Iscariot
Who, When, and What: The Vatican's Monster Hunting Organization. Sometimes called "The Inquisition" in modern times, however, it generally focuses less on 'heresies' and more on actual monsters. Their ranks are made up of 'the chosen' - people with various enhancements, various priests and nuns performing holy rites, and mercenaries to deal with lesser physical threats while The Chosen go to town on the biggest threats.
Clout: Criminal 2, Financial 5, Governmental 4, Supernatural 4 (15)
Quarters: Huge (5), Worldwide (10), Physical Security 4, Supernatural Security 3 (10(22-12 from Financial, Governmental, and Supernatural Clout))
Gear: Computers (1), Laboratoires (2), Medical Facilities (Top-Notch) (3), Workshop (2), Occult Archives 5, Vehicle Fleet (2), Air Fleet (5), Training Facilities (Full) (3), Weapons (Getting Medieval, Full Metal Jacket) (6) (14 (29-15 from Clout))
Total: 39 Points
The Magdalena
Motivation: Destroy Demons
Critter Type: Human
Attributes: Str 3, Dex 5, Con 4, Int 2, Per 4, Will 4
Ability Scores: Muscle 12, Combat 16, Brains 14,
Life Points: 53
Drama Points: 10
Special Abilities: Magdalena, The Sight, Insight, Hard to Kill 5, Nerves of Steel, Fast Reaction Time, Spear of Destiny (ignores most Unique Kill requirements, ignores Damage Reduction), Zealot, Cruel (mild), Obligation (Iscariot), Attractiveness +2, Armor Value 4 (Hardened Leather), Martial Travels: Soldier
Name - Score - Damage - Notes
Punch - 16 - 10 - Bash
Kick - 15 - 12 - Bash
Spear - 16 - 20 - Slashing, x3 vs. Demons
Dodge - 16 - None - Defense Action
Ki - 15 - Varies - By Ability
When a Slayer cannot be in every place at once (until recently). So, some organizations had to make do with other warrior women. The Magdalena are a secret order of normal human (non-potential) female warriors who were sent on missions similar to those Slayers would be sent on. The girls chosen for this order were, supposedly, descendants of the prophet called Christ and Mary Magdalen (hence the name).
The stats above represent a standard Magdalena who has completed her training and is sent on missions. The Buffy/Angel comic series "Past Lives" describes (distorted) a rogue Magdalena out to slay Angel (and features a bust of Hellboy in Giles Office, so keep your eyes peeled!).
A second, largely unused effect of the Spear of Destiny is as a flat +10 bonus to Battle tests if it is held by a commander during the use of the Mass Battle System. If that commander is slain, the effect is lost. It only applies to a commander. If it is wielded by a soldier, it confers no bonus to Battle tests.
Known Ki: Acrobatic Multi-Tasking, Breather, Flying Leap, Hail Mary Run, Hurricane of Blows, Ki Speed, Massive Blow,No Need to Draw, One Inch Punch, Wall Walk (3 Open Slots)
Father Alexander Anderson
Motivation: The Will of God, Destroy Monsters
Date of Bird: Unknown -> 2000.
Critter Type: Enhanced Human
Attributes: Str 7/12, Dex 7, Con 7, Int 3, Per 5, Will 5
Ability Scores: Muscle 20, Combat 22, Brains 14
Life Points: 81/101
Drama Points: 10
Special Abilities: Regeneration (Con per Turn), Contacts (Supernatural) 3, Hard to Kill 10, Enhanced Attributes, Divine Inspiration, Miracles (Bless this House, Holy Touch, Touch of Healing, Strength of Ten, Visions), Ambidextrous, Armor Value 8 (Protective Coat), Reputation (The Vatican's Number One Monster Hunter), Zealot (Catholicism), Honorable (Serious), Severe Cruelty, Wild Card (Faith) +6), Magical Philosophy (Theomancy), Magic 3, Fast Reaction Time, Nerves of Steel, Obsession (Defeat Alucard)
Name - Score - Damage – Notes
Punch - 20 - 19/29 - Bash
Kick - 19 - 21/31 - Bash
Long Bayonet - 21 - 26/41 - Blessed, Silver, Slash/Stab
Thrown Bayonet - 20 - 23/38 - Blessed, Silver, Slash/Stab
Miracle - 20 - Varies - By Spell
Magic - 17 - Varies - By Spell (Consecrations, Blessings, and a teleport)
Alexander Anderson is the Vatican's #1 Monster slayer. He is an ordained priest and actually a very nice, compassionate person to those in his care. He runs an orphanage when not on missions. However, on the battlefield, he is absolutely ruthless. He has a rivalry with Hellsing's Alucard--partly because of his nature, partly for the thrill of it.
