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#tftp ballora
stripeixii · 5 days
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Don't be rude u meanie, let her help u
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just-a-littol-fella · 3 months
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Sobbing bc AL I can think of when ballora pops out of a tube in vleithrophobia is this
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Like POOF
I'm here to save u
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DO YALL GET WHAT IM SAYING??
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stripeixii-rp · 8 months
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Looking for some lit fnaf roleplayexrs
I have an assortment really feeling
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☆Ballora (SL, Room For One More, Cleithrophobia)
☆Jereny (HW)
☆Luis (HW)
☆Michael Afton
☆Gregory (SB, GGY)
☆Vanessa (SB)
☆Vanny (SB, scv au)
☆Stanley (Room For One More)
☆Hudson (What We Found)
☆Jessica (Frailty)
▪︎Extremely open to just about any character interacting!
▪︎Willing to move over to a different platform
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roxtron · 2 months
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Just finished reading cleithrophobia and honestly? It feels like people only focus on that story for Ballora and the fact she's in it. It kinda sucks the human characters get sidelined when they're some of the most interesting in the books I've read so far. (Naturally I've only read up until book 3 of tftp, keep in mind.)
Like a lot of these stories tend to include characters that fit into stereotypes for the most part, aside from the main character the others don't tend to have a lot going on. But here I feel like we see such interesting glimpses into these characters without their backstories just being written as "Jimmy's dad is a piece of shit" (not knocking that BTW, I still find those characters interesting, but my point is we're sort of getting a reverse here with the side characters. Not having much info about their backstories at all but seeing another side of them with little explanation behind it, and I find that really interesting.)
I know it probably comes from hyperfixation brain, and I get it, some people really like Ballora, but her presence feels a bit overhyped by the Fandom imo. She's basically written the same way as Happs. It just feels a bit sad to me, the main character was easy to connect with and his story is tragic, yet some people only use it as something traumatic for ballora. (Who, let's be honest, probably lacks the sentience to even process what happened.)
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cartoonus-maximus · 8 days
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Notes and Observations on FNAF TFTP Vol 3: Somniphobia
So… Volume 3. It sure is a volume. Regrettably, I was bored through most of it. Like, I enjoyed it more than I did Volume 2, but that's an extremely low bar. I thought the Epilogue was the best part of the whole volume, tbh.
These are my notes and observations made while listening to the audiobook, which I borrowed from my local library. Fair warning: there will be spoilers. If you want the whole experience for yourself, you should skip this and go read/listen to the book yourself first.
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I like the cover art, though. It's simple but fun. Just the way I like my silly children's horror books from Scholastic.
Note to any Moon fans who just happen to be here: he only shows up at the very end of the first story. He doesn't say anything. In fact he mainly just stands there and stares weirdly at the protagonist. However, he and the protag end up walking off together to "seek out adventures," so there's that. Do with that information what you will.
We also get a surprise appearance of Ballora in one of these stories! Which I found to be a very pleasant surprise and one of the highlights of this volume.
That's enough intro. Let's get into it.
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"Somniphobia"
Somniphobia -- the fear of sleep. Generally caused by bad experiences with nightmares, sleep paralysis, or other bad experiences had while sleeping.
The story opens at a yard sale, where an older married couple are scoping out the yard sale that their neighbors are putting on. They discuss the reason behind the yard sale, and tell us that their neighbor's son has mysteriously fallen into a coma, and because of this the neighbors are selling off a lot of their possessions in order to pay medical bills. One of the items being sold by the family is a toy that belonged to their son -- a snowglobe-like toy with a Daycare Attendant Moon figure inside. The implication is that this Moon globe is the reason for why this boy has mysteriously fallen into a coma.
We then transfer our attention over to our actual main character, a high school boy named Sam Barker. Sam and his friends are eating lunch and talking about weird fears that they each have, from cliffs to clowns to amusement park rides. Sam apparently has a long, extensive list of fears, so much so that his friends roll their eyes and make fun of him. (And no, none of the fears listed at this point will be important later. Wasted foreshadow potential.)
Later that evening, Sam and his friends go to a party at a classmate's house. He's too socially awkward to really engage much with the other party goers, so he mostly just… hangs out.
He ends up talking with Lydia, a girl he's had study group with before, and she flirts with him before trying to get him to try an alcoholic drink with him. Sam refuses the drink, talking about how unsafe and unhealthy alcohol is. When Lydia tries talking about how she wants to try cliff diving, Sam starts telling her what the statistic likelihood is of her being injured or dying from that hobby. Obviously uncomfortable, the girl politely ends the conversation and leaves.
Sam's friends all harangue him about being such a wet blanket. One boy, Jules, tries to force Sam to drink the alcohol (to lighten up!), and Sam has a panic attack. Sam goes home alone, and his friends, feeling bad about sending him into a spiral, leave shortly thereafter. Jules argues that he was "just joking" and didn't do anything wrong, but the other three boys in the friend group tell him off. (Well, at least these kids don't universally suck.)
