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#under tides
sleepyminty · 5 months
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From genshin to whatever the fuck limbus and arknights are doing right now, how fun is your water stage of your game?
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My re-reading project has gone reasonably well, my ADHD is still untreated so I often have a lot of trouble actually starting (Who is Real consistently created this roadblock in my mind for whatever reason), but it was re-reading Under Tides that has had me sitting down and digesting it for some time.
Under Tides has a dramatically different tone from pretty much every single other event that I've read so far. It's a very moody work, dramatically more so than previous events (and, definitely in comparison to Stultifera Navis), both in story direction and in art direction. The residents of Sal Viento are drawn in a way I find really compelling for the nature of the story: they look like they've had the life and energy sucked out of them, and share the same muted palettes with the Inquisitors. It really makes the Abyssal Hunters standout in comparison to the rest of the world, in Skadi's vivid reds, Gladiia's blues, and Specter's monochrome colors.
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This piece, on top of just being absolutely breathtaking honestly, is a really good example. Sal Viento sits, tilted in ruins into the sea, but at this angle it feels impossible to tell where the land begins and where the ocean meets the city. It makes Sal Viento feel very isolated from the world, and it is in many ways, and I in particular like the way the support structures at the right, now broken and falling apart, make Sal Viento feel skeletal. How much has been destroyed, taken by the sea? It's great.
But Skadi is the only splash of color. Skadi's red stand out amongst the very muted blues, the blues that feel barely distinguishable from the dismal grays of rain clouds and brackish water, and the sterile colors of Sal Viento. Skadi and the Hunters are the only splash of life in this landscape; even the Inquisitors cannot be said to do this, because much if not all of what the Inquisitors leave in their wake is death.
But it's also a much darker story than usually, and that's a bit surprising considering how much fare Arknights up to this point has had with the ideas of corporate corruption, discrimination, and cleansing. It's a lot to do with how the characters are positioned to each other: the people of Sal Viento are almost zombie-like, being slowly eaten away from ingestion of Seaborn flesh, and are intensely paranoid and disapproving of outsiders. Only Anita stands out amongst them, a beacon of innocence and curiosity that hasn't been stamped out yet by the constant erosion of the tides. Skadi and Gladiia are both oppositional to each other and oppositional to everyone else in the story. There's no real sense of cooperation or camaraderie between any of the characters outside of Anita, which creates a really rather oppressive atmosphere. The dark parts of Talulah's story in Chapter 8 stand in contrast to the warmer parts of her relationship to Alina, Frostnova, and Patriot, and it stands in contrast with Amiya and Ch'en. Maria Nearl's attempted assassination at the hands of the KGCC stands stark against Marcus and Zofia's support of her and her naive ideals.
There's no contrast in Under Tides, it's a constant gloomy, dark feeling, it's being in a cave that's constantly damp, dripping, and moist. That works really well for the type of story it wants to be, especially for its climax moment, where the first time character's connect with each other, it is portrayed in the form of a mental breakdown.
"She is a monster. She murders her own kind. She for her own kind murders her own kind. She by her own kind murders her own kind. The eyes of the people in the streets are filled with warmth. They don't know anything. The eyes from the research institutes and in the tents are filled with ice. When the hunters sleep, there are patrollers guarding. No. Those aren't guards. That night patrol doesn't serve the hunters. The patrollers are waiting for the hunters to become monsters."
Aside from her, anyone and everyone probably knew. Sea monster. And–she has already committed the gravest sin...
I killed it. I killed her. I killed Him.
There's some questionable writing decisions made in this chapter, especially with the way that Anita and Irene have a habit of narrating action scenes in dialogue, but this will not be what I criticize. This is the climax of the story: where the truth of the matter, where Skadi understanding the bizarre idiosyncrasies of her biology and what they mean, causes her identity to collapse, leaving Skadi to try and grab at anything she can.
And she grabs onto being a monster.
