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#there could be symbolism that the castle pollutes the soil around it
1tsjusty0u · 11 months
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could silent princesses go naturally extinct? or do plants only go extinct by human or animal interference? do they just need really specific growing conditions and thats why silent princesses are so rare? would they be common in a country outside of hyrule due to the geography of the theoretical country? i refuse to believe cultivating silent princesses is impossible
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mx-metronome · 4 years
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Hello, skyblr! Finally coming out and sharing my ideas/theories for Sky! This post is INSANELY long, but I hope you’ll stick around for the entire deal! Spoilers under the cut, just to warn you! (also I refer to the elders by the names given to them by the skyblr community)
tl;dr: It’s suggested even by TGC’s concept art that each of the realms represents a stage of life. I’m gonna take it a step further and say that not only is that true to the individual, but also the civilization pictured throughout the game.
 We’ll start from the beginning of the game and establish some evidence as we go.
Part the First: The Isle of Dawn
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Birth. Nascence. The first establishment of existence. The Isle of Dawn is aptly named, being the first point of contact of the people that fell from the stars. They came on ships of stone, riding the newborn winds into this uncharted land, hoping to eventually settle. Pictures drawn of light can be seen carved out of the walls, a primitive method of documentation akin to cave paintings in the earliest times of our own society.
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Remnants of the ships can still be found throughout a number of the lands, but especially so here, buried in the sands. The spirits that can be found here are identified as voyagers and stargazers - sailors making land for the very first time.
The elder of the Isle, Daleth, carries a cane, which is significant enough to make up the isle’s constellation. Perhaps they are like a shepherd, guiding the people to their new beginnings. Perhaps the cane just looks really, really cool.
The emotes learned here are directional, like pointing and following.
Part the Second: The Daylight Prairie
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They locate the prairie, which signifies childhood. The flowers and the butterflies of light are in abundance here, symbolizing the purity and innocence of youth  still untouched by society.
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Here, the society is still in its infancy. The people see the untapped potential in this land, and they begin to plant their roots. Any notable settlements are still small and scattered, but supply lines are quickly established via boats carrying large pots across the clouds. The pots seem to be full of light, a valuable resource that several spirits here can be seen gathering and transporting.
The elder of the Prairie, Ayin, is also pictured as a worker of some kind, and they are depicted with a pot of light, hence the constellation’s shape. The transporting of light is critical to the continued development of the civilization.
The emotes learned here are very basic (like learning to wave hello) or childlike (like charming butterflies or laughing), among a few others.
Part the Third: The Hidden Forest
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The forest is a symbol of adolescence: it’s a seeking of identity and all the growing pains it entails.
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This light painting (the last one the can be found in the game’s progression [I think], another sign of the advancement of this people) shows the population carrying themselves deeper into areas of richer resources to further expand. And expand they do!
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Their structures grow larger and more sturdy. Additionally, the doors through each wall are made of iron and small crystals of....blue light? A similar blue to that of the strange plants that can be seen growing everywhere. These plants of darkness seem to be appearing in larger numbers now: there were zero in the Isle of Dawn, and few enough in the Daylight Prairie that they’re easy to miss. Here they’re not rampant, but they are starting to command attention.
The darkness isn’t necessarily an absence of light, but rather an antithesis to light: the two are opposites but equally powerful in their own unique ways, and both can be seen in the forests’ constructions. There is also some evidence that darkness literally spreads through negative emotions such as hopelessness and sadness, as shown in the memories of the Tearful Light Miner:
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While their crew is mining, there’s a cave-in, and all of their friends are injured by the falling rocks. One friend survives the initial collapse, but they are mortally wounded by the affair. This scene here could be their friend resigning to their unavoidable death, and their hopelessness manifests itself as a darkness plant growing out of them. A small detail which is only symbolically important, but tucks itself into the meta quite nicely later.
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Returning to the story, the big theme here in the forest is industrialization. Lumberjacks, miners, prospectors, and pioneers can all be found here, striking their claim on this new soil and its resources aplenty. Structures are larger and more numerous, but at the cost of deforestation and putting a lot of holes in the cliffs for mining. Butterflies are not as common now, so alternative sources of light had to be found (more discussion about the harvesting of light from the light creatures can be found here in this post, and it’s this post that in fact inspired this entire post of my own).
Both light and darkness are being harvested from the earth (and possibly even synthesized, if the negative emotions becoming dark plants is taken literally) and fashioned into tools and machinery. The elder of the Forest, Teth, is a blacksmith, and the constellation is a hammer and anvil, a testament to the people’s industrial revolution. Their temple itself is a massive piece of machinery, an impressive feat of engineering only indicative of a civilization accelerating its growth and advancing towards a golden age.
Coincidentally, this oncoming of darkness is also reflected in the emotes learned here, such as apologetic, anger, worry, and crying.
Part the Fourth: The Valley of Triumph
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The Valley of Triumph symbolizes young adulthood and is the pinnacle of this society’s achievements. Buildings and structures here are HUGE: entire cities, castles, and the technological advancements are like nothing anyone’s ever seen.
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Here the populace has put less focus into expansion and more into the development of its culture. The architecture is much more colorful and stylized. Sporting events such as the races down the slopes or through the clouds are means of entertainment. The citadel’s orrery could indicate a deep understanding of astronomy and mathematics. 
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There are twin elders in the Valley: Sah and Mek, and they’re athletes! Whatever sport it is they play involves the use of long sticks, and it’s their two crossed sticks that make up the constellation, emphasizing the establishment of life’s greater pleasures and a thriving culture. A lot of the spirits found here are either athletic in some capacity or are out here living their best life.
The emotes learned here are of pride and athletic ability. Cheering is also noteworthy here, as happiness and enjoyment are highlighted in this realm.
The most curious part of this realm is that there are no darkness plants to be found, and I think the reason for that is that the populace is so swept up in its shows and studies that it’s distracted from its inevitable collapse that will soon follow. Perhaps these people don’t realize what is coming. So what is coming?
Part the Fifth: The Golden Wasteland
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The Golden Wasteland symbolizes late adulthood, maybe even a sort of midlife crisis. It’s in this stage that the society begins to break down. The reasons for the upheaval are part of the game’s unsolved mystery, but there are some details of note to be highlighted in this realm.
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The structures here are the biggest we’d seen so far, and many of them are a lot like strongholds: Huge, thick walls; pipes of awesome size; and what used to be giant columns dot the sandy wastes. The water is polluted beyond purification; bones of large, long dead creatures are scattered across a hunting ground; and not only are darkness plants in abundance here, but an entirely new embodiment of darkness is also introduced: the krill. 
