#the bulk of the writing is not this simplistic. this section is just a bad example for style lmfao
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writing something dumb i mean self-indulgent for the flashkaine sickos, i guess
#nadia rambles#arghwrites#the bulk of the writing is not this simplistic. this section is just a bad example for style lmfao#ftr this is going to be a gunplay fic. in case that's not clear.
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This post is way too long so ignore it and just keep scrolling
Alright. Having played both Sonic Mania and Sonic Forces, I can now say, based on my own experiences... that Sonic Forces is a smoldering garbage heap.
First off, let me get this out of the way: the character creation system is... okay. In the screenshot above, you can see My Original Character, Blonic Eiko the Cat. You have several different anthropomorphic animal species to choose from, each of which has their own species-specific ability. Birds can double-jump, cats hold on to a few rings even after taking heavy damage, that kind of thing. There’s a selection of three head types for each species, about a dozen eyes, and can set two skin/fur/scale/feather colors. Not bad.
For the game’s main selling point, though, it feels a little weak... especially in comparison to the last game I played, South Park: The Fractured But Whole. In addition to your character’s physical appearance, which meshes perfectly with the South Park style, you can set your character’s gender (male/female/non-binary/multi-gender), whether they’re cis or trans, both their race and ethnicity, their sexual preferences, religion, all sorts of stuff that are pointless in the context of the game but let you make your character whatever you want them to be. I’m not saying that all games should have this, but I did just play that game, so I can’t help but compare Sonic Forces to it since the character creator is meant to be one of the game’s big gimmick.
Anyway. In addition to your character’s body, you also get to dress them up with outfits you unlock as you play. I guess this is a cool concept, with you getting between three and twelve costume pieces every level depending on how well you do and whether anything you did in a level completed a special objective... but it’s annoying constantly being pelted with costumes you’ll never wear. I was a mixture of fortunate and unfortunate in the fact that clothes I like (a tactical outfit in black and olive green) were unlocked within the first couple levels, so I could wear an outfit I like throughout the game... but it also meant that I never had any reason to change out for new gear or experiment with costumes that would only be less appealing to me.
There’s also the jarring fact that with clothing on, your character looks completely out of place. Most of the other characters in the game wear nothing but white gloves and sneakers, and seeing you alongside them just makes them look naked. I’ve spent way too long talking about customization. Moving on...
...You can also customize your avatar’s weapon, which I guess is the power of the Wisp aliens from Sonic Colors stored in a gun? There are probably advantages to all of them, but you spend less than half of the game playing as your avatar, every enemy in the game dies in one hit, and the fire weapon I started with can clear a screen of enemies in literally two seconds... so I never really bothered with them. You also occasionally find Wisps locked in capsules, but the game never actually gives you a real tutorial for them. It’s possible that it was explained in a hint marker, but it’s possible to take a route through a level or jump at just the wrong moment that you miss the marker and can’t go back to see what it said. I eventually figured it out in level twenty-five, which is right at the end of the game... and that level also happens to be a great example of why I don’t like this game.
I know that as a still frame this is kinda incomprehensible, but what you’re looking at is a little vertical shaft kind of thing. There have been shafts like this elsewhere in the game, but they’ve always been things you either just dropped down through or rode an elevator in or had platforms to jump on. Here?
This game apparently has a wall-jumping mechanic, which only appears here, in the twenty-fifth of thirty levels. I’m completely fine with video games using mechanics sparingly or even basing levels around a gimmick that never appears again... but this is the only time in the game that this happens, and the mechanic isn’t even implemented very well. If you’re too close to the wall it will sometimes fail to activate, if you press the jump button again too soon you won’t cling to the wall, and sometimes your series of jumps will have you end up jumping over the wall to the left instead of going right... which is an issue considering that for the second half of the level, you have to do this while trying to outrun a giant instant death laser. Assuming you can even get to that point.
I can’t tell you how long I was stuck here. To the left is a checkpoint, and all you can do is collect what looks like an electric Wisp in a capsule, then... wait to the blue death laser to kill you and put you back at the check point. The dark red boxes are breakable, and you’re clearly meant to either get down through this shaft to continue... but there’s no obvious way to do this. I thought that you were supposed to use the electric Wisp somehow, but I guess you can only do that if you have the right Wisp weapon equipped, as the game only seems to care when I collect capsules with fire Wisps in them.
