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#ts2 traits
anachronisims · 3 months
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Catch You on the Flippity Flop!
a TS2 traits expansion
by @anachronisims (sufficeittosay) and @cityof2morrow
Part 1: New Traits!
What you get: 16 new trait object files for your personality diversity pleasure. Most of them are opposites of existing 3t2 traits that didn't already have them. One is just because :)
Big Spender (opposite of Frugal)
Black Thumb (opposite of Green Thumb)
Can't Carry a Tune (opposite of Virtuoso)
Climate Denier (opposite of Eco-Friendly)
Difficulty Reading (opposite of Bookworm)
Dislikes Animals (opposite of Animal Lover)
Dislikes Cats (opposite of Cat Person)
Dislikes Dogs (opposite of Dog Person)
Dreamer* (the intersection of Ambitious and Absent-Minded)
Generous (opposite of Mooch)
Homebody (opposite of Adventurous)
Minimalist (opposite of Gatherer)
Nudist (opposite of Never Nude)
Slow Learner (opposite of Genius)
Sweet Tooth (just because)
Terrible Cook (Natural Cook)
(*) I know @lilbabydilljr released a Dreamer trait already as part of the hidden/scrapped TS3 traits collection, but I wanted to change the flavor text and concept of it. My spouseman is a real dreamer-content-to-dream and I felt the TS3 scrapped version was too close to Ambitious. So @cityof2morrow made a different icon for it, and changed the GUID as well because Dill's conflicts with HB's simlife goggles. However, the file name is the same as Dill's and will overwrite it.
ETA: These are traits objects that WILL appear in your catalog in Gen/Misc. They are NOT added to the traits collection file as I don't use it. Feel free to do so yourself, of course.
What's coming next: Updates to existing traits mods that are plausibly affected by these traits (plus some personal preference tuning). Check out the to-do list here. Suggestions welcome and encouraged! Anyone who would like early access as a beta tester, please let us know!
Credits: @hexagonal-bipyramid for the original 3t2 Traits Project, @moocha-muses whose Dylan's Black Thumb got me thinking about this becoming realer than flavor text, and the whole inspiring TS2 simblr community whose appetite for traits mods keeps me going!
Download at SFS
Updated Feb 18 2024 at 245 EST (US) to fix an issue with thumbnails/catalog appearance.
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equinoxts2 · 1 year
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Default Replacement Text for Good and Evil Traits
So my game just assigned the Evil trait to an NPC. “Evil” is a pretty heavy word, hence why I rarely use the trait myself; the Good/Evil trait thing also feels too much like an alignment system, which I don’t particularly like. What’s a modder to do? Replace the text, of course! For other simmers like me who dislike the implications of those terms, I’ve uploaded my replacements here (SFS).
The Good trait is now called Generous - that is the only change I made to the name and description. Evil, however, got a moderate description change as well as becoming the Devious trait. Its catalog text now reads “Devious Sims take great delight in planning the misfortune of others and prefer to lead a life of scheming and manipulation.” Reference to liking the darkness was removed, because I see no reason why dark automatically has to be bad. I like lying in a darkened room and practising mindfulness. Besides, racist overtones much, EA?
These are the collection-only versions of the traits, and require trait_MAIN from this post.
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lenarosic88 · 2 years
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Until recently many SIMS 2 lovers thought that the TRAITS (from SIMS 3) were impossible to have/use in the game. But @hexagonal-bipyramid made the miracle by converting traits into fuctional tokens followed by @midgethetree, @episims and other cc creators who ever made traits. This post of mine is IDEA/SUGGESTION for MUSIC GENRE TRAITS for Sims 2 - music icons as token/traits which enable sims to turn on the exact music type/genre and have great FUN BOOST thanks to that.
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simblrd · 2 years
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People who use traits: do they have any functionality nowadays? I know originally they were “decorative”, but if that’s changed and they impact gameplay now, I will definitely be bingeing.
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slytherin-sims · 2 years
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belladovah · 22 days
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50+ Brand New Mods for The Sims 2!
I've compiled every single mod I found for The Sims 2 released in the first quarter of 2024 (Jan-March) and showcased them all in a video and written a list on my brand new website!
