONK
Shaohao’s Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second).
Brewmaster
Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%).
Mistweaver
Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%).
Windwalker
Xuen’s Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds).
PALADIN
Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds).
Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%).
Holy
Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%).
Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds).
Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds
Protection
The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40%.
Fixed an issue with The Ardent Protector’s Sanctum that caused Ardent Defender casts to put nearby Protection Paladin’s Ardent Defender on cooldown.
Fixed an issue that caused The Magistrate’s Judgment to be consumed when casting a free Word of Glory through Shining Light.
Retribution
Final Verdict damage has been increased by 15%.
The Magistrate’s Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect.
PRIEST
Cauterizing Shadows’ healing increased by 36% and can now critically strike.
Discipline
Cauterizing Shadows now functions with Mastery: Grace.
Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds).
Holy
Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies.
Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights).
Flash Concentration buff duration increased to 20 seconds (was 15 seconds).
Measured Contemplation is now cleared upon starting an Arena match.
Shadow
Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent).
Painbreaker Psalm will now grant Insanity if Shadow Word: Death kills the target.
Shadowflame Rift’s damage has been increased by 40%.
ROGUE
Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance.
Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%).
Essence of Bloodfang damage increased by 30%.
Assassination
Doomblade now deals an additional 45% Bleed damage (was 30%).
Fixed an issue that was causing Doomblade’s bleed effect to incorrectly be affected by Armor.
Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy).
Outlaw
Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds).
Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%).
Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2).
Subtlety
The Rotten now causes Backstab to deal 50% increased damage (was 30%).
Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds).
SHAMAN
Elemental
Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%).
Enhancement
Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%).
The debuff from Doom Winds now persists through death.
Restoration
Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%).
Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%).
WARLOCK
Affliction
Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%).
Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%).
Wrath of Consumption now properly increases the damage of Scouring Tithe’s (Kyrian) periodic effects.
Demonology
Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds).
Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack).
Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack).
Destruction
Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds).
Embers of the Diabolic Raiment now properly generate 6 Soul Shard Fragments when dealing a critical strike with Incinerate.
WARRIOR
Arms
Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds).
Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12).
Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%).
Fury
Cadence of Fujieda duration increased to 12 seconds (was 8 seconds).
Will of the Berserker duration increased to 12 seconds (was 8 seconds).
Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds).
Protection
Reprisal has been redesigned – Charge and Intervene grant you Shield Block for 4 seconds, Revenge!, and generates 20 Rage.
Unbreakable Will now also grants an additional charge of Shield Wall.
Seismic Reverberation damage increased to 75% (was 40%).
You can find the full patch notes here.
The post World of Warcraft 9.0.5 Patch Notes Pave the Way for the 9.1 Chains of Domination Update appeared first on Den of Geek.
from Den of Geek https://ift.tt/3emYJko
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ask-swiftmend · 2 months ago
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Class Masterlist ( With Images)
Druid: Swift Mend ( Resto )
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Hunter : Wild Instincts ( Beastmaster)
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Shaman : TBA
Mage: Frost Nova ( Frost)