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Krill are a curious creature: not much, if anything, is known about their origins, but their presence as active seekers and destroyers of light could symbolize war and hatred, as an angry or upset individual would try to drag down others from feelings of happiness to the alternative. It is easier to succumb to the darkness and fall from light than it is to climb back out, and it appears that’s what this civilization has done.
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In their pride and vanity, political disagreement had sprung into full-scale battles and skirmishes. Barricades pepper the land, especially just outside the temple. The people resorted to weaponizing darkness and blotted out light altogether (notice how fewer candles can be found here than in other realms). The world drowned in despair which only spread the darkness faster. It was like a nuke that left fear and anger in its wake with no chance for light to flourish again. All that remains now are the skeletons of stone and bone, memories of a dying people.
The elder here, Tsadi, is a warrior of renown strength, proficient with the constellation’s shape: a spear and shield. They likely fought along the barricades just outside the gates, desperate to protect any survivors that made it inside.
The spirits here are fighters, survivors, people that are struggling to stay alive in the chaos, and their emotes match that. 
So, after this civilization burned itself to the ground, what remained?
Part the Sixth: The Vault of Knowledge
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The Vault of Knowledge symbolizes old age. With no more strength and no more people, all that remains is the collection of knowledge they had accumulated throughout their history, from the Isle to the Wasteland, and any lessons that could be learned from it all.
The realm itself is one giant structure: a tall tower packed to the brim with knowledge stored as light. Light is in abundance here: it fills the room as you climb it, and memories of mantas and other light creatures dwell within here as well. There are little bits of buildings, floating platforms, and large skeletons on display, almost like a museum of the world that once was. 
The elder here is Lamed, and the Vault’s constellation resembles a codex: one of the many lanterns found throughout the vault where texts are kept. In their cutscene, they appear tired and hopeless. The Vault is all that’s left between the source of the darkness and the rest of the world.
Scholarly spirits walked the halls and recorded as much history as they could before they too were wiped out by the impending darkness, vainly hoping that their mark on the world would be left behind in the stories they told so that they might not be forgotten. The emotes learned here are of praying and meditation, strongly suggesting the theme of pausing and reflecting on all that had transpired.
It is here that your journey begins to come to an end as you reflect on the realms that you’ve seen and the people you watched rise and fall. They weren’t forgotten because you witnessed it all. They succeeded, in a way.
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The Vault of Knowledge is unique in that at the top of the level, not just one elder statue sits, but all SIX are there. This realm isn’t a part of the society’s story: it IS the story. 
As you progress through the level, the constellations are revealed to you, one by one.
In the cutscene where all six elders bow to you and thank you for guiding the spirits home, a song plays. What’s the official title of that song in the soundtrack?
“The Story So Far.”
Lamed and the other elders told you their story. About the rise and fall of their people, blinded by ambition and by a thirst for both light and darkness. In their attempt to balance the two powers, darkness ultimately won, and now no one remains.
Only a vault. The room of six statues is a new addition, as they all seem cleanly cut and without any wear. They were built intentionally, shortly before the darkness destroyed everyone, as a means to tell that story to whomever may find them.
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This was the old room. Where Lamed’s statue once stood is now an empty pedestal. The light is now gone, and the soft blues and blacks of the rest of the level are now a dark, dull gray. The only decent source of light is from the occasional flashes of lightning from the storm beyond. The rest of the Vault was sealed off to protect its contents and its people who all died within, leaving this top chamber to be consumed.
Finale: The Eye of Eden
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The most mysterious of the seven realms, Eden symbolizes death, an inevitability for all. I don’t have a lot to go off of for this part, but the red diamond that rests at the top of the mountain seems to be neither light nor darkness. It’s emitting a ray of golden light up to the heavens, but it’s also showering the mountain in a dark storm of rocks. So, which is it?
The scene shown from the Vault cutscene depicts the mountain with the diamond at the top. There also sits a monarch of some kind underneath it. Is this king the one that weaponized darkness and brought the fall of his people? There’s a lot of speculation behind this one.
I believe the diamond is death itself. Death is the most powerful tool a king can have, for there’s no threat to your power if all your competition is in the ground. But a warmonger invites violence to his doorstep, and he and all his people perished as a result.
But the diamond itself is not to be feared. Yes, it’s spouting darkness across the land, and that’s all a mortal will ever see. But on the other side of that dark storm is the beam of pure light shooting into the heavens, something only the deceased will embrace and understand. Death is an ending. Death is a release.
The spirits all needed a little light to find their way to that other side. So you lit them with your candle. You taught them how to feel love and happiness again, something that widespread darkness took from them. 
And when you fell and collapsed under the darkness yourself, some other sky kid came along and granted you their winged light so you may pass on too.
And you and the spirits, now freed from the suffering of darkness by way of just a taste of light, returned to the stars from whence you came.
....Uhh, the end? That’s my super hot take? Add to it if you like?
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bookwyrminspiration · 3 years
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Shattered Upside Down
A kotlc wings au
summary:  When the world begins to crawl with unnaturally made monsters, the Keeper crew continue to fight like they always have. But a wrench is thrown in those plans when they themselves become less than human.
Chapter 1: The Descent
Word count: 7k
warnings: mild fantasy violence (nothing more than in canon), swearing
taglist: listed at the end beneath the cut, but let me know if you want to be added or removed
!!! Y’all!! It’s finally here!!! And you might be thinking, Quil they don’t have wings. To which I say: be patient!! this is a multi-chapter fic! this is just the groundwork <3
ao3 link here
or read beneath the cut
It was comical, really, just how quickly their security had crumbled into unbridled, ravaged chaos. They had relied on the extravagance of the Neverseen, always too brash, too bold, too eager for attention. They were self-sabotaging. They revealed their plans a moment too soon, wanting the world around them to see the cunning, the thought, to know which moments were their last.
And they’d played the part so clever, it hadn’t crossed a single mind that they were gracing more than one stage. That even when they weren’t putting on a show, they remained ingenuine.
The Black Swan had thought them comical storybook villains, all talk and poise. And then they’d slip, underestimating you and letting you swoop in last second, tossing wrenches in their gears and bringing them up short. A hero. Classic and overused, but a hero nonetheless.
It had been ludicrous to entertain the notion they could be capable of anything greater, anything deadlier. That they wanted to be stopped again and again. That they wanted to build the Black Swan’s confidence in themselves, wanted to be broken and bruised and battered and defeated again and again and again.
Because then who could consider them a threat?
Who would look for them, frail and scattered as they were?
They had all been lured into a false sense of security, taking the first deep, fulfilling breaths they’d had in years. And each day it came easier. Every passing second without disturbance relaxed their bodies and eased their minds. It had been months and months, long enough they felt safe. Actually safe. The idea was laughable now, but it had been true. The Neverseen were gone, dead and buried.