Becoming a Seaborn is in some ways both an invasion and a form of acceptance. Your biology changes, but the outcome is not a guarantee. Skadi only avoids her fate here because Gladiia deliberately took a massive injury as a trap. If that hadn't been intentional, if Gladiia truly took a mortal wound, Skadi would have fallen right there.
"Your neural cells are rapidly metabolizing. Remember, you are a hunter. They can't do anything to you."
It's truth and its untruth. The extent to which Skadi's condition can be directly tied to her biology is questionable: we've already seen this questioned in Skadi's own monologue. But as long as Skadi remembers that she is a hunter, that she has a purpose and can resist, she'll be fine.
It's good, it's a fantastic climax that leads to the rather nice and cathartic reunion amongst the Abyssal Hunters. Really liked this event.
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superchat · 20 days
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day-at-rhodes-island · 6 months
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My main issue with the seaborn is that they are the least interesting part of the situation they are in, and the fact that they have been given center-stage is frankly criminal.
As always, this is my opinion and not objective fact, but I'm right and would die on this hill.
Let us imagine for a moment that literally nothing is different except that Skadi killing Ishar'mla worked, and all the sacrifices of the abyssal hunters actually did something (we'll get back to this). The only seaborn left are in scattered groups, cut off from we many, that occasionally get attracted to the Abyssal hunters so Hypergryph has an excuse to use those game mechanics.
The first theoretical abyssal hunters event is fairly similar to the Under Tides we do get. It focuses on introducing Iberia and exploring how the inquisition rules with an iron fist even after the danger has passed. Talk about the mass killing of AEgirians and how the terrified communities just let it happen. Glaadia is smitten by Kal'tsit, we get to meet Laurentina, roll credits.
The second abyssal hunters event is about exploring the golden days of Iberia before the profound silence as the Abyssals search for a way to safely return home. Focus on how the partnership with the AEgirians made them strong, and how the inquisition rose to power in the chaos and fear of the silence. They eventually find an old ship and after fighting off the obligatory small swarm of sea terrors set off to finally go home.
The third abyssal hunters event introduces us to the Atlantean AEgirian civilization. It explores the program that created super soldiers with an early expiration date, and how the political situation in AEgir allowed it. People get mad at the abyssals for attracting yet another group of sea terrors. The boss is what is left of an abyssal hunter fully lost to the transformation (perhaps this is a good time to introduce The First To Talk?).
That would be better right? I mean most of what I've described (for the first two) is actually in Under Tides and Sultifera Navis, it just gets overshadowed by the focus on the big spooky ocean monsters and how big and spooky they are.
So, enough talking about what could have been, let's talk about what is, and why it's bad enough that it got me thinking about this in the first place.
The seaborn have no personality. This is intentional. Practicing art and maintaining a sense of self is how the abyssals we do meet have managed to last this long, their self expression literally protects them from the consuming uniformity of we many. This is not, on it's own, a problem.
The fact that this is true and that the seaborn are treated in the story as the antagonist is crazy. They could have been presented in a 'man against nature' conflict sort of way, providing a situation in which the protagonists could shine on their own. Unfortunately, they didn't even do that, as is clearly shown by The Bishop and Amaia.
The most compelling enemies in Under Tides and Sultifera Navis are the church of the deep. You know, the characters that aren't seaborn. Arknights likes having complex villains, and nothing is a less complex character than a seaborn (again, by design!) so they have to bring in characters that aren't seaborn. Just don't make the seaborn the focus in the first place!
Also, by presenting the seaborn as a genuine threat they are giving justification to the Inquisition and the Abyssal Hunter project. I know there are scenes that are meant to show that these things were actually bad, but they're a bit hard to get behind when you have a whole fucking game mode set in an alternate future timeline where the seaborn are an existential threat to all other forms of life.
Another issue with going 'the seaborn are still a genuine threat' is that all the shit Skadi and the other abyssals went through apparently didn't do much, I guess. It feels like they are retroactively ruining a story we didn't even get the chance to enjoy.