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Warlock: Soul Siphon ( Destro)
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Priest: Light Weaver ( Holy w/ Shadow Off Spec)
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Warrior: Blade Storm ( Protection w/ Fury Off Spec)
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Paladin : Soaring Shield
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Death Knight: Frost Strike ( Frost)
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Monk: TBA
Demon Hunter: TBA
Rogue: Shadow Step ( Subtlety )
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everlores · 5 years ago
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DM Resource: Goliath Names
So, I keep name lists as a DM, and I don’t know if this is useful to anyone else or not. If it is, please reblog or like, so I know to make more. Some of these names come from the PHB, but most of them are generated. Goliaths have 3 names: Birth name, name given to them by their chief, and their clan name. Their clan name typically has 5 or more syllables, and goliaths present themselves using all 3 names. That being said:
Agerrea Dawnwatcher
Arevia Hideshot
Arrian Nightstriker
Arthok Horncarver
Arzak Smartdrifter
Augmul Brightlander
Bazarath Deerpicker
Cavek Silentspeaker
Cotham Treelogger
Cravith Mindkiller
Daugea Highherder
Daukeo Hardherder
Daurea Riverbearer
Eagrein Skywatcher
Ergath Threadheart
Ergrhak Skycarver
Ergziath Flintdrifter
Evek Truthkiller
Favazik Tribespeaker
Gathak Frighthand
Gauvhik Tribehunter
Gethia Fearlesseye
Gharad Hardleaper
Grathi Goatcarver
Grathok Hardfist
Gutharak Goldhand
Hazarin Twice-Orphaned
Hethu Hardtwister
Hogath Honestcarver
Ilani Stormhauler
Ilathak Truthfinder
Iradak Rootshot
Iranak Treeworker
Irarath Foodhand
Jamul Nightpicker
Jaradak Hidehunter
Jarvhick Stormheart
Jeovek Highstalker
Jhurhan Wildheart
Joman Lowheart
Kavathok Fearlesseye
Kazakon Rainkiller
Kazavek Flintbearer
Keolath Tribefinder
Keonak Rootmender
Keorhan Stormcarver
Kini Dawnstriker
Kipu Strongcarver
Kuala Treefrightener
Kuothe Mindspeaker
Laman Woundtanner
Lariak Lowhunter
Lathu Fightpicker
Laudak Swiftpicker
Laulo Masterweaver
Lauthok Inktoucher
Lazakin Daykiller
Lothea Stormcarver
Lovia Hornmender
Maramul Hideguard
Maumith Swiftmender
Mauthag Stonelogger
Maveith Wordpainter
Meavhik Wisecarver
Mogun Keenpicker
Namul Dawnleader
Narad Strongbow
Nararok Nightwanderer
Narath Woundguard
Narian Longrunner
Naumak Deerleaper
Nauthia Woundtwister
Neorin Highmender
Ogvith Honestguard
Olagu Lowwalker
Olaria Goatcarver
Oluaak Bearwarrior
Orenia Frightrunner
Pane Dawncaller
Pania Hidebreaker
Pathea Fearlessstalker
Pavia Tribewatcher
Phula Treecarver
Punoth Longdrifter
Purin Lonechaser
Putheg Stormpicker
Quivik Steadyhand
Ragath Smartspeaker
Raranak Mountaineye
Ravakhal Rainshot
Ravhik Strongwill
Ravith Foodmender
Sannio Flintstriker
Savodath Threadweaver
Taradhan Hornjumper
Thakha Runescribe
Thariak Smartsmasher
Thavagak Foodtanner
Thoroth Lonecook
Thovdak Wisewatcher
Thozak Frightherder
Thuma Strongguard
Urnoth Masterstalker
Uroth Keeneyes
Uthal Wisefriend
Uvordak Duskcaller
Uzak Stoneturner
Uzaloth Riverjumper
Vaphak Stormcaller
Varamahl Lonechaser
Vavek Daytwister
Vaziath Bravehunter
Vegamahk Swiftaid
Vene Brightstalker
Veskia Duskwanderer
Vivoi Masteraid
Vogun Flowerpicker
Vovith Pathfinder
Vugu Thunderbearer
Wazamith Threadmender
Wekia Slycaller
Whulok Hardbearer
Watharok Threadguard
Wilriak Rootfinder
Withea Rocktwister
Xavik Twistedlimb
Yaakio Hornaid
Yalrea Trailfinder
Yomahl Brightguar
Yukeo Nighthand
Zaavia Stormtwister
Zaman Bravebearer
Zaumahk Mindcarver
Zaunath Raincaller
Zokha Keensmasher
CLAN NAMES:
Agu-Ulanathi
Elanithino
Gathakakanu
Inulavi
Kunukuthea
Thunukalathi
Utheno-Kaga
Utheno-Kanathi
Valu-Navi
Vathunakanu
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risrielthron · 6 years ago
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Guardian Photographer
How your character acts as if they were an in-game follower
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Selection Line: “I have not fought in years, but I have skills. Stay close.”
Class: Guardian Druid Photographer
Weapons: Elf form - camera. Owl form - dive, claws. Bear form - size, claws, teeth.
AI Behavior: Will occasionally scout ahead in owl form. May pause near key S.E.L.F.I.E spots in game. In combat will shift to bear and act as a focus for attack target, may shift to use Flash to stun multiple targets. May shift to owl and fly up to dive as a finishing move.
Bonus Ability:  May use her camera to get you out of combat by offering to take pictures of the enemies. Only works on Humanoids.
