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#this should be a genre cause of how many posts there are of sonic characters signing
sh-0-w-1-sh · 1 year
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“Can you remember….
THE RAIN”
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Dude, are you romanticizing awful people like Jeffrey Dahmer or Armin Meiwea by putting up this show? Y’know the families of the victims are still hurt over him to this day… or are you an edgy insensitive person?
Plus, isn’t making him ND and ftm is awfully disrespectful to people from both communities?! My best friend is ftm and he got broke down crying saying how he hates people putting trans people as villains when he saw this.
Not shitting on you or your AU cuz your art is great TBH, just really curious or worried if you’re a Jeffrey Dahmer sympathizer?
FUCK NO! THAT MAN CAN BURN IN THE CENTRE IF HELL FOR ALL I CARE!
Ahem, anyways. I should clarify a few things regarding myself, my aus and what I put into it.
TLDR; I am not justifying or romanticizing cannibalism or peices of shit people like Jeffery Dahmer. I am also not trying to vilanize the trans or Neurodivergent community. I am just having fun with my ideas and art. It is not my intention to cause harm to anyone. It is just me fucking around with ideas.
Sonic isn’t ND and Trans because he’s a cannibal. He’s ND and Trans because he’s ND and Trans!
I, myself, am trans, I am Agender (He/They) and am Neurodivergent, I was diagnosed at a young age. I don’t like to put myself out there because it’s not really anyone’s business to know who I am. I use my art and AU’s as a form of expression, to vent my feelings in bizarre ways. This is not saying that I do wish to cannibalize or kill people, because I DONT and I don’t wish I’ll will on people (who don’t deserve it) either. I am an avid horror and gore lover, and love to create stuff in that genre, though not all the time.
HungryHero.EXE is based on MY PERSONAL HEADCANNONS OF EACH CHARACTER AND SONICS WORLD. It is NOT MY INTENTION to vilanize or create harm to the trans or ND community, or any community in general. As I’ve said, I am part of the trans and ND community myself, and I personally believe that trans rep is needed, good or bad. TRANS PEOPLE WHO ARE ASSHOLES CAN EXIST IVE SEEN IT WITH MY OWN EYES. Many other characters in HungryHero.EXE are also part of the LGBT or ND community as well, it’s not just sonic. Shadow himself is Agender and AroAce, even Tails is Autistic.
Sonic being the main character in HungryHero is just what I landed on, as I personally really like him, as well as he just happens to be the face of most Sonic.EXE AU’s. Him being trans and ND in the au was just because I just personally like the concept of him not being cis, as well as I see a lot of myself in him so I project myself onto him, it has NOTHING to do with vilanizing trans or ND people. I am also NOT ROMANTICIZING CANNIBALISM (intentionally). I know that it can be viewed in that way, but I PROMISE it’s not my intention to.
I think that absolutely disgusting people like Jeffery Dahmer should fucking get a punishment WORSE than hell. He has done the most DISGUSTING things I have EVER read a person could do and have not even a smidge of sympathy for others. People like that can die in a ditch and be burned alive for all I care.
If you are worried that HungryHero.EXE is my only au where I put my headcannons in, you’re wrong. I have TONES of AU’s that are not horror based and have Sonic characters being ND or LGBT, even if I haven’t explicitly said it yet. For example: my PIBTLW AU has him being openly gay and into shadow.
Please remember that this blog is just an piece of what I like. I don’t like to post really gruesome and gorey things on my main blog. This blog is not who I am as a whole, I am genuinely a very nice person, at least I try to be. If you still think that I am doing this to harm people, then I don’t know what else to say. You can block me if you like, but I’m not going to stop drawing things that I like to draw just to please people who think differently. I’m sorry, I won’t do that.
That’s all and have a good rest of your day.
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itsthedreamon · 7 months
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Welcome to your stop for all things Unleash the Dark!
This post will answer any questions or concerns you might have regarding this little fic. It will be updated when common questions arise, or if I detect a new content warning should be added or removed. It may be called the "final draft," but it's still a draft nonetheless! Things could change!
[SYNOPSIS]
Sonic is a well-renouned hero of Mobius. Countless times he has risen against the Eggman Empire and emerged victorious, winning another peaceful day on his home planet. An easy jog, compared to the end of the world.
When a God of old breaks apart the globe, Sonic assembles old friends, and a little amnesiac, to mend it back together. The way becomes more clear with each new friend by Sonic's side, but the journey winds at night. In the darkness, people all over the world succumb to senseless frenzies. Monsters lurk in the shadows, killers, and before Sonic can join the fight, he realizes he's not the only one who's forgotten something important.
[GENRE]
Suspense, Drama, Supernatural, Character Driven
‼️ [CONTENT WARNINGS] ‼️
Please note that Sonic: UtD contains the following themes (ordered from most to least intense)
- Body Horror/Dysphoria/Dysmorphia ⚠️
- Mental Breakdown ⚠️
- Blood ⚠️
- PTSD ⚠️
- Self Sabotage (Reverse-Character Development) ⚠️
- Child Endangerment ⚠️
- Gender Dysphoria ⚠️
- Violence ⚠️
- Guns & Artillery ⚠️
- Swearing ⚠️
What you won't find:
- Major Character Death ❌
- Character Death ❌
- Bad Ending/Tragedy ❌
- Ships (Albiet one popular ship is mentioned only for plot's sake. No one is shipped together in this story) ❌
[Q&A]
What is SONIC: UNLEASH THE DARK?
This is my "love letter" to Sonic Unleashed, a 2008 mainline title. The story--at it's core--is a retelling with a few new twists and turns!
Why UNLEASH THE DARK? Dear God, why?
It's wild, I know. This was supposed to be a fun project I kept to myself, but I started to let my ego get to me, so here we are.
How often will you post chapters?
I hope to post chapters once a week. Please keep in mind I work 40+ hours a week so there may be delays. I will be taking brief 2-3 week hiatuses between acts in the story in order to keep up!
How many Acts are there? 
I'm following the five act paradigm. (Four mini-hiatuses!)
What's up with the darker tone?
I like to make an impact. I tend to be a bit more serious about cause-and-effect in my storytelling. While things are going to get pretty tense, I hope the ends justify the means; I feel like there's something in the story that Sonic's character has always needed.
Why are they humans?
Honestly it doesn't make a big plot difference if they are or are not humans, I don't know why I was so compelled to write them this way but feel free to interpret them as their "the [animal]" counterparts lmao
Where are you posting this?
AO3! Info on where to find me there will be updated soon.
Please feel free to dm me any questions! My asks are open and I am also available under the same name on Instagram. I hope you like Unleash the Dark!
Please look forward to chapter 1's release on the 30th!
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jennikkugoesoff · 5 years
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Jennikku goes off about a Sonic the Hedgehog Reboot.
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If you follow me at all or have read many of my other rants, you’ll know I love Sonic the Hedgehog. A lot, with all my heart. I met my friends through Sonic and it’s a franchise that’s changed a lot in my life, for better, for worse and everything in-between. It’s the reason I started to draw, to write and to really give creativity a chance.
It’s a series that has been through many twists, turns, up and down and all arounds over the course of it’s long, 28 (as of the time of writing) year lifespan, and has stood the test of time, being heralded either as one of the best video game franchises of all time, or, well, one of the worst out there, becoming more and more dated by each passing day.
But, it didn’t start out that way. Everyone’s told the long, terrible story now about Sonic’s massive rise to the top of 1990s American Iconography and his massive plummet into the depths of Hell, dragging his now-bitter fans down with him following the turn of the century and segwaying into the modern age, so I won’t bog you with the details you already know, but here’s the main point.
Sonic the Hedgehog... kinda sucks.
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And that’s because it’s a mess. An astronomically confused, tired, and beaten mess. In the 28 year lifespan of Sonic the Hedgehog, it’s canon has become massively tangled in knots. Inconsistent games, inconsistent comics, inconsistent cartoons, and so on and so forth. Anyone who’s a fan of Sonic comes from a place where they heard about Sonic, be it the games, the cartoons, the comics, and so on, and therefore, have a different mindset about what Sonic the Hedgehog should be, which is the cause for much of the heavy, almost unpleasable climate the fan community gives off.
Really? The only way I see the series being salvageable is to wipe the slate clean and begin... at least somewhat anew, and see how these scatted pieces of broken glass we call the ‘Sonic canon’ can fit together.
This has been tried once, with Sonic Boom, but it didn’t really end well, and I’d like to change that, so let’s have this hypothetical reboot take the same form as Sonic Boom, as a potential ‘new face’ for the entire series, rather than a spinoff continuity. (I feel like this was the original intention of Sonic Boom, but due to the backlash, was revoked.)
Are you comfortable? Let’s go. It’s gonna be a long-ass, tiring, winding post.
(Seriously I spent fucking 3 days just writing this post. For that reason, there may be a few gRaMatTcul eRors here and there, just bear with me, okay? I’m tired and I just wanna heave out this monster of an idea.)
Housecleaning and on wiping the slate clean
Ok, before we actually get into redoing the series, I wanna make this clear, when I say I want to ‘wipe the slate clean’, that’s sort of an exaggeration. I don’t think Sonic needs to be completely rewritten from scratch, and certain elements of the series DO work very well, so it’s more we’re gonna ‘wipe the slate clean, but immediately redraw things back on, except bigger and better than they were before.’
The reason why is, Sonic the Hedgehog has a kind of ‘hoarder complex’ when it comes to his franchise. As I established earlier, the main problem with rebooting Sonic the Hedgehog as compared to another franchise like, say, Ducktales, or Ghostbusters, is that Sonic the Hedgehog has a lot of lore. Too much lore. Think about the crazy amount of lore surrounding Solaris, Mephiles, Dark and Light Gaia, the Wisps, Chaos, and Tikal, Shadow and the Black Arms, Silver, the Sol Dimension and Blaze, Eggman Nega, the Nocturnus Clan, the list goes on and on and on. It’s head-spinning, it’s confusing, and most of all, obtrusive to what’s actually important in the Sonic Canon versus what seems important.
This isn’t helped by the fact that Sonic has never really had a consistent ground to stand on in terms of his world and where he lives because where he lives changes with every game or new thing Sonic is in. So, introducing these new, complicated gods and grand, sprawling history all of a sudden doesn’t give the world Sonic lives in any ground or any real meaning if it’s just going to be ignored later on when Sonic Forces completely rewrites the world map from Unleashed. (This is a problem I have with the Mario and Kirby series too.)
Even if you claim something like the Sonic Archie comics have consistency in their setting, think about how much the comic’s version of Mobius changed over the course of its lifespan after not only being completely rewritten (thanks Ken Penders. I’m sure your horrific 3d render children are proud.) and two crossovers, not to mention all the subtle shifts and changes the comic made from its debut comic to its cancellation.
So, if we’re going to do this, we need to get this straight right now.
A new Sonic reboot will NEED to cover EVERY base of the Sonic continuity. Games, Comics, Cartoons, Merchandising (with the exception of maybe some anniversary stuff), The Whole Echidna- er, Enchilada.
If the problem with Sonic as it is, is that the continuity is messy because it keeps adding new stuff? THEN STOP FUCKING ADDING NEW STUFF!!
NO ONE’S GONNA LIKE THE NEW STUFF ANYWAY!!
PEOPLE FUCKING HATE CHANGE!!
THIS FRANCHISE IS SO FUCKing MiSTReATED!- FUCK!!
Nah, but seriously. If this reboot is gonna work, then it needs to BE a proper reboot. Not a side-series like Sonic Boom, not an ‘alternate dimension’ to dip into for mainline games, not a one-off series of animated shorts, no quills, no pillows. If we’re gonna do this, we’re gonna go all in. At least in terms of continuity.
So, you know what we’re gonna name this reboot?
Sonic the Hedgehog
Just, Sonic the Hedgehog. Yep. All in, indeed.
Audience, Tone, and Genre
I feel maybe I should’ve split these into multiple sections, but, they really all go hand-in-hand. 
If we’re gonna remake Sonic, we gotta first decide how Sonic should feel, and who he’s going to appeal to. So, let’s consider what we’re working with first, based on the history of who Sonic has appealed to.
The whole point of Sonic’s young, hip, snarky personality was to appeal to the American youth of the 1990s (kids, teenagers, and young adults), the young, hip, snarky and coolest people around. Sonic sought to identify with these kids by being a little bit ‘edgier’ and ‘cooler’ than most other cartoon characters of his era, but still with the capability to be as cute, wholesome and inherently charming as his competition. Like the perfect little blend of the sarcastic wit of Bugs Bunny and the lovable personability of Mickey Mouse and Felix the Cat.
Many Sonic clones of the 1990s like Bubsy, Aero the Acrobat, and Zero the [CENSORED] Squirrel tried to piggyback off of Sonic in this manner by trying to play up Sonic’s edgy, snarky appeal, but what they lack is that more wholesome, laid back, simple, round and friendly aspects of his design. It’s why Sonic can look like this:
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but also like this
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like this
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but also like this.
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It’s why Sonic works so well as a cartoon character in animated shorts and cartoons, as well as an action character in high octane blood pumping action anime, and one of the reasons why I think his design is so appealing. It’s this, this perfect balance between cool superhero and cuddly, wholesome cartoon character that makes Sonic such the iconic character he is.
So what’s the point of me telling you that?
Well, lots of people disagree on what Sonic the Hedgehog’s tone should be, and what audience Sonic should appeal to. Many argue Sonic is a series strictly meant for children, and therefore shouldn’t take any risks and be cutesy, wholesome and bouncy. Others argue Sonic should market itself to teenagers and young adults by pushing its envelope with it’s material and turning itself into a giant melodrama with three-dimensional characters, intertwining relationships and giant, epic Dragon Ball Z style showdowns with blood, guts and the crunching of noses and teeth.
You know what’s popular right now though and seems to have been for a while? A blend of those exact two things.
It sounds dumb but, think about it. Video games and cartoons have been taking this turn toward being a little bit of the best of both worlds. Steven Universe, Undertale/Deltarune, Star Vs. The Forces of Evil, even stuff like Super Smash Bros. Ultimate, that sort of thing.
So, I think a new Sonic reboot should be an Action/Adventure-Comedy. It’s a series about long, lengthy quests and the ongoing war between nature and machine, but it’s also about a quick-witted cartoon character having fun picking on an overconfident evil scientist and his lackeys.
And you know what? I think Sonic is and has shown that this is the environment he flourishes in. Think about why Sonic Mania Adventures and Team Sonic Racing: Overdrive work so well, or why OK KO: Let’s Meet Sonic! is so great! It places Sonic and co. in an environment in which they have the opportunity to be funny and cartoony, but also leaves itself open to lead into more strict action sequences or serious, emotional moments, should it feel the need to. It lets the characters be the characters, without being impeded by everything needed to be babyproofed, but also not interrupted by fanfic-tier melodramatics every 2 and a half minutes. And, considering how much any media featuring Sonic relies on its characters to garner appeal, this is important.
Besides that, this is also important for something I think is going to make this reboot go from good to great.
: ✧・゚: U N I F I C A T I O N ! :・゚✧ : 
I’ve said this before in my other essay on how I’d reboot Sonic, but I truly feel that bringing together a lot of different elements of Sonic’s history together for this reboot is a top-notch idea for not only bringing the series back together whilst maintaining a wide appeal but also broaden the scope of potential characters, settings, and plot points we can work with, rather than just limiting it to just the classic era, or just the modern era, it also might leave veteran fans wondering just who or what was going to show up in the next game, or next episode!
Why limit ourselves to just a classic-style series or just a modern-style series? Why not mix it up a little?
Let’s take the cute classic stuff and mix it with some of the cool modern stuff!
I mean of course there’s gonna be purists but, hey, if we have a little bit of both we might just start seeing eye to eye!
So, what does that mean for the audience? Well, I think in that sense, Sonic should be able to appeal to, about anyone, really. Adults, Kids, Teenagers, anyone. It’d be like going to see a Marvel Superhero movie in the theaters or watching Spongebob on TV, yeah, it’d be something kids enjoy, but also something young adults can appreciate too. Although if we absolutely have to stick to a demographic, I’d say the ideal targets for a Sonic the Hedgehog reboot are two groups of people specifically.
