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#dungeons and dragons 5e
beebundt · 2 days
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she/her) she's so fun to doodle but so hard to organize on a canvas
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anim-ttrpgs · 29 days
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Help Save the World of TTRPGs and Their Creators.
Okay I’m being a little dramatic, but at the same time I’m pretty serious. This is a call to action, and the livelihoods of myself and lots of other people, many of them (like myself) disabled, are depending on it. This is a post about why, what you can do about it, and (perhaps least often answered) how.
This post is actually an accompaniment to another discussion by someone else. If you don’t want to listen to a 90-minute in-depth discussion of much of what I’m about to tell you, you can just keep reading. Otherwise, click here or here and listen to this either before or after you read this post. (They’re the same thing, just different sources.)
If you have ever made or reblogged posts urging people to switch from Google Chrome to Firefox, you should be willing to at least give a try to other TTRPGs besides D&D5e for much the same principle reasons. I’m not telling you you have to hate D&D5e, and I’m not telling you you have to quit D&D5e, I’m just asking you to try some other games. If you don’t like them, and you really want to go back to D&D5e, then go back to D&D5e. But how can you really know you won’t like other games if you have literally never tried them? This post is a post about why and how to try them. If you’re thinking right now that you don’t want to try them, I urge you to look below to see if any of your reasons for not wanting to try them are covered there. Because the monopoly that WotC’s D&D5e has on TTRPGs as a whole is bad for me as a game designer, and it’s bad for you as a game player. It’s even bad for you if you like D&D5e. A fuller discussion of the why and how this is the case can be found in the links above, but it isn’t fully necessary for understanding this post, it’ll just give you a better perspective on it.
If you’re a D&D5e player, I’m sure at some point or another, you’ve been told “play a different game”, and it must get frustrating without the context of why and how. This post is here to give you the why and how.
[The following paragraph has been edited because the original wording made it sound like we think all weird TTRPGs suck.]
Before that though, one more thing to get out of the way. I'm going to level with you. There’s a lot of weird games out there.
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You are gonna see a lot of weird TTRPGs when you take the plunge. Many of them try to completely reinvent what a TTRPG even is, and some fail spectacularly, others really do even up doing something very interesting even if they don't end up being what a core TTRPG player wants. But not every indie RPG is a Bladefish, lots and lots of them are more 'traditional' and will feel very familiar to you, I promise. (And you might even find that you like the weird experimental bladefish type ones, these are usually ideal for one-session plays when your usual group can't play your usual game for any reason.)
You're also going to probably see a lot of very bad games, and man have I got some stories of very bad games, but for now I'm just saying to make sure you read the reviews, or go through curators (several of which will be listed below), before you buy.
Now that that is out of the way, I’m going to go down a list of concerns you may have for why not, and then explain the how.
“I don’t want to learn a whole new set of rules after I already spent so much time learning D&D5e.”
Learning a new set of rules is not going to be as hard as you think. Most other TTRPGs aren’t like that. D&D5e is far on the high end of the scale for TTRPGs being hard and time-consuming to learn and play. If you’ve only played D&D5e, it might trick you into thinking that learning any TTRPG is an overwhelmingly time-consuming task, but this is really mostly a D&D5e problem, not a TTRPG problem as a whole.
“D&D5e has all of these extra online tools to help you play it.”
So what? People have been playing TTRPGs without the help of computers for 50 years. To play a well-designed TTRPG you won’t need a computer. Yes, even if you're bad at math. There are some TTRPGs out there that barely even use math.
“I’m too invested in the narrative and characters of my group’s current ongoing D&D5e campaign to switch to something else.”
There are other games, with better design made by better people for less money, that are the same kind of game as D&D5e, that your current characters, lore, and plot will fit right into and do it better. And no, it's not just Pathfinder, there's others.
“I can’t afford to play another TTRPG.”
You probably can. If you’ve only played D&D5e, you might have been made to think that TTRPGs are a very expensive hobby. They aren’t. D&D5e is actually uniquely expensive, costing more than 3x more than the next most expensive TTRPG I can think of right now. Even on the more expensive end, other TTRPG books will cost you no more than $60, most will cost you less than $20, and a whole lot of them are just free. If you somehow still can’t afford another TTRPG, come to the A.N.I.M. TTRPG Book club mentioned below, nominate the game, and if it wins the vote we will straight up buy it for you.
(By the way, if you had any of the above concerns about trying other games besides D&D5e, that really makes it sound like you are in a textbook abusive relationship with D&D5e. This is how abusers control their partners, and how empires control their citizens, by teaching you to think that nothing could ever get any better, and even though they treat you bad, the Other will treat you even worse.)
“If I don’t play D&D5e, which TTRPG should I play?”