Some time later, one of the members of the friend group, Raad, decides to spend his birthday at the Pizzaplex. (Because it's soooo common for high school seniors to spend hours at a Chuck E. Cheese place, I guess????) The whole group goes with him.
(The audiobook narrator mispronounces "Fazer-blast." Not important to the story, just mildly annoying.)
At the Pizzaplex, Glamrock Freddy and Roxanne Wolf walk around the building, interacting with visiting children. Sam wonders if they're human employees in costume or if they're the real animatronics. (Pretty sure those are the animatronics, pal.)
Despite wanting to hang out and have a good time with his friends, Sam feels overstimulated. He thinks of the Pizzaplex as "constant sensory overload." He thinks everything is too loud, surrounded by the noises of the arcade games, animatronic performers, music being pumped over loud speakers, and the general chatter of the patrons around him, and he can't escape the smells of pizza, popcorn, and cotton candy.
Raad takes them to an arcade room of the Pizzaplex. He says he wants to win a "Moondrop Dream Sphere," which is apparently a top prize in the Pizzaplex arcade. He explains that the thing -- a little ball with a figure of the Moon Daycare Attendant in it -- lights up and is supposed to 'help you slip into a hypnotic state and focus better on things.' The toy "is supposed to take things from your subconscious and bring it more clearly into view." He says he thinks it could be helpful for studying, as he is desperately failing physics and is willing to take any help he can get. (That's… so weird.)
The DA character is called "Moondrop the Jester" in this story.
The boys apparently come here often, and already have 790 tickets saved up. Since the Moondrop Dream Sphere costs 1,000 tickets, the boys are determined to earn them all today. They manage it, earning 1,001 tickets and earning their new toy. Thrilled with their winnings, the boys return back to Raad's house to try the thing out.
When Raad pauses to greet his pet dog, Sam immediately launches into a story about a man who had his face eaten off by his own dog. Raad does not enjoy the anecdote, or the implication that his own dog might do that. (Oh my god, Sam! Ya gotta install a mouth filter, buddy. Some thoughts need to stay in your head.)
(Sam gives me autistic vibes. Don't know if that's intentional or important or neither. And given the fate of the *last* character to give me autistic vibes, I'm a little wary at this point.)
The instructions on the toy advise only using it for 10 minutes a day. Setting a timer, the boys take the snowglobe/jester toy out, along with their school notebooks, and prepare a "hypno-study session."
Once the Dream Sphere is turned on, the boys are sucked into some sort of shared, lucid dream experience, where they're all sharing knowledge and memories from their textbooks. They walk around the Egyptian pyramids out of Jules' history notes, while also reading and memorizing physics facts. When the ten minutes are up, the Dream Sphere powers itself down, and the boys return to themselves.
Raad lets Sam borrow the Dream Sphere, and he takes it home with him. Sam uses it to study the next day, and it leaves him feeling so good and happy and energetic afterward, that he cleans up the apartment he and his mother live in and even cooks dinner for his mother.
The following day, Sam decides to use the Dream Sphere again, this time deciding to use it for 15 minutes, blatantly ignoring the instructions that came with it. (A strange thing for the "everything is dangerous and you could die, actually" guy to do.)
"Sam heard rock music blaring from his mom's bedroom. Mom was painting again." Lol. Anyone walking in on me doing art.
"… like a human computer downloading a file." … Interesting way to phrase that.
After staying in the Dream Sphere for 15 minutes, Sam finds himself reliving a memory from his own childhood, a memory of playing in the park with his late father. Something "blue and gray" shifts in the corner of his vision. (Hello, Moon!)
Over the next few days, Sam uses the Dream Sphere more and more, using it to re-experience the time he spent with his dad. He uses the sphere for longer than the instructions suggested each time. Every once in awhile, he thinks he sees a hat with a bell or something blue out of the corner of his eye, but it's always gone when he turns to look.
Sam's mom grows concerned about the toy when Sam mentions that it's supposed to put him in a suggestive state. She jokes that he's going to come out of it "clucking like a chicken" one of these days, but she also genuinely expresses concern about it, commenting that something like that can't be terribly healthy. Sam discounts her concerns, but also doesn't tell her the truth about his usage of the toy - that he's reliving the memories of his dad.
One night, Sam struggles to sleep, feeling keyed up and anxious. He only calms down once he takes the Dream Sphere in his hands.
The next day, Sam has "a bad case of brain fog" and is irritable and unfocused. He spaces out so badly at one point that he doesn't even realize a class is over, and ends up snapping at Lydia, his not-girlfriend, and picks fights with his friends. (This story is extremely obviously a metaphor for drug addictions.)
After being unfocused and irritable all day at school, Sam goes home and uses the Dream Sphere again. He finally relaxes, and feels like he belongs in the "lucid, dreamlike" world of the Dream Sphere.