I was eventually forced to watch a video of someone playing this level, and they just kind of... broke through all the boxes at once. After further research, I discovered that if you press the Crouch button (which I’ve never pressed up to this point and forgot existed) while in the air, you’ll do a stomp move that the game never bothered to teach me.
Once you’re past that, the next section is incredibly difficult... I figured out how to use the encapsulated fire Wisps (it’s the “Wisp Special” button that I’d previously been unable to figure out the function of) to skip over the obstacles, but if you don’t time/aim it properly, you’re back down in the area where you have to deal with the wall jumps that occasionally send you careening backwards.
I know that I’m just complaining about one difficult end-game level, but the entire game is like this. It’s all either gameplay mechanics the game doesn’t explain properly that are prone to failing, or levels that are way too short and simplistic. I haven’t even touched on the jumping mechanics... Want to know how many times I died replaying that level to get those screenshots?
A couple of those are from the laser section, but it’s mostly falling into bottomless pits because you’re pretty strongly locked into your jump trajectory when playing as Your Own Character, and the platform placement in that level sucks. It’s not as big of a deal when playing as Sonic; I think Classic Sonic has free control in the air, and you only play as him in two or three levels, while Modern Sonic’s levels are so completely filled with enemies and jump pads that you can just spam the jump button to string homing attacks through anything that isn’t a speed section. Places where the gameplay becomes frustrating aren’t as common as in other games I’ve played recently (L.A. Noire comes to mind), but that’s because the majority of the levels are ridiculously simplistic and easy, and when you reach the end without anything really happening you’re just like...
Which brings me, finally, to the worst part of the game: the story. This is among the worst video game writing I have ever seen... and as someone who does a lot of art for indie, amateur, and fan games, I’ve seen a lot of scripts from “idea guys” who’ve never taken any kind of literature or creative writing classes.
The basic premise of the story sounds interesting, and seems like a huge departure from the normal Sonic formula: Dr. Eggman and his new associate Infinite use the powers of all the major antagonists from past games to kill Sonic and take over the world. The remaining characters of the Sonic universe form a resistance movement (the forces in Sonic Forces) to fight back, and half a year later Your Own Character joins up after their home city is destroyed.
Damn, man! That’s pretty dark! Unfortunately, it completely fails to deliver. Unsurprisingly, Sonic isn’t dead... but he HAS been held prisoner and tortured for the last six months. Despite that, he’s in high spirits and joking with his captors... yeah I dunno, just bad writing ...and manages to escape when the resistance attacks the base and temporarily disables the power grid. Why Sonic was in a Laser Prison and wearing Laser Handcuffs that require uninterrupted power to operate is just more bad writing, as is the fact that he was being held on a space station and you’re never shown how the resistance got up there.
More importantly, it’s never explained how the resistance discovered that Sonic was still alive. There are other captives in the same area, so THEY would know he’s alive, but there’s never any indication that one of them managed to escape. Speaking of which, they’re all still imprisoned after Sonic breaks free, and I think the space station ends up destroyed... so those guys are probably all dead. That reminds me of another point: most of the levels just end at a random arbitrary point. You ostensibly have a goal that you’re trying to reach, but the goal markers are always, like, in the middle of a hallway, which looks no different from anywhere else, and there’s no cutscene showing what happens what the characters do after reaching their goal... the level just kinda ends.
Most of the game’s dialogue and exposition is in the form of radio conversations that occur on the map screen, which I can’t help but admit makes sense: media too often forces characters to be in the same place for scenes to occur, when logically they would’ve just spoken on the phone. The issue I have with this is that it really does make up the bulk of the game’s dialogue, and none of the conversations are ever that interesting. Honestly, more than anything it reminds me of the kind of story you’d see in a free-to-play mobile game... except there isn’t really any kind of story being told, just information being relayed. There isn’t any kind of character development, since the game expects you to already know who everyone is and what their paper-thin personalities are.