That’s a pretty limited question to be asking, because there will be no one TTRPG for everything. And no, D&D5e is not the one TTRPG for everything, Hasbro’s marketing team is just lying to you. (Pathfinder and PbtA are not the one system for everything either!) Do you only play one video game or only watch one movie or only read one book? When you finish watching an action movie like Mad Max, and then you want to watch a horror movie, do you just rewind Mad Max and watch it over again but this time you act scared the whole time? No, you watch a different movie. I’m asking you to give the artistic medium of TTRPGs the same respect you would give movies.
“I want to play something besides D&D5e, but my friends won’t play anything else!”
I have several answers to this.
Try showing them this post.
If that doesn’t work: Make them. Put your foot down. This works especially well if you are the DM. Tell them you won’t run another session of D&D5e until they agree to give what you want to do at least one try instead of always doing only what they want to do. This is, like, playing 101. We learned this in kindergarten. If your friend really wants to play something else, you should give their game a try, or you’re not really being a very good friend.
If that doesn’t work, find another group. This doesn’t even mean that you have to leave your existing group. A good place to start would be the A.N.I.M. TTRPG Book Club which will be mentioned and linked below. You can also go to the subreddit of any game you’re interested in and probably meet people there who have the same problem you do and want to put together a group to play something other than D&D5e. You might get along great with these people, you might not, but you won’t know until you try. Just make sure to have a robust “session zero” so everyone is on the same page. This is a good practice for any group but it is especially important for a group made of players you’ve just met.
“I only watch actual plays.”
Then watch actual plays of games that aren’t D&D5e. These podcasts struggle for the same reasons that indie RPGs struggle, because of the brand recognition and brand loyalty D&D5e has, despite their merit. I don’t watch actual plays, or else I would be able to list more of them. So, anyone who does watch actual plays, please help me out by commenting on this post with some non-D&D5e actual plays you like. And please do me a favor and don’t list actual plays that only play one non-D&D5e system, list ones that go through a variety of systems. The first one I can think of is Tiny Table.
“I can just homebrew away all the problems with D&D5e.”
Even though I want to, I’m not going to try and argue that you can’t actually homebrew away all the problems with D&D5e. Instead, I’m going to ask you why you’re buying two $50 rulebooks just to throw away half the pages. In most other good RPGs, you don’t need to change the rules to make them fun, they’re fun right out the box.
“But homebrewing D&D5e into any kind of game is fun! You can homebrew anything out of D&D5e!”
Firstly, I promise that this is not unique to D&D5e. Secondly, then you would probably have more fun homebrewing a system that gives you a better starting point for reaching your goal. Also, what if I told you that there are entire RPG systems out there that are made just for this? There are RPG systems that were designed for the purpose of being a toolbox and set of materials for you to work with to make exactly the game you want to make. Some examples are GURPS, Savage Worlds, Basic RolePlaying, Caltrop Core, and (as much as I loathe it) PbtA.
“I’m not supporting WotC’s monopoly because I pirate all the D&D5e books.”
Then you’re still not supporting the smaller developers that this monopoly is crushing, either.
Now, here’s the how. Because I promise you, there’s not just one, but probably a dozen other RPGs out there that will scratch your exact itch.
Here’s how to find them. This won’t be a comprehensive list because I’ve already been typing this for like 3 hours already. Those reading this, please go ahead and comment more to help fill out the list.
First, I’m gonna plug one of my own major projects, because it’s my post. The A.N.I.M. TTRPG Book Club. It’s a discord server that treats playing TTRPGs like a book club, with the goal of introducing members to a wide variety of games other than D&D5e. RPGs are nominated by members, then we hold a vote to decide what to read and play for a short campaign, then we repeat. There is no financial, time, or schedule investment required to join this book club, I promise it is very schedule-friendly, because we assign people to different groups based of schedule compatibility. You don’t have to play each campaign, or any campaign, you can just read along and participate in discussion that way. And if you can’t afford to buy the rulebook we’re going to be reading, we will make sure you get a PDF of it for free. That is how committed we are to getting non-D&D5e RPGs into people’s hands. Here is an invite link.
Next, there are quite a few tumblr blogs you can follow to get recommendations shown to you frequently.
@indierpgnewsletter
@indie-ttrpg-of-the-day
@theresattrpgforthat
@haveyouplayedthisttrpg
@indiepressrevolution
Plenty of podcasts, journalists, and youtubers out there do in-depth discussions of different systems regularly, a couple I can think of off the top of my head are:
Storyteller Conclave (I’m actually going to be interviewed live on this show on April 10th!)
Seth Skorkowsky
Questing Beast
The Gaming Table
Rascal News
Lastly, you can just go looking. Browse r/rpg, drivethrurpg.com, indie press revolution, and itch.io.