Father Enrico Maxwell
Date of Birth: 1957-~2000
Motivation: The Rule of the Catholic Church
Critter Type: Human
Attributes: Str 2, Dex 3, Con 3, Int 4, Per 3, Will 4
Ability Scores: Muscle 10, Combat 12, Brains 16
Life Points: 30
Drama Points: 4
Special Abilities: Contacts (Supernatural) 5, Resources (Well Off), Status (Bishop), Delusions (non-Catholics are not human), Zealot,
Name - Score - Damage - Notes
Pistol - 12 - 14 - Bullet, Silver/Holy
The Head of Iscariot, Enrico is not a man of action, but more of a bureaucrat. That doesn't mean he isn't good at his job, just don't expect him to put up much of a fight once his guards have been taken down. He is also an old-school Catholic Zealot, who hates Protestants as much as any other "Monster".
Ava Silva
Motivation: Get a Handle on the Weirdness, Do Good
Critter Type: Halo Bearer
Attributes: Str 6, Dex 4, Con 5, Int 2, Per 4, Will 5
Ability Scores: Muscle 18, Combat 12, Brains 12
Life Points: 60
Drama Points: 10
Special Abilities: Halo (Uncontrolled Powers, Regeneration (per Minute), Innate Magic, Innate Magic, Phasing, Levitation, Supernatural Attack (Minor, area of effect)), Attractiveness +3, Hard to Kill 2, Minority (Bi), Love (Tragic), Emotional Problems (Fear of Commitment), Honorable (minimal)
Name - Score - Damage – Notes
Punch - 12 - 14 - Bash
Kick - 11 - 16 - Bash
Dodge - 12 - None - Defense Action
Halo Shout - 15 - 20/10/5 - Over a 1/5/10 yards
Celestial Steel Sword - 13 - 31 - Slash/Stab, +3 Fire
A young woman who had been through a lot in her short life and got into even more trouble after she died. She was paralyzed from the neck down when she was young and left in an orphanage for over a decade before a nun, driven to madness, euthanized her. Then someone tried to hide a halo in her corpse. This brought her back to life, and granted her the powers of having the Halo, and drawn into Iscariot to both control her abilities and do good in the world, and she does want to do good in the world. It's just... she kind of missed out on life for so long she wants to live some of that too.
Sister Beatrice
Motivation: Keep the Faith, Do Good
Critter Type: Human
Attributes: Str 3, Dex 5, Con 4, Int 4, Per 4, Will 5
Ability Scores: Muscle 12, Combat 16, Brains 16
Life Points: 53
Drama Points: 10
Special Abilities: Warrior Nun, Body Armor (AV 10), Attractiveness +3, Minority (Asian), Obligation (Total - Iscariot), Hard to Kill 5, Brainiac, Fast Reaction Time, Nerves of Steel, Situational Awareness
Name - Score - Damage – Notes
Punch - 16 - 10 - Bash
Kick - 15 - 12 - Bash
Baton - 16 - 13 - Bash
Knife - 16 - 10 - Slash/Stab, Silvered or Celestial Steel
Thrown Knife - 15 - 8 - Slash/Stab, Silvered or Celestial Steel
Pistol - 16 - 16 - Bullet, Silvered, Holy
Sister Beatrice is an ideal Warrior Nun. Strong in her faith, her compassion, and her fists. She understands the mission to help people more than most and doesn't really enjoy political movement within the church itself.
Sister Lilith
Motivation: Hunt Monsters, try not to be one
Critter Type: Half-Demon
Attributes: Str 4, Dex 5, Con 6, Int 3, Per 3, Will 4
Ability Scores: Muscle 14, Combat 16, Brains 12
Life Points: 50
Drama Points: 10
Special Abilities: Warrior Nun, Half-Demon, Body Armor (AV 10), Attractiveness +2, Obligation (Total - Iscariot), Nerves of Steel, Fast Reaction Time, Delusions (Mild Grandeur), Hard to Kill 5, Retractable Claws, Regeneration (Con per Turn), Blink 2, Phasing
Name - Score - Damage – Notes
Punch - 16 - 12 - Bash
Kick - 15 - 14 - Bash
Knife - 16 - 12 - Slash/Stab
Thrown Knife - 16 - 10 - Slash/Stab
Claws - 16 - 12 - Slash/Stab
Blink - 11 - None - Moves 100ft
Sister Lilith does not tell people what her name was before she was infected with demonic abilities. She once was a proud warrior nun, believed she had to skills and right to wield the power of the Halo more than anyone else... until she was infected. Now, she sees that she was wrong, what her pride had her do, and he views her demonic abilities as a punishment. However, it is one she believes she can use to make up for her past mistakes.
