Hi friends,
New Episode 3 content is available to play on Wayfarer’s alpha build!
Overview
Part 3 Route 1 includes a new playable route.
Because Episode 3 is still in development, not all routes are accessible at this time. To play the new content, you must have reached one of Aeran or Veyer's endings in Episode 2, then choose Path 1 when you reach Diradan Tower.
80,000 words of content.
Story Features
This update picks up where the last Episode 3 update left off and includes:
A fight with some ivy
Creepy libraries
Sudden and unnecessary explosions
Weird things that go bump in the dark
Resolving a mystery with more mysteries
Elven eyesight
A new flashback sequence starring your favourite mentor
A huge thank you to my patrons for their unending support. Wayfarer would not be possible without you!
Episode 3 will remain a Patreon exclusive until Episode 4 is developed and released. You can play it by supporting me (Recruit tier and above) at patreon.com/idrellegames.
→ NOTE: Because Patreon charges on the 1st of the month, you may want to wait until May 1st to pledge so you aren't charged back-to-back. Additionally, the alpha password changes on the 1st of the month, so if you pledge for April and then de-pledge for May, you will lose alpha access when your benefits are up.
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I don't usually go here but
Here is Naiade! Aka my favourite enby muse that I play as in Wayfarer (by @idrellegames)
They are a bit (very) arrogant and stubborn but I still love them 🤍
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Wayfarer 2024 Roadmap
It’s the start of a new year and I’m excited to announce my plans for Wayfarer’s development.
The primary focus for 2024 is finishing Episode 3 and starting Episode 4. My goal has always been to get the alpha build to the point where it is one episode ahead of the public build, and forcing my way through this period has been very difficult. Episode 3 has turned into a more challenging endeavour than I anticipated due to its sheer size and complexity. I did not intend to take over a year to finish it, but if I’ve learned anything from the creative process it’s that it is unpredictable and things never go according to plan.
The 2024 roadmap is for an idealized scenario. I am hoping I have given myself enough wiggle room should things go off-course. With that in mind, the plan for the last 6 months of the years is an estimate and will likely change. Regardless, the goal remains the same: finish Episode 3, finish Episode 4, and release Episode 3 publicly.
Winter • January to March
This quarter will be focused on finishing the next stages of Episode 3. Episode 3 is divided into 4 parts:
Part 1: the beginning of the episode, following the routes that occur if the player ends Episode 2 with Aeran or Veyer. This part is finished and was added to the alpha build in May 2023. It includes over 300,000 words of playable content.
Part 2: the beginning of the episode, following the routes that occur if the player ends Episode 2 with Melchior, alone, or drunk. This part was skipped over and will be returned to at a later date.
Part 3: the middle of the episode, split into three different routes that eventually bottleneck at a specific point. This part is currently in-progress, with Route 1 nearing completion.
Part 4: the episode finale
January and February will be devoted to writing Episode 3 Part 3, which includes finishing Route 1 and completing Routes 2 and 3. In March, I will code that material and playtest it. Once it has been thoroughly playtested, it will be added to the alpha build (playable on my Patreon).
March will also see an update to the public build. Patch 2.7. will not add any new content, but it will patch reported bugs in Episodes 1 and 2 and update some quality of life issues.
Spring • April to June
This quarter will be focused on writing Episode 3 Part 2, the Episode 3 finale, and coding and playtesting all of the remaining material. Should all go according to plan, the Episode 3 alpha will be finished at the end of June. All routes will be playable for members of my Patreon.
The next round of playtester applications will open in May. Playtesters are volunteers who play the alpha build in search of bugs, continuity errors, and typos. They get first access to new content, and updates and patches before anyone else does. Because Wayfarer’s gameplay includes hundreds of choices and many, many variations that build on each other, playing multiple times and checking different options is essential for testing to ensure each area of the game functions as intended.
In June bonus content (short stories, writing tutorials, worldbuilding and lore posts, etc) will return to my Patreon. It is currently on a break, but the backlog of extras and specials are available to members of the Apprentice tier.
Summer • July to September
If the Episode 3 alpha is finished on time, this quarter will start the development of Episode 4. Episode 4 is divided into three separate routes that have no-crossover and each feature a main companion. Alexia’s (Route A) will be worked on in August and Ren’s (Route B) will be worked on in September.
This is an estimated timeline and is subject to change.
Fall • October to December
The last quarter will see the end of Episode 4’s development. This includes Calla’s route (Route C) and additional coding and playtesting. A second round of playtester applications will open in October. If all goes well, December will see the release of the Episode 4 alpha on Patreon and Episode 3 will launch on the public build.
This is an estimated timeline and is subject to change.
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Sighing melodramatically while thinking about this game
For all the half-aeda MCs out there:
I just like to think about how my MC Taliesin would enjoy things like being in high, open spaces, the feeling of wind slamming into his face (his hair will be a bird's nest later) and just occasionally daydreaming about what it would be like to have wings and fly like a full-aeda would
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Day 1 of @wayfarer-week and the prompt #1
VIEW
“What’s it like?” you ask. “The Spire?”
“It’s a citadel,” they reply. “A grand citadel. I don’t think there’s any other buildings in the world built like her. It looks like it’s either about to bite you or eat you, but it’s home. It’s home to a lot of us. Even professional wanderers need a place to return to when the world’s worn them out.”
— Wayfarer by @idrellegames
The Spire, and the lone Wayfarer coming back home
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