I'm going to cut myself off here. There's more narrative nitpicks I have about the seaborn (Like how, just because they don't have personalities doesn't mean they have to be boring, and yet!) but they get even more into how it was executed rather than fundamental issues, and this is long enough as it is.
In conclusion: If the next abyssal hunters event's main story is 'there are spooky seaborn doing bad things, got to go stop them' again, I'm going to scream.
Part 2
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bobbile-blog · 5 months
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Arknights Lore Recap: End of 2023
Here I was, thinking my last post would be sufficient, but they keep on adding more gosh darn lore. Half a year has gone by since my last post, so I thought I'd update things and make another post of "where is everyone at the moment" to help keep all these plotlines straight. So, here's the sequel! More events, more organization since it's no longer a half-assed post I wrote on my phone in an hour, and you'd better believe we've got more lore to get through.
(Of course, spoilers for the current state of basically everything in Global, though they'll be the kind of "current events" spoilers to help you understand where we are at the moment)
Currently Active Plotlines:
Main Story act II: Main story chapters/ What the Firelight Casts, Amiya/ Siege/ Stainless/ Shining/ W/ Kal'tsit/ Doctor/ Closure/ etc.
Act 2 is in full swing, and oh boy do we have some politics to wade through. The general idea, minimizing spoilers, is that the Royal Court of the Sarkaz have taken over Londinum and intend to expand further using the catastrophe-creating superweapon The Shard. They're led by Theresis and the (mostly) united Sarkaz lords, and with a mercenary army they basically rule Victoria as an occupying power. Their power is concentrated in Londinum, the only city they really formally occupy, but as they control the seat of the country's power they effectively have the rest of the country at their mercy.
Opposing them are a number of factions. Firstly, the coalition of Victorian Nobles that have ruled the country (and that technically invited the Sarkaz to Victoria in the first place) want the throne again. There are a few specific nobles we deal with in ch12 but the implication is the politics will be elaborated on in the next chapter so we'll leave it there, the point is that they're the Victorian establishment trying to go back to old Victoria which means they suck. They're also working with Dublinn, who are collaborating with the Duke of Wellington(?) who is sympathetic to their causes. The Nobles have just recently gone to formal war with the Sarkaz, but they also all hate each other and will absolutely stab each other in the back whenever possible.
Besides them, there are also a couple of smaller underground resistance factions. The Londinum Self-salvation Corps, or Eartha, is a guarilla resistance movement who is currently getting their asses handed to them by the Sarkaz. They basically existed solely because the Sarkaz hadn't bothered to wipe them out yet, and have currently evacuated all of their surviving personnel out of the city. Additionally, there's a group of Victorian soldiers led by Commander Skamandros who have been sticking their noses into things. If I recall correctly, they're trying to evacuate Londinum as well.
Finally, we have Rhodes Island. We're here because of the classic D&D reason of "well all our plotlines seem to end up in this general area so I guess that's where we're going". Amiya and Kal'tsit feel somewhat responsible for not stopping Theresis and Amiya specifically is probably the only person with the right to challenge Theresis for the throne of the Sarkaz. Bagpipe and Reed (and Ch'en) are dealing with Dublinn things, so they have to be around here. Shining is a Confessarius and her evil wizard family is supporting Theresis so she's got stuff to do there. Siege is the last surviving member of the Victorian Royal family, so she's bound by blood and obligation to reclaim the throne, as well as just generally wanting to help the people of Victoria. Hoderer is currently in the employ of the Sarkaz and Innes is working in Londinum as a spy for Rhodes Island, so W wants to head there too. There's a lot going on, far too much to describe, so I'll leave things at "we have half a dozen personal plotlines to pursue there" so I can move on to the actual side events.
