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#to be the chivalric hero he's always wanted to be. use his rank and power to help others.
exagides · 3 months
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greetings, noble knight
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Hereditary Knight
You have not earned your title. You were born into it, like your father, and his father before him. Some disdain you for this, those Knights who worked long years to prove themselves to the King and ascend. Perhaps, in another life, you could’ve chosen like them to die bloody on the battlefield. Instead, it is your birthright. At times, you wonder how they could possibly be jealous of you.
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igotswag77 · 3 years
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Courtly Love In Thrawnbine - My Review
This Tumblr inspired me to try again on the concept of COURTLY LOVE -- thanks for the nice art.
This is long... No tl;dr. I have been writing my THRAWNBINE fanfiction since 2014-2015. The initial transcripts were lost because my computer and the external hard drive crashed. Therefore, the research, development, key ideas, metas, etc. are gone. I have to start from scratch, hope some of them are in the cloud, and rely on my memory, which is another discussion. This piece here is not about the validity of the THRAWNBINE ship. It is a discussion of story elements I wanted to include as I write this fanfiction. It is not about me forcing any fan to accept my proposal. As a Star Wars fan, I like creativity and this piece is an example of what I think about when I develop my creative writing for fanfiction. It is what I want to do with my life right now because I can do it now.
However, a while back in one of the SWAG77 blogs here, my group discusses the idea of COURTLY LOVE: As I understand it as a beginner creative writer, it is how the COURT of the kings, queens, princes, princess, (on down) and knights in the Middle Ages and Medieval times expressed their love to each other. (x)
From my interpretation on my reading, not just Wikipedia but others, when noble single men, who were knights, often fought "religious wars" returned home to the court and would appeal to royalty to marry a certain young woman. They planned to "woo" these women with sayings, phrases, poems, etc. as an expression of their commitment and love. The issue is, most young women at a certain age (late teens, early 20s in the 13th -15th centuries) were considered "old maids" (spinsters) and they were made to marry whoever their families could get who were often older men 10+ their senior. Once married couples could not divorce, because of Church, and if caught cheating on their husband, women could be thrown away or killed. Many marriages turned loveless. When the knights returned home, they discovered the love of their lives was married, and therefore, they could not marry her because it was against the Church. Of course, back then, there were not a lot of sexual infidelities, because women could be killed for that, and any resulting child was forced into servitude, enslaved, or killed.
What couples did that time to express their love, devoid of sex to relieve that tension, the nobles created "courtly love" where the knight would serve his lady in any command and he would in turn be chivalrous along with his poems and sayings of love.
"The Lady and the Unicorn" (x), (x) tapestry art from finished in 1500 in France, is an allegory for "courtly love" by its subjects in the art, and symbols. The art comprises six tapestries that depict individual senses in each of them:
In the sixth tapestry, the words display, "À mon seul dési," while obscure in meaning it says roughly:
"To my only sole desire" "According to my desire alone" "By my will alone" "Love desires only beauty of soul" "To calm passion"
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In my literature review to build the THRAWNBINE ship, I weaved the idea of "courtly love" as a plot element, in case my story hypotheses were inaccurate. That no matter what, Grand Admiral Thrawn knew he would have to serve under Countess Sabine Wren due to her royal status. By the time Thrawn meets Sabine face to face, she might be royalty with the rank of a countess, or she might be a rank higher than one because she has a direct right to Darksaber, as explained.
Sabine Wren might be a Marquise because she has an exemplary war record. I believe that Sabine Wren is the rightful heir to the Darksaber over Din Djarin because when Djarin defeated Moff Gideon, the Moff is NOT Mandalorian. All Djarin did is confiscate the Darksaber FROM Moff Gideon to give to the rightful heir. Lady Bo-Katan Kryze is not the rightful heir. She was given the Darksaber because Sabine believed in her. But the Darksaber is magical, like the Excalibur sword, and this saber did not choose Bo-Katan, and Bo-Katan never won it by ritual combat. The last Mandalorian who fought against another Mandalorian in ritual combat was Sabine Wren. Why Sabine gave it to Bo-Katan? Maybe the Sabine Wren character is like Nimue, the Lady of the Lake who gives worthy people the Excalibur, and in this case, it would be Sabine. But the Darksaber is ENTRUSTED to one that is worthy to wield it and NEVER lose it to scurrilous powers or persons. If Filoni et al. is using parts of the Arthurian Tales to explain why Sabine gave the Darksaber to Bo-Katan, then it was Bo-Katan's job not to lose the Darksaber. But she did and somehow, Moff Gideon "acquired" it -- he is definitely unworthy of it.
Maul, while he fought in ritual combat to obtain the Darksaber and killed for it, CHEATED during the fight with Pre Vizsla. Ritual Combat is a test of pure fighting skill, will, and strength. In the book, "Darth Maul: The Shadow Conspiracy", Maul has the fighting skill, a will, and the strength to fight Pre Vizsla, but there is the Force, and Maul used it to defeat Vizsla with his Force abilities in precognition. Maul knew all the moves that Vizsla would take before he made them. In my opinion, that is cheating.
While the Darksaber will work in a non-Mandalorian's hands who can wield a saber, the crystal used for plasma that Tarre Vizsla built, is responsive to the worthiness, nobleness, and chivalry of the wielder. Most stories written about enchanted swords say they do not work optimally in the wrong hands. Did it fail Maul, probably not, because Maul was so Dark Sided that he could "bleed" a lightsaber crystal for his uses. But I can imagine that a Mandalorian who uses weapons for his religion, like Tarre Vizsla who has the Force, would build his lightsaber in a way that his crystal, while it can be bled by a Dark Side user, still holds its resilience hoping for a worthy, noble and chivalrous Mandalorian to bring together the people and raise an army.
Another caveat to this story I think is Sabine Wren wielded the Darksaber while she was possessed by the Nightsisters trying to relive as Maul wanted. She almost kills Ezra Bridger, but Bridger was strong enough to pull the ghosts out of Sabine (and Kanan) in the Star Wars Rebels Episode 11, "Vision and Voices". Anyone who understands possession by spirits knows that not ALL of the spirits leave the body. Moreover, one possessed by spirits is not always evil. It is an ancient practice by those who are a part of the Vodoun culture in Western Africa, the Caribbean, Louisiana, and Gullah -- my culture (which I have some practice in it). Part of Sabine's ability to wield the Darksaber and other lightsabers come from the memories of the spirits that entered her body on Dathomir and the touch of the Daughter, which I have repeatedly written about on the Sabine Wren site (x), (x), (x).
The point is since the spirits entered Sabine Wren and not all of them left her in that SWR episode, and she picked up the Darksaber once clear of the complete possession, the Darksaber, especially the power of the crystal and the "spirit of Tarre Vizsla" encased in it, wanted Sabine to become the Mandalorian to rally all other Mandalorians together as one.
In SWR Trials of the Darksaber episodes, after Sabine defeats the Imperial Mandalorian, Gar Saxon, only to be killed by Sabine's mother, Ursa Wren, it shows that the Darksaber is rightfully hers. Why Sabine gave it away? The writers of SWR do not add scenes or dialogue meaninglessly, every piece of scenery with lighting, etc. and dialogue is added into each episode carefully to tell the story that these creatives want you to see. Sabine felt she did not have enough political skill to command Mandalorians, or better yet, military leadership to command Mandalorian -- for "you don’t tell Mandalorians what to do. You suggest it and they either heed your advice or not. (forgotten reference)"
Thrawn had to have learned that Gar Saxon died well before Season 4 Episode, "Heroes of Mandalore" part 2. Also, Thrawn knew a lot about Mandalorian culture through its history, philosophy, and art. What he did not count on is that he would find an artist -- Sabine Wren. I don't know when Thrawn discovered Sabine was an artist that painted the graffiti on the retaining wall. Through his studies, he deduced it was her by the armor she wears, the changes in her armor, and how important the armor is to the Mandalorian culture. This is why he was able to figure out that Sabine built the weapon. Her method of creating art reflects on how she builds weapons whether she knows this fact or not. But then, the Darksaber, which he has not seen, and would not really know its lore because it seems that story that Fenn Rau told Kanan is an "oral tradition" than a written one, and the fact that it was "liberated" from the Jedi seems like an embellished story -- liberated? More like "stolen" maybe? Thrawn had not heard that story. But Sabine knows it. I am not sure if Thrawn knew that Sabine is the rightful owner of the Darksaber. But during the battle sequences, he must have gotten glimpses of it and piecemealed what exactly it is as his job as a strategist to know what he is going up against. However, the Duchess Arc Reactor was not reconstructed to blast through Mandalorian Armor as the new leader of Mandalore, Tiber Saxon desired. It was a test and a chance for Thrawn to see the strength of the fight of Mandalorians (who fight each other all the time), and a chance to meet Sabine Wren in person. He had not met her. He met everyone except, her.
