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#the adventures of the electric company on prankster planet
kaythefloppa · 1 year
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If I had a nickel for every time I got hyper-fixated on an obscure, PBS Kids-based flash game where you could create an avatar in a show's universe, and explore said universe, (venturing terrain, interacting with characters, fighting bad guys, etc) I'd have 2 nickels, which isn't a lot, but it's weird that it happened twice, right?
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kaythefloppa · 1 year
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For any and all who watched The Electric Company and played Prankster Planet, here's a poll for you:
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kaythefloppa · 2 years
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PBS Kids needs to remake all of their old Flash games as mobile downloads. They did it with Prankster Planet (though it was only Reverse-A-Ball and not its prequel, Wordsuckerruppenaror) and even Happy Wheels was made accessible on the App Store.
If Adobe can't bring back Flash, or if PBS can't bring back the old games to their websites in a different format, they could at least advertise them as easy mobile downloads for children to play.
Because I would fucking KILL to play Spyhounds, Habitat Rescue, both versions of Prankster Planet, and more on my phone, especially since I couldn't play those games on my phone back when they were still up.
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kaythefloppa · 2 years
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The narrator from Prankster Planet & the narrator from Wordgirl are a married couple. I don't make the rules 😌
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kaythefloppa · 2 years
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Y'know I was thinking about the old WK games [shocker, right?]. But suddenly something hit me:
So remember the old The Electric Company games, including the Prankster Planet duology? Those games got removed from the site for the same reason why the old WK games did: Because it was made in Flash and would've inevitably been obsolete by the time the Flashpocalypse came around.
BUT what people don't know is that Prankster Planet 2: Reverse-A-Ball was made into an app game, with the same voice-overs, animations, and features of the original version: It was on Android so it wasn't Flash based.
Where I'm going with this is that they could very well bring back the Wild Kratts games but in app form. Because most kids don't know Flashpoint exists [I doubt PBS Kids themselves know I exists]. They'll have easier access by downloading an app on their phones.
Additionally, it would be easier for PBS Kids to promote and knowing how many fans missed the old games, it would do well.
This would also mean that Habitat Rescue, Dolphin Dive, and Flower Flyer would be playable again which warms my heart.
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kaythefloppa · 2 years
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Timeline of Wild Kratts
Almost half a year ago, I posted a reddit in which I delved into the full timeline of Wild Kratts. Due to PBS Kids airing episodes out of order, episodes being ordered by production code on Wikipedia and the wiki, as well as chronological inconsistencies that have plagued the show, I have gone on a quest to track down the episode's true orders based on not just production code & episode airing, but on chronological date so I can crack the true timeline of Wild Kratts: Now I will update this when Season 7 comes out. My plan is to update this until the series finale so that we know the entire timeline of the series from start to finish, and yes, the movie will be involved in the timeline (until anything says otherwise, the upcoming movie is canon): Also warning, this took me almost 2 months to make so I might've gotten something wrong. There's no way in hell that I didn't.
I'm posting the link here because I'm scared that Tumblr won't let me physically upload this post by copy/paste so I'll give you the run-down.
Season 1:
The timeline begins with Polar Bears Don't Dance, evident in how the Creature Power Suits themselves have to be physically modified for them to activate, also fitting in how it was the first WK thing to ever exist. Mystery of the Squirmy Wormy comes after that as we see the Walrus Suit under repairs, which I believe is after it malfunctioned in the pilot. After that, we get Mom of a Croc, which takes place after an unknown adventure where the Kratts obtain the Gharial Disc for their Creature Power Suits. MoaC can't take place after Kerhonk as Chris already has a Crocodile Suit there. Season 1 takes place before S2, meaning the power disc holders likely do not exist yet.
Quillber's Birthday Present marks the end of S1, not Raptor Roundup, as it aired after that episode.
Season 2:
The Coral Reef arc begins with Blowfish Blowout and likely ends at Tortuga Tune Up.
The Central America arc starts with Bugs or Monkeys and ends with To Touch a Hummingbird.
The Sonoran Desert arc starts with Rattlesnake Crystal and ends with Desert Elves.
Season 3:
The Swamp Things arc starts with Osprey, and ends with Opossum in My Pocket.
The prairie arc starts with Where the Bison Roam, and ends with Mystery on the Prarie.
Back in Creature Time, whilst made to be the S3 finale, was not the last episode of the season to air. The 2nd half of the Madagascar arc contained the last several episodes of the season. The actual S3 finale was "Foosa Palooza" or "Mini Madagascar." However, in Golden Bamboo Lemur, it's said that it's their final adventure, meaning that episode has to be the S3 finale for reasons we've established.
Season 4:
The China arc begins with Panda Power Up, is broken by Snowy Owl Invasion, continues with Red Panda Rescue, and ends with Pangolin Rescue.
Baby Tooth & Kid Musky & Musk Ox Mania are a duology:
A Creature Christmas comes in very late around the timeline due to multiple creature powers and baby animals introduced in other episodes. However, it can't come after Liturgusa Krattorum because A Creature Christmas treats the villains' team-up like a special occurrence and this episode treats it like a casualty.
Season 5:
The India arc begins with Temple of the Tigers and ends with Elephant Brains.
The Europe arc involves Cheeks the Hamster & Fire Salamander.
Alaska: Hero's Journey has to take place after The 4th Bald Eagle due to the existence of the Bald Eagle Power Suit.
Season 6:
In Search of the Easter Bunny would have to be at the start of Season 6 because that's when the Jackrabbit Power Suit is invented and used later on.
The Amazon arc begins with Mystery of the Mini Monkey Models and ends with Parrot Power.
The Wild Kratts timeline, as we know it, begins at Polar Bears Don't Dance, and pauses at Cats & Dogs.
To quote Danny Rebus from The Adventures of The Electric Company on Prankster Planet -
"A boo, and a yeah"
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