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is the endless despair of jobsearching making anyone else passively suicidal or just me?
#had a call yesterday with a recruiter as a pre interview screening and he ended it with 'we think you're a great fit but you might need more#support than they can provide' and i wanted to fucking throttle him#baring in mind this is a wordpress development jo#WORDPRESS????? i am a full stack developer and i can't even get this
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Healing from the inside out: There is no need for jealousy.
Hi there, I hope all is well with you and yours! Jealousy is often a barrier to living out the fullness of our earthly journey. We get caught up in others’ lives, believing they have it better than us — more gifts, talents, experiences, influence, money, and the like. And, as we compare ourselves, we limit what we can do and become and end up in this vicious cycle of feeling like we are not…

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#bible#empower#encouragement#First Corinthians Chapter 3#freedom#healing from the inside out#inspire#lessons learned#life#love#mentalhealth#Michael Jackson#mindset#personal development#personal growth#spiritualawakening#there is no need for jealousy#Transformation#Truth#wordpress
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Dedicated Hire Wordpress Developer in Ahmedabad - Nilson Solution
Need to hire a WordPress developer from India? Dedicated hire experts and developers with Nilson Solution in Ahmedabad for custom themes, plugins, and site optimization.
#hire wordpress developer ahmedabad#hire wordpress developer online#dedicated hire wordpress developer ahmedabad#need to hire wordpress developer
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Selecting The Perfect WordPress Development Company for Your Needs
Choosing The Right WordPress development company is crucial for the success of your online presence. Find out how to identify the perfect fit for your needs, whether it's based on expertise, portfolio, or customer reviews. Ensure that the company aligns with your vision and goals, and offers the technical capabilities to bring your project to life.
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Call Now:- 9953023123
#Selecting The Perfect WordPress Development Company for Your Needs#ppc company in india#best ppc company in noida#seo company in india
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#Expert Web Designing#A Website Designing Company in Ahmedabad is a full service Digital Marketing Company in Ahmedabad#Providing excellent digital solutions over 12+ years. Our custom solutions are made to fulfill each client’s unique goals#empowering our partners to use the web to its full potential while exceeding expectations along the way. As a Best Web Development Company#we have the experience and specialized knowledge to deliver outstanding solutions for regulation compliance heavy industries. We also provi#Master in Digital Markeitng Course in Ahmedabad#Search Engine Optimization Course in Ahmedabad#WordPress Course in Ahmedabd & lot.#At Expert Web Designing#our bespoke Web Designing#Digital Marketing & all services are always tailored to suit the needs of each client. Whether we are updating an existing function or crea#we combine creativity with technological know-how. We will help your business grow to new heights through qualified online exposure. We put#strategies and proven conversion techniques. Our experience#coupled with our passion#has afforded us the opportunity to maintain long-term relationships with our clients. Partnering with us will help your business succeed an#and at the same time#keep our fees affordable
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In your view/experience. is the rate of "incompleteness" among webcomics more or less the nature of online personal projects as a whole? Or is there something specific to webcomics like laboriousness, audience expectations, relative medium infancy or whatnot?
well for one thing webcomics has changed significantly in the last ten years. it used to have a much lower barrier for entry, just get a smackjeeves account or set up a website with a wordpress plugin. starting a webcomic when i started my webcomic vs starting a webcomic now are totally different experiences.
so i can only speak to people who started their webcomics roughly ten years ago. and roughly ten years ago a lot of us were a whole lot younger with a lot more time and energy to spend on a comic for free. this part is probably still somewhat true for new artists.
but then you get older. your ideas change. your skill develops and the old stuff isn't as good. or you don't have as much time, you got a day job. unless you're one of like five people on earth your webcomic is not paying your rent. you need to make money. your shoulder hurts. you're 30 now. you're struggling to make updates on time between whatever else makes you happy and what else you need to do to live. you wrote this story when you were 21, you don't relate to it anymore, you have different ideas, you've grown up, your audience has noticeably dropped off from the peak, social media managing is hard, you have to go to work, you're so tired, all the time.
it's a lot of things.
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Testimonial
Sdreatech has completed several global websites, mobile apps, IoT applications, IoT games, and custom software projects for various corporate needs.
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#Sdreatech has completed several global websites#mobile apps#IoT applications#IoT games#and custom software projects for various corporate needs.#We also design and develop UI/UX#prototypes#UI kits#HTML#and WordPress themes.#https://www.sdreatech.com/#testimonial#testimonialcustomer#testimonials#TestimonialTime#clientreview#feedback#clientfeedback#clienttestimonials#technology#itcompany#itcompanyindia#sdreatech
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Why do You Need a WordPress Development Agency?

If you are a business owner wanting to create a website, keep reading to learn about the advantages of WebOwl, the best WordPress development service. https://webowl.dev/blog/why-do-you-need-a-wordpress-development-agency/
#Why should I hire a WordPress development company#What does a WordPress development agency do#Why do you need a web development agency#What is a WordPress agency
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autocrattic (more matt shenanigans, not tumblr this time)
I am almost definitely not the right person for this writeup, but I'm closer than most people on here, so here goes! This is all open-source tech drama, and I take my time laying out the context, but the short version is: Matt tried to extort another company, who immediately posted receipts, and now he's refusing to log off again. The long version is... long.
