#ts3 legacy challenge
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haisimlishy · 5 months ago
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The Joy of Life Challenge | Sims 3 Version.
I hope everyone is well 🤍 In August I started the joy of life challenge by @simelune it was the first challenge in ts4 where I actually enjoyed the storylines, and actually progressed with it. A few weeks ago I finally fixed the sims 3 and have been playing it none stop, but was looking for a fun challenge to play - then decided to rewrite and adjust JOL for the sims 3!
*A huge huge thank you to simelune for writing this amazing challenge, and allowing me to rewrite and post the sims 3 version. All credits of course go to them - they wrote the entire challenge I just simply adjusted and reworked it slightly to fit the sims 3.*
There are currently 17 generations written by me, but I'm still working on adding the rest from the original challenge, I'm just having so much fun playing with the first gen of it!
Finally, if you do decide to play this challenge, I'd LOVE to see your gameplay, so please please tag me!!! 🤍
I hope I have done the original justice, and I hope you enjoy playing. Happy simming 🤍
Click here for the rules!
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simmingsamantha · 3 months ago
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LIKE NIGHT AND DAY: A TS3 LEGACY CHALLENGE
Hello y’all! I am back with a different sort of legacy challenge compared to my usual nostalgic-ish challenges. This legacy is eight generations, each based upon a specific time of day, from midnight to nighttime. I tried to add both good and bad traits to the sims for some unique and interesting gameplay. I’ve also added sims badges that are entirely optional to complete for each gen (I just like collecting badges myself lol). Each generation has a unique color palette that you can follow if you want. The google doc even has images of the palettes for visualization. I highly recommend checking out the google doc for better formatting on desktop, too. You'll need most EPs (except maybe Into the Future). Store content is referenced, but none of it is necessary. If you have any questions or comments, don’t hesitate to reach out. Hope y’all enjoy this challenge! 
Tag: #lnad3 or @simmingsamantha on tumblr 
Click for the google doc: xxx
Generation 1: MIDNIGHT - BURNING THAT MIDNIGHT OIL
Midnight marks the beginning and ending of each day. It is the transition time from one day to the next. It is a symbol of new beginnings, potential, self-reflection, secrets, the unknown and transformation. 
Traits: Commitment Issues. Dramatic/Diva, Natural Born Performer, Neurotic, Star Quality Career: Acrobat/Magician/Singer  Lifetime Wish: Lifestyle of the Rich and Famous  Lifetime Rewards: Engaging, The Hustler, Watering Hole Regular Aesthetic Colors: Black, White and Gold 
Goals:
Max the mixology and dancing/club dancing skills.
Additionally, max two of the following hidden skills: dominoes, pool, dartboard or shuffleboard.
Win a Simfest 
Never go to bed at a decent time/have an atrocious sleep schedule  
Become publicly disgraced 
Either sue for slander, pay off the paparazzi or deflect scandal onto other celebrities 
Live in a penthouse or luxury apartment once you begin to make money and gain fame 
Live in a city-esque world
Hire a butler 
Rely on your butler to take care of your children's needs
If you have the playpen and walker, use those to teach your child to walk and talk.
Befriend a vampire 
Marry a celebrity that is a higher level than you 
Collect the Lounge Lizard/Cranstan Boonitz and Blingaboo gnomes 
Earn $20000 in tips from your chosen Showtime career (sim badge) 
Perform in each venue type at least once 
Have one biological child and adopt another child
Generation 2: THE WITCHING HOUR - THE WITCHING HOUR IS AT HAND
The witching hour is a time of night associated with supernatural events as well as the appearance and amplification of power of witches, ghosts and demons. Tends to include the time between 3AM and 4AM. 
Traits: Brooding, Heavy Sleeper, Loner, Mean-Spirited, Supernatural Fan Career: Fortune Teller or Ghost Hunter  Lifetime Wish: Zombie Master Lifetime Rewards: Alpha Wolf/Immortal/Magic Hands Aesthetic Colors: Purple, Black and Grey
Goals:
Max the logic and alchemy skills 
Become a “creature of the night”: a witch, werewolf or vampire
If a witch, max your spellcasting/magic skill and duel at least 5 other witches 
If a werewolf, max your lycanthropy skill and form a pack of at least two other sims on the full moon
If a vampire, turn at least three other sims and make ten sims “think of you”
As a teen, join the mausoleum clerk part-time job or join the debate team after-school activity 
Own a black cat
Go all out for Spooky Day 
Collect all five colors of Gnomes of the Darned 
Bind the Malleable Mimic Voodoo Doll to another sim 
Learn all spells from Lady Ravendancer Goth's Book o' Spells (regardless of occult type) 
Learn all potions from Lord Vlaimir’s Magic Cauldron 
Complete the Celestial Explorer logic skill challenge 
Discover 25 stars for the Master Astronomer sim badge 
Marry another supernatural, preferably another “creature of the night” 
Buy a Bonehilda coffin 
Befriend the Grim Reaper 
Buy the Philosopher’s Stone and Flying Vacuum lifetime rewards 
Have twins (one of which is the heir). Roll a d4 die to determine how many other kids you’ll have.
Generation 3: DAWN - AT THE CRACK OF DAWN
Dawn marks the beginning of twilight before sunrise as indirect sunlight is scattered throughout Earth’s atmosphere. Dawn is associated with illumination, hope and happiness. 
Traits: Angler, Eco-Friendly, Hopeless Romantic, Loves the Outdoors, Technophobe Career: Angler or Gardener (Self-Employed) Lifetime Wish: Bottomless Nectar Cellar  Lifetime Rewards: Super Green Thumb  Aesthetic Colors: Light Pink, Light Orange, Light Blue
Goals:
Be a twin; live with your twin for your entire life (Dusk).  
