what r ur guys's headcanons/theories for post-bare? mine is that matt has a sexuality crisis and has a crush on peter and is like, "how soon is too soon" but inflicts catholic guilt upon himself whenever he thinks like that so he just never makes his move, esp bc like. who the hell is he going to go for advice. bc the last advice guy he had made him homophobic so.
and u think this wouldn't be an issue bc like, after they graduate, how much would they see each other actually? but surprise! there's like way too much drama surrounding ivy's pregnancy and what she should do abt it. even tho it's like. nobody's business but yk how ~society~ can be. so the group sticks together and supports her in her decisions, so like, while it's tense bc. matt's there. he's also allowed to be there bc matt's valedictorian (allegedly) straight altar boy status helps them out in reasoning/arguing with whatever rando pta adult takes issue with ivy's decision-making, even when she hasn't made a goddamn decision yet.
speaking of. matt also has "how soon is too soon"-itus with ivy. he's like, well clearly she can't stand to be in the same room w me, but :( i wuv her :( [is repressing his gay realizations]. meanwhile ivy n nadia are eating chips and casually cussing out jason's dad for trying to pressure ivy into keeping the baby as if being the father's father even matters. he's like having 3 different crises in his little chair and everyone else is just chilling and bitching. he's like "how soon is too soon... no. i don't deserve him. not after what i did. and especially not ivy. they all deserve better than me... why am i here..." just brooding in the cvs aisle while peter asks him if he's got cash on him to help pay for ivy's shit bc he's a few bucks short. lucas takes a passing glance at him one day and is like jesus christ dude you need weed so bad and matt's like haha no ty :] i'm a good catholic boy. and lucas is like ok dude but lmk if u change ur mind i'll see u later. and now matt has 1 more thing to brood about even tho he has 0 qualms abt stealing church wine
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imagine being will and getting stalked on your way home one night which leads to you finding yourself in a hell dimension that you are then hunted, starved, and died in, only to eventually be revived and brought back home. but... you're not really home, because whatever died within you left a space in you that the king of hell has made it his mission to fill.
you keep finding yourself back in hell any time you're alone, but you're not really alone because he's always in your shadow just on the other side, calling you back to him. you know of the evil he plans to do and while you don't know your place in all of this you do know that he allegedly doesn't want to hurt you. and yet... he still does. you run, you stand your ground, and you scream at him to go away, but it isn't enough and he doesn't. he's within you now, having infected your each and every cell until there is nothing within you that is truly yours. not your thoughts, not your body, nothing. he's controlling you and pushing you out of your own mind and body until its all his to do with as he pleases.
the people who love you most eventually get him out of you, but it's no use. he's still there, having melded himself to you somewhere beyond what the eye can see, but that you can still feel. he's in your very center, in the place where only you should reside. everyone else gets to be who they are, but not you. not anymore.
ever since you came back, even before he used a shadow monster to physically enter you, you've been willandhenry, not will. he can no longer move you, sure, but it's still just like before: you feel what he feels as he feels it, as if you're one. his pain, his rage, and his undying, steadfast ambition—all of it, everything, completely and entirely awful and grotesque as it is, lives and beats within you as it does him. him: a living, breathing, and all-powerful intrusive thought made reality and that you cannot will away no matter what you and everyone you love does.
like. Literally Okay . will byers aka strongest person ever because i would've clocked out five minutes into this unending nightmare. tfw the horrors are not just around you but especially loud and unrelenting within you + are you still happening there inside your body + am i a man still or is this what it means to be a monster + i want to go back to before there was a before and after, i want to be me again, i want to be a boy and not know the things that i know + feeling like a mistake because everyone gets to move on but you because you're always the outlier you're always the anomaly in everything no matter what i just. Okay . literally okay!!!!!
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so it's been several months since i made this post abt giving success-with-consequences to players who do the annoying 'well i succeeded that means i can do this superhuman thing'
and u kno, i do stand by it for problem players (and it can be a fun strategy if ur upfront w/ non-problem players, it makes for some interesting results)
but i have been hanging out in ttrpg spaces reading posts again (i know, i know) and u kno.... sometimes, as a gm, when u call for/allow a roll? u just gotta be prepared to give straight-up success to ur players. sometimes they get to win, and that's okay. not everything u make for them to fight or persuade or w/e is so powerful & special & vital to ur story that u can't let them do the thing. and if they can't, talk to ur players!! tell them, hey, due to this situation, you will not be able to fully succeed; here's the kinds of partial successes i can offer if you still want to attempt and roll high enough.
and this does apply to adventures too; it's ok for players to win. like, i love to end on a cliffhanger, and the easiest way ofc is for the villain to escape...... but that's just the easiest way. and doing it all the time is defs too damn much, or the players never feel like they're winning, and that's frustrating. (as noted in that one leverage episode, you can't forget about the rage quit.) sometimes they have to beat the villain. sometimes they get to kill the villain, or lock the villain up in jail, and then they can go on to bigger badder villains (and maybe come back to question the villain in jail: look, new information source!)
or if the villain does escape, give them another win. save the town. learn the vital information. get the amazing weapon. etc. mix success into ur failures.
like i defs have made this mistake w/ adventures before, and all the time i am learning things. but sometimes it's easy to get so caught up in your own story and ~being mysterious~ that you forget that, while ttrpgs aren't about winning, it still feels good to win.
(caveat that this does not apply to things like trophy dark or ten candles, where the goal is to lose, and everyone goes into it knowing that. it's also ok to play like dnd or other ttrpgs this way! as long as, again, everyone goes into it knowing that they're playing to lose. communication key etc.)
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ok yes i am grateful to have hair i really am and i recognize that it is not so easy for others to grow it out but. good lord. i feel like i just cut my hair yesterday and already that shit is to my waist like can you fucking relax . this is unsustainable how do people live like this get out of my FACEEEEEEEEE i'm two seconds from cutting that shit with some kitchen scissors fr fr
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