Friendlocke Violet Gijinkas (Part 4/7)
Hell yeah we're over halfway done! Isn't that crazy? I don't have too much to say here sooooooo onto the usual stuff
I plan on posting them in order by groups of three, so there's gonna be seven parts in total, all of which I'll be linking here when done vvv
(Part One) (Part Two) (Part Three) (Part Five) (Part Six) (Part Seven)
!! These will contain personal headcanons I have for the cast, little fun facts, and also spoilers for Friendlocke Violet (for both the edited vids and the streams) !!
@saltydkart-reblogs
Designs under the cut!
VRISKA:
Vriska has an extra set of arms that they can retract and extract whenever they please. However, they usually keep those arms hidden.
The long needle she's holding is her trusty sword that she's used since her pirate days. She doesn't use it as much as she used too, but it's good to keep it on her for self defense in case of an emergency.
The marks on thier neck and shoulders aren't tattoos, they're birthmarks.
Good at sewing, as she often would have to fix her coat after getting into epic pirate sword fights. Sara and Vriska are sewing buddies!
It is unknown why they're unable to sleep, but while the rest of the team sleeps they often find themselves wandering around and doing whatever they want.
Artist's note: I based Vriska's design off the fact that I wanted to make her look like a bootleg version of the og Vriska. As in "Hey that's Vriska" but also "That's not VRISKA" if you get what I mean
MALL BINGO:
Trained herself to become resistant to poison (and by "trained" I mean she just ate a bunch of poison until her body became almost immune to it... please don't try this at home.)
Often goes scavenging for items when she's doesn't feel like robbing someone. If she's lucky enough she'll find some good items scattered around because "stupid trainers often leave good shit on the ground for some reason" (due to all the items you can pick up from the ground ingame lmao)
Mal lost her leg in one of her first heists, after she and another pawmi tried stealing from the wrong person at the worst possible time.
The gun she keeps with her wasn't originally hers, it belongs to someone else.
On a more positive note, Mal has plenty of stories and tall tales to share. She learned them from the eldest in her little pawmi group, as they would often tell her stories before going to sleep. Mal will often share those same stories with Peppy Jr and Mykyie Jr.
Can and will bite you. You won't be expecting it. Be warned.
GRUNPILO:
Due to his abundantly long hair, Grunpilo often lets Mal play around with it and style it however she wants.
It is unknown how or why he picked up on puppetry specifically, but it makes him happy so who are we to judge?
Speaking of which, he creates his own puppets by hand, from simple sock puppets to marionettes on strings. The two hand puppets shown are his favorite ones though.
Sometimes he'll be found speaking to them as if they're real.
Not good in social situations or confrontation, so Mal will sometimes have to speak for him. ("EXCUSE ME! He asked for no pickles!" /ref)
EXTREMELY light, very easy to pick up.
And that's all! Only three more batches left woo, hopefully I can finish them by the end of the year lol.
61 notes
·
View notes
i think the reason why im so drawn to spirit tracks and pkmn scarvi is that having the legendary/princess as a companion rather than a goal that marks the games completion makes me feel satisfied the way i would after helping a friend
my brother always teases me about how I still havent finished botw after almost 7 years bc "id rather be out picking flowers" which i wont say is untrue. and yes i know Zeldas been holding off ganon for 100 years, yes i can get some sort of idea what her relationship with link was like by recalling memories and going through her diary. ive always loved botw for its unique storytelling and setting which makes it stand out, because it lets you get to know who you're saving.
but because theyre memories, it only works if theres something for the player to investigate that already happened. its retroactive (but effective nonetheless)
on the other hand, spirit tracks does something similar but instead of having the player try to piece together memories and interpret them as a spectator, you actually have an opportunity to get to know zelda yourself by talking to her and working together. besides making it a gameplay mechanic, giving the player control over how they interact with zelda makes it so much more personable.
and I find that making the goal feel personal instead of an obligation gives me more of a reason to work towards it. I know what kind of person botw zelda was but as the player, shes still very much a stranger to me. but spirit tracks zelda? thats my friend!!!! she invited me to go to the beach after we get her body back!!! i dont want to whip her to make her move faster thats mean :(
you know how hostage negotiators are trained to introduce themselves and get to know the person theyre negotiating with because its harder to hurt someone when you know what their favorite food is? its kinda like that, because it feels like im helping a friend than being told or led to do smth
and although i havent played scarvi myself, i feel an attachment to koraidon and miraidon even just watching playthrough clips because its like!! thats my weird scaly dog!! it loves sandwiches and we're friends!!! you know!!!!!!
36 notes
·
View notes