First Contact
Tw: mentions of being buried alive, mention of gore and death.
He's been digging for hours now and he isn't stopping until he reaches them. He knows they're still alive, he just knows, so he keeps digging. He digs, despite the Captain saying they're a lost cause. He digs, despite it being hours since the tunnel collapsed. He digs, because they are human and alive and he'll be damned if he lets them die.
Everyone else in the camp is asleep, not caring, not giving a single damn that he's digging or that lives are at stake here. They sleep, because he's awake and will alert if something happens. They sleep, because the dogs would go nuts if the enemy was approaching. They sleep, because the horses would make a ruckus if there were incoming shells. They sleep, because humans need sleep.
Someone was helping him earlier, despite the Captain's protests and orders not to. A sergeant, Arthur something. He's not good with names and the humans are fragile, they could die very easily and he knows he'll likely outlive everyone who fights beside him on the front lines. Arthur passed out some hours ago, on the dusty ground that's now almost taller than he is, which says something, since he's about 6'8.
He doesn't blame the man for falling asleep, he's only human and humans aren't meant to be awake for so long. Steam sputters from his cheek vents as he sees the soil move below his shovel. He throws it out of the hole, landing just beside his sleeping companion. He thinks the man mentioned one of the three buried men is his brother and another is a friend of theirs.
He digs with his mechanical hands now, until he unearths two hands, attached to an army uniform, and it gives him even more vigor to dig, because the being within his reach is still shaking and breathing, cold and afraid, but alive, just like he'd said they would be.
He moves the dirt fast and soon enough there's leeway for the human to get out of the collapsed tunnel. He looks young, gaunt and frail, but when his wild blue eyes land on him, the young man practically tackles him in a hug. He's sure it's uncomfortable, but it's likely adrenaline and relief that makes the young man cling to him. He gently places his own arms around the man's back to return the hug, if only to offer some sort of comfort to someone who thought their end was here, just moments ago.
When he gets the young man to release him, finally, he tilts his head up and calls, "Sergeant! Wake up!" His voice is thick with dust and the rust that's grown around his voice box in the years out here. He hears the man above grumble something, then shouts again, "Sergeant! I've found them!"
His previously sleeping companion darts up, still half asleep and slipping on the dust, but the gaslamp flickers on and he looks over the edge of the hole, much more awake when he seems to recognise the blue eyed young man. Arthur throws his arms down to pull the other man up and the machine gives a leg up from within the hole.
It's less than a minute until he's out and the two men are hugging, whispering words in a language he couldn't understand, but he assumes this man is Arthur's brother. His attention turns from the reunited brothers to movement in the loose ground. There, a leg is kicking at the dirt, struggling, it seems.
He bends down, takes a solid grip on the ankle and pulls to see if there's any give. There is. He drags another man back towards the opening and when he sees an arm, he pulls on that instead. The man's head comes out and he's like a firecracker lit off, so he calls to the brothers above ground.
Arthur and his brother bend over the edge and help pull the man out, their mechanical saviour helping from below once more. He hears them say a name. Danny. So they've recovered a brother and a friend. Once the Captain wakes up, he can report the good news to him. This digging wasn't in vain or a lost cause.
There was a third though, and upon further digging, he decides to leave him there. A strut had split the man's skull in half. It was a gory mess. He resigns to asking for the man's name from the other soldiers and reporting to the priest on camp to send a prayer to whichever higher being they believe in. He'd pray for them, but he's sure no higher being would listen.
Straightening up, he makes a small jump to grab hold of the edge of the hole and pulls himself up. Arthur and the other two grab a handful of his uniform jacket and try to help pull him out. He's too heavy for humans to move him that easily, but he appreciates their attempt. They are trying to share the kindness he spared for them.
When he's up, he tells them to return to their beds for the night, maybe go see the camp's medic in the morning. He spends another two or so hours filling in the hole, lest someone ends up falling inside a 7 foot deep hole on night patrol. He doesn't mind that Arthur takes the gaslamp with him, he can see just fine without it.
Several days later.
The soldiers were in the mess tent, so he took his chance to go tend to the horses. He unsettled some of the humans, so he tries to make himself as scarce as possible unless they're in the middle of an active battle.
He'd just finished brushing one of the stallions when he heard two sets of footsteps enter the poor excuse for a barn/tent/thing. Steam vents from his cheeks and he grabs his water bottle to refill his boiler.
