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#they didn't set out with a road map to making a game worth playing
vivalasthedas · 1 year
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i am so curiious what the online component of gta6 will be like, cause rdo not having near the level of success, earning potential, and longevity, and lacking a lot of the well loved and wanted features of gta online, is kinda evidence they might not know How to capture that lightning in the bottle again.
Cause so many games have tried to get a bit of that success by apeing gta online, but failing to meet the basic criteria/missing what it was that made the game so dang successful, and instead starting out as an entirely online predatory nightmare live service.
#like gta online started as a fun online offshoot that had more than enough to do immediately on release#it had enough to PROVE that it was worth investing the time into#it was also - importantly - fucking FREE#it was a like relatively small additioinal aspect of a very solid single player game#that exploded because it just did so mmuch right#it still earns ludicrous amounts of money every year#but the ability to play only with friends - to not engage with other players you do'nt know - to have a bunch of premade mini game types#that functioned on top of the vast array of open world gameplay#off the bat it was a good option#and then bcause of its success they developed it mmore#from what i know/what i remember (so might well be wrong) they didn't plan to continue to develop content for it like they have#they didn't set out with a road map to making a game worth playing#in the hopes of stringing you along long enough for the sunk cost fallacy to kick in#even though it's not fun and not worth it#the game was immedately solid with its core gameplay#obviously they refined it#playing it on 360 when it was fresh out vs playing on pc a few years ago were definitely different quality experiences#but they were both a lot of fun#the game didn't set out with a decades long road map to the hover cars and tron bikes#it just made a solid game and then started thinkng 'what can we add to keep them interested?' afterwards#it didn't start out with the promise of being slowly finished over months and years all while costing you a contnuous amount of money#likke so mmany games trying to ape the success and vibe did#even RDO fucking sucks in comparison#maybe it improved#but the one time i itried it the forced multiplayer mission before going into the forced open access lobby - no private or friends only -#wound up with me getting called racial slurs over voice chat it turned on by default in game#and there just wasn't enough interesting gameplay like mini games and fun encounters#this is't inspired by anything im sure gta6 is coming and saw some speculation about it#imm not going to get it cause i don't care about them and unless the online is v good i wont bother#but im going to guess they'll fuck it up
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evilminji · 6 months
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Broadway :3c
And I hear ya. (Insert spooky joke here) There is a sprawling WEB of central hubs, for The Arts. For trade. For getting drunk and having a good time. The Zone is large and it is endless. You'll NEVER reach the far end. It can never reach you.
All things, in gentle sweeping waves, across eternity.
So when folks want to have "a market" or "a movie theater" or "the waterpark"? You gotta PICK a point on the endless map. Figure if you are close or far enough away for others like it, to make it worth the effort to build.
You might even be the first to do it for GALAXIES in any direction! People might fly for WEEKS to come to your place! Move their Lairs to be closer too it. Like dust gathered by gravity, slowly creating planets and stars. A mega Lair. A CITY.
They rise, they fall, the Zone shifts all the while.
But!
Does the dead starlet stop singing? Does getting gunned down, stop the show?? I think NOT! Where is her STAGE? What musicals? What dramas? What operas and tragedies and forms unknown to human kind??! Ballet dancers who CAN defy gravity! Singers who have no NEED for air! The haunting blend of instruments, that could never in life have met! From empires long turned to ASH!
The greatest show in DEATH!
Ember was a world wide hit. Yes, her voice was hypnotic. But that could be FOUGHT. It was SKILL that carried the game. And she was hardly "I was Literally The Greatest My Planet Ever Produced" skilled. She was good, great even. Not "I was Born For Greatness" Excellence.
And like?
.....eventually? Danny's gonna ask after "cultural-y" Culture stuff. Clothes and food. Music and the arts. To help his parents get used to the whole "our son is half-dead" thing. To show he's not some mindless monster now.
And? Ghostwriter? Probably an absolute legend. Does he know where you can find some CULTURE? Oh THANK ZONE! He thought you'd NEVER ask! You unsophisticated-! *fist fight in a library* Still a dick, though. Always and forever.
And just? Imagine Broadway stretched out into a floating city. That never sleeps. Never stops. Shows ever changing. Some on a cycle, some only once. Dream-like. Beautiful. Eye catching.
