#tyflow
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PEAS (sound on pls!) HD version here : https://vimeo.com/822516375
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Man Vs Machine.
Slow motion was created using tyflow's retiming feature, without having to resim everything.
vfx #motiondesign #cgi #3d #3dsmax #motiongraphics #cinema4d #aftereffects #c4d #3drender #coronarender #digital3d #3ddesign #3drenderings #redgiant #dailyrender #renderzone #3danimation #cg #adobe #maxon #stylized #cinema #cinematic #photorealism #tyflow #asmr
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Isolation from Selfburning on Vimeo.
A being trapped in a confined space tries to free itself, but another intervenes.
Directed by: Selfburning Score / Sound Design: Selfburning linktr.ee/selfburning
Particle simulation plugin used in the production of this short film is tyFlow pro.tyflow.com
Complete project on Behance: behance.net/gallery/169827139/Isolation
Short film Poster. flic.kr/p/2oxEeJT
#Animation #3D/CG #VFX
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“🐷𝘗𝘰𝘳𝘴𝘤𝘩𝘦 𝘱𝘪𝘯𝘬 𝘱𝘪𝘨 𝘪𝘯 𝘱𝘪𝘯𝘬 𝘱𝘪𝘨𝘴.🐷"
#🅖🅞🅞🅝#Art#Artist#Artwork#AutomotiveCGI#Autodesk®#3D#3DSMax#CarPhotography#CGI#Photoshop®#Porsche#Porsche911#tyFlow#V-Ray#V-Ray5
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FF/X - With Style FF/A www.francescofoglietti.it
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Metaverse Inception V1.0 webinar: 3ds Max + Unreal Engine + Quixel with @archi.alab - Register Now, link in bio or: https://designmorphine.com/education/metaverse-inception-v1-0 - Metaverse Inception V1.0 will focus on complex procedural asset development generated with 3ds Max and Unreal Engine. In this course, you will learn to create characters, environments, and structures that may be used for metaspace building, game development, or visualization. In the end, you will be able to move around the built space with your created character. . . . . . . #virtualreality #generativedesign #nft #nftartist #digitalart #nftart #3dsmax #ue5 #tyflow #quixel #crypto #parametricdesign #unrealengine #architecture #fashiondesign #generativeart #superarchitects #meta #nextarch #proceduraldesign #computationaldesign #proceduralart #parametricism #parametricarchitecture #next_top_architects #desigmorphine #videogames #gamedesign #metaverse #architecture_hunter (at 𝓣𝓱𝒆 𝓤𝒏𝒊𝓿𝒆𝒓𝒔𝒆) https://www.instagram.com/p/CbptvtVrtQw/?utm_medium=tumblr
#virtualreality#generativedesign#nft#nftartist#digitalart#nftart#3dsmax#ue5#tyflow#quixel#crypto#parametricdesign#unrealengine#architecture#fashiondesign#generativeart#superarchitects#meta#nextarch#proceduraldesign#computationaldesign#proceduralart#parametricism#parametricarchitecture#next_top_architects#desigmorphine#videogames#gamedesign#metaverse#architecture_hunter
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How to do a Bulge or "dented" effect using Tyflow openVDB.
How to do a Bulge or “dented” effect using Tyflow openVDB.
The last update of Tyflow added nodes to work with openvdb volumes. Then, for the first time, 3DS Max artists can create meshes and effects using the openvdb library.
In this tutorial I will show you how to do a “dented” or “bulge” effect using Tyflow. The efffect is not complicated. The artist only have to take care to follow the steps in order to achieve the bulge effect. Let’s get started.
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https://www.instagram.com/p/B5MHTGuHnAo
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Music @fauxtales 🧘♂️
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3D Experiments .006
Learning tyFlow with RedefineFX. I learn how to destroy any object and how to use conditions.
•3Ds Max•
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Latest project that I've been workin on! She's training hard! #3Dart #vray #chaosgroup #3dsmax #aftereffects #tyflow #lighting #MarvelousDesigner #Substancepainter #substancedesigner #mixamo #editingisfun https://www.instagram.com/p/B3axgMMAOWe/?igshid=hu2gprtfeg1d
#3dart#vray#chaosgroup#3dsmax#aftereffects#tyflow#lighting#marvelousdesigner#substancepainter#substancedesigner#mixamo#editingisfun
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THE SPLASH
#halilaltindere#pilotgaleri#arter#thesplash#dolphinjump#buvra#oneshotperweek#cgart#digitalart#motiontracking#tyflow
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TyFlow 1.004 released
Tyson Ibele recently released TyFlow 1.004, the 3rd update since the plugin’s commercial release at the end of January. A long list of notable improvements, including:
New Volume conform, position transfer modes and UVW Channel settings have been added to tyConform modifier.
tyFlow floating license options are now available.
A new tyFlow RENDER build is available for network rendering with full multithreading support without requiring a tyFlow PRO license.
tyFlow License Server now bundled with plugins, for use with floating licenses.
tyWeld modifier can now weld splines.
tyMesher can now render blobmesh particles with proper deformation motion blur.