____________
I think that Sabine Wren would be a higher royalty if Filoni et al. were to write that Sabine is a rightful heir with a title. Therefore, she would be a Marquise who protects the frontier. In this fanfic, Thrawn would have to marry Sabine to obtain the title of Marquis to protect the border of the galaxy from the Yuuzhan Vong (lite = Grysks), and his military background fits in this fanfic story. Therefore, he will do whatever it takes to keep Sabine alive, protected under the symbol of the Darksaber and her people with his military (army). He would have to show "Courtly Love" with the addition of sex, to serve as her advisor, confidante, and supreme commander of her militaries. While he could keep his titles, they are not royal, but political, such as "Ranking Distant" or "Syndic" or "Patriarch" -- but that's the Chiss Ascendancy and he has been exiled from it (on paper: meaning officially he is exiled, unofficially he is in a black operation for an intelligence-gathering mission.)
As a separate story, he knows he really can't return under his current position back into the Chiss Ascendancy. But he can annihilate threats in the Unknown Regions using Galatic Empire resources -- of course, the Emperor nor Darth Vader like that idea. When the Deus Ex Machina scene occurred, wherever the space whales took Thrawn and Ezra, the end result should be, IMO, someone in the Chiss Ascendancy rescues them. And it can't be just two people, it has to be a group of them, mostly Imperials. And they take them to a planet, apparently under snow and ice in the Dave Filoni art.
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Before I knew anything about SWR in my first fanfic, Thrawn met Sabine at an art auction.
After the Ezra Bridger Deus Ex Machina with space whales, it seems based on Dave Filoni's art of Sabine Wren and Ahsoka Tano, Thrawn officially meets Sabine. For many headcanons, metas, and short drabbles I can't get into atm, they kick off their relationship, and for Sabine, it is unexpected. And while Thrawn might strategically want Sabine to stay (to seal the deal), they have to have legacies. With legacies, Sabine would not want to leave unless she had to.
In this fanfic, any acts like these are about consent. I strive to write consent in my stories.
The conflict in this story becomes how the HAYLE did Sabine agree to all of this? She IS strong-willed like most Mandalorian women are. For Sabine to consent to this life path is:
Sabine DESIRES it; she WANTS to do a pair bond. She figures out that she is getting old and her biological clock is ticking, and perhaps she is tired of constant war and needs a break. But whoops, she did not think that her desire would overtake her and create many legacies. That does happen in real life. Therefore settles that now, this is her life. (This fanfic is the easiest one to write, but slightly dull).
From the LADY AND THE UNICORN held in Paris. Each tapestry depicts the physical senses: (1) Sight, (2) Hearing, (3) Taste, (4) Smell, (5) Touch, (6) Desire. There are allegories and symbols for each tapestry and element. The major symbols are a Lady, a young woman virgin, with a Unicorn, loyal to only her.
There is more information from this youtube: https://youtu.be/5hCWZNm3qpc. My issue about this video, while most of the information seems accurate, the poets are interpreting the tapestries with their modern experiences. In my opinion, it is difficult to understand these tapestries without historical context. To think the woman is in pain is a modern interpretation. Back then, people LIVED in real physical pain because there were no "doctors' like we have now; it is very judgy to make that assertion. Thus, the comments in the video are opinions, and the producers did not announce that opinions were going to be shared. It's kind of like the point of the tapestries was missed without the historical basis.
History for the THRAWNBINE ship is an important part of the fanfic. I am not a great writer, but I work hard to write it. I have reviewed the literature, not think up this ship out of my ass as some fans would assume. I have put a lot of work into it. Also, I am well-read on many Star Wars Legends books and the new Thrawn canon books. Therefore, it is not like I do not know much about Star Wars when I do. I have REAMS of information that I like to share with fans who ask me about it. A few fans do. Moreover, I am not so vain to think that my ideas are the ONLY point of view available. I like trying to write fanfics as close to the Star Wars canon because it is fun, and that is my thing. But there are other ideas out there. It would be wrong to say my way or the highway. Also, I am not young, and those who are asinine toward me, well, I know you're younger than me because I'm old, and I want to do this with my life, I like to do it, and I'm having fun. Some young people do not GET that idea until they fall flat HARD on their face with a lost future. But don't give up your bright-eyed and bushy-tailed aspirations -- you never know where life will take you, and you might be the one. Congrats. Believe me, life can get shitty when you're out there in the real world, like me. And when you can grab your chance at something you find fun, I say do it. Money isn't everything -- but it keeps the kids in touch. I bring up these issues because some young people take huge umbrage against the THRAWNBINE ship due to the perceived huge age difference. Okay, I can see why some young people are freaked out by that. Because someone taught them to be freaked out by the age difference. Moreover, I come from GenX, and most of us, aren't freaked out by that at all. Some of us are in that situation now. So it's no big deal to us. And any generation before ours -- THAT WAS THE WAY... I would not BE if not for huge age differences between my grandparents, great-grands, and great-great grands. Of course, for my greats- yeah, there wasn't much consent. But for my grandparents, at that time and age, there actually was consent. My grandmother was 18 years old when she married my grandfather at 26 years old. By 21, she had 3 babies. One is my father. So, I grew up not caring about age differences in relationships. But for some Millenials (not all) and GenZ (not all) and afterward (not all) -- IDK?
I guess the equivalence for some of the younger generation to understand why I am doing an age-difference story is that the younger generation demands older generation acceptance of relationships that were not allowed to exist in public because one could be killed. It was not until 1967 that people of different races could marry legally in all states. Shid, one couldn't divorce over irreconcilable differences (at will) until the 1970s. Women could not have their own bank accounts until the late 1970s, and LGBTQIA+ RECENTLY were allowed to marry legally in all states, although assholes are stopping them. Then... some of the younger generations are from IVF-assisted pregnancy situations. Some are surrogates. SHID.......... That was not allowed until the 1980s... Both 1970s and 1980s were when I grew up, when I hear younger generations wracking my brain over CONSENSUAL LEGAL age-difference, I think folks don't know the history and therefore are doomed to repeat it. It is NOT a suggestion to return back to that time where women had no choice. My fanfic is about a man falling in love from afar with a woman who actually has no clue, and he knows he is a lot older than her. Somehow, he has to tell her, and he is afraid because of rejection. Look, some Star Wars fans come from parents who have an age difference between 10+ years. If they grew up fine, and their parents are okay with their relationship, who would we judge? I am not talking about a child with a much older adult; that's not legal. I am not talking about nonconsensual (the age of consent in some states is 16-17 years old). I'm not talking about child marriage. My fanfic is about two adults making a choice to be together in an adult relationship. To say someone older can take advantage of someone younger due to experiences, well, that is a false analogy, and the opposite can be true, too. It isn't the age difference that causes bad relationships. It is the power and control, and all generations have individuals who use power and control manipulation to force and abuse another person.
Matthew Perry on that super expensive dating site was matched up with a young woman profile and wanted someone to talk to and have fun with. Not do unsavory things as the woman painted that picture. She lied about it too.
Matthew Gaetz is an asshole, and he deserves everything that the law can throw at him. I actually do not think he knew better. And as far as the young women, including the underage young lady, he manipulated them because he leveraged his power and control. This isn't because of age differences; it's about power and control by manipulation. "Oh, wow, I'm a big shot congressman; worship me." Bith, puh-leeze. You ain't shit. Look, fans teased me when I first discussed "Courtly Love," and I abandoned the idea because I could not justify it. Which is my choice; I made that choice, I chose to do it. But, some in the younger generation and nascent Star Wars fans must understand that you have no right to say who can fall in love with whom just because there a legal and consensual age difference. It is not fair. You cannot ask the older generations to accept your relationships and choose to have them if you can't accept, assuming that they are legal with consent. Because a long time ago, they were not... And when you have a longtime Star Wars fan who is older that is okay with your desires for legal and consensual relationships, killing us is not going to get these hateful toxic fans off your backs. You need longtime fans to be in your corner fighting for your cause because a lot of us have seriously fought for real shit, too. Not just protesting, but having rocks and police beatdowns and water canons, too. Blame by authorities for throwing in prison all the time. Shid...you should have seen us Spelman women rip a new asshole to fight Apartheid in South Africa against Amnesty International. We fought hard for that.
But you need to be cool with our stuff too. Just ask me. I'll tell you.
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mycreativereach · 3 years
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The Birth of Oron
Colossus’ raw power, wolverines’ adamantine claws, Captain America's unbreakable shield, the powers of the Greek gods, and the hierarchy of the archangels. These are but a few to name of the heroes I would watch growing up.
I was always a fanboy for superheroes, especially marvel. I had my time with DC, but I was always more drawn to the stories of the X-men or other superheroes within the realm of the marvel universe. Other means of fantasy such as Lord of The Rings and anime such as one-punch man and Dragonball Z played a part as well, but it was a few that stemmed from my childhood that allowed me to develop Oron the character you read today.