"Shotgun Mary"
Motivation: Do what it takes to do good
Critter Type: Human
Attributes: Str 3, Dex 5, Con 4, Int 3, Per 3, Will 4
Ability Scores: Muscle 12, Combat 16, Brains 12
Life Points: 53
Drama Points: 10
Special Abilities: Demon Hunter, Minority (Black), Obligation (Severe - Iscariot), Attractiveness +2, Honorable (Serious), Mild Cruelty, Nerves of Steel, Fast Reaction Time, Hard to Kill 5, Contacts (Supernatural) 3, +2 Guns
Name - Score - Damage – Notes
Punch - 16 - 10 - Bash
Kick - 15 - 12 - Bash
Shotgun - 18 - 25 - Bullet, Silvered, Holy
Shotgun-But - 18 - 14 - Bash
Shotgun Mary is not a Warrior Nun. She is just another Demon Hunter, but one who works directly with the Sisters of the Cruciform Sword to stop demons. She is also able to do things that the nuns cannot (they've taken vows, after all), and they do not ask her to do those things.
But they are willing to reap the benefits.
And she's fine with that.
Robin Sena
Motivation: 1985
Critter Type: Witch
Attributes: Str 2, Dex 3, Con 3, Int 3, Per 3, Will 5
Ability Scores: Muscle 10, Combat 12, Brains 14
Life Points: 45
Drama Points: 10
Special Abilities: Impaired Senses (Sight - Glasses), Attractiveness +3, Pyrokinesis 10, Contacts (Supernatural) 3, Bulletproof Vest (10/5), Hard to Kill 5, Obligation (Total - Iscariot), Misfit, Minority (Japanese/Italian), Fear of Rejection, Occultism +2, Magic Cancel (linked to Pyrokinesis) 10, Notice +2
Name - Score - Damage – Notes
Pyrokinesis - 21 - 5 per SL (30) - Fire
Fire Shield - 21 - None - Reduces damage by 5 per SL (30), Magic Cancel defense
Punch - 12 - 6 - Bash
Robin is a talented pyrokinetic, taken in as an orphan by the church, her abilities got the eyes of Father Anderson who helped teach her how to defeat various monsters. She grew in talent and strength -- and became disgusted with how Enrico Maxwell handled Iscariot. This led to a lot of fire and friction between her and some of the order, until Maxwell died in the "Millenium Incident."
Vatican Warrior Priest/Warrior Nun
Motivation: Protect People, Hunt Monsters
Critter Type: Human
Attributes: Str 3, Dex 3, Con 3, Int 2, Per 2, Will 3
Ability Scores: Muscle 12, Combat 14, Brains 12
Life Points: 40
Drama Points: 1
Special Abilities: Warrior Nun, Contacts (The Church), +2 Faith, Hard to Kill 2
Name - Score - Damage – Notes
Punch - 14 - 9 - Bash
Pistol - 14 - 15 - Bullet, Silvered, Blessed
Knife - 14 - 9 - Slash/Stab, Silvered, Blessed (sometimes Celestial Steel)
Thrown Knife - 13 - 7 - Slash/Stab, Silvered, Blessed (Sometimes Celestial Steel)
Wooden Stake - 14 - 9 - Slash/Stab
- TTH - 11 - 8 - x5 vs Vampires
This is your standard Iscariot Monk/Nun who operates in the field.
Vatican Scholar
Motivation: Learn, Protect the Church
Critter Type: Human
Attributes: Str 2, Dex 3, Con 3, Int 3, Per 2, Will 3
Ability Scores: Muscle 10, Combat 12, Brains 14
Life Points: 30
Drama Points: 1
Special Abilities: +2 Faith, Magical Philosophy (Theomancy), Magic 1, Contacts (The Church), Occult Library 5
Name - Score - Damage – Notes
Punch - 12 - 6 - Bash
Pistol - 12 - 12 - Bullet, Silvered, Blessed
Prayer - 17 - Varies - By Spell
Wooden Stake - 12 - 6 - Slash/Stab
- TTH - 9 - 5 - x5 vs Vampires
These stats represent a Vatican researcher/archivist or a more typical priest of the order.