Dusk is your polar opposite. For most of your life, you two hate each other. Reconcile only as elders. 
Max the nectar making, fishing, and gardening skills
Harvest 100 Perfect harvestables (sim badge) 
Live on a farm 
Have chickens and cows if you have the store content 
Own a Cowplant - be sure to feed it! 
Complete the Uncommonly Good, Outstandingly Rare and Omnificent Plant opportunities 
Grow a money tree and life fruit 
Own and use Grandma’s canning station
Join the Scouting after-school activity as a child and teen 
As a teen or young adult, visit Champs Les Sims (where you discover your love for nectar making) 
Complete the Flavorful Feet and Master of Nectar Making skill challenges 
Complete the Ameatuer Ichthyologist fishing skill challenge
Have a big family (at least four kids)
Marry your first romantic interest in your young adult lifestage
Generation 4: MORNING - GOOD MORNING, SUNSHINE
Morning is the period from sunrise until noon, and is associated with breakfast, the start of a new day, and fresh starts. 
Traits: Ambitious, Disciplined, Friendly, Good, Proper  Career: Business or Military  Lifetime Wish: Martial Arts Master or Physical Perfection  Lifetime Rewards: Meditative Trance Sleep, Extra Creative Aesthetic Colors: Beige, Light Yellow, and Peach  
Goals:
Max the photography, athletic and martial arts skills
Complete three photography collections
Reach martial arts tournament level 3 regardless of lifetime wish chosen 
Try to jog or bike everywhere 
For an extra challenge/sim badge, jog 2000 kilometres or perform 200 hours of cardio workouts 
Only eat breakfast-type foods 
Own a pet bird 
Get cheated on after getting married to a co-worker
Join the spa receptionist or spa specialist part-time job as a teen
Have a massage table and wind chimes on your lot 
Collect all butterflies (excluding the ones you need to travel for) 
Generation 5: NOON - THE MOMENT OF TRUTH HAS ARRIVED, IT’S HIGH NOON
Noon is the time when the Sun reaches its apparent highest point in the sky. Noon is a time of productivity, of nourishment and of clarity and enlightenment. 
Traits: Charismatic, Hot-Headed, Loves the Heat, Natural Cook, Workaholic  Career: Culinary  Lifetime Wish: Blog Artist   Lifetime Rewards: Fireproof Homestead, Born to Cook  Aesthetic Colors: Shades of Yellow 
Goals:
Max the cooking, artisan and social networking skills
Have a pet lizard 
Join the Drama after-school activity as a teen 
Have at least three best friends
Meet with your friend/s at least once a week 
Complete the Blog Baron social networking skill challenge 
Complete the Star Chef cooking skill challenge 
Use the SimFinder App to find your partner 
Get into a fight with another Sim once a season 
Have a distant relationship with your child/ren due to your workaholic and hot-headed tendencies. 
Prepare 200 perfect meals OR Prepare 3 Perfect meals of the following: Grilled Cheese, Hamburger, Stuffed Turkey, Goopy Carbonara, Tri-Tip Steak, and Stu Surprise for an extra challenge (and sim badge) 
Make angel food cake and experience the “warm fuzzies” moodlet 
Generation 6: AFTERNOON - DOG DAY AFTERNOON
Afternoon is the time between noon and sunset. It is associated with a dip in human cognitive and productive functioning, leisure activities, and the end of the workday.
Traits: Absent-Minded, Slob, Nurturing, Mooch, Unlucky   Career: Education Lifetime Wish: Master of the Arts  Lifetime Rewards: Professional Slacker, Vacationer  Aesthetic Colors: Turquoise, Pale Yellow and Dark Yellow 
Goals:
Max the painting and guitar skills  
No skill challenges this gen unless you want to 
Adopt a dog
Have your dog max the hunting skill but do not train them yourself 
Join the Art after school activity as a teen 
Never clean up after yourself - hire a maid if it gets real bad 
Limit your physical activity (it’s too hot for that) 
Celebrate Leisure Day 
Live in a sunny climate world 
Own and use the store tea set 
Get suntanned at least once 
Host a “game night” (play games like dominoes or gnubb, stuff like that) every week with your family 
Enjoy a picnic and/or beach day with the family occasionally 
Have as many kids as you want. Teach them to walk and talk using the walker and the playpen. Only actively teach them to potty. 
Generation 7: EVENING - THE EVENING OF LIFE 
Evening is the period of a day that begins at the end of daylight and overlaps with the beginning of night, indicating the time where the sun is close to the horizon. It is the quiet, winding-down, ending part of a day. 
Traits: Couch Potato, Night Owl, Bookworm, Virtuoso, Shy Career: Journalism  Lifetime Wish: Professional Author  Lifetime Rewards: Acclaimed Author, Observant Aesthetic Colors: Dark Orange, Darker Purples and Magnetas 
Goals:
Max the violin, piano and writing skills 
Join the Newspaper after school activity as a teen
Have only one friend during childhood, and end up marrying them 
Grow old with your partner 
Complete the Speed or Prolific Writer writing skill challenges 
Complete the Librophile sim badge (read 60 unique books) 
Complete the Master of the Literary Arts badge (write 2 Sci-fi, Drama, Humor, Mystery, Romance and Vaudeville novels in that order) 
For an extra challenge, write 80 total novels (sim badge)
Be more of a homebody sim
However, you should go out on the town once a week with your partner to see a movie or something like that. Something chill. 
Complete the Master Pianist skill challenge 
Watch at least one Symphony
Stay up late writing your novels and articles for work more often than not  
Generation 8: NIGHT - THINGS THAT GO BUMP IN THE NIGHT 
Night is the period of darkness when the Sun is below the horizon. Historically, night has been a time of increased danger and insecurity. Artificial lighting increased the range of socially acceptable leisure activities during the nighttime and introduced nightlife as a significant part of urban culture. 