A new option is available in the tyFlow License rollout to not auto-request a license when tyFlow in use.
New edge generation options are available in the Birth Surface operator including particle location, align to edge, and scale to edge length.
Verlet options have been added to the Spin operator, that allow users to convert (static) changes in particle orientation to spin (similar to how verlet mode in the Speed operator works).
Acceleration display has been added to the Display Data operator.
Selected edges mode has been added to the Position Object operator.
A virtual ground collider option is now available in the Collisions operator.
Surface Test now has an option to consider particle meshes when performing tests.
Added First/Last knot options to Birth Spline operator.
Added phase/offset params to Cluster operator noise mode.
A new Push operator has been added.
The tyParticleSkin modifier can now run PhysX tearing solver on tyCaches exported with PhysX data.
Added relative distance options to Spawn operator spawn-by-travel mode.
Added new direction options to Position Raycast operator.
Added face area mode to tySelect Deformation selector, for selecting faces whose area has expanded/compressed beyond a certain threshold.
It’s now possible to add or remove block comments with CTRL+Q in the Script operator script editor.
Added ‘hold after every nth’ options to operator Timing rollouts.
Added rotation delta test to Property Test operator, for testing particle rotation changes between frames.
Added split group (cluster) settings to Split operator.
Added more sorting options to Split operator.
Added keyframes rollout to Spawn operator.
Added the option to tyPreview to disable display of particle data during previews (data displayed with Display Data operator, binds, etc).
Added a rendertime-only option to tyMesher voxel filtering.
tyCache objects can now load PRT files and partitions.
Added spline align mode to Rotation operator.
Recursive subdivide mode of the tySlice modifier is now relative to gizmo orientation.
Added Clamp function to Script operator Mathf class.
Added option in tyCache mesh overrides to treat multiple meshes for a single override (imported from a group head or tyCollection) as a single mesh.
tyCaches can now load cache files that are missing mesh information, allowing you to set override meshes on mesh-less particle sequences (ex: PRT files).
operators with ‘full interpolation on entry’ option now have a dropdown more more options in place of the original checkbox.
Added tySelect edge length selection mode.
Added new rate options to Birth Fluid operator.
Added “Add selected” option to single-node pickbuttons throughout tyFlow UI.
Birth Splines operator can now use splines that have mesher modifiers on top (previously it could only use splines that were still collapsible as splines)
Added variation parameter to tyCache particle scale mutliplier.
rate of change value in tyRateOfChangeController is now animatable
Added additional accuracy parameter to Set Target operator when in proximity made and “consider particle shapes” is enabled.
Added ability to select reference node list index by custom float in Export Particles operator (object export mode).
Added proximity influence settings to tyWind helper.
Added filters rollout to Element Fracture operator.
Plus many bug fixes.
Find out more on the Tyflow website.
Source: https://blog.superrendersfarm.com/tutorial/tyflow/tyflow-1-004-released/
Super Renders Farm - the cheapest, fastest render farm and most stable service provider that uses cloud render platform for rendering service.
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Metaverse Inception V1.0 webinar: 3ds Max + Unreal Engine + Quixel with @archi.alab - Early access pricing is €25 each and requires a password for the early access registration period, share this post to your story with @designmorphine visibly tagged and we will message you the password to join, that’s it! - If you don’t tag us we will miss it, if you’re private then message us a screenshot of your story. If we don’t send you the password within 24 hours then send us a message. - Early access registration ends Monday, February 21 @ 11pm UTC - Register Now, link in bio or: https://designmorphine.com/education/metaverse-inception-v1-0 - Metaverse Inception V1.0 will focus on complex procedural asset development generated with 3ds Max and Unreal Engine. In this course, you will learn to create characters, environments, and structures that may be used for metaspace building, game development, or visualization. In the end, you will be able to move around the built space with your created character. . . . . . . #virtualreality #generativedesign #nft #nftartist #digitalart #nftart #3dsmax #ue5 #tyflow #quixel #crypto #parametricdesign #unrealengine #architecture #fashiondesign #generativeart #superarchitects #meta #nextarch #proceduraldesign #computationaldesign #proceduralart #parametricism #parametricarchitecture #next_top_architects #desigmorphine #videogames #gamedesign #metaverse #architecture_hunter (at 𝓣𝓱𝒆 𝓤𝒏𝒊𝓿𝒆𝒓𝒔𝒆) https://www.instagram.com/p/CaFc47RpRSo/?utm_medium=tumblr
#virtualreality#generativedesign#nft#nftartist#digitalart#nftart#3dsmax#ue5#tyflow#quixel#crypto#parametricdesign#unrealengine#architecture#fashiondesign#generativeart#superarchitects#meta#nextarch#proceduraldesign#computationaldesign#proceduralart#parametricism#parametricarchitecture#next_top_architects#desigmorphine#videogames#gamedesign#metaverse#architecture_hunter
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