Witch Hunter
Motivation: Hunt those who abuse their powers
Critter Type: Human
Attributes: Str 3, Dex 3, Con 2, Int 2, Per 3, Will 3
Ability Scores: Muscle 12, Combat 14, Brains 12
Life Points: 30
Drama Points: 1-4
Special Abilities: Orbo Talisman, Warrior Nun
Name - Score - Damage – Notes
Punch - 14 - 9 - Bash
Pistol - 14 - 15 - Bullet, Orbo
This is an agent which specializes in hunting down those who abuse magic. They are rarely employed these days, most of the incidents being directed to the White Council of Wizards. However, if they can't make it in time...
Jack Crow
Motivation: Hunt Vampires, Live it up while he can
Critter Type: Human
Attributes: Str 4, Dex 5, Con 4, Int 2, Per 3, Will 4
Ability Scores: Muscle 14, Combat 16, Brains 12
Life Points: 57
Drama Points: 10
Special Abilities: Demon Hunter, Nerves of Steel, Clown, Fast Reaction Time, Hard to Kill 5, Adversary (Vampires), Charisma 2, Covetous (Lecherous), Severe Cruelty, Fear of Commitment, Honorable (Minimal), Mild Recklessness, Natural Toughness, Recurring Nightmares, Notice +2
Name - Score - Damage – Notes
Punch - 16 - 12 - Bash
Kick - 15 - 14 - Bash
Crossbow - 16 - 20 - Slash/Stab, Silvered, Holy
Big Pistol - 16 - 19 - Bullet, Silvered, Holy
Shotgun - 16 - 24 - Bullet, Silvered, Holy
Stake - 16 - 12 - Slash/Stab
- TTH - 13 - 11 - Slash/Stab, x5 vs Vampires
Jack Crow is a crusader. No, not that he is a zealot mindlessly acting in what he feels is the greater good while doing horrible things. No, he's a mercenary who got the best gig in the world -- killing things and living it up all while being 'absolved' of sins by the Church. His only real skills are killing things and fast talking, and he'll use both to get the job done.
The job? Killing vampires. Other monsters, too, but there's just so many vamps.
Vatican Mercenary
Motivation: Hunt Vamps, Live it Up!
Critter Type: Human
Attributes: Str 4, Dex 4, Con 3, Int 2, Per 2, Will4
Ability Scores: Muscle 14, Combat 14, Brains 10
Life Points: 44
Drama Points: 0-3
Special Abilities: Demon Hunter, Hard to Kill 2
Name - Score - Damage – Notes
Punch - 14 - 11 - Bash
Kick - 13 - 13 - Bash
Crossbow - 14 - 19 - Slash/Stab, Silvered, Holy
Big Pistol - 14 - 18 - Bullet, Silvered, Holy
Shotgun - 14 - 23 - Bullet, Silvered, Holy
Stake - 14 - 11 - Slash/Stab
- TTH - 11 - 10 - Slash/Stab, x5 vs Vampires
These stats represent people like Jack Crow, but not as skilled as he is. They're good at their job, but the Vatican considers them extremely expendable. Their warrior priests and nuns are used in more important, delicate business. They are surgical tools compared to the mercenaries' meat cleavers.
Note: I've gone with the more popular film and television versions of some of these characters. The Novel Vampire$ and comic for Warrior Nun Areala are very different beasts from their adaptations, so adjustments should be made if you wish to use those versions.
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Warrior Nun Rewatch 1×09-1×10
Our rebel Sister Warriors infiltrate the Vatican to steal the bones from Adriel’s tomb. This is Ava’s first big mission and everything has come down to this. She is already fumbling along while Beatrice tries to keep her in line.
“Trust your team.”
While casting their votes for the new Pope, Duretti’s Divinium ring lights up. He alerts the other nuns that Ava is here.
Mother Superion joins their fight and Ava learns that she was previously a Warrior Nun. Ava’s shocked as, to her knowledge, no Warrior Nun lives to see their successor. But the Halo rejected Mother Superion.
There’s so much pain in Superion’s face at the memory. So much shame.
