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#wedesnday rp
supercantaloupe 2 years
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hello! would you be willing to talk about the flaws in d20? what did you mean by structural/cultural flaws?
sure. disclaimer up front that these are just my own opinions and that i don't want them being taken as fact or being taken up with the creators of d20 directly by anyone on my behalf.
i found that the longer d20 went on/the more seasons they produce that the structure and (some of) the content get less and less appealing to me. content wise this is really very subjective; for example i'm not interested in dating sim-type stories, so Shriek Week was never going to be my thing. but even seasons with premises/gimmicks that i like on paper (like anthro characters in Mice & Murder and space sci fi in Starstruck Odyssey) i found to lose my attention as they went on. love the concepts, but the execution was lacking a little bit for me.
but i think my issues with the show structurally are my larger criticisms, and i don't think my personal taste issues with the content are entirely divorced from the structural elements. anyway, what initially hooked me to d20 with fantasy high is the fact that, unlike any other actual play show i'd come across at that point, it had several structural elements in place that grabbed my attention and held it: 1. the episodes were relatively short (between 1-2 hours); 2. the seasons were relatively short (18 episodes or fewer); and 3. the visual aspects of sets and minis were engaging and helped sort out the action but were not NECESSARY to following along. i don't have the free time or attention span to get invested in an audio-only 100-episode campaign where every episode is like 4 hours long; d20's earliest seasons were very attractive to me for this reason (plus the inventive-for-the-actual-play-genre settings and plots, but this is one thing at least that i do not think d20 has faltered in with its later seasons. the creativity and originality is still great in this regard).
so it became an issue for me, starting around Crown of Candy, when episodes started creeping longer and longer. and then seasons crept longer and longer, like The Seven (sidequests used to be an easily digestible 6 episodes and i liked that). even worse than episodes consistently being over 2.5 hours long i think was that episodes were not a consistent length: the last two episodes of Starstruck Odyssey are under 1.5 and over 3 hours respectively. i understand that a lot of this has to do with the loose and unscripted nature of the storytelling medium, and the cast/editors don't want to break up the flow of the show in inconvenient places. but from my perspective as a viewer, it's kind of exhausting not knowing week to week how much time and energy in advance i'm going to need to dedicate to a new episode of my favorite dnd show to relax and rewind. i'm someone who just does not have the patience to dedicate to anything that long without forewarning, nor do i have the schedule to accommodate that without advanced budgeting of my time and workload. and since one of d20's existing strengths imo is its serialized weekly episode release (increasingly rare in this age of streaming and bingewatching), part of the fun of d20 is watching the brand new episode when it drops every week and reacting to it with everyone else doing the same thing at the same time. when a 3 hour episode drops on a wedesnday night and i have too much shit to do to watch it, and thus i have to wait til the weekend or later to catch up, i can see exactly what i'm missing out on when i watch all my friends on discord or tumblr or whatever watching and reacting to it without me.
i also really miss the structure of the rp-battle-rp-battle episode format, particularly for the mainquest seasons. i think this was an even bigger loss for the show due to covid than the physical minis and sets (which i missed, certainly, during the pandemic seasons, but i think they worked around their absence well enough that it didn't bother me). i'm sure also the more freeform nature of Sophomore Year contributed to this change too but since that was the only full season thus far that was ACTUALLY improvised live to an audience as opposed to being completely shot and edited prior to release, i don't hold it to the same standards of scrutiny as i do the other seasons. anyway, i once again think it comes down largely to a predictability thing for me: you knew, when there was such a pattern to the episodes, exactly what you were getting into in any given week, whether it'd be battle or roleplay. moreover, you knew that each episode was going to wrap itself up in a satisfying way (not necessarily a complete way, but in a satisfying way) that prepped for the next week's episode, which also promised to have a different tone and goal. that variety was important to me, and the predictability. battles and roleplay both get exhausting and difficult to follow (or worse, boring) after too long without the other to break it up. i miss the structure of this pattern (i think started to depart from this format with TUC2 iirc, which is also the first season i watched as it was airing and got the feeling that it was becoming a bit of a slog to watch all the way through).
all of this is criticism, of course, pretty ironic considering that Sophomore Year is still probably my favorite season. but again, livestreamed. they still (mostly) kept their episode length consistent around 2-2.5 hours (finales notwithstanding lol), there was more internal variety within episodes (one 2.5 hour episode wasn't necessarily 2.5 hours straight of just rp or just battle), the gang got split up a lot more which allowed for more variety in storytelling within an episode or an arc, etc. and on top of it, i think that plotwise, they followed up Fantasy High extremely well, introducing/continuing/expanding lore without it feeling out-of-place or retcon-y. i think it having been made still mostly pre-pandemic before a lot of these changes i've been complaining about were fully implemented does link it more closely still with the style of the early seasons i liked so much, but regardless i think Sophomore Year does demonstrate that some of these traits that i don't like about newer seasons, on their own, are not bad. i just don't think they're implemented very well in recent seasons, or at least not well enough to hold my attention and excitement anymore. long episodes aren't inherently bad, but inconsistently long episodes are hard to work around in my life. a lack of a regular rp-battle episode pattern isn't inherently bad, but there needs to be more internal variety to each episode and a satisfying wrap-up to each episode (which may mean simply wrapping up each episode sooner, or it may not).
none of this is even to get into the execution of content in each season. obviously ymmv with personal taste for whether you like any given season's premise or plot beats or whatever, but i remember the many (valid) criticisms emerging surrounding unbalanced character focus and especially racial insensitivity (from the show and from the fans) with certain seasons like TUC2 and Misfits & Magic. not even to mention my own problems with the inclusion of judaism (or lack thereof)/antisemitism in the show, but i have to get to class soon, and don't have time to elaborate on that right now. this post is long enough already, and my issues with the structural elements of the show are just as strong as my criticisms of its representation issues or whatever, plus i think structural elements are easier to understand if you haven't watched every single season because they apply broadly to many seasons, while issues of representation or bad plot/character balance or whatever are only relevant to specific seasons.
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problematicrpfinder2 2 years
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馃 odd request, but wednesday has inspired me and I'm interested in someone who'd want to play Thing (yes, the hand) and give him his missing body back! leaning towards playing an oc for a love interest - possibly a witch who's spell goes wrong? lots to play around with here.i only rp on discord! like and I'll message you :)
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problematicrpfinder2 2 years
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馃 f 21+ looking for someone 20+ to write as young gomez against my young morticia in a discord plot that goes into their time at nevermore! like this and i鈥檒l message you!
(fandom: wednesday/addams family)
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