Tumgik
#wanted to do a piece before the FNAF movie releases
ashiiuou · 6 months
Text
Tumblr media
"Five Nights at Freddy's"
7K notes · View notes
foxcantswim · 6 months
Text
FNAF Movie / / Vanessa x F!Reader [Ṱ̷͋Ō̵̻Ț̴̊Ả̵̯L̵̺̈́ ̸͉͊I̷̩͋N̸̘͘S̵̹̏E̴͓̍Č̶̡Ṳ̸̈́R̶̺͠I̸̢͑T̴̬́Y̵͇͆]
Tumblr media
(gif by me)
[Total Insecurity] Vanessa succumbs to William's influence and control, she tries her hardest not to hurt the person that matters most to her. Contents: Slight Fluff, Angst, Hurt/Comfort, First Kiss Warnings: Implied Murder, Blood, Knife Usage, Split Personality WC: 2,634
(Title is based on my fav FNAF:SB song: Total Insecurity by Rockit Music) (The RUIN version is also insanely good, definitely recommend)
T̶̼̤̏͘o̶̹̯̅ť̴̼̭͝a̴̡̟̍̌ĺ̷͙̓ ̴͓̞͒̂I̸͇͛̿n̷̤̎̈s̶̹̈̽ȇ̴̩ͅc̵̦̈́u̴̦͎͂́r̸͙̥̓͘ȋ̶̠͚̈t̷̗̣̚ỳ̸̨ ̸̗͘W̴̛̞̥ḩ̵͗́ͅe̶̥͍͛̿n̶͇̆͜ ̶̼͂T̴̬͊̓h̶̩̍̔e̴̘͛͊ỳ̴̜ ̵͍̑C̸̭̈́ọ̴͝m̸̛͇ĕ̸̞͗ ̷̰̭̉̾Ä̴̭̼f̴̡̳͊͐t̶͉̃ẽ̴̯͝r̶̦͛ ̷͍͋Ḿ̸̺e̸̦͐̕
Tumblr media
Her hand tightened around the handle of the knife, her chest heaved as she breathed heavily. She looked down at the victim lying motionlessly on the floor. Just some pathetic overnight security guard that couldn't do what her controller wanted , someone who couldn't provide to William Afton's needs.
Her senses had slowly come flooding back to her piece by piece as the minutes ticked on, the knife ever so slightly loosening in her hand. She felt like she couldn't breath, her head being encased within the rabbit mask. She never liked the thing, it was just some sick and sadistic element that her father loved... And who was she to deny him? She literally couldn't, after all.
The loud bang of the knife hitting the floor finally completely snapped her out of it. She looked down in horror, tears filling her eyes, as she saw the body mangled on the floor. Blood pooled out from multiple wounds and stained the office room's floor.
The sound of metal clanking caused her to turn, and there she saw the other culprits. The animatronics. Now she was certain that Freddy, Bonnie, Chica, Foxy and herself had made sure the security guard's death was a slow and painful one. Blood covered the animatronics' hands and feet, as well as her own. The only part she liked about wearing the rabbit suit was that she never got blood on her skin, she didn't know how she would cope if that ever happened.
Slowly, the red eyes of the animatronics turned to normal... Vanessa knew that they hated being controlled like this, she knew they would feel guilty for what they had done.
The tears in her eyes didn't last long, this was normal for her... The monthly kills to please her father. It was only a matter of time until the next one.
Tumblr media
You couldn't help but laugh at the joke Vanessa had just said, some corny dad joke in her attempt to impress you.
"Come on, it wasn't that bad," the blonde said, throwing her hands up in defence.
You had met Vanessa a couple months ago, she had greeted you at the door to the pizzeria on your first night shift and you immediately fell for her. She was sweet and understanding and you couldn't thank her enough for the help and advice she had given you regarding the job. She had started dropping by on your shifts quite often to spend time with you, and make sure you were doing okay.
Of course there had been flirtations between the two of you here and there, but nothing ever really came of it. You always felt as if Vanessa was being held back by something.
Eventually, Vanessa stood up from her chair, "Unfortunately, I can't stay all night. I have my own overnight shift to get to."
You whined, "Nooo, staaay," you clung onto her arm as she passed by you.
"Get off, Y/N!" she laughed, trying to pry away from your grip, "It's already one am, I'm gonna be late!"
"You're mean," you pouted.
"Yes. I'm so mean for leaving you to get back to my job that I am required to do."
You slumped down in your chair before releasing her, you threw your arm over your eyes, "Go on! Get out of here! Leave me!"
"You are so dramatic," Vanessa rolled her eyes. She patted your head, "There there, Y/N. You'll be fine."
Both you and Vanessa walked towards the exit, the blonde waved at the animatronics on her way out. She pulled her hood up over head, preparing to go out into the rain.
"Will you be back later?" you asked, hopefully.
She sighed, "I'm not sure, depends on how the night goes. I'll see you tomorrow night regardless."
You nodded, "Yeah, no worries. Good luck out there."
"Good luck in here," Vanessa smiled, "Have a good night, Y/N."
"You too, Ness."
And with that Vanessa left, heading towards her patrol car.
She sat in her car, flicking through her notepad and checking on her patrol areas for the night. She really hoped it would be a quick shift, definitely not because she wanted to see you as soon as possible again...
There had been countless times where she'd wanted to just open up to you and confess how she was feeling, but the underlying problem of her doing unspeakable things to people was stopping her. She didn't want you to know about that side of her. She didn't want you to hate her.
She shook her head, sticking the key in the ignition. She placed her hands on the wheel.
And that's when she froze.
Her eyes locked onto the rear view mirror, and there she could clearly see the backseat of her car.
The familiar white rabbit mask stared right back at her.