I couldn’t help but think of how honour was/is valued in ancient civilizations and other institutions. In Ancient Greece specifically, a soldier’s worth was determined by their accolades: how many kills they had on the battlefield, how many war prizes they took, how many cities they plundered. Honour was represented by material things that could be taken away at any time. Their ultimate goal was to die on the battlefield in a blaze of glory so that bards would sing their names and stories forever. That was immortality.
To return home empty-handed or to fail in the line of duty was a fate worse than death. You lived the rest of your days in shame. No title. No riches. No recognition.
Unless you got the chance to prove yourself again. In defecting from Duretti and the institution for Ava and her team, Mother Superion takes the first step towards redemption. Her failure propels her towards a different choice: putting the welfare of her girls before a man’s consolidation of power.
She tells Ava that she should’ve listened to Vincent. Ava is worthy. And the tenderness Ava shows her by readjusting her habit is a beautiful moment of respect, one that says the same thing Mary says to Lilith: “I see you.”
Ava is not happy to learn that Beatrice brought backup explosives just in case Ava can’t do the job.
“You don’t think I can do this.”
Given that Beatrice has been the one training her, it feels like a very singular “You” here. The two of them have already developed quite a bond in their short time together, so Ava cares about Beatrice’s opinion. To find this out on the “homestretch” of their journey is quite a slap in the face.
“I know you can do this. We all do,” Beatrice says. “We’re just not certain you will do this. Being a team player isn’t exactly your forte. You do what’s best for Ava: flight, not fight. That’s where your instincts lie.”
It’s accurate, if not difficult to hear. And it’s eerily similar to the argument they have in 2×02 where Beatrice says that Ava just does whatever she wants.
But Ava is determined to prove her wrong this time.
“But things change when you realize not everything’s about you.”
This brings a smile to Beatrice’s face. Ava is putting the mission first.
And we even get the same cross imagery on the wall behind Ava when Beatrice uses the projector to measure the tomb.
Lilith, meanwhile, is back at the lab with Jillian and keeping close to herself. Jillian realizes that Lilith can teleport and has regenerative healing abilities, but before she can confront her, she sees her heading to Michael’s room.
Michael is drawing pictures of Adriel. He tells Lilith that she’s too late. Ava’s already at the door.
Lilith races to the Vatican to stop them. She’s the only one who knows the truth: that they’re about to release the devil.
After taking out Crimson once and for all, she engages Ava and Beatrice in the crypt. Mary shows up and restrains her, talking her down.
If only they had known. They were sending Ava into a death trap.
They learn as well while she’s moving through the wall that the Tarasks are the original source of Divinium, not Adriel’s armour. Beatrice surmises that they were coming for the bones, too, but it’s actually a step further. They were after Adriel himself for his crimes against Reya.
Ava is terrified when she gets there. Her comms have cut out and her flashlight goes dark. She’s trapped and alone, and there are no bones waiting for her. Instead, it’s the real villain of our story: Adriel.
Feels a lot like the ambush in season two, doesn’t it? 😭
The thing that makes Adriel such a compelling villain in 1×10 is that he tells us things that sound very believable. Especially in an institution like the Catholic church, we’re very familiar with corruption. We know all too well how men vie for power. It’s not hard to imagine the church imprisoning Adriel for their own gain or making Areala their pawn. And Adriel tells Ava that he doesn’t even blame Areala.
But the part that got me the most was him explaining that he was never blind to the human world. All the pieces of his armour are connected to him; through them, he can see and hear what’s going on in the outside world. And because all the Divinium in the OCS’ possession came from his armour, all their information goes back to the same person.
It’s not Divinium in general that allows people to connect to Adriel. It’s the pieces of his armour. That finally explains why Adriel was always a step ahead of them in season two! He didn’t need to possess Camila to infiltrate their base of operations. Ava had his Divinium sword strapped to her back! He would’ve heard everything.
Michael’s body is seeded with Divinium. He was the perfect conduit, the perfect pawn.
While looking for Jillian, Kristian walks into her office with Michael’s pictures all over the walls. He sees the full picture now, the full vision – that the Ark is proof of the beyond, that Adriel is real and is coming, and that this moment is just at hand. I think he finally gets the miracle he was seeking for so long. That’s why he joins Adriel.