But villains work best from the grave.
The Ruewens noticed the shift first, although if you asked either of them they wouldn’t be able to tell you quite what it was. The subtle gleam gracing the teeth of each new animal they took in, each creature becoming more violent and vocal, tails thumping just a touch harder against the ground.
It was only a coincidence that seven times in a row the creatures were “uncharacteristically rough and wild for their species.” It only became worrisome when the docile creatures began to growl at anyone’s approach, even the ones that had already been tamed.
Then it all went to shit.
Absolute
fucking
shit.
You wouldn’t have been able to tell from the outside; it was surrounded by one-way glass. Look through and all you’d see were splotches of amorphous green, running streams, sunlight soft and secure. But the view from inside was a completely different story. From inside you could see the creeping mold and blood caked along the sides of streams, the marks in the trees and the torn roots, ash where the sun had burned too bright, rusted mist raining down.
What a nightmare they’d made of paradise.
Except, somehow, the Lost Cities themselves had ended up on the outside of the glass, content to pretend the creatures roaming the hills were only a problem if they were near you, which they weren’t. So what a pack of rabid unidentifiable beasts attacked? They hadn’t been here, so it wasn’t a problem.
Then it became a problem.
The creatures moved closer, working their way through the land, ravaging their way towards the Lost Cities. The elves blinked and they were surrounded. Crystal castles tumbled into sand, stone pavement was ripped from the ground, trees torn and shredded, dripping with infection.
They’d had no choice but to leave it all behind. There’d been backlash of course, despite it being in everyone’s best interest. Those who were so attached to what they had, what had remained a constant in the past millennia of their lives that they were fully willing to risk themselves for it. There was no doubt though, that had they been allowed to remain they would’ve regretted it the moment those creatures came to their door, the ones they’d refused to believe were their problem.
So they’d all moved below ground, deep enough they couldn’t be reached. Every inch of surface available to them was dangerous, so they’d gone beneath it. The dwarves had graciously worked to hollow out living space for them all, creating entire kingdoms beneath the sand. And now they were much more powerful, carried more weight with each step, the responsibility they’d risen to clinging to them and eating them respect no one could deny.
They’d all be dead without them.
Not everyone was in one place, a few spots underground scattered throughout the world and it nearly impossible to travel between them. Light leaping didn’t work underground, and it was an incredible risk to brave the surface for a single leap. Once everyone had been settled, they’d stayed there. And they were still there.
I mean, what else could they do?
It had taken them a bit to work out just where these volatile creatures had come from, the ones now spanning the entirety of the world--although the humans were still unaware. Something about the pollution and overall vibe of the forbidden cities kept the monsters away from them.
A few had suggested moving to the forbidden cities as an alternative to living underground, but the disgust for the places quickly killed that idea.
The Black Swan was adamant that somehow the Neverseen had to be behind this. The organization had been the only enemy they’d ever had--and they were right, in a way. Despite months of silence, of nothing, of security, they must’ve done something.
But how, was the question.
Perhaps it would’ve been better had the question never been answered, if they’d all remained ignorant of what had been hidden right beneath them. Certainly, there would’ve been more resistance had every single elf shoved underground been kept in the dark.
But alas, illumination came tied with a silver ribbon.
One of the smaller creatures, really not much larger than a candle, had slipped into the residences, stirring up a ruckus in its frantic attempts to escape as it realized it was trapped below ground. It had been caught in a corner, hunched over away from the lights. The entirety of its body had been shaded by the large mushroom cap covering its head. It was only on closer inspection they realized the red, dripping mushroom was attached to its head. The rest of its body was disproportionately small and warped, grooves scorn into the skin.
They had been taking it back towards a small air vent--so they could release it onto the surface--when they’d seen the small clasp. It was imperceptibly small, silver in color, piercing the underside of the mushroom cap. It was a tag. An identification tag complete with a pin number.
If that hadn’t been enough proof that the creatures had been intentional, the symbolic eye entwined with a sturdy chain would’ve been enough. Their hearts stopped dead. That eye was unmistakably the Neverseen’s symbol, but that chain…
It was clearly another symbol, the two mixed. But--
Fuck. The creature in their hands had grown panicked and impatient, the space they’d thought was its body leering open to reveal rows upon rows of stubby teeth, all sharp edges and imperfections. They’d nearly dropped the creature in their panic to shove it into the air vent, closing it quickly behind as the sharp, tiny stomps faded as it climbed further and further away.
That creature had been created intentionally and the Neverseen had been a part of it, that much was certain. But there was someone else. Another force out there with enough influence and power to corrupt the entirety of nature’s balance, able to rewrite the story of evolution, and they were represented by a chain.
But who was it?
No matter how shallow her breaths, the overwhelming stench of musk and mold continued to coat her tongue and turn her stomach sour. Sophie exhaled slowly; it would do no good to dwell on what she couldn’t change. The rest of them weren’t faring much better, but the thin cloths over their faces provided a sliver of relief.
Sophie, Fitz, Keefe, Biana, Dex, Tam, Linh, Marella, Maruca, and Wylie. More people than they’d usually risk bringing on a mission, but it was a necessary risk for one of this magnitude.
She assumed the thick scent was coming from the swaths of unidentified plant life gorging it way up the sides of the tunnel, clinging to wet, crumbling rock and glowing faintly blue in the light. At the very least it provided slight illumination of the tunnel ahead, along with the branching pathways they occasionally crossed that likely led to collapsed rooms and dead ends. Mere months ago she would’ve been anxious over the thought that the ground above her would give way and crush them all in moments. Now, however, months living underground had made the ground above her a comfort more than anything. If there was enough soil between her and the surface, the creatures that roamed freely couldn’t get to her.
Although that didn’t exactly apply when they were heading straight into the breeding facility; the heart of the creatures, their origin, where they still poured out in lucrative amounts, a constant supply keeping the surface a hazard.
We’re only about a half-mile away, Dex informed them. He spoke into their shared mental space, kept in place by Sophie and Fitz’s combined efforts, eliminating the need for out-loud conversation. Some of the creatures--especially the ones that liked the dark--had particularly keen hearing, and the closer they got, the riskier any noise would be.
Her head snapped to the side as Biana skidded for a moment on a patch of gravel, sucking in a sharp, silent breath as she caught herself. They all winced, pausing to listen if the sound had caught the attention of anything nearby.
Biana didn’t bother to apologize, they all knew it was inevitable and unavoidable--and it couldn’t be undone.
Remember the plan? It was Fitz’s voice echoing through their heads this time, although it felt like he was trying to whisper despite it being mental. They all nodded in response, and Keefe patted his pocket, bulging with the same explosives they all carried.