Check out the video:
youtube
Check out my website post
Thank you to all the creators that shared their mods so far this year and made this video possible💚 @episims, @anachronisims, @cityof2morrow, @sunmoon-starfactory, @gummilutt, @morepopcorn, @picknmixsims, @jacky93sims, @limeyyoshi, @pforestsims, @simnopke, @lordcrumps, @jacobaoconnor, @noodlebelli, @simcaistk, @socialbunny, @redsimmer-blog, @tvickiesims
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pforestsims · 3 months
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I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Adventurous: 3 vacations, Adventurous, Daredevil, Sailor, Brave
Alien: Trait, skin, eyes
Animal Lover: 2 pet friends, Animal Lover, Cat Person, Dog Person, Equestrian
Artistic: Artistic, Avant Garde, Photographer's Eye, Savvy Sculptor, Flower Arranging/Pottery/Sewing silver badge, Arts & Crafts hobby, Creative skill
Athletic: Athletic, Equestrian, Loves to Swim, Sports/Fitness hobby, Body skill
Business shark: Born-salesperson, Ambitious, Mean Spirited, Snob, Workaholic
Charismatic (charisma): Charismatic, Irresistible, Schmoozer, Star Quality, Charisma skill
Cultured (bookish): Avant Garde, Bookworm, Film & Literature Hobby
Expressive: Excitable, Childish, Party Animal, Dramatic, Over-Emotional, Diva
Facial hair
Fitness / Fatness - original
Foodie: Natural Cook, Cuisine hobby, Cooking skill
Hair colors - original
Indoorsy: Bookworm, Computer Whiz, Couch Potato, Hates the Outdoors, Film & Literature Hobby, Games Hobby
Infamous (bad reputation): Bad Reputation*, Evil, Mean-Spirited
Intellect (high IQ): Genius, Logic Skill
Introvert (reserved): Brooding, Loner, Unflirty, Shy, No sense of humor, Grumpy, Socially Awkward, < 2 Outgoing personality points
Laid Back (slacker): Couch Potato, Mooch, Slob, < 2 Active personality points
Musical: Natural Born Performer, Star Quality, Virtuoso, Music & Dance hobby
Occult (mystical): Werewolf, Witch, Fairy, Mermaid, Supernatural Fan
Outdoorsy: Angler, Green Thumb, Loves the Outdoors, Sailor, Gardening badge, Fishing badge, Nature hobby
Outgoing (social): Irresistible, Flirty, Natural Born Performer, Party Animal, Social Butterfly, > 8 Outgoing personality points
Plant Lover: Eco-Friendly, Gatherer, Green Thumb, Vegetarian, Flower/Gardening badge, Plantsim, Fairy
Rebellious: Daredevil, Inappropriate, Hot-headed, Rebellious.
Stylish (elegance): Snob, Diva, Irresistible, Cosmetology badge, Fashion interest, Formal wear
Technology: Servo, Bot Fan, Computer Whiz, Handy, Vehicle Enthusiast, Robotics silver Badge, Mechanical skill
Tidy: Neat, Cleaning skill, > 8 Neat personality points
Undead: Ghost*, Vampire
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
I also increased good reputation requirement from 30 to 60.
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Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
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episims · 1 month
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⚙️ Various Mod Edits
These are some edits that I've made for my own use. I'm sharing because they might be useful for someone, but here's the deal:
⚠️ I won't make other versions/offer conflict support for these mods.
If you experience problems with them and HCDU+ doesn't report a conflict, please let me know. I've tested these mods and I use them in my own game.
If you find a mod conflict or feel like these edits aren't quite what you're looking for, please don't message me about it. The easy solution is to opt out of using these.
Thanks for understanding!
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Visitor Controller Edit
An edit of the visitor controller version by @midgethetree.
Incorporates this trait mod by @hexagonal-bipyramid, so Loners show up on community lots and as walkbys less often.
There's a new a blocker object found under general/misc. Put this object into the inventory of any sim, and they won't show up on community lots or as walkbys at all.
Enables children and teens to visit community lots even when there aren't playable children/teens present.
Download (SFS) (alternate)
Requires: the trait_MAIN from 3t2 traits project (as the blocker object uses its mesh). Doesn't require using any of the traits.
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Towel Mod by Color Traits with Inappropriate Behavior
A further 3t2 trait edit of my color trait towels mod.
Makes inappropriate sims change into naked instead of the towel after a shower/bath.
As a side effect, inappropriate sims might stay naked in some other situations where the game usually pushes the sim to put the clothes on asap.
Download (SFS) (alternate)
Requires: meshes & recolors from the original mod, the easy inventory check, and sauna towels by color traits.
Update (31.3.2024): Sims are more considerate about changing out of the towel/bathrobe when they go to sleep.
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Higher Relationship Requirement for Dining Groups
Not really an edit, but there's only a point in using this with simler90's dining group mod, even though this is a separate mod.