That was when a tear fell down her cheek, "No... Please..." her body shook as she realised what was about to happen.
Her hands gripped the steering wheel tightly, her foot moved to the pedals trying to get away from the pizzeria. All she could hear was the echoing laughter from her father within her head.
Leave Vanessa. Leave. Now.
She couldn't.
Her frown slowly turned into a smile. She slowly turned around and grabbed the rabbit suit, her fingers slowly smoothing over the rough fabric. Her smile grew wider as she saw the stained blood still there from her last victim.
She threw the mask on and stepped out of the car, she didn't care about the rain as she put the rest of the suit on. She stepped around to the back of the car and opened the trunk, she reached inside to grab the small black bag and retrieved its contents. The sharp knife that she had used oh so many times.
Her focus returned on the pizzeria, the bright sign drawing her in.
William was simply helping Vanessa out by letting her see you again, much sooner than expected. He was a good father.
Vanessa knew he was a g̵̥̋ó̵͇o̵͙̊ď̸̪ ̵̧̑f̷̪̍â̶͖t̶̘̀h̵̡̏e̶̤͛r̷͙̍.
Tumblr media
Yet another yawn left you as you stretched in your seat. You were currently sitting in the office, doing your job... Looking at the stupid monitors. And of course, night after night nothing ever happened. The animatronics were comfortably standing on the stage, none of them moving. Absolutely nothing was happening.
You almost decided to sleep, but...
The monitors started to flicker, static covering a number of the screens.
"Stupid thing..." you groaned before smacking the side of the monitors. With one final bang, the screens came back to life. A sigh of relief escaped you.
The relief in you was soon washed away by panic. You leaned in closer to get a better look. You couldn't help but freeze upon seeing the animatronics. Freddy, Bonnie and Chica had all turned their heads to look directly into the camera, their eyes were a glowing red. You could feel your heartbeat increase as the lights in the office started to flicker on and off.
Maybe the generators were on the fritz? Yeah... That's it. Just some faulty electricity.
That was when you heard a loud bang coming from the room nearby. You immediately checked the monitors again, the animatronics were still looking into the camera.
With a harsh gulp, you grabbed a flashlight and stood up - heading to leave the room to investigate. It was probably just some animal that got in and was tearing up the kitchen... You hoped it was just some animal at least.
You slowly walked down the hall towards the kitchen, taking careful steps. The pizzeria was definitely eerie with flickering lights and no noise apart from your echoing footsteps. Oh, and also that voice you keep on hearing.
Wait... Voice? You stopped in your tracks.
"Y̴̛̼̙̺͎̤͎̲̑̈́͜/̴̢͗̾̋͛̓̈́͠Ń̵̖͍̞̪͔̜̺͖̖̆~" a long, drawled out voice filled your ears - your name making your whole body shake.
"W-Who's there?" you asked, stepping into the kitchen.
The voice simply repeated your name once again.
"Come on, now! Stop messing around. Now get out of here before I call the cops."
They giggled in response. The voice was feminine, and it somehow had a glitchy overlay to it.
You frantically pointed your flashlight around in different areas of the kitchen, your breathing was laboured as fear settled in.
"Awwww. Is little Y/N s̷̞̠̗̊c̵͇̥̮̤̗͛̓a̴̼͒̑̌̓̋͗̚͠r̴̫̜̤͕͔͍̖̉́͂̀́͐͐̐͝e̶̡̛̟̤̳̞̤̮͓͈̅ḑ̵͙̓̆?"
Scared was an understatement.
The door to the kitchen slammed close, causing you to jump. The room was plunged into darkness.
"Don't be frightened. We're going to have a little fun."
You turned around and dropped the flashlight as a pair of arms grabbed you and threw you against a wall, your vision blurred upon impact as you slumped to the floor. You rubbed your aching head before cracking your eyes open. You were immediately met by bright red glowing eyes.
"Aren't you a pretty thing~ No wonder she likes you so much."
It was a white rabbit. Your voice caught in your throat as they moved in closer towards you.
"Speak up, little one. I haven't got a lot of patience."
"Wh-Who are you? What do you want?"
"Aww!" they exclaimed, "She never told you about me? She's no fun."
"Who-?"
You immediately stopped talking once the rabbit pointed a knife at your face, the sharp tip centimetres away from your nose, "You sure do ask a lot of questions..." she looked you up and down, examining you...
You felt tears pool in your eyes.
"Don't be sad, little one... I promise I'll make this quick... Well, I won't... But..." a glitchy laugh escaped the rabbit as she dragged the flat side of the knife against your cheek, "She likes you, you know? She will be so devastated when she realises you're gone."
You desperately wanted to know who this was, and who on Earth they were referring to. But you didn't dare speak.
Their ears perked as they cocked their head, "I can smell your fear, you know?" another laugh... "Come on, can't you recognise my voice?"
You shook your head. The voice was so glitchy, and so unrecognisable.
"I want you to know who kills you, Y/N..."
"P-Please..." you managed to squeak out. You wished Vanessa left now. You wished she were here.
You couldn't stop yourself from looking at the stained blood across the rabbit suit.
"Hmm..." they drawled, "I can see why she loves you, Y/N. So... p̷͇̈́ř̶̜e̷̛͈ṱ̴̿t̷͇͐y̵͍͛..." they leaned in closer, red eyes burning into yours.
"Who?" you decided to ask.
"That little police officer you have become so fond of."
"Vanessa?" a whisper escaped you, your heart started to beat out of your chest.
The rabbit seemed to falter upon hearing that name. Their hand which held the knife shook before they finally retracted away from you. You could tell they were angry behind the mask, but you also sensed something else. It was almost as if they were scared.
