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#the pomme thing does the exact opposite
dreamingkelz · 1 year
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Every time I see someone say “well the eggs HAVE to die for the lore to progress,” I get frustrated.  Why?  For what?  Part of this Dungeon Master-style storytelling is that sometimes your players will go off the path, and sometimes they’ll straight up break the campaign.  It’s happened to me before.  My DM didn’t retcon our decisions or railroad us into making the choices he needed us to make.  He rewrote the ending.  And it was an amazing ending.
It seems pretty clear that the admin team had no idea just how much of a hit the egg event would be.  These players have all had their own, personal streaming buddy for the past two months to get attached to.  But the story apparently dictates that the eggs have to die, so no matter what the players want, and no matter how hard they try to prevent it, the eggs have to die?  Why?  What is so necessary about dead eggs that the story can’t be reworked to give the players more agency in whether or not a huge chunk of their character, not to mention gameplay gets taken from them?
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