Standing before Adriel, Ava is faced with that impossible choice: to help the church or help her family. She wants to end the cycle of pain, end the deaths of Warrior Nuns. She thinks in this moment that Adriel can help her, that they can take down the church together. But that means giving up the Halo. After all, she’s told that it was stolen from him.
And because Ava is the self-sacrificing person that she is, she agrees. As long as it means the safety of her friends, she doesn’t care what happens to her.
But then Adriel touches her back and she sees it: Areala screaming in pain while Adriel raises the Halo above her. Ava draws back.
Danger.
Outside the tomb, the others are prepping to blow the wall. Ava’s been in there too long and they’re worried.
Mother Superion says she has to find Camila.
Adriel shows Ava the vision of how Areala first met Adriel. She was in the midst of a war, cutting through men left, right, and center. Then, finally, she went down. All of her men rallied around her.
And then Adriel appeared out of a void, the Halo in hand. He used it to close the door behind him, but a minute later, a Tarask followed. It chased him through the fortress and he used the Halo to fight it off. Only when it was dead did he go to Areala.
The men, awed by what they had just seen – this supernatural (but humanoid) being fighting off a demon – could never have known who or what Adriel truly was. They wouldn’t have known he was being chased for a reason.
But this works in Adriel’s favour. Now he has people to follow him. They see another Tarask about to emerge and Adriel drives the Halo into Areala’s/Ava’s back. The orange light flickers and vanishes. They don’t come through.
The Halo was never a gift. He was just trying to get the Tarasks off his back. For the next thousand years, they would chase down the Warrior Nun while he got off scot-free.
Areala confronts him the next morning and we’re reminded that she’s an atheist. She sees through Adriel at once. She’s like, “You lie like a man. You’re no angel. That’s just what you want us to think.”
And he admits the truth. He says that men see what they want to see and promises her that if she exposes him, he will take back the Halo and leave her for dead.
Now armed with the truth, Ava tells Adriel to suck it.
He asks why she thinks she was sent here, revealing that she was just a pawn all along. Then he shoves his hand into her chest.
As the power of the Halo flares, the Ark fires up. Michael says that he’s coming and races towards it. “Come with me, Mummy!” he cries, and then he’s gone.
Ava screams, blasting Adriel away from her, and the ceiling comes down on their heads.
Jillian stands at the empty Ark and sobs.
As the rumbling starts in the crypt, Lilith looks at Beatrice. “I tried to warn you.”
Beatrice arms the charges and blows the crypt just as Duretti is about to give his speech.
One thing Ava has been excellent at doing from day one: screaming. Beatrice is the first one to her side.
Vincent carries her out of the tomb and through his torn sleeve, we can see his Divinium tattoos light up. Then they’re all racing back upstairs.
Mother Superion confronts Duretti and says she knows he killed Shannon.
The rest of them meet up with Camila and Ava says to let her down. She’s regaining feeling in her legs again. She tells them that Adriel’s alive and not an angel.
And then the devil himself appears.
Mother Superion quickly realizes that Duretti doesn’t know what she’s talking about: not Shannon, not the bones, any of it. As the realization hits her, she staggers. Vincent walks up to Adriel and attempts to talk him down, saying that he will get the Halo in time. For now, he’s won.
The girls realize with horror that Vincent has been playing them all for fools. He killed Shannon. Mary is ready to rip his head off, but Lilith intercedes. “I’ll handle this.”
I love that she’s the one who steps up here because it puts all her previous baggage behind her. Long past the girl who went to war with her sisters, now she’s the avenger coming to right all the wrongs: to stand up for Shannon, unjustly taken; to stand up for Ava, used and deceived; to stand up for Mary, who trusted this man when he murdered her love in cold blood.
Lilith walks right up to Adriel and tells him he’s a thief.
The fight that ensues is one of the best choreographed sequences I’ve ever seen. Our girls converge on Adriel like a pack of wolves. It is the crown jewel of season one.
Camila’s double headshot still takes the cake and the look they give Vincent as they pass says one thing: You’re next.
They all turn when Adriel gets up, but it’s no matter to them. As Beatrice says, “We only needed seven minutes.”
And there’s our girl Ava, Divinium sword in hand.
(I still wish we got to see this fight! 😤😫)
Before she can rain down hellfire, however, Adriel summons his army of wraith demons. All the assembled people in the courtyard are possessed and move in towards them.
Mary breaks rank and throws herself into the fire. “In this life!”
I’ve said it before and I’ll say it again now: no body, no death!
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