Sophie cleared her mind, running through the plan--which she’d done so many times by now the exact words were likely permanently etched into her brain. At the end of this system of tunnels--which Dex was navigating them through--was the breeding facility. This breeding facility was where the creatures on the surface were created, and where they were still coming from. Old and new types alike. Sophie had a basic outline of the facility--it had been difficult enough to find the location, buried deep beneath the earth, getting specifics was impossible--and the areas they were to hit. Everyone had a stash of explosives, black cubes small enough you could wrap your fingers around them. They’d get in, set up the devices, get out, and detonate them once they were a safe distance away.
It was supposedly simple, but everyone had their own speculations about what could possibly go wrong; the most likely was that they would be caught in the act.
The tunnel began to widen, opening into a large cavern; but, as they looked up, they realized it hadn’t always been. Pillars rose around them towards an arching ceiling, carved designs gracing the stone. It appeared this place had once been a grand room, almost reminding her of Victorian castles, but the floor had collapsed into rubble, green vegetation covering nearly every inch.
Linh rotated her hand as she fluttered her fingers, seemingly almost absentmindedly. The leaves rustled faintly, in response to her call. She said nothing for a moment, and Sophie’d almost forgotten about it when Linh spoke up.
I wonder how these plants are able to flourish so far underground, seemingly on their own. A memory from only a few seconds ago flashed through the mindbubble--Keefe’s nickname that had stuck-- and as Sophie watched it she could feel the body memories of Linh tracing the water through the roots of the plants and into the ground, trying to find a source large enough to sustain this vegetation.
Linh shook her head, nodding to herself and to assure the others she remembered their goal, their mission. The reason they were here.
Adrenaline hummed through Sophie’s veins as she began to survey the walls, the bases of which were a good ten feet above her head. She could sense the rest of the group doing the same, but it was Tam’s searching shadows that found the entrance.
It was nearly buried in a corner, obscured by mounds of rock and swaths of green, but it was there.
Sophie briefly sent out a wave of consciousness into the mindbubble, assessing her team and assuring they were all prepared. They seemed to be, although Linh still seemed to be ruminating on the water in the room, fingers rubbing together rhythmically.
Releasing a slow breath, she crawled into the hole, small enough she couldn’t have even sat up comfortably. If Dex’s directions were to be trusted, this hole would lead into an old ductwork system in the back of the facility, and from there they could drop down and continue as planned. The ground was jagged against her palms, but at the very least her hands were slightly protected by her gloves--the same black everyone was wearing now. They must’ve donned them before crawling in behind her-including Linh.
It’s dead ahead, she said, having spotted the reflection of the ductwork up ahead. She couldn’t imagine it led to anywhere particularly important in the facility, as the air it would’ve brought in was absolutely foul. Whatever glistening substance coated her hands and soaked her knees was going to linger.
She came to a stop at the edge where the rock gave way to rusted metal, but a moment was all she allowed herself. Bracing, she slowly lowered her hand and weight onto the ductwork, hoping it would remain silent.
A small thud resounded as the metal bent, but that was it. She gave the clear to the group and continued forward, already wishing this part were over. The duct was significantly smaller than the already cramped tunnel, but at least the tunnel had glowing fungus to light the path. This was pitch black and tiny, requiring them to shimmy on their elbows with only the light of their pendants to guide them. She wasn’t good enough at night vision for it to help, and she wasn’t going to waste energy trying. She needed to save everything she had.
The group continued forward with bated breath as they searched for an opening in the pathway, everyone eager to escape this claustrophobic nightmare. It’ll be over soon, she reminded herself, but when Biana echoed back, Soon, she realized she’d spoken into the mindbubble. Her cheeks flushed for a moment, but it was quickly put out of her mind when she saw a change in the lighting up ahead.
There’s something coming up, she transmitted, hushed. Don’t know what though. There was palpable hope in the air; they were all wishing it was the opening they’d been waiting for, but no one wanted to be let down if it turned out it wasn’t.
Sophie attempted to maintain the quickest pace she could without making sound, but in her urge to get to that possible opening, she nearly kicked the side of the duct. The person behind her--likely Marella, she hadn’t looked--sucked in a breath as everyone froze.
After only a moment's pause, she began forward again, now at a much more reasonable pace as the shift ahead was confirmed to be a vent.
She came to a stop before the slits of the vent, peering down into the room below, sending out a sweep of her consciousness to see if she could hear any thoughts indicating people nearby. Determining it was clear, she slipped the small multipurpose tool from where it’d been stored in her sleeve and began to undo the screws. It made an awful groan when she tugged off the grate, and she gripped it tight in one hand as she gently slid out face first, catching herself and levitating the rest of the way down.
The ground was surprisingly further than she’d been expecting, a good thirty feet from the vent in the ceiling to the dusty ground. Her landing left footprints in the dust, but if everything went according to plan the place would be crumbling long before that would become a problem.
The rest of the group slowly drifted to the ground, emerging from the vent one-by-one in a way that almost made Sophie want to laugh. The fear curdling her blood was enough to keep it in her throat, though.
There didn’t seem to be anything in this room besides storage, discarded crates stacked surprisingly aligned, towers reaching up towards the ceiling. Brushing her fingers over the top of a nearby crate, she saw it had a label.
Curious, she tried to read it. Unfortunately, it was either written in ancient elven or some sort of cipher she didn’t understand. Still, she not only wanted to know what was inside, she needed to. If this was something that could be used to create more monsters, it needed to be destroyed.
As she set about opening the case, the others assumed their positions. Dex was already working on something in the corner, hacking the security system so they could monitor the cameras and place them on loop. Biana was near the door with Fitz, who appeared to be mentally scanning the nearby area for thoughts.
She grunted as she pushed the lid open, bracing it on her shoulder as she peered inside. Her stomach squirmed uncomfortably, and she very quickly closed the crate before anyone else could peek inside. She didn’t want them to see that.
This room has got to go, she whispered into the mindbubble, and while she could feel their curiosity, they didn’t push the issue. Wylie only nodded, removing one of his explosives from his pocket and wedging it between a few crates near the center of the room.
We’re clear to move ahead, Fitz said, and Dex seconded him, holding up his modified imparter. It appeared to connect directly into the camera feeds, where he could switch between different cameras and assess their surroundings.
As we move I’ll be placing the cameras each group is near on a loop, but try not to linger; it’s not a guarantee. Sophie nodded, and Dex passed his imparter near the door, which clicked unlocked.
The door pushed open, presumably by the now-invisible Biana, and they all filed out into the hall. It seemed to hit them all then, that this was truly happening; this was high stakes. At any moment they could be caught, but if they succeeded the entire place would hopefully fall on top of itself, burying these horrors permanently.