Now, if you really want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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Limit Break - An Experimental 5e OPTIONAL feature
I posted a while about an experimental feature for 5e that lets players do things not accounted for by the rules, or lets them do Cool Shit™ they wouldn't ordinarily be able to do! This is the VERY rough draft, while I work on tables of consequences for DM's that struggle with improvising or creating such elements off-hand.
Feedback is welcome, but if you're a dick about it, I'll block or ignore you as usual. I know it has been a while since I posted new original content, and this is a new feature/system to tack on to your games, so PLEASE feel free to reblog it for additional exposure so I can get more feedback. More feedback and more exposure means more original content, in the long run!
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otiksimr · 5 months
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YAY DRAWING REQUESTS!!!! How about an amythest dragon(Dungeons and Dragons 5e)? Shiny guys !! If not then maybe Malzeno from Monster Hunter Rise?
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DND dragons tend to be real basic but this guy gets to pass the vibe check.
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inked-dnd-doodles · 6 months
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50 dollar Flat color commissions!
I'm offering 50 dollar flat color full body commissions with a couple of rules:
- Only one character per commission.
- No NSFW.
- No overly detailed pieces, for example, being mecha or overly complicated armor.
- No backgrounds besides flat colors, sorry!
I had some additional expenses to cover this month, and I'm trying to pay off some debts that have built up since the move. So if you or anyone you know is looking to see their baby drawn you can contact me through the following:
• Discord: mcmickey_
•Or though the tumblr messaging system
Payment will be taken through PayPal. Half payment will be requested upon you receiving and approving the sketch. The rest of the payment is requested once the commission is finished.
The following is an example of a flat color commission:
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rainybearstudio · 5 months
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Champion of Ravens
rainybearstudio.com
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maelonir · 11 months
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Prudence fan art!
Wine Aunt. Warlock.
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WotC wants the corporate speak to placate everyone into forgetting what they’re aiming for. Don’t let the outrage die.
UPDATE: These have been confirmed to be fake. Apologies for putting out fake information, that was not my intention. I’m not deleting this because a) it was my mistake and I don’t want to sweep my mistakes under the rug, and b) I want people to know it’s fake.
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ookamimonster · 7 months
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the revenant
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Subclasseptember Day 16: Weather
The Circle of Ruins - Homebrew Druid Subclass
Given their association with structures like Stonehenge, I'm surprised that this isn't already a thing.
Explicitly designed to be a tanky caster (unlike some subclasses *cough bladesinger cough*), with ways to help maintain concentration and further play into the delayed value that the Druid class already encourages. You broke my concentration on Call Lightning? Good thing I had a Moonbeam cooking that entire time. It also plays into some novel weaknesses, though - you're durable, but mobility is not exactly your strong suit. Endure as the ruins do.
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beebundt · 1 month
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(she/her)
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homebrewhomestead · 6 months
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Mimi
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STATS:
STR 8
DEX 16
CON 14
INT 11
WIS 14
CHA 18
Character Synopsis: Mimi was once the child of a noble lord and lady, having been born very weak and sick, his parents would spend years trying to find a way to stabilize his condition, unfortunately they did not have the time, as Mimi’s condition worsened beyond their control and he eventually passed away. The despair of the lord and lady was felt throughout the city, as they invested in a massive funeral precession in honor of their son. All the while, Mimi’s ghost watched from their home, confused, but free. He quickly found the head maid who alongside his mother would sing him lullabies to sleep, after she feinted from the shock of seeing him, they spoke for a while and she began to understand his predicament. She insisted that he not show himself to his parents quite yet, as they would surely seek a way to bring him back from the dead rather than let him be free from the body that ailed him so. She told him to seek out the adventurers guild, and that surely he would be able to find a new way to live outside in the world until his parents moved on from their grief and could meet him again in this form.
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Mimi’s Jug
Wondrous Item, Rare (Requires Attunement)
This container has Spiritual Essence within it, it is able to mold this essence when any liquid is placed inside of it, creating a viscous chocolate flavored brew. The container can only be filled up with liquid once per day, you must wait one minute for the liquid to transform, upon completion there will be 5 doses of the Choco Brew. When a creature drinks the the Brew, they regain 2d8 + 2 Hit Points and gain 5 Temp HP. Additionally, until the creature finishes a Long Rest the creature can add 1d6 to any ability check, attack roll, or saving throw, potentially turning a failure into a success. Once a creature does so, it can’t do so again until the start of its next turn. A separate creature can only drink from the Jug if you are willing.
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DISCLAIMER:
Feel free to use the character as a PC or NPC and the Item in your home campaigns.
This content is not for Commercial Use, in no way shape or form are you to use this outside of your own personal games, if I see this in use with a commercial product you will be flagged and legal action will be made. Please respect mine and the artist’s wishes.
