An automated water sprinkler has made it easier to provide water to crops. These are made of several components and fittings, ensuring smooth operation.
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My stupid cat Wet Idiot loves my mousepad that’s made on what’s obviously the base for an anime titty mousepad and he keeps trying to get all his paws on the boob part. I hate my straight and horrible son. God. Why is he always wet. What’s wrong with you. Stop eating spiders and get off my mousepad you wretched damp freak. I love him
Cant stop thinking abt my bf emptying out the water bottle i had just refilled by downing the full litre and a half in under 30 seconds just to get back at me for a joke idk how he fucking did that
I think a factor a lot of farming/crafting sims completely forget to include is the aspect of, not just being self-sustaining, but being part of a community and providing for that community. They sometimes put in side quests and stuff where you hand out resources to folks, but, like, a lot of the time you don't need to actually farm much because you aren't even selling your products, or they don't sell for much.
The simple solution, and easiest way to add depth to the farming (because another common problem is the farming lacks depth and can be fully automated without really interacting much with it like it's a chore to eventually overcome rather than the main gameplay loop) is having a rating system. 1-5 stars, higher yields, special yields, one or all of these depending on how well you care for your animals or fertilize your crops. While it can be tedious due to the game's unecessarily slow scaling, I think tale of two towns did this the best by including all of these for the animals and different actions for attaining each. It should feel like more than just a daily button click.
A good farming sim should have you spending lots of time actually working your farm, not because of the scale of the farm, but because of the depth of the care you can put into it. And the time off the farm should be spent interacting with the community in a more in-depth and cyclical way that makes your character feel a part of it. That's the key to those cozy vibes.