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#whaddya gonna do?
lightdancer1 · 2 years
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This is also why I prefer to write Azula over most characters in Avatar: The Last Airbender
Because writing Azula is harder than writing Zuko or Iroh or most of the other beloved fandom characters. We are talking a person who pulled a Lady Eboshi and shot down her setting's equivalent of capital G God at 14, who got nerfed because the writers wrote themselves in a corner. A character who is presented as one thing, does the exact opposite, and gets treated like she's Warsmith Honsou or Fabius Bile by overgrown children who have never seen an actual human child or had any actual contact with a person of the species Homo sapiens besides their mamas bringing chicken tenders the basement.
Writing a character who's powerful, smart, and seen only through the eyes of others requires more skill than writing Prince Burns Shit When He's Mad struggling through fixing the postwar Fire Nation (I actually really like that kind of story but I ain't wasting the braincells on Prince Chuck Tingle Turtleduck), General Obi Wan Kenobi with tea, or what have you.
Avatars, of course, are an equal or greater challenge and this is why the setting itself has to nerf them because they created a fighting series for kids with a character whose greatest potential is stuff the setting doesn't uh, really bother exploring.
Of course the other character who'd be an actual challenge for an interesting story is Toph, especially when she gets metalbending. Toph is an OP powerhouse who steamrolls pretty much everyone and would be likely to start trouble if there is none for shits and giggles.
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shinxeysartgallery · 1 year
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you ever just make an oc so good you start crushing on them?
Uhhhh... lmao???
I mean, I obsess over my OCs, but I can't really say I've ever had that particular problem. Probably helps that most of my OCs aren't human. I guess that's how you know you made a really good one though. lmao
My OCs are more like my children tbh. (Which is really funny, considering that several of them are actually older than me.)
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childhoodgrave · 1 year
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literally always thinking about this
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mail-me-a-snail · 2 months
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haha driver you have fallen in love with the inanimate (?) remnant that has saved your life countless times and that you have, in turn, lovingly repaired and fretted over during your many incursions into the outer zones together.
now pussy up and fuck the car.
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pivsketch · 4 months
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quick study of these photos by speedy.photo. theyre cool pics, i want to take another crack at it sometime lol. rip my favorite tag team tho
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quirinah · 1 year
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i forgot to post this yesterday but I watched the movie and IMMEDIATELY dropped everything to open my tablet 
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kiisaes · 2 years
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redraw of a redraw of a redraw!!! 2022 edition!!!
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violaobanion · 2 months
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what do i do on a regular saturday night in my late twenties? oh nothing much. i made half a ton of gifs of austin butler (nearly) crying for a friend of mine to feed her crying men kink. what should i be doing? having kids, probably.
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wisecrackingeric-2 · 9 months
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When you guys think of me this is what I want you to think of
Oh and you legally have to read all of my posts in the thickest kiwi accent known to man it’s the law
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verchielmarch · 1 year
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Mediscout for my discord icon 👍
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taintandviolent · 3 months
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i fucking found all the seasons. we're in business, i can watch hemlock grove whenever the fuck i want now. praise the god(frey)s.
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saltineofswing · 8 months
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Hello! I'm the person that made the rant post about my dislike on the lack of natural dichotomy of the Pyramids and Traveler since the introduction of the Veil that turned into a whole thing. You mentioned a lack of pulp in your reblog and it's stuck with me since then. I wasn't familiar with the term and did some research on it, but I still don't think I get what it is. I tried looking it up but a lot of articles and videos I could find explain the history of pulp and its influences in modern day sci-fi but not necessarily what it is, especially in a way that would give me context to better understand your reblog. If it's not too much trouble, can you explain a little more what the "pulp" is that destiny is lacking?
I’d be happy to try and give you a little more insight into what I feel are important tenets of pulp as a genre/concept! I decided this might be a good opportunity to talk a little about it generally because I am really feeling its absence generally in the past couple years, so I included some historical backing which you’re probably already familiar with – hope that’s OK.