Someone knocks on a nearby crate to get his attention and he turns dutifully, crouching down slightly to appear less intimidating. "How may I help you boys today?" He asks, trying to sound friendly.
"Lieutenant," one of them greets.
"Sergeant. Sergeant-major," He greets back, recognising them as Arthur and the clay-kicker he pulled out of the ground the other night.
"I wanted to say thank you, for the other night. The Captain admitted he'd ordered you not to try and dig us up, but you did anyway," the clay-kicker, the Sergeant-major, said.
He shrugs, grabs one of the horse-brushes and makes to finish brushing the second horse. "It's preposterous to leave someone behind in that situation," he tries to deflect. Humans didn't usually interact with him if they could avoid it and this one was outright thanking him, something no one has done before. He wasn't sure how to react.
"Thank you," he says again, stepping closer to him this time. Arthur stays where he stands, a tired smile resting on his face. He seems at ease, but he also seemed that way several times before when they've worked in close quarters together.
"I'm Thomas Shelby, by the way," Thomas holds his hand out for a shake. He looks at the outstretched hand for a moment, surprised, then remembers his manners.
"Entropy," he says, giving a firm shake. He logged that name as important and the conversation turned to the horses instead.
They didn't know it at the time, but this solidified the start of a much closer connection in the years to come.
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@purplekoop
One of the role swaps in your tier quickly caught my curiosity: Widowmaker as a tank. She would have not been one of my first picks for tank. She’s a sniper. She’s rather skinny. She’s not well padded in the slightest. Making her a tank would be impossible. Which is exactly what makes this so fun. I quickly began brainstorming. Trying to wrap my head around how someone with her body type and play style could be a tank. Then, I had the idea of continuing her spider motif in a brand new exciting way.
First of all, there’s no reason for Widowmaker to be a sniper. The name Widowmaker came from having killed her husband in his sleep. I doubt she used a sniper rifle for that. So instead of being genetically altered to become a better sniper, she is modified in a different way.
Amelie Lacroix is given giant robotic spider legs.
They would attach around her torso. Completely enveloping her normal legs. She would have eight legs, not six. I hate it when they do that. (Although if we're being realistic Blizzard would only give her four). She would also have a rectangular, almost coffin-shaped, abdomen. The normal parts of her body could still be her usual outfit. She absolutely must keep her helmet. Her right arm is a gun, like Megaman. He left arm has a shining purple blade attached to it.
Her primary fire is still kinda a sniper shot. It's a hitscan with a very thin area, and you can't headshot with it. However, you can charge it (akin to Winston, Illari, or Symmetra), and once fully charged it afflicts poison on the hero hit. It's unleashed from the gun on her arm. It's called Bite.
To fully capture her spider side, Widowmaker is more focused on disruption than protection. Her secondary fire is Web Wall. Two pairs of her legs lift up and create a spiderweb wall right in front of Widowmaker. There's a little animation of her creating the web, so it doesn't create instantly. However, she has two charges of it. I don't the size of it, but I imagine it to be taller than Sigma's shield but not longer. More of a square shape. The properties of the web wall are my favorite. The web wall does not stop any projectiles or bullets. All damage thrown at the wall passes straight through it. However, enemies cannot pass through it. In fact, touching an enemy web wall applies the hindered status effect. The webs will have a timer for how long they stay up (similar to Ramattra). I'm also considering the walls ending early based on how many people touch them. Putting them on flank routes can be really effective. Tracer might be able to blink through them (to fuel the rivalry). Allies are not affected by the web wall. They can pass through as they please.
Widowmaker's primary ability is rather simple. Lunge has you dash forward a set distance. If you collide with an enemy, Widowmaker slashes them with her blade, inflicting poison.
Widowmaker's secondary ability is Web Swing. It functions similarly to Wrecking Ball's grappling hook. However, it deals much less damage and you don't really gain momentum. Any enemy you collide with does get afflicted with hindered.
Ensnare is her ultimate ability. A circular web bursts from her and covers the floor. All enemies in the circle are afflicted with poison and hindered as long as they remain inside the circle. The effect also briefly lasts after the enemy leaves.
Also, if we want to be funny, she can have a passive similar to Genji, Hanzo, and [third hero i don't like]'s wall climb. Widowmaker could very well have Wall Crawl as a passive.
I don't know how much health she should have or what type. But I would like her to have a faster walking speed than most tanks.
TLDR:
Let's really make Widowmaker a spider.
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