Battle Lines:
“By Ursoc’s grace.” - Fight start shifting to Bear
“Stand still for the camera.” - Shifts to Elf to flash with camera, disorients for 10 sec
Owl screech noises - Shifts to Owl form, dive for finishing move 
Bear growls and roars - During fight as bear
Cooldowns:
“Elune protect us” - shift to Elf form to cast swiftmend
Might Roar - roars to stun all enemies for 10 sec
Growl that sounds like “Ursol” - calls upon the form of Ursol to reduce all damage taken for 6 sec.
Camera clicks - forces one target to stand still for 40 secs, any damage will release the target from the stun.
Exiting Battle:
“Did you wish a picture of that?”
“Elune watched over us.”
“You were quite brave.”
“We should hurry on.”
KO’d:
“It was not meant to be this way.”
“I am sorry I failed you...”
“Elune save me.”
Resurrected:
“By Elune’s Light, I am restored.”
“Thank you for your assistance.”
“Where is my camera?”
Tagged by: someone on an alt but I’m doing for all my peeps
Tagging:  @selisegraves @silentasagrave @skystoneseat @latildarommel @venreenaholt @adilynia-kiden @brian-wellson @elaianna @fel-temptation @garverdragonblade and anyone else that wants to do this fun little thing.
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rwbwby · 5 years ago
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bragging time
so when i play WoW, i love playing healer classes. it just feels so rewarding to keep everyone alive through a difficult encounter, knowing the fate of the group is in my hands. maybe it’s a sick power fantasy, idk. but anyhow, i’d been playing holy priest and mistweaver monk for a while, and i decided to pick up resto druid again, and holy SHIT is it fun. so i’m in this dungeon, we’re working our way through, and suddenly the hunter pulls a bunch of mobs. i pop my HoTs on him, but everyone else is taking damage, too, so i spread those HoTs like bread on butter. i see the hunter’s health drop to 1%, swiftmend is on cooldown, i think he’s gonna die—
and then my lifebloom pops and he’s back in the clear. let me tell you, THAT is a good feeling that just doesn’t happen too often when healing as a holy priest.
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noonmutter · 6 years ago
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Leon the Follower
How your character acts as a follower in-game!
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Selection: “I’ll do what I can.”
Class: Feral Druid (melee DPS/secondary healer)
Weapons: Tooth and nail (cat form) / Carries a simple staff when human/worgen
AI Behavior: The point man; notifies you of enemies nearby, but remains in stealthed cat form until given the go-ahead to start the fireworks. Does his best to keep enemy attention on him and favors AOEs over single-target attacks when he can get away with it. Taking too much damage makes him heal himself; taking too much damage for him to heal through makes him back off and hand things over to you until he’s recuperated.
Battle Lines:
“Here we go.” - Starting Attack
“Oh no y’don’t!” - Skull Bash (interrupt)
“Now stay down!” - Killing blow with Rip/Ferocious Bite
"Come back ‘ere y’ tosser!” - Moonfire from a distance (enemy moving out of range)
“’Ave you seen enough smut t’see where this’s goin’?” - Entangling Vines
“Like water off a duck’s back!” - Healing with Regrowth (dot)
“That stung. *heals* Much better!” - Healing with Swiftmend (instant heal)
“*dizzily* Fair play t’you, mate...” - Enemy scores critical hit
“Chin up, mate/luv! Even I kin fix this’un!” - Healing you
“That wasn’t as bad as I expected.” - Victory
“Oh, bugger me runnin’.” - Boss Fight
Cooldowns:
“ROOOAAAAAAGGHHH!!” and “BLOOD!” - Berserk at 5 points
“You hit like a toddler!” - Survival Instincts (damage reduction)
“No no no no no nonononono...!” - Battle Resurrection (Panicking, typically while he’s still being attacked)
“How did I do that?” - Instant Battle Resurrection
KO’d:
“I can’t...see...”
“Leave me...”
“Mum?”
Resurrected:
"Don’t tell th’ wives I panicked, right?”
“Just catchin’ my breath.”
“I kin still fight!”
“I survived Xavius, I’m not about t’let this prick take me out!”
“Let’s teach this prey its proper place.” - resurrects in worgen form, rare
Tagged by: @eliceynbirch Tagging: If you’re reading this, consider yourself tagged!
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jaebird88 · 3 years ago
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Was too busy popping off with my Resto Druid to catch the beginning of tonight’s 4-Sided Dive. And I was today years old when learning about the importance of Swiftmend and Soul of the Forest. Last I checked, the former was just a insta-heal on a cooldown.
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