Traits: Rebellious, Evil, Kleptomaniac, Party Animal, Genius  Career: Medical then Criminal  Lifetime Wish: Possession is Nine Tenths of the Law  Lifetime Rewards: Legendary Host, Inappropriate but in a Good Way   Aesthetic Colors: Dark and Navy Blues 
Goals:
Max the street art, science and drum skills 
Own a pet rodent (even better if they’re a rat) 
As a teen, prank the school and as many plumbing appliances as you can find 
Barely graduate high school; never do your homework 
If the opportunity presents itself, throw a teen party while the parent/s are away 
Get kicked out of your household due to your teenage antics 
Go to University for a degree (preferably the Science and Medicine major, as that’s your first career). 
Support yourself in college by playing for tips on the drums and Day Jobs
Spend most of your time in Uni juiced and partying but manage to get at least a C 
Complete 10 Day Job or Dare opportunities (sim badge) 
Try every herb and coffee bean at least once (sim badge)
Get to at least level 5 of Nerd and Rebel influence 
Join the Medical career after college for the money but get fired for missing too much work 
Join the Criminal career (either branch) after you get fired
Steal every time you leave your home lot 
Throw parties for every holiday 
Complete the Always Wanted street art skill challenge 
Befriend a raccoon 
Have kids or don’t: it’s the end of the legacy! Will you let the legacy be tarnished by the Night sim or will they turn their life around? It’s up to you! 
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clumsypxel · 4 months ago
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lottie hill ~ not your average legacy founder traits: artistic, bookworm, perfectionist, shy, & frugal lifetime wish: professional author generation 1 rules:
visit the same community lot 3 times a week to write stories on your laptop 
complete the writing skill 
try to befriend your neighbors 
get a part-time job of your choice 
find your spouse at the same community lot you always visit 
adopt a stray
have as many kids as you want 
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autonomousllama · 9 months ago
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What better way to break it to your mother about your future plans than to just not explain anything at all and leave?
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Guess who figured out how to make GIFs with Canva.
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cowplanty · 10 months ago
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LOOK AT MY HOUSE IM SO PROUD OF IT
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bumblebeedinosaur · 4 days ago
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Everything slows down as Pepper hits the ground, shoved down and then tackled from behind the moment she's up by Don. It's nauseating that this is what this has come to, Pepper's image of a perfect kindred spirit shattered to pieces just like her trust and blossoming feelings. She picks herself up off the leafy grass, body sore and aching.
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Pepper can see the moment Don regrets his anger and the damage its done seconds before she calls him what he is.
Trash.
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Don: "Pep--" Pepper: "Don't!" Don: "But I--" Pepper: "No, Don. I'm done. Get out, get off my property, I never want to see you again."
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Pepper knows her worth, and she sees Don clearly now. She won't let him get away with this. As he scurries off, Pep pulls out her phone. Pepper: "Yeah, hi, is this the lawyer's office? I'd like to make an appointment please. It's for a consultation. At the police station? Perfect. I need to drop by there anyway."
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geminipixels · 9 months ago
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2010's Billboard Top “Songs” Family Legacy Challenge
1 decade of music hit's + 10 top charting songs + 10 generations = Musical legacy for the Sims 3.
Welcome to my first Legacy challenge rules made for the Sims 3. Even though the game is 15 years old, it still has an active community that loves a good challenge. This legacy challenge was inspired by how I typically play my own generational gameplay and, of course, Music. Since music is a very broad theme, however, I chose a decade to really base the legacy around that I was well familiar with: the 2010's. And thus this legacy challenge was made in a span of a week, with hours of researching billboard charts, listening to songs, interpreting song lyrics and translating it into the Sims 3. So whether you're looking for a new challenge to play, a music lover or just wanna spice up your gameplay, feel free to play this challenge I created.
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Generalized Rules:
This is written as a 10 Generation Legacy Challenge. However, don't feel obligated to play it strictly as it was written. I based the generations based off the decade and chronologically ordered by the year. You are welcome to play only 3 generations, 5 generations. Mix and match generations. Play from Gen 1 to 5 or 5 to 10. It's your game, so play the way that make's it the most fun for YOU!
Each generation is tied to a specific song and artist. I decided to pick the song that charted the most weeks on the billboard for every year, as multiple songs charted as hits or made it to #1 spot, and even came close to 2nd as the Hit song for that year. So if you don't like a specific artist or song, feel free to skip said generation.
This was not made with Base Game compatible (Sorry.) When making the challenge, I tried to use traits and make rules that closely resembled the meaning behind the song. So if you don't have a certain pack or feature, it's okay to skip it or find a way to replace it.
I highly encourage the usage of Mods that enhance and optimized gameplay.
Cheat with Moderation. The aim of this challenge is to ultimately have fun and enjoy gameplay. Cheating is permissible if it correlated with the story. Cheating for a house at the start of each generation is fine, or for Twins during a pregnancy is 100% allowed. But avoid excessive money cheating or cheating skills.
Try to use at least 3 of the recommended traits. Completing every Goal isn't required, but mainly there as a guideline for story-telling. And Optional goals are 100% optional and for added challenges or gameplay.
Most importantly: Have fun and take creative freedoms with this challenge. I wrote it to be as open-ended as possible in terms of heirs and lovers. If some generations seem similar in your opinion, feel free to tweak the story to spice it up more or mellow it down.
Feedback is always welcomed. And if you do play this challenge, feel free to "@" me or post it under "2010's Billboard Family Legacy Challenge".
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Generation 1: Tik Tok by Kesha
“Don't stop, make it pop, DJ, blow my speakers up. Tonight, I'ma fight un'til we see the sunlight.”
