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#warioware inc mega micro games
sweetiestar101 · 1 month
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WARIOWARE DAY Here is a WarioWare post dump
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Here are some WarioWare themed slaylist
Happy 21st anniversary WarioWare Inc
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nintendometro · 4 months
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Micro Retro 'WarioWare, Inc. - Mega Microgame$!' Game Boy Advance
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freakartack · 5 months
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Got any HCs towards why half of the gang left WW Inc. during DIY? And what happned towards the brand new Micro game company?
I actually live for this workplace drama
Truly the short answer is "no" because I have no idea what he could have done to fuck up this bad. but if both mona and jimmy t jumped ship you KNOW it's bad.
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These are all (in-universe) forum speculations so your salt grains may vary but something interesting about this is that one of them throws out that wario never did any work. Now wario is lazy and an asshole who never pays anyone but despite the fact that he's making money off of all his other friends' work, he HAS made his own microgames. In most games he's even made twice as many microgames as each of his friends (one set at the beginning and one set at the end). So what happened here? Was he refusing to make his own games this time? Did it come to light that he HADN'T actually made all those games? Did he plagiarize them? Did he outsource them? Are YOU, the player, partially responsible for this friend group schism? He certainly isn't above using his friends' assets after they left the company.
But you know who else isn't above profiting off of the demise of his social life?
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DOCTOR CRYGOR!! Not only is he letting you, Wario's only employee prior to Showcase, use the makermatic engine, but he's ALSO supplying it to everyone in diamond software AND wario-man software. He's playing both sides for cash money!! No wonder wario is friends with him!
But crygor isn't even the only person who's profiting off of this. People in wario's life are quite literally coming out of the woodwork to make money off of this fiasco. I speak of none other than:
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MASTER MANTIS!! Why is he here?? Smooth moves, the game he and cricket debut in, is a departure from the typical warioware storyline in that we're not even sure if anyone made any games. Rather than the typical "everyone pitches in to make this game for you" plot, there's all that jazz about ancient artifacts and allusions to people literally playing microgames in real life. (Or at the very least, having fun holding the wii remote in various positions. I don't judge.) Either way, there is no mention of either young cricket or master mantis being hired at warioware incorporated. So they would have had no horse in the race of its temporary dissolution.
UNTIL NOW!!!
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MASTER MANTIS, YOU FUCKER!!
But not everyone is looking out for themselves in this game. SOME PEOPLE actually care about their friendships. SOME PEOPLE, whose friendships were unfortunately split up in a tragedy of indescribable proportions:
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The fact that 9-volt left warioware inc is crazy in itself because he is easily in the top 2 wario fanboys. Equally crazy is the fact that he also broke up with his bestest buddy in the whole wide world. So what happened??
18-volt's post-boss break on diy showcase depicts 18-volt extending an olive branch of peace and being callously rejected by a devious-looking 9-volt. Of course, 18-volt made this cutscene. Despite this animation showing otherwise there is certainly enough to suggest that he's still at least somewhat bitter about whatever argument led to this:
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So, what really happened? Obviously, wario committed a dick move of gargantuan proportions if 9-volt was mad enough to walk out. That being said, 9-volt has had ample opportunities to work with THE Wario. He worked on mega microgames, possibly mega party games depending on how you interpret it, twisted, touched...meanwhile, how many games did 18-volt make? It's not a stretch to imagine that a desperate wario went through his rolodex of "people he's heard of" and went to the guy that 9-volt talks about a lot, and 18-volt leapt at the opportunity to finally make a warioware game. Maybe he was also a little upset that 9-volt never tried to get him a job there to begin with. Meanwhile, 9-volt is probably pissed that 18-volt is doing the kiddie version of scabbing while he's still mad at wario. Truly painful stuff.
So how did they get back together?
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Diamond software is run by Manager Joe. Manager Joe does not slack off. Manager Joe runs 5 businesses in one afternoon, and is so punctual that mona literally shoots at a fleet of police cars just to get to his workplace on time. You'll remember that wario, allegedly, never does any work. He slacks off. But you know who else loooooves slacking off?
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I think that, unlike wario, manager joe actually tried to manage a game company. And NOBODY is used to that. Nobody is used to deadlines, or formal work meetings, or work emails (I said WORK emails, jimmy t), or anything that can't be accurately labeled as "hanging out with the boys". (Except for mona, who if you'll note in the last forum screenshot, has the best-loved games in diamond software. Mona's games are consistently really good anyways, but I wonder if in this case it's an indicator that she was more acclimated to the fast-paced work environments of manager joe.)