Colossus
To say that fantasy and heroes have had a slight impact on my novel is an understatement. I remember getting up early Saturday mornings, roughly around 8 am, to catch a list of cartoon shows that would appear on Fox. Over a few years, the shows had moved around and switched but I always remember waiting to watch the 90’s nostalgic marvel show x-men. The always progressive stories of wolverine’s trust issues and macho feud with cyclops, gambit’s Casanova chivalrous tendencies towards rogue, and Professor X’s forever dilemma of accepting the very humans who hate him while teaching mutants to be at peace with civilization was what I loved about the show. I couldn’t wait to rush to the carpet in front of my tv and sit for two half-hour episodes. At the time wolverine had been my favorite mutant and marvel character for that matter and still is. But the character that helped shape Oron was colossus. I remember seeing him for the first time, his mutant power of being able to enwrap himself in metal which tremendously increased his raw strength and power reeled me in. His character traits of being a humble Russian farmer with roots of loyalty and fighting for good is also what attached me to him even further. From that point on until this very day, colossus is still one of my top favorite marvel characters and has also helped pave the way for me to creating my character Oron. I knew I wanted Orons characteristics to be someone who came across as hard and cold on the outside because of the lore I had built around him, but I wasn’t exactly sure how I wanted him to look. Eventually between coming across colossus combined with my love for bodybuilding and the aesthetics that bodybuilders bring is ultimately the reason why I created Oron to have more of a menacing appeal to my readers. But as for the color of Orons skin, it’s funny that Oron turned to be blue. I have gotten feedback both negative and even some positive saying Dr. Manhattan has played a role in this decision I made. They are similar in some respects but in all honesty, it had nothing to do with that character. The sole reason is that I like the color blue and decided to go with a lighter or sky blue. Navy blue is my favorite to be exact, but I Liked a light shade of blue that looked on Oron and then decided to keep it. I had gone through several other stages of Oron with different colors and patterns and other anatomical appearances, but I felt none of them looked well enough as the color that he ultimately ended up with.
Sarevok
Another character that played a role in the creation of Oron was the main antagonist of the well-known RPG-pc game from the 1990s Sarevok Anchev from Baldur’s Gate. Still one of my favorite villains ever, Sarevok had the menacing appeal of height, increased strength, and malice that caused him to be feared. But it was his assured intelligence and allured determination that made me enjoy his character. Although I like the version of Sarevok from Baldur’s gate, it is the expansion to Shadows of Amn in Throne of Bhaal that was the version that piqued my interest for Oron. Sarevok at this point comes forward to help his brother, the main protagonist in the entire storyline. The evil aura still emanated from Sarevok but as you play out the game, or read the books, you, in turn, find out that even though this once archrival of yours had been your most bitter enemy was nowhere to help you even with the ominous characteristics he still had. This helped give me an idea to develop Orons past as being one of sorrow and negativity while helping Aurelia and although being a stern teacher, Oron meant the best for Aurelia. There were certain differences between the characters but also some similarities as well in the ways of how they displayed their care for the person they trying to help and the determination and confidence they expressed through their cold hard demeanors with Orons being more serious and Sarevoks attitude animating more of a serious but sinister malevolence.
Marvels Cosmic Hierarchy
Getting older I started to really dive into the cosmic hierarchies of Marvel. The vast powers in the universe always intrigued me as to how powerful they could become and how different beings would clash against one another. Being limited to the capabilities we have as humans always made these stronger beings look much more appealing because I knew it was physically impossible to achieve their prominence of power. Characters like Galactus or the In-Betweener from the marvel cosmic hierarchy would always possess jaw-dropping crazy abilities and crash with other beings of good or evil in the universe. I wanted to adapt powers such as this into my storyline, but I wanted to also make sure the readers knew that no matter how powerful one could seem, everything in my universe can be defeated. We might look at Oron and think that he’s a God of some sort, an undefeatable being with extraordinary abilities. But the truth is Oron could be matched by other relevant powers as well. In Marvels Hierarchy, the order of power is laid out for you to see who is the strongest and weakest of that order, although it's subject to change at times since some beings get stronger and others weaker. But what I enjoy is that even though there is an order of strength of power that doesn’t mean someone of weaker status can’t defeat another being of higher ranking. Because there are so many factors that help accumulate the ranking status of powers you are never fully solidified in that position and can be destroyed. As Marvel fans would know, we saw this when master order and lord chaos put aside their differences and joined together to destroy the living tribunal who was considered the second to the one-above-all who is the strongest entity in the marvel universe. Another example was how the Knull, the divine leader of the symbiotes, such as the one called venom from Spider-Man appeared from the multi-verse and decapitated a celestial, who were known to be some of the strongest beings in the multi-verse at the time. As much as there are hierarchies sometimes there are powers that seem to have been forgotten or hidden away to avoid detection. And even though there is a list of hierarchical power such as the one Oron is a part of you maybe never be truly undefeatable with other powerful beings that roam the universe.
 Greek Gods of Old
Another form of lore that helped shaped my character Oron was the tales of the Greek Gods from Mount Olympus. The many stories and fiery battles between themselves and also the titans intrigued me the most out of the many legends they were a part of. Their supremacy and dominance over Earth and its inhabitants were similar to what I wanted to implement in how Oron was perceived. Each Greek god had a role to play in part to help civilization keep structured. They each had an array of followers, some more than others, and had cities dedicated to their names. They were worshipped and in term bestowed their blessings upon the strongest of their followers and warriors. But Out of all the gods I always gravitated towards Poseidon and Hercules the most. Poseidon’s because of the wisdom yet commanding presence the god held and Hercules because of the demi-gods valiant heart and brute strength. So, you can say these didn’t exactly correctly tie with Oron but there are similar traits from these characters and the motions of the Greek Gods that inspired some of the character traits in Oron.  Although Oron is a hard-pressed individual he still flows with wisdom from the amount of experience he has gained from his years of life as Poseidon expressed through his many gatherings with other Gods and mainly Zeus. Oron’s strength seems to be unmatched and comes off as an omnipotent figure, similar to Hercules, to the people of Earth. As you read along in the novel you come to see Orons shortcomings and also weaknesses which were important for me to show. But whatever Greek God it was, even though they were far beyond mortals, they could have weaknesses emotionally and physically. You could be strong-willed and mentally equipped but even the Gods can be shaken just like when they had to battle the titans for their freedom.
Christian Biblical Hierarchy and its Powers
Growing up I was brought into a family with moderate practice of the Catholic Christian religion. Every Sunday for several years we would go to church and celebrate the name of God like a lot of other Christian families and live our lives as close to those religious morals. Needless to say, as I got older I drifted farther away from the specific ideological catholic beliefs when it came to how we were created. I still did and currently have a belief that there is some sort of greater being in the universe, but I have concluded that I have no idea what it is. For all I know it could be some greater intelligence that has no shape or form. It could be some superior alien race that decided to use humans as a test subject for their own means of biological experimentation. Or maybe we collided with other forms of substances and we weren’t the direct creation from any being at all, just a number of substances colliding together which then took billions of years to create our bacterial organisms that finally evolved into what we are today. Personally, I don’t believe in the latter of the possibilities, I think there is some sort of greater being or spirit, intelligence, or energy, whatever you want to call it, but have no idea what it is. But as I started to sway away from Catholicism the stories of the archangels and powers within the bible didn’t leave my mind so easily. Reading upon how God created the Earth and then the archangels and other stories such as Able and Kane piqued my interest. This was the foundation for the background lore of Illithesium and also my wanting to add Oron to a hierarchy of characters that belonged to the Christian religion but with my own twist. God's love with the strength of Michael and Lucifer's fallen grace would play a role in Illithesium and Oron but differently from how the bible displays it. Oron and these characters were beings of great power, yes, but they could be destroyed and were not immortal as we learned growing up in religion class. They had physical forms and could be spoken to although through a language far beyond our capabilities. Their legendary powers displayed in the bible also are showcased but in a way that it could be explained and understood in a more somewhat scientific down-to-earth method. Adding Oron to the lore of characters that I grew up reading about and knowing with adding many different featured twists was creatively fun. And the lore thickens as I’m currently writing the second book which you’ll get to see hopefully sooner rather than later.
 My Love for Bodybuilding
As I mentioned up above, bodybuilding has been a part of my life since I was 18 and has allowed me to view life in a specific way. If you want results, then you need to go out and earn them by taking necessary calculated actions in order to have success. By doing this over years I build a physique I had once admired and still admire, for myself through hard work and dedication. Involving myself in bodybuilding and reading upon bodybuilders and strength lifters is what really caused me to adopt a specific look to my character Oron. Now not all my characters look as big as Oron as I want physiological diversity in my novels, but the results one can get from weightlifting and the many ways you can build your body are shown through all my characters. But the reason why I chose Oron to not only be tall and broad but heavily muscular was to give an idea of what a superior being far beyond human capabilities can look like at physical peak performance. But an even bigger and more lasting impression I wanted to leave on my readers was that even the mightiest and biggest beings have demons they have nestled inside them. The strongest of us also have skeletons in their closet they’d like to forget that always come back to eventually haunt us. It was to show that it's normal to have to face your fears and to overcome them. It was a combination of respecting the hard work and ethic that goes into building a body as bodybuilders do, whether they be natural or not, and the strength that has to be applied to overcome the adversity of everyday life obstacles, injuries, and more. And to know that a being that may be tall and strong with power none the likes have seen before can still be shattered as nothing in the universe was made to be perfect and will eventually break under certain pressure.  