You were always the life of the party and natural social butterfly. Your family always judged you for being too “Free-sprinted” or “Outspoken”, but you were unapologetically yourself. You stood out from the crowd, were always confident, carefree and had no shame in having a good time. Despite what your family says, your friends all love you, and you're a natural inspiration to those you meet. Even with waking up with a hangover every morning or with unfamiliar faces, you're a natural leader and the creator of your destiny. Traits: Party-Animal, Charismatic, Social Butterfly, Friendly and Rebellious
Goals:
Have a bad relationship with any family/ Move to a new town away from relatives
Have at least 2 best friends and 5 good friends throughout your whole life.
Have a career that involves leading or being around people (Education, Military, Business, Politician…) or be self-employed and become your own boss-babe.
Must hook up with your future lover or spouse before officially dating them.
Spontaneously get a Tattoo and dye your hair halfway through YA. And again in Adulthood.
Go clubbing with your best friends every weekend.
Master the Charisma Skill and at least 3 skill challenges.
Optional Goals:
Throw a party at least once a week.
Master Mixology or Nectar Making skills as a side hobby.
Buy at least one club in town and rename it after yourself.
Name all your children after your favorite club drinks.
Generation 2: Rolling in the Deep by Adele
“We could have had it all… Rolling in the deep. You had my heart inside of your hands… And you played it to the beat.”
You were always the sweetheart of the family. Good-spirited, nurturing and very giving. You were always there for everyone and supported everyone around you, putting others before yourself. But you’d never expected for your Kindness to be taken advantage of by the one you loved most. Before you knew it, your perfect fantasy of a perfect family and happy marriage was taken before your eyes. After the Betrayal, you vowed to never be taken advantage of again and took matters into your hand. Traits: Nurturing, Perfectionist, Hopeless Romantic, Good, Shy
Goals:
Have a high relationship with Parents and Siblings.
Aim to be the perfect child of the family; Making Honor Roll, be Valedictorian, Joining after school activities
As a teenager, get into a relationship very early with a sim from a wealthy family.
As a YA, move in with a lover and get engaged quickly. 
Before wedding, find out lover is cheating on you with another sim. Immediately break off relationship.
Uh-Oh, there was an unexpected pregnancy. You keep the baby but raise them without then knowing their other parent.
After your tragic heartbreak, you decide to ruin your exes' life as revenge.(Up to player’s interpretation).
Be a strong example for your child. Reach the top Level of your desired Career and Master 3 Skills.
Optional Goals:
After the breakup with your high school sweetheart, you have a villainous era: Change two traits any of the following: Unflirty, Workaholic, Grumpy or Mean-spirited.
You give love another chance later in Adulthood and get into a relationship once you reach level 8 of your career.
You always wanted a perfect family but never got the chance: Adopt/foster 2 additional children.
Generation 3: Somebody That I Used to Know by Gotye
“But you didn't have to cut me off. Make out like it never happened and that we were nothing.”
Your whole life has felt like a mystery. As if you were cursed almost and nothing felt real. You never knew your other parent, your friends always seemed to disappear and occasionally, you even questioned if you knew yourself. Maybe it’s all in your head. Or Perhaps life enjoys playing a cruel joke on you. Are you the problem? Traits: Perceptive, Genius, Erratic/Insane, Unstable, Brooding
Goals:
Have a close relationship with your single parent.
As a child, make a best friend you always hang out with and visit, then never see them again after aging up until a Teen.
Never have a relationship with your other biological parent until teenage hood.(Or find out the truth of what happened between your parents.)
Master the Logic and Writing Skills.
Master a job in Law enforcement ( Private Investigator, International Super Spy or Forensic Scientist)
Have 3 failed relationships throughout your life. One of which results in a happy little accident.
Your Friends are always seeming to disappear; never maintain multiple friendships.
As a YA reunite with your long-lost best friend. Rekindle your relationship and get married. (Can have more children)
Sometime in your early Adulthood, your spouse mysteriously abandons the family at night and never is seen again.
Optional Goals:
Turns out your best friend from childhood was an occult (Marry an Occult sim)
Write only Mystery Novels based upon your life as a side income.
Just because your life was a mess doesn’t mean you’ll repeat the cycle for your child/children. Spoil and raise your kids to be the very best.
Generation 4: Get Lucky by Daft Punk ft Pharrell Williams
“We've come too far to forget who we are, So let's raise the bar, and our cups, to the stars.”
Well, you certainly have an interesting family history of heartbreak and mysterious tragedy? Grandparent had a heartbroken betrayal. Then one of your parents mysteriously left overnight, leaving the other heartbroken and confused.  It seems like your family forgot how to enjoy the little things in life and have fun? It’s a good thing you're around to lighten up your family legacy and “attempt” to break this angsty story. Traits: Lucky, Virtuoso, Natural-Born Performer, Flirty and Good Sense of Humor.
Goals:
Master the xylophone as a toddler and reach level 5 of one instrument before aging up into a Young Adult.
Always have at least 2 romantic interests at the same time when a Teenager.
Work in a musical job, profession, or start a Band with your close friends.
Perform in a club or play for tips every weekend.
Become a 3-star celebrity.
Idolized your future spouse. Date and eventually marry another celebrity/entertainer.
Master at least 2 skills in an Instrument, and reach level 5 in any additional instrument skills.
Optional goals:
Sometime being flirty and lucky leads to questionable choices: Woo-hoo with 5 sims through your whole life.
Travel to Paris at least once in your life. It’s the city of love, after all.
Who said getting lucky was always easy? Be rejected or fail twice with future spouse before finally dating them.
Make a family of prodigies - Every one of your kids must reach level 3 in some instrumental skill before becoming YA.
Generation 5: Happy by Pharrell Williams
“It might seem crazy what I'm about to say. Sunshine, she's here, you can take a break.”