After Eggman spends six months taking over Literally The Entire World, and the resistance apparently does very little to stop this, Your Own Character joins up and things start happening instantly. They rescue Sonic, then Classic Sonic appears out of nowhere to save Tails from Chaos, the creature from Sonic Adventure. I guess they included him (Classic Sonic, that is; after this cutscene, Chaos is never seen again) to trick people into thinking that this game would be similar to the much more popular Sonic Generations. I think the plot of that game involved time travel, accounting for the two Sonics, but here they’ve retconned him as “the Sonic from another universe”.
Speaking of time travel and alternate dimensions, Silver and Blaze are in this game... I’m no big Sonic fan (in fact, Sonic Mania and Sonic Forces, both of which I played this week, were the first Sonic games I’ve ever beaten), but them being part of the resistance is kinda inexplicable. To my knowledge, Blaze is from an alternate dimension, but in Sonic ‘06 was somehow Silver’s partner or something in the post-apocalyptic future. In the end, I think Sonic saving the day included the elimination of the timeline in which Silver existed... so I’m not really sure what’s up with Silver and Blaze being in this game. Are they now retconned to just being normal people who live in the same place as everyone else?
I’m also really confused on how this game fits in with the rest of the series. Infinite’s power is to create autonomous physical virtual reality projections, and he uses it to create his own versions of the Chaos, Zavok, Metal Sonic, and Shadow... so in addition to being in continuity with Sonic Generations and Sonic Colors (the game the Wisps are from), you also have to include the Sonic Adventure games and Sonic Lost World. Again, I’m no expert on Sonic, but... I’m pretty sure at least a few of these games feature planets populated with humans, and not the hordes of bipedal animals that make up the only characters in this game. Is there just no official continuity at this point?
As an aside... every character you see in scenes like this are made with the character creator, but for some reason they’ve limited themselves to a very small number of models instead of just using a bunch of different random colors and other features. See that bluish-purple dog at the front? If you look closely, you can see five or six identical dogs in the background, all doing the same animation where they raise their guns up in the air.
I’ve gotten REALLY off-topic, which is basically a war crime with how long this post is already. Anyway, as I was saying before I derailed myself, once Your Own Character joins the resistance things happen super fast. Sonic is alive, Classic Sonic appears out of nowhere and punches the Chaos clone (which is subsequently never seen again, despite Infinite being able to create an infinite number of them), and Eggman for whatever reason reveals that his ultimate plan will be complete in just three days. I’m not really clear on what this plan is, but it involves a virtual reality projection of the sun... I don’t know, Majora’s Mask-ing the planet and killing everyone, maybe? Again, bad writing.
Sonic faces off against Infinite and, despite the player winning the boss fight, gets his $#!+ kicked in... and that’s when Infinite says, and this is an actual, verbatim quote, “You’re not even worth the effort to finish off”. I think I might actively hate the writers of this game. I feel like I should probably also mention that the boss fight takes place on the back of a giant snake that’s just kinda floating there, suspended in mid-air, above a forest that is also a casino?
It’s at this point that Infinite drops a prototype version of the Phantom Ruby, which is what gives him his powers. How did he fail to notice that he’d dropped something the size of a softball? How was he even carrying it? WHY was he carrying it, when the finished perfected ruby was already embedded in his chest and he’d been using it for over six months? If you expect these questions to have answers, well, that bold text in the last paragraph must’ve caught your eye and you’re just now at this point starting to read the post. Hello, welcome! The writing in this game is absolutely abysmal!
Your Own Character picks up the prototype ruby and holds onto it for the next three days... well, except for when they drop it while Infinite is looking right at them after a boss fight, and he doesn’t notice ...and at the end of the game, uses it to somehow get rid of the virtual reality sun. How do they know that the ruby is and how to use it? No idea. How do they get rid of the sun? Happens off-screen. Then, further confusing matters vis-a-vis whether the prototype ruby is invisible to bad guys, Eggman acts as if he saw it... despite it breaking and disappearing before he arrives. Weird.
