#trying to decipher Tim is never easy
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stagefoureddiediaz · 7 months ago
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When is an analogy about a falling tree actually about the complication of Eddie having moved his life to Texas only to realise he’s in love with his best friend?!!!
Because that’s what I’m getting from that Tim quote!! To talk about self flagelation, complications in reestablishing his relationship with Chris and then throw in a comment about never knowing what tree might fall on you to finish off the answer - was a choice!
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And I can’t be the only one that is thinking back to 6x04 and the birdwatcher stuck under a tree (and the whole episode being about misunderstanding things and christopher lying and buck and Christopher’s relationship and things being complicated!) we’ve already had a callback to this episode as well this season with Buck riding white bikes and stopping traffic - we’ve graduated from a pushbike to a motorbike - things are speeding up!
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thattimdrakeguy · 1 year ago
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Hey,
So if it's not too much to ask, can you give me a summary on the Core Four's personalities? I really wanna know for analysis reasons, I'm re reading all the core 4 young justice and teen titans books and trying to decipher my favorite one.
I can give you the personalities as intended by their creators no problem, Person Newtonote.
Now as you read you might think "Oh, hmm, that doesn't add up with what I've read" when it gets into the Young Justice and Teen Titans books, but that's 'cause different writers write different things, and some writers understand some characters better than others, and some of it is just plain character development, or in worse case writers doing what ever they please 'cause they don't care.
I'll let you judge when what happens.
Onto what you've asked though, I'll try to keep it simple as I can while still being detailed:
Tim Drake:
My personal favorite, that much is likely obvious.
As intended, he is an idealistic young boy, and dreamed of Robin as an even littler boy (he's pretty small for his age). He's clever, and resourceful, and thinks very very highly of the legacy of Robin. It's his heart though that got him his job as Robin, and his compassion and genuine passion for the role of Robin. And he displays what many may call boy scout tendencies. Even admitting to original Robin Dick Grayson that he enjoys helping old lady's cross the road (or something like that.)
Being raised in private schools, without a lot of friends (He's shown having no friends until he goes to public school to my knowledge), he's a pretty naive and oblivious, trusting person. And it's through out his journey's he has to learn how dark Gotham City can get. Though compared to the other Bat-Family members of this era (90s) he's very much the heart and light-hearted youthful energy to it.
His social ability is mostly perfectly fine, he's no complete weirdo. Kid can get friends easy peasy. Easily likable to folks. Endearing. But he has an oblivious side, and can get ahead of himself. Has a habit of getting spiritually adopted by people who instantly want to protect him. Anyone from Batman, to former CIA agents, and even villains. He's just got that babyface on him, and button nose.
He also deals with anxiety in terms of being Robin, being worried that he may be stripped of the job, or let people down, or mess something up. And sometimes that lends him having a lot of insecurities about himself. While having some prior training in martial artists, and implications of having taken gymnastics, also a former boy scout, he still doesn't naturally take to the role like all other Robins around him. Which means he has to try a lot harder to have his keep.
In the Bat-Family in this era (the 90s) he's the heart, and baby to everyone. They're uber protective of him, and take him out of the action when they deem it to be too much for someone like Tim. Within Young Justice he puts on a heavy Robin persona to hide what he's really like. Making himself out to be a more Batman-esque mysterious leader.
When really, he's a dorky, fanboy, who loves Kaijus, Crocky the ??? Crocodile I guess (Basically Barney the Dinosaur), super heroes, cars, Warlocks and Warriors (Dungeons and Dragons), sports, comics, Sci-Fi, fantasy, and cartoons. Self-admitted geek, with some popular interests in there.
Think of Tim as sort of Autistic kind of. He's never officially said to be. But when you read his origin, it's definitely a legitimate way to interpret him. Though I believe his uniqueness is intended to really be molded by Tim's passion, and obliviousness from a lack of parental figures in his very young life.
Tim is supposed to be an optimist, as told by his creator, but to be real a lot of writers seem to forget that, even when making jokes about how he's optimistic compared to others. I think sometimes the writer's own cynism leaks out into him. So remember that...despite a lot of writers forgetting it. Be better than them.