Older fans of the series who grew up with the Adventure and Classic games, and Younger people who are more familiar with the modern games. As far as drawing new people or embittered old fans in?... Well, we’ll get to that.
Plot synopsis
It may seem like a no-brainer what the plot of Sonic the Hedgehog is, right? Well, of course it is. It’s been the same for over 20 years, and, I think the premise? Is fine.
“Sonic the Hedgehog is the fastest thing alive and a protector of nature who loves adventure. He’s smarmy and mischevious, but with a heart of gold and an unshakable sense of justice with a can-do attitude. His archnemesis, Dr. Eggman, wants to take over his natural, sprawling home and begin building his planet-conquering empire in its place. It’s up to Sonic and his group of friends to defeat Dr. Eggman, and restore peace to the world, and the green back to the hills.”
This? Right here? This is Sonic the Hedgehog. No matter who you ask, from any branch of the franchises thousand-foot tall family tree, this is Sonic the Hedgehog. There’s a couple of doodads and twists here and there depending on the specific game, but that’s really honestly it when you break it all down, that’s the plot of almost every Sonic game. But this can easily get lost and bogged down between all of the God-summoning and all that shit that other Sonic media does.
So, let’s keep the focus on this, and this alone. Just the ongoing misadventures, setbacks, leaps forward, threats and triumphs between Sonic and Co. and the forces of evil.
...(But let’s add the Chaos Emeralds and Master Emerald, I don’t think I can stand having a Sonic continuity without them and they make for good plot fodder, plus, I’ll be damned if I’m not seeing Super Sonic by the time a series finale or end-of-game hits.)
Setting + Background Lore
So, to set a location, let’s dumb down where Sonic actually lives. (Figuratively anyway, Sonic has no true home, just places he likes to be at any one time.)
In the Genesis days, Sonic lived on a tiny island called South Island, and the game’s settings often took place on South Island or on it’s neighboring islands Westside and Angel Island, and, given how important these old zones, like Green Hill and Chemical Plant Zone, are to the current Sonic Canon, I propose that maybe the setting for this potential reboot takes place on said islands, with one island for each of the cardinal directions on a compass, but also some of the other islands that are included in the Sonic series (as well as some adjusted ones!)
And, as a reference to the days of yore, we could even call it
The Mobius Archipelago
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Each of these islands would have their own unique areas (referred to as ‘Zones’ for both nostalgia and convenience’s sake) based on the different levels from Sonic games. I’m unsure of the exact geography of these islands in question, but, you get the idea if you’re at all familiar with the canon, South Island has all the zones from Sonic 1 (16 and 8 Bit), Sonic Chaos and Sonic 2 (8-bit), Westside Island has all the zones from Sonic 2 and a couple from Sonic Mania, Angel Island has all the Zones from Sonic 3 & Knuckles, North Island is essentially a fusion of all the different Eggman Zones (Crystal Egg, Sleeping Egg, Scrap Brain, Metropolis, Eggmanland, Robotropolis, Robotnik Winter, the zones from SegaSonic the Hedgehog, etc.), Flicky’s Island has all of the zones from Sonic 3D Blast, Cocoa Island has all the zones from Tails Skypatrol and Tails Adventure, Mirage Island has all the zones from Sonic 4 and also Never Lake, and Little Planet (and hence all the zones from Sonic CD) you get the idea.
I’m unsure what exactly Eastside Island would have on it, but I figured that Sonic games have so many zones and levels across so many games, surely something would find a nice home on that island, perhaps some of the zones from Sonic Mania, Sonic Blast, maybe even the Adventure games, who knows? But, inevitably, space is going to run out on those other islands and we’ll likely have zones or locations that’ll be good for the series to have.
And then, we also have a mainland sprinkled with City. This is where your Adventure/Modern style cities are, Station Square, City Escape, that sort of thing.
It may not seem like much, considering some Sonic games have settings that span entire planets, but when you think about how many zones are crammed into a few little islands in the genesis titles alone, it’s hardly a limited setting.
The natives of this island chain would be Mobians and Mobini. Mobians are your typical Sonic characters, your Sonics, your Tailses, your Knuckleses, and so on and so forth. They’re the more humanoid animals. Mobini, on the other hand would be all of the smaller animals, the kind that Sonic frees from badniks or are just knockin about doing little woodland creature things. For more information on Mobini, I’ve included a little blip about them in the ‘Side Protagonists’ part of this little shanty ‘pitch guide’.
Humans would live on the mainland, although some researchers and scientists would visit the Archipelago every so often because of it’s mysterious ‘new frontier’ kind of appeal, even if Mobians find their research a little weird.
Generally, Humans also keep to the mainland, and Mobians keep to their islands, but, make no mistake, Mobians and Humans don’t hate each other. Some Mobians and Mobini have taken to the urban lifestyle, whereas some humans have taken to the natural wonder of the Archipelago, starting environmentally friendly cities and towns in the sleepy groves and corners of this untamed wilderness.
This Archipelago would be the point of focus for our Main Characters because, well, it’s their native home, and it’d draw our Main Villains because this island is also home to the Seven Chaos Emeralds, and their Master Emerald.
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The Chaos Emeralds are the main MacGuffins of the Sonic series, and for good reason! Gathering all seven of these things grants their holder infinite access to chaos energy, a kind of force that will turn their thoughts into power, whether positive or negative. While most Mobians would prefer to leave the Chaos Emeralds alone, due to them causing, well, chaos, villains seek these gems out on purpose so that they can easier accomplish their goals. However, if a hero were to gather all seven chaos emeralds, and had enough purity, desire for good, and strength in their heart, the emeralds will grant them immense power, too.
Upon a vast amount of energy being used however, the Emeralds will scatter across the Archipelago, waiting for their next holders to come, and initiate chaos once more.
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And then, there’s the Master Emerald. The Master Emerald is very similar to the Chaos Emeralds, and contains tenfold the amount of energy of a full set of Chaos Emeralds, but also acts as an on/off switch for the Chaos Emeralds. The Master Emerald can completely drain the Chaos Emeralds of their power, or multiply their power exponentially if one knows how to control it, making the Master Emerald incredibly valuable too. However, villains usually tend to opt for the Chaos Emeralds instead, not only because legends of the Master Emerald are believed to be false, or even if it is real, no one knows how to control it, but the Master Emerald is also said to have a guardian. A very, very angry guardian.
There’s also the lesser-known Time Stones.
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The Time Stones reside on Little Planet, an anomalous celestial body that appears only once every year over Never Lake on Mirage Island. These stones seemed to have formed in a similar fashion to the Chaos Emeralds, but rather than bending SPACE to the will of their holders, the Time Stones will instead, bend Time. The Time Stones, for this reason, are even more dangerous than the Chaos Emeralds and are responsible for many of the temporal anomalies within the Archipelago. Due to their danger, the Time Stones see much more infrequent use than the Chaos Emeralds, and keeping them on Little Planet as opposed to bringing them to the surface of the Earth is much safer, as the Time Stones will only seemingly affect the time stream of Little Planet and not the Earth.
The Time Stones won’t matter until later in the series when Sonic and Co. start tampering with time, and for a while, the focus will remain on the Chaos Emeralds and Master Emerald.
But enough about where Sonic lives, let’s look at him and the rest of our colorful main cast, shall we?
Main Protagonists
Hooh, boy I am not gonna make many friends with this decision, am I?
This is kinda where my reboot starts to get a lot little tiny bit more personal, but, I have reasoning behind picking who I pick. The characters I’d pick to be the main protagonists, as in the characters that the viewers of the cartoon series, readers of the comic, or players of the games are going to be:
A) Playing as
B) Rooting for
C) Following throughout most of the adventures.
are as follows:
Sonic the Hedgehog
Miles “Tails” Prower
Knuckles the Echidna
Amy Rose
Mighty the Armadillo
Ray the Flying Squirrel
The first two seem obvious enough, Sonic and Tails are the two spotlight protagonists of most Sonic games and are the two chief playable characters in most games of the Genesis Era. Knuckles should come as no surprise either for the same reason, although I’ll touch on Knuckles later when I assess the protagonists on an individual level. 
I chose Amy as one of the leads because, well, Amy frankly hasn’t seen that much time in the sun as a true character, and I feel like that’s a shame given her longevity in the series, being with us ever since CD. Her most complex appearance was in Sonic Adventure 1 and even then, she’s kinda reduced to the same traits as her white-bread, palid, boring, Genesis counterpart. While I would like to have another female character so Amy isn’t a ‘token chick’, I don’t really want to shake up the formula too much.
Mighty and Ray are a little bit different. With the release of Sonic Mania Plus though, I feel that Mighty and Ray are more relevant now than they ever were, and considering their placement as main characters in Mania Plus, I think that we could really benefit from their addition to the main lineup of Sonic’s friends! Sure, Mighty and Ray don’t have much personality, but maybe this is where we can change that and give these lost stars a chance to sparkle as main characters after spending so long in the shadows of the past!
However, I do wanna state, that I understand if some people feel Mighty and Ray are irrelevant. I get that, really, I do. It’s one of the things in this projected reboot that I feel is much more personally appealing to me than it is ‘what I think is best for the Sonic franchise’. Put plain and simple, Mighty and Ray are just... not as popular as other Sonic characters. And, adding these two to the roster of main characters means that the main character count skyrockets from an easily manageable 4 to 6, which can seem like a bit much to some people I’ll agree, and means that they’ll likely see more screentime than other popular protagonist characters like Cream, Silver or even Blaze. But, at the same time, I also feel that if they’re popular enough to be included in Sonic Mania Plus, then there at least is some interest in the fan community of them being relevant, regular characters again. And, what better niche for them to fit into than being two of Sonic’s close friends again while going on adventures with him regularly?
(Side note, I also felt like including Sticks as a main character, and I may come back to that idea later if I end up making any content for this reboot, but as it stands I felt 7 main characters were just a bit too much, although it would’ve been cool to have a character for each Chaos Emerald, and I think there are a lot of real, genuine comedic possibilities, as well as some unique action choreography from her.)
I also don’t think Sonic’s design or the design of his friends need to be changed around too terribly much for a reboot? (Although there are some characters I think could benefit from a rework, but Sonic and MOST of the main characters are okay imo) There’s a lot of contention on Sonic’s design in any sense but, personally? I think Sonic’s designs can actually be pretty well unified, all things considered. I think Sonic could benefit from a few design ADJUSTMENTS, but maybe not a full-scale redesign like Sonic Boom.
For instance, these early concepts for Dreamcast Sonic are an excellent starting place, as I feel they capture the spirit of all three versions of Sonic pretty well all things considered, save for their quills being a little long. the proportions on them are a little off, however, with a couple of adjustments, I think this could actually be a really good idea.
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Nendoroid Sonic is also pretty close to what I think a unified Sonic design could look like, if someone held a gun to my head and told me to pick an ideal new design for Sonic, it’d probably be very close to this.
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(Credit to JaysonJeanChannel on DA for this render of Nendoroid Sonic.)
Or, even moving back a little bit, “Toei Sonic“, although kind of overrated in my opinion, is a really nice compromise between the cutesy, cartoony nature of the original versions of Sonic, while still updating Sonic to be more obviously sleek, sharp and spring-loaded for his modern audiences, and is full of personality. That’s not to say I think Toei Sonic should be the new face of Sonic the Hedgehog for years to come, but it’d be a great starting point to work from, given that Toei is a version of Sonic suited for intense, rubberhosy, slippery animations.
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In the end, the only thing that truly matters is that Sonic looks like Sonic, and not like a weird little blue goblin if the backlash on the first pass of the Sonic Movie is any indication? We shouldn’t try to fix what isn’t broken, I just think that maybe trying out a hybrid between classic and modern Sonic to see how people feel about it might be a nice compromise between those who prefer Classic Sonic vs. those who prefer Modern or Adventure Sonic, again, unification, the best of both worlds.
That being said, let’s have a look-see into each character individually, shall we? For this, I’ll give a name, my projected voice actor for them, and a little blurb about their personality, as well as a short list of their abilities.
I’ll also try to justify my reasons for some stuff that people may consider odd after all of the character bios.
Sonic the Hedgehog:
Voice Actor: Ben Schwartz/James Arnold Taylor
Sonic is heroic, ambitious, and a complete adrenaline junkie. He'll take on any challenge that's given to him in the history of forever, even if absolutely knows it's impossible or he could get hurt trying to do it or he's absolutely not skilled enough at what he's doing to do it. Hence, Sonic is extremely competitive and gets easily absorbed in things he does, even around friends. Sonic tends to not look before he leaps as he's able to get himself out of situations so easily, preferring to live on his feet without thinking too hard about anything, although he's not dumb by any stretch of the imagination and will slow down and strategize if he absolutely needs to, and will always be willing to slow down for someone in need. Sonic is cocky, snarky, and believes a little too much in himself, he has an ego the size of the sun and will do anything he has to protect his image, especially how he views himself. Sonic also has an incredible amount of attitude and makes fun of people he doesn't like or thinks deserve it with insulting nicknames or cruel jokes, often being sarcastic and witty even at the worst of times to be. Although Sonic tries as hard as he can to keep his cool a lot of the time and prefers to live without consequences or regrets on his mind, when he's angry, sometimes he can lash out at people and can become downright completely rude when upset. Sonic is also something of a juvenile delinquent, often breaking rules just because he can or he thinks it's fun or funny, which often gets him into trouble. Sonic EXTREMELY Dislikes being called 'slow' or things being faster than he is (often wanting to prove his mettle against whatever is faster than him even if it hurts him), and has even less patience for slowing down unless he absolutely has to. He hates to wait and hates to be kept waiting, oftentimes getting bored and leaving in mere seconds if a situation doesn't matter that much to him, although he's known to show much, much more patience when people are hurt, or upset, and has an affinity for relaxing for long periods of time with friends after lengthy expeditions and adventures. Sonic hates to see innocent people cry or have their feelings hurt and will often get  extremely upset at the cause depending on the person/situation, and believes that any situation he can tend to is important (as he often can do things so quickly it's often no trouble for him.) 
Abilities:
Insta-Shield (Allows Sonic to deflect incoming projectiles with precise timing. This also extends Sonic’s hitbox a bit so it can inflict damage, and gives him invincibility frames!)
Wall Jump (Sonic can wall jump, but they need to be timed properly, as when Sonic lands on a wall, he’ll begin to slide, sliding down a wall for too long will cause Sonic to slip and eventually fall.)
Super Spin Dash (Sonic can rev his spin dash up much faster and much more efficiently than other characters, Sonic’s spin dash also has higher maximum propulsion, and will break walls much quicker.)
Super Peel Out
Light Dash (Using the light dash on a trail of rings will allow Sonic to pick up vast amounts of speed instantly by traveling along a trail of rings, being slingshotted out of the trail at an intense speed, the longer the trail of rings is, the faster he’ll be when he comes out of the trail, but also the more vulnerable he’ll be when he’s flung out of the trail. Sonic can also easily reclaim his fallen rings by light dashing, but there’s no guarantee you won’t go flying into the hazard you just tried to avoid when you do.)
Can use the abilities of elemental shields
Miles "Tails" Prower: 
Voice Actor: Collen Villard 
Tails is Sonic's closest friend. Tails is very intelligent and is something of an amateur technician, roboticist and mechanic, although he specializes in work with aircrafts, small-scale robotics, and computer systems. Frequently he prefers a much slower, methodical approach to problems as opposed to rushing into everything headfirst like Sonic does. Often relies on his intuition over instinct. Tails feels he and Sonic hold a kind of 'mutual responsibility' over each other to keep each other safe, hence Tails keeps Sonic out of trouble or from doing things that are REALLY REALLY stupid, but most of the time, Tails likes to indulge in Sonic's antics with him and even enjoys being kind of silly or being a rebel with him. Tails really looks up to Sonic and wants to have the same kind of respect, cool and wit that he does, however, in doing this, because of his low self-esteem, Tails will often ignore a lot of his more positive traits and attempt to mimic Sonic instead in an effort to seem 'cool', which can really make him do some out-of-place or seemingly strange things at times when he doesn't mean it because he can be a little shy to be himself. Tails is a firmly humble inventor and often attributes his successes to the support of others more often than his own work, and he will not ever invent anything for the purpose of competing with someone or for the sake of jealousy, believing that his best work comes from his heart.