Last Thoughts
Oron became a staple in the Illithesium novel and to find out more you’d of course have to read up on the book to see what happens. I hope you enjoyed the character of Oron as much as I did create him and giving him life while watching him grow throughout the novel.
If you liked what you read here or have any questions, comment below or send me an email and I’d be happy to chat with you!
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peppymint1986 · 4 years
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Who needs a laugh, or some advice
Source: http://www.eviloverlord.com/lists/overlord.html
I highly recommend going to the site and checking out the ones that did not make the top 100 list.  
Peter’s Evil Overlord List
My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
My ventilation ducts will be too small to crawl through.
My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
Shooting is not too good for my enemies.
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
I will not gloat over my enemies' predicament before killing them.
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
I will never utter the sentence "But before I kill you, there's just one thing I want to know."
When I employ people as advisors, I will occasionally listen to their advice.
I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
I will dress in bright and cheery colors, and so throw my enemies into confusion.
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
I will not turn into a snake. It never helps.
I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
Once my power is secure, I will destroy all those pesky time-travel devices.
When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
I will never build a sentient computer smarter than I am.
My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
I will not have captives of one sex guarded by members of the opposite sex.
I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
I will make sure that my doomsday device is up to code and properly grounded.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
I will not design my Main Control Room so that every workstation is facing away from the door.
I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
Any data file of crucial importance will be padded to 1.45Mb in size.
Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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graylinesspam · 5 years
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A lot of the time girls seem to be attracted to sarcastic problematic male characters.
Something that we are consistently cautioned for. We are often questioned, ”are those the kind of men you are attracted to?" that's not healthy.
Why should Tony Stark be your favorite character when fully functional Steve Rogers is right there?
I do want to preface this by saying I have nothing against my "control group" characters I will be using as examples. In fact several are still my favorites but for the sake of this discussion, I will be comparing them to my very favorite characters.
To stay on the subject let's take Tony Stark for example. He's flirty, sarcastic, a bit of a narcissist, and just problematic for the first twenty or so years of his teen to adulthood. Many Tony fans are criticized for loving him because he is so mistrusting of authority and always gets himself in trouble. He has a knack for hyper fixating and isolating himself. this is true. He is damaged.
But the damage isn't what attracts us to him. It's the way he treats people, women especially.
(Many of the points I am about to make have been recently pointed out in a post defending Tony against claims of misogyny, I wish I had the foresight to have copied a link to it. )
Tony like most of the men we will be discussing was abused by his father for most of his childhood. He grew very close to his mother. Trusting and idolizing her above his father. With the exception of Jarvis, there weren't any positive male role models in his developmental years. He had his mother, aunt Peggy and a gaggle of nannies to raise him. Who cared for him and built strong relationships.
In later years he is shown to trust and respond more positively to women. He puts Pepper in charge of his life and later his company after she burst into his office and Pepper sprayed a bodyguard to chew him out. She proved she took none of his shit and he trusted her to keep him in line.
Tony is seen as a trouble maker because of his dislike of authority, but it's always male authority. He feels challenged by other men especially those in positions of power that frequently feel the need to posture and put themselves above others in order to control them.
He trusts and complements Dr. Helen Cho despite his dislike for medical doctors. He always speaks to her with respect and frequently uses her title as a doctor in greeting unlike many who dismiss the title altogether. Tony puts Carol on charge of the avengers and by proxy himself because of his absolute faith in her ability to run the team. Nick Fury even realizes his innate respect for women above men and puts Maria Hill in charge of him as his shield agent. I could go on about his treatment of Nat and their strong friendship but I think it's time to move on to the next example.
In comparison, Steve absolutely shows respect for his female teammates. He may have briefly underestimated Peggy in the early comics but she knocked that out of him pretty quickly. But he just doesn't have an instinctual trust if women the same way Tony does. He trusts his teammates after they have proven themselves trustworthy. He is chivalrous absolutely but subscribes to the manners that focus on sir, ma'am or last names as opposed to acknowledging accomplishments outside of military ranks.
I think the complete respect and trust of women endears us so completely to those characters because it isn't just finally showing women as more than sexual objects but giving us the respect we are often denied. And it happens to show frequently in characters that we're abused by father figures and therefore are damaged. It isn't the damage that attracts us but it's often the other side effect of the abuse that causes this preference of women.
Clint too was abused by his father, often beaten so bad that it resulted in temporary hearing loss that is later brought back and worsened.
Clint was the baby boy in the family and wasn't in a position to be protective of his mother but that didn't mean he didn't love her. After her death and a stint on the streets, he joined the circus where he honed his archery skills and was quickly betrayed by the male figure he had trusted there. He was beaten again and left to die. His trust of women despite his overtly flirty behavior manifests in different ways to Tony. Clint trusts women is such a negative way. First allowing Natasha to coerce him into a life of crime when his initial intention was to be a super hero. And later when he allowed a love interest to trap him in an abusive off and on again relationship where he was often verbally berated.
But in later comics when Natasha is rewritten as a hero as her and Clint are partnered their relationship whether it manifests platonically or romantically is very close. They trust each other absolutely. He may be concerned for Nat but not once does he underestimate her ability. And often admits she is the stronger and more skilled one in the partnership and not in self depicting or spiteful way despite clints often concerning feelings of inferiority compared to the other heroes.
I think the best control group comparison for Clint would be Peter Parker (also one of my favorites). Pete is very close with his aunt may and though she is a huge player in his development he just doesn't have that preference for women. Not to say that he underestimated his female teammates. Despite being literally the strongest avenger he never insinuates it makes him better than anyone on his team. Not even Nat or Clint who have no powers. And of course, when he is in a relationship with MJ he treats her very respectfully and never like a damsel in distress. But due to lack of opportunity Pete just doesn't work with a lot of women. He doesn't have many allies, or villains for that matter, that are female. And though he is often easily lied to he doesn't show a stronger trust for women.
Let's switch up franchises shall we?
Jason Todd checks three of our boxes, abused by a father figure, adored his mother, and was betrayed by another male figure in his life. At least that's how he sees Bruce leaving the Joker alive. He also shows signs of being overly flirty, sarcastic, damaged, self-destructive, and "dangerous".
Unlike the others, he is more of an anti-hero. He worked under Bruce for a long time as Robin but even then he was often docked for use of excessive force and ignoring orders. Even as much as he loved Bruce his aversion to authority kept shining through. Male authority that is.
Jason is a huge Wonder women fanboy. He adores Diana and always shows her and the other amazonian's respect. When he is in Gotham he often works with Babs or Selina depending on which side he's working for (Though this may be for forced sexual tension by the writers). He always works better with women on any team. His most successful stint in a team was the original Outlaws where he referred to Kory as princess, not in a condescending way but because she truly was a princess. He never showed doubt in her abilities and often followed her lead. But mostly he trusted her completely to have his back. Just as much as he trusted Roy who he had known most of his life.
As opposed to his favored brother Dick who has been shown to trust Clark's word above most anyone.
This post is getting long but my point is often women favor characters who favor women. Most often very respectful male characters like those in the control group here are perfectly wonderful characters with established respect for women but that respect manifests it's self as an equal ignoring of any characters accomplishments in order to establish both genders as equal. Many look to the most qualified person in any situation to lead and while that is probably more correct it isn't very often that a female character is portrayed as being the most capable in any situation. While that isn't the characters fault it does leave an imbalance in power for female characters. When a man trusts a women above others it's a rush of endearment for us. Because finally we get that power, or sincerely that intimate trust from a character.
However, in the spirit of fairness, I'll offer up a character just as trusting and preferring of women with none of the abuse or character flaw. Clark Kent my chivalrous farm boy has always been a feminist and despite Lois's early portrayal as just the damsel in distress he never treated her like lesser than or incapable.
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wishyounew · 7 years
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Bakugou Katsuki is a gryffindor (fight me)
hi its blaise, many of you in the fandom may know me as the argumentative one that like katsuki way to much and you would be right. but @unbreakable-red-riot​ and i were talking last night and while we agree that Kirishima Eijiro is a Hufflepuff, we differ greatly on my main man, and i am here to set the record straight.
So Katsuki is a Gryffindor.
no okay but he really is. defining characters by the broad strokes of hogwarts houses is a little hard when they’re as complex as they are in bnha. you wanna narrow it down to like Gryffindors are brave and courageous (same thing) and Chivalrous. they’re known for their nerve and determination.
