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#the system has its flaws but they balanced the whole advantage thing AND time loop replay advantages at the same time
valravn72 · 1 year
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I’ve been playing a lot of small indie games and god I wish the rest of the game industry understood that the whole point of farming and grinding is so that in some point of the journey the player can go HAHAHA I PLANNED FOR THIS and pull off crazy crap earlier than they should be able to. Like Teenage Exocolonist letting me just walk past all the checks when I’m outside the colony and go to the boss immediately because I farmed the fuck out of my perception skill should technically be game ruining but it’s not. I planned for this so I could get the ascension ending easily while simultaneously putting the rest of my effort into figuring out as much about engineering as possible at the same time so I can pull off a full shield run. Having advantages in certain contexts should allow me to interact with it in a way that opens an entirely new path for me to take. Poisoning the campfire survivors at the very beginning of my Inscryption run lets me take a route where I focus on building up the cards I already have instead of hunting down new ones. Advantages are good!! Grinding so you’re high enough level to beat one boss only for the rest of the game to balance itself by making everything else many levels higher than you once again is unrewarding. If your player cannot face your game from multiple angles then maybe it’s not that worth exploring. If your player over relies on an ability they spent a long time working up and they’ve made the game too easy make it so that steers them into a new situation where they have to innovate on their strategy to get things going again. Just hand me a game like Inscryption where I farm the whole game with fecundity decks and then get to Kaycee’s Mod and realize I have to relearn the whole game from a completely new perspective now that I can’t rely on that anymore. If it’s just a matter of “the numbers are too high we have to turn all the other numbers up too” then do the numbers really mean anything anymore or are you just keeping me stuck in a role where I’m saying to myself “once I have the advantage I’ll be able to explore so many new things” but then never letting me have any advantage until near the end when the world has lost its charm because everything is just a damn numbers game.
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