I did a little digging personally, for some good places to familiarize oneself with the basics of pulp as a concept and/or genre. It was nice to re-affirm some info that I’ve felt secure in holding as true without a ton of evidentiary support, and I also learned some cool new stuff as well! I think a good place to start would be to link to the TV Tropes page about pulp magazines, which does a pretty good job of explaining the origins and foundational aspects of the concept in a way that is easy to digest. It also has a lot of examples available to peruse. I also found this cool article on the golden age of pulps, which is an interesting read.
This got long, so below the cut!
To reiterate, the original ‘pulp’ terminology and vibe comes from early/mid-20th century magazines, which were cheap and easy ways to access genre fiction and action/adventure stories before comics, paperback novels, and TV/movies were really on the scene. Pulp magazines spanned a very wide array of genres, but because of a lack of appreciation for the medium, a majority of pulp magazines and aspects of what I would consider to be pulp as a genre have been allowed to fall into obscurity. There are places where I feel it is particularly obvious, especially the superhero genre (don’t get me started we’ll be here all week) but also in fantasy and science fiction – a term which was, in fact, coined by Hugo Gernsback, an editor for pulp magazine Amazing Stories.
They were cheap to make, cheap to buy, and easy to serialize; they could be really schlocky, crass, and unpolished. They could also be fucking incredible! The Shadow is a good example of an early pulp property with screaming highs and frankly peat-bog lows. Lovecraft published a lot of what is considered to be his ‘best work’ in Weird Tales! Conan the Barbarian, too! They kind of came out of the gate with a somewhat negative connotation associated with ‘low-brow’ forms of literature like dime novels, but where other magazines of the time tended to incorporate non-fiction articles and photography, pulp mags tended to be fiction stories only – short stories, or longer stories split into serialized chapters. Early on, not many of them had art, though with the advent of comic books that changed (you could argue that books like Creepy and Eerie are direct offspring of early pulp mags). Similar to what Weekly Shonen Jump does with manga.
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If you think of a genre as a toolbox, pulp is a box full of tools that function fine alone, but excel at assisting the function of other toolboxes. I would almost liken ‘pulp’ to the concept of ‘camp’, which are also two concepts that can and do overlap with a high degree of synergy. Pulp has its own foundational attributes that are distinct from camp – for example, camp is gay relies a lot more on its self-awareness, at being able to wink at the viewer or participant, and telling you ‘yeah, we know it, but isn’t it fun?’ Pulp, on the other hand, is the (no pun intended) straight man counterpart to this aesthetic sensibility; pulp is at its best when it is being completely earnest. The quippy lines and dramatic proclamations are meant to be taken on their face. Nowadays it’s the kind of stuff that memes are made of – ‘That Wizard Came From The Moon’, ‘I don’t have time to explain why I don’t have time to explain’, ‘Whether we wanted it or not, we’ve stepped into a war with the Cabal on Mars’. Saying shit that has no explanation with your whole chest. Trying to be cool on purpose, the ultimate cringe move.
Nowadays I think that this kind of thing has mostly died out of modern media, but the counter-motion is still prevalent in mainstream superhero movies. A good example is the ‘Would you have preferred ~YeLlOw SpAnDeX~’ line from the OG X-Men movie. Hey dickhead! The yellow spandex is cool if you, the guy making the movie, believes its cool! Crucially, while a lot of modern superhero stuff is quippy and irreverent, it often uses these tropes in a self-aware or cynical manner – afraid of being earnest, committing the aforementioned cardinal sin of trying to look cool on purpose.
(God damn it, I’m talking about superheroes again. Sorry. Before I get back on task this is why I loved the recent Moon Knight run so much; Jed MacKay is NOT afraid to have the characters say some absolutely batshit thing but it comes off as so, so cool. And yes, a little cheesy.)