1. Lets first start with Bravery, or courage because bravery sort of just means “to show courage” its a bit whole loopy word circle but
the dictionary defines courage as “mental or moral strength enabling one to venture, persevere, and withstand danger, fear, or difficulty firmly and resolutely.”
we can say, without a doubt that Katsuki is courageous considering he’s the one who has been forced to withstand danger more than any of the other students. And he’s still back at school trying to do the hero thing. and even if that doesn't count we have seen him run directly into danger on one occasion, during the USJ attack where he purposely went after Kurogiri and was one of the 4 students to run towards all might and the fighting instead of away. 
2. Chivalry is hard to devine, its a code of conduct mideval knights used to hold themselves too, it was largly informal and subjective and because of that most of it wasnt written down. the idea of chivalry today is “ he combination of qualities expected of an ideal knight, esp courage, honour, justice, and a readiness to help the weak.”
I would like to point out here that “chivalry” as we know it today is actually just a romantic notion propagated by at least three fictional stories and the code im about to past below is just an idealization of historic knights fighting in the holy land. 
Gautier's Ten Commandments of chivalry are:
Thou shalt believe all that the Church teaches and thou shalt observe all its directions.
Thou shalt defend the Church.
Thou shalt respect all weaknesses, and shalt constitute thyself the defender of them.
Thou shalt love the country in which thou wast born.
Thou shalt not recoil before thine enemy.
Thou shalt make war against the infidel without cessation and without mercy.
Thou shalt perform scrupulously thy feudal duties, if they be not contrary to the laws of God.
Thou shalt never lie, and shalt remain faithful to thy pledged word.
Thou shalt be generous, and give largesse to everyone.
Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil.[14]
Though these ten commandments are often accepted to be what knights would use, they would not necessarily be what a knight actually followed in the medieval era. This code was created by Leon Gautier in 1883, long after the knight had ceased to exist in its traditional form. Chivalry in a historical sense was more of a subjective term, these laws would likely be seen as good code for a clergyman, however others would hold different ideas on what chivalry truly was.
So i bolded the ones that sort of apply, and taken with our understanding of what we consider chivalry to be, acting with honor, courage, justice and a readiness to help, despite the fact that chivalry as a whole is just a christian European propaganda term that’s been hanging around forever and a day, we can conclude that Bakugou has these qualities, or well, all but one. 
He wants to become a hero, so we can thus accept that he is ready to defend people who cant defend themselves, he’s going to school for it so he is respecting the law and will uphold that jutsice, as he hasnt gone outside of it to become a Vigilante which he could easily do with his power and skill level. Bakugou has never backed down from an enemy even when he should have, he is completely without mercy in a fight, He has never lied, ever in the series that i can find. He is generous in that he gave Kirishima the money to replace his broken night vision goggles. 
and also we cant even say he’s not ready to help the weak, he is antagonistic to the people he sees as a challenge, he hardly gives the time of day to anyone else. 
3. Nerve and determination. 
Nerve: a person's mental state, in particular the extent to which they are agitated or worried.
Determination:  firmness of purpose; resoluteness.
Bakugou has like, two emotions. he’s either angry or he’s quiet. We’ve seen him scared maybe Twice? in the entier anime/manga and both times, considering he’s 14-16 years old being unnerved is completely justifiable. While Katuki in no way “keeps his cool” he’s never shown to be consierably worried or unsure about what he’s doing, and he’s always acting with a purpose.
so if we were going with “your a gryffindor if you meet all these characteristics” then i should rest my case tbh. but here are the traits listed on the wikipedia for the other three houses
Ravenclaw:  characterised by their wit, intelligence, creativity and wisdom 
Hufflepuff:   valuing hard work, patience, loyalty and fair play 
Slytherin:  associated with cunning, and ambition (im sensing a bias)
also on a personal note i feel like we can exclude ambition as a defining trait in BNHA because we’re talking about students who had to compete against thousands of other children. U.A. is the #1 ranked high school for heroics and is considered as the top Hero Academy in the world. every year less than 1 in 300 students who took the exams get in. you need to be ambitious to even try for this school. 
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ramajmedia · 5 years
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10 Once Upon A Time Characters Sorted Into Their Hogwarts Houses
Once Upon A Time concluded with its own happily ever after, but many fans are still obsessing over the series. It was a genuinely fun show that modernized classic fairy tales, putting a new and refreshing spin on stories fans knew.
In order to celebrate and analyze their favorite characters, fans often like to sort them into the Hogwarts House from Harry Potter. While Once Upon A Time is an entirely different magical universe, its characters can still be sorted by the defining traits of each Hogwarts House. Gryffindor values bravery, daring, nerve, and chivalry; Slytherin values ambition, cunning, and resourcefulness; Hufflepuff values hard work, dedication, patience, loyalty, and fairness; Ravenclaw values intelligence, knowledge, creativity, and wit.
RELATED: Harry Potter: 10 Hufflepuff Logic Memes That Are Hilariously True
10 Rumplestiltskin: Slytherin
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A conniving master of deception, always making deals to get what he wanted, Rumplestiltskin was a pure Slytherin. His ambition to reunite with his son Baelfire superseded everything as he spent years taking every action he could to successfully cast a Dark Curse that would allow him to reach Baelfire in the Land Without Magic.
Even after reuniting with his son and despite all the support and love he received from Belle, Rumple struggled to turn off his calculating personality. Not until his Up-inspired montage with Belle and reuniting with her in the afterlife was Rumple able to find acceptance and stop wanting more.
9 Emma Swan: Gryffindor
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Even before she came to Storybrooke, Once Upon A Time showed Emma Swan was a Gryffindor with her work as a bail bondsperson. In her first scene, she pretended to go on a date with a fugitive, confronted him about his crimes, and then prevented him from getting away. She didn't believe what Henry told her about everyone in Storybrooke being a fairy tale character trapped by a Dark Curse, but she still chose to stay because she felt that Gryffindor need to protect him.
Related: 25 Wild Things Emma Swan Did Before Once Upon A Time
From fighting Maleficent in dragon form and slaying the villain with Prince Charming's sword, to letting the Darkness consume her so Regina wouldn't have to be the Dark One, there are countless other examples of Emma rushing into action with classic Gryffindor courage to be the Savior.
8 Henry Mills: Ravenclaw
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In a family largely made up of Gryffindors, Henry struggled to find his own way to be a hero. By becoming the Author, though, Henry found his own niche, one that wasn't about rushing into battle with weapons drawn, but about making the smartest choice with his knowledge and wisdom. Henry certainly had the creativity of a Ravenclaw, pursuing innovative solutions like how he undid the alternate reality former Author Isaac created in his Heroes and Villains book.
Henry was a Ravenclaw even before becoming the Author, though. His belief in magic, bringing Emma to Storybrooke, and convincing her of her identity wasn't just based on faith. It was steeped in logically piecing together the evidence he had from the storybook and his observations of life in Storybrooke.
7 Belle: Hufflepuff
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Belle's love of books and learning makes her a candidate for Ravenclaw, yet ultimately she is more for a Hufflepuff. For better or worse, she ended up dedicating more of her life to her relationship with Rumplestiltskin than pursuing truth or knowledge. This is best embodied by the fact that instead of focusing on searching for a way to rid Rumplestiltskin of being the Dark One without passing the Darkness onto another, she chose a life where she and Rumple could build a true home and just live happily together.
Though he was sometimes a challenging person to be in a relationship with, Belle was remarkably loyal to and patient with her husband, making Rumple the best version of himself.
6 Regina Mills: Slytherin
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In order to get her revenge, Regina killed her own father--the only person who still unconditionally loved and supported her as the Evil Queen--so she could successfully cast the Dark Curse. Regina found cunning ways to make her enemies suffer and conceal the truth of their situation from them, like killing Graham and framing Snow White for a murder she didn't commit.
RELATED: Once Upon A Time: 10 Best Costumes On The Show, Ranked
Regina eventually dropped her villainous streak and worked hard to become a better person, where her Slytherin traits were a valuable asset. Things like tricking Zelena into using the Apprentice's wand so they could travel to Camelot and help Emma, or casting one last "curse" that would unite all the people of all the realms together, are things that only a clever and ambitious Slytherin like Regina could pull off.
5 Prince Charming: Gryffindor
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The pilot episode of Once Upon A Time firmly established that Prince Charming was a complete Gryffindor. The very first shot in the series was him on horseback, urging his steed to gallop across a beach, solely focused on reaching his beloved Snow White and saving her with true love's kiss.
In that same episode he dueled the Evil Queen's soldiers with one hand while holding his newborn daughter Emma in the other hand, doing whatever it took to make sure she reached the wardrobe that would bring her to safety. His Gryffindor nature didn't stop there, as he went on to do things like literally give up his own heart to save his family in season 3.
4 August Booth: Ravenclaw
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August/Pinocchio periodically intervened in Emma's life in order to push her to one day learn the truth of her being the Savior (and the child of Snow White and Prince Charming). August also sought to learn as much as he could about the storybook and the role of the Author. His knowledge was pivotal to stopping the villains and aiding the heroes in season 4.