The halls were all the same murky, metal grey, as though trying to imitate the stone it had been carved from. Faint gouges could be seen in the walls, and the lights were flickering balefire, every few feet another ball of flame was placed, providing inconsistent illumination.
Sophie went left with Biana, Linh, Dex, and Maruca; Fitz went right with Keefe, Tam, Marella, and Wylie. They’d done their best to disperse abilities across the groups, but it still left each one lacking key assets. But that was unavoidable.
Biana--with Sophie’s help--ensured that their group remained visibly undetected, and she was grateful they had practiced moving in sync back home, otherwise, everyone would’ve tripped over each other. Systematically they made their way through the facility, not actively trying to hide evidence they’d been there but not going out of their way to make it obvious. The intention was that the plan would be executed and the place would be falling long before anyone would notice anything, so speed was their true ally.
Each explosive placed had the lump of anticipation in her throat rising steadily higher. This was truly happening. She kept reminding herself that in just an hour this would be over. However it ended, it would be over.
Footsteps sounded off to the side, and the group froze, pressing themselves into the corner of the room. Similar to all the others, it was stacked high with crates and racks of vials nearly up to hip height, organized this time by color. Sophie had placed her explosive underneath one of the vials, clearly visible to anyone who walked into the room.
Now they could hear voices as well, murmuring sharply as they came closer and closer to the room. Sophie could hear Biana’s pained gasps in the mindbubble, exerting extra energy to keep all five of them expertly hidden. Her fingers were clamped around Sophie’s own, nails digging into Sophie’s skin as she shook with the exertion.
There was a window in this particular room, so even a moment's slip could reveal them to the figures they watched stop in front of the glass. She memorized their faces, and could feel the others doing the same. A man with curling black hair and light brown skin, talking to someone much shorter than him, who looked to be no more than a child in a frilly gown, hair tangled and red. They were clearly having an argument of some sort, the girl stomping her foot dramatically.
Please don’t come in here. She wasn’t sure which of them had said it, but they’d all been thinking it. Biana would’ve if all her energy wasn’t going into keeping them invisible.
Is something wrong? Their anxiety must’ve been enough to send the message throughout the entirety of the mindbubble, not just their group, and Keefe’s concern echoed throughout their heads. When he got no response the others started chiming in, which at least meant they weren’t in any immediate danger if they had the luxury of checking in on them.
The nails dug further into her skin as the man outside the door sighed, swiping a keycard and unlocking the door, shoving it open with his shoulder as he continued to scold the girl.
“Absolutely you may not--” he began to say, one foot through the door frame, yet he still hadn’t looked, eyes on the girl. The voices in her head went silent, the adrenaline flooding her system drowning her alive until it was only that man and the explosive on the table, ever so visible.
He began to turn, eyes moving inside the room, door fully open as he stepped in.
The girl screamed. She screamed in frustration and stomped her feet and darted down the hallway, barely avoiding tripping on her elaborate gown.
The man’s attention whipped after her and he snarled something incoherent, stalking briskly after her, the door thudding shut behind him.
He left behind a thick silence, and it took a full thirty seconds before Biana’s grip on her loosened, a faint panting coming from the empty space near her as Biana swayed slightly, leaning heavily on whoever was next to her.
They lingered only a few more seconds, just barely enough for Biana to regain her composure. It was imperative they move on as quickly as possible; they had no clue when that man would be back, but it was certain he would return before they'd blown the building.
As they left she took a brief moment to hide the explosive, somewhere that wouldn’t be so easily visible for when that man returned. It would buy them time, hopefully.
Work quickly, Sophie transmitted, sending the message echoing towards the others. That had been much too close, and her urgency must’ve been obvious because she could feel the others perking up.
She could see her group’s minds lingering on that little girl, the one who’d thrown a tantrum and saved their lives. They’d known, theoretically, that there were people in this building, not just supplies and serums and whatever else created monsters, but they’d reasoned their way through the guilt. Anyone in the building was actively harming the planet and helping produce those creatures in some way; they were all complicit, so the world would be better if it were rid of them. That was something they could deal with if it saved their families, their friends stuck underground as the world above was ravaged.
That little girl was just that: a little girl. She couldn’t have been older than five; she played no part in these deadly games, yet she’d pay the same price.
Sophie hauled them through the hallways, ducking into a particularly shadowed corner away from the balefire light, the rest of her team slightly dazed. Someone's memory of that feisty girl lingered in the mindbubble, a silent question, hesitance. She could feel the other group somewhere else in the facility stop dead at the sight of her, dread tightening their stomachs as their minds cycled through the possibilities. How many just like her were hidden somewhere within these walls, unaware of the horror and grief surrounding them, coating the floors and washing through the halls; how many?
There’s nothing we can do about that right now, she transmitted to everyone, desperately trying to return them to their senses. They couldn’t do anything with everyone in such a state, clouded minds and stumbling limbs, and her panic alongside her upbringing fraught with human horror gave her enough lucidity to be the leading voice of reason. Perhaps they’d abandon the mission--although that was a last resort. They’d already gone to so much trouble--but they couldn’t do anything just standing about, practically begging to be caught.
Their minds sharpened, and someone gave her arm a reassuring squeeze, telling her they were there and they were okay. She exhaled quietly, glancing around anxiously to double-check they’d remained undetected.
Sophie was almost certain she could feel the heavy, fluttering pulses of her friends reverberating through the air as they continued on, jumping at each faint sound. Their near disaster had sombered the group, and they all appeared infinitely more aware of their surroundings, expecting someone to appear any moment.
They weren’t communicating exactly, but when they’d gotten down to their last two explosives she mindlessly reached out into the mindbubble, searching for Fitz and the others. She could feel rather than hear his response, although he seemed to be just as distracted. The others in her own group placed the last two as she scanned the surrounding space for thoughts; they made their way through the halls, peering through windows into the rooms--which were surprisingly abandoned. Apparently, the storage units were not a priority when it came to security.
Or they were guarded by something much more sinister than mere guards. The gouge marks in the walls seemed to leer at her, more ominous than they’d been a moment before.
It turned her stomach, thinking about just how expansive the facility was. It appeared infinite, spanning several stories above and a few below them, each floor impossibly tall and wide. They’d made their way down about two flights, targeting the structural supports of the building so everything would be crushed in the downfall. She intentionally kept herself from thinking about that little girl.