Abilities:
Flying (This would be nerfed significantly from Sonic Mania and S3&K so Tails couldn’t just fly over everything. Tails’ gameplay should encourage exploration in more ways than just one.)
Spin Dash
Tinkering (Allows Tails to reverse conveyor belts, turn off sawblades, and do other shit to help him get through mechanical levels.)
Ring Bomb (Short range projectile at the cost of rings, explodes in a small radius)
Remote Robot (Allows Tails to explore places he can’t otherwise get to at the cost of 1 ring per second)
Knuckles the Echidna: 
Voice Actor: Dan Green 
The key word to Knuckles is STRESS. Knuckles is the guardian of the Master Emerald, and boy does he take his job seriously, being the very last living Mobian Echidna, and being very in-tune with his family and extended tribe's history. He has an inherent connection with the Master Emerald that allows him to sense it's location, wherever it might be, if this feeling of his is tampered with only slightly, it sends Knuckles into an incredible, panicked rage that can only be quelled by returning the gem to where he left it, or by retrieving the gemstone from whoever stole or moved it. He will only leave the emerald alone for long periods of time once he is one-hundred percent confident no one will touch it or move it (and even then he oftentimes gets worried about it anyway) and hence, interacts with Team Sonic on a more infrequent basis because of this (although he still has plenty of moments dedicated to him.) However, when not guarding the Emerald and forced to loosen up and relax, one can find that Knuckles is rather stoic and full of quote en quote 'sage-advice' (or rather stuff that seems and can be profound but can also be kind of insane ramblings from someone who spends too much time alone with some rock.) He often doesn't understand Sonic's more urban lifestyle, preferring his more traditional, simple 'off the fat of the land' kind of life, but he's surprisingly receptive to new things (unless said new thing gets the emerald stolen of course.) Knuckles is also incredibly suspicious and paranoid of people, even believing people he's close to having the capability of turning on him, and because of this, he's incredibly gullible when it comes to people 'changing' or 'turning evil' or 'wanting to take the Master Emerald', although he's usually smart enough to not fall for the same trick twice... or at least, not for a while after it happens once. Because of his ability to be tricked so easily, and because tricking him often leads to bad things, Knuckles' temper and patience are very short, and very small things easily can make him very upset. Knuckles actually has a weakness for romance, being such a lonely soul, he often gets shy and acts noticeably different (read: Happier) around people that can charm him, but often won't admit it.
Abilities:
Gliding
Climbing
Spin Dash
Burrowing (works sort of like the burrow mechanic from Sonic Adventure 1 and 2, except Knuckles can remain and move underground for a bit to be invincible, although this ability is very limited and cannot be done on metal or synthetic flooring.)
Melee Attacks (Knuckles can punch things in a short range, nuff said.)
Amy Rose: 
Voice Actor: Kristen Schaal 
Amy is positive, bubbly, loud and honestly kind of a silly airhead sometimes. Although at first, it seems there's very little to her, there's actually a lot more to her than her outward appearance would suggest. Amy tends to not judge people by their looks or by their behaviors, and is very open-minded and emotional, often getting choked up over things she really doesn't need to. Amy is also pretty selfless, willing to help people without any benefit to herself or any reason besides being a good person, although that's not to say she just lets people walk all over her. Amy is also something of a social butterfly, having connections with about everyone anyone else even remotely knows, and can easily tell you all about them and will want you to meet them upon even the mention of their name. Her inherent energy makes her a lot to deal with at once, even people like Sonic, Tails, and Mighty can get tired of her very quickly, even if it's very clear that she means well. She also makes for a great therapist and is willing to help anyone with problems they might be having, even if they push her away at first. However, Amy isn't all the girly girl she seems sometimes and has kind of a violent edge, anyone who pushes her around or says anything bad about her friends is gonna get walloped with her hammer, and believe me, you don't ever quite forget a feeling like being Piko'd by Amy Rose. On this note, Amy also kinda... doesn't know her own strength, and can seem stronger than Knuckles, or even Mighty at times because she just absolutely does not know her limits, expect lots of spine-crushing hugs.
Abilities:
Triple Jump (Amy can jump three times in succession, however, each jump significantly degrades in height boost. Her normal jump will go the highest and her third jump will go the lowest. Because of this ability, Amy also does not spin when she jumps, meaning she can’t defeat Badniks or damage enemies by jumping on them, she won’t take damage from bouncing on them, it just won’t destroy them.)
Hammer Smash (A mid-range melee attack that will destroy most enemies instantly.)
Hammer Spin (Both an Aerial attack to make up for the fact Amy can’t spin jump and a dash attack to make up for the fact Amy can’t spin dash.)
Peel Out (Functions similarly to the peel out in Sonic Advance or Sonic 2: Pink Edition, replaces the Spin Dash.)
Mighty the Armadillo: 
Voice Actor: Beck Bennett/Travis Willingham 
Mighty is one of Sonic's oldest friends and is his foil in a lot of ways. He prefers to take his time with a lot of things and doesn't really mind going slow. Mighty is something of a 'meathead', he's naive, and kinda absentminded at times, even if he doesn't mean to be. Mighty is very strong and takes incredible pride in his abilities much like Sonic. He adores his own strength and quote en quote 'manliness' and will do anything to keep his ego inflated and his muscles bigger than everyone else's' (as opposed to Knuckles who views his strength as a humble reward for his years of training). Despite this, he has a very brotherly (read: dudebro) sense of personality though and likes to call people 'bro' and 'sis', and has a habit of saying 'not cool' when things don't go right or when people wrong him. Most of the time, Mighty's slow and naive ways can make him easily influenced into believing things (like conspiracies and the idea protein powder actually does things), and he's not afraid to speak his mind, often coming off as insensitive (which is how he got kicked out of Team Chaotix), when really, he just doesn't happen to know any better, although most of the time he really does mean well. Mighty also really likes to hear himself talk, oftentimes telling long-winded stories or going on long-winded rants or explanations. He tends to butt heads with Sonic and Knuckles, who get annoyed sometimes by his easygoing, borderline dim-witted nature, oftentimes reminding him of obvious things that are happening/have happened. However, Mighty greatly cares for his friends, and the one thing he absolutely will never bend on is he will not ever hurt someone who didn't do him wrong, and despite his naivety, Mighty's incredible sense of justice always triumphs over his unassuming nature. He's also Ray's best friend and will defend Ray over any other person.
Abilities:
Natural Armor (Allows Mighty to take one free hit from spikes, and defeat spiked enemies without being harmed. If a projectile hits Mighty while he’s spinning or jumping, the projectile will bounce off of his armor. This is only while Mighty is spinning, attacks from the back or while Mighty is running will still land.)
Hammer Drop (A ‘stomp’ attack that allows Mighty to crush most Badniks instantly, and will also instantly crush breakable objects and solid blocks much faster than other characters.)
Spin Dash
Mighty Arm (If Mighty presses an action button near an enemy, monitor or breakable item, Mighty will pick it up. While picking something up, Mighty will move slower and his jump will be downgraded, but he can throw the item to deal heavy damage to whatever it hits! And, picking up certain enemies or items may just come with some surprises!)
Super Wall Jump (Mighty can wall-jump much like Sonic, but upon sticking to the wall, Mighty will hang there, and will only slide down at the player’s discretion.)
Ray the Flying Squirrel: 
Voice Actor: Debi Derryberry 
Ray is neat, quiet, shy, easily disturbed and has a bit of a stutter to his voice. Ray tends to be sort of asocial compared to other members of Team Sonic and prefers not to get in the way if he thinks he's being a bother. However, despite this, Ray is much smarter than he might seem and has a level of resourcefulness to a point that even trumps Tails (who is much more intelligent) at times. Despite being so shy and cowardly, when he gets the chance, Ray is more than willing to do whatever it takes for the greater good, even if he's afraid to do so. Mighty is his best friend, and he gets obsessively worried about Mighty when he's not around, often worrying that he's wandered off or might have been hurt, kidnapped, etc. this often leads to Ray trying to find his friend or panicking that he's 'gone missing', even if Mighty was right under his nose the whole time, ironic, given his intuition and incredibly eagle-eyed nature. Much like Mighty as well, Ray can also be a little bit naive, although usually less so than Mighty himself.
Abilities:
Soaring (Ray will glide and can sweep upwards to gain height at a cost of speed, but also dip downwards to gain speed at a cost of height.)
Lite-Climbing (Ray can climb, and he can climb much faster than Knuckles, but players will need to position themselves carefully, as Ray can’t climb forever, and will eventually slip and fall, the more speed Ray has when Ray collides with the wall, the faster and longer he can climb it.)
Scout-Sense (Ray is able to detect hidden items nearby like Giant Rings, 1up Monitors, and power-ups, once Ray moves close enough to an item, an exclamation point will appear above his head, and the item he notices will be outlined in yellow.)
Dismantle (With similar timing to Sonic’s insta-shield, Ray can choose to land on a badnik instead of destroying it (even if he lands on something like a Shellcracker’s claw or Bubbles when spiked out), and he will begin to unscrew the badnik until it breaks. This rewards Ray with rings or more hidden items, and can make tricky badniks like Asteron and Shellcracker more bearable to deal with! This also works on bosses, except dismantling a boss will only cause a hit of damage to the boss, although Ray can stay latched on to deal multiple hits of damage if he isn’t knocked off!)
Hookay, if you’re not winded by all those character bios, let me try to explain some of my reasoning. I won’t be doing this with later characters because this post is already the size of a fucking dump truck, but, here we go anyway.
Yes. I chose Ben Schwartz over Roger Craig Smith and Jason Griffith for Sonic. No. I don’t hate Jason Griffith or Roger Craig Smith’s voices for Sonic. Yes, I realize Ben is going to play Sonic in the Movie. I know. But, you know what? I think Ben is the perfect person to play Sonic, he’s able to inflect a real smarmy teenager vibe and I DO like that a LOT. But Ben can also play a deeper or moodier teenager too, and I feel like that’s important for Sonic’s character just as much. Jason Griffith and Roger Craig Smith make a 15-year-old sound like he’s 24. Moving on.
I think Sonic needs to not be such a prep sometimes like he is in Colors, Generations, and Forces. Like, I get that Sonic is all about doing the right thing, but, Sonic is also a smarty-pants delinquent who disrespects authority because he can. There’s this great video on the design analysis of City Escape from Sonic Adventure 2 that shows just how much of a jerk Sonic is toward people he doesn’t care for, and how he feels about obeying rules and regulations. I feel being an asshole toward people he doesn’t like, is part of Sonic’s character, it’s just we need to make him an asshole in the right direction. Sonic can be a Bugs Bunny if we let him, it’s just that it shouldn’t be completely overblown... otherwise, we get STC Sonic.
Tails needs to do more things, and not sit on the sidelines like he does in Unleashed, Colors, and Forces. He does things in Sonic Adventure and Sonic Boom, hence this version of Tails is based more on those versions OF Tails. I don’t hate Unleashed and Colors Tails, but I feel the objectively superior version of Tails comes more from Boom (who I also feel captures all of the good things about Modern Tails ANYWAY) and Adventure (which is Tails at his most resourceful, intelligent and helpful.)
Knuckles needs to be not stupid. We can make other characters stupid, but Knuckles is not stupid, Mania made Knuckles stupid and I hate that because it’s never been who Knuckles is. Sure, he’s a bit of a dense knucklehead, but he’s not dumb, just dense, which is my problem with Boom Knuckles. There’s more to his reasons for why he does things the way he does than he doesn’t know better. He’s stubborn, he’s prone to anger, he’s traditional and very much centered on the past he never had, he worries, he panics. I don’t think Boom Knuckles is a bad character, I just think making KNUCKLES the character to get this personality was kind of a bad idea. 
Amy just needs a better-developed personality. Seriously, she’s, already kinda set in stone in terms of who she is, it just needs to be expanded upon. But, Amy kinda already has the groundwork laid out for her with Boom and Modern, it’s just it needs to be molded a little bit.
Mighty comes from the classic era, and he, therefore, has no real, defining personality traits besides being a wall-jumping armadillo. I think Mighty could easily inherit Boom Knux’s personality, (as I feel a character named ‘Mighty’ would have kind of a strongman, meathead personality) but maybe changed up a bit. Instead of being just, dumb, I think Mighty being more oblivious than just stupid is better, plus, at any one time, most of the characters in-game or onscreen are able to deduce what’s going on instantly, having Mighty be a contrast to that is interesting. I also think a slow, easygoing lifestyle is kinda befitting to the Mighty we’ve seen recently, given that he doesn’t seem to emote all that much when Ray finally finds him after he’s been missing for, well, a good while, and doesn’t seem to know his own strength all the time. The only other information I know about Mighty is that he doesn’t like to fight all that much and he’s similar to Sonic, so I tried to include aspects of Sonic in his personality, but also make him kind where he can be.
If Ray’s SegaSonic sprites are anything to go by, Ray just might be a little bit of a scaredy-cat. And, I think this would make for an interesting dynamic between Ray and the rest of the team, he’d make a nice Luigi to everyone’s Mario, a character who is afraid, but willing to set aside his fears for the greater good and even for himself. He’d also be #relatable to the stressed-out teenage and young adult audience he’d be appealing to. 
Side Protagonists
Here are my choices for side-protagonists in this reboot. These are ‘friendly characters’, characters that the main 6 characters regularly interact with, but are just not focused on as much. These characters would probably not be playable (except for Silver and Blaze MAYBE.)
The Mobini
Espio the Chameleon
Charmy Bee
Vector the Crocodile
Cream the Rabbit (and Cheese the Chao)
Big the Cat (and Froggy)
Silver the Hedgehog
Blaze the Cat
Now, I know what you’re thinking.
wHerE’s TeaM DaRK?!
Just, chill out..., okay? I’ll get to Team Dark in a minute.
I’d also like to clarify if this became a series, Silver and Blaze are probably not going to become relevant characters until much LATER in? I feel like Silver and Blaze should be saved for a very specific time in the reboot’s continuity and I’ll explain that later when we get into how I’d set this series’s continuity up, but there’s a very specific reason why I want to save Silver and Blaze for when the time is right, not because I hate Silver and Blaze, but because I think it’d make the most sense.
I also feel like the Chaotix should appear a lot more and play more of an active role in this new hypothetical reboot than they do in most modern Sonic games... and let’s make them a team of vigilantes instead of detectives. A team of vigilantes that uses TEAMWORK!... And combi-rings!
...Oh and while we’re here, let’s make Cheese a Hero Chao, mkay?
But enough talk about general things! Let’s dive into each of them individually!
The Mobini:
Voice Actor: Various, it’s likely mobini won’t need voices so much as varying sound effects.
The Mobini are the local, native, feral fauna of the world of this new Sonic reboot, all your normal birds, insects, lizards, fish, mammals, et cetera are all Mobini. Mobini, are mysterious creatures, as they harbor an inherent connection to the Chaos Emeralds, and are believed to contain small fractions of the Emeralds’ infinite energy. The Mobini are what first drew Dr. Eggman to the Archipelago in which South Island resides, as with this small portion of infinite energy within them, they can be used as organic batteries to power machines indefinitely!... Although this makes them very unhappy. Contrary to what you may think, Mobini are actually sentient, and remember friendly faces... and unfriendly ones too, so be kind! If you’re ever in trouble or lost in the sprawling forests of the Mobius Archipelago, Mobini may just be able to help you out. The most curious kind of Mobini are Flickies, small little birds native to Flicky’s Island and South Island (although they’ve seemed to branch out more recently), who are said to have an even closer connection to the Emeralds, and can even hold a super form! The phenomenon of Super Flickies is incredibly rare, but when it happens, Super Flickies will be more than willing to lend their power to someone who needs it.