The whole notion of being Pinocchio--a character whose nose grows when lying--is a very Ravenclaw thing, manifesting in a physical consequence when not telling the truth, with Ravenclaws holding the pursuit of truth in the highest regard.
3 Snow White: Hufflepuff
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Snow could be just as brave and daring as Charming or Emma, though in true Hufflepuff fashion she's more driven by her loyalty to others, and she's more humble and patient than a Gryffindor. Key supporting characters like the dwarves, Ruby, and Ariel all came into the story as invaluable allies because of the friendships Snow forged with them. She proved her loyalty to them and they were forever loyal to Snow and her family in return.
Despite everything Regina did to Snow, she was patient with Regina, and was one of the staunchest champions in supporting Regina's journey toward becoming a better person. As a school teacher, wife, mother, friend, leader, and hero, Snow had that strong Hufflepuff work ethic, dedication, and commitment to fairness.
2 Zelena: Slytherin
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Abandoned by her mother and raised by an adoptive father who hated her, Zelena grew up with an enormous chip on her shoulder and everything to prove. She had the ambition to take Regina's place and become Rumplestiltskin's apprentice powerful enough to cast the Dark Curse. When that plan eventually failed, she took control of Oz.
That wasn't enough to quench her Slytherin ambition, cunning, and resourcefulness, as she took over Regina's castle in the Enchanted Forest and hatched a plan to control Rumplestiltskin through the Dark One dagger. She manipulated Belle and Rumple's son Baelfire/Neal into making this plan a reality, which ultimately killed Neal and allowed her to take control of Rumple. From erasing her enemies' memories, to time-travel spells, and tricking Regina's love Robin Hood, there was no end to Zelena's calculated, clever moves to get what she wanted.
1 Hook: Gryffindor
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Hook first entered the story with some old-fashioned Gryffindor chivalry, saving Milah from a drunk and charming her. Centuries later, Hook was also chivalrous with Emma, courting her with his trademark charm, and making sacrifices like giving up his beloved ship the Jolly Roger in order to get back to Emma to help her and her family. In the season 5 mid-season finale, Hook had the nerve to choose absorbing all the Darkness and being killed in order to save Emma and everyone he loved.
NEXT: Once Upon A Time: 15 Major Problems Fans Don't Want To Admit
source https://screenrant.com/once-upon-time-hogwarts-harry-potter-houses/
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hidediddle · 7 years
Text
Evil Overlord List
This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere. 1. My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones. 2. My ventilation ducts will be too small to crawl through. 3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon. 4. Shooting is not too good for my enemies. 5. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness. 6. I will not gloat over my enemies' predicament before killing them. 7. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No." 8. After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out. 9. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such. 10. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well. 11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat. 12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. 13. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal. 14. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request. 15. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation. 16. I will never utter the sentence "But before I kill you, there's just one thing I want to know." 17. When I employ people as advisors, I will occasionally listen to their advice. 18. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time. 19. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father. 20. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly. 21. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set. 22. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head. 23. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks. 24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.) 25. No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot. 26. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber. 27. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times. 28. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble. 29. I will dress in bright and cheery colors, and so throw my enemies into confusion. 30. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief. 31. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick. 32. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by. 33. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions. 34. I will not turn into a snake. It never helps. 35. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X. 36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison. 37. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant. 38. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age. 39. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army. 40. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve. 41. Once my power is secure, I will destroy all those pesky time-travel devices. 42. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around. 43. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans. 44. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance. 45. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling. 46. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor. 47. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature. 48. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge. 49. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper. 50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks. 51. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position. 52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about. 53. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. 54. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary. 55. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention. 56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice. 57. Before employing any captured artifacts or machinery, I will carefully read the owner's manual. 58. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner. 59. I will never build a sentient computer smarter than I am. 60. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords. 61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them. 62. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight. 63. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals. 64. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage. 65. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. 66. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system. 67. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency. 68. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again. 69. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild. 70. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner. 71. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no. 72. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them. 73. I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win. 74. When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk. 75. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time. 76. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.) 77. If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer. 78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical." 79. If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins. 80. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress. 81. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw. 82. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure. 83. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him. 84. I will not have captives of one sex guarded by members of the opposite sex. 85. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button." 86. I will make sure that my doomsday device is up to code and properly grounded. 87. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them. 88. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again. 89. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him. 90. I will not design my Main Control Room so that every workstation is facing away from the door. 91. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important. 92. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.) 93. If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first. 94. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value. 95. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look. 96. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa. 97. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled. 98. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution. 99. Any data file of crucial importance will be padded to 1.45Mb in size. 100. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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steeleholtingon · 7 years
Link
This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached.
(From the User-Friendly Archives)
Attention all Evil Overlord List Aspirants: Contrary to popular belief, taking over the universe is not as easy as it would first appear. Due to the complexity of this task, Peter regrets that he is currently unable to give the list the attention it deserves. The list is therefore going on a temporary hiatus. This is a temporary condition. As soon as he is able to respond in a timely manner -- or until he becomes unquestioned lord and master of all things, whichever comes first -- the list will not be updated and no new suggestions will be considered. He would sincerely apologize for this inconvenience, were it in character for an Evil Overlord to do so.
Being an Evil Overlord seems to be a good career choice. It pays well, there are all sorts of perks and you can set your own hours. However every Evil Overlord I've read about in books or seen in movies invariably gets overthrown and destroyed in the end. I've noticed that no matter whether they are barbarian lords, deranged wizards, mad scientists or alien invaders, they always seem to make the same basic mistakes every single time. With that in mind, allow me to present...
The Top 100 Things I'd Do
If I Ever Became An Evil Overlord
My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
My ventilation ducts will be too small to crawl through.
My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
Shooting is not too good for my enemies.
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
I will not gloat over my enemies' predicament before killing them.
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
I will never utter the sentence "But before I kill you, there's just one thing I want to know."
When I employ people as advisors, I will occasionally listen to their advice.
I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
I will dress in bright and cheery colors, and so throw my enemies into confusion.
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
I will not turn into a snake. It never helps.
I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
Once my power is secure, I will destroy all those pesky time-travel devices.
When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
I will never build a sentient computer smarter than I am.
My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
I will not have captives of one sex guarded by members of the opposite sex.
I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
I will make sure that my doomsday device is up to code and properly grounded.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
I will not design my Main Control Room so that every workstation is facing away from the door.
I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
Any data file of crucial importance will be padded to 1.45Mb in size.
Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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Evil Overlord Rules
Credit goes to http://www.eviloverlord.com/lists/overlord.html
My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
My ventilation ducts will be too small to crawl through.
My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
Shooting is not too good for my enemies.
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
I will not gloat over my enemies' predicament before killing them.
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
I will never utter the sentence "But before I kill you, there's just one thing I want to know."
When I employ people as advisors, I will occasionally listen to their advice.
I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
I will dress in bright and cheery colors, and so throw my enemies into confusion.
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
I will not turn into a snake. It never helps.
I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
Once my power is secure, I will destroy all those pesky time-travel devices.
When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
I will never build a sentient computer smarter than I am.
My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
I will not have captives of one sex guarded by members of the opposite sex.
I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
I will make sure that my doomsday device is up to code and properly grounded.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
I will not design my Main Control Room so that every workstation is facing away from the door.
I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
Any data file of crucial importance will be padded to 1.45Mb in size.
Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
I will not order my trusted lieutenant to kill the infant who is destined to overthrow me -- I'll do it myself.
I will not waste time making my enemy's death look like an accident -- I'm not accountable to anyone and my other enemies wouldn't believe it.
I will make it clear that I do know the meaning of the word "mercy"; I simply choose not show them any.
My undercover agents will not have tattoos identifying them as members of my organization, nor will they be required to wear military boots or adhere to any other dress codes.
I will design all doomsday machines myself. If I must hire a mad scientist to assist me, I will make sure that he is sufficiently twisted to never regret his evil ways and seek to undo the damage he's caused.
If my supreme command center comes under attack, I will immediately flee to safety in my prepared escape pod and direct the defenses from there. I will not wait until the troops break into my inner sanctum to attempt this.
Even though I don't really care because I plan on living forever, I will hire engineers who are able to build me a fortress sturdy enough that, if I am slain, it won't tumble to the ground for no good structural reason.
Any and all magic and/or technology that can miraculously resurrect a secondary character who has given up his/her life through self sacrifice will be outlawed and destroyed.
I will see to it that plucky young lads/lasses in strange clothes and with the accent of an outlander shall REGULARLY climb some monument in the main square of my capital and denounce me, claim to know the secret of my power, rally the masses to rebellion, etc. That way, the citizens will be jaded in case the real thing ever comes along.
I will not employ devious schemes that involve the hero's party getting into my inner sanctum before the trap is sprung.