There’s the rendezvous room, Dex said, and Sophie shook herself internally, pulling the group forward. When they’d first come up with the plan, they’d intended to retrace their steps and exit the way they’d come, but it was deemed too high of a risk to sneak back up through the floors of the facility, and they had instead designated the room ahead as a meeting spot. It, too, had large enough vents to crawl through, which eventually made their way to an opening that should allow enough sunlight down for them to leap away with; although, if that didn’t work, they could always work their way through the vents until they’d completely retraced their steps.
Like electricity jolting through water, Fitz reached out to her, giving her a direct line to him to allow her to track his location more easily. The tether between them led to just around the corner up ahead. They were coming from opposite sides, and if you knew exactly what you were looking for you could see a large shadow creeping unnaturally against the wall, so crisp it was practically imperceptible despite her knowing where to look.
Sophie’s group made it to the door first, and Dex’s hands shook slightly as he crouched down to fiddle with the lock. He swiped his imparter across it, but nothing happened. She watched him work through his own eyes, peering through the mindbubble as he let them in. The tension grew as the others caught up to them, Tam’s shadows spreading over them slightly, enough so that Dex could disconnect from the chain, lighting the strain on Biana.
She could see him gnawing slightly at his lip as he tapped on his imparter in quick succession. Someone began breathing deeply and slowly, and she started to scan their surroundings again. Something was wrong, but she couldn’t let them be caught off guard.
Marella shook out her hands, sparks flickering between her fingers, growing with each passing moment that door refused to open. The veins in Wylie’s hands shone for a brief moment as he clenched his fist, the shimmer fading as he relaxed his fingers, glancing around.
There’s a different lock on this door, Dex mumbled, mental voice sounding faintly panicked, as though he were putting effort into sounding in control.
Yeah, no shit, Keefe grumbled, but there was a tension lacing the words that shouldn’t have been there.
Just give me...a...little longer. I think...I’ve got it.
Each pause was accentuated by a small tap as he lost his train of thought, fiddling with the locks. Cold dreaded settled itself in the center of her stomach, reaching dripping tentacles about and curling them around her insides, squeezing tight as the oxygen levels in the room seemed to dip-- and the problem didn’t appear to be the kind she could fix with a few deep breaths.
There was virtually nothing they could do but wait for him to finish, and it was agony to sit there, eyes frantically pacing the gouged walls hoping no one was approaching. Fitz’s mind reached across the mindbubble towards her, and she let him in, pooling their energy together to send pulsing waves of consciousness out around them, searching the nearby areas.
With each pulse that passed over them, the thoughts of their friends flared for a moment before dimming as it passed, but there was no one else nearby. No other flashes of thought near them that they could identify.
Wait.
There.
Fitz made a muffled sound of distress, and she could see the others’ heads snap up towards the both of them.
Shit, they transmitted. Opening their minds, they showed the others what they’d found--or rather, what was about to find them. A few halls away were thoughts, approaching quickly in their direction.
Holy shit they’re close, Biana breathed. And she was right. Normally, they’d be able to detect someone this close clear and simple, but there was a haze over their thoughts that she’d never seen before. It was as though they’d made their thoughts invisible, and she’d only barely been able to see through the deception.
There was nothing to be done about it, however, except fervently hope Dex could open that goddamn door before that person walked around the corner and saw the conglomeration of shadows and a door opening on its own. Which would happen in approximately...thirty seconds.
C’mon, I’m so close, Dex strained, mental voice shaking.
Footsteps echoed just a few moments away, and she began to bounce in place, squeezing her fingers so tight she was surprised the bones didn’t snap.
GOT IT, he cried, wrenching the door open as the lock unlatched. It was a race as everyone scrambled into the room, the footsteps and their hidden thoughts growing closer and closer each second. She couldn’t even think through the adrenaline, her arms shaking so badly there was nothing but the colors in front of her and her goal.
The door clicked shut behind them, just as the person rounded the corner.
They’d made it. Her breath came out in harsh pants, and none of the sounds around her made much sense, but she just couldn’t take her eyes off that door.
FUCK, Tam yelled, and as a force field flickered into place around them, Sophie finally turned around.
To find a room full of various guards, all of whom were staring back, malice and shock glimmering on their faces. But what was even worse were the caged creatures behind them.
Viscous pale syrup dripped from vats spread throughout the room, pulsing with thick spiderwebs of veins and mucous. Her stomach dropped as she tilted her head back to see them more fully, vaguely humanoid but distorted. Limbs stretched out like sticky candy, skin close to wreaking, appendages ending in blunt bone creeping its way out of the body. Hair floated around them in the thick substances, matted and black and shining.
They seemed dormant, but their appendages twitched in time to their thunderous heartbeat, sending waves throughout their liquid enclosures.
That was all she had the chance to see before the guards closest to them pulled out their melders.
Everything seemed to be moving at twice the speed it was supposed to be, throwing her completely off her rhythm.
Maruca stood in front of them, arms spread wide as she held a force-field around them all, Biana had let go of her, choosing to spend her energy in a fight rather than vanishing them, and it was as they broke contact that she realized just how much of her energy Biana had taken.
She swayed on her feet for a brief moment, casting out her mind and trying to get a sense of how many there were in this room that appeared infinite.
Rows of vats spread farther than she could see, although not all seemed to be occupied. None of them should’ve been. They’d gone out of their way to ensure they’d stay far away from any creatures, no matter the potential benefits. There was nothing that could be done against them.
Maruca grunted as pangs clattered against the force field, trying to find a way through. Sophie’s breathing quickened as she realized she couldn’t feel the presence of anyone in the room. It was although she was entirely alone. She couldn’t feel Fitz next to her, or anyone under the force field, and she couldn’t detect anyone outside of it.
There was an ominous silence, despite the shouts of the people around her. Security personnel were murmuring into communication devices, alerting others of a “disturbance in sector 34, room B12.” But no one in her group said a word. They’d learned not to. They spoke in the mindspace however, hysterical and screaming.
This was not the room they were supposed to be in.
There was nothing they could do as warning lights began to flash around them, strobing effects searing her eyes as alarm bells tolled, shrill and vibrating.
It couldn’t have been more than five seconds since they’d walked through that door.
She steeled herself, drawing on that knot of power she kept stored beneath her ribs, feeling the energy channel from her chest towards her head, building and building until almost painful. But she couldn’t release it. She couldn’t attack through the force field, and Maruca couldn’t drop it because then those melders would hit them head-on and they couldn’t withstand that.
Everyone else was in a similar predicament.
Then it got worse.
She didn’t think it could get worse.
How could it get worse?
The creature in the tank seemed to be reacting to either the lights or the sounds--it didn’t really matter which. What mattered was that it was moving; it was opening its gaping maw and screaming within that tank, air bubbles shooting their way towards the ceiling and lingering, a never-ending stream as its body began to buck and thrash sporadically, sharp limbs colliding with glass.