The Sphere no longer makes him feel happy and energetic, like it did the first few times. Now it makes him feel relaxed and tired. When he looks in the mirror, he almost doesn't recognize himself: he looks paler than usual, with deep bags under his eyes, and has his fists clenched as if in preparation for a fight.
"He tried to smile, but it didn't look natural. He gave up on trying to look happy, and went out to meet his mother." (Paraphrased, but roughly what the text says at one point.)
Sam forgets a commitment he made to help a friend with something, and then blows off his mother when she reminds him to do his chores. She points out that he hasn't done his chores or worn clean clothes in days, even though he's usually so good about those things. She zeroes in on the Dream Sphere, the only thing new in his life that she knows about and something that she knows he's weirdly defensive about, and she tells him to give it back to Raad. They get in a fight about it.
"Are you doing something that you are not supposed to be doing?" (It's okay, Mrs. Barker, you can ask if he's using drugs. These books are rated for middle schoolers and up, you're allowed to reference drug use in this manner.)
Mad at his mother for her "wild accusation," Sam retreats to his room, where he uses the Dream Sphere again.
He has strange dreams that night and doesn't sleep very well. He feels bad enough the next morning that he tells his mother he thinks he needs to stay home from school, and, after checking him over and thinking he seems genuinely sick, his mother agrees.
Sam and his mother have a talk, both apologizing for the fight last night. They talk about Sam's late father and how they both miss him. (Weird to see a healthy family relationship in these books.)
Sam spends a long time with the Dream Sphere that day, reliving memories of his dad. He has a realization that his dad would probably be disappointed in some of Sam's recent choices.
Sam and the Dream Sphere go through all of his memories of his father, finally reaching the day his father dies in a motorcycle accident while Sam is still a young child. Sam doesn't want to relive the memory, and he forces himself out of the lucid state and shuts off the Dream Sphere.
Even with the Sphere shut off, Sam is still trapped in the memory, reliving his dad's death. He tries shutting the Sphere off again, and this time it works. Terrified of this experience, Sam finally snaps out of love with the Dream Sphere, and decides that he needs to return it to Raad immediately.
Catching sight of his reflection in a mirror, Sam sees that blood vessels have burst in his eyes, and he's bleeding in them.
Sam goes to Raad's house, only to find no one home but the dog, Brutus. To his surprise, the front door is unlocked, allowing him to walk directly into the house. No one is home. He calls Raad's cell phone, and Raad answers, saying that he and the other guys just got out of school; when Sam tells him the door was unlocked, Raad gets frustrated with himself for leaving it unlocked. Raad says that he and the other guys are heading back to his place after school, so if Sam wants to just wait around for them they should be there in about 25 minutes. Sam agrees.
Back with the other boys, Raad tells the others that it's Jules' turn with the Dream Sphere next. Jules, fully knowing that Sam is waiting for them at Raad's house, decides they should make Sam wait, and cajoles the other guys into coming with him to the Pizzaplex to try out a new arcade game. (Because obviously we can't have them being good friends or showing up to help their friend in any way. That would be too inconvenient.)
While waiting for them, Sam considers the Dream Sphere one last time. Against his better judgement, he decides to use it again. He doesn't even bother setting a timer this time.
This time, Sam lucid dreams a perfect world. He asks Lydia to go to prom with him. She readily agrees, seeming pleased that he specifically asked her. During the dream, he gets a phone call from his dad, who is still alive and tells him that his mom just sold her first painting, and the family is going out to celebrate. Sam can't remember ever feeling this happy before, and is thankful that the Moondrop toy gave him such a good dream this time.
He comes across the Moondrop Dream Sphere. He finds this strange, since he's never seen it as part of the dream before.
He also starts to hear sounds trickle in from the real world, and he realizes how long he's been in this dream world. He also realizes that he never actually plugged the Dream Sphere in anywhere when he arrived at Raad's house (it's an electrical device, so it shouldn't work unless it's plugged in), and that it just magically turned on by itself when he willed it to.
(… Really? We're doing this? Ugh, fine.) While Sam is trapped in the dream world, he can feel his face being eaten off by Raad's dog.
Moondrop the Jester appears in this dream world (yes, the full-size Daycare Attendant) and watches Sam while Sam writhes in pain. Shortly, the pain subsides, presumably telling us that Sam's body has died. No longer in pain, Sam no longer cares about that sort of thing, and purposefully turns his back on reality, choosing to follow the Daycare Attendant deeper into the dream world, "eager to see what new adventures they could create together."
I don't understand the ending. The story was set up for Sam to fall into a coma due to overuse of the Dream Sphere, likely due to drowning in the dream world, but instead he gets his face eaten off by a dog and (presumably) dies on his friend's couch? Why? What was the point of the opening scene then, if not to foreshadow the ending? What the point of introducing Sam being having him talk at length about how he can't swim and how he's afraid of water? Does the art of foreshadow mean nothing anymore?