Cassie Sandsmark:
My personal second favorite member, but, please, make up your own mind here.
She's a rebellious teenage girl, and tomboy. She stays up pass curfew to party, but is at heart a good hearted individual who truly wants to help. This comes at odds with her stubborness and headfirst attitude. She hates being treated as a kid. And shows a great deal of intuition and cleverness. She's also a babysitter. Seemingly a good one too.
Her need to prove herself can put itself ahead of her own logic though. And she buts head with her very stuffy mother who doesn't appreciate Cassie's care-free nature. She means a lot to Cassie, and Cassie wants her approval. Cassie's natural being is...very much in contrast to what her mother would prefer though. It's fun.
A lot like Tim she's also shown to be a Super Hero fanboy. For her it's specifically Wonder Woman and the Flash, while with Tim it's basically anyone the writer decides he hasn't met offscreen yet.
Through her journey's she learns to contain herself though, and better use her powers.
Bart Allen:
The most teenager-y teenager you ever seen. He has ADHD, but not the uber-hyperactive, talkative, hugger you see in some more modern misunderstandings of him.
Originally he was pretty quiet. Super popular in his school. Girls loved him and considered him a pretty boy. But in reality he has no social knowledge, because he was raised in basically a video game for two years. He's essentially an alien learning to fit in with human civilization. So he's incredibly reckless without intention. It takes him awhile to truly process the concept of death and related repercussions. So he's sort of dangerous.
He can be quite surly, and mean spirited on occasion. But like most heroes, he has a good heart that comes out in the end. It's just simply the 90s and being Anti-Authority is the norm. His name is Bart after all. Underneath that is a young man who does sweet things when he has it in him.
Just don't think of him like a baby like how a lot of people make him out to be. He's a teen's teen.
Original Bart, like original Tim, and original Cassie, to me, is the best version of the character. The most nuanced, and interesting.
Oh, and minor violent streak on Bart too. Started a fight before, and stuff like that.
He cares inside. That has to count for something right?
Kon-El:
Hot-Headed pervert. Over-confident. Fame hungry. Lady magnet. Stubborn. Head first. Sort of a prick. But again good hearted.
I haven't read him as much as the others, because I don't personally care for him. Then in the early 00s with Teen Titans they decided just to make him an angsty young Clark, which is personally boring.
I don't have a lot of great things to say about him. His solo is very dated, and overtly sexual. Something I have no interest in reading.
He's at his best in Young Justice though, where he isn't written as jail bait by a writer who thought it'd be great if he dated grown women to fulfill teenage boys dreams. Instead you get to have fun with a very flawed character without the distracting perversion...mostly.
Punk styled. Loves dressing like a punk. Until he doesn't. Ruh-roh.
--
Again though, different writers write different things. They catch onto different things more than others, some are plain neglectful, others don't care, some want to change stuff for the sake of it. It's comics, you'll be lucky if it's consistent.
But on my years of studies, all that is what the character's where intended to be by their creators. So a lot of it is a starting pad, but it's also the purest form of them you're going to find.
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shogikappa · 2 years ago
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My Top 10 digital pinball tables, June 2023
I’ve always been a fan of pinball, but my interest in it had been renewed after playing on the Beatles pinball machine in 2019. After getting tired of getting my ass handed to me by unfair mobile games, it was really refreshing to play games where my loss could only be blamed on my poor play, rather than the designer having calculated it all to make things hard for you so that you have to pay for microtransactions. In any case, I started looking for more pinball games after Flash was no longer supported and Pinball King and Funhouse Pinball (not the Rudy one) became defunct and I need newer pinball games to play. I’ve discovered lots of tables I’ve never played before and here are my top tables.
10. El Dorado (Zen Pinball) - Pinball FX3
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Not to be confused with the more well-known pinball table of the same name by Gottlieb. Admittedly, El Dorado is kind of an acquired taste. It didn’t look very fun at first, but after playing it for a bit, I found it pretty fun, and I only really fell in love with it after immersing myself in the role of an Indiana Jones-style archaeologist, and you’re pretty much playing as one digging up treasures, deciphering ancient glyphs, avoiding traps, and collecting idols and poison remedies. As part of Zen’s older original tables, El Dorado is relatively easy in that it’s very easy to keep the ball in play for a long period of time, and the ball saver could be activated easily in the mobile version and on Pinball FX2, so I will say this table isn’t one that offers the most excitement when it comes to the thrill of risking losing your ball all the time as with many of the other tables here. The treasure-hunting theme and the minigames and toys however quite sold me, and the gameplay is fun too, but you might wanna give this game more goes and throw yourself into the role for better enjoyment.
