Gerudo Height in BotW
NOTE: This is all approximation based on theory, done because simply eyeballing heights wasn't enough for me and I wanted an answer that could at least be explained.
I'll get straight to the point- this started because my fixation on BotW returned and I decided I needed to know Urbosa's height; looking it up rewarded me with poor results, so I decided to find it myself and I spiraled from there. Here we go:
To start, I need a solid metric to measure her height by, as well as something to compare her to. In comes this video by The Bread Pirate, in which he calculates Link's height and comes to the conclusion that he is 5'2", or 1.584 meters. This is perfect, because it just so happens that Link and Urbosa are depicted together on equal level in Memory #15 and that means I can use him to find her height through comparison.
(I had to cut Mipha out from between them for this, rip)
I tried to approximate their heights as accurately as possible, excluding the added height of their hair because. Well. Hair doesn't count. Which is also why in the video, Link was measured in the radiant mask, which flattens his hair.
Now, The Bread Pirate utilizes the BotW memory editor to convert Link's height in in-game pixels to meters, and I can't do that here. So, alternative methods with a common metric have to be used. As seen in the above image, I measured both Link and Urbosa's height from the bottom of their feet to roughly the top of their heads, in red and blue. The black and white lines beside those serve to count each pixel of the lines more clearly, with an added line for Urbosa's heels, which will be subtracted from her total height later. As you can see, Link reaches 122 pixels tall, Urbosa is 175 pixels, and Urbosa's heels are 6 pixels. For simplicity's sake, I'll be measuring height in meters for the math and converting it to feet + inches for those who need it at the end.
To find Urbosa's height, we have to find the height of each pixel. For this, we rely on Link's assumed height of 1.584 meters.
1.584 divided by Link's pixel height count, 122, equals 0.01298360655. This means that in this instance, 1 pixel = 0.01298360655 meters.
With that in mind, if Urbosa is 175 pixels tall, then Link's pixel height subtracted from that would give them a 53 pixel difference. 53 pixels, or 0.68813114754 meters.
Link's height of 1.584 meters + their difference of 0.68813114754 meters = 2.27213114754 meters, Urbosa's total height in the above image.
Now, her heels are 6 pixels tall, or 0.0779016393 meters. This, subtracted from her total height, equals 2.19422950824 meters.
So, in simpler terms, Urbosa is roughly:
2.272 meters / 7'5" in heels. 2.194 meters / 7'2" without heels.
That's super tall! Except...
Huh..........................
This got me thinking. I assumed all Gerudo adults except elders used very similar base models and were therefore all the same height, so this was all for the fun of ignoring nintendo's convenient game development method of reusing models to treat each character like an individual, but could they be different heights?
To my surprise, the answer is yes!
Using the same method I did with Urbosa, I approximated the following (heels subtracted from all):
Buliara: 2.315 meters / 7'7"
Guard: 2.112 meters / 6'11"
Avg. Gerudo: 2.019 meters / 6'7"
I left out elderly Gerudo because they're all signifigantly hunched over, making it impossible to get an accurate measurement, as well as Gerudo children, because I'm lazy.
(Side note, that'd make the Gerudo at the bar REALLY tall by their standards. Her in-game model is the same height as other average Gerudo around town, but I'm taking her word on being 8'0" for the sake of maintaining something that is definitively canon lol)
Now, there's just one last thing to mention: Traysi's estimation of average Gerudo height.
Um.
No, pretty sure that's much taller than the average Gerudo, I don't even have to do the math. also that's a cactus not a tree
Anyway. I went into this just wanting to know how tall Urbosa was and ended up doing a lot more math than originally intended to find the heights of other Gerudo too. Worth it tbh.
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[@distinguished-turtle-enjoyer ]
i actually have not stopped thinkin bout your bb!edit like,,,, its so good and scratches my brain right
how long have you been doin edits for? do have any tips for someone, who hypothetically, wants to start doin edits too? what programs do you use? how did you do the cool animated bits?
im so sorry for all the qustions 😭😭 i just think youre very talented and inspirational and i hope you have a good day ^_^
hi firstly oh my gosh you're literally so sweet i am gently shaking you i love you so much /p. secondly, i apologize for the long answer! (it's all under the cut. this got away from me. i'm so sorry apparently i have a lot to say.) (also you're so good about the questions i would constantly be asking one of my professors questions during class to the point where she said i didn't have to go "i have a question" every time i approached her)
i've been editing since 2016! around march/april, i think? loved it so much i went into film & video production in college as a major so i could do editing for a living. (i have done more motion graphics for my classmates than i have done edits outside of class assignments, BUT!)
the program i use is after effects - i started learning it when covid first hit the united states because i had nothing better to do with my time (other than music theory but i failed that bc my professor focused more on the history aspects than the actual theory soooo) and my ipad kept giving me the "no more storage" whenever i tried to use videostar lmao. (vs has, apparently, gotten a LOT of good updates, so if you're looking to start editing and have an ios system, i'd look into it! only downside is you have to pay for some of the cool stuff).
also the program i use for masking (i think i explain this later dwdw) is superimpose. i've been using it since 2014 and it's SO nice bc i can use my fingers to erase backgrounds & stuff instead of hoping i can get it to work correctly in ae or photoshop (photoshop my DETESTED i'll use it but i'll complain the entire time).
