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#vor'aal
meroaw · 2 months
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gacha illustration for @ookamimonster
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ookamimonster · 6 days
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Can you tell us how your dragon campaign works? I would absolutely love to run one but i have no idea how haha
Hello Anon! With pleasure :)
For the past four-ish years, I've been running a dnd 5e campaign (homebrew) for my friends - you can see most of the art I've done for it under Warden Campaign . It finished up in February this year with an epic final battle - there's still a few loose plot threads that we'll probably tie up in some epilogue sessions, but for the most part it's completed.
The rough 'hook' of the campaign so to speak was that a bunch of powerful chromatic dragons (and their allies) banded together and waged a war against humanity, where they came out the ultimate winners. They carved up the spoils amongst themselves (the continent, named Ward'en) and created their own little empires - this particular tale focuses on three of those dragons, Vor'aal (green), Veruxam (Red) and Grirhyn (Blue). Upon the conclusion of the war, Vor'aal and Grirhyn turned against their ally Veruxam, killing him and seizing his share of the spoils for themselves and they both settle down for a life of dictatorship and tyranny.
The main story of the campaign takes place roughly a century after these events - the player characters are captured and imprisoned by Vor'aal (and her partner Grirhyn) and they realise the dragon queens are involved in some greater plot to seize god-like powers for themselves and take over the rest of the continent that they didn't get in the war. The player characters then escape and spend the rest of the story uncovering the extent of their plot and trying to get strong enough to fight the dragons directly. There's also a very important plot about some dragon gods that lived a long long time ago and left a bunch of very powerful magical artefacts around which the players tried to prevent from falling into the hands of the modern day dragons, with mixed success. They are aided in their goals by the very pissed off ghost of Veruxam (who spends half the story haunting a weapon and corrupting its wielder and ultimately possessing said player character for a good period of time in order to engage in some resurrection business) and various NPC's of both of the draconic and non-draconic variety.
That's a very simple and short breakdown of the overarching "main" plot of the campaign and the copious amounts of dragons within it - if you had any further questions I would be happy to yap about my d&d campaign any day of the week.
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ookamimonster · 6 years
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[ THE ALLIANCE ]
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ookamimonster · 7 years
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10. CANDY GORE AMPUTATION
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