Alright, backtracking a bit, I need to touch on the stupidest plot point in the game: the Phantom Zone. Well, I think it’s called Null Space or something, Eggman calls it “a little something the Phantom Ruby cooked up”, whatever that means... but it’s basically the Phantom Zone. A pocket dimension that supposedly contains literally nothing. Eggman opens up a portal into it, Your Own Character tries to save Sonic from it, and they’re both pulled in... man, that’s a scary concept, isn’t it? Being trapped in an empty void?
If a regular prison held Sonic for six months, and he only got out with help from the outside, then I can’t even imagine how long this will-- haha just kidding it’s twenty seconds this game was written by chimps.
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Apparently “completely empty” means “filled with blocks you can run on”, and Sonic manages to get out... by double-boosting. There are a handful of levels where you play as both Sonic and Your Own Character at the same time (the “you’re next to me and I’m next to you” in the Hoobastank song you hear in that video), allowing you to use the Wisp weapons while also using Sonic’s super speed. You’ll also be prompted to “double boost” at set points, which consists of the characters jumping in the air, fist-bumping, and then... holding hands and somehow running even faster, I guess? I’m not at all clear on how this works, or how it broke them out of Null Space.
I’d be totally okay (bored, but okay) with the prototype ruby being responsible for them escaping, but that’s not how it’s presented: they’re meant to have escaped through the power of friendship and running really, really fast. I mean, I can come up with a reason it works, gimme a minute... uh... virtual reality... pocket dimension... gotta go fast.... gotta go faster faster faster faster faster... aha! Maybe it’s an empty, infinite void because it’s being created as you move through it, but the double boost allows them to move faster than it can be created, allowing them to break free? Yeah, that’s dumb but plausible in-universe. Too bad the writers made literally no attempt to explain it.
After that, it’s time for the big showdown with Infinite, the game’s hot new antagonist. Who is he, why does he hate Sonic, why is he working with Eggman? What kind of awesome boss battle will you have against him? Not explained, not explained, not explained, and it’s just a slight variation of the boss fight you have with Metal Sonic earlier in the game. You DO get an explanation of who he is if you play Episode Shadow, free DLC consisting of three levels that you played in the base game that serves as a kind of prequel. All of your juicy Infinite-related questions are answered: he’s a nameless mercenary who went all emo because Sonic beat him up. Oh. Well. That’s... lame.
This post is already over three thousand words, so I’ll wrap it up. After your boring rehashed boss battle with Infinite, he just kinda... runs away, never to be seen again, and you have to contend with Eggman and his giant robots. It’s not very interesting. Once the day is saved, you get this completely inane exchange between the characters, which in most games would be the worst bit of writing... here, it might be in the top five. Knuckles says that the fight is over, everyone can go home, there’s no longer a need for the resistance... but then Amy (or someone) says, “no, we’re just getting started!”, and Knuckles nods in agreement as if she didn’t just directly contradict him. As if two characters doing this isn’t bad enough, Tails then does the exact same thing all by himself, saying something like, “we won, the resistance is done, now we have to come together to save the world!” I think he also says something about just one person not being able to change the world, which I’m pretty sure runs contrary to a “one person CAN make a difference!” message the game had been going for earlier.
And... that’s about it. I have nothing more to say. This game is bad, anyone who defends it is lying to themselves, and it’s entirely possible that I’ve spent more time writing this unfocused rambling post than I did actually playing the game. I’m not a Sonic hater; the playground politics surrounding video games in the early nineties didn’t exist where I grew up, so to me Sonic has always just kinda been that series with the interesting music that I had no particular interest in playing. As I mentioned, I played through Sonic Mania at the same time as I was playing Forces, and loved it. It’s a bit on the hard side for someone who’s never played a Sonic game, but aside from a few annoying bits in Hydrocity and Oil Ocean, it’s a blast all the way through. That’s a great game... and Sonic Forces, in my opinion, is decidedly not.
Back in 2017 I made a post about the Metascore for Sonic Forces, and received backlash for it. I decided to wait until as many critics as possible had reviewed the game, and... never really felt like doing the update, so didn’t get around to it until now. So, how much of a difference does a year make in the review score?
Oh wow, it’s like I knew what I was talking about or something. Well, kinda. At the time I said that Sonic Forces didn’t seem like a bad game, based on what I’d seen of it. Having played the game for myself... I think my opinion is known.
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