And this may come as a surprise to (-checks author credits on wikia-) Kelly Parra, but dogs don't just randomly eats people's faces off while they're asleep! DX That's a dumb ending to the story!
I do like the idea of Sam essentially walking off into the sunset with the Daycare Attendant, though. That part of the ending amuses me greatly. (And I can think of several people I've seen online who wish they could walk off into the sunset with the DA, lol.)
Sam in this story be like: "Friendship ended with reality. Now Moondrop is my new best friend."
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"Pressure"
(-tries to restrain self from humming "Under Pressure"- -fails miserably-)
This story centers around a group of high schools by names of Luca, Nolan, Maddy, and Asher. Luca is our protagonist, and, like any good FNAF book protagonist, Luca isn't particularly fond of his friend group. Also like any good FNAF teen group (or really just teens in any horror media, actually) these kids are all incredibly annoying and unlikeable as characters.
The group originally formed a friend group because the three boys -- Luca, Nolan, and Asher -- play together on the school football team and enjoy the same horror movies, and Maddy, one of the school cheerleaders, is both Nolan's girlfriend and Luca's childhood friend and crush. (There's an unnecessary amount of drama regarding Luca's feelings about Maddy.)
The teens are visiting "Urban Legend Roleplayers Auditorium," a section of the Mega Pizzaplex where customers can dress in costumes provided by Fazbear's and participate in a LARP game with other costumed customers. The game is specifically to act out the "rumors and ghost stories that had become associated with the Fazbear Entertainment brand over the years."
While other kids fight over costumes of the animatronic characters, Luca wants to play the night guard, citing that he wants to "play the hero."
Even though the murders are brushed off as fictitious, Luca believes they really happened. This makes him a bit of a conspiracy theorist. His friends think his beliefs and interest in the whole thing is weird, and Luca hates having to defend himself against them.
(Wow. Assuming the child murder *actually* happened in the past, Fazbear's really just looooovvvves making light of it, don't they? And, if the murders never happened, if it's all just rumors and hearsay and ficticious stories, Fazbear's is still really invested to using these stories are part of their brand. Because nothing says family fun like ritualistic child murder and deadly haunting, amirite?)
The kids look at different play scripts for roleplay games they could choose from. They gravitate toward one called "Green-Eared Killer," a short rp script about three teenagers who break into the Fazbear Frights haunted house and get stalked by Springtrap, with the kids having to try escaping before getting killed by Springtrap. (… I just had a flashback to an rp thread I wrote with a friend ages ago, with a very similar plotline.)
Despite wanting to play the nightguard in a different scenerio (and despite believing that the murders really happened and people really died), Luca gets bullied into playing Springtrap for the game. He's not into it, but the other three really want to play the teen victims in this slasher set-up.
(…. Luca. My good dude. If a girl calls your eyes "platinum magic," you should *absolutely* ask her for a second date.)
The Springtrap costume is extremely ugly, realistic, and smells terrible. It also feels gross and crusty.
Luca doesn't want to play a killer, even if it's fake, because one of his childhood friends really was kidnapped and found dead weeks later. Luca had thought of his friend like a little brother, and it hurt and horrified him that something so awful could happen to someone he knew. He still had nightmares about it. His friends don't know about this, and just harass him until he agrees to play Springtrap for them.
(If these kids don't shut up soon, I'm going to start stabbing them myself.)
On the way to the game room, Luca (in full Springtrap costume) passes by some younger girls who are playing. One of the girls is dressed as Foxy and is mock-lunging at the others, and they all seem to be enjoying their game, which Luca finds cute. He then notices an adult male employee also watching the girls, the grown man watching them too closely and smiling to himself about it. The man is very clearly a creeper, and it disgusts Luca. Luca starts to go confront the man, only to get distracted by some little boys running past him. Looking back at the man, Luca sees that the man has turned his attention to the boys, the same creepy, too-interested-for-comfort smile on his face. Luca decides to go confront the creep, but gets distracted by one of his friends calling to him. When he turns back, the man is gone.
(This creeper's description makes me think of Pinkypill's design for William Afton, since he's described as pale and thin and gaunt and having blue-eyes.) (Yes, I'm aware that Afton literally has silver eyes in those books, but it's specified that his eyes used to be blue, so I'm counting him as 'blue-eyed.')
(Also this scene is very reminiscent of the "Go Go Go, Foxy" minigame from FNAF2, with the imagery of Foxy playing with a bunch of children while a creepy, smiling guy stands nearby.)
The kids enter the game room they'll be using. The room, or rather set of rooms, has been designed to resemble something like the Fazbear's Fright horror attraction. Wall decor includes both old Freddy's memorabilia, children's drawings, and sets of fake knives (for some reason). One section of the rp stage shows what looks like children's birthday party that was abandoned midway through, with paper plates and party hats strewn across the table and floor. There are also other animatronics in this set-up - a Freddy, Bonnie, and Chica on a central stage, and a Foxy in Pirate's Cove. These animatronics are more like statues than anything else, but have some mobility, as they can move their arms up and down.