And yeah, Danny didn't think he LIKED musicals. It was more of a Jazz thing. But? This was important! Gotta get the whole family in the Speeder. We're going to see a play, guys! We'll pick when we get there! Family road trip! Educational! We can make notes!
His parents are trying to be supportive. Big, fixed, strained grins. Trying to pretend to be excited. But they... DO seem reluctantly intrigued? And Jazz is all but vibrating in her seat. It's basically her "before you go away to college" present. And she is THRILLED.
The longer she excitedly speculates? The more into it she gets their folks. This IS gonna be new! Exciting! Never before seen Ghost Culture! Music! As a FAMILY! Think we could find souvenirs? Ooooh, wonder if they sell CDs??!
Then? They GET there. And it's... it's like seeing the Las Vegas strip for the first time, except multiplied into a city. Made of even MORE styles and eras. At angles gravity would never allow.
The air filled with laughter and excitement, people rushing to shows or humming bits of tunes. Street stalls. Fountains. Flowers growing everywhere.
They could stay for months and not even reach a fraction of these buildings. His parents are taking countless photos. His sister squeeling with joy as she races for an information kiosk like they just arrived at Disneyland. He, at least, remembers to lock up the Speeder. Grab their day bags.
When did HE become the responsible one?
The argue over shows. Obviously. Wouldn't be Fenton's otherwise. HE wants to see the alien one. It's from mars! But it's his sister's trip, as his dad points out, so she gets to choose. She picks a musical set during the Fall of Krpton. He's... reluctantly kinda interested. I mean, EVERYBODY likes Superman, right?
It's... it's amazing. Terrible, but amazing. I mean? A coming of age story cut tragically short? Oof. Hello, massively projecting then getting FEELS about it! Yeah, sure, rip my heart out why don't you? He's fine. No, really! Just drowning in his own emotions over here. The refrain of "A Life Well Lived"? *gargling dying whale noises* he's FINE. Not grappling with anything! Go on without him!
Thankfully?
They DO sell CDs.
He... he may end up, kinda, getting a bit of a collection. Going on the weekends, hoping show to show. Wandering to whichever catches his eye in the moment. Buying the CDs for one's he likes. Which? Honestly is a lot of them. Even though there's all sorts of genres and languages. Cause it... it RESONATES you know?
The grief. The anger. The "I have died but I wasn't FINISHED. It isn't FAIR.". And? Something about ghost speak flows so BEAUTIFULLY in song? It's hard to explain. But he... he needs them.
A pair of headphones, a CD, and a clear night sky? Nothing touches it. It's like a trance made of light. Like he can just drift.
The problem? Is the CDs are kinda... Zone made? They're radioactive, for one. Nothing a Fenton CD player can't handle. But... they? Also? Kinda fuckin GLOW? Like... very, very noticeably. And not in a "ha ha, cool glow in the dark paint!" Sorta way.
.........but like FUCK is he leaving his music behind when he goes to college. Gotham will have to deal. It's already a burning shit-nado, it can handle this. Probably. He'll put um in a lead lined box. Actually, speaking OF.... he needs to get a few more of those... *goes back to packing*
Which? Is how? The Bats are treated to some of the most HAUNTING music they've ever heard, belted and crooned from Some Guy's speakers, out an open window, on the "stop for a mid-patrol drink of water and a snack" building. It's one of the intersections of their patrol routes. And THAT? That is some dude listening to a Romani ballad about death and the circus. Now it's a musical about the trenches of an obscure war.
Okay, that was DEFINITELY Kryptonian. Like... coherent Krypto- *Bruce gets a call from Clark on his "work" number DEMANDING to know where that is coming from. Who is that voice Bruce?!* huh.... Well Then.