"Y̵̡̻̅́͊͐͝/̷̳̑̅́͜Ņ̶̡̖͇͊͘... Y/N..." their voice glitched in and out. They threw the knife away, hitting the ground. The metal bang caused you to flinch as you stayed on the floor with your back pressed against the wall.
They started to grasp at the rabbit mask on their head, "No no no..." they shook their head.
"Nessy?" you called out, not really believing what was going on right now.
"D̵̩͊o̴͐̀ͅn̵͇͍͠'̷̱̀̕t̴̬̣͘ ̴̯͂ḉ̸á̷͓l̴̙̈͝l̴̪̀̚ ̶̹̌͆͜m̸̯̓̈́ẹ̶͎̿ ̵̩̤̈̐ẗ̴̢̞́̋h̵͝ͅa̴̢̓̆t̸͚̄̕!̸̯͌" the rabbit stormed over to you, crouching down, their face right in front of yours, "I'm V̵̩̈́̚a̵͖͆̌͆̏̌n̶̡͎̲̩͑͜n̸͖͎̝͈͘y̵̻̺̰̰̟͛. There is no Vanessa."
"Vanessa, please..." you whispered. Vanny faltered once more, their head hung low. She snapped her vision back up towards you, her fabric-covered hands gripped each side of your face.
Vanny wasn't sure whether she wanted to squeeze your head or hold it gently, the conflicting feelings within her were becoming more prominent by the second.
"Vanessa."
Vanny scrambled back away from you, she leaned against a wall as she panted heavily.
"Y/N... Help me..."
You could clearly hear Vanessa's own voice.
Your hands shook as you crawled over to the rabbit, panic still washed over you... But you knew Vanessa would never hurt you. Something was definitely wrong here. You kneeled in front of her, scared yet worried.
"V-Vanessa? What's wrong? I-"
Vanny reached out and gripped your wrist harshly.
"I-I'm sorry, Y/N. I can't-I can't stop it. I don't want to hurt you."
You believed her. You 100% believed her.
She released your hand, you grabbed the rabbit mask and pulled it off her head - throwing it to the side. Inside the suit, there sat a dishevelled Vanessa with tears in her eyes. You carefully cupped the blonde's cheeks in your hands.
"It's okay," you whispered, trying to comfort her.
"Y-You need to get out of here, Y/N. And never come back. I can't control myself."
"I want to help you, Nessy," the tears in your eyes matched hers.
"They're coming, Y/N. The animatronics. They'll hurt you. Just as much as I will."
You shook your head, "Vanessa-"
One of her hands came up to rest on your cheek, the rough fabric of the suit scraped against your skin, "I don't want to hurt you. Please, Y/N..." she felt her body shake slightly, Vanny desperately wanting to come back out.
You put one of your hands on top of hers, "What will happen to you?"
"I don't know. But as long as you're safe, that's all that matters."
"I... I can't-"
"Y/N," her voice was stern, "Please. I can't keep them back for much longer."
You still ignored her, "They-Vanny... Vanny told me you loved me. Please, Vanessa, I can't leave you here like this-"
Vanessa surprised you, leaning forward to capture your lips with hers. You happily returned the kiss as so many different emotions flowed through you. You felt Vanessa comfortably rubbing your cheek with her thumb, you just wished it was her actual skin and not the fabric of the suit - but you certainly weren't going to complain.
You suddenly pulled away in confusion. The first thing that hit you was the metallic taste that had settled across your tongue. You searched Vanessa's eyes for answers, you certainly weren't expecting a smirk to be plastered across her face.
"I guess I did promise I would make it q̵͔̎ṷ̵́i̵̲͠c̵͍̈k̷̭͗ after all."
Your hand slowly ran down to your stomach, you flinched at the feeling. You lifted your hand to get a better look, shaking as you went. Your fingers were completely red. You looked down and saw Vanessa's free hand wrapped around the handle of the knife that was currently piercing your skin.
Vanessa-Vanny quickly pulled the knife out, causing a choked scream to escape you.
You fell to your hands and knees as Vanny stood up, "N-Nessy-" you managed to breathe out before you hit the floor.
You frantically looked up, searching Vanessa's tear-filled eyes as she firmly placed the rabbit mask back onto her head. Your own tears dripped against the floor, mixing with the sheer amount of blood that had already began to form.
"I'm n̵̗͌o̶̙͂t̷̩́ sorry."
The last thing you saw was Vanny opening the kitchen door to reveal the animatronics waiting on the other side. You couldn't stop yourself from closing your eyes.
(Taglist is available for future Vanessa fics)
A̷͕̳̦͓͉͍̦̾̆̓̍R̸̛̟̺̘̅̀́̓̉̕Ē̵͚̦̬͙̮̆̆̄͗̈́ ̵̟͉̍̓̽͒̎͝Y̴̟̮͍̻̜̜̋̊̈̽̚Ǒ̴̰̞̤̺̭̏̉Ư̵̡̩̤̔͐̍̚ ̷̡̩͈͈̰̰͇̋͂̋̏̔͑͋Ḧ̵̘̻͎͔̥͙̣́͑͆̽͑̿̚A̸̰͓̖͔͒̚V̵̰̪͇͚͙͊̓̏͆̈́̔̿I̴̺̞̼̲̾̀̆͌̌̂͜Ń̶͚͖̪̯͂͋̎̌͘G̷̠͖̞͚̚ ̸͇͖͔̊̒̅̄̚͜͝͝F̴͖͍͇̔́̑͑̇U̷͓̲̘͛͆̌͊N̵̳͕͆̆̋͝ ̵̡̓̌Y̸̳͛̃̎̓E̶̬̰̥̭̝̫̐͗́̔ͅŢ̴́͛̑̔͂?̸̠̝̻̺̣̹̆
542 notes · View notes
bi-fi-network · 11 months
Text
Hiii :]
Hey! I´m Moonstone, but you can call me Moonie, and I want to start making Content on Tumblr.