As Springtrap, Luca starts the game in a "safe room." He also has a prop knife.
(I love how there are no knives ever in any of the games, brandished by any character for any reason, but in every single book featuring a killer in a rabbit suit they are *always* portrayed with knives. And of course, Lillard's iconic knife usage in the movie. But the games get a total of 0 (zero) knives, and at this point, I just find it comical.)
The kids start their game. As Luca starts to stalk his friends, he feels something inside his costume "gauge his arm." Other parts of the costume start to poke and prod him at various points. Irritated, Luca can't wait to get out of this costume.
At one point, he hears Balloon Boy voice lines play over an intercom, the same way it plays in FNAF3; Luca recognizes this game as a VR game.
SpringLuca and Maddy both get jumpscared by Foxy, who almost brings his hook down on both of them. Luca jumps, and something inside the Springtrap costume clamps shut around his leg, puncturing him. Luca cries out in pain, but his friends think he's just playing the character and trying to scare them, so they run away like they're supposed to. Luca can feel his leg bleeding, and he tries and fails to get his friends' attention.
As the game progresses, Luca gets stabbed by more and more parts of the costume. His friends all find places to hide and Luca feels like he's alone in the rooms. He tries to take the costume off, but can't figure out how to. He only gets punctured more for his efforts, and ends up bleeding and in a lot of pain.
Luca grabs Maddy, trying to alert her to his injuries. As he does, metal parts of the costume clamp around his head, pressing against his skull and into his scalp and even pressing into his mouth, and several small hooks attaching the costume head to his own flesh. He almost falls to the ground screaming in pain.
A series of snaps sounds throughout the costume, and Luca feels himself getting pierced in several places. He howls in pain, and, for the first time in awhile, his friends all pause, staring at him. Maddy, Nolan, and Asher, thinking Luca is just playing and getting into character, pretend to be scared and all scramble away in mock fright. They laugh gleefully and run away while Luca suffers.
Luca considers just sitting down somewhere near the exit door and waiting for his friends to get bored. But he's been bleeding pretty heavily inside the costume from his injuries, and feeling woozy from the pain and blood-loss, so he decides his best course of action is to continue trying to get his friends' attention. (Because that's been working so well for him. -rolls eyes- )
(Shouldn't there be employees nearby? Like, this roleplay set-up is essentially an escape room for kids, so shouldn't there be a Fazbear employee nearby, just for safety? Couldn't Luca try to get the attention of an employee?)
"A row of pizza ovens… dark and empty…" (Well I should *hope* they're empty! Last time I saw a pizza oven in Fazbear's Fright, there was a whole man in it!)
Okay, and now we have a brief convo about mob mentality. (Well, group think, but y'know. Same difference. And I recognize that this story is trying really hard to be a warning about the dangers of peer pressure, but it's not doing a good job about it, and this whole convo feels very hamfisted.)
Luca gets separated from his friends so much, he can't find them anymore. Feeling too weak and woozy to continue looking for them, he collapses, curling up in the corner of one of the fake storage rooms.
Asher, Nolan, and Maddy leave the game, deciding it's over. They barely even notice that Luca isn't with them. Literally leaving their friend behind, they decide to go get a pizza. (I'm only slightly exaggerating when I say that I think each of these kids should have gotten stabbed in the leg with a big knife. Ugh, they're the worst.)
After taking a rest, Luca manages to get back up. His shoes are now soaked in his own blood. While Luca is wondering if his friends are still around, he notices prop costumes moving nearby, as though someone had brushed past them. He hears a door open and slam shut somewhere nearby, following by many small footsteps and children's voices. Luca realizes that this group of kids are taking their own turn at the "Green-Eared Killer" game. He then realizes that that means his friends have abandoned him.
"He would [wait for the kids to leave] before approaching the exit door, pounding on it until someone opened it. Or until he died. Whichever came first."
While waiting for the kids to move on, Luca ducks into a dark corner where they won't see him. From this new vantage point, Luca is able to see that creepy man from earlier has entered the game room, and is putting on a Springtrap costume himself.
"… the pervert in the rabbit suit." Idk why, I just thought this line was funny.
Even in severe pain and believing that he's actually dying, Luca makes up his mind to tackle the creep before he hurts anyone.
When he hears one of the kids screaming, Luca begins to fear the worst. He follows the sounds to where the terrified little girl is trying to escape the grasp of the creepy man. Having enough of this guy, Luca tackles the man, putting him in a choke hold.
(And it's made very clear that this isn't a misunderstanding or anything -- this man definitely has bad intentions for these kids. We're not told what those intentions are exactly, but clearly it's nothing good. The kids don't even seem to know him, and the little girl he grabs actually bites him to get away, something children usually only do with people they don't like or strangers.)
Luca dies while strangling this man, ensuring that they both die together. Luca's last thoughts are about how this, his final act, is the first time in a long time that's done something for himself, of his own accord, because he felt it was the right thing to do.
