Escaping peril cover redraw
Redraw of escaping peril, my favourite book in the series. i was inspired by the Polish Warriors covers with the head at the top and everything going on below.
Speedpaint-https://www.youtube.com/watch?v=1TwFjLRn2tE
68 notes
·
View notes
Hey there! Could you draw this dragon I made? Her name is Echo, here’s a ref! She has a little bird pal if you want to draw her as well!
I love the colours on this character! And there definitely should be more dragons with pets.
Sorry for the wait - I was halfway through it but didn’t like it so redid it.
I’ll try to do more OCs soon.
30 notes
·
View notes
WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyyria.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyyria originated from a Skywing’s talons.
Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrria. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrria is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyyria. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
Rainwings: Though Rainwings haven’t been part of Pyyria’s trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyyria. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
2K notes
·
View notes
🔮 “Go ahead, make your choice!”
-
Au where Qibli says yes. From a thematic perspective he really should have. Anyway, a poor unfortunate souls map with these two would be awesome.
I’ve posted this before but not on its own.
please consider donating to my gofundme so i can afford a service dog! thank you!
1K notes
·
View notes
“If I die in this world
Who will know something of me?
I am lost, no one knows
There’s no trace of my yearning”
— Shiro Sagisu “Who Will Know / Tragedy” (Shin Godzilla 2016)
876 notes
·
View notes
Skywing Gladiator Helmet concepts: Part 1
Part 2 ⬅️ more designs
To me, the Skywing arena was the most memorable parts of the first book, and I liked the idea of Scarlet having consistent champions outside of prisoners, like Peril, that were used as actual fighters. Similar to the Roman colosseum’s style of fighting.
With how extravagant Scarlet’s punishments, hatching day, etc. are described, (she loves her bloody entertainment & fan fair). There’s no way she’d allow for her champions to go undecorated in the arena. Additionally, Skywings are implied to be the most battle experienced tribe, so they should have armor that reflects this sentiment.
Aside from the lore drop, I absolutely love rendering metal & armor, this was just an excuse for me to do that lol. It’s very interesting trying to fit helmets to dragon anatomy opposed to human anatomy. Gotta accommodate for horns, ears, and the snout. Really cool learning how to work around it!
Skywing average measurements/head base for helmets:
798 notes
·
View notes