Please don´t judge my writing as my first language is not English [It´s German] and I´m also just not that good with grammar in generall. :) I would like to keep things like my Name or Age privat on this account, but I want to say, that I am old enough to have an account here, so don´t worry about that, haha :).
This account is 13+ because I´ll also be writing gory and smutty things on here.
Now to the fandoms I´m in and will write for:
- FnaF (fon´t request animatronics or children for romantic or nsfw headcanons/scenarios)
- Bnha/Mha
- HunterxHunter (no NSFW headcanons/scenarios for the children (yes, this includes Gon and Killua)
- Helluva Boss
- Terrifier 1+2 (Yes, I´ll write for Art too. No, I am not ashamed.)
- It (no NSFW headcanons/scenarios for children)
- Girl from Nowhere!!!
- Sonic the Hedgehog
- Kase-san
- Whisper Me a Love Song
- Sanrio (no NSFW ofc)
- Pen15
- K-12 Movie and my Melanie Martinez theories before the Movie releases :)
- when it releases definetely the Portals movie
- Avatar 1+2 (yes, the one with the blue aliens)
- Stranger Things
- One Piece
- Sally Face!
- COD!!! (mostly MW2 but you can request other stuff too)
I can´t come up with more for now, haha, but I will update the list!
If you want to request something, but you´re not sure if i know that one, you can still request it. I´ll text you if I don´t know that one and if i do, I´ll put it on my list and write for it.
What I´ll write:
Sfw, Nsfw, Angst, Fluff, Romantic stuff, platonic stuff, Comfort stuff and more :) Character x character, character x reader, poly relationships
What I won´t write:
Incest, Pedophilia, Vore, Zoophilia, NSFW for children or people I don´t feel comfortable writing this for (like Chopper), Orgys (3-somes are okay but I just don´t know how to write an Orgy)
________________________________________________________________
Another thing i want to do is talk about disturbing movies (like you tell me to watch them and I´ll explain them and/or rate them on how disturbing they were)
I´d do the same with famous or not so famous gore or just disgusting videos because it´s not that I enjoy watching them, It´s because I can watch them because I´m not sensitive.
________________________________________________________________
That´s all you need to know :]
Anons I already have (irl/online friends of mine): 🎨🎭🐾🎅🧜‍♀️
Stay safe :D
21 notes · View notes
pinkiepiebones · 6 months
Text
man the more I think about the fuhnaff movie the angrier I get
I WANTED to like it. I was 26 when the first game came out. I remember seeing the fucking game trailers before it took the LP world by storm. Scott Cawthon revealed himself to be a massive piece of human garbage ofc but I guess I was naievely hoping 1) the money goes to Blumhouse folks and B) someone who is not Scott did the writing.
-The writing was awful. Like. The aunt was murdered by Golden Freddy* and that was never addressed? Her body was just there in Mike's house? And, oh, yay, Afton said "I always come back!" But within the context of the movie that made no fucking sense! I GET putting shit in for fans, but jesus, he wasn't Springtrap, he was still Afton! This was the first time the audience met him
-Whyyyyyyy was there so much goddamned focus on Mike. The first FNAF had an appeal because it was mysterious and tense. The animatronics don't move right away. But no let's focus 70% on this guy who, if I remember right, is actually his brother's killer??? And then he was groomed by Afton to lure more kids to their deaths?????? Maybe?????? Why was a movie called "Five Nights at Feddy's" so completely unfocused on the five nights or Freddy.
-We needed a lot more of the stage show. I wanted outdated animatronic banter like fucking Chuck E Cheese. I wanted more than one way-too-on-the-nose song. Like, jokes about Foxy having his own stage (also wasn't Foxy supposed to be in a room separate from the main party room?) Give us a full-on flashback to how Freddy's used to be, complete with Spring Bonnie walking around and pulling children away from parties.
-The tone was all over the place. So wait, the animatronics are stuffed with dead children's bodies and the souls of those children make them move?? So the children murder people?? Do they think every adult is the person who killed them so they're trying to get revenge?? But also they're under Afton's control so they're not trying to get revenge?? I didn't care about Mike's trouble with his little sister. The aunt subplot was unneeded.
-How could Abby hear/ see(?) the ghosts?? Why only those ghosts?? Who was the Golden Freddy kid?
-Vanessa fucking threw pills into a creek or whatever that was. You don't fucking dispose of meds like that, it can severely impact the local ecosystem. I get she was trying to make a point but jesus.
-What was that scream????????
-Seriously why wasn't the movie like half the actual game, seeing the animatronics start to move and roam and make the choking sobbing and gasping noises, Chica rummaging in the kitchen, cameras going out, etc and half learning the horrible secrets behind it all.
-Was Chica trying to put Abby into Circus Baby? If so why would Circus Baby be there at all
-Painfully PG. The springlocks tearing Afton's insides apart looked like he was having an IBS episode and spilled ketchup on his shirt. I know the core fanbase NOW is children but it's also a HORROR game. I also know they're going to pull the same shit they did for M3GAN, PG-13 in theatres, "unrrated" for the physical release. Still, it really steams my rice. Even the babysitter getting got was a shadow.
-Was Vanessa a real cop or was she cosplaying for her dad's convoluted as fuck plans????
-I still don't get how the whole "if we vandalise the place in the day, Mike will get fired" thing was going to work. No one else comes to Feddy's at night (except "it's my beat" Vanessa)
-Os there a dead kid inhabiting Cupcake??????????
At least the actual, physical puppets/animatronics were cool.
4 notes · View notes
cheemken · 3 months
Note
Pulling pkmn on hold for a sec, i NEED to talk about fnaf before i explode….