If you don't need software context, scroll down/find the "ok tony that's enough. tell me what's actually happening" heading, or just go read the pink sections. Or look at this PDF.
the background
So. Matt's original Good Idea was starting WordPress with fellow developer Mike Little in 2003, which is free and open-source software (FOSS) that was originally just for blogging, but now powers lots of websites that do other things. In particular, Automattic acquired WooCommerce a long time ago, which is free online store software you can run on WordPress.
FOSS is... interesting. It's a world that ultimately is powered by people who believe deeply that information and resources should be free, but often have massive blind spots (for example, Wikipedia's consistently had issues with bias, since no amount of "anyone can edit" will overcome systemic bias in terms of who has time to edit or is not going to be driven away by the existing contributor culture). As with anything else that people spend thousands of hours doing online, there's drama. As with anything else that's technically free but can be monetized, there are:
Heaps of companies and solo developers who profit off WordPress themes, plugins, hosting, and other services;
Conflicts between volunteer contributors and for-profit contributors;
Annoying founders who get way too much credit for everything the project has become.
the WordPress ecosystem
A project as heavily used as WordPress (some double-digit percentage of the Internet uses WP. I refuse to believe it's the 43% that Matt claims it is, but it's a pretty large chunk) can't survive just on the spare hours of volunteers, especially in an increasingly monetised world where its users demand functional software, are less and less tech or FOSS literate, and its contributors have no fucking time to build things for that userbase.
Matt runs Automattic, which is a privately-traded, for-profit company. The free software is run by the WordPress Foundation, which is technically completely separate (wordpress.org). The main products Automattic offers are WordPress-related: WordPress.com, a host which was designed to be beginner-friendly; Jetpack, a suite of plugins which extend WordPress in a whole bunch of ways that may or may not make sense as one big product; WooCommerce, which I've already mentioned. There's also WordPress VIP, which is the fancy bespoke five-digit-plus option for enterprise customers. And there's Tumblr, if Matt ever succeeds in putting it on WordPress. (Every Tumblr or WordPress dev I know thinks that's fucking ridiculous and impossible. Automattic's hiring for it anyway.)
Automattic devotes a chunk of its employees toward developing Core, which is what people in the WordPress space call WordPress.org, the free software. This is part of an initiative called Five for the Future — 5% of your company's profits off WordPress should go back into making the project better. Many other companies don't do this.
There are lots of other companies in the space. GoDaddy, for example, barely gives back in any way (and also sucks). WP Engine is the company this drama is about. They don't really contribute to Core. They offer relatively expensive WordPress hosting, as well as providing a series of other WordPress-related products like LocalWP (local site development software), Advanced Custom Fields (the easiest way to set up advanced taxonomies and other fields when making new types of posts. If you don't know what this means don't worry about it), etc.
Anyway. Lots of strong personalities. Lots of for-profit companies. Lots of them getting invested in, or bought by, private equity firms.
Matt being Matt, tech being tech
As was said repeatedly when Matt was flipping out about Tumblr, all of the stuff happening at Automattic is pretty normal tech company behaviour. Shit gets worse. People get less for their money. WordPress.com used to be a really good place for people starting out with a website who didn't need "real" WordPress — for $48 a year on the Personal plan, you had really limited features (no plugins or other customisable extensions), but you had a simple website with good SEO that was pretty secure, relatively easy to use, and 24-hour access to Happiness Engineers (HEs for short. Bad job title. This was my job) who could walk you through everything no matter how bad at tech you were. Then Personal plan users got moved from chat to emails only. Emails started being responded to by contractors who didn't know as much as HEs did and certainly didn't get paid half as well. Then came AI, and the mandate for HEs to try to upsell everyone things they didn't necessarily need. (This is the point at which I quit.)
But as was said then as well, most tech CEOs don't publicly get into this kind of shitfight with their users. They're horrid tyrants, but they don't do it this publicly.
ok tony that's enough. tell me what's actually happening
WordCamp US, one of the biggest WordPress industry events of the year, is the backdrop for all this. It just finished.
There are.... a lot of posts by Matt across multiple platforms because, as always, he can't log off. But here's the broad strokes.
Sep 17
Matt publishes a wanky blog post about companies that profit off open source without giving back. It targets a specific company, WP Engine.
Compare the Five For the Future pages from Automattic and WP Engine, two companies that are roughly the same size with revenue in the ballpark of half a billion. These pledges are just a proxy and aren’t perfectly accurate, but as I write this, Automattic has 3,786 hours per week (not even counting me!), and WP Engine has 47 hours. WP Engine has good people, some of whom are listed on that page, but the company is controlled by Silver Lake, a private equity firm with $102 billion in assets under management. Silver Lake doesn’t give a dang about your Open Source ideals. It just wants a return on capital. So it’s at this point that I ask everyone in the WordPress community to vote with your wallet. Who are you giving your money to? Someone who’s going to nourish the ecosystem, or someone who’s going to frack every bit of value out of it until it withers?