You're a natural ray of sunshine. Always happy, cheerful and positive. Almost as if no-one could bring you down. Your positive outlook on life is infectious, sometimes obnoxiously so. Some people may call you a bimbo or himbo, telling you to get your head out of the clouds and be realistic. But all the negativity makes you smile and spread your positivity more. Whether they like it or not, nobody can put your light out. Traits:Schmoozer, Brave, Loves the Heat, Excitable, and Absent-minded or Easily Impressed
Goals:
As a child, your parents adopted you a furry friend. Become best friends forever with either a Golden Retriever or Orange Cat.
Join any social after school club during your school years. 
Upon aging up into a teen, make a new friend every sim week and maintain at least friend status or old friends.
Travel to Vacation world one summer with your family, and make 3 friends.
Work in a career that involves making people happy or protecting people (Firefighter, Singer, Acrobat, Magician, Lifeguard...)
Marry a sim that shares at least 3 of the same traits as you.
Spoil yourself and your lover at least once a week.
Optional Goals:
Live by the beach or beach inspired world
Collect everything from the summer festival
Master the Athletic Skill and Charisma Skill
Have a Honeymoon in Favorite Vacation world with your lover.
Have a total of 15 friends before you die.
Generation 6: Uptown Funk by Mark Ronson ft. Bruno Mars.
“Stylin', whilen, livin' it up in the city Got Chucks on with Saint Laurent Got kiss myself, I'm so pretty”
Everywhere you go, all eyes fall on you. You have a natural aura that screams, “You own the place” or “Look at me”. And the best part is you know it. Not to toot your horn or sound arrogant, but you know the truth-people want to be like you or be with you, you're the model sim after all. And if they don’t like you, you couldn't care less about irrelevant sims. You're not ashamed to live the high life because at the end of the day, you're the best and above everyone else. Traits: Irresistible, Star-quality, Snob, Dramatic, Mean spirited or Evil
Goals:
Have a strained relationship with all your siblings: They were always jealous they couldn’t be on your level.
Be best friends with parents. You were always their favorite child anyway.
Be a trend setter. Work in a career that you're the face of the company or runs the place. / Make money through owning properties or resorts and name them after yourself.
Live in a luxurious home or apartment.
Become a 5-star celebrity. Everyone has to know your name, one way or another.
Own 2 cars worth over $30,000 dollars. You have to show off your wealth around town.
Only date celebrities 3 stars or higher… You can’t be seen with just anybody, with paparazzi lurking.
Have a secret love child behind your lover’s back.
Be Hardly around for your kids. You don’t have time to raise them when you need to keep up appearances and make others love you.
Optional Goals:
Not everyone can handle your arrogance and natural aura - Have 5 “Haters”/Enemies.
Why leave your influence for just now? You're so great that you need to leave your impression in the future as well. Travel into the future and make a Utopia or befriend 3 sims.
People can’t seem to resist you, and you can’t blame them. Have 3 affairs throughout your life and never get caught.
Live in a city world (Or world with city life) and go to the hottest clubs in town every Saturday.
You're a Trendsetter. And you need to spread your influence as much as possible. Master the Charisma and Social Networking skills.
Generation 7: Starboy by the Weeknd ft Daft Punk
“ You talking money, need a hearing aid. You talking 'bout me, I don't see the shade. Switch up my style, I take any lane. I switch up my cup, I kill any pain.”
Your whole life has been filled with stardom, whether you like it or not. You come from a family with an impactful legacy of being influential or in the spotlight. Your parents themselves were high class, wealthy celebrities, leaving you and your siblings to inherit their spotlight while growing up. But growing up in the spotlight wasn’t as glamorous as your parents made it look. Stardom is filled with people praying for your downfall, fake friends, infidelities, no privacy and greed. It’s enough to make any person turn bitter and spiteful. You tried your hardest to reject it, but inevitably you learned to accept your celebrity status. But that doesn’t mean you won’t work hard to expose it, either. You are the Mf**ing Star-sim, anyway. Traits: Grumpy, Ambitious, Hot-Headed, No sense of Humor and Loner or Socially Awkward.
Goals:
Have a negative relationship with both your parents. They weren’t as great as they made the media believe.
As a child, don’t make any friends outside siblings or pets. You don't need fake friends, they only disappoint you.
Spend most of your time as a teenager away from home, either working or in after school activities.
Reach the top level of the Journalism career. Hollywood isn't gonna be exposed by itself.
Try to ruin your reputation twice but fail. People are so shallow and forgive too easily for some reason.
Always maintain a minimum of 2 celebrity stars. It's difficult to erase your family's influence.
Only get into a relationship when reached level 4 of your career. You're not really a people person, but finding love won't hurt?
Have only twins close to end of YA/ Once reached Adult life stage.
Optional Goals:
Expose your parents. Write a best-selling book about your parents' secrets and affairs.
It's difficult to find genuine people in the spotlight who aren't about clout or money. Marry a poor sim with the Good and Loner traits.
Reach level 5 in photography skills and level 6 of Social networking skills.
Have a secret celebrity expose blog that reaches 3 stars.
Generation 8: Shape Of You by Ed Sheeran
This Generation has 2 storylines to pick from
Storyline 1: "I'm in love with the shape of you. We push and pull like a magnet do. Although my heart is falling too. I'm in love with your body."
Growing in a small and tight-knit household, Your parents always allowed you and your siblings to pursue your interests. And from a young age, you wanted to be the very best, just like your grandparents. You had a competitive drive and always stayed motivated. You never understood how other’s could be so content with the bare minimum, like your twin. Furthermore, you two were complete opposites, but you didn’t let your twin hold you back. You strived for greatness and made a few rivals along the way. But it didn’t matter, as you weren’t letting anyone hold you back. Traits: Discipline, Athletic, Daredevil, Adventurous, Loves the Outdoors.