9. Pin-bot
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I first discovered Pin-bot via the NES adaptation of the game, but I was always frustrated that it added animated enemies that gobbled up your ball (making you lose it) and other enemies outright destroying your flipper. They probably thought that adding enemies not present on physical tables could spice up the experience, but it just makes me wish I was playing on the real machine instead. With pinball you already have very limited control - 2 flippers. With one or both of your flippers taken away by enemies or additional enemies that eat your ball, that’s a massive handicap and only serves to make me want to play the real table instead. The Moon cheese ball though is a nice touch.
Pin-bot has been recreated for Visual Pinball and is on PSP as part of the Williams Collection. There was also an OK port of it for the Pinball Arcade on mobiles. The game is pretty straight-forward: You want to give Pinbot eyes and score jackpot, and try to reach the Sun as you move around the Solar System. The game is relatively simple to learn and is quite fun for what it is, although it does lack some of the features and presentations present in the more exciting pinball tables from the 90s.
8. Who Dunnit
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Who Dunnit has been ported to Visual Pinball, and used to be available on the Pinball Arcade for mobile. Here you play as a noir detective trying to gather clues and interrogating suspects to solve murders. This table incorporates a roulette portion, a slot machine, and essentially a sort of deduction minigame. I personally find it to be great fun. Solving murders would culminate to a climatic roof chase mode where you have to shoot a changing target within a relatively short time limit. It doesn’t have a whole lot of modes, but it packs a lot into a relatively simple-looking table.
7. Pinball Noir - Pinball FX
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Another noir detective-themed table, this is a newer Zen original table and these are not plagued by the problem of being too easy to keep the ball in play that you could play for long periods easily without losing a ball that was common in Zen originals in El Dorado’s time. It seems that it’s going for a more modern full-colour display style too since it doesn’t seem to be basing the score display on DMDs. This monochrome-ish table’s got a lot of style, although it seems to me that where you’re supposed to shoot at any given time isn’t so obvious, as everything will just be lit. The voice acting is also a little poor, with the lead actor sounding way too try-hard to sound like a noir detective in a way that doesn’t sound natural. Nonetheless, this is a table I find myself coming back to again and again. It’s fun to shoot the mobsters and score jackpots after they’re down.
6. Curse of the Mummy - Pinball FX
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Now this table doesn’t look like much at first, but there’s a lot going on here. I believe you play as archaeologists raiding the mummy’s tomb, although that doesn’t seem very explicit. There are lots of objectives to do here which physically change the layout a little, like building a bridge that connects the two upper playfields, and lighting torches in a maze which turns the centre waterfall into a passageway. Also helping the game is its Egyptian-sounding soundtrack, which seems to be something that’s missing from other Egypt-related games, surprisingly. Just to reiterate, don’t be deceived by the simple-looking layout. There’s a lot to do here.
5. Nautilus Remake - Zaccaria Pinball
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I find this to be an outlier in Zaccaria Pinball, in a good way. Now most of the Remake and Deluxe tables in Zaccaria tend to be pretty easy. This table, although the same applies, has really good presentation. An update inspired by their 70s pinball table, this modernized take introduces multiball, ramps, modes, and a wizard mode into the mix while adding a nice soundtrack that makes you feel like you’re diving in the deep sea. I really love this table, although I wish it would ramp up the difficult to match those of the 90s Williams tables and make it so that it’s easier to drain the ball. As with other Zaccaria tables though, there’s no graze period. If you get down to 1 ball, multiball mode immediately ends and you won’t get a few seconds to score a jackpot like Williams tables tend to give you.