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And then, where modern sci-fi typically has an ultra-detailed explanation on-hand, I think a lot of early pulp stuff just… didn’t. Ask a sci-fi property for an explanation on, oh I don’t know, ‘where did these super-humanoid sapient machine warriors come from’ and it will likely have a molecule-deep explanation of how those unnamed machine people were created. Ask a fantasy property for an explanation on the same and it might say, ‘no’. It’s not that a pulp-leaning property won’t give you the answer to that question… it just might not have it. The ‘why is it/how is it’ is not as important as the ‘what is it’ and ‘how is it relevant’; a writer had a limited amount of page real estate, as multiple features were typically crammed into a single magazine. Even if a feature was serialized, much like television episodes (before the binge trend), one had to keep information digestible, and not too reliant on a prior or later edition that a reader might never see.
Explanations tended to be in service of an emotional beat, or to a theme, versus as a grounding agent to immerse a reader in the world. For the record I don’t necessarily think of either method as being better or worse, and heavy worldbuilding can still utilize pulp as a veneer or filter to engage audience expectations in different ways. Pulp stuff relies a lot on suspension of disbelief without utilizing a rigid lore-based framework to – though, you know, your story/setting still has to have its own internal logical consistency.
(I feel that it is important to note, as a partial consequence of the time period in which these magazines were being made, and when pulp fiction was most heavily consumed, xenophobia and racism are also heavily present in pulp works. I think everybody knows at this point about how much Lovecraft sucked but it’s a valuable example of how a lot of ‘fear of the unknown’ in that time was transliterated into ‘fear of the different’, in general but especially relating to genre fiction. If you decide to explore material in this genre, in this time period, be forewarned! Some of it was pretty glaring!)
So, let me tie some of this stuff to my previous statements about Destiny. I think that Destiny is an excellent example of how pulp tropes, aesthetic, and genre conventions can be used to enhance and streamline a setting… and how stripping too much pulp away can have a detrimental impact on the depth of a narrative.
The original narrative and worldbuilding of Destiny drew very heavily on pulp aesthetics to create a foundation, both in its appearance and its lore. The ‘Golden Age of Science Fiction’ was a period of time in the mid-20th century that sort of transitioned sci-fi out of pulp magazines and into its own thing, but the foundational structure of science fiction at this time was still heavily pulp-influenced. I think this is very well-represented by the portrayal of Venus as a ‘garden’ (jungle) world, very lush and with sulfurous and sometimes acidic rains. Before advancements in astronomical technology went and fucked everything up for us writers, Venus’s opaque cloud-covered atmosphere was impenetrable enough that there could be anything under there – and a popular portrayal of Venus was a muggy, humid, rain-heavy world that sometimes also included lush jungles. In Bradbury’s short story The Long Rain (WHICH ran in Planet Stories, a pulp mag, by the way!) this portrayal is a central obstacle to the narrative; it’s also used in Heinlein’s novel Space Cadet.
The color scheme that Destiny uses for Venus also matches a common color scheme for Venus in this era – see this cover for Fantastic Adventures. Visually, I think that this comparison between the postcard that went out with the D1 limited/collector’s edition and this Planet Stories cover for The Golden Amazons of Venus demonstrates the influence, at least regarding terrain and biome.
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In fact, I think that you can see from this Eververse postcard – which could have been peeled off of any era-appropriate paperback novel – that the influence goes bone-deep. Destiny even refers to humanity’s halcyon age as ‘The Golden Age’.
(Below: Is this image from Destiny dev, or a science fiction paperback from the 60s? Who knows! I know. It’s Destiny.)
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In the modern era of Destiny storytelling, though the visual elements of the universe remain largely rigid relative to this early framework, the pulp underpinning of the narrative has been largely left behind. The original game’s story, and the stories of subsequent DLCs, felt very pulp-inspired – this ranged from ‘sort of effective’, like in House of Wolves, to ‘game-savingly effective’, like in The Taken King. Pulp lends itself to straightforward conceptual executions, and brisk narratives, because of its roots as short-form literature. The narrative of D1 was simple and to the point; Light good, Dark bad, humanity is in the shit, think you can kill a god? The surrounding world scaffold was rich but not deep. As I like to say, sometimes a river can be wide but shallow. This is not a commentary on its quality – something can be good but not complex, and IMO, sophistication is not necessarily synonymous with complexity. Destiny managed to pull off a trick that many high-quality pulp stories employ: it made the river look deeper than it was. This is the whole reason that Lovecraft’s oeuvre has the staying power it has: other writers got to play in the space because it felt very deep, even though the stories themselves were fairly straightforward.