Goals:
Become better than your twin. Become an A student first, Join clubs first, make friends first…
Reach level 4 in Athletic skill before becoming a YA.
Make 3 rivals/enemies as a child and teen. You can’t help it if other people are sore losers.
Go to university with your Twin, and pursue a degree in Physical Education.
Meet future spouse at a college party, who's also pursuing Physical education and have a negative relationship with one another and start a rivalry with them.
Spend time at University trying to be better than your future lover.
Before graduating, you realized you and your rival aren’t that different. Retire the petty rivalry and hookup with them.
After graduating, your former rival and you become a power couple. Join the same career (Athletic, Military, Law enforcement, firefighter) and dominate the ranks together.
Optional Goals:
Get into a fight with your university rival once a week. Rivals to Lovers style.
Get max influence in Jock social group.
Try to get a perfect GPA in University and continue to outdo your twin.
Travel to China and learn the Martial arts. Master the Martial arts and Athletic skill.
Greatness only produces greatness after all. All of your children achieve Honor roll in their child and teen years.
Storyline 2: "Girl, you know I want your love. Your love was handmade for somebody like me. Well, come on now, follow my lead. I may be crazy, don't mind me."
Growing up, you always admired your parents' bravery and talent in journalism and writing. While your twin was constantly trying to be the best, you were the daydreamer. Preferring to stay inside reading books and daydreaming, about finding your soulmate. You didn’t care too much about school nor making as many friends possible, as you were too busy in your imagination painting your ideal life or dating a supernatural. While your twin was too busy being competitive and trying to be on top, you like taking life one day at a time. Why be like your twin a rush everything, when you can go with the flow and have things come to you? Traits: Clumsy, Artistic, Bookworm, Shy, Hopeless Romantic or Supernatural Fan.
Goals:
Have your best friend be your imaginary friend growing up. They were always more likeable than your twin anyway.
Join the book club as a child. Reading eventually inspired you to write your first novel as a teenager.
Reach level 4 of the writing skill before becoming YA. Master the Painting and Writing skills.
Go to university with your Twin, and pursue a degree in Communications.
Fall in love with a student in Rebel social group /Supernatural sim. Something about this sim seems to help you get out of your comfort zone and shell, and eventually becomes your soulmate you always dream of.
Spend the rest of University pinning after the sim and writing small novels based around them in spare time. Before graduating, finally confess your attraction.
After University, join a career similar to your parent in journalism or becoming a self-employed writer or become a film director.
Write only Romantic, Fantasy, and Drama novels based on your Romance with your lover.
Optional Goal:
Name your all your children after your favorite book characters.
Learn and master the Alchemy skill to impress your supernatural lover.
Have a dark academia inspired wedding and home with your Spouse.
Turn your imaginary friend doll into a real-sim.
Reach the max influence of the Nerd Social group.
Generation 9: God's Plan by Drake
"God's plan, God's plan. I hold back, sometimes I won't, yeah. I feel good, sometimes I don't (Ayy, don't)."
Despite having a great upbringing and supportive parents, growing up you always felt like the underdog compared to everyone else. You tried your hardest, and sometimes things failed to go your way. Kids used to bully you in elementary school, in high school you were rejected and left out. But if you learned a thing or two from your family, it’s to never give up. Your parent’s always did say you would reach your potential later in life. Traits: Unlucky, Loser, Overemotional, Eccentric, Commitment issues.
Goals:
Have no friends as child sim, with exception to siblings.
Switch part-time jobs and after school activities frequently. You can never find your true niche.
Have 3 failed relationships as teenager. Everyone seems to never want to give you a chance.
Change something about your appearance every week. (Ex: haircut/color, outfit, etc.). Maybe fitting in will help with being an outcast?
As a YA, move to an entirely new town or go to University. Maybe a fresh start is what you need?
Reach level 3 in logic skill and Level 4 in Athletic skill. This leads you to have a spiritual awaking and tap into your true potential. Change 3 traits to: Lucky and Charismatic and Irresistible.
Reach level 5 in 4 different careers.
Only befriend sims with compatible zodiac signs to yourself.
After your glow up, sims began to treat you differently but you never forgot your past. Become a heartbreaker and break 5 sims hearts.
Adopt or have a max of 2 kids.
Optional Goals:
Turn into a supernatural sim.
Master Inventing skill and invent 3 sim bots. You weren’t perfect but you can aim to make perfection overnight.
Being a heartbreaker is fun. Break a total of 10 hearts or ruin 3 sim relationships.
Never have less that $20k in your household funds.
Generation 10: Old Town Road by Lil Nas X
"Yeah, I'm gonna take my horse to the old town road. I'm gonna ride 'til I can't no more."
Your whole family legacy has been filled with highs and lows. Everyone wanting to make a name for themselves, but getting caught up in greed or power and even lust. But you always enjoyed the quiet and simplicity of life. Who cares about being famous or flashy luxury items? You won’t knock your family accomplishments, and you admire their hardships. But your enjoyment in life came from the purest form of being connected to the land and nature. After all, the most fulfillment in life comes from being connected to your roots right? It’s about high time you leave the city life behind… Traits: Animal lover, Equestrian, Eco-Friendly, Loves the Outdoors, Green Thumb or Technophobe(Extra challenge)
Goals:
Join the scouts as a kid and start a mini collection of bugs, fish, rocks etc…
Your siblings always asked for cars or the newest laptop, but you wanted an animal companion. Have parents adopt a horse for teenage birthday.
Move to the countryside or country inspired world as YA, away from family. You love them to bits, but you need a breath of fresh air.
Make a living by being a Farmer, Equestrian, Angler, or Gather. Complete related aspiration as well.
Always have a Horse and a cat/dog in the household. You just love yourself some furry friends.