Well i haven’t actually played any of the games do to money and other reasons, I’ve checked out a few no commentary play throughs and have tried piecing together stuff via how ppl freak out on tumblr and Twitter lol
Also haven’t really touched the fangames besides fnac, I have the official candy fanverse plush OwO
I have never touched any of the books and never plan on too :)
I do not care for canon, I just make my own lil AUS n stuff, canon is legos and I’m a creative 5 yr old…
THE FNAF MOVIE OH MY GODDDDDDDDDD I saw it on release day at the earliest showing and I LOVEDDDDD IT RAAAAH!!!! I don’t consider myself a very expressive person irl but uhhh legit made myself sick from the excitement of watching the movie lmaooo also ended up getting the movie dvd for Christmas yippee!!! Abby and Mike my beloved….Praying y’all ain’t Aftons in the movieverse…..
Anyways just needed to ramble about fnaf for a hot sec, Foxy and Funtime Freddy are the best if you say anything else you’re wrong/j~Drayton angst anon💛
Dope faves tho omf mine are every Bonnie out there (especially the og and Glamrock) lmfao the one who scared me most as a kid is my all time fave bc he's purple and he's a rabbit hahaha
But dude the movie was so so fuckin dope😭😭 I didn't get to watch it in the cinema bc I don't think it showed here so that's sad so I pirated it lmfaooo
And hey, if you wanna play the games but can't afford it, pirate it ouo make Foxy proud hahaha
Same w the books, but I do wanna at least try to read the first three books, I always wanted to read them back then but again, there aren't much sites to download stuff, but hey least now I found one dope and working site hahah
I never got into fnac ngl, granted it was during the early years of fnaf too so I wasn't that keen on the fangames hahah but like rn I got into return to bloody nights bc I like the animatronic models there, not that I got to play it, but hey watching eddievr play it it seems dope hahah
1 note · View note
tlbodine · 3 years
Text
The Horror Genius of Five Nights At Freddy’s
I’ve been playing FNAF: Help Wanted VR on my Oculus Quest lately (a birthday present to myself -- I know I’m late to that party!) and it’s reignited in me my old love of this series. I know Scott Cawthon’s politics aren’t great, but I don’t think there’s any malice in his heart beyond usual Christian conservative nonsense -- and I think he stepped down as graciously and magnanimously as possible when confronted about it. Time will judge Scott Cawthon’s politics, and that’s not what I’m here to talk about. I want to talk about what makes these games so damn special, from a horror, design, and marketing perspective. I think there’s really SO MUCH to be learned from studying these games and the wider influence they’ve had as intellectual property. 
Tumblr media
What Is FNAF? 
In case you’ve somehow been living under a rock for the last seven years, Five Nights At Freddy’s (hereafter, FNAF) is a horror franchise spanning 17 games (10 main games + some spinoffs and troll games, we’ll get to that), 27 books, a movie deal, and a couple live-action attractions. 
But before it exploded into that kind of tremendous IP, it started out as a single indie pont-and-click game created entirely by one dude, Scott Cawthon. Cawthon had developed other games in the past without much fame or success, including some Christian children’s entertainment. He was working as a cashier at Dollar General and making games in his spare time -- and most of those games got panned. 
So he tried making something different. 
After being criticized that the characters in one of his children’s games looked like soulless, creepy animatronics, Cawthon had his lightbulb moment and created a horror game centered on....creepy animatronics! 
The rest, as they say, is history. 
The Genius of FNAF’s Horror Elements
In the first FNAF game, you play as a night security guard at Freddy Fazbear’s Pizza, a sort of ersatz Chuck-E-Cheese establishment. The animatronics are on free-roaming mode at night, but you don’t want to let them find you in your security room so you have to watch them move through the building on security camera monitors. If they get too close, you can slam your security room doors closed. But be careful, because this restaurant operates on a shoestring budget, and the power will go off if you keep the doors closed too long or flicker the lights too often. And once the lights go out, you’re helpless against the animatronics in the dark. 
Guiding you through your gameplay is a fellow employee, Phone Guy, who calls you each night with some helpful advice. Phone Guy is voiced by Cawthon himself, and listening to his tapes gives you some hints of the game’s underlying story as well as telling you how to play. A few newspaper clippings and other bits of scrap material help to fill in more details of the story. 
Over the next set of games, the story would be further developed, with each new game introducing new mechanics and variations on the theme -- in one, you don a mask to slip past the notice of animatronics; in another, you have to play sound cues to lure an animatronic away from you. By the fourth game, the setup was changed completely, now featuring a child with a flashlight hiding from the monsters outside his door -- nightmarish versions of the beloved child-friendly mascots. The mechanics change just enough between variations to keep things fresh while maintaining a consistent brand. 
There are so many things these games do well from a storytelling and horror perspective: 
Jump Scares: It’s easy to shrug these games off for relying heavily on jump scares, and they absolutely do have a lot of them. But they’re used strategically. In most games, the jump scares are a punishment (a controlled shock, if you will) -- if you play the game perfectly, you’ll never be jump-scared. This is an important design choice that a lot of other horror games don’t follow. 
Atmospheric Dread: These games absolutely deliver horror and tension through every element of design -- some more than others, admittedly. But a combination of sound cues, the overall texture and aesthetic of the world, the “things move when you’re not looking at them” mechanic, all of it works together to create a feeling of unease and paranoia. 
Paranoia: As in most survival horror games, you’re at a disadvantage. You can’t move or defend yourself, really -- all you can do is watch. And so watch you do. Except it’s a false sense of security, because flicking lights and checking cameras uses up precious resources, putting you at greater risk. So you have to balance your compulsive need to check, double-check, and make sure...with methodical resource conservation. The best way to survive these games is to remain calm and focused. It’s a brilliant design choice. 