I have a few observations about parts of this story:
First, I need to say that the vibes of that ending scene made me think of this scenario from skeletoninthemelonland. Just, Luca embodying his new rabbit form so completely, while also deciding that he's going to take control of his body back, and using his last bit of control to take down a man who is an obvious threat… Made me think of the fan concept of Spring Bonnie not being happy with Afton using it to harm children.
Second, I find it interesting that the general public knows the story of the Fazbear murders and hauntings, but the facts around them are so murky that anyone who believes they really happened is labeled "a conspiracy theorist." Outside of the Fazbear higher-ups, no one knows for sure if the murders happened or not, or how much truth is attached to the stories, if any. I just find that interesting.
And thirdly, let's talk about Fazbear's business tactics. Whether the murders really happened or not doesn't matter -- Fazbear's is capitalizing off of the stories. Which is just… so gross and weird. Because whether the stories are true or not, this company, which markets itself to children and families with children, is attaching stories of child abductions and murders to its brand, and attaching it so openly that children are encouraged to act out these stories on the building's premises. Can you imagine going to Disneyland and they openly talk about some of the shadier goings-on in their industry, and were encouraging small children to act it out? Wouldn't that be weird and make you feel gross?
So yeah, just further confirmation that Fazbear's is a godawful company and is nothing but harmful to its customers and employees alike. What else is new?
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"Cleithrophobia"
Cleithrophobia -- the fear of being trapped, or locked in a small space.
There are stained glass windows in the Pizzaplex. We are again told that the Pizzaplex is shaped like a giant pizza - circular, with wedge-shaped sections for different activities.
We open on a group of teens who are visiting the Pizzaplex together for the first time, and are exploring all the different activities they can try out. They pass by the roleplay section (as seen in "Pressure"), the climbing tubes (as seen in "HAPPS"), a Chica-themed Tilt-a-whirl, a broken down AR booth (as seen in "Under Construction"), a dining room, a carousel (as depicted in the "Help Wanted 2" game), an arcade, the laser tag arena. They also spot the theater, and remark that there is a "little kids play area under [the theater]."
The kids have acquired a map of the building, and are pouring over it to see if they missed any attractions during their initial walk-around. Eric points that the index lists a "Ballora's Fitness and Flex" section, but that it's not depicted anywhere on the map images. Deciding to ignore it, the kids get in line to ride the indoor roller coaster.
The story then flashes back to "Five Months Earlier," refocusing on a man named Grady, a technician who works at the newly built Pizzaplex. Our protag Grady is doing rounds through the building, checking each of the individual attractions before opening. While everything is dark and turned off, he thinks the building feels a bit like an empty circus tent.
Grady is part of a team of three technicians. The team are working under orders to stay together at all times, but, when the other two knock off early, Grady chooses to stay behind to get some extra work in; they're behind schedule, and Grady would rather do the work now than come in to do on the weekend.
The computer system of the Pizzaplex has recently been installed, but something is wrong with it. It was storing data just fine at first, but the system glitched for some reason and lost all the data at once. Because of this, a lot of the technical aspects and programming around the Pizzaplex is having to be re-coded again.
A use of the word "phenom" that feels very forced. (I don't know, that word's just weird to me. I've literally never heard it before in my life until FNAF started using it.)
Grady goes to work on "Ballora's Fitness and Flex." This attraction in the basement of the Pizzaplex, and features vertical climbing tubes that run up and down the walls, allowing kids to climb up and slide down them. There are ladders to reach the openings of the tubes. The tubes are narrow and strangely shaped, with the shape of them meant to encourage the climbers to slightly contort their bodies -- not enough to hurt, but enough to encourage a level of flexibility. (This sounds like a dumb idea, but okay.)
(Also this is just real life Chutes and Ladders / Snakes and Ladders.)
Because of a traumatic experience with a babysitter (who locked him in a closet for several hours instead of actually babysitting, an experience that caused child!Grady to injure himself, become dehydrated, and eventually pass out from lack of air), Grady has a severe fear of tight spaces.
Unfortunately for him, he's the only one of the technicians who can fit into the climbing tubes in Ballora's Fitness, so it's his job to enter them and check to make sure they're safe. (Which I have to say, is extremely dumb. They're plastic, see-through tubes. They either work or they don't. It's not like they're connected to the computer system.) He's also going to check on Ballora and make sure she's functioning, as the animatronic ballerina is present in this section of the Pizzaplex; to get to her, he's still going to have to go through the tubes. (Why does he have to go through the tubes, though? I don't understand any part of this set up.)
Almost as soon as Grady starts climbing, Ballora pops up through the floor on a platform sticking out from the wall. She turns to look at him (wow! Open eyed Ballora!) and greets him cheerfully. This version of Ballora is just her upper body (so torso, arms, and head) and is attached to a mechanism that moves her throughout the attraction. Her hair is styled in a bun and comb like a flamenco dancer. She also usually sings in short verses in lieu of regular speech.