The Devil's Dragonball Fusion Dance: Ancient Forge(?)/ Who is Real/ Invitation to Wine/ Where Vernal Winds will Never Blow, Nian/ Dusk/ Ling/ Chong Yue/ Lava/ Kroos/ Lee/ Waai Fu/ Lin/ Zuo Le/Liang Xun
This one is updated pretty regularly as the CN new year event. The short lore overview is that Yan used to be populated by godlike beings called Feranmuts. Feranmuts fought a war with people, which concluded when a Feranmut named Sui betrayed his people because they wanted to be the only one with their kind of powers. After the war, the emperor of Yan (China analogue) split him into 12 fragments which eventually developed their own identities and personalities - these are the Sui siblings, i.e. Nian, Dusk, Ling, Chong Yue, etc. Once all twelve of these siblings meet again, they will reform back into Sui and they'll probably take over the world or whatever. We don't know exactly but it won't be good.
There are currently three parties interested in gathering the siblings, and one trying to prevent them. Firstly, the Second Brother (who is currently unnamed) is just a little crazy, and is currently working with the Yanese ministry of rites to revive Sui. We don't know a ton about him, but we know he's somehow split himself into fragments and scattered himself across the land. Secondly, Ya is another Feranmut that survived the old war and wants revenge on Yan and Sui. They want Sui revived so they can have a proper form of revenge on Them, and are currently in control of the Shanhaizhong bandits kinda just causing issues wherever They can. Finally, Nian and her siblings at Rhodes Island also want to gather the siblings, but not to re-form Sui. She has some sort of plan to bring the siblings together without losing themselves, and is working with Rhodes Island to accomplish it. Similarly, we don't know a lot about her plan, but they're generally the protagonists of the events. Finally, Zuo Le is an official in a Yanese organization called the Sui Regulator, whose job is to monitor and secure the remaining Feranmuts and the fragments of Sui. Zuo Le is doing his best, but he's a little out of his weight class, so most of what he does is follow the Sui fragments around and try to figure out what the hell is going on.
The Call of We Many: Grani and the Knight’s Treasure/ Under Tides/ Stultifera Navis/ Mizuki and Caerula Arbor (Integrated Strategies 3), Skadi/ Specter/ Gladiia/ Kal’tsit.
Was updated pretty frequently as an anniversary event, but they seem to have thrown us a big lore dump with Caerula Arbor and left it at that for the time being, which is understandable. The lore here is the Seaborn are a race decended from some early Feranmuts who are basically a constantly-evolving devouring swarm. They exist to consume and assimilate all of the life on the planet, and unless we are very very careful and work very very quickly they are going to do just that.
The state of the plot at the moment is a little odd. Because Mizuki and Caerula Arbor isn't canon, the plot is still at the end of Stultifera Navis. Specter has recovered her self, and the team of Abyssal hunters is delving deeper into the current state of the seaborn. Their former leader, Ulpanius, has shown up to warn them not to return to Aegir, and while the Stultifera Navis sank the lighthouse was recovered and some trinkets from the ship made it back. We aren't really sure where we're going from here, but it's not necessarily to Caerula Arbor. Basically, the canon lore of IS3 is that on a mission to the Iberian Coastline, the Doctor and Mizuki found a weird seaborn monument, and Mizuki used their connection to the Seaborn's minds to look into alternate timelines and show them to the Doctor. That means that while the events of the story are not canon, the Doctor may still know and reference the events in the story. I'm not going to go over all of IS3 because there's so much of it but you can find a rough summary here.
Fangs of the Signiori dei Lupi: Hinted earlier in the main story/ Il Siracusano, Texas/ Emperor/ Lapland/ Projekt Red/ Lunacub.
This is the newest of these plots, set up in Il Siracusano and presumably proceeding from there. The Feraerus are supernatural talking animals that we’ve encountered a couple of times throughout the story, like the High Priest or the Emperor. They are connected with the land and are almost akin to guardians of it. They don’t need Originium for their magic, and are tied to the setting in ways we don’t quite understand yet. More importantly to us, though, they’re involved in their own power struggles and contests among each other. This underscored the drama in Il Siracusano - the whole Bellone family was propped up by the wolf Feraerus Zarro as part of an ancient game in which the wolves pick champions, called Fangs, who fight each other in a Battle Royale to decide the pack’s next alpha a la the fake wolf study. We know a couple of the fangs - Lunacub is one and Bernardo was another before his death, but Projekt Red is also a Fang, as well as Crownslayer’s mentor, so we’ll probably be coming back to this conflict in the future. It's unclear how we'll approach it, though, as Bernardo and Lunacub's files seem to imply that the eventual goal will breaking free of this game.