@hdgnj @hypewinter @nerdpoe @lolottes @babbling-babull @spidori @mutable-manifestation @the-witchhunter
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tanadrin · 5 months
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i fired up civ 5 recently bc i wanted to see how it compared to my memory of it, and if anything it's actually much, much worse.
one unit per tile just... does not work with the idiom of the civilization series! units are not like armies in a GSG, they're like units in an RTS game: grist for the meatgrinder. you build them and throw them at your enemy and if they lose combat, they die. they don't retreat and recover morale, you don't get a chance to reposition and try again, they just go poof. but now in addition to that, you can only fit one unit of a type on a given tile, which means combat is forcibly spread out over a huge space. it's slow, slowed down further by the fact that it now takes a couple turns to fully resolve a fight--i guess the idea is that you can have your injured units fall back, except because of the way units get blocked in now, no you can't!--but you still need tons of units to take cities.
which means they didn't get rid of doomstacks. doomstacks are still logistically necessary to win wars! they just made them really fucking annoying to move around the map.
and on top of that, because OUPT applies to all units, it means you are also constantly having your scouts and workers and other civilian units being blocked in by your own units of the same type, or other players' units of the same type, meaning if you sign an open borders treaty with the AI you are frequently signing up to having your own units' movement being jammed up in the worst way by computer players. and on top of all THAT the units cancel their movement orders if the destination tile is blocked, even if the destination tile is on the other side of the map and you can't see it--which means, basically, any long-distance movement order is liable to be randomly canceled if an AI unit ends its turn on your destination tile.
it feels janky at every single level. the worst possible fix to something that wasn't even really a problem--and if they really wanted to they could have implemented some kind of very basic attrition mechanic. or some other kind of soft cap.
and and and on top of all that, it makes roads and railroads substantially less useful, bc frequently you cannot actually fit all your guys on one road or railroad--but you can't just carpet your territory in roads now like you used to do, because roads cost maintenance per turn. just. ugh. fractally bad decisionmaking! like different people were working at different ends of the design doc and not communicating at all!
the global happiness system means expansion is soft capped early in the game, which makes it feel less like an empire management game than a game of managing four to five cities. since very many units are now hard capped by resource availability now, and expansion is limited, AFAICT in most normal games this means you get like.. two swordsmen? ever? mainly it's strong attack units that are capped in this way, but their defensive counters are uncapped, which means actually playing strategically with your army composition is more annoyance than it's worth. in practice, what this incentives is just building the best trash unit you can afford en masse and throwing them at the enemy, but, of course, see the problems with OUPT.
they took out civics and replaced them with Social Policy trees. but everybody has the same set of social policy trees. and there's a bit of a tradeoff here in which trees you choose to fill out first, but you never then switch those old trees out for new ones like civics. they're just permanent bonuses. so there's no sense of, like, choosing your government type.
and then in BNW i guess they realized people missed that, and created Ideologies, which are just a bonus extra-big social policy tree where you get to pick between liberal democracy, communism, and fascism. but of course there's only three. and this isn't unlocked until the late game.
what they really should have done is added more civics and rather than just having you progress from early game civics to late game civics made all civics contextually useful. and maybe given you some extra civics that were unlocked early in the game so you could strategize around them.
as a part of this change culture is now more load-bearing, but cultural victory is just... weird and stupidly complicated. you have to build tourism, and do archeology, and build wonders that provide slots for great works that your three different kinds of great artist create, and all this other crap. versus domination, where you just conquer the other guys. or science, where you just build your spaceship. it's dumb and bad and awkward.
there's no conquest victory now. only domination. but because of the way domination works, it's now not possible to move your capital manually. this is awful and i hate it! let me move my capital, damn it!
buildings no longer go obsolete, which means that if i am founding a city in the year 1973, i still need to build a City Walls in it before i can build a Military Base. this feels ridiculous. and the series already kinda has this problem where it feels like late game it takes forever to get a city really up and running--don't make it even worse by making me build shit from classical antiquity before i can build modern facilities!
the AI is not very bright. they don't expand very much. on big maps, most of the map will remain empty most of the game, at least up through mid-level difficulties i usually play at (that are supposed to be "standard", so I assume the game is balanced around them)
diplomacy is irritatingly primitive. there are few ongoing agreements. declarations of friendship all last a fixed amount of time. the AI is constantly interrupting you to tell you it doesn't like you or it does like you or you and another AI player all like each other. just expose an opinion modifier and be done with it! harun al-rashid and i don't need to pass notes like it's grade school!