Support the Artist:
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maxkirin · 1 year
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I can't believe Wizards of the Coast destroyed the Open Game License (OGL) just to stop the world from enjoying my very controversial and highly unauthorized add-on: "How to Play Slowpoke in D&D 5E" 😔
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joking aside i'll probably have to take this down eventually so download it now while you still can 💾💦
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solelre · 23 days
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heres my piece for this years genasi and aasimar secret satan for @gardeniaresilia !!!!
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anim-ttrpgs · 25 days
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All TTRPGs are "Narrative-Focused."
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I feel like I have got to remind TTRPG players (and even worse, remind TTRPG designers) that “story” and “narrative” are happening the entire time they’re playing no matter what.
There is no such thing as "Roleplay vs Rollplay," it's always roleplay and it's always narrative, whether you are rolling the dice or not.
“Crunch” and "combat' is not “when there’s no story or narrative just a bunch of boring numbers” and “fluff” is not “the time that the boring numbers step aside and let there be an actual narrative.”
“Crunch” is when the rules and/or the dice influence the story or narrative in some way, and “fluff” is when a player (including the game master) has to come up with a part of the story or narrative without any mechanical scaffolding supporting its emergence.
This isn’t a factor of just combat, but combat tends to be what people say this about the most. It’s not “combat vs roleplay”, or "roleplay vs rollplay", combat is roleplay, combat is part of the story.
There is no-such thing as a "more narratively focused TTRPG", all TTRPGs are equally narrative-focused, you just might not be recognizing the narrative because it isn't the narrative you're trying to tell. Even combat-focused games like D&D5e are telling a narrative story, it's just a narrative story about larger-than-life heroes who get into lots and lots of fights. All of those crunchy numbers on the character sheet are "roleplay mechanics." The Fighter's role is to engage the enemy head-on, the Rogue's role is to sneak around an attack the enemy from behind. That is their role in battle and that is their role in the story, because the story is about a group of battling battlers and the battles they battle. What a character is good at and what they are bad at is part of their characterization, and their characterization is part of the narrative. You're playing a game that is meant to tell the same type of story as a Marvel movie.
In fact if you’re playing a game like any edition of D&D, that is based around combat, then combat is actually the most important part of the story, because that is the time that a protagonist can fail in their goals and/or die.
If you’re playing an RPG, and you’re finding that the rules and dice are constantly getting in the way of the story you’re trying to tell—well first of all let me remind you that TTRPG stories are supposed to be emergent, if the DM keeps faking dice rolls to keep the story "on track", you aren't really telling an emergent story—and secondly then that is a glaring sign that you are playing the game wrong, and you are playing the wrong game. And when you search for the right game, you don’t necessarily need a system with less rules, you could be very happy with a system with a lot of rules as long as you play a system with rules that support the kind of narrative you’re trying to tell.
I've said it in another post before, that for TTRPGs, rules are like wind, and the narrative is like a sailboat. You might be having to push your boat up-wind, and feel frustrated with all the wind pushing back against you as you try to make a combat-focused game like any edition of D&D be all about characters calmly working out their differences. You might think then that you need less rules/less wind, and that crunch, dice-rolling, and/or combat are the opposite of storytelling and roleplaying, but it isn't. You need to find some wind/rules that are blowing in the direction you want the story to go. You need to find a different game. No, you really can't just homebrew combat out of the game.
If you don't like combat, you need to find an RPG that isn't focused on combat. If you do like combat, well, still find a different game than D&D5e becuase its combat is pretty bad compared to like every other edition of D&D and every other combat-focused fantasy RPG. If you don't like D&D5e combat you might even find that you really enjoy some other game's combat if you give it a shot.
Here is a post about escaping from WotC, D&D5e, and the legitimately harmful effects it has. It also has a great many more resources for that than this post does.
I'm listing one resource here because it's my post. The A.N.I.M. TTRPG Book Club can a good starting point for where to find a game that better suits your needs. It’s a discord server that treats playing TTRPGs like a book club, with the goal of introducing members to a wide variety of games other than D&D5e. RPGs are nominated by members, then we hold a vote to decide what to read and play for a short campaign, then we repeat. There is no financial, time, or schedule investment required to join this book club, I promise it is very schedule-friendly, because we assign people to different groups based of schedule compatibility. You don’t have to play each campaign, or any campaign, you can just read along and participate in discussion that way. And if you can’t afford to buy the rulebook we’re going to be reading, we will make sure you get a PDF of it for free. That is how committed we are to getting non-D&D5e RPGs into people’s hands. Here is an invite link.
if you want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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rainybearstudio · 6 months
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My pronouns are she because I'll never be her ✨
rainybearstudio.com
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