I think that's what made everyone come running back to wario. Manager joe is a nice guy, but despite everyone's qualms with wario they are all very wario-like. They jump at the chance to make a profit and they'll jump even higher for a chance to just goof off. And it just isn't the same without the guy who is exploiting their labor all the time. Toxic workplaces FTW!
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killscreencinema · 1 year
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WarioWare, Inc.: Mega Microgames! (Game Boy Advance)
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I've always had a soft spot in my heart for WarioWare games, not only because I love Wario as a character, but because the absurd nature of the mini... I'm sorry, "micro"... games appeals to me. I'll always remember the first time playing a WarioWare game was Smooth Moves for the Wii at a party. I was the only person playing or paying attention the game, but I was having a ball and laughing my ass off at the humor. Meanwhile, everyone else around me was drinking and getting laid. Go figure.
This was my first time playing WarioWare, Inc, which was released in 2003, and while it was amusing, it just didn't have the same novelty. Perhaps it would hit differently had I never played WarioWare before, but either way, the gameplay quickly grew rather dull, as all of these games are meant to be enjoyed with multiple players. Playing WarioWare by yourself is tantamount to playing Connect 4 by yourself - it just ain't the same!
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smashmusicideas · 6 years
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September 14: Fighter 30 - Wario
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Every so often, I find myself with a controversial hot take, and I’ll just get to the point about it: there’s nothing wrong with Wario in Smash. The character’s design has long been a point of contention in the community; while his more iconic Wario Land outfit has been included for him, his default costume, attitude, and fighting style has come from his more modern series, WarioWare. While the latter and its amazing “micro-games” are beloved, most fans fell in love with Mario’s sleazy rival through his origins as a platform villain-turned antihero. Wario has fitfully had those games’ iconic Shoulder Dash in Smash, but that’s about it; almost all his series’ references come explicitly from WarioWare. And, to an extent, that is disappointing, and having more references to the platformers would be better. But between the two series, ultimately it made more sense to focus on Wario’s more demented, distinct side.
Wario debuted as the “evil Mario” in Super Mario Land 2 before taking over the series in its next game. His style of platforming was rougher, brutish, and wild with all sorts of transformations and abilities. He was also running platform games (a genre that’s never been wanting for Nintendo, or even within the broader Mario franchise), but they had a unique style befitting his “evil but not that evil” persona. But his reinvention in WarioWare, Inc.: Mega Microgame$! was incredible. His greed, aggression, energy, and grossness all exploded, while he starred in games so demented and energetic that they kinda challenged how we thought of games. Even his new outfit was an extension of that; he still has references to his classic design and origins, but he’s fully moved into being his own character with his own buddies. I’ll admit to being fully biased in here, but this part of the character, the more wild and distinct part, should be the dominant one. And it led to a character in Smash who is entirely of his own. His jittery, micro-game inspired walking has been toned down a lot since Brawl, but he still feels unpredictable and off-kilter much in the way Mr. Game & Watch does, only with a nastiness and (still silly) toughness that represents his long, roguish history. He feels less like an “anti-Super Mario” than an “anti-Super Mario,” mocking the normalcy of Nintendo’s more “pure,” plasticine face.
Now, this is not to say things shouldn’t improve in terms of how both series are represented. I’m glad he appears to be getting more moves from Wario Land, but that series has a lot of style and music that probably should be in Smash (although, so does Ware. Both series really deserve to have way more music, at the very least). While some sub-series and spinoff series get more or less attention, both of these are important enough to get more than they’ve gotten, especially the first. But ultimately, I think the right series got chosen to be the dominant one. WarioWare is honestly not too dissimilar from Smash itself: something built from odder, mismatched bones and a long eye towards Nintendo history yet incredibly, beautifully unique. That’s something we get from its goofy stages and fun songs, but also from its lovably gross antihero.
(Link to my writings on Super Smash Bros. Ultimate)
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reviewfix · 3 years
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Flashback Friday: Warioware Inc Mega Micro Games
Flashback Friday: Warioware Inc Mega Micro Games
Review Fix Editor-In-Chief Patrick Hickey Jr. plays Warioware Inc Mega Micro Games on the GBA.
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hardcore-gaming-101 · 7 years
Audio
Top 47,858 Games of All Time
Episode 65: WarioWare Inc. - Mega Microgames, Papo & Yo, Strider (arcade) [Patreon Only]
Join the HG101 Layabouts and special guest, Feminist Frequency’s Carolyn Petit, as they talk micro games and macro metaphors. Patreon bonus for this episode is the 1989 coin-op classic Strider.
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