Law and Otherwise: Guide Ahead, Fiametta/ Mostima/ Andoain/ Cecile/ Lemuen/ Pope Yvangelista XI/ Law/ Executor/ Enforcer
This one hasn't been super developed yet, but it's worth including with both Hortus de Escapismo and Zwillingstürme im Herbst coming up. Laterano, the city of the Sankta, is governed by immutable laws that are engraved onto the very bodies of the Sankta. In Guide Ahead, Andoain seeks to ask the Pope the question of why the Sankta do not help the people of the world. He learns that the laws that bind the Sankta are real, physical commandments enforced by Law, a robotic entity similar to the Preserver from Lonetrail, and the consequences and exceptions relating to the law are entirely at its discretion. The law is what it is because Law says so.
The Sami Icefields
This hasn’t technically gotten an event yet, besides that one story in Operational Intelligence, but I’m including it as an honorable mention because we’re going there for IS4. The Icefields are up north of Ursus, and they are terrifying. You remember the Emperor’s Blade, the one that kicks your ass in WD-8? Yeah we only see three of them in the game because the rest are busy fighting against the Eldritch demons constantly invading from the Sami Icefields. Let’s please never go there ever, thanks.
Finished Plotlines:
These two are complete plots, which I'm including for posterity and the worldstate. Spoilers for all of these events, but I'll try to keep things to the present so as to not spoil too much.
The Grand Knight Major: Maria Nearl/ Pinus Sylvestris/ Near Light/ Obscure Wanderer, Blemishine/ Zofia/ Nearl/ The Followers/ Flametail/ Ashlock/ Fartooth/ Wildmane/ Justice Knight my beloved/ Gravel/ Platinum/ Roy/ Monique/ Młynar.
Margaret Nearl won the 24th Major and became the Grand Knight, and has since stayed in Kazimierz to improve living conditions for the infected and push back against the General Chamber of Commerce. The Armorless Union has mostly been decapitated - the Platinum defected, the Lazurites have disappeared and taken on new identities, and the Darksteel has promised to stay away from Margaret and Rhodes Island. Pinus Sylvestris and most of the rest of the Nearls are now on the landship, working for Rhodes Island.
A New Age is Upon Us: Mansfield Break/ Dorothy’s Vision/ Lonetrail/ the second Records of Originium comic (which has an official translation that you should absolutely read it’s really good)/ the Friston-3 event whenever Yostar decides to get around to releasing it, Silence/ Ptilopsis/ Saria/ Ifrit/ Dorothy/ Mulesyse/ Ferdinand/ Rosemontis/ Ho’olheyak/ Kirsten.
After the events of Project Horizon, Terra has forever been changed. For just a fleeting moment, every living being in Terra looked up and saw the stars for the first time. The consequences of this aren't totally clear just yet, but it will almost have rippling effects across the world and marks a shift in the game's story as a whole. We also received confirmation of just who the Doctor truly is, and a look behind the curtain of Terra's history. I don't think it's an exaggeration to say that nothing is the same after Lonetrail.
In more specific character terms, though, Saria is the new control of Rhine lab, with Silence as her assistant and ethics advisor. Ifrit is a big girl now, and practically a different character entirely from who she was at the start of the game - seriously, her character arc might be my favorite in the game. Rosemontis has also similarly faced her past and come out stronger, and not only Directors Dorothy and Mulesyse but also Maylander agent Ho'olheyak have come over to Rhodes Island in the chaos after Project Horizon. Finally, Rhodes Island has uncovered the real powers lying behind the scenes of Columbian Politics, but have in turn been noticed themselves. We are no longer in the shadows, and it would be wise to keep that in mind.