Visceral Horror: The monster design of the animatronics is absolutely delightful, and there’s a whole range of them to choose from. The sheer size and weight of the creatures, the way they move and position themselves, their grunginess, the deadness of their eyes, the quantity and prominence of their teeth. They are simultaneously adorable and horrifying. 
Implicit Horror: One of the greatest strengths to FNAF as a franchise is that it never wears its story on its sleeve. Instead of outright telling you what’s going on, the story is delivered in bits and pieces that you have to put together yourself -- creating a puzzle for an engaged player to think about and theorize over and consider long after the game is done. But more than that, the nature of the horror itself is such that it becomes increasingly upsetting the more you think on it. The implications of what’s going on in the game world -- that there are decaying bodies tucked away inside mascots that continue to perform for children, that a man dressed in a costume is luring kids away into a private room to kill them, and so forth -- are the epitome of fridge horror. 
The FNAF lore does admittedly start to become fairly ridiculous and convoluted as the franchise wears on. But even ret-conned material manages to be pretty interesting in its own right (and there is nothing in the world keeping you from playing the first four games, or even the first six, and pretending none of the rest exist). 
Another thing I really appreciate about the FNAF franchise is that it’s quite funny, in a way that complements and underscores the horror rather than detracting from it. It’s something a lot of other properties utterly fail to do. 
The Genius of Scott Cawthon’s Marketing 
OK, so FNAF utilizes a multi-prong attack for creating horror and implements it well -- big deal. Why did it explode into a massive IP sensation when other indie horror games that are just as well-made barely made a blip on the radar? 
Well! That’s where the real genius comes in. This game was built and marketed in a way to maximize its franchisability. 
First, the story utilizes instantly identifiable, simple but effective character designs, and then generates more and more instantly identifiable unique characters with each iteration. Having a wealth of characters and clever, unique designs basically paves the way for merchandise and fan-works. (That they’re anthropomorphic animal designs also probably helped -- because that taps into the furry fandom as well without completely alienating non-furries). 
Speaking of fan-work, Scott Cawthon has always been very supportive of fandom, only taking action when people would try to profit off knock-off games and that sort of thing -- basically bad-faith copies. But as far as I know he’s always been super chill with fan-created content, even going so far as to engage directly with the fandom. Which brings me to....
These games were practically designed for streaming, and he took care to deliver them into the hands of influential streamers. Because the games are heavy on jump-scares and scale in difficulty (even including extra-challenging modes after the core game is beaten) they are extremely fun to watch people play. They’re short enough to be easily finished over the duration of a long stream, and they’re episodic -- lending themselves perfectly to a YouTube Lets Play format. One Night = One Video, and now the streamer has weeks of content from your game (but viewers can jump in at any time without really missing much). 
The games are kid-friendly but also genuinely frightening. Because the most disturbing parts of the game’s lore are hinted at rather than made explicit, younger players can easily engage with the game on a more basic surface level, and others can go as deep into the lore as they feel comfortable. There is no blood and gore and violence or even any explicitly stated death in the main game; all of the murder and death is portrayed obliquely by way of 8-bit mini games and tangential references. Making this game terrifying but accessible to youngsters, and then marketing it directly to younger viewers through popular streamers (and later, merchandising deals) is genius -- because it creates a very broad potential audience, and kids tend to spend 100% of their money (birthdays, allowances, etc.) and are most likely to tell their friends about this super scary game, etc. etc.
By creating a puzzle box of lore, and then interacting directly with the fandom -- dropping hints, trolling, essentially creating an ARG of his own lore through his website, in-game easter eggs, and tie-in materials -- Cawthon created a mystery for fandom to solve. And fans LOVE endlessly speculating over convoluted theories. 
Cawthon released these games FAST. He dropped FNAF 2 within months of the first game’s release, and kept up a pace of 1-2 games a year ever since. This steady output ensured the games never dropped out of public consciousness -- and introducing new puzzle pieces for the lore-hungry fans to pore over helped keep the discussion going. 
I think MatPat and The Game Theorists owe a tremendous amount of their own huge success to this game. I think Markiplier does, too, and other big streamers and YouTubers. It’s been fascinating watching the symbiotic relationship between these games and the people who make content about these games. Obviously that’s true for a lot of fandom -- but FNAF feels so special because it really did start so small. It’s a true rags-to-riches sleeper hit and luck absolutely played a role in its growth, but skill is a big part too. 
Take-Aways For Creatives 
I want to be very clear here: I do not think that every piece of media needs to be “IP,” franchisable, an extended universe, or a multimedia sensation. I think there is plenty to be said for creating art of all types, and sometimes that means a standalone story with a small audience. 
But if you do want a chance at real break-out, run-away success and forging a media empire of your own, I think there are some take-aways to be learned from the success of FNAF: 
Persistence. Scott Cawthon studied animation and game-design in the 1990s and released his first game in 2002. He released a bunch of stuff afterward. None of it stuck. It took 12 years to hit on the winning formula, and then another several years of incredibly hard work to push out more titles and stoke the fires before it really became a sensation. Wherever you’re at on your creative journey, don’t give up. You never know when your next thing will be The Thing that breaks you out. 
If you want to sell a lot of something, you have to make it widely appealing to a bunch of people. This means keeping your concept simple to understand (”security guard wards off creepy killer animatronics at a pizza parlor”) and appealing to as wide a segment of the market as you can (ie, a horror story that appeals to both kids and adults). The more hyper-specific your audience, the harder it’s gonna be to find them and the fewer copies of your thing you’ll be selling. 