Marry a fellow Animal lover and Green-thumb sim. Birds of a same feather do flock together.
Compete in the Horse races at least once a week.
Master the Horse Riding Skill.
Have 5 children. You always wanted a big family filled with happy children and animal companions.
Optional Goals:
Master Fishing and Gardening Skill.
Have all pets master pet related skills before death.
Live off the grid. Don’t have any electronic-based entertainment objects in your home. Rots the brain.
Name your kid’s nature-related names.
Embrace the traditional lifestyle. Grow all your produce for meals on your farm (With exception to meats/Winter time)
Build your own ranch or cottage from the ground up.
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woolpines · 1 year ago
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most of the time here was spent just taking scenery pictures 😭
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bubblelovesyou-blog · 1 year ago
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A SIMS 3 LEGACY
HARRY POTTER LEGACY
The rules are simple:
Complete all requirements for a generation to advance onto the next. Cheats to be used at your own discretion, though it’s more fun without.
GENERATION 1: HARRY POTTER
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TRAITS: Good, Hot-Headed, Family Orentated, Ambitious and Nurturing
LTW: Surround by Family
CAREER: Private Investigator
Start as a young adult
Master Painting Skill
Reach Level 10 Private Investigator Career
Complete Surrounded by Family
Have as many childeren as you please, but ONE MUST BE ADOPTED
GENERATION 2: GINNY WEASLEY
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TRAITS: Athletc, Schmoozer, Good Sense of Humour, 2 Bonus Traits
LTW: Professional Author
CAREER: Athletic
Join Athletic Career
Master Athletic Skill
Master Writing Skill
Reach Level 6 of The Athletic Career before FIRST baby
Once first child is a toddler, quit your job to pursue writing
Complete Professional Author Aspriation
GENERATION 3: RON WEASLEY
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TRAITS: Natural Cook, Ambitious, Family-Orientated, Good and Slob
LTW: International Super Spy
CAREER: Law Enforcement
Marry your Best Friend
Visit all Festivals at least once
Master Handiness Skill
Master Charisma Skill
Reach level 10 Law Enforcement, Super Spy Branch
Purchase Lifetime Reward - Observant for 5K
Complete International Super Spy Aspriation
GENERATION 4: VOLDEMORT
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TRAITS: Evil, Ambitious, Snob, Hot-Headed and Supernatual Fan
LTW: Master Theif
CAREER: Criminal
Become Enemies with both parents
Have one night stand, resulting in a baby
Never marry or have a significant other, only have the 1 baby
Reach Level 10 of Criminal Career
Complete Master Thief Aspiration
Master Cooking Skill
Master Athletic Skill
Eat Ambrosia once in your lifetime
GENERATION 5: DRACO MALFOY
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TRAITS: Snob, Coward, Mooch, Perfectionist and Loner
LTW: Swimming in Cash
CAREER: Business
Have a bad or nonexistent relationship with your parent your whole life
Hang around the “Bad” Crowd as a teen and become enemies with a nice sim!
Follow in your parents footsteps by joining Criminal career, but quit at level 3.
Join Business career directly after.
Marry a sim with the “Good” trait
Have the perfect little family with only 2 children
Reach level 10 of the Business career
Master Charisma Skill
Complete Swimming in Cash aspiration
GENERATION 6: HAGRID
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TRAITS: Dog Person, Cat Person, Animal Lover, Eco-Friendly and Loves the Outdoors
LTW: Fairy Tale Finder
CAREER: Daycare
Master Gardening Skill
Complete Fairy Tale Finder Aspiration
Fall in love with a Scientist, but never get married
Must have a Cow and Chickens for whole life! (Sims 3 Store)
Your partner disappears or dies the day before your first child ages up into a teen due to a lab accident
Optional: Dress Up all Toddlers in Full Body Animal Costumes
GENERATION 7: LUNA LOVEGOOD
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TRAITS: Childish, Absent-Minded, Artitic, Insane and Bookworm
LTW: Reaissance Sim
CAREER: Writer
Reach Level 10 of the Writer career
Complete Renaissance Sim Aspiration
Master Science Skill
Master Writing Skill
Master Gardening Skill
Complete Bug and Nanite Collection
Have a Plant Sim Baby
GENERATION 8: MOLLY WEASLEY
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TRAITS: Natural Cook, Brave, Hot-Headed, Perfecionist and Family-Orientated
LTW: Surrounded by Family
CAREER: Culinary
Marry your High School Sweetheart
Have at least one pet
Complete Surrounded by Family aspiration
All Children and Teens must have an A in school before they age up
Master Cooking Skill
GENERATION 9: ALBUS DUMBLEDORE
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TRAITS: Brooding, Disciplined, Genius, Perceptive and Grumpy
LTW: Madde Most of my Time
CAREER: Science
Master Advanced Technology Skill
Complete Made the Most of my Time Aspiration
Complete Science Career
Successfully go to All Futures
Own a Windcarver, Dream Pod, Food Synthesizer, Holo Disc, Jetpack
GENERATION 10: SEVERUS SNAPE
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TRAITS: Coward, Hot-Headed, Slob, Genius and Dislikes Children
LTW: Alchemy Artisan
CAREER: Unemployed
Master Alchemy Skill
Complete Alchemy Artisan Aspiration
Make money from selling Potions/Elixirs
Once mastered Alchemy, begin having children.
Poison one child with Bottled of the Blessed Fae, this will be your heir.
GENERATION 11: DOBBY
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TRAITS: Animal Lover, FRIENDLY, Good, Clumsy and Loves the Outdoors
LTW: Zoologist or The Ark Builder
CAREER: Gardener
Must be a Fairy
Master Charisma Skill
Master Gardening Skill
Never be tied down to one romantic relationship.