Chao are a special type of genetically unstable Mobini that have no ‘Earthly’ counterpart. From the time a Chao is born to the time they pass away, a Chao will gain the traits of its parent, it’s friends, and or it’s caregiver. This makes Chao ideal pets, as their personality will adapt to suit their owner, this makes Chao not only incredibly diverse but surprisingly intelligent. Just be kind to Chao... you don’t want to know what kind of horror being unkind to these little creatures can lead to.
Espio the Chameleon:
Voice Actor: Phil LaMarr
The de-facto leader of the Chaotix, and the most responsible of the team, Espio is a lot quieter than most of the main cast, and much prefers the sound of a rushing, serene stream over loud, punchy rock music. With a powerful, free-flowing fighting style inspired by martial arts, Espio is an honorable fighter, believing only in fighting fair and straight and without exploiting an opponent’s extreme weaknesses. While he tends to be sort of reclusive and becomes easily annoyed by the antics of the Chaotix and Team Sonic, he’s a lot more unshakable than he looks, and actually kind of likes the excitement from time to time. He also has a long, sticky tongue which he happens to be embarrassed by, but sees more use as a tool than he’d like to admit. Espio will often dictate his mood or state of mind to people by changing his color.
Espio’s weapons of choice are giant shuriken, which he seems to be able to pull out of hammerspace.
Abilities:
Color changing
Partial Invisibility (Espio can cloak himself to appear invisible, as long as he stands still and isn’t connected to anything. This ability sees more frequent use when Espio is alone, as it doesn’t really apply much when he fights with his team.)
Combi-Ring Fighting Style
Tornado Spin (Similar to Sonic’s Spin Dash, except Espio spins horizontally instead of vertically, the tornado spin is very slow compared to the Spin Dash, but it’s just as deadly.)
Tongue (Much like Yoshi, Espio’s tongue can be used to grapple onto things with a surprising amount of force, either to pull them toward Espio, or Espio can ‘tongue punch’ things. He hates to do this.)
Charmy Bee:
Voice Actor: Sam Lavagnino (Ideally anyway, I understand if he’d be unable to, but imagine it! Catbug as Charmy Bee!)
A ‘junior member’ of the Chaotix, Charmy is a little bee in training to become a vigilante! However, he’s a little too excited about that fact sometimes. He’s meant to be cute and lovable, but also a realistic child fighting against things he probably shouldn’t be fighting against. It’s hard to hate him when he means so well though and tries his very best at anything he does. In this new reboot, Charmy also gains a small affliction toward electricity!
Abilities:
Flight (no duh.)
Combi-Ring Fighting Style (Charmy is surprisingly adept at carrying his fellow Chaotix members around with a Combi-Ring in hand, with Charmy around this can make for some high-octane, high-momentum fighting due to Charmy being so lightweight and quick.)
Volt Sting (Charmy can use his stinger, and believe me, it hurts. Fortunately, Charmy can sting more than once! and his sting will deliver an electric shock to anything it touches, this is bad news for anything mechanical, or wet!)
Thunder Shoot (Charmy can instantly ground any flying enemy by electrifying an ally and tossing them at the flying enemy!)
Vector the Crocodile:
Voice Actor: Keith Silverstein (Although I’m open to someone else if everyone else if sick of FIND THE COMPUTER ROOM!)
The Chaotix’s greedy, but fiercely defensive ‘leader’ (he’s able to make tough decisions a lot better than Espio, but he isn’t very responsible in many ways). Vector got into the whole vigilante business because of the money he could gain from it, but after meeting Charmy and Espio, his whole world changed, and the rough-and-tough reptile has found a new calling, being a leader. Although Vector is often harsh, blunt, and dismissive, he’s also incredibly resourceful and has an eye for small details, so if he does push you away, it’s likely because he has a hunch on something related to it.
Abilities:
Air Dash (Vector can dash in any direction while in the air. This does not protect him from harm.)
Death Roll (Vector’s trademark donut-like Spin Dash, it’s a bit less controllable than a traditional Spin Dash but it’s immensely powerful because of Vector’s spiked back.)
Combi-Ring Fighting Style (Vector specializes in a ‘wrecking ball’ sort of display with his fighting style, performing a Death Roll followed by his opponents flinging him into something by way of Thunder Shoot or Espio’s speed.) Vector can also achieve the same effect by flinging Charmy or Espio into an opponent, or by ‘holding’ (think Knuckles Chaotix) them.
Fire Combination + Volcanic Dunk* (While Espio is tornado spinning and Charmy is spinning as well, Vector can grab the both of them to make ‘fighting gloves’ of sorts. With this, Vector can perform the Volcanic Dunk, in which he turns Espio and Charmy into powerful fireballs which can smash into enemies to deal tremendous damage!)
*Yes I know this is what Team Sonic uses in Sonic Heroes but do you honestly want Vector Breath to be something that’s regularly used?
Cream the Rabbit (and Cheese the Chao):
Voice Actor: Michelle Ruff (I’d list a voice actor for Cheese too but... do I HAVE to? Chao can be easily voiced with stock squeaks or Chao sounds from SA2.)
A pleasant little girl who seems to get caught up in the ongoing war between Sonic and the forces of evil. Like Charmy, she’s a kid, although Cream is much more patient and polite than Charmy. Cream in this reboot would sorta fill the niche that Tails filled in SatAM, rarely going on adventures, but looking up to the main cast and always being ready to support them in times of need.
Abilities:
Flapping (Cream can flap her ears to gain a little extra height, although it’s made very clear this isn’t exactly equal to Tails’ flight and is very limited.)
Cheese (Cream can sic Cheese on anything she wants, although Cheese isn’t very tough, he’ll do his best until he’s knocked away!)
Big the Cat (and Froggy):
Voice Actor: Jon St. John
Big is large, and not very bright, even less so than Mighty. But he’s terrifyingly strong, he may just be one of the strongest characters in this new reboot in terms of raw damage output, probably second only to Omega actually. But, Big’s not a fighter and prefers to spend his days by the lakeside, fishing with his companion Froggy.
Unbeknownst to him, though, Froggy harbors a dark secret, and, in fact, is the current owner of the tail of the ancient God of Destruction, Chaos. How Froggy exactly came upon Chaos’ tail is unknown, but it’s gotten Big and Froggy into trouble before.
Abilities:
Super Strength
Fishing Sense (Big can sense what kind of fish or how many fish, or even foreign objects or other animals are in bodies of water. It’s unknown how he does or knows this, but he does.)
Silver the Hedgehog:
Voice Actor: Scott Menville
Silver is from an alternate future, a long-forgotten timeline in which Robotnik succeeded in conquering the world, But his massive cities and factories were later laid waste to by the sands of time, and ancient forces of nature, throwing the future Silver resides within into complete Crisis. And now, filled with a sense of vengeance and justice, Silver has come back to the past, determined to find the one responsible for whoever did this to his future, but... there’s just a couple problems. 
He’s only fourteen years old.
Silver is also rather bright-eyed and gullible, and him messing with the streams of time might have a bigger domino effect than he realizes, even if he has no intention of messing anything up.
Abilities:
Psychokinesis (Silver can move, and throw objects with his mind. Silver’s telekinesis is limited only by his focus and stress, as if Silver gets too stressed, he may release some of the objects he’s holding, the same goes for if he becomes unfocused. Using said telekinesis can make Silver very physically exhausted though, especially if Silver moves HIMSELF with his mind, which he can do to hover in the air for a while. Objects held by Silver will freeze, suspended in whatever state they were in when Silver grabbed them, and the objects Silver holds are denoted by a cyan aura.)
Psychic Knives (Silver can condense his energy into crescent-shaped blades of energy, which he can fire off at his discretion, again, only limited by his physical exhaustion)
Teleportation (Silver has the limited ability to teleport short distances, although he doesn’t seem to have a very good handle on it, as he often messes up his positioning and seems to almost... forget he can do it?)
Blaze the Cat:
Voice Actor: Tara Strong
Like Silver, Blaze is from an alternate future. Blaze is Silver’s best friend, but also kind of a sisterly figure to him. Blaze is older than Silver, and is much more reserved, mature and wary than Silver is, although she’s still more than happy to help Silver, and ensure a good future for both him and herself. Blaze is proud, trying to make the best out of her situation by trying and believing herself to be the best around, in a way, she sort of views Silver more like a sidekick, even if Silver does tend to pull his weight.
Abilities:
Pyrokinesis (Blaze can summon, control and is immune to fire. Her ability to do so is limited, although her fires are known to become more intense whenever Blaze is enraged. Blaze can use her fire either for offense by spraying jets of flame from her hands, or defensively by cloaking her entire body in flame, or using the power of fire to float for short periods of time.)
Tornado Spin (Like Espio, Blaze tends to spin horizontally rather than vertical, this, combined with her pyrokinesis, makes her incredibly fearsome to deal with.)
Main Antagonists
You know what the fuck’s going on already. These are all my picks for Major Villains in the reboot. The big bads. The guys who are gonna come in and try to take all those Chaos Emeralds and Time Stones and shit I was talking about and wreak havoc on the peaceful Mobius Archipelago.
They are as follows:
Dr. Ivo “Eggman” Robotnik
Orbot and Cubot
Metal Sonic
Heavy King (And the Hard-Boiled Heavies)
Great Battle Bird Kukku XV
Chaos
Emerl
Mephiles, Iblis, and Solaris
In the end, it was hard to decide on what villains to choose to be big bads, Sonic has so many good ones, but this is what it all bled down to eventually. I feel kinda like Dragon Ball Z or... like, any fucking action anime or cartoon ever tbh. I wanted to give some more underrated villains a chance to shine like Kukku and Emerl, while also bringing back some old favorites like Chaos and Mephiles.
...ALSO, I’M GONNA GET TO TEAM DARK DON’T WORRY!
Dr. Ivo “Eggman” Robotnik:
Voice Actor: Mike Pollock (as if there were any other choice.)
Dr. Ivo “Eggman” Robotnik is the biggest bad in this reboot, as he should be. Robotnik was formerly a young, gentleman scientist, who arrived on South Island with his colleague, Dr. Madonna to study the Mobini that lived there, however, using the grant money meant for his research, and not much caring about nature himself, Robotnik instead betrayed Dr. Madonna to begin forging an empire with his own two hands, an Empire he believed would eventually be able to conquer the world. And he would’ve gotten away with it, too... if all not for a meddlesome blue hedgehog child, who REALLY liked to compare the doctor to an egg. Since his first outing against the blue blur, Dr. Robotnik tried tirelessly, day and night, to get his empire up and into the air, coming back with bigger, and better firepower each time, even succeeding in conquering South Island and collecting six of the seven chaos emeralds at one point, but he was thwarted by this blue hedgehog, and later, his friends each time. This war has gone on for over 5 years now chronologically and maybe more in the actual scheme of things, and all those years of trying have really quite nipped at the doctor, who had gained a significant amount of weight, became a social pariah and had torn all his hair out, save for his mustache, which has overgrown and has become frayed, and the doctor had taken the name ‘Eggman’ as a shallow attempt to mock the blue blur. It’s not to say that Eggman hasn’t succeeded, his conquest and lust for power had bled everywhere, his Badniks, a series of small robots built by him, are an epidemic across the archipelago, he has factories, operations, and eyes everywhere, and Robotnik eventually succeeded in taking one of the Archipelago's many islands for his own, renaming what was once ‘North Island’ into ‘Eggmanland’, this little island is only a twisted glimpse into the madness of what a world under the doctor’s control could look like, his own personal carnival of evil, smog and dust, celebrating him, and only him. It’s these little successes, as well as his never-ending stubbornness and undying believe that man can and will always triumph over nature, that has warped Dr. Eggman from a nefarious, dashing gentleman, into a balding, crazed, nasty old coot. If trouble’s brewing on the islands, and you smell smog wafting by, you can be assured Dr. Eggman isn’t very far behind. To call him a ‘mad scientist’ is an understatement, but even through his delusions and megalomania, he really is a genius.
Orbot and Cubot:
Voice Actors: Kirk Thornton, Wally Wingert
Orbot and Cubot are the Doctor’s trusted aides and second-in-lines, and... probably the Doctor’s only friends as of current. Orbot and Cubot have special AI hand-crafted by the doctor and are arguably his most advanced and most sentient creations crafted by his own two hands. Orbot is serious, intelligent, and bitingly sarcastic, as he was meant to relay information about factories, schemes, and developments back to Eggman, whereas Cubot is dim-witted, slow, and lazy, as he was more meant to perform basic duties like keeping Robotnik’s living space neat and tidy (although he doesn’t always do the best job at this.) However, Orbot and Cubot have become more than that as time has gone on. Unlike the Modern games, Orbot and Cubot can actually hold their own in combat... well, sort of. They have their own unique ‘Scratch and Grounder’ style of dealing with Sonic and Co. and they don’t usually make much progress or get much done in this regard. In this reboot I want Orbot and Cubot’s designs to be updated besides being just ‘ball’ and ‘cube’ so that they can fight alongside Eggman and just look a lot more interesting in general.
Metal Sonic:
Voice Actor: Ben Schwartz (with an intense, robotic filter) if we HAVE to give him a voice. I’d really just prefer Metal to be silent or voiced by music cues and sound effects.
Metal Sonic is Dr. Eggman’s greatest creation. Designed and built by a Dr. Eggman from the future, Metal was sent back in time to aid the Eggman of the past, this, however, proved to be a mistake, as with Metal under his belt, the Doctor became easily overconfident in his victory, thinking now that he had his supposed greatest creation to aid him, nothing could possibly stop him. 
Which made it all the more disappointing when Metal Sonic inevitably failed and was defeated by Sonic.
However, that wasn’t the end of it for Metal Sonic, after being recovered from the future on Little Planet, Metal was repaired, and sent to do reconnaissance on Sonic and Tails during their visit to Mirage Island. In the process of getting there, however, Metal absorbed an artifact while patrolling around the Lost Labyrinth Zone, which superseded the limits of Metal’s hardware, and not only restored Metal to his former greatness but gave Metal something that few of Eggman’s creations can ever claim to have. True sentience. 
Now fully aware of who he was, and what he was doing, Metal easily made it to Sonic and Tails, and upon seeing his organic counterpart for the first time in so long ever since their duel on Stardust Speedway, Metal was filled with rage. Rage, unlike anything The Mobius Archepeligo had ever seen.
The artifact has given Metal all sorts of mysterious abilities, like the ability to manifest a near-indestructible shield, the power to harness the electricity flowing through his circuits to send himself into overdrive and utilize his own overloading as a weapon, and along with being a creation of a Dr. Eggman who has seen the fall of the Earth...
Who knows what kind of sadistic, inhuman thoughts lie behind those synthetic, glowing eyes?
Abilities:
Hyperspeed Thrusters (Metal’s thrusters easily make him as fast as Sonic, and, like Sonic, Metal can still spin, although Metal can also fly with his thrusters.)
Black Shield (Metal can form a defense matrix around him using the power of the artifact he absorbed in Lost Labyrinth, the Black Shield is completely indestructible. Nothing can break through it. Not even something as powerful as Super Sonic could even crack it.) The only caveat is, using the Black Shield renders Metal completely immobile, and unable to attack, and it has a slight warmup and cooldown period.)
Overdrive (Metal can use the artifact he absorbed to utilize the electricity flowing through his circuits to send himself into Overdrive. While in overdrive, Metal Sonic’s entire body sparks with electricity, and Metal can manipulate how he uses that electricity, whether it’s to cloak himself in sparks to beef up his physical attacks or create pillars of sparks and arcs of electricity to attack foes from a distance. The only thing is, Metal cannot do this too much, as doing this can easily cause Metal to overheat, or completely overload and have a ‘blowout’... in other words, explode.)