they nerfed the range of air units and especially nukes. which feels really weird. the 20th century saw the invention of strategic bombers that had a range of thousands of miles. why can mine only reach cities right next to my own? why do my nuclear missiles have a pathetic range? sure, sub-launched nukes are a thing, but they're only one part of a proper nuclear triad. there's no MAD anymore!
especially because the world congress can order you to stop building nukes and there's nothing you can do about it. you can't defy world congress bans and suffer a penalty. international law has some kind of magical force that even if you are the undisputed hegemon you cannot help but obey. this is very stupid! especially because they could not think of anything interesting for the world congress to do, so it's all shit like banning random luxury goods.
all the stuff i do like--the city-states, the hex grid, the core idea of the trade route system--is swallowed by annoying bullshit. to take the trade route example: you can make money by setting up trade routes. it can be quite lucrative! and you have to protect your trade routes from bandits and shit. but the menu for issuing trade route orders is a mess--way too much scrolling, you can't sort by lucrativeness of destinations, you have to constantly re-issue trade route orders, and the last trade route a unit was on isn't highlighted, or sorted to the top or anything like that. so it's lots of scrolling around, it's very annoying, and it's repetitive as hell.
the real stick in the eye is that this game was not only reviewed well, it was reviewed glowingly when it came out. which is bizarre to me! yes, it looks nice. the art is good and the music is pretty. but it feels awful to play! it is on almost every single metric less fun than civ 4! civ 3 is more fun, and civ 3 was terrible. i hope to god firaxis was bribing people left and right for good reviews because the only alternative explanation i can think of is that everybody who was reviewing strategy games in 2010 was also in the grip of a brutal glue-sniffing habit.
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qsycomplainsalot · 4 months
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So I watched Furiosa
Furiosa Road: a Star Wars Story. It wasn't likely to live up to Fury Road, and it didn't. It would have been a tall order. While it was well worth paying to see in theaters, I was still a little disappointed; I'm going to explain why, without spoilers, and then after a very visible cut I'll comment on a few specific things in the movie.
First of all it felt long, but not two hours long so I guess it speaks to its quality. Going through the cast, everyone did a good job, although I wasn't blown away by the on screen chemistry of Anya Taylor-Joy and Tom Burke. More on that later. Chris Hemsworth as the overarching antagonist is this movie's standout performance, in a way that I'm somewhat conflicted about. More on that later too.
Overall it feels as if, after making Fury Road a trim and thrilling movie, the creatives behind it strung together all the piles of amazing ideas they had left on the cutting room floor into another complete movie, but not a very cohesive story with a beginning middle and end with enough connective tissue to captivate an audience. There's no shortage of props, costumes, characters, stunts and just straight up visuals, although the music is not up to the standards set by Fury Road. What's really missing is a tight knit script.
I'd say watch it if you like the franchise, otherwise I'd just wait for it to release on small screens.
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My biggest complaint with this movie is that it's split between two relationships, between Hemsworth as Dementus or Tom Burke as Jack with Furiosa, when really with how it's paced it could barely afford one. I am just completely confused by people saying Jack and Furiosa's relationship was the highlight of the movie, it was vague, bland, and Jack died before I could really care about him. All this relationship did was explain how Furiosa became so good at driving a war rig, despite the fact that by this point in the movie she'd fended for herself just fine, presumably using what she'd been taught by the vuvuzela tribe. Likewise Dementus as a character is extremely simple, in a good way, and is the a better representation of time passing in the movie than literal text onscreen telling you it's been fifteen years or some such. It's on the nose, but Chris Hemsworth is acting his heart out and it's always a joy to see him on screen. He's spiraling his way through the movie in a perfect exemple of what Furiosa must avoid becoming. So knowing that, the main plot should be about Furiosa having to lose her way home (the star map tattoo on her arm, which we know she lose by Fury Road) and choose to stay at the Citadel to kill him, setting up a bitter ending where she's gained nothing and is stuck killing more people instead of letting go of revenge and going home. Unfortunately Furiosa: the video game: the movie very much lives in the shadow of its 2015 sequel, and so the plot is split further to set that up. I've talked about how it hurts the pacing and how much screentime the other characters could have gotten, but I think it actually greatly diminished the ending. The end of Furiosa has her catch up to Dementus, bind him and beat him up, asking him to give her her childhood and mother back, only for Dementus to refuse to play along in anyway. He tells her that revenge achieves nothing, that he knows from personal experience and that she can kill him however she wants, that he doesn't particularly care. I don't do it justice it's a pretty good end to his arc this movie. Instead of Furiosa killing him there and then and validating that speech for a cohesive theme to the movie (keeping the hope stuff for Fury Road where it works), the history man voiceover tells us that although the true end of Dementus is disputed, Furiosa told him the truth, that she kept him alive with a peach tree growing out of his dick ?? And then she brings the peach to Immortan's wives in the Citadel, and then the credits are interspersed with shots from Fury Road. I can excuse the impossibility of keeping someone alive while a tree is growing on them for the sake of Mad Max movies very much being wasteland fairy tales, but I think directly linking Furiosa: Road One with Fury Road like that is both pointless and very hamfisted, on top of being a big disappointment when it comes to Dementus' character. Like the guy was clearly fucked up from losing his daughters just kill him and be done with it. Anyway yeah I don't think I'll rewatch this movie nearly as often as I rewatch Fury Road. Shoutout to the Octoboss though, he's the Most Valuable Sidecharacter of this movie.