"'I encourage you to slide on in,' Ballora started singing again. 'That's the best way to begin.'"
Grady doesn't like Ballora's singing; he thinks she sounds sinister.
Ballora assures Grady that she's here to make sure he doesn't get stuck in a tube. Soon enough, Grady does get stuck, and Ballora, mounted on the mechanical arm, enters the tube to pull him out. She pulls him too hard though, and it nearly wrenches his arms from their sockets. She pulls him all the way through the tube, cheerfully unaware of the injury she's causing to Grady, and drops him off on one of the wall platforms.
"Please, can I help? I want to help." (Big fan of this take on Ballora's character.)
As much as Ballora wants to help, she either wasn't programmed properly or has some sort of glitch in her system (possibly from the system-wide computer crash). The next time Grady needs her help, she grabs him too hard and ends up crushing his hands and shattering his finger bones. Further "help" from her ends up breaking other bones in his body, including those in his arms and legs. Unable to hold his hands properly anymore, Ballora tries to grab another part of Grady's body, leading to her accidentally stabbing one of her fingers through his eye, and then breaking his nose.
Grady's coworkers Ronan and Tate return, as they carpool together and Ronan forgot his housekeys at the Pizzaplex. While they're here, they realize that Grady is doing the check-up on Ballora's tonight, so they decide to check in on him.
(Unrelated to the story, but I am madly, desperately in love with Ronan. I need this fictional side-character man carnally.)
Ronan and Tate check on Grady. They come face to face with the mangled remains of Grady, still in a tube. His body is broken in many places, and he's been stretched to "nearly twice" as tall as he normally is. Ronan nearly throws up, while Tate looks closer at Grady, eventually determining that Grady is blinking and therefore still alive.
I know Tate is just supposed to be an annoying self-centered loser prick, but I think it's weird that he knows just a little too much about the legal workings at Fazbear's and is a little too comfortable around a mangled body. His knowledge and behaviors are super suspicious, and for no reason.
After some inspection of what's left of Grady, the two men think their coworker has mere minutes left. Tate believes it's worthless to call for help, as he doesn't think Grady would survive the rescue. Unknown to either of them, Grady is still alive and slightly lucid, able to hear their voices but not understand most of their words.
In the end, the two men leave, abandoning their coworker to his fate. In his dying moments, Grady is still being pulled and tugged on by Ballora, who is trying very hard to help him get unstuck.
As Ballora continues to drag his near-lifeless body around, she keeps repeating "You are stuck. Let me help you. I want to help you. You are stuck. I want to help you." She seems to be glitched out, and is either unaware that her charge is injured or knowing that he's injured and being unable to do anything about it.
I didn't have many notes to take for this story. Not much happens in it -- just a game of IRL Chutes and Ladders gone terribly wrong. That doesn't mean I don't have a few thoughts about it, though.
I like the inclusion of Ballora, though. I'm intrigued by the idea of Ballora being in the Pizzaplex somewhere, but she's been locked away, closed off from everything else.
I also liked the segment of the unrelated teenagers checking out all the attractions that the Pizzaplex has to offer. The segment gives us a clearer idea of what the Pizzaplex looks like in these books, and revisits some areas we've already seen (like the AR booth and the climbing tubes) while also showing us a few areas we haven't seen yet. Makes me wonder if we're going to a get story later down the line that focuses on the theater area.
The story mentions there being a weird glitch in the computer system at the Pizzaplex, telling us that the whole system -- including security systems, the arcade machines, the lights, and even the animatronics, since everything is connected to a single system -- all crashed and now behaving strangely, and the technicians are basically having to go through everything piece by piece and reprogram everything. Makes you wonder if this crash was random, or if it was directly caused by something… Like, for example, someone hacking into the system that shouldn't have been there (like Patient 46) or an AI entering the system (like the Mimic) or a virus being uploaded to the system (like Glitchtrap). Food for thought.
This story focuses really hard on Grady's trauma and its origins, when it absolutely doesn't need to. The most it needs to say is that Grady was locked in a small closet for several hours by his babysitter. But instead, we spend quite awhile reliving Grady's memory with him, as his babysitter and her boyfriend trick him into the closet, and Grady screams and cries for over an hour, only for help to nearly arrive too late. The story spends more time on this, Grady's original childhood trauma, than it does on his slow death by Ballora's attempts to help. I don't know if that's important or anything (and I only say this because it's not the first time we've seen a terrified child locked in a closet by a cruel teenager in this franchise), or if the writer/s simply focused on the wrong section of the story.
And again, suspicious Tate is suspicious. I don't know he's meant to stand out as a suspicious character or not, but… there's a weird amount of attention put on him. Grady thinking Tate looks uncannily like his original abuser, with similar facial features, similar mannerisms, and the same cocky smirk. It's made clear that Tate isn't interesting in doing his job well, but that he also know entirely too many specifics about the Fazbear's employee rules -- the same rules that he pretends not to know or care about when Grady asks him directly about them. He's shown to be oddly calm about Grady's predicament, so much so that he's described as "gawking at [Grady's remains] like he was looking at an exhibit at a zoo," and he's even the one to decide to just leave Grady to his fate.