Heavy King:
Voice Actor: Jim Cummings (Yes, I know Jim did SATAM Robotnik but that’s not the voice I’m imagining for Heavy King. Jim can do more than just Robotnik you know, even though my decision was partially influenced by it being a nice callback. Again, these voice actors are only projections.)/Barry Humphries
Heavy King used to be EggRobo, a robot (which later became a line of Robots) built in the image of Dr. Eggman himself and meant to serve as a decoy for him, and as a stand-in to carry out his own ends.
But the energy of the Phantom Ruby changed that.
Now, Heavy King is the leader of an elite squadron of his EggRobo brethren known as the Hard-Boiled Heavies. They used to serve Robotnik, before breaking free of his control and serving their own ends, beginning a new (albeit, much, much smaller) empire under their own names. He and the other heavies are a force to be reckoned with, few are able to match the ruthless, cold, metallic hand of Heavy King. Despite this, however, Heavy King is known to be much more diplomatic and reasonable than Robotnik, ironically enough, because he believes himself to be vastly superior in every way to organic life. However, his inflated ego pays a steep price if you catch him at the wrong time. However, Heavy King is the current holder of the Phantom Ruby, and that alone should scare you.
(Also I won’t go over each of the Heavies individually because I don’t feel like it, but, I will list their voice actors.)
Heavy Gunner: Patrick Warburton... or at least a cheap impression of him.
Heavy Rider: Eliza Schneider
Heavy Magician: Alexia Khadime
Heavy Shinobi: Seth Green (I picture Shinobi having much more of a nerdy weeb voice than having a serious Japanese accent like Espio.)
Great Battle Bird Kukku XV
Voice Actor: Tom Kenny
A lesser-known big bad, or rather, big bird, Great Battle Bird Kukku XV (he gets upset if you don’t say the full name), is the leader of the Battle Bird Empire, a battalion of birds who, at one point, sought to take over the archipelago in a similar manner to Dr. Eggman, however, Great Kukku XV was thwarted by Tails. Tails, funnily enough, doesn’t remember him at all, in fact, no one does. As a villain, hardly anyone takes Great Kukku XV very seriously, even with his massive armies and capability. Fact is, Great Kukku XV is just a little too immature to be a leader, and hence, he’s not very dangerous. However, his battalion did give rise to a certain, screwy, trigger happy, fellow green bomb-throwing bird who happens to be a defector of his...
In this reboot, there would probably be a lot of jokes about people not knowing who Great Kukku even is, or how dangerous he is, but don’t worry, he’ll get his time in the sun eventually. 
Chaos
Voice Actor: N/A, Chaos only speaks in water sloshes.
Chaos is one of the many original forces of nature that populated the Archipelago many years ago. Legend has it that Chaos was responsible for the mass extinction of the Echidna on Angel Island, and was the one responsible for flooding Hydrocity Zone, and the former Hidden Palace Zone. Chaos was formed when a Chao, who happened to be very old and unhappy due to the Echidna tribes of the day treating his people very unfairly, mutated due to the exposure of Chaos Energy to the Chao’s genetically unstable body. Chaos is a being of pure hate and pure destruction. It’s almost entirely composed of a thick, water-like substance that can take on liquid or solid properties at Chaos’ discretion. His body hungers for Chaos Energy, and he is willing to destroy anything that stands in his way to have it, specifically by absorbing the Chaos Emerald. With each emerald Chaos absorbs, Chaos only becomes bigger, and stronger, becoming harder and harder to defeat. And if Chaos gathers all Seven of the Emeralds? You’d better hope you can find some way to calm this Great Old One down, otherwise, your world may just end up underwater. Luckily, Chaos was sealed inside of the Master Emerald by its former guardian, Tikal, and there he shall remain... for now, at least.
Emerl
Voice Actor: Various (copies the voices of others. To speak it splices lines that it’s heard together.)
Originally created directly to counter Chaos whilst the Echidna tribes were facing extinction, Emerl is a Gizoid, a kind of Robot created to copy the physical data of others. Although one can initially defeat Emerl pretty easily, it’s advised not to vary your tactics too much, as Emerl’s original purpose, and his ultimate capability, is to copy any behavior he’s seen, in order to not only replicate it, but replicate it better, and hence, conquer its original user. Terrifyingly, Emerl can even copy phenomenon that he otherwise wouldn’t, or shouldn’t be able to use, such as Chaos Control, Sonic’s Maximum Speed, or Tails’ intellect. The only thing truly limiting Emerl... is the kind of opponents he faces. And, if you give Emerl to someone who understands him and knows how he works, you may just be dealing with one of the most fearsome fighters the Mobius Archepeligo has ever known.
Mephiles, Iblis and Solaris
Voice Actor: Dan Green (Mephiles only) (This is just because Dan also voices Knuckles ideally but, again, if Dan doesn’t wanna come back to Sonic after being replaced, I understand that.)
If Chaos was the patron saint of water, Solaris is the patron saint of fire. Born from a sacred flame created by the Echidna, Solaris was worshipped by the surviving Echidna as a force that could potentially vanquish Chaos, as the ‘’sun’ to dry the rain. However, the tribes’ malicious intents caused their newly formed ‘God’ to become more of a beast, and it only helped Chaos in driving the Echidna extinct. Solaris later retreated to the bottom of the ocean after all was said and done, slumbering beneath the surface in an underground cave, in a damaged, unstable state.
Solaris has re-awoken twice since this has happened, and both times, his unstable shell split and formed two halves, it’s raw power, known as Iblis, and it’s mind, and spirit, known as Mephiles. The two halves of Solaris first re-awoke in an Alternate Timeline where Robotnik had conquered the world, re-awakening as the folly of the dictator had driven the Sun God’s split soul to awaken when the intense greenhouse heat began to boil the ocean. Mephiles’ primordial form simply died off in the intense heat, but Iblis remained awake, laying waste to the already horrible wasteland that was Robotnik’s Bad Future. Many survivors who reside within this future came to blame Iblis for their problems, even though Robotnik was what had destroyed it centuries earlier.
As for the other time The soul and body of Solaris re-awoke?...
Well... we’ll get to that. Let’s come back to someone I’m sure you’re all waiting for.
Antiheroes
HERE HE IS, OKAY? YOU HAPPY? I was saving him for a good reason! I actually want Shadow (and Rouge, to an extent, she kinda keeps her evil side tbh) to start out as a big bad! After Shadow’s done BEING a big bad though, he’ll become similar to his post-adventure 2 self, specifically how he behaves in Sonic 06 and Sonic Heroes, except with a bit more sympathy. Modern Shadow has a lot of brooding, edgy bite to him, and while that’s cool and all, I feel like there should be more to Shadow than just brooding and standing around crossing his arms and saying ‘tch’ all the time.
Shadow the Hedgehog
Shadow the Hedgehog:
Voice Actor: Anyone that’s not Kirk Thornton. I actually don’t have a good answer for who Shadow’s voice actor should be but, honestly, anything would be better than his current one in my honest opinion.
Shadow was synthesized fifty years ago on a small, man-made satellite called the Space Colony ARK by the brilliant scientist Dr. Gerald Robotnik. He was born from a desire to find a cure for the seemingly incurable disease for his granddaughter, Maria. However, due to an accident when splicing the genes of the quill of a Mobian Hedgehog, and experimental biomaterial found on the fragments of an asteroid that collided with the Earth millions of years ago, the doctor accidentally created something he absolutely didn’t intend, Life. And thus, Project Shadow was born. Gerald felt attached to his creation, viewing the resulting creation, which he called ‘Shadow’ as one of his own. Shadow developed rapidly, quickly maturing into an infant, and then juvenile, yet seemingly normal Mobian Hedgehog. Shadow’s equivalent age later capped once Shadow was done growing, and he remained that way, immortally perfect. The Ultimate Lifeform. Tests with Shadow later showed his destructive capabilities, as it seemed the asteroid’s DNA had morphed Shadow to be far beyond the capabilities of any normal Hedgehog, even in peak physical condition at that age, capable of creating explosions, firing bolts of energy, and even freezing time, appearing to ‘teleport’ in the process. Despite these curiosities, Shadow grew fond of Maria in his stay at the ARK, although Shadow couldn’t help her recover, he did make her much happier. However, a raid on the Space Colony by the mainland’s military led to a massive capsizing of the project, with the intention to destroy Shadow, who was viewed as a dangerous, alien, unholy abomination. Before he could be killed though, Maria shot Shadow down to Earth in an escape pod, where he subsequently landed deep in the jungles of Cocoa Island... but, Maria was murdered in the process of doing so. Shadow was later recovered by Gerald’s other grandson, Ivo Robotnik, 50 years after the tragedy. Hesitant to release Shadow immediately, it’s known that Robotnik has spoken to Shadow in his pod, although about what matters is unknown. For now, Shadow slumbers deep within the confines of Eggmanland, waiting for his proper, strategic time to be unleashed and to wreak his horrible vengeance upon the Earth.
I’ll bring up Shadow again later when we talk about how I project the series to actually go, for now, just sit tight and let’s talk about the rest of Team Dark... and some familiar faces.
Abilities:
Spin Dash
Homing Attack (Shadow can automatically home in on opponents while also performing an Air Dash.)
Burning Rollout (Inspired by the flame ring of Sonic Adventure 2, Shadow can cloak his spinning form in fire by turning on his shoes when rolling, doing this will significantly up the strength of his spin, and make a nice little ring of fire around his spinning form.)
Chaos Control (Can be used as short-distance teleportation, as a way to buff Shadow’s speed immensely, or as a way to freeze or dramatically slow Shadow’s relative perspective of time by dramatically increasing his speed.)
Chaos Spear (These are green bolts of pure, chaos energy. The energy used to form these bolts is so unstable that once hurled at something, the ‘spear’ will likely explode, although, if it doesn’t, it will easily pierce through whatever it hits. Shadow likes to shout ‘DISAPPEAR!’ before hurling these at things for some reason.)
Chaos Blast (Shadow’s Chaos Blast can be considered his ‘ultimate’ attack, Chaos Blast sees Shadow creating a kind of ‘mini-singularity’ with chaos energy that will detonate after a short time, easily eradicating anything caught in the explosion’s radius, even the ground around Shadow. The only problem with this is, doing this is a huge strain on Shadow’s natural supply of Chaos Energy, so a lengthy cooldown period is inevitable.)
and of course, we can’t forget
The Roundhouse Kick
Minor Antagonists
These are characters who are villains but are also more likely to show up in arcs that are only a couple episodes long or are side or off-boss fights. 
I’ll be honest, most of you know these characters already, so I’m just gonna run through them super quickly and give my suggested changes and my justifications for them.
Rouge the Bat
E-123 OMEGA
Dave the Intern
Fang the Sniper (Nack the Weasel)
Bean the Dynamite
Bark the Polar Bear
Rouge the Bat:
Voice Actor: Karen Strassman
Rouge is a thief and a treasure hunter but is also working for the military agency of the mainland, G.U.N. Rouge is sly, sneaky and has a silver tongue, easily able to manipulate people into what she wants by pure wordplay alone. Rouge is a lot less active of a fighter than Sonic and Co. as she prefers to stalk quietly in the shadows, and strike when the time is right. In this reboot, Rouge is gonna wear something a bit more modest. I’m sorry, I hate Rouges’ clothes in canon. That fucking catsuit? has gotta go. She can still look cool and... *gag* “”sexy”” but, I’d rather her not wear... THAT? But, I do want her personality to remain mostly intact because in full honesty? She’s not a bad character on paper. Like Shadow, though I do kinda want Rouge to be a straight-up antagonist at first, and a very greedy one at that.
E-123 OMEGA:
Voice Actor: Vic Mignogna
What can I say? Omega doesn’t need to change much at all, really. He works in about any Sonic setting tbh. He’s loud, and he likes to blow things up, and he doesn’t emote very well, what else is there? In this reboot though, Omega will be the only E-Series Robot, or rather the only... surviving one. And, yeah, like Rouge and Shadow too, I think Omega should start out as an antagonist.
Dave the Intern:
Voice Actor: Ben Schwartz (What? We gotta keep up the tradition of Dave sharing a voice with Sonic!)
An odd choice for a minor antagonist I know, but Dave the Intern is REALLY funny? And I love the idea of a character just hating Sonic for no discernable reason other than ‘he’s popular and cool and I’m not.’ I also thought it’d be cool if Dave frequently got way in over his head with the shit he does, and put himself into trouble that Sonic (reluctantly) had to get him out of. Plus, I really wanted to include some representation of Sonic Boom in this reboot because Sonic Boom as a show is really funny and really good, and I think taking a page from it might be good, plus, Boom is a part of Sonic’s history too!
Fang the Sniper (Nack the Weasel):
Voice Actor: Dwight Schultz
Fang is the leader of Team Hooligan, and in a similar vein to Great Kukku XV I think he’d take himself way too seriously, but would play off of other characters. In Fang’s mind, he’s a trained assassin, like an evil Aussie-accent Batman or something of that stretch. But, really? He’s just a sleazy conman with a popgun. I feel like a good joke to make in this series would be Fang reaching for what he thinks is his actual pistol, but then he’d pull it out and fire it and it’d be one of his fake popguns. And, do I even need to make a joke about the comedic possibilities between him and Shadow using guns? Also, his real name being Nack the Weasel but he wants everyone to call him Fang the Sniper is funny. I’m sorry but ‘Fang the Sniper’ is just a silly name and I like the idea of Fang being the equivalent of one of those nice guys with Otaku Katanas who think they’re WAY cooler than they actually are. I wanted to choose Fang as a minor antagonist in the reboot just because of the kind of character I think he is, he thinks he has everything under control and has all the cards laid out in front of him when in reality, this setup of his just fails dramatically. The kind of interactions between him and Sonic this could spell out are amazing.
Bean the Dynamite:
Voice Actor: Eric Bauza
What do you get when you throw Daffy Duck and Woody Woodpecker in a blender and make him an unstable arsonist? Bean the Dynamite, that’s what. I’d want Bean in this reboot to be an off-the-wall, screwy, but surprisingly resourceful and clever, explosion-crazed maniac. He wouldn’t be... *gag* ‘insane’, so much as he would be just hyper and unable to calm down, again, like Woody Woodpecker or Daffy Duck. He’d be quick-witted, fast-talking and zippy, even more than Sonic himself is. (In the end, Sonic would always outpace him, but the reflexes on THIS bird are crazy.) Also, I feel like the idea of Bean being a defector of the Battle Kukku Armada is just... great, considering they’re all bomb-throwing birds, but THIS one was a little too off-the-handle for even them? He’d be a real character and a surprisingly dangerous threat for Sonic and Co.
Bark the Polar Bear:
Voice Actor: I’m... actually not too sure who to cast Bark as tbh. Mostly because I see him being very quiet and not... speaking, much at all?
Bark is a quiet tough guy. He’s smarter than he looks, but he’s big, he’s mean, he’s tough, and he will Hulk slam at least one character in the length of this reboot. I don’t really have much idea on where to take Bark, I just think he deserves a place as a minor villain.
Projected direction for canon
So, we have all the pieces of the puzzle, let’s see how they all fit together! I’ll be going through these with the assumption that one game can be made to represent each season of the show in its entirety.
For this, I honestly think it would be best if we split this reboot up based upon Sonic the Hedgehog’s current history with its elements. Think, almost, the way Sonic Generations told its story. We’ll start with something with a more Classic Vibe to it, then move into something more Adventure-like, and then, finally, we do something a bit more Modern! It’ll be a little less linear, and we’ll double dip here and there, but it’ll all line up!
Because of this, I’d like to establish what games have already PASSED before going into this series. This is what all has happened going in, in roughly the chronological order they happened in.
Sonic the Hedgehog 1 (16-bit)
Sonic the Hedgehog 1 (8-bit)
Sonic the Hedgehog 2 (8-bit)
SegaSonic the Hedgehog
Sonic the Hedgehog 2 (16-Bit)
Sonic CD
Sonic the Hedgehog 3 & Knuckles
Sonic Chaos
Sonic Triple Trouble
Sonic the Hedgehog 4: Episodes 1, 2, and Metal.