I also don’t mean to say or accidentally imply that ‘morally grey storytelling cannot exist within pulp stories’, because that would probably get me torn apart; that’s just not the kind of straightforward foundation that the original Destiny was built on. ‘It is what you see, but what you see could be anything’, you know? The problem that began to muddy the waters in the Destiny narrative is that they started to say, ‘You know, actually, it ISN’T what you see’.
Tentpole narrative additions to the Destiny 2 game employ varying levels of pulp. As I said in the other post, the Hive have a potent pulp influence built into their foundational coding, and so subsequent portrayals of the Hive as a main antagonist have higher degrees of pulp genre naturally present in the narrative – it’s hard to separate the two of them. Shadowkeep and The Dark Below draw strongly on the ‘sword and sorcery’ convention, a subgenre of fantasy that is a heavy (perhaps 1:1) blend of fantasy and pulp; think Conan, or Elric of Melniboné (who, hey! Showed up in a novella feature, in an issue of Science Fantasy magazine, named… THE DREAMING CITY). The Witch Queen leaned away from pure sword and sorcery and more towards noir/detective pulp – though, I think, TWQ is a good example of the pulp slippage in its narrative, resulting in some more bland moments and things that feel ham-fisted in a bad way. Part of it, I think, is the need to make these expansions ‘long’ and complicated without making the player feel like they’re slogging; in a more pulp-forward TWQ narrative, the reveal that Savathûn is actually NOT evil-aligned and is a potential ally would come much earlier in the story, and the central mystery would be MORE about ‘what the fuck is she trying to do/prevent’, leading to the Witness reveal as the centerpiece of the finale and the ‘solution’ to the central mystery.
The decision to start retroactively appending more complex connections between disparate pieces of content naturally leads to a reduction of pulp prominence, in my opinion. If you imagine Destiny as a vessel that is mainly full of three component liquids – Fantasy, Sci-Fi, and Pulp – you can say that adding more of one genre pushes out another to make room. You can always pour more of one genre in to re-balance, but in response to increasing levels of sci-fi the narrative seems reticent to reintroduce pulp back into the mix, instead favoring fantasy. But another problem is that once you take it out, Pulp is really hard to put back; once you solidify and unionize world-lore, every subsequent retcon risks diluting and destabilizing that world-lore until a) nobody cares about it anymore and b) it stops being mutable at all, and becomes sludge.
The lore behind the existence of the Exo was originally very pulp, with no real explanations given for exactly what they were and where they came from, and how they attained sapience. Early hints that Cayde and a few other Exo having once been human didn’t preclude other Exo from having other origins – for example, implications that Exo war-frames eventually achieved sapience as a result of the ‘Deep Stone Crypt’, and that they were originally simple AI-equipped warriors designed and overseen by Rasputin to minimize human casualties. This early mystique around the origins of the Exo is classically pulp: we don’t need to know how the hyper-advanced robots were made, we just need to know what they are, why they are relevant to the story. It allows You, The Player, to engage with it at whatever level you want. In a game where You, The Player, are also being asked to step into the role of You, The Protagonist, this is beneficial to engagement for people (like me!) who like to think too much about the backstory of the your-name-here protagonist on-screen. It is also beneficial to not distracting the player with conflicting information, or accidentally contradicting previously-established lore.
Enter Big-Head Bray. The Beyond Light-era explanation of why Exo were created and how they were made is a retroactive nuclear strike on the Exo lore; it strips away a lot of flexibility and thematic richness from the concept of the Exo, shoehorns them into a single narrow use case, and directly conflicts with early-game Exo lore implying their connections to Rasputin (which they then had to go back and hastily shoehorn back in later) or existence as war machines for the Collapse. If D1 lore is wide but shallow, the D2 lore is narrow but deep. Just because something has a lot of ‘depth’, I.E. many layers to traverse before you reach foundational bedrock, it doesn’t make it good.