The cylindrical vat cracked, a spiderweb of broken veins spreading from the point of impact, growing with each collision as it began pounding against the glass.
The muffled sounds it made were absolutely horrible, and she slapped her palms over her ears, grimacing. But what truly stopped her heart was the sound of falling glass, wet and raining down, clattering about and bouncing off the force field.
Because now the creature was loose.
The figures who had been attacking them now swore, looking back and forth between each other before darting out of the room; their weapons still raised despite them being little threat beneath their bubble.
The door latched behind them, and Sophie seemed to come to the horrifying reality at the same time as the others.
They had no way out of this room.
SCATTER! Maruca screamed as she dropped the force field, and everyone complied, darting around the room, trying to get out of the way, hoping hoping hoping that creature wasn’t the exceptionally violent kind, and that it would leave them alone.
All of the creatures they’d encountered so far had been aggressive in some way or another--some simply left you alone unless you got close, others would attack on sight. They’d started a notebook to keep track of all the kinds they knew about, but this one was entirely new.
The only solace that could be found was that it seemed to be the only one that escaped its tank, the others appearing undisturbed.
Watching it from behind a stack of crates, Sophie could see it growing more and more agitated, banging its appendages against what seemed to be its head in distress, a warbled screech piercing the air as it began to flail about.
She ducked at the distinct sound of tables and boxes being crushed as the creature stumbled, tearing at the ground. She began to frantically search the room, looking for something--anything--that could help them at all. There had to be another exit, there had to be something they could do.
Her eyes met Keefe’s across the room, and for the strangest moment, she wasn’t concerned about the creature killing them all, or the guards capturing them and holding them hostage, or their explosives going off when they were still in the building. She was just worried he could feel her panic and it would be too overwhelming for him to concentrate.
Wait.
That was it.
Her mind clicked the pieces together and she sank to the floor, pressing her back against the shelves embedded in the wall behind her, putting her fingers to her temples. The creature was overwhelmed and overstimulated, and it was reacting poorly. She’d never tried to communicate with or inflict on any of the creatures before...but she’d never had a reason to.
She just hoped it would work.
Using that gathered energy, she reached out towards the creature, a mental hand fumbling in the dark. But it appeared she couldn’t...find it. There was just...nothingness...wherever she reached.
Opening her eyes slightly, she squinted up at the creature, which was still stumbling around in response to the overstimulation. The visual helped her narrow in on its mind, and as she reached for it she began to realize... its mind was the silence. She hadn’t been able to detect the mind of the people in the room or her friends because this creature’s mind was so incredibly silent; it broadcasted a blanket over everyone nearby.
WHAT ARE YOU DOING, someone hissed into the mindbubble. But she was so far gone that it barely registered as more than a gentle, far-off whisper.
Desperately trying to control herself, Sophie began bringing forward peaceful, calmer memories; she had to reach further back than she’d expected; life hadn’t been particularly relaxing as of late. Finally, when her head seemed to overflow with calming vibes, she sent them out like a shockwave around her, a ripple in the empty.
Anyone paying even the slightest bit of attention could identify the exact moment the wave hit the creature. Its spine went rigid, snapping straight as its head jerked up, their gazes meeting. Each noise fizzled out in the same instant. No one dared breath in that poignant silence, the space almost empty now, and for the briefest moment, she wished that it weren’t so empty, so quiet.
Her wish was answered.
There was no warning as the creature’s head cocked to the side, staring her down with those empty, glistening black eyes, no warning as it lunged towards her.
Well FUCK, was the only thought in her head as it careened towards her, stumbling as though it’d only learned to walk that day, which it might have.
Its movements were uncoordinated, but that didn’t make them any less violent as the tables around them crashed into each other as it crashed onto all limbs, moving with such speed it could cross the room in less than a blink.
She couldn’t move. She couldn’t think. Her friends were screaming, but she couldn’t make a sound. Her eyelids were fluttering shut as that suffocating silence pressed in closer and closer.
The creature was charging straight towards her and she couldn’t think. It lost its balance, coming down hard on top of her, but its limbs were too long to crush her, and instead, it was crashing into the shelves behind her and crushing glass and breaking rock and its own bones and she. Couldn’t. Think.
Crystal shattered behind her as the shelves were wrenched from the walls, the creature desperately trying to right itself, shrieking that inhuman sound. Vials began to rain down behind her, crashing on the hard floor.
The noxious scents of the spilling bottles began to flood the room, visible gases blooming from where the colors mixed, sizzling and bubbling on the floor. The creature bucked its head, scrambling away, limbs bashing the floor as it dashed far, far away into the hollows of the room.
The silence was back, but this time it was accompanied by fumes and watering eyes as everyone pushed to their feet, stumbling and coughing.
We havetoget...Dex began, eyeing the frothing liquids….out ofhere. He was standing so far away. How had he gotten there? She might’ve been nodding her head, agreeing with him, but without the adrenaline, everything was...so slow...and the floor seemed liquid and plush.
She couldn’t see who began coughing, their whole body wracked in a fit as the vapors became so thick she couldn’t see. It occurred to her too late to try holding her breath, her eyelids fluttering as she stumbled a few steps, but she didn’t actually know where she was going.
A thud sounded behind her, and she turned, the room seeming to lag as she did so. Biana. It had been...Biana. She’d made the sound. Her body was crumpled on the ground, unconscious. That should’ve sent a spike of alarm through her, telling her to move. To go. Get out.
But she couldn’t think. And the others quickly followed, a series of thuds echoing throughout the space as one by one, they succumbed to the fumes.
Sophie was still standing, and she briefly made eye contact with Dex--why was he so far--watching him fumble with his imparter. An explosive rumbling sounded in the distance, growing stronger and closer with each moment her eyes remained open. She was upright only long enough to see Dex fall before she felt her muscles give, and she crashed down hard.