Sonic Mania
The intention is to begin sort of... around the time JUST before Sonic Adventure 1 happened in the old rudimentary timeline before Sonic Forces came out and clarified Classic and Modern Sonic were different beings.
Season 1/Game 1: Genesis
The first few episodes of the series will be more dedicated to introducing the characters and Sonic’s new home. We’ll see the new Sonic, the new Tails, the new Knuckles, Amy, Mighty, and Ray for the very first time, and we’ll also get to see some of the characters’ new capabilities as they take on some minor villains or assaults led by Orbot and Cubot for the first couple episodes; but not at all subtly tease at something bigger and better coming, although we’re also shown how frequent scuffles between Sonic and Eggman exactly are, as we see plenty of mention of the Doctor, but he never physically appears.
Then, I’d say at about Episode 5 or 6 out of say, 22-24? Eggman steps in and introduces us to his new Master Plan, as he does. To build a new Death Egg (which, Sonic obviously chides him on doing the same thing a THIRD time.), but, as Robotnik does, he turns out to be serious, and the episodes from there on out are a race against time for Sonic and co. to gather all the Chaos Emeralds from various different zones of various different challenging geographies, fight off villains and giant robots, learn valuable morals, run into some familiar faces, and have a couple laughs along the way.
The climax of the season would come with a few episodes left, where Sonic and Co. finally have all the Emeralds, and they chase Eggman down to the New Death Egg, maybe there could be an encounter with Metal Sonic along the way because nostalgia and to introduce Metal into the continuity, and of course things’ll play out from there, Robotnik gets the upper hand and shows his shit, gets in a giant robot, dukes it out with Super Sonic, and BAM! End of Season/Game!
At the very end of season 1/Game 1 though, I’d like to include a little teaser for Season 2/Game 2 in the form of a familiar-looking escape pod in the middle of a jungle, full of green bubbling fluid, and a flash of red eyes.
Season 2/Game 2: Chaos Emerald Chaos
Right out of the gate in Season 2/Game 2, we’re back in the game as Sonic and Eggman are seen duking it out a while after the first game/season has ended, but in a much different area than we’d seen in Season 1/Game 1. This fight would lead up to the pod in the teaser after Eggman lures Sonic into a dark room with the green glow in sight. By one way or another, maybe on purpose or on accident, this pod breaks open, and something is released from it. Sonic is understandably confused, but then, is knocked down, and a panning shot reveals one of three of our major antagonists for the season/game, Shadow the Hedgehog.
Shadow fucking wipes the floor with Sonic in this first encounter, but instead of finishing him off, Eggman instructs Shadow to leave him be and search for the rest of the Chaos Emeralds instead. Shadow nods and simply leaves via Chaos Control. Eggman, on the meanwhile, begins transporting Sonic back to North Island via dropship, revealing by surprise that this isn’t on North Island, but rather a much smaller place Eggman was using as a trap.
Meanwhile, Sonic’s friends (with Knux noticeably absent) are confused to learn that Sonic has been... committing crimes, upon his return back from a scuffle back with Eggman, and seeming very much unlike himself, always hiding away in the dark and staying away from everyone. When they go to confront him, it turns out that this was actually Shadow, disguised as Sonic, who was simply searching for the emeralds for Dr. Eggman.
Sonic’s friends demand to know where Sonic is, but Shadow kicks all their asses instead, and something about the Master Emerald is mentioned after the fight. We then cut away to Knuckles, who is soon confronted by Shadow.
Shadow puts up a hard fight, but, with the help of the chaos emerald he already had, defeats Knuckles, and goes to take the Master Emerald. But, in a last ditch effort to save the gem, Knuckles shatters the Master Emerald, causing the shards to scatter all across the islands. Shadow, understandably frustrated by this, scoffs and leaves, seemingly fooled into thinking the Master Emerald WAS destroyed. Unknowingly, however, shattering the Master Emerald caused Chaos, slumbering within the Emerald, to awaken.
Knuckles, obviously horrified by what he’s done, abandons Angel Island and sets to work on finding both the pieces of the Master Emerald, and any Chaos Emeralds he can, to stop Chaos before anything goes wrong.
At this point, we go back to Sonic, who finally escapes as the dropship taking him to EggmanLand and, by extension, escapes from the city as he hurries to try to reunite with his friends and tell them what happened.
From there, a combination of the events of Adventure 1 and 2 (with the addition of Metal Sonic and some other characters of course.) would transpire, with Rouge the Bat getting involved with Knuckles due to her finding the shards of the Master Emerald, and the Chaos Emeralds trading hands several times, all up until the Season/Game’s climax.
It would all build with Robotnik planning to use Chaos to terraform the Earth by transforming him into Perfect Chaos, who, once he takes form, begins wreaking havoc on a coastal city on the mainland. At this point, the Chaos Emeralds seem shut off, and even though the Master Emerald is restored, it seems like there’s nothing that can be done. Shadow, having already begun to go through a change of heart when he sees the kind of destruction the doctor’s plans have wrought, and after some choice words from Amy, decides instead to join Sonic and Co. in what seems like their darkest hour. And, Shadow mentions that Chaos only absorbed the negative energy of the emeralds, being in-tune with Chaos Energy himself, he’d know this.
And so, Super Sonic and Super Shadow defeat Perfect Chaos together, Knuckles and the spirit of Tikal work together to seal Chaos back inside the Master Emerald, and the city begins to drain.
Shadow, having felt satisfied with this, then decides to go off on his own for a while, and mentions something about ‘wanting to discover himself’, and ‘trying to decide what Maria would have wanted me to be.’ 
Oh, and Eggman is finally thrown in prison for literally capsizing an entire city. But don’t worry, he’ll be back.
End of Season 2/Game 2.
Season 3/Game 3: Triple Trouble!
This Eggmanless Season/Game would feature a ‘Triple Threat’, in the form of 3 major villains! And all three of them brand new to the series! We’re introduced to Emerl in this season, as well as Great Kukku XV, and Heavy King.
The entire season would be intense, Team Sonic rushing to get the Chaos Emeralds once again, while the Battle Birds (frequently interrupted by Bean the Dynamite, calling out to his ‘brothers’) and Heavies scramble to get them before the team does.
All the while... Emerl grows stronger and stronger by the minute.
And, in a surprise twist, Emerl, having copied the data of Great Kukku XV and the Heavies, among many others, grows the strongest he ever has, and, like Mecha Sonic in Sonic 3, uses the Master Emerald (likely stolen by Heavy King or Kukku at this point) to attain a Super form, and Emerl becomes a terrifying conglomerate of everything that has led up to this point, Perfect Emerl, the thing originally meant to take down PERFECT CHAOS.
But, luckily, Kukku and King realize when they’ve been beaten, and decide to help Super Sonic take down Perfect Emerl. 
End of Season 3/Game 3. But like Season 1, let’s end off on a teaser. How about a small, flickering flame, with a visible shadow?
Season 4/Game 4: Return of Solaris
This is the final season/game I have planned out, although that’s not to say more couldn’t be done with this concept, it’s just about as far as I got. Essentially I was thinking this season could be a retelling and retooling of Sonic 06 with some details omitted or changed up like, for instance:
The romance between Sonic and Elise being outright axed! Matter of fact, while we’re at it, let’s just NOT make Elise a focus character so she doesn’t eat up screentime?
The weird time shit in this season/game being altered with Time Stones instead of Chaos Emeralds!
Less plotholes!
Focus on NONLINEAR timelines with LINEAR storytelling.
Silver is less silly!
Metal Sonic!
The Chaotix! AND THEY’RE HERE TO ACTUALLY BE HELPFUL!
Important Sonic characters being important!
Hey guess what? Eggman’s back and busted out of jail and he’s kicking ass! And he’s totally gonna release Solaris even though that didn’t work out so well for him last time!
Mephiles is still a cool villain! And he gets cool new designs for this series too that don’t stray too far from his original form!
I feel like this season/game would be kind of a hard fusion of Sonic CD and Sonic 06, with elements of Sonic CD being changing the past to ensure the future, and the future/present changing as a result. 
The climax of this series would be, well, you know by now. Sonic getting shot in the back, but then revived using the Chaos Emeralds and Time Stones together. But, even with Super Sonic, all seems hopeless, but, Sonic and Knuckles seem to have an idea, and it leads up, to our grand finale:
Solaris, the extra-dimensional being of ultimate power.
Versus
Hyper Sonic, Super Shadow, Super Silver, Super Tails, Super Knuckles, Super Amy, Super Mighty, and Super Ray.
With Solaris finally felled, Sonic and Co. use the last of the energy of their super forms to do two more things. 
Vanquish the flame of Solaris and Mephiles, and ensure that Solaris may never return to any Time Stream.
Silver’s future, although still broken, now looks much brighter, and the world is saved for the final time.
End of Season 4/Game 4.
I’m sure these ideas could be tweaked or changed around to span more seasons/games if certain characters or aspects of the series become popular, or if demand for certain characters appearing gets to be enough. Sonic has an immense library of games to do over or retell in this reboot, why not? 
And, this is just my idea for it, it doesn’t have to go this way explicitly. My only goal with this was to try to unify the Sonic lore in an interesting, unique manner, but also in such a way that it was new, fresh, and it made sense, most of all!
Opening
This really applies more toward the cartoon part of this reboot, that’s not to say the video game COULDN’T utilize the cartoon’s opening or something, it’s just that the opening is more for the show than it is for the games.
There’s a number of ways to go here, but in my mind, the best way to open a Sonic cartoon? Is the way you’d open a Sonic game. How about a condensed ‘remake’ of Sonic CD’s opening, with a few short clips from the first few episodes thrown in there to get people curious and excited about the show when it first airs?
There’s a cover of Sonic Boom by Crush 40 and Cash Cash just waiting to be used for this very thing!
I also think a condensed (that is to say, censored. I hate to censor a great song but ‘kicking-ass fast’ is a bit much for a show that’s likely gonna be PG-rated.) version of the Zebrahead (aka the BEST) version of His World would make for a GREAT opening.
Or if we wanna piggyback off of the recent success of Mania, how about a condensed version of Friends? Maybe we could even end the intro off on a remake of Sonic Mania’s title theme if we wanna have like, a classic Sonic emblem at the end of the opening.
I’d say the opening should be about... 60% new animation with Sonic platforming around and parkouring like he does or whatever, and about 40% old animation of various clips from the show or maybe even the games if we’re feeling kinda frisky to show off the series we’re about to watch, but also for budgetary reasons and to, again, get people interested in what’s actually IN the show, or maybe we could even do it like Jojo’s Bizarre Adventure’s part 1 opening or something where a couple of important scenes from the very beginning of the show or games are re-animated in a flashy way to achieve the same effect, but also wow the audience. That'd be a huge budget sink though and going a classic clip-show-and-new-shit route may just be the ideal compromise.
Marketing
This next part is also a lot more cartoon oriented, and kinda heavily depends on who’s gonna be sponsoring the show and who’s gonna be running it, but, hear me out.
Part of Sonic’s rise to popularity in the 90s was controversial, competitive advertising. And you know what? I haven’t seen anything really quite like this in a long time (except maybe for cleaner commercials), but, lots of people remember how pushy and in your face these commercials were, and how much they really pushed the superiority of the product they were advertising. So you know what? Let’s bring this back. Let’s bring back Sonic’s violent guerilla marketing campaigns.
It’d be a great throwback as well as a statement about Sonic REALLY comin’ back and comin’ back hot; which might get some new people interested to at least watch a few episodes, and in the process of that, they may find they like the new show/games a lot!
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(NOTE: I DON’T HATE NICKELODEON, AND THIS ISN’T EXACTLY WHAT I THINK THE SHOW’S SONIC SHOULD LOOK LIKE, THIS IS JUST A PROOF-OF-CONCEPT OF WHAT I THINK THIS SHOW’S ADVERTISING COULD LOOK LIKE)
Or, if we want to opt for more positive, passive marketing strategies, why don’t we revisit an idea that was misused and make it better?
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Idk about anyone else but I actually really like the ‘blue streaks to show where Sonic’s been’ idea that the movie posters did, and I think it has potential to make a really memorable-looking advertisement.
Or, why not opt for a more nostalgic passive approach and recreate some of Sonic’s old box art?
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Again, it’d be a great throwback as well as a way to get people interested in the show. Although, if we go this route I WOULD say maybe we should make it a little more interesting than just ‘Sonic 1 pose on a black grid or popart background’? Maybe we should combine these box arts and add the pop-art details for little pops of color while Sonic bursts out of this black-grid frame with a richly detailed drawing of Green Hill in the background? I dunno.
Conclusion
Okay, so. I didn’t get to everything I wanted to explain (like other marketing stuff, merchandising, the new actual GAMEPLAY for these new games, how to write the characters and humor, how I think the general ART STYLE of these new cartoons and games should look, etc.) as a matter of fact, I still have a ton more ideas for this reboot, but, here’s the main point:
Sonic the Hedgehog, right now? Sucks. Because it’s such a mess. It has too many ideas that are going off in too many different directions. The best way to change that, in my eyes, is to start over and try to unify all these broken-up ideas into one. I believe this is possible, while still maintaining a pretty widespread appeal and giving broken, old ideas a second chance to shine, but still being fresh and new enough to have a lasting impact and leave the door open for new content later.
I’m really bad at ending posts like this, but, if you went into this post thinking that Sonic can’t or shouldn’t change, I hope I’ve at least provoked thought on the matter. And, maybe, all those hardworking people at SEGA will decide one day that things need to change, whether by a reboot, rewrite or just... doing something a little bit different.
Maybe then, just maybe.
Our blue blur will really shine again.
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- Jenny, of @jennikkugoesoff and @jennikku
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lirlovesfic · 6 years
Text
The Choice
A Doctor Who fanfic
Summary: After GitF, the TARDIS brings the Doctor, Rose, and Mickey back to the estate to solve a problem involving the TARDIS herself. But when they see a familiar face, the face of someone who should not exist, they realize the problem is deeper than they thought and could endanger the Doctor’s very existence. Primary characters: Ninth Doctor, Tenth Doctor, Rose Tyler, Mickey Smith, Jackie Tyler. Genres: Romance, mystery, adventure, drama, character study, HN AU, fobbed!Nine, sick TARDIS. Pairings: Nine/Rose, Ten/Rose Rating: Adult
Warning: none for this chaper
a/n: I am currently working on editing this chapter-by-chapter, with the hopes of completing a chapter a day until I catch up with myself. As I mentioned in a previous post, I’m doing it to try to get back into the swing of writing and to build some momentum in order to finish this. Also, there have been some tiny things nagging at me for a while (grammar, punctuation, etc.) so I’ll be correcting as many of them as I can find as I go. The story will not change. In fact, most of the changes are going to be so minor that I doubt anyone (besides myself) will notice. But to keep myself on target, I’ll be posting it all here as I go, with links to the other websites it’s on. I hope you enjoy it.
Catch up: on AO3, on TSP, on ffnet
This chapter: on AO3, on TSP, on ffnet
Chapter Twenty-One—the Titanic dock, Southampton, 10 April, 1912
Mickey cut through the crowd and entered the large White Star terminal building. The lobby was only slightly less crowded than the dock. People, mostly from first class, wandered about or stood in groups chatting with others also waiting to board. Off to one side of the room was a large doorway labeled "First Class Lounge" while on the far side of the room was some sort of reception desk, behind which stood a number of men in the uniforms of the White Star Line. Like everywhere else, there was a long queue in front of it.
He shook his head. "I don't have time for this." He crossed the lobby to the desk, bypassing the queue, and spoke to the nearest staff member who had just finished helping an elderly couple. "Hey, did you see a tall man with really short hair walk through here? He's wearing a black suit and was with a couple with two kids."
The man shot Mickey a look. "Are you kidding? Do you know how many people I've seen today?" He turned away from him to face the queue. "Next."