Raises the short-time relationship needed for visiting sims to dine together from 5 to 40.
Download (SFS) (alternate)
Requires: the dining group mod.
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Committed Polyamorous Relationships Without Engagement Requires Steady
An edit of the committed polyamorous relationships mod by @palominocorn.
Proposing doesn't require sims to be going steady first.
Download (SFS) (alternate)
Unconventional relationships hurray
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Polyamory Friendly Go Steady Wants/Fears
An edit of the go steady want/fear restrictions by @lamare-sims.
Adults who are engaged/married to someone can still roll the want to go steady with another sim.
Download (SFS) (alternate)
Requires: A mod that allows adults to go steady (look at the previous mod in this post) and the go steady wants being enabled for adults from want trees.
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lilbabydilljr · 6 months
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Other Things I Never Made a Post For
Sometimes I upload stuff and change my mind. Here it is anyway.
Homework Sometimes
Children/Teens won't bring home homework every day. I think I gave a 50/50 chance but then certain traits modify it. Absent-Minded sims are more likely to have homework, Geniuses less etc.
Download (SFS)
Bubble Blower Sanity and Bubble Blower Builds Nature (Outside)
2 separate mods, one to limit sims from autonomously using the bubble blower based on traits, the other to allow it to build Nature enthusiasm (slowly.) Two versions for the second mod, one to allow Nature enthusiasm when the blower is used outside. Choose one.
Download (SFS)
No Digging
Blocks sims from digging unless they have the Gatherer trait. Just something small cause I hate the pie menu clutter.
Download (SFS)
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anachronisims · 1 month
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Minor Traits Update - (Get) Straight Outta the Kitchen
Updates for two cooking-related traits mods. Info and d/l link below the cut.
SITS_foodsuccessfailureUpdate.package
NEW: all odds below stack except for Natural Cooks, which preempts everything
NEW: +20% chance of burning food/starting a fire for Terrible Cooks
NEW: -5% chance of burning food/starting a fire for the Disciplined
NEW: -5% chance of burning food/starting a fire for the Perceptive
Existing: + 10% chance of burning food/stating a fire for the Absent-Minded
Existing: Never burn food or start a fire (**unless action is canceled**) for Natural Cooks
DELETE ORIGINAL: clumsy_naturalcook_foodsuccessfailure.package
~ ~ ~
SITS_toyovenanimationchangesUpdate.package
NEW: Child Terrible Cooks will always do confused animations at the toy oven.
NEW: Disciplined Children gain an effective +1 cooking skill buff for the random odds of doing confused animations at the toy oven
CALIBRATED: Absent-Minded Children suffer an effective -2 cooking skill penalty for the random odds of doing confused animations at the toy oven (changed from always)
Existing: Natural Cook Children never do confused animations at the toy oven.
DELETE ORIGINAL: absentMinded_naturalCook_toyOvenAnimationchanges.package
~ ~ ~
Credits: @hexagonal-bipyramid for the traits project and original mods these update; @noodlebelli for doing the great work of trait mod tracking; @fwaysims for general traits improvement inspo/improved coding techniques; mne1993 at makeagif.com for uploading the fire gif masquerading as a preview; all you wonderful folks who love this stupid terrible wonderful old game as much as i do
Download at SFS
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equinoxts2 · 2 years
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Trait Replacement Mod: Neurotic to Worrier
Here’s another trait text default replacement from me! As the title implies, it replaces the Neurotic trait with Worrier - that happened to be the last trait name that still bothered me. Now your sims can still be anxious about all sorts of things, but the negative mental health implications of some of EA’s TS3 traits no longer has to be one of those things! Note that this is the catalog only version of the trait, and still requires @hexagonal-bipyramid‘s trait_MAIN from here.
DOWNLOAD (SFS)
If you appreciate this mod, you might also want to check out other trait name replacements: Unstable to Indecisive and Commitment Issues to Noncommittal by me, and the original Less Ableist Trait Names by @veronavillequiltingbee which inspired me to make my own trait replacements. Credit also goes to hexagonal-bipyramid for the original 3t2 trait mod, my sim Nita zan-Avira of Kulo Seeri for needing this trait replacing, and my own experiences as an autistic worrier who has lived with depression, for giving me the first-hand experience that taught me to be respectful and gentle with other people’s minds and feelings.
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fracturedmoonlight · 4 months
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Color Trait Enabled Writing Quills
THIS IS A DEFAULT REPLACEMENT
Blatantly inspired by @episims who just made a pen one. We don't use pens in Medieval Fantasy Kitchen Sink Land, so I made one for colored feather quills instead! Sims with a color trait in their inventory will pick the corresponding quill. Works for doing homework, university assignments, writing a diary, filling crosswords, drafting, and restocking. With no traits in inventory sims will use the White Quill.