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Top 10 Favorite places in Germany in order of which Iv seen them: 1 - Englisher Garten and Hoftgarten in Munich These gardens are one of my top favorite places in Germany because they create the feeling of being in another land outside of the city. Entering from the Hoftgarden or Court Garden, the visitor is transported to an ordered garden shaped with trimmed hedges forming spaces of grass that point toward the temple in the center. A piano plays while the view of the inner city castle is in the background. From there the English Garden comes into view with the "Harmless" statue greeting you. The motto of the park, as the first park in the continent built and dedicated to the public, is for the leisure and betterment of people to relax and mediate on their life. Designed in the style of an English Landscape Garden, clumps and belts of trees over rolling meadows form an open picturesque landscape modeled after the quality of landscape paintings. When the meadows are especially tall and then trees start to look more like an open forest than a scattering, the gardens take on a particularly enchanting feel like that in Alice and Wonderland. 2 - Riemer Park in Munich Riemer Park intrigued me for its community integration and the concept of "green fingers" that extend out into the residential areas. The community is planned with green spaces, playgrounds, and gathering spaces interwoven with impervious areas. This brings people together so that residents have places to meet each other and stormwater can be properly managed. Parking for cars is directed underground or in a parking structure near public transportation to encourage use of trains and subways instead. The area is walkable with small shops integrated with the housing developments. The park itself used to be a former airport which was completely flat, but was redesigned with "sunken gardens", continued play spaces, and an artificial hill built from the gravel excavated to create a swimming lake. The water in the lake is purified by wetlands and people can swim among fish and ducks. A planted hill overlooks the lake. 3 - Petuel Park in Munich Petuel Park was special for its goal of connecting two communities together. The green space was created by directing vehicular traffic in a tunnel underneath the park so pedestrians can access the new space. However, the effects of this improved landscape increased the price of the residential areas around it, which can lead to gentrification and an expulsion of the people the park was originally designed for. The park itself is cute and filled with little pocket spaces of varying atmospheres and activities such as playgrounds and gardens. 4 - Nymphenburg Palace in Munich The "Palace of the Nymphs" was a Baroque summer residence designed for the House of Wittelsbach when they ruled Bavaria. The castle and gardens are designed with a strong central axis that symbolizes power. A canal with symmetrical planting extends about a mile out from the castle into the landscape and visitors would approach along this walkway. This axis continues behind the castle in the garden. The garden was designed first in an Italian style, then transformed into the French style, and then later into an English garden by Sckell. Sckell did not complexly reconstruct the entire park, but rather overlaid the English garden style while preserving certain baroque elements. This is seen with the use of parterres in the design and hedges lining trees to separate the ordered gardens from the wild. However it still has a strong English garden style that can be seen with winding trails that make their way into clearings in the forest and a monopteros or Greek/Roman temple that rest in an island in a body of water. Ancient structures such as these are popular in the English garden style as they harken back to a past time. They are also beautiful, idealist features that transport you to an Arcadian landscape. This effect is created in the landscape by cutting off views to the palace and placing the monopteros so that it is visible between the trees. Artificial ruins are also used in the English style garden of palace Nymphenburg. These differ from the monopteros in that they are not built as clean, strong looking structures but are built purposefully weathered and falling apart. This is supposed to give the structure a romantic feel and mimic the passing of time to remind the viewer life is ephemeral. 5 - Castle of Benrath in Düsseldorf The pink castle, pleasure palace, of castle of Benrath is a baroque palace built for elector Karl Theordor and his wife who stayed in it all but 1 night. Painted a bubblegum pink, this palace is larger on the inside than it appear outside because it was built under fear of an uprising. The gardens of the castle of benrath follow a main axis that leads to a circular clearing with a long open channel extending in several directions. This is because the gardens were used as hunting grounds made by carving paths out of the existing forest, so that when deer wandered into the clearing they could be shot from a distance from any side. It is also another display of power over nature in the form of order and symmetry which was common of the dominant gardening style at the time. 6 - River Emscher in Dortmund The river emscher smells because it was formerly used as a open surface sewage canal. Measures have been taken to clean it up with re-wilding efforts in the 1990s after the mining and steel industries collapsed in the Ruhr region after World War II. Underground sewars are also finally being built now that the ground is more stable. Despite the smell and the unsafe quality of the water, the river emscher is becoming beautiful again due to efforts to create parks and bike routes along its path though cultural wheat fields that sparkle gold. 7 - Landshaftpak Duisburg Nord in Dortmund This is a park designed around a former steel plant after its abandonment. It is part of an effort to connect post industrial landscapes in Germany in the form of parks. It truly captures a unique atmosphere in with its enormous rusted metal structures that visitors can climb. Beautiful gardens are planted over areas with polluted soil that is sealed away with concrete. The park also highlights 4th nature, or ecological succession in a man made environment. 8 - Tiergarten Park in Berlin While Berlin has many cultural hotspots, political monuments, government buildings and embassies, and war memorials, I enjoyed the Tiergarten park because it touched many of these landscape features. The park is large and rest snugly with the Brandonberg Gate, wraps around the Victory Column, grazes the holocaust memorial, and touches both east and West Berlin. The park also has a long history. In the 1500s it was used as a hunting grounds for the elector of Brandenburg. This hunting habit shrank though as the city grew and the hunting land decreased to accommodate city growth. This soon began to transition into a forest park that connected to the city palace. Eventually in 1740, the gardens opened up to the public. In 1818, Peter Lenne transformed the baroque style gardens into a English style garden. The gardens were severely damaged in World War II, with 80-90% of the trees being destroyed. Tree donations were made to the park so it could be replanted and restored. 9 - Sanssouci Palace in Potsdam This magnificent palace was built under the French baroque style and means "without worry". It was the summer residence for Frederick the Great of Prussia among other Prussian rulers. Designed in the Rococo style, similar to the Baroque but with more delicate ornamentation, many C-shell shapes can be seen inside and outside the castle. The gardens are designed with a romantic ideal between man and nature, and both the goddess of garden fruit Pomona and the goddess of flowers Flora can be seen in the form of statues. Grapes were grown in the terraced vineyards behind the palace and many exotic fruits were grown in the greenhouse that would he served to guests as a surprise. Frederick had wanted both art and nature to be united, so he wanted both practical fruit gardens and ornamental flower gardens. Aside from being one of the most beautiful estates I had seen here, it also encompassed a variety of different styles since it was remodeled under various successors. It the gardens it includes a Chinese temple, a Roman bathhouse, and fake ruins that gives visitors the romantic illusion of "the passing of time". Many statues of Greek gods and goddesses such as Apollo god of art and Venus goddess of love can be found indoors and outdoors to enhance the feeling of carefree playfulness and mystique. Because Frederick was considered an enlightened authoritarian ruler, his palace was built with a marble thinking study that he would invite famous philosophers to do that he could receive their opinions. 10 - International Garden Exhibition in Keinbergpark in Berlin With the motto "an ocean of colors", the IGA in Berlin this year revitalized an underused green space and is bringing millions of visitors to the new space. International landscape architects and designers have collaborated to create different parklets with water features, urban designs, and traditional gardens. The "Gardens Around the World" showcase traditional gardens from countries such as Japan, Korea, and Middle Eastern countries. The park also showcases a plant exhibit, a bobsled ride, and an air gondola that transports users from one part of the park to another. In the end, while I saw many places in Germany that I loved, I am also aware I missed more than I got to see. After this first trip to Europe, I would definitely come back here again.
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