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For a long time my favorite pokemon region was Unova, I loved everything about it, but ESPECIALLY the people (minus Team Plasma) and I was ecstatic that when my family finally remembered I liked pokemon too and got me my own copies so I didn't have to snag my brothers' to play 20-30 minutes at a time I had TWO generations worth of Unova to play through. But these days Galar is making a huge play for my heart. It's so gorgeous, and the way that you don't just follow the map in direct order to get to the gyms, but instead are running around and doubling back it's actually pretty fun! And the Gym Trials are awesome!
That said I would still gladly sink money into a Unova return/remake. (Please, bring me my children back)
Alola and Johto rank pretty high in my heart though, as they are currently the only regions I have become the champion of (I always crash and burn at the elite 4 because if the whole "no healing up at the pokecenter" business. Everyone faints and/or all of my good moves run out of PP and PP restore items can be expensive/hard to get)
Unova is excellent. I suppose I didn’t really consider it in my list of favorites because I was primarily thinking about the region itself, not the characters. However, if characters are a factor...then Alola is still probably the best, but Unova could steal its throne for sure. It blows my mind that Cheren and Bianca are disliked by the general fandom, cause I adored them.  Oh well, at least N has the popularity he deserves. Easily one of the greatest characters Pokemon has ever had. (Though Lillie is still my favorite...probably. I’m indecisive.) Generation Five is just exceptional in every way, and I know not everyone thinks so...but two incredible sets of games to play through. I really hope they do sequels again. Or hell, even prequels. That would be cool too. X and Y should have gotten a prequel about the war, you cannot change my mind. 
Galar is a beautiful location too. It’s why I wish that we could explore the entire map. I’ve said it before, and I’ll say it again - Sword and Shield are good games, but they could have been great if they’d been given a bit more development time. That being said, I would pack up everything to live in a place like the Glimwood Tangle, or Balloonlea. Wyndon is stunning - sure, the lack of a Victory Road is a problem, but having the Pokemon League be an entire city is a fair tradeoff. (Let’s be real, Ever Grande barely counts.) In general, the focus on the Gym Challenge and hyping it up means that this game didn’t need a particularly fleshed out story - the League challenge itself was the story. The Wild Area also lives in my head rent-free. Seriously, I was a bit grumpy about the idea of paid DLC until I learned that it was the chance to get two more Wild Areas...easily the best thing about these games. 
Story Time: On my first play-through ever, of Fire-Red...I didn’t really know how to plan movesets well. My Charizard knew Fire Spin and Metal Claw. What’s more, it for some reason did not occur to me that I could bring items into the Elite Four. So I just kept losing, again and again, and mindlessly training outside of Fuscia with the Versus Seeker. I was even worse at video games then, then I am now...was level eighty by the time I finally beat Gary, and over the moon...I then demolished the post-game. Also found my first shiny on Five Island, a Pidgeotto...and I was too strong to weaken it. Had to keep chucking poke balls until I ran out. T’was a sad day for Tiny Brandon...
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