With a huff of frustration, Mickey turned back to the crowded room. "Where the hell is he?" he muttered. "He just came in here. Where did he go?" He scanned the room, finally spotting him leading the Richardson family through a narrow door opposite the lounge. "Ha! Got him!"
He rushed across the lobby, but once outside the door he stopped and stared at it.
"Now what?" he said aloud. He felt a bit like a kitten who had been chasing a mouse but didn't quite know what to do with it when he caught it.
The door was slightly ajar, and the voice of Edwin Robertson filtered through the crack. "What's all this about then?"
Mickey carefully pushed on the door to widen the crack a tiny bit, allowing him to hear the conversation more clearly, and then leaned against the wall with his arms crossed. To all appearances he was just waiting to board the ship like everyone else in the room.
"Mr and Mrs Robertson," the Doctor began, "My name is John Smith, and for the last ten years I have served as the solicitor to Mrs Robertson's distant uncle, Gerald Pollard."
"I don't remember having—" Rachel Robertson began.
The Doctor continued as if she hadn't spoken, effectively cutting her off. "I regret to inform you that Mr Pollard recently passed."
"You came all this way, pulled us out of the queue to tell us her uncle died, an uncle she's never even heard of?" Edwin demanded incredulously.
"If you would allow me to continue," the Doctor said haughtily. Mickey snorted. It was the same tone of voice that Doctor had used to call him "Mickey the Idiot", but this time he wasn't on the receiving end of it. "Mr Pollard had a large estate east of Manchester that Mrs Robertson visited several times as a young child. He had fond memories of her and chose to remember her in his will."
Mickey heard Mrs Robertson gasp dramatically. He snickered. "This is better than an episode of EastEnders," he said under his breath.
"When you say he remembered her in his will," Edwin said, "how… well… did he remember her?"
"It's just a small sum," the Doctor answered. "£5,000."
There was dead silence. You could have heard a pin drop in the room, Mickey thought. Even he knew that was an enormous amount of money to someone in the early twentieth century. Hell, on the Estate it wasn't anything to sneeze at in 2007.
After a moment he heard some papers rustling, and the Doctor explained that there were some papers to sign and that the funds would then be at their disposal. He named a prominent bank in London.
"You will, however, have to appear in person as soon as possible to complete the paperwork at the bank itself in order to withdraw the funds. It would, of course, prevent you from sailing today..."
As the Doctor continued to give them instructions—the Robertsons were silent, probably due to shock—Mickey glanced at his watch. Twenty minutes had already passed. Nothing unusual had happened, unless you counted the fact that the Doctor was masquerading as a solicitor and basically handing out money, something he had never ever expected the Doctor to do.
And then he suddenly realized what his Doctor had been doing on the dock. When he'd been talking to that couple, he must have been buying their tickets off them. His mouth twisted into a grin. Usually the Doctor went for flash, saving history, saving planets… Saving that family was the most compassionate, most domestic thing he'd ever seen the alien do. And he began to see what Rose saw in him.
The conversation in the room began to die off, and he heard the sounds of chairs moving, as if they were getting ready to leave. If he didn't leave immediately he risked being seen.
"That's my cue," Mickey said under his breath. He headed out of the building and made his way back to the TARDIS.
~oOo~
The Doctor let himself into his former self's TARDIS. To his relief, the TARDIS hadn't shocked him, and the key had turned easily in the lock.
He pushed open the door and made his way inside, noting the minute differences between this console room and his own. If he hadn't known it was his previous self's TARDIS already, merely entering the cavernous space would have told him immediately it wasn't his. Some of the controls on the console were different, and others were in different places. There were fewer post-it notes. The jump seat was in a slightly, almost imperceptibly different spot—shifted approximately a centimeter and a half to the left—and one of the rips on the seat was smaller. Even the ambient light was at a different wavelength, although no one but a Time Lord would notice.
Even more telling, the coat thrown over the branching coral strut wasn't his long brown coat but the heavy leather jacket he used to wear in his last body.
The Doctor pulled out his sonic screwdriver. As the tip lit up and it softly whirred, he slowly circled the room, scanning everything—console, walls, floors, even the jump seat—for evidence of damage of any kind at all. He frowned as he looked at the results. There wasn't any sign of damage per se, but the readings weren't clear either. It was almost like there was an echo of damage rather than damage itself.
Weird.
He scratched the back of his neck thoughtfully as he crossed to the console monitor. The CCTV record was clear but unhelpful. At this point in the TARDIS's linear time, if there was such a thing, he had left the Powell Estate and had made two stops before this one: to Dallas in 1963, and to the planet Anaranjado in the Redalian sector. Nothing had happened in Dallas, not to cause these problems at any rate. He was certain of it. It was possible that something had happened on Anaranjado, he thought, but extremely unlikely. It was a peaceful, agricultural planet and one of his favorite spots for replenishing foodstuffs. If something had happened there, however, there should be a record of it in the temporal neural net.
A trigger of the CCTV of the exterior of the TARDIS while on Anaranjado told him nothing. The ship had landed in the center of an orchard, and the Doctor watched his younger self leave the TARDIS. After fast-forwarding a bit, he saw him return carrying a large sack. Switching to an interior view showed him leaving the console room and entering the galley where he unloaded bananas, oranges, apples, and assorted tea bags from the sack and stowed them away.
Definitely a dead end.
It appeared that whatever had happened hadn't happened yet.
But then again there had been that weird echo he had picked up with his sonic.
The Doctor scanned the TARDIS again, this time with the TARDIS's own self-diagnostic programs. A series of interlocking geometric shapes rotated on the monitor and a speaker built into one of the control panels let out a quiet ping ping ping as the TARDIS searched for any problems. Three minutes in—two minutes and forty-seven seconds before the scan should have been finished—the pinging stopped. The screen froze.
The Doctor frowned.
"Well, that shouldn't happen," he said. Pulling out his glasses and peering into the screen, he rapidly flipped a switch next to the monitor. The display began to rotate again. But it was a millisecond off compared to relative time.
Searching for the source of the glitch, he climbed under the console and opened a panel on the underside of the control panel. A variety of interconnected glowing pear-shaped and spherical items—memory pods and ganglionic circuits—fell out of the gaping hole and almost hit him in the face. They hung from the open panel by tubes pulsing in the same blue-green as the Time Rotor. He scanned everything with his screwdriver: pods, temporal circuits, even the main memory core. There was a tiny blip in the temporal relay, one the TARDIS herself didn't acknowledge even existed. And it didn't appear to have a cause.
Troubled, he climbed back out from his spot under the console. He was running out of time. If he stayed any longer, he risked running into himself, and even if he stayed longer there was no guarantee that he'd find anything new. He downloaded everything he'd discovered into his screwdriver for further analysis in his own TARDIS. He just hoped his own ship was up to it.
Later, back at his own TARDIS the Doctor found Mickey sitting on the ground, arms crossed and with his back leaning against the door. The younger man scowled at him.
"How long have you been waiting for me?" the Doctor asked.
"An hour," Mickey said crossly as he stood up. "I've been sittin' here an hour. After you told me to meet you in a half an hour. That was an hour and a half ago!" He shook his head. "For a Time Lord you sure have a lousy sense of time."
The Doctor ignored the comment and unlocked the door.
Inside, the hum of the TARDIS's engines was quieter than normal, the glowing roundels dimmer, particularly compared to the TARDIS he had just left. After first tossing his overcoat on one of the struts—the same place his earlier self's leather jacket had been in the other TARDIS—he crossed to the console and plugged his sonic screwdriver into a small hole that appeared on one of the panels. He put on his glasses and stared into the monitor.
Mickey joined him at the console. "So, did you figure out what's goin' on?"
Shushing him, the Doctor waved him off. As he studied the display in front of him, he ran his hands through his hair, causing it to stand straight up, and let out a frustrated groan. He backed up and sank down on the jump seat.
"What is it?" Mickey asked in a low voice.
"I think the TARDIS has been poisoned," the Doctor told him quietly.
"What!" Mickey looked around himself, as if he was expecting something to attack them. "Should we even be in here?"
"You aren't in any danger," the Doctor said. "Me on the other hand…" He sighed. "It's a poison that only affects Time sensitive creatures, like the TARDIS. And Time Lords." He rested his elbows on his knees and dropped his head into his hands.
"So…" Mickey said tentatively. "What do we do now? How do we fix it? Is there some sort of an antidote?"
"I don't know. Depends on what caused it, what the source was, and when it happened." He sat up. After pulling off his glasses and sticking them in his pocket, he rubbed his left eye, a move that expanded into massaging his forehead. "His TARDIS has a temporal glitch. But at the same time it doesn't. It's echoing back from the future. His future, not ours," he clarified. At the blank expression on Mickey's face, the Doctor continued. "Something happened, I don't know what, but whatever it was is creating ripples backwards and forwards in time."
"Like a pebble in a pond," Mickey said.
"Exactly. At some point in his future and my past he and the TARDIS were poisoned, probably accidentally. I'm guessing it happened so gradually that he didn't realize it was happening at all. But eventually the TARDIS became so ill that she needed to shut down in order to slow the damage."
"So why'd she turn you human?"
"Humans aren't Time sensitive. By turning him human, she saved his life. Then she tried to contact us, call us back to the Powell Estate to help: to fix her and to cure him." He jumped up and began to pace back and forth in front of the console. "But somehow, probably because she was sick, the message arrived late. Too late. By the time it arrived, the damage had managed to spread to our TARDIS."
"Can't we just go and warn, you know, the other you?"
"Not without creating a nasty paradox. And even if we could, what do we say? That something's going to happen sometime that will poison both you and the TARDIS, but we don't know what it is or when it happens and you won't know either until it's too late?" He stopped in his tracks. "The Time Lords would have been able to fix this, heal the TARDIS, heal me, prevent a paradox, just like that." He snapped his fingers. "Piece of cake, home in time for tea. But the Time Lords are gone."
"Hold on," Mickey said. "If this, whatever it is, is going forwards and backwards in Time, isn't that going to start affecting the other one of you who's here?"
The Doctor shook his head. "No. The TARDIS won't let it. She won't allow herself to be at the center of a paradox. She'd rather die first, and if I can't somehow figure out how to fix this, that's exactly what's going to happen."
He stepped in front of the controls and began flipping switches. "It's time to get you home." He spun a dial on the other side of the console and then raised a large lever. A loud groan filled the room, but the Time Rotor didn't move. "Come on, come on, come on," he said under his breath. He pushed the lever back down. His fingers flew across a colorful key pad, then he spun the dial and raised the lever again.
The groan was louder this time. The room shook.
The Doctor slammed his hand down on the console and then repeated his movements. Switches. Key pad. Dial. Lever.
The shaking grew stronger.
Switches. Key pad. Dial. Lever.
As the groaning continued, the Doctor moved faster and faster.
Switches. Key pad. Dial. Lever.
Switches. Key pad. Dial. Lever.
Switches. Key pad. Dial. Lever.
After one last jolt, the shaking stopped. The lights dimmed, and an unnatural quiet fell over the room. Even the ever-present hum of the engines was gone.
Motionless, the Doctor stared at the console.
After several long moments, Mickey broke the silence. "We're stuck here, yeah?"
The Doctor didn't answer immediately. He wanted to yell, to kick something, to punch someone. He wanted to rage against the universe.
But he couldn't. Someone was depending on him.
He turned to face Mickey. "No," he said, his voice filled with determination and resolve. He tugged down on his jacket, straightening it. "No. I won't let you get stuck here. There are two other me's out there. One of them might be able to take you home."
"I thought you didn't want them to see me."
"Can't be helped now. I don't want to trap you here if there's another option." He turned away and began to fiddle with the controls. "Maybe if I contact my Eighth self…" he said thoughtfully. "No, that wouldn't work. He ends up on the Titanic…"
"Eighth?" Mickey asked. His eyebrows shot up almost to his hairline. "Blimey, how many of you have there been?"
The Doctor ignored the question as he continued his own train of thought. "But if I told him Charley's family gets saved by his future self, he and Charley wouldn't get on the Titanic at all. It would cause a minor ripple in time, but it wouldn't cause a paradox." He nodded slowly. "He could take you home and then force himself to forget you. And me. That version of me had memory problems anyway. He won't think twice about not remembering an hour or two."
"Which one is the Eighth?" Mickey asked.
The Doctor turned to him and raised an eyebrow. "The one you described as 'a refugee from a Jane Austin novel'."
"Still think it fits," Mickey answered. "So if he's the Eighth, which one are you?"
"Does it really matter?" the Doctor asked in disbelief.
"Probably not, but I still want to know."
The Doctor let out a huff of exasperation. "Oh, all right. I'm the Tenth Doctor. Satisfied? Now be quiet and let me think for a minute."
"Tenth?" Mickey asked. "Wow. Does Rose know?"
"Get some perspective here, Mickey!" the Doctor said sharply. "The TARDIS is dying, you are currently stuck in 1912, and I'm trying to figure out a way to get you home without causing a massive paradox. Now just shut up for a minute!"
"All right," Mickey answered. "Right after you answer one more thing. If the TARDIS isn't working and you're sending me home, what're you gonna do?"
"I'm going to stay here and see if I can figure out a way of healing the TARDIS."
"I thought you couldn't do that without knowing what caused the poisoning."
"I'm very clever," the Doctor responded. "Given enough time, I should be able to figure out something."
"If that's true, then why are you sendin' me home?" Mickey asked pointedly.
"Because it would be easier on you," the Doctor snapped. "Having one of me take you home would be easier on you than having you here when…"
"When what?" Mickey snapped back.
"When I disappear!" he exploded. He stalked to the other side of the console and laid his hands on it. He closed his eyes. Despite her weakened state, he felt the warmth of her presence in his hands and in his mind. He let it wash over him, helping him calm himself.
After a moment, he took a deep breath and looked up at the younger man. "You were right before. Before we came here, you were right about what would happen. If I can't solve this, if I can't figure out a way of getting rid of the Time toxins in the TARDIS, Rose will never be able to get to the watch and the human me will stay human, will never change back. And if he never changes back…"
"You won't regenerate into… you," Mickey finished.
"Yeah," the Doctor said quietly. "This timeline will cease to exist. And if that happens, it will be easier on you mentally to be on the Estate."
"Easier than what? Being trapped in 1912?"
"That's one possibility, but the far more likely possibility is that none of this will have ever happened and you'll just wake up on the Estate one morning with two sets of memories for the last two years. Due to the ricochet nature of Time, it will be easier on you to cope both mentally and physically with it if you're already there."
Mickey was silent for a moment, taking it in. "What about Rose?" he said. "Will she have two sets of memories?"
"Yes," the Doctor answered. "Jackie too. Since the three of you know me, this me, you three are at ground zero in all this. You'll remember, but no one else will."
"But what about…" He took a deep breath before continuing. "What about all the things you've done... like protectin' us from aliens and things? Like when the Sycorax came, or the bat things with Sarah Jane? You know, all the 'it is defended' stuff?"
"You humans are brilliant. You would have managed to save yourselves. Mind you, it might have taken a little longer, but you would have done it eventually." The Doctor's mouth twisted into a grin. "Besides, I'll still be there. Even as a human, I'd still be a genius. After all," he said with a wink. "It wouldn't be the first time an auto mechanic helped save the world."
A small smile crossed Mickey's face and then quickly faded. He shook his head. "No. It's not fair. Rose was right. You saved the planet so many times… There must be something else we could do."
"There isn't. Whatever poisoned the TARDIS isn't here, and with the TARDIS unable to take off, we can't search anywhere else. Unless…" The Doctor's voice trailed off.
"Unless what?"
"It most likely wouldn't work…" he muttered.
"What wouldn't work?" Mickey asked.
"I could link my TARDIS to his and allow his to tow mine to wherever he goes. Then I could search for sources of the Time toxin everywhere he goes in the universe. It would have to be done very, very carefully of course so he doesn't notice," he said thoughtfully. "And of course there's always the possibility that the stress of being pulled into the Time Vortex instead of entering it under her own power could rip my TARDIS apart, ripping me apart at the same time." He grimaced. "Not a pleasant way to go. On the other hand, it could work… And considering the alternative is ceasing to exist due to being part of an aborted timeline, it's definitely worth a shot." He nodded decisively. "But first we need to get my previous self to take you home. Don't want you to be ripped apart in the Time Vortex."