Based off on the DR done by Sunni which I recolored at one time, I've expanded the color selection and enabled them to work with @episims Color Traits. So you'll need those for this to work. You'll also need the usual trait mods such as Easy Inventory Check and trait_MAIN, which I assume you already have.
Since this file is based on episims' own, that means that you no longer need the Menaceman44's diary pen fix and it also works with their updated simlogical school files. See their post for more details on that.
Download
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atomtanned · 2 months
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I'm working on the new version of my trait chemistry mod today, and having trouble coming up with a name for a completely new turn on/turn off. Figured I'd make a poll to see if other people would have a better idea.
The mod is going to utilize @anachronisims's new traits, and this particular turn on will check inventory for Dislikes Animals, Dislikes Cats, Dislikes Children, Dislikes Dogs, Hates the Outdoors, and Grumpy.
I am planning on using the Crab icon for this, if that helps! I've also been trying to rename the turn-ons so they don't use the same name as an individual trait.
Hoping to release this sometime early next week!
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101roadtonowhere · 2 months
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The burglar was randomly given these traits
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It's almost too good
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missirissims · 1 year
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3 to 2 Traits Project - Sims who Can’t Stand Art Pack
Hello everyone! For my first ever post I wanted to share some of my first ever work on the Sims 2, so I apologise if these files are a bit jank. I have tested them and they all seem to be working smoothly in my game with no errors, but please let me know if you have any problems with them! Without further ado, allow me to introduce...
Sims who Can’t Stand Art actually won’t like art!
This pack includes a few options, for those who use the 3 to 2 traits system. Sims who have the Can’t Stand Art trait will:
• No longer roll wants to buy paintings or sculptures
• No longer view Art autonomously
• No longer paint autonomously
• Will lose fun if directed to paint
• Will lose fun if directed to view art, and will always boo art
Conflicts and Requirements
All of these mods were created with Sims 2 Ultimate Collection. As far as I know, these are the mod requirements for each:
cantstandart_nobuypaintingsculpturewants.package requires University and Apartment Life, it will conflict with any mods that change this BHAV:
0x7F739728:0x1104 CT - Test - Object Min Cost
cantstandart_noappreciateartautonomy.package requires Freetime, it will conflict with any mods that change these BHAVS:
0x7F18E0F0:0x201C Interaction - Appreciate - TEST
0x7F18E0F0:0x2002 Interaction - View - TEST
0x7F446D21:0x100C Interaction - View - TEST
0x7F7FF0C4:0x100C Interaction - View - TEST
cantstandart_nopracticepaintingautonomy.package likely also requires Freetime, it will conflict with any mods that change this BHAV:
0x7F366FCF:0x100B Interaction - Practice Painting - TEST
cantstandart_paintingmotivedelta.package likely has no EP requirements, but will conflict with any mods that change this BHAV:
0x7F366FCF:0x104B Init - Motives
cantstandart_viewartmotivedelta.package likely has no EP requirements, but will conflict with any mods that change this BHAV:
0x7F18E0F0:0x2003 View - Render Opinion
These files all require Easy Inventory Check by Hexagonal-Bipyramid, who is also the lovely author of the traits project! This mod (obviously) also requires their traits mod, found here. Please remember to let me know if you have any problems with this mod, as I have only tested it in my own game so far, and please also be patient as I am also new to SimPE modding.
Download Here!
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episims · 2 months
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Wedding & Engagement Ring Updater
This is a little cheat object that can be used to force update wedding and engagement rings. With it, you can:
Update the stone color of existing engagement / wedding rings for the color trait mod
Give the engagement ring for the sim who proposed instantly rather than wait for it to appear
Remove lingering rings after divorce
Fix glitched rings
The two interactions you can see in the preview are used for all of the above. If you use the color trait rings, choose the color trait option, if not, choose the other one.
The interactions will only appear for sims who might need them. Running the color trait interaction will give an error if you don't have the easy inventory check installed.
Download (SFS) (alternate)
The file is compressed. The object is under general/misc for one simoleon and looks like an open ring box.
The mesh is an edit of @pforestsims' engagement ring box. The new mesh is 718 polys and has 256x256 texture. The ring color varies as it'll pull the color of your default wedding ring.
Also tagging @marmiteprinter who I told I'm going to make this object at some point. Thanks for being patient about it!
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