I will offer oracles the choice of working exclusively for me or being executed.
I will not rely entirely upon "totally reliable" spells that can be neutralized by relatively inconspicuous talismans.
I will make the main entrance to my fortress standard-sized. While elaborate 60-foot high double-doors definitely impress the masses, they are hard to close quickly in an emergency.
I will never accept a challenge from the hero.
I will not engage an enemy single-handedly until all my soldiers are dead.
If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.
No matter how much I want revenge, I will never order an underling "Leave him. He's mine!"
If I have equipment which performs an important function, it will not be activated by a lever that someone could trigger by accidentally falling on when fatally wounded.
I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.
Since nothing is more irritating than a hero defeating you with basic math skills, all of my personal weapons will be modified to fire one more shot than the standard issue.
If I come into possession of an artifact which can only be used by the pure of heart, I will not attempt to use it regardless.
The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.
If I decide to hold a contest of skill open to the general public, contestants will be required to remove their hooded cloaks and shave their beards before entering.
Prior to kidnapping an older male scientist and forcing him to work for me, I will investigate his offspring and make sure that he has neither a beautiful but naive daughter who is willing to risk anything to get him back, nor an estranged son who works in the same field but had a falling-out with his father many years ago.
Should I actually decide to kill the hero in an elaborate escape-proof deathtrap room (water filling up, sand pouring down, walls converging, etc.) I will not leave him alone five-to-ten minutes prior to "imminent" death, but will instead (finding a vantage point or monitoring camera) stick around and enjoy watching my adversary's demise.
Rather than having only one secret escape pod, which the hero can easily spot and follow, I'll simultaneously launch a few dozen decoys to throw him off track.
Prison guards will have their own cantina featuring a wide variety of tasty treats that will deliver snacks to the guards while on duty. The guards will also be informed that accepting food or drink from any other source will result in execution.
I will not employ robots as agents of destruction if there is any possible way that they can be re-programmed or if their battery packs are externally mounted and easily removable.
Despite the delicious irony, I will not force two heroes to fight each other in the arena.
All members of my Legions of Terror will have professionally tailored uniforms. If the hero knocks a soldier unconscious and steals the uniform, the poor fit will give him away.
I will never place the key to a cell just out of a prisoner's reach.
Before appointing someone as my trusted lieutenant, I will conduct a thorough background investigation and security clearance.
If I find my beautiful consort with access to my fortress has been associating with the hero, I'll have her executed. It's regrettable, but new consorts are easier to get than new fortresses and maybe the next one will pay attention at the orientation meeting.
If I am escaping in a large truck and the hero is pursuing me in a small Italian sports car, I will not wait for the hero to pull up along side of me and try to force him off the road as he attempts to climb aboard. Instead I will slam on the brakes when he's directly behind me. (A rudimentary knowledge of physics can prove quite useful.)
My doomsday machine will have a highly-advanced technological device called a capacitor in case someone inconveniently pulls the plug at the last second. (If I have access to REALLY advanced technology, I will include a back-up device known as a battery.)
If I build a bomb, I will simply remember which wire to cut if it has to be deactivated and make every wire red.
Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.
The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.
If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)
I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.
As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.
If I have children and subsequently grandchildren, I will keep my three-year-old granddaughter near me at all times. When the hero enters to kill me, I will ask him to first explain to her why it is necessary to kill her beloved grandpa. When the hero launches into an explanation of morality way over her head, that will be her cue to pull the lever and send him into the pit of crocodiles. After all, small children like crocodiles almost as much as Evil Overlords and it's important to spend quality time with the grandkids.
If one of my daughters actually manages to win the hero and openly defies me, I will congratulate her on her choice, declare a national holiday to celebrate the wedding, and proclaim the hero my heir. This will probably be enough to break up the relationship. If not, at least I am assured that no hero will attack my Legions of Terror when they are holding a parade in his honor.
I will order my guards to stand in a line when they shoot at the hero so he cannot duck and have them accidentally shoot each other. Also, I will order some to aim above, below, and to the sides so he cannot jump out of the way.
My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.
If my surveillance reports any un-manned or seemingly innocent ships found where they are not supposed to be, they will be immediately vaporized instead of brought in for salvage.
I will classify my lieutenants in three categories: untrusted, trusted, and completely trusted. Promotion to the third category will be awarded posthumously.
Before ridiculing my enemies for wasting time on a device to stop me that couldn't possibly work, I will first acquire a copy of the schematics and make sure that in fact it couldn't possibly work.
Ropes supporting various fixtures will not be tied next to open windows or staircases, and chandeliers will be hung way at the top of the ceiling.
I will provide funding and research to develop tactical and strategic weapons covering a full range of needs so my choices are not limited to "hand to hand combat with swords" and "blow up the planet".
I will not set myself up as a god. That perilous position is reserved for my trusted lieutenant.
I will instruct my fashion designer that when it comes to accessorizing, second-chance body armor goes well with every outfit.
My Legions of Terror will be an equal-opportunity employer. Conversely, when it is prophesied that no man can defeat me, I will keep in mind the increasing number of non-traditional gender roles.
I will instruct my Legions of Terror in proper search techniques. In particular, if they are searching for escapees and someone shouts, "Quick! They went that way!", they must first ascertain the identity of this helpful informant before dashing off in hot pursuit.
If I know of any heroes in the land, I will not under any circumstance kill their mentors, teachers, and/or best friends.
If I have the hero and his party trapped, I will not wait until my Superweapon charges to finish them off if more conventional means are available.
Whenever plans are drawn up that include a time-table, I'll post-date the completion 3 days after it's actually scheduled to occur and not worry too much if they get stolen.
I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.
If I burst into rebel headquarters and find it deserted except for an odd, blinking device, I will not walk up and investigate; I'll run like hell.
Before being accepted into my Legions of Terror, potential recruits will have to pass peripheral vision and hearing tests, and be able to recognize the sound of a pebble thrown to distract them.
I will occasionally vary my daily routine and not live my life in a rut. For example, I will not always take a swig of wine or ring a giant gong before finishing off my enemy.
If I steal something very important to the hero, I will not put it on public display.
When planning an expedition, I will choose a route for my forces that does not go through thick, leafy terrain conveniently located near the rebel camp.
I will hire one hopelessly stupid and incompetent lieutenant, but make sure that he is full of misinformation when I send him to capture the hero.
As an equal-opportunity employer, I will have several hearing-impaired body-guards. That way if I wish to speak confidentially with someone, I'll just turn my back so the guards can't read my lips instead of sending all of them out of the room.
If the rebels manage to trick me, I will make a note of what they did so that I do not keep falling for the same trick over and over again.
If I am recruiting to find someone to run my computer systems, and my choice is between the brilliant programmer who's head of the world's largest international technology conglomerate and an obnoxious 15-year-old dork who's trying to impress his dream girl, I'll take the brat and let the hero get stuck with the genius.
I will plan in advance what to do with each of my enemies if they are captured. That way, I will never have to order someone to be tied up while I decide his fate.
If I have massive computer systems, I will take at least as many precautions as a small business and include things such as virus-scans and firewalls.
I will be an equal-opportunity despot and make sure that terror and oppression is distributed fairly, not just against one particular group that will form the core of a rebellion.
I will not locate a base in a volcano, cave, or any other location where it would be ridiculously easy to bypass security by rapelling down from above.
I will allow guards to operate under a flexible work schedule. That way if one is feeling sleepy, he can call for a replacement, punch out, take a nap, and come back refreshed and alert to finish out his shift.
Although it would provide amusement, I will not confess to the hero's rival that I was the one who committed the heinous act for which he blames the hero.
If I am dangling over a precipice and the hero reaches his hand down to me, I will not attempt to pull him down with me. I will allow him to rescue me, thank him properly, then return to the safety of my fortress and order his execution.
I will have my fortress exorcized regularly. Although ghosts in the dungeon provide an appropriate atmosphere, they tend to provide valuable information once placated.
I will add indelible dye to the moat. It won't stop anyone from swimming across, but even dim-witted guards should be able to figure out when someone has entered in this fashion.
If a scientist with a beautiful and unmarried daughter refuses to work for me, I will not hold her hostage. Instead, I will offer to pay for her future wedding and her children's college tuition.
If I have the hero cornered and am about to finish him off and he says "Look out behind you!!" I will not laugh and say "You don't expect me to fall for that old trick, do you?" Instead I will take a step to the side and half turn. That way I can still keep my weapon trained on the hero, I can scan the area behind me, and if anything was heading for me it will now be heading for him.
I will not outsource core functions.
If I ever build a device to transfer the hero's energy into me, I will make sure it cannot operate in reverse.
I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
I will not hold any sort of public celebration within my castle walls. Any event open to members of the public will be held down the road in the festival pavilion.
Before using any device which transfers energy directly into my body, I will install a surge suppressor.