Own one of each animal
Have one best friend who saved you?
Complete Zoologist OR The Ark Builder Aspiration
GENERATION 12: NEVILLE LONGBOTTOM
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TRAITS: Clumsy, Absent-Minded, Friendly, Family-Orientated and Green Thumb
LTW: Greener Gardens
CAREER: Unemployed
Must be a Fairy for Aspiration
Master Charisma Skill
Master Gardening Skill
Complete Greener Gardens Aspiration
At least once in your Young Adult, Adult and Elder lifespan, lose something valuable to you BUT eventually find it.
GENERATION 13: HERMIONE GRANGER
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TRAITS: Bookworm, Eccentric, Disciplined, No Sense of Humor and Perfectionist
LTW: Illustrious Author
CAREER: Writer
Complete the Illustrious Author aspiration
Reach level 10 of writer career
Master 4 skills, up to you which four!
Only have twins, no other children.
One of the twins dies (or disappears) when they are a teen or as soon as they turn into a young adult.
GENERATION 14: GEORGE WEASLEY
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TRAITS: Insane, Party Animal, Slob, Genius and Inappropriate
LTW: Monster Maker
CAREER: Mad Scientist
Master Charisma Skill
Master Inventing Skill
Complete Monster Maker Aspiration
Left emotionally scarred from your twin passing, you don’t have kids.
If desire to continue legacy, only have children as an Adult (its a BIG decision for your sim)
Throw a HUGE party when you turn into an elder and invite as many of the heirs of this legacy as possible!
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thevoodoosim · 1 year ago
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Maeve Honey🐝
Perfectionist
Light Sleeper
Bookworm
Loves The Outdoors
Technophobe
She's going to be a politician
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simmingsamantha · 1 year ago
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The Monster High Legacy Challenge is an 8 generation legacy challenge based on Mattel’s Monster High doll collection. Each generation is based upon one of the core dolls in the collection, alongside two bonus generations based on my personal favorite dolls lol. For those familiar with Monster High, I have based much of the challenge on Generation 1 with a few nods to Generation 3. Each generation in the challenge is assigned a specific color scheme but you do not have to follow it if you don’t want to! You also do not need to make the sims look like the dolls in question. At the end of the day, this challenge is simply for fun and to play through aspects of the game I personally haven’t before. You will need most, if not all, expansion packs for this challenge. Feedback is always appreciated! Let me know your thoughts on this challenge :)
Tag: #mhlc or “@” me!
The Rules
For those who want an example of the rules, the first generation preview is below:
Generation 1: Frankie Stein  
“Frankie, a recently created frankenmonster, is still navigating their way through the world as they try to understand who they are and what they want to be. With a curious mind, lack of social norms, and understanding of sarcasm, deception, and subtext…Frankie has a lot of knowledge since their brain is filled with the best and brightest minds in monster history, making them one of the smartest students in school…Despite that intellectual mind, Frankie can be naive and a little distracted, but they still remain the most optimistic member of the Boo Crew and tries not to worry about everything too much.” - Monster High Wiki, G3 Frankie Stein Description 
            Traits: Friendly, Clumsy, Eccentric, Hydrophobic, Easily
Impressed 
Career: Bot-Builder or Inventor (Both Self-Employed) 
Lifetime Wish: Renaissance Sim, Monster Maker or More 
                             than a Machine 
Lifetime Rewards: Efficient Inventor, Trait Chip Bundle 
Colors: Black and White
Goals:
You want to learn everything about this new world you can - get at least six skills to level five 
Max the inventing, bot-building, and cooking skills 
Invent a SimBot, Time Machine, Harvester and Miner 
Create a Plumbot and give them sentience 
Have an active social life 
Have at least three Good Friends and two Best Friends 
Never turn down an invite to a party or hangout 
Have a dog and a pet rat  
Complete the nanite collection 
You may need to travel to the future to do so unless you have a mod - nanites are also required to make a plumbot 
Roll a d4 dice to determine how many children you’ll adopt (ONLY adoption is allowed) 
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clumsypxel · 4 months ago
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lottie may have a human baby now, but talulah will forever be her first baby :,) <3
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autonomousllama · 6 months ago
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We even got a little money from the hacking, nice!
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Now we just gotta get out of here a-
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...
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cowplanty · 10 months ago
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Random screenies of my personal legacy that isn't really that personal anymore tbh
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honeyedpixels · 2 years ago
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bumblebeedinosaur · 7 days ago
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Pepper: "Don, what is this?" Don: "What's what, babe?"
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The anger is simmering inside of her but she tries to keep a level head. Still she's a little rough as she slaps his response letter against his chest.
Don: "Oh. That. Well, that doesn't matter anymore." Pepper: "Oh doesn't it? Why? Because you're my boyfriend now after a few rounds of woohoo? The only thing you even answered my text for after DAYS of radio silence?" Don: "It wasn't radio silence, I'm busy! You know I intern at the hospital!" Pepper: "You sure seem to be able to go out and about on the town, talking to anyone and everyone else despite being 'busy'!" Don: "What so a guy can't have a social life now? You sure as hell didn't seem to have an issue earlier, you're the one who invited me over! So don't act like you didn't want it, too!"
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Pepper: "Oh, of course! So now I can't be pissed off about this SHITTY letter you left for me that directly contradicts what you said before? Both today AND on our first night together? I know what I want, Don, but it's kind of sounding like you don't and now that you know I know that, you're acting like a diva! No wonder those girls sent you through a time machine to get rid of you!"
Pepper gasps as Don jabs a finger in her face. "DON'T you talk about the time machine!! And don't call me a diva, Pep. If anyone is being one right now, it's you. This isn't a big deal. So I felt that way then, what's it matter? Obviously I feel different today, else I wouldn't have said yes when you asked me to make things official!"
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