finalized smallishsona au party, in true join order:
grian, justice. his persona is signy, and his weapon is a naginata. he's an all-arounder who gets both physical and magical attacks, with a focus on dark and light magic (eiha/kouha damaging skills and mudo/hama instakill skills alike). technically the earliest member of the team, also one of the three starter members of the team when joel joins. he has been doing this the longest out of anyone, and sometimes, it shows in ways that aren't so great.
scar, magician. his persona is majnun, and his weapon is bows. a magic and ailment-based attacker, but he gets healing and support skills in his moveset as well (that, story-wise, he focused on due to him and grian being the only two persona wielders for a while, and scar's persona being the only one suited for them). his element is wind/garu. acts as the early-game healer until joel gets better options, then settles into massive magic damage and ailments.
joel, wildcard/fool. he has many personas and roles, but his starting persona is pygmalion, who is associated with ice/bufu. his weapon is knives. his role in the party is to be everything for everyone all the time. no this doesn't say anything about him. shut up.
skizz, chariot. his persona is enkidu, and his weapon is brass knuckles. a heavy physical attacker through-and-through, the fact that his attacks cut his own hp to deal damage is unfortunately fitting for his character. what little magic he gets is fire/agi, but like, he's the party member that learns charge naturally, you will not be using those unless you have to knock over some guy's weakness and joel forgot to bring a persona to cover it. while his rescue and awakening happens before joel starts exploring Altered Space, it takes a little bit for skizz to join, as unlike joel, using his persona does not come naturally to him. also is the earlier members to get various buff skills.
mumbo, moon. his persona is ariadne, and he is the navigator. for those unfamiliar, the navigator does not enter battle with the rest of the party, but DOES have the ability to help buff the party, scan enemies for weaknesses, and do other helpful things to help the team, well, navigate. giving a man with anxiety an all-seeing web probably can't hurt anything, right? in my head he functions as a cross between fuuta's very useful scan and various dungeon skills (like the escape one), and futaba's very useful in-battle buffs.
impulse, emperor. his persona is siegfried, and his weapon is axes. he's the TRUE party healer who gets stuff like me patra (heals the party of any status effects), samerecarm (revives someone with full health), and mediarahan (heals the party to full health) as his persona gets to higher levels. he also picks up electric/zio skills for decent damage (although he doesn't have scar's magic stat and is very much built to heal most of the turns he's around). it probably says something about him that he gets healing skills once he truly awakens his persona, especially given skizz. while he's aware of his persona from the start of the plot, it takes until a bit of a ways into the plot for him to truly awaken to it. also, because this is an au and not an actual game, i can get away with the most effective party healer joining this late. any other persona game, he'd be one of the earliest members. for obvious reasons. (and the fact scar is their most effective healer for a long while is. DEFINITELY a plot point here.)
gem, empress. her persona is atalanta, and her weapon is swords. she's a late-game powerhouse type build, with powerful bufu/ice magic in combination with almighty/untyped magic damage. she can show up and cast megioladon on the shadows' asses, is what i'm saying. she also gets the debuff and buff skills that aren't already scattered across the existing party members, but unlike scar, she doesn't get concentrate, so she's not the PERFECT damage-dealer here. as one of the two party members who hasn't been directly tied into this plot from the beginning, it's possible she has her own motivations and things going on that the rest of the party doesn't know behind her awakening. but that would just be silly, right...?
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Can u review hydrapple
Hydrapple is certainly a strange one. Not because of the design or anything—the design's quite good—but it's such a weird addition to the Applin line. Why take a branching two-stage Pokemon and suddenly introduce a three-stage branch? Hydrapple instantly outclasses both Flapple and Appletun both because it evolved twice and for stat-related reasons.
I point this out because all of this could've easily been fixed by just... making Dipplin a regional? Dipplin really does not look that different than Applin; it just has syrup and a long horn. It being a regional would make sense thematically (it's a candy apple, a popular treat in Japan which fits with Kitakami's setting) and it would fix the imbalance issue—in most regions, Applin can evolve into Flapple or Appletun, but Kitakami Applin always evolve only into Dipplin and then Hydrapple.
Anyway, all of that technical stuff aside, I do really like Hydrapple. It's probably one my favorite designs out of the DLC, and it has both a solid concept and good aesthetics.
Thematically, Dipplin was already established to have two wyrms living together, so it only makes sense that it would evolve into what's effectively a seven-headed hydra (or Yamata no Orochi, judging by its Japanese name). This fits with the line's dragon typing and is a neat direction that's distinct from the other evos. The wyrms are also referred to as syrpents, which I think is delightful.
And visually, it's also pretty strong. Instead of having all the heads visible at once, six of them are kept tucked inside of the apple with only their eyes showing, and only four of them pop out during animations. This keeps the design from being too busy.
I also like how the main head that's visible at all times has a nice little identifier in terms of the mini apple and stem-like horn, which kind of feels like it continues from Dipplin's. The long necks are great and look a lot different from either Applin or Flapple, and I like the scalloped underbelly patterning as well. The apple itself also looks good, with some gooey drips on top and some more scalloped patterns to indicate further drippy-ness. And color-wise, the bright red pops out and compliments the duller greens nicely. Good stuff.
Anyway, overall, a really good design and concept here, and a welcome addition to the Applin line... if you can get over the weirdness of it just being a three-stage evolution, of course.
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