I will hire a drama coach. The hero will think it must be a case of mistaken identity when confronted by my Minnesota accent (if everyone sounds American) or my Cornwall accent (if everyone sounds British).
If I capture an enemy known for escaping via ingenious and fantastic little gadgets, I will order a full cavity search and confiscate all personal items before throwing him in my dungeon.
I will not devise any scheme in which Part A consists of tricking the hero into unwittingly helping me and Part B consists of laughing at him then leaving him to his own devices.
I will not hold lavish banquets in the middle of a famine. The good PR among the guests doesn't make up for the bad PR among the masses.
I will funnel some of my ill-gotten gains into urban renewal projects. Although slums add a quaint and picturesque quality to any city, they too often contain unexpected allies for heroes.
I will never tell the hero "Yes I was the one who did it, but you'll never be able to prove it to that incompetent old fool." Chances are, that incompetant old fool is standing behind the curtain.
If my mad scientist/wizard tells me he has almost perfected my Superweapon but it still needs more testing, I will wait for him to complete the tests. No one ever conquered the world using a beta version.
I will not appoint a relative to my staff of advisors. Not only is nepotism the cause of most breakdowns in policy, but it also causes trouble with the EEOC.
If I appoint someone as my consort, I will not subsequently inform her that she is being replaced by a younger, more attractive woman.
If I am using the hero's girlfriend as a hostage and am holding her at the point of imminent death when confronting the hero, I will focus on her and not him. He won't try anything with his true love held hostage. On the other hand, the fact that she has been weak, slow-witted, naive and generally useless up to this point has no bearing on her actions at the moment of dramatic climax.
I will make several ludicrously erroneous maps to secret passages in my fortress and hire travellers to entrust them to aged hermits.
I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.
I will hire an expert marksman to stand by the entrance to my fortress. His job will be to shoot anyone who rides up to challenge me.
I will explain to my Legions of Terror that guns are ranged weapons and swords are not. Anyone who attempts to throw a sword at the hero or club him with a gun will be summarily executed.
I will remember that any vulnerabilities I have are to be revealed strictly on a need-to-know basis. I will also remember that no one needs to know.
I will not make alliances with those more powerful than myself. Such a person would only double-cross me in my moment of glory. I will make alliances with those less powerful than myself. I will then double-cross them in their moment of glory.
During times of peace, my Legions of Terror will not be permitted to lie around drinking mead and eating roast boar. Instead they will be required to obey my dietician and my aerobics instructor. 
All giant serpents acting as guardians in underground lakes will be fitted with sports goggles to prevent eye injuries.
All crones with the ability to prophesy will be given free facelifts, permanents, manicures, and Donna Karan wardrobes. That should pretty well destroy their credibility.
I will not employ an evil wizard if he has a sleazy mustache.
I will hire an entire squad of blind guards. Not only is this in keeping with my status as an equal opportunity employer, but it will come in handy when the hero becomes invisible or douses my only light source.
All repair work will be done by an in-house maintenance staff. Any alleged "repairmen" who show up at the fortress will be escorted to the dungeon.
When my Legions of Terror park their vehicle to do reconnaissance on foot, they will be instructed to employ The Club.
Employees will have conjugal visit trailers which they may use provided they call in a replacement and sign out on the timesheet. Given this, anyone caught making out in a closet while leaving their station unmonitored will be shot.
Members of my Legion of Terror will attend seminars on Sensitivity Training. It's good public relations for them to be kind and courteous to the general population when not actively engaged in sowing chaos and destruction.
I will not, under any circumstances, marry a woman I know to be a faithless, conniving, back-stabbing witch simply because I am absolutely desperate to perpetuate my family line. Of course, we can still date.
All guest-quarters will be bugged and monitored so that I can keep track of what the visitors I have for some reason allowed to roam about my fortress are actually plotting.
If my chief engineer displeases me, he will be shot, not imprisoned in the dungeon or beyond the traps he helped design.
I will not send out battalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.
I will not wear long, heavy cloaks. While they certainly make a bold fashion statement, they have an annoying tendency to get caught in doors or tripped over during an escape.
If a malignant being demands a sacrificial victim have a particular quality, I will check to make sure said victim has this quality immediately before the sacrifice and not rely on earlier results. (Especially if the quality is virginity and the victim is the hero's girlfriend.)
If I ever MUST put a digital timer on my doomsday device, I will buy one free from quantum mechanical anomalies. So many brands on the market keep perfectly good time while you're looking at them, but whenever you turn away for a couple minutes then turn back, you find that the countdown has progressed by only a few seconds.
If my Legions of Terror are defeated in a battle, I will quietly withdraw and regroup instead of launching a haphazard mission to assassinate the hero.
If I'm wearing the key to the hero's shackles around my neck and his former girlfriend now volunteers to become my mistress and we are all alone in my bedchamber on my bed and she offers me a goblet of wine, I will politely decline the offer.
I will not pick up a glowing ancient artifact and shout "Its power is now mine!!!" Instead I will grab some tongs, transfer it to a hazardous materials container, and transport it back to my lab for study.
I will be selective in the hiring of assassins. Anyone who attempts to strike down the hero the first instant his back is turned will not even be considered for the job.
Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."
My force-field generators will be located inside the shield they generate.
I reserve the right to execute any henchmen who appear to be a little too intelligent, powerful, or devious. However if I do so, I will not at some subsequent point shout "Why am I surrounded by these incompetent fools?!"
I will install a fire extinguisher in every room -- three, if the room contains vital equipment or volatile chemicals.
I will build machines which simply fail when overloaded, rather than wipe out all nearby henchmen in an explosion or worse yet set off a chain reaction. I will do this by using devices known as "surge protectors".
I will explain to my guards that most people have their eyes in the front of their heads and thus while searching for someone it makes little sense to draw a weapon and slowly back down the hallway.
I will have a staff of competent detectives handy. If I learn that someone in a certain village is plotting against me, I will have them find out who rather than wipe out the entire village in a preemptive strike.
I will never bait a trap with genuine bait.
If the hero claims he wishes to confess in public or to me personally, I will remind him that a notarized deposition will serve just as well.
If I have several diabolical schemes to destroy the hero, I will set all of them in motion at once rather than wait for them to fail and launch them successively.
I will not procrastinate regarding any ritual granting immortality.
Mythical guardians will be instructed to ask visitors name, purpose of visit, and whether they have an appointment instead of ancient riddles.
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pixyrevenge · 3 years
Text
Internet Throwback #1
One of my favorite things from the early days of the internet is the evil overlord list, and honestly it still really holds up. It’s a simple page made in 1996 and expanded in 1997. 
First 100 under the cut
The Top 100 Things I'd Do
If I Ever Became An Evil Overlord
My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
My ventilation ducts will be too small to crawl through.
My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
Shooting is not too good for my enemies.
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
I will not gloat over my enemies' predicament before killing them.
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
I will never utter the sentence "But before I kill you, there's just one thing I want to know."
When I employ people as advisors, I will occasionally listen to their advice.
I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
I will dress in bright and cheery colors, and so throw my enemies into confusion.
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
I will not turn into a snake. It never helps.
I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
Once my power is secure, I will destroy all those pesky time-travel devices.
When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
I will never build a sentient computer smarter than I am.
My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
I will not have captives of one sex guarded by members of the opposite sex.
I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
I will make sure that my doomsday device is up to code and properly grounded.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
I will not design my Main Control Room so that every workstation is facing away from the door.
I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
Any data file of crucial importance will be padded to 1.45Mb in size.
Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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corvus-no-genmu · 7 years
Text
The Top 100 Things I'd Do
If I Ever Became An Evil Overlord
My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.
My ventilation ducts will be too small to crawl through.
My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
Shooting is not too good for my enemies.
The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.
I will not gloat over my enemies' predicament before killing them.
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."
After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.
I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well.
I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.
One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal.
The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
I will never utter the sentence "But before I kill you, there's just one thing I want to know."
When I employ people as advisors, I will occasionally listen to their advice.
I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.
I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.
No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.
I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)
No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.
I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times.
My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble.
I will dress in bright and cheery colors, and so throw my enemies into confusion.
All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief.
All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by.
I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
I will not turn into a snake. It never helps.
I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X.
I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.
If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant.
If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age.
If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve.
Once my power is secure, I will destroy all those pesky time-travel devices.
When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.
I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans.
I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance.
I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling.
If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.
If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature.
I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.
If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position.
I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.
If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her.
I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary.
The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
Before employing any captured artifacts or machinery, I will carefully read the owner's manual.
If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner.
I will never build a sentient computer smarter than I am.
My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.
I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.
I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage.
If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutentant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer.
I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."
If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.
If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
I will not have captives of one sex guarded by members of the opposite sex.
I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
I will make sure that my doomsday device is up to code and properly grounded.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
I will not design my Main Control Room so that every workstation is facing away from the door.
I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important.
If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.)
If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unravelled.
If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution.
Any data file of crucial importance will be padded to 1.45Mb in size.
Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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