(I also think Tate gives off Michael Afton energy, but maybe that's just me.) (Or maybe I'm getting wires crossed and thinking of Michael Tait. Who can say?)
(If you don't know who Michael Tait is already, all you need to know about him is he's a Christian performer who would definitely be on Scott's radar. All I'm really saying here is, if the character Tate is meant to be some sort of parallel for Michael, the real person Michael Tait may have inspired Scott or one of his team members to choose the name "Tate.")
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Epilogue:
Lucia and her friends listen in fear to the monster's footsteps. The teens have locked themselves in a small store room, and they can hear the thing (the Mimic) stalking around outside, searching for them.
The teens decide to split up to look for possible exits. Team 1 is Hope and Nick, Team 2 is Adrian and Jase, Team 3 is Lucia and Kelly, and Team 4 is Joel and Wade. The teams are chosen largely based on which kids are already friends and work well together, with the exception of Lucia and Kelly, who don't know each other that well yet but don't dislike each other.
Jase is an artist and has a good memory, and draws them a map of the Pizzaplex and basement based on their earlier exploration of it. They divvy up all the rooms and areas in the Pizzaplex, each team being given a list of areas to search. (Pretty standard "teens in a horror story" explanations.) Once their stalker vanishes, the kids make it back upstairs, where they begin searching.
(I don't understand what they're looking for. I thought they were looking for a way out, but now Lucia and Kelly are searching the bathrooms, so I no longer know what they're doing.)
Wade and Joel search the employee lounge. They get scared out by a scraping sound coming from inside the vents in the walls. (I wish they had gotten jumped by a Mini Music Man. That would at least be funny.)
Nick and Hope search the backstage area of the theater. Hope feels like she's being watched. Nick opens a costume wardrobe, only to get grabbed by something and pulled inside. He's returned a moment later, but is now missing an arm. Metal arms reach out of the wardrobe to grab Nick again, this time twisting his head clean off his body. The metal creature steps into full view, and we get a description of it from Hope's point of view, telling us that it's definitely the Mimic as seen in the "Ruin" DLC. Hope runs away from the Mimic, surviving this initial encounter.
Meanwhile, Kelly and Lucia are now best friends. (Or they're flirting. Unclear.) They're interrupted by Hope running past them, screaming in terror. The two girls follow her, and are soon joined by the two pairs of boys. The rest of the teens try to get words out of her, but Hope is sobbing and shaking too hard to answer them, only wailing when they ask where Nick is.
The kids duck into the Parts and Service room and lock themselves into it, hoping to find a safe location or impromptu weapons they could use to defend themself.
Lucia describes the Parts and Service room as "looking like a beauty parlor for robots." She says there are three metal chairs in it that have clamps on the armrests, somehow looking like both salon chairs and torture devices. (Oh, like the Shreddy Fazchair from the movie, perhaps? Or maybe something akin to Roxanne's salon?) There are also several empty exoskeletons of Fazbear characters littering the room, though done of them resembling characters we've ever seen before -- there are dogs, and a cat, and another, undescribed character wearing green overalls.
Hope is finally able to tell the others what happened to Nick. When she finishes her story, one of the exoskeletons moves behind her, apparently not as empty as previously thought.
Wearing the suit of a dog character, the Mimic grabs Hope by the arms, tearing both her arms off in seconds. While the other kids scream, the Mimic turns Hope around, tearing off her legs, and then her head.
All at once and in a panic, the kids run to the door, too freaked out to open it at first. They finally get it open and run for their lives, the Mimic following slowly after them.
(It's weird that the Mimic tears off her legs. It wasn't programmed to do that.)
(But good… The epilogues are really getting interesting now. Love that for us.)
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stripeixii · 8 days
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Side by side for good measure
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stripeixii · 9 days
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"I want to help you~!"
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Redraw of this cover because it upset me dearly
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stripeixii · 1 month
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Human ver. of Ballora from Cleithrophobia
Alts under cut
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Edit: my layers were fucked up on her skirt?
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stripeixii · 8 days
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Doodle I added too much work into
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stripeixii · 6 months
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My queen still ain't got legs.
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stripeixii · 3 months
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The gangs all here;;;
(And squished)
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stripeixii · 5 months
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I've got some horrible fanfic brainrot
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stripeixii · 1 month
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stripeixii · 4 months
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stripeixii · 1 month
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I'm creating a Playlist based on this lovely lady
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For this fanfic ofc
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I'm curious does anyone have any song suggestion?
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stripeixii · 1 month
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Wife
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Bestiessss
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Vanneeeeeeeeyyy
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Accidentally sketched in too dark of a green and don't know how to use layers on this lol
More hellopaint doodles
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