"Yeah," Mickey said quietly. "Don't want that."
The Doctor popped his sonic screwdriver out of the hole in the console and stuck it in his pocket before grabbing his coat and heading for the door. He turned back when he realized Mickey wasn't following him. "Let's go. We need to catch my other self before he leaves. You don't want to miss your ride."
Mickey nodded and took a step towards the door before stopping again. "If I go with you instead of with him, what happens to me if it doesn't work?"
"You would be painfully ripped apart along with me."
"And then?"
"And then you would probably wake up in your own bed on the Powell Estate with memories of an excruciating death, a death that would haunt your dreams for the rest of your life, but I can't guarantee it. That's the best-case scenario. The Time Vortex is a tricky thing. Not even the Time Lords understood it completely. You could just die outright, without coming back. It's even possible that you dying in the Time Vortex could totally wipe you from existence, prevent you from ever being born in the first place." He jerked his head towards the door. "So let's go. I need to send you off before I start connecting the two TARDISes, so there's no time to waste."
"No," Mickey said slowly. "I can't believe I'm sayin' this, but I'm stayin' with you. Rose asked me to watch out for you, and that's what I'm gonna do." The Doctor started to protest, but Mickey interrupted him. "You're gonna need my help. Don't bother tryin' to deny it. Rose'd never forgive me if I coulda helped you but didn't. And frankly… I'd never forgive myself either. So I don't care what you say. I'm stayin'."
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thebandcampdiaries · 3 years
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Forest Robots is back on the scene with a new studio album: Horst & Graben
September 2021 - Forest Robots is not your average recording artist. Unlike other composers out there, this recording project has a very open-ended approach, which pushes them to experiment with a huge range of creative options, setting the bar higher in terms of originality and uniqueness with every new album. Horst & Graben is a joint release on Emmasierra Songs and Elm Records, and it happens to be a very important milestone for Forest Robots (AKA Fran Dominguez), since it makes the 6th studio work for this artist. The tracks are tied together beautifully, bound by a central concept that relates to “The Songs of Trees,” a book by David George Haskell. Should you not be familiar with this publication, it’s highly recommended! Haskell is a  biology, but this isn’t your average scientific essays. The author traveled throughout the world, visiting various trees, chronicling their lives and stories, and showing the readers that there is a very veiled, yet crucial connection between the trees and their surrounding ecosystems. Everything matters, and everything is tangled up. This revelation ties in with a call to consider the fate of the environment, and the impact that our actions have on nature, and ultimately, on ourselves. The idea of an interconnected world with principles of cause and effect affecting pretty much everyone anywhere has become even more apparent over the past couple of years, with the impact of the COVID-19 pandemic and how it disrupted the lives of so many people. Forest Robots’ album doesn’t seek to give set answers or point to solution, but it does focus on asking important questions. How do we find the middle-ground to survive and make this world a better place for everyone and everything? These songs are expertly crafted, and just like the trees in Haskell’s book, they are interconnected with the overall creative vision that drives the release. Each of these ten songs unfolds through gorgeous ambient experiments, as well as modern electronic musings and various other influences, all blended in together in a very seamless way. In addition to the artist’s masterful and thoughtful composition and production, Taylor Deupree, an acclaimed ambient musician in his own right, mastered the album to perfection.
One of the highlights on the album, in my opinion, is the stunning second track, “This World Is Held Together By The Beauty Of Humble Places.” The sparse piano parts feel delicate and expressive, while a carpet of atmospheric pad sounds bringing it all to fruition perfectly. Towards the end of the song, an analog-sounding synth cuts through the mix, giving the track a vintage vibe that tips the hat off to the early days of ambient exploration. Having said that, focusing on a single track is kind of pointless on a record like this, because as I’ve mentioned earlier, it’s all about connection. These songs are enjoyable individually, but they are even more powerful as a whole. There are so many details that pop up here and there, adding sonic variety to this work. For example, “To Return To The Valley One Has To Have Reached The Peak” features some lush synthesized string sounds that are reminiscent of some of the older Mellotrons.
“A Latitude Often Changes Character But Not Position” brings in some field recordings and some organic sounds to crown the beautiful pads, tipping the hat off to albums such as Sigur Ros’ seminal Valtari. Again, “Even Unaligned, Topographies Are Still Connected” is a feast of old-school synth sounds, reminiscent of some of the earlier digital synths with that sweet lower sample rate that is so iconic today. I am not one to tell people how they should listen to music, but if you have some free time, dim the lights and put your favorite headphones on - you’ll be rewarded with a fantastic listening experience. The binaural field of the music is really interesting, as the sound seems to be all around you, using stereophony in a very clever way, without overpowering the audience and maintaining a solid overall image of the sound. I feel that this is a quality that I find in all of my favorite ambient releases, because it helps glue all the sounds together without creating too much separation!
The record immediately stands out due to the clean, pristine sound of the production. Ambient albums can often fall victim of overuse of various effects, such as echo, delays and reverb. Those sounds are arguably integral parts of the genre, and they really help establish a deeper soundscapes. However, it’s always a bit off-putting when the effects cover the music like a blanket, rather than seamlessly blending in to create space and depth. Thankfully, this album allows every single sound to stand out, while using beautiful soundscapes to hold everything together so beautifully. From the drum beat to the soothing piano notes and synth swells, every element is balance, meaning that technicalities don’t get in the way of the “story” that drives the album, allowing the audience to fully focus on the incredibly amazing flow of the artist’s vision. Fans of Brian Eno, Hans-Joachim Roedelius This Will Destroy You, and Hammock are surely going to appreciate this particular release, because Forest Robots captures the essence of ambient music and the cinematic twist of post-rock to absolute perfection on Horst & Graben!
Find out more about Forest Robots, and do not miss out on Horst & Graben, which is currently available on some of the very best digital music streaming services out there. In addition to that, the album is also going to be available on cassette!
https://open.spotify.com/album/3gh3iWqqXWL4R70Df2yFhK?si=5A7L6wj-QSqx-BCgc1_CaQ&dl_branch=1
You can also find one of the songs on The Noise Cult playlist!
https://open.spotify.com/playlist/1NYcdBPga4XN28avZ1krVx?si=929a69fe84934200
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smartstartblogging · 6 years
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Top 21 Games I Would Want On A PS2 Classic Edition
Let’s start off by saying that getting a PS2 Classic Edition, in a similar vein to the NES and SNES Classic Mini, is almost certainly never going to happen. Sure, we’ve got the MegaDrive Flashback but the idea of Classic Editions is largely a Nintendo thing. That said, it doesn’t hurt to dream and since the PlayStation 2 is my favourite console ever, the idea of a PS2 Classic Edition would be amazing!
During a recent Twitter chat with Mohammed Fi, we started talking about the idea of a PS2 Mini. That, of course, led to the question of what games could be featured on such a re-release, especially as the PlayStation 2 has thousands of games in its library. So I decided to put together a list of the games that I would include.
This is based entirely on personal preference though, so I would also love to know what games you would put on a PS2 Classic Edition if there were ever to be one.
I chose to do 21 simply because that is the amount of games that the SNES Classic Mini featured.
21. Bully
We’ll start off with a game that was a very different take on the Grand Theft Auto style of gameplay; Bully. In this game, you take the role of a new transfer student to a very posh school. You have to take on bullies, complete missions and cause havoc whilst also going to lessons and avoiding detention. The game got a lot of bad press at the time, even getting renamed in Europe, but it’s a really good game with a strong anti-bullying message.
20. Prince of Persia: The Sands of Time
Next up we have the first in a trilogy of great action games; Prince of Persia: The Sands of Time. The combat is extremely fun and the time control mechanic is both extremely useful and embedded into the plot and events of the game. The world is extremely well realised with great graphics for the PS2. The voice acting could have been better, but it doesn’t detract from an otherwise awesome game!
19. Soulcalibur 2
On to one of the best fighting games on the PlayStation 2 now. Soulcalibur 2 featured a great roster of characters, each with distinct fighting styles and weaponry to use. My character of choice was always Tali (pictured above on the right) due to her speed and attack style. However, there is certainly a character and fighting style to suit you, no matter how you want to play. That makes for a brilliant fighting game that anyone can pick up.
18. Shadow Hearts
Shadow Hearts is a game I’ve covered quite a lot, most recently in my PS2 games you probably haven’t played post (here), and now I’m going to include it here as well. Why? Because it is a very unique and different type of RPG that really needs to get more attention and awareness than it did. The storyline is so dark and mature, completely going against the idea of happy fantasy storylines full of bright colours.
17. TimeSplitters 2
I’ve not been a fan of shooters in recent years. They just haven’t felt as much fun as classic shooters, such as TimeSplitters 2. If you haven’t played the games, then just imagine a shooter where you get to visit a bunch of different time periods through the past and future. Weapons, enemies and level designs change massively, creating a wonderful mix of gameplay that you don’t often get with modern shooters.
16. Burnout 3: Takedown
If you ever wanted to play an incredible racing game full of high octane action and completely insane crash mechanics, you can’t go wrong with the Burnout series. Of that series, my personal favourite is Burnout 3: Takedown. The feeling of sheer speed was addictive, and the cars control and handle beautifully. On top of that, there is just something inherently fun to crash and smash into just about everything to see the damage mechanics.
15. Rule of Rose
I had to include Rule of Rose on this list. The game is so hard to come by now, which is a real shame because it is a truly outstanding Survival Horror game that is both creepy and downright sadistic at the same time. If you enjoy the Clocktower series of games, then Rule of Rose is effectively a spiritual successor to it. I can’t really say too much about the game without spoiling parts of it, but if a PlayStation 2 Classic Edition was ever to be made, it would be the perfect time to let people experience this amazing game.
14. Beyond Good and Evil
Another game that would be great on a PS2 Classic Edition would be Beyond Good and Evil. The game became a cult classic after its release and now it is even getting a PS4 sequel (finally). With that in mind, apart from a remaster of the game, a PlayStation 2 Classic Edition featuring Beyond Good and Evil would be a great way to let people play this game in all of its glory. It certainly would be worth it.
13. Devil May Cry 3: Dante’s Awakening
Going back to the action game side of the PlayStation 2, Devil May Cry 3 would be a must for any PlayStation 2 Classic Edition. It is the most popular in the original trilogy, and for good reason. The combat was stylish and very fast paced, whilst the game could offer difficulty and challenge if you wanted it or be set to just allow you to experience the storyline and game quickly if you don’t have the option for long gaming sessions.
12. Shin Megami Tensei: Persona 4
Trying to choose between Persona 3 and Persona 4 was actually really hard. However, the reason why I have put Persona 4 on this list is that it improved on the already excellent Persona 3 when it came to dungeon design (multiple dungeons rather than one huge one) and storyline. The general design and visual presentation of Persona 4 is wonderful as well, so it would make perfect sense to put it on a PS2 Classic Edition, if there ever was one.
11. Ratchet and Clank: Up Your Arsenal
Do you like Platformers? If so, then I am sure you would agree that including Ratchet and Clank in general on a PlayStation 2 Classic Edition would be the right choice. Out of the games in the series from the PS2, my personal favourite is Up Your Arsenal. It just took the formula that the other games had worked on and made it into a near-perfect 3D platformer. I spent hours on this game and would happily do it again
10. Fatal Frame 2: Crimson Butterfly
Going back to Survival Horror, I had to include my favourite game in the genre in a list of games to put on a PS2 Classic Edition, didn’t I? Fatal Frame 2 (also called Project Zero 2 in Europe) is one of the creepiest and scariest games I have ever played. It shows just what a horror game can be if it doesn’t rely on jump scares but focuses on atmosphere instead. If you’re a fan of being scared out of your mind, this would be perfect for you. And a PlayStation 2 Classic Edition would allow so many more people to play it.
9. Silent Hill 2
Continuing on with the Survival Horror games (as we will for the next entry as well), we have Silent Hill 2, a game that really needs no introduction whatsoever. It is the most popular in the Silent Hill series, which is why I put it on this list (even though it isn’t my favourite) and Pyramid Head has pretty much become a mascot of the PS2. Because of this, and the fact that it’s just a really great game, I would definitely put it on a PS2 Classic Edition.
8. Resident Evil 4
Moving on to the franchise that basically started the Survival Horror genre, we have the game that also redefined the genre (for better or worse). Resident Evil 4 was an awesome game that was so exciting to play. Whilst it may have paved the way for some of the worst games in the Resident Evil franchise, RE4 itself is a true gem for the console (even though the Gamecube version looked better). So it would have to be included on this list, wouldn’t it?
7. Ico
Team Ico hit the ground running with this work of art for the PlayStation 2. Despite effectively being one giant escort mission, Ico never felt annoying or stale to me. I was hooked through the entire playthrough of the game, which for an escort mission, is an achievement and a half for the developers. Of course, their more famous and popular game will feature on this list too, but Ico more than deserves a spot as well.
6. God of War 2
What is a PlayStation these days without a God of War game? Seriously… Kratos is one of the most recognised video game characters ever, sitting up there with Mario and Sonic. I don’t think I even need to explain what the God of War games are or why I included one of this list, do I? As for why I chose God of Wars 2; the first game was extraordinary, but the sequel just ramped everything up by 100!
5. Kingdom Hearts
As a child, if you had told me that mixing Disney with Final Fantasy would actually work out well and we would get a good game from it, I would have thought you were crazy. Yet, that’s exactly what happened with Kingdom Hearts. Only, we didn’t get a “good” game… We got an excellent one! The sheer hype surrounding the coming release (finally) of Kingdom Hearts 3, as well as the constant remasters of the Final MIX versions of this and Kingdom Hearts 2 should tell you just why it is on this list.
4. Grand Theft Auto: San Andreas
Come on, you knew there was going to be a Grand Theft Auto game on this list. What kind of PlayStation 2 Classic Edition wouldn’t feature one of these games? I chose GTA: San Andreas because of its scale, scope and gameplay, as well as the sheer amount of memorable moments that I have with the game. Although, if this ever did happen, I would have they sort out that damn train mission!
3. Shadow of the Colossus
Coming in next is Team Ico’s second work of art, which just happens to be their masterpiece; Shadow of the Colossus. The game is pretty simple in premise; hunt down towering behemoths known as Colossus and slay them. However, the fact that you have to climb on them, each one acting as a puzzle as well, was genius. The ending is also outstanding, with Shadow of the Colossus being the true start of the “video games as an art form” debate.
2. Final Fantasy X
We have another obvious inclusion next, since I tried to save the obvious ones for last; Final Fantasy X. One of the Final Fantasy games was always going to be on this list, but no matter how much I love FF11 and FF12, Final Fantasy X was groundbreaking when it was released. Everything about the game, from the storyline to the battle system felt fresh and exciting (and still does today if you play the HD Remaster). So, naturally, it would be on a PlayStation 2 Classic Edition.
1. Metal Gear Solid 3
The final game in the list should come as no surprise. If we were doing this list for the original PlayStation, then Metal Gear Solid would be on that list immediately. So that also means that Metal Gear Solid is on this list too… However, we’re specifically looking at Metal Gear Solid 3, which added so much to the gameplay, such as a camo system, a beautiful game world and some of the best mechanics in a Metal Gear game to date.
And That’s All Folks
That was my list of the 21 games I would add to a PlayStation 2 Classic Edition, if Sony ever decided to make one. However, there are literally thousands of games for the PS2, so I’m sure you would choose different.
So let me know in the comments what 21 games you would put on a PS2 Classic Edition!
  from More Design Curation https://www.16bitdad.com/top-21-games-i-would-want-on-a-ps2-classic-edition/?utm_source=rss&utm_medium=rss&utm_campaign=top-21-games-i-would-want-on-a-ps2-classic-edition
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