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brave-symphonia · 3 months
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Still love Gladiia just saying she's going to break Kal'tsit out of prison and Kal'tsit telling her no.
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tanjaded · 1 year
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Arknights just dispenses raw lines like an unlimited pez what the hell
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And so Lowlight said, "Let there be Bloodborne 2: Anime Fish Edition!" And so there was Bloodborne 2: Anime Fish Edition. Once more Lowlight gazed upon that of which he created, and he said, "It can be gayer!" And he did just so. And he deemed these creations good, and those who worship him grew prosperous because of it.
-Book of ALL 5:1
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sleepyinclusion · 1 year
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Smoke Weedy Everyday, 420 noscope those plants out your window.
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smokey-symphony · 1 year
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a simple guy
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sunder-the-gold · 1 year
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Under Tides, SV-ST-1 foreshadowing
Bishop Quintus: Once I set down roots somewhere, it is very hard for me to up and leave again.
Me: It’s funny because he turns into a giant immobile plant-monster who dies because he can’t escape.
It’s especially funny because it’s practically the only thing he says that isn’t a lie, while he’s pretending to be a friendly orthodox priest.
On that note, I could barely tolerate reading the “For A Better Self” vignette from the [Beyond Here] vignette-event. I’m pretty sure Quintus is an inveterate liar even when he’s not spouting lines written by irreligious writers for a fictional religion with no actual scriptures.
Maybe it’s my failure as a reader, but I couldn’t tell you if “For A Better Self” revealed anything real about Quintus as a character, or effectively served any real narrative purpose at all.
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abyssalelegy · 1 year
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Why is sv-ex-7 harder than sv-ex-8 i just want to get the last 3 medals i will cry yostar pls why
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exxay · 1 year
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Silence works on the tentacles spawned from Bishop Quintus' [Fragmentation], the one that disables your operators.
Silence Gang winning again.
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Gotta say, not a huge fan of the Abyssal Hunter storyline so far. I think it's because there’s some really interesting topics they could focus on with this story, but instead they focus directly on the seaborn.
I don’t like the seaborn. I do not find them compelling, and as a biologist I cannot get past the fact that they cannot exist.
It is impossible for anything to eat enough to undergo constant radical changes to their body plan. Have you seen how much teenagers eat? They’re growing a few inches, not changing to be resistant to bullets. It takes a caterpillar spending a month as soup to become a butterfly, and you’re asking me to suspend my disbelief that a creature that is essentially the thing from The Thing but worse at assimilation and blue can just change its entire body mid-fight?
‘There’s literally magic in arknights’ I hear you say, but originium arts have a source for the energy they need, the originium, and the seaborn very explicitly do not use originium. This only really leaves the option that they are related to the feranmut, and the idea that their god was a feranmut is actually a pretty good one, the issue with it is I don’t like the feranmut either!
Arknights is really good about trying to make things make sense, with the exception of the feranmut, who very specifically (dare I say intentionally) do not make sense. I don’t like it, because one of the things I like most about Arknights is that it does a good job at making its world have internal consistency.
Right now it seems to me they are just giving the seaborn a superpower strong enough for them to be an Existential Threat™ and to justify making their Bloodborne OCs nonsensically powerful.
The events are fine, I actually do like the characters, but I can’t help but imagine a vignette event about what Aegir’s super soldier program was really like, or one about the influence of the inquisition in inland Iberia, and feel a little disappointed in what we got.
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laegjarnisbestgirl · 1 year
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Man Honeyberry really trivializes Undertides. The maps and amount of nervous impairment dealt were clearly balanced around just the bells and not a medic who can clear almost a whole bar in one go
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brave-symphonia · 3 months
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There's something about Laurentina being fine whether she's Specter or Laurentina that I honestly really love.
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