for people who want to start editing: tutorials on how your program works and how to do specific transitions are gonna be your best friend when you're first figuring things out! i forced a friend to literally walk me through how after effects worked when i was first figuring it out, and when i had swapped to videostar back in 2017/2018(?) i had watched a Lot of tutorials. that and played around a lot and figured things out on my own - which is also always a good way to start!! it's also totally valid to look at other people's edits for inspiration - most editors don't really care, as long as you don't flat-out remake their edit (some people don't like that!). i have a style insp folder on instagram where i save edits that i like so if i need transition ideas or i'm doing a different style, i can look there for inspiration. at the end of the day, as long as you're having fun with it that's all that matters!
also, starting simple is always okay!! my edits for a year were just me slapping gifs & video segments together on a timeline in cute cut pro bc imovie didn't load them lol & it'd crash every time i breathed. ++ it never hurts to ask people for feedback/constructive(!!!) criticism/etc! (also not to sound like everyone else but practice? good. it's so good. if i showed my 14/15y/o self some of the edits i can make now they would've passed out on the spot bc i was still trying to figure out transitions back then. programs can also sometimes make a difference in edits, but usually it's not super noticeable until you start getting to the Complicated Shit.)
a lot of popular programs i've seen are ones like video star (ios only), alight motion (android only), after effects (i recommend 🏴☠️ing it tbh, i only use it legally bc i had to use adobe programs for school), capcut, and i think some people still use sony vegas pro & maybe cute cut pro (i've heard it may have actually gotten better since i last used it in 2018)? i have no idea. programs also depend on whatever device you're using to edit on! since i've been using my laptop, i'm able to use after effects (it's computer-only), but when i used my phone/ipad to edit i used ccp & vs.
for the animation - it's a lot of cutting up the image and masking! more complex animations, like the one i had of leo walking down that red 'hallway' have several different layers that have been masked. (i removed the background & filled in the spot where leo originally was in two different apps - superimpose (taking leo out) & photoshop (filling in the bg)) in after effects, the way i've done this was mask out the specific thing i wanted to move (like an eye) and then put that mask on what i've called a "base" (not animated), and then stick a solid behind the base to match the color of the object. (some of my layers are not named appropriately; base 2 is the left arm & the four "SIX_[...]" layers are the mask/bandana tails)
an example of this would be for any of the eye blink animations i did! this (above) is the same shot, with and without the eye - since it's masked out and i have the background solid behind it, it doesn't look too unnatural/have a black outline/mass where his eye should be.
what it looks like without the solid layer behind it ^ (the red lines are from the null layers - ignore that)
this is what my timeline looks like if it's a more simplistic animation - the only five things being animated here are leo & raph's eyes. (there's only this many layers bc it's two characters in one shot & i was also animating their pupils - typically, an eye-blink animation is about 4-6 layers for me (solid, base, mask, & null to animate with, 6 if i'm animating both eyes & 4 if just one))
in after effects, there's this really cool tool called the puppet pin that one of my friends (lovingly) yelled at me for not knowing about - which. yeah fair she wasn't wrong it's SUPER useful in animating, provided you chop up your image first. if you don't it's a mess.
(separated by layer vs i should've really put the mask tails & leo's head on separate layers and didn't bc that was the 2nd to last animation i had to do and i was losing my mind bc i wanted to be done with the edit lmao)
the way people animate depends all on their style (there's two common ways to do blinking animation - having the anchor point at the bottom of the eye, or the middle of it) and the program they use. it's been a while, but i could probably tell you how to do some basic animations on videostar still even though i've been doing them in after effects for about 2-3years now. ALSO the best way to have an animation be noticeable is to over-exaggerate it/make them Big - which, yes, can mean 'breaking bones' and having the limbs be a little wonky at the start. (if you want it to be realistic though go Just to the point where it looks uncomfortable lmao)
uhm. again i am so sorry that this is so long i THINK this is everything? if not: my inbox/dms are always open if you ever want to ask more questions, wanna follow up on something, etc etc!! (also if you ever start editing please send me your edits!!! i'd love to see them <3)
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WIP tag game
tagged by the lovely and thoughtful @firstelevens 🥰
RULES: post the names of all the files in your WIP folder, regardless of how non-descriptive or ridiculous. Let people send you an ask with the title that most intrigues them, and then post a little snippet or tell them something about it! and then tag as many people as you have WIPs.
this is not ALL of them because I’m a maniac who needs to have 19 WIPs going at all times but these are all of the drafts I’ve added to recently/that I still consider active WIPs:
MIDDLE AGED GAY FLUFF
college shenanigans for the soul
florence nightingale effect is NOT real but it can still hurt you
gilded age turn of the century ass love story
oh god we gotta find another dessert themed lyric now
this is OUT OF HAND, you monster!!
thots and prayers
hope springs eternal (that this draft will ever see the light of day)
I’m far too lazy/sleepy to tag anyone, but if this crosses your dash and you’re a writer (or any other kind of fan artist/creator) and you want to do this, consider this your invitation to join in! ♥️
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