4. Whirlwind
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Previously available on The Pinball Arcade, and also on the Williams Collection for PSP and on Visual Pinball, and recently made available for Pinball FX, I accidentally discovered this machine after confusing its name for the predecessor table of Hurricane (it turns out to be Cyclone, not Whirlwind). As part of the “natural disaster series” along with Earthshaker and later inspiring features found in the famous pinball table the Addams Family and the Twilight Zone, Hurricane has a very thematic use of its iconic spinners called “Whirlwind spinners” on Wikipedia (though the article strangely does not mention the Whirlwind table), which will cause the ball to be thrown off its trajectory. The physical table also has a fan mounted on top of the backglass which blows wind towards the player’s face when the storm is here (the spinners are spinning). The goofy “storm blaster” and wind from the backglass are also nice treats, and you could hear the wind telling you to “Feel the power of the wind”, a line which would be referenced again in the Addams Family and the Twilight Zone. Overall a very fun table with a very thematic use of spinners.
3. Cirqus Voltaire
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At first I didn’t like the theme. Some kind of evil cirqus controlled by a green-faced ringmaster? It seems evil circuses are kind of an overdone trope. Now I will still say that the theme isn’t an especially appealing one, but it really makes up for it in gameplay. You’re trying to perform various acts in hopes of joining the circus, and over the course of the game, you’ll perform the various available acts. My favourite is the juggler, who actually juggles the balls around the juggler ball locks.
But the star of this table is really its wizard mode - what happens after you successfully finish all the marvels. Without wanting to spoil the ending, this is something you should definitely give a try. This table has one of the most climatic endings I’ve seen in a pinball game.
2. Twilight Zone
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Available on Visual Pinball and recently for Pinball FX (there was also a super easy adaptation on the Pinball Arcade), Twilight Zone is one of the most well-known pinball tables and its prices are very high if you’re looking to get a machine. If you’re one of my friends, you probably already know I’m a big fan of the TV show, but this table boasts one of the most complex rulesets I had come across in a pinball game.
With a few features taken from the Addams Family and Whirlwind, the goal is to “unlock the door with the key of imagination”. Now I was thoroughly disappointed that on the physical table, the door doesn’t actually open. Pinball FX’s recreation rectifies this by opening the door every time a door panel is awarded. This table is also filled with unconventional features like a gumball machine that dispenses a lighter and faster ball sometimes, and “invisible” magnet flippers called magnaflips.
The Twilight Zone is usually very punishing for its residents... But sometimes, perhaps, just before you score the jackpot, the game will give you opportunities for easier shots... which in itself makes for something quite unexpected and fitting for its theme... of the Twilight Zone.
1. The Getaway: High Speed II
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Released for Pinball FX/FX3 and also available on some other platforms (mobile, Visual Pinball, formerly the Pinball Arcade), The Getaway is the sequel table to High Speed. Now I was pretty happy with HS, but after playing the Getaway, it pretty much completely replaces the original HS.
You play as the owner of a sports car trying to pick up a beautiful hitchhiker and running the red light while outrunning a cop in pursuit. The most eye-catching feature is the metal ramp equipped with electromagnets that speed up the ball above the playfield, called the Supercharger (which is apparently something you put on cars to make them go fast). This table also boasts fast-paced gameplay with a matching fast-paced soundtrack (as opposed to HS) as your ball would need to be fast in order to make the necessary shots. This table is also probably the fastest-to-wizard mode table I’ve ever played, with me reaching wizard mode in under 3 minutes regularly. Loop shots are fun as you try to keep looping the ball around the orbits, gaining increasing points for each successive loop. A little gimmick this table has its that in order to move to the next mode, you need to press the launch button, meaning you pretty much have to take your hand away from a flipper button, although it’s considerably easier to do on digital recreations when all you have to do is to press Enter when your flipper key is the right shift.
Overall a very exciting table just due to the fast action it delivers, making it my favourite table, along with Twilight Zone.
Conclusion
These are my personal top pinball tables. I do realize tables like the Addams Family and Medieval Madness are among the most popular tables, but they just don’t resonate with me as well as these ones here, and I wanted to include games other than ones found in Pinball FX’s Williams tables and Zaccaria Pinball here as well for some diversity, hence Pin-bot making it into the top 10s.
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