Know your shit and put your best work out there. I think there’s an impulse to feel like “well, nobody reads this anyway, so why does it matter if it’s no good” (I certainly have fallen into that on multiple occasions) but that’s the wrong way to think about it. You never know when and where your break will come. Put your best work out there and keep on polishing your craft with better and better stuff because eventually one of those things you chuck out there is going to be The Thing. 
Figure out where your target audience hangs out, and who influences them, and then get your thing in the hands of those influencers. Streaming and YouTube were the secret to FNAF’s success. Maybe yours will be BookTube, or Instagram, or a secret cabal of free librarians. I don’t know. But you should try your best to figure out who would like the thing that you’re making, and then figure out how to reach those people, and put all of your energy into that instead of shotgun-blasting your marketing all willy nilly. 
You don’t have to put the whole story on the page. Audiences love puzzles. Fans love mysteries. You can actually leave a lot more unanswered than you think. There’s some value in keeping secrets and leaving things for others to fill in. Remember -- your art is only partly yours. The sandbox belongs to others to play in, too, and you have to let them do that. 
If in doubt, appealing to furries never hurts. 
Do I take all of this advice myself? Not by a long shot. But it’s definitely a lot to think about. 
Now if you’ll excuse me, I have to go beat The Curse of Dreadbear. 
26 notes · View notes
adobe-outdesign · 5 years
Text
The Big Grand DCTL Review/Critique
In my previous liveblog I said that I’d do an overall review/rating kind of thing to summarize my thoughts on the book, so here you go.
Tumblr media
No Spoilers: So I’ll preface by saying the book isn’t bad. It has it’s... moments, but it’s pretty enjoyable overall. The FNAF books, for example, were fun to read but they were also a hot fucking mess. This is not a hot fucking mess  - it has its flaws but it’s pretty decent over all.
Spoilers below the cut:
The Canon-ness of the Book
Tumblr media
I would like to say first off that I really don’t think this book is meant to be 100% canon - not to say it isn’t canon, but I don’t think it’s supposed to lie up with the games perfectly.  It was approved of by Kindlybeast, but they didn’t write it - Adrienne Kress did, they just helped to develop it.
To explain better: There are a lot of contradictions in this book with the main lore. Some are more minor and could potentially be waved away, but others are extremely glaring. Here’s a short list of the ones that come to mind:
In the book, the Ink Machine is secret and almost no one knows about it. In the game everyone knows and actively complains about the machine on a daily basis. In the Employee Handbook, there’s even a memo from Joey proudly introducing the Machine to everyone.
The book claims you put ink into the Machine and it changes it in some way (effectively running on ink). In the game, it seems to produce ink itself - Joey’s memo kind of indicates this, as does the blueprints, and Wally’s “who really needs that much ink anyway” makes less sense if they’re putting ink into the machine rather than it making the ink.
Plus on Thomas’ board he has a list of the gallons of ink produced each day, with the highest amount written with exclamation points - if it ran on ink this doesn't make sense, as to get 423 gallons of ink he would’ve had to have put 423 gallons of ink into the thing to begin with.
Tumblr media
Sammy is wildly OOC in this, as he’s basically a feral asshole throughout the thing, while in canon his merch description calls him a “decent person” and he generally seems agreeable most of the time, except for when he’s annoyed. The book even claims he doesn’t refer to women by their last names, while Susie’s tape tells us the exact opposite (as according to her he referred to Allison as “Miss Allison Pendle”).
Bertrum is also OOC in this - in canon, he’s extremely egotistical and hates Joey for multiple reasons. In the book, they’re buddies (even hugging each other) and Bertrum seems more humble. He doesn’t even correct Joey on calling him “Bertie”, when he had an entire tape about how much he dislikes being called that in the game.
The timeline for this part is also very wrong - it’s treated as if they just met (which could explain why Bertrum doesn’t dislike him yet)... but Bendyland was in progress for years before the studio went to hell, and he even has his BATDR tape (wherein he’s actively disliking Joey) dated years before this book takes place.
This also makes it kind of impossible for him to be the octopus ride like in canon, because he literally just joined the studio when Joey started killing people (and keep in mind that designing and building a ride like that would have taken at least a year or two).
The ink is, for some reason, somewhat alive, able to move around on it’s own and possess people. This was never indicated in the game, ever.
Buddy wakes up as Boris. In the game, stuff like Grant’s tape indicate the ink creatures wake up and then transform (the files even have an unused transformation tape from Wally, who’s likely our Boris). You can kind of headcanon around this one if you try though.
At the end, Norman and a few background characters die. Joey says he didn’t use the machine on them because they had been infected by the ink for too long and didn’t have souls any more. This means that, according to the book, The Projectionist cannot exist (as Norman wouldn’t have had a soul to use and Joey outright says he couldn’t/didn’t use the machine on them in the first place).
Some of these are pretty minor, but some of them are extremely glaring and even casual gamers would pick up on this stuff.
Basically, we have two options: Either Kindlybeast doesn’t know their own story/characters too well, or they didn’t require this to line up perfectly with the games. Except the first option doesn’t make sense, because they’ve recently published stuff that contradicts what’s said in this book in favor of matching the actual lore from the games, proving they do know their own story.
For ampel, Bertrum’s BATDR tape, which lines up with the game’s lore and corrects the mistakes in DCTL, was released in March - long after this book was in production. The thing about the Ink Machine being secret was also disproved in the recently-released Handbook, which instead says they employees do know about the Machine, just like they do in the game. So Kindlybeast do know these things don’t line up with canon.
I think basically they approached Adrienne and were like “hey, can you write a prequel novel based on our game?” and while they offered her some guidance, she mostly just did her own thing based off of it (she even said it felt like working on fanfiction while writing it) and Kindlybeast liked it and published it. It’s an adaptation of the game and its lore, done by a new person - things tend to change in adaptations. I don’t think they needed or cared if it lined up like puzzle pieces, they just wanted a good story, which they got. It is canon... but it’s also not, if that makes sense.