Same thing with the Fallen. Season of Plunder felt to me like an attempt to reintroduce pulp genre back into the setting, but it fell flat because of two reasons: it didn’t really want to be pulp, and it was more concerned with its tethers to the science-fantasy exterior world than it was with creating its own cohesive narrative. Why was Mithrax doing evil pirate shit when he was young? Because he comes from a race of fucking evil space pirates! It Does Not Need To Be More Complex Than That! But the exculpation of pulp from the D2 narrative means that if Mithrax doesn’t have a good enough reason, WRT the larger narrative, it would be a glaringly obvious plot hole. By Plunder, Destiny had already undertaken the task of filling out the Eliksni lore with sympathetic science-fantasy excuses for why they were trying to exterminate humankind – the more earnest, pulp-forward explanation would just be that desperate, hurt, suffering people will do desperate things, hurt people, and may perpetuate the cycle of suffering.
Oy. There’s a lot you COULD get into. How the Destiny macro-narrative seems to be decaying the rigidity of good and evil in its original lore vs. how the micro-narrative is obsessed with trying to recapture that good/evil dichotomy in order to give players a reason to like the main characters. How the determination to connect and explain everything has resulted in a general flattening of the background lore, and the subsequent trivialization of many things the game included in earlier iterations of the narrative/lore. How the narrative has basically nothing to do with the Vex because they wrote themselves into a corner by trying to explain them too much while simultaneously not altering the foundational lore of the race, meaning there were too many things they can no longer do without retconning again.
Overall, I guess I will just end by saying that many of the things that Destiny is CURRENTLY doing, feels like the game is straining to rip the part of it out which proudly asks its audience not to think too hard about sweeping, dramatic statements that built a lot of the things people love about the game’s setting and narrative… and in doing so, is just ripping itself to pieces.
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weemopuu · 1 year
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Uncropped Nagito Facial expression practice!
It was for this!
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blimbo-buddy · 2 years
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MothWing redraw of an image from a few years ago, alt color version + the original below
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gubbins-turtledove · 1 year
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ocs in paper doll clothes
left to right: Freyr, Amaryllis, Arledge, Tanz, Dormancer
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todayisafridaynight · 18 days
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what are your interests that aren’t yakuza
uhm. a lot !!! I think !!!
#snap chats#dont think its a surprise to say i love sonic. i dont post bout it anywhere but i do very much love sonic#and kirby !!!! i love kirby .... and like. other videogames 💀#i like talking about comics with my bro. we rewatched all the xmen movies since i was leaving for college and that was funny#i get legal rights to mention that today cause someone did a minedai ver of a lipstick ad james mcavoy and michael fassbender were in#i did scream and cry when i saw it. btw. its bookmarked in my heart and on my twitter but moving on#dragonball's alright. i GUESS. i GUESS i like dragonball ... i havent been keepin up with it but daima's droppin oct 11th so i heard#maybe i oughta go back to reading manga .. thatd mean i go into a bookstore again vjaLKAJ#i also like reading :) but i dont exactly make fanart for reading jvELKVJA#SO FUNNY THO my library was giving away free dupe books and i know the librarian scared of me walking away with two piles#lets just get back to videogames that was easier. i like metroid :) gonna throw up when MP4 comes out#though. VERY funny that they didnt remaster MP2 and MP3 for the switch before but whaddya gonna do i'll live#metroid fusion is real fun ...... i really like metroid fusion ... yk maybe i dont have a lot of interests#MEGAMAN I LOVE MEGAMAN and resident evil …… capcom gang ……. ace attorney omg them too 😩#i always think AA is sega but no its not. criminal but it does mean phoenix wright shows up in MVC so thats alright ig#at least not. franchise? interests? like i like sports and Reading As I Said but i aint bloggin bout that#yeah idk. 'what are yuor other interests' is such an odd question cause i HAVE other interests i just dont think about it#yk. unless i have a blog for it LOL but for most of these i dont#but yeah i guess. theres that !!!!!! its like 1AM im definitely excluding things i like but vjlaekvjaeklJVELAKJ
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