So for our intents and purposes I’d consider this semi-canon - take what you can as canon (which is most of it, as the most major contradictions also tend to be the shortest scenes) and ignore the stuff that doesn’t line up with canon, unless otherwise stated by Kindlybeast or confirmed in BATDR.
The Good, the Bad, and the Ugly
Overall, I’d say this book is about 70% good and 30% bad. When it is good, it is really, really damn good - but when it’s bad it leaves an awful taste in your mouth that’s hard to get rid of.
The Good:
Like... the majority of the book, really
Buddy and Dot are wonderful characters with strong personalities. They’re super likeable, bring some much-needed heart into things, and have great chemistry.
While some of the aforementioned characters are majorly OOC, the ones that are in-character (Joey and Norman are good examples) are amazing - every scene with them is gold and the book really fleshes out their personalities.
Some of the new lore tidbits are great, and help explain some things in the game (like how Lost Ones are created) or are just interesting (like Sammy drinking the ink and the idea of the ink being able to infect people, which sounds like something that could have directly come from the games).
The book goes into way more depth about what being a cartoon/ink creature is like, which is some much-needed exposition and is extremely interesting.
It also has a ton of heart and good intentions. I was worried about it being overly dark, but if anything it has far more sweet moments than depressing ones.
The Bad:
The contradictions I mentioned above. Some of them are easy enough to ignore, but some are incredibly jarring and take you out of the story (and make it impossible to take it as 100% canon without breaking the space-time continuum).
I kind of mentioned it above, but the stuff with the ink being alive and possessing people comes right the fuck out of nowhere, has nothing to do with the game lore, is completely tonally dissonant to BATIM as a whole, and literally has nothing to do with the plot of the book, like, at all. It feels like a few pages from a Venom novel got mixed in with the early draft and no one remembered to remove them before publication.
The racist shit - it’s only like 1% of the book, but when that 1% of the book ruins a really good character it’s a pretty big deal.
A random NPC dies for no reason and this death has more relevance to the plot than Norman, who dies off-screen.
Also consider: They could’ve found Norman first, Buddy runs off to get back to his house, Norman follows and gets killed via neck snap. Fixes both problems at once.
There’s very little tension during the horror moments because we already know Buddy will die but not until the end and that Dot will live.
The Ink Demon acts more like an xenomorph than the Ink Demon in this - his behavior is bizarre and it feels pretty generically horror movie monster-ish compared to how he acts in the game.
The Ugly:
The B-plot with Buddy’s grandfather should have been cut. I know that sounds harsh, but really think about it: what effect did it have on the plot? It only crosses with the A-plot twice, and both times nothing came out of it. It gives Buddy a chance to learn how to draw and he goes through some character development, but I find it hard to believe that couldn’t have been accomplished by expanding the A-plot.
The main problem is that A) this is a BATIM novel so we want to see the studio, not Buddy’s relatives at home, and B) it makes it kind of slow towards the middle, wherein the stuff with the studio barely progresses while we keep cutting back to the B-plot.
I didn’t dislike reading it or anything, but it makes the plot flabby, and slicing it out would’ve given us much more time in the studio and the characters we like rather than trying to juggle two plots at once, effectively streamlining it and making for a more cohesive story.
The ending (like the last 5 chapters) is a hot mess in multiple and varying ways:
Sammy shows up and... gets knocked out by a projector. Which is funny, but it amounts to nothing plot-wise and makes Sammy’s whole appearance kind of pointless
Killing off a bunch of characters, one of which was a main character, off-screen
The weird Venom shit that has nothing to do with the plot of the books or the games and amounts to nothing
Bendy acting fairly OOC, especially with how he goes about killing people 
Buddy grabs the idiot ball bard by trying to drown a creature made of ink in ink, then standing right near the spot so he can be grabbed and killed
Not only does the “can’t use them because they had been infected for too long and no longer had souls” thing not only raises the aforementioned plot hole with the Projectionist, but it raises a plot hole in the book itself: When the other are exposed to the ink they die, but when Sammy drinks the stuff he turns into a Lost One. Which one is it?
Keep in mind that that was more bullet points in those 30-some pages than I have for the entire rest of the book
There are only like... two actual horror scenes in the book, and one of those is the climax. While it makes sense that too much couldn’t have happened before the ending, it feels like there could have been more than that.
Not all of the characters from the games appear. I know it’s a tall ask but it’s also easy to see how they could have been integrated, and some of them could have easily taken the roles that were given to NPCs instead.
I feel like this book would be more engaging as a non-fan, as the plot tends to progress like a mystery, with you learning a bit more about what’s happening with every scene in the studio... except as a fan you already know what’s happening, so there’s little to keep you engaged until you get into that nice juicy lore at the end.
Don’t get me wrong, there’s lots of little details that tell us new info and the character interactions are great, but a lot of the scenes are just like “Surprise, Sammy is crazy!” and it’s like thanks, we already knew that. The mystery is supposed to build and move the plot forward, but there’s effectively no mystery.
Overall Rating
I’m worried this review is going to come across as overly negative, as it’s much easier to critique what’s wrong than it is to say “this part was good!” like 200 times. But all of the stuff I was talking about that’s an issue? That’s like... 30% of the book, maybe less. Some of the most problematic scenes you could literally remove and loose nothing plot-wise (which is frustrating but you know). The bulk of the book is very good, the lore stuff when handled correctly is amazing and it even provides some extra answers that we didn’t have before, and the characters are great.
Overall, I’d give the book a solid... 7/10, I think. Not perfect, but pretty damn decent all around. If you’re a fan, I’d highly recommend picking up a copy if you haven't already.
186 notes · View notes