(It's worth noting here that Automattic is funded in part by BlackRock, who Wikipedia calls "the world's largest asset manager".)
Sep 20 (WCUS final day)
WP Engine puts out a blog post detailing their contributions to WordPress.
Matt devotes his keynote/closing speech to slamming WP Engine.
He also implies people inside WP Engine are sending him information.
For the people sending me stuff from inside companies, please do not do it on your work device. Use a personal phone, Signal with disappearing messages, etc. I have a bunch of journalists happy to connect you with as well. #wcus — Twitter I know private equity and investors can be brutal (read the book Barbarians at the Gate). Please let me know if any employee faces firing or retaliation for speaking up about their company's participation (or lack thereof) in WordPress. We'll make sure it's a big public deal and that you get support. — Tumblr
Matt also puts out an offer live at WordCamp US:
“If anyone of you gets in trouble for speaking up in favor of WordPress and/or open source, reach out to me. I’ll do my best to help you find a new job.” — source tweet, RTed by Matt
He also puts up a poll asking the community if WP Engine should be allowed back at WordCamps.
Sep 21
Matt writes a blog post on the WordPress.org blog (the official project blog!): WP Engine is not WordPress.
He opens this blog post by claiming his mom was confused and thought WP Engine was official.
The blog post goes on about how WP Engine disabled post revisions (which is a pretty normal thing to do when you need to free up some resources), therefore being not "real" WordPress. (As I said earlier, WordPress.com disables most features for Personal and Premium plans. Or whatever those plans are called, they've been renamed like 12 times in the last few years. But that's a different complaint.)
Sep 22: More bullshit on Twitter. Matt makes a Reddit post on r/Wordpress about WP Engine that promptly gets deleted. Writeups start to come out:
Search Engine Journal: WordPress Co-Founder Mullenweg Sparks Backlash
TechCrunch: Matt Mullenweg calls WP Engine a ‘cancer to WordPress’ and urges community to switch providers
Sep 23 onward
Okay, time zones mean I can't effectively sequence the rest of this.
Matt defends himself on Reddit, casually mentioning that WP Engine is now suing him.
Also here's a decent writeup from someone involved with the community that may be of interest.
WP Engine drops the full PDF of their cease and desist, which includes screenshots of Matt apparently threatening them via text.
Twitter link | Direct PDF link
This PDF includes some truly fucked texts where Matt appears to be trying to get WP Engine to pay him money unless they want him to tell his audience at WCUS that they're evil.
Matt, after saying he's been sued and can't talk about it, hosts a Twitter Space and talks about it for a couple hours.
He also continues to post on Reddit, Twitter, and on the Core contributor Slack.
Here's a comment where he says WP Engine could have avoided this by paying Automattic 8% of their revenue.
Another, 20 hours ago, where he says he's being downvoted by "trolls, probably WPE employees"
At some point, Matt updates the WordPress Foundation trademark policy. I am 90% sure this was him — it's not legalese and makes no fucking sense to single out WP Engine.
Old text: The abbreviation “WP” is not covered by the WordPress trademarks and you are free to use it in any way you see fit. New text: The abbreviation “WP” is not covered by the WordPress trademarks, but please don’t use it in a way that confuses people. For example, many people think WP Engine is “WordPress Engine” and officially associated with WordPress, which it’s not. They have never once even donated to the WordPress Foundation, despite making billions of revenue on top of WordPress.
Sep 25: Automattic puts up their own legal response.
anyway this fucking sucks
This is bigger than anything Matt's done before. I'm so worried about my friends who're still there. The internal ramifications have... been not great so far, including that Matt's naturally being extra gung-ho about "you're either for me or against me and if you're against me then don't bother working your two weeks".
Despite everything, I like WordPress. (If you dig into this, you'll see plenty of people commenting about blocks or Gutenberg or React other things they hate. Unlike many of the old FOSSheads, I actually also think Gutenberg/the block editor was a good idea, even if it was poorly implemented.)
I think that the original mission — to make it so anyone can spin up a website that's easy enough to use and blog with — is a good thing. I think, despite all the ways being part of FOSS communities since my early teens has led to all kinds of racist, homophobic and sexual harm for me and for many other people, that free and open-source software is important.
So many people were already burning out of the project. Matt has been doing this for so long that those with long memories can recite all the ways he's wrecked shit back a decade or more. Most of us are exhausted and need to make money to live. The world is worse than it ever was.
Social media sucks worse and worse, and this was a world in which people missed old webrings, old blogs, RSS readers, the world where you curated your own whimsical, unpaid corner of the Internet. I started actually actively using my own WordPress blog this year, and I've really enjoyed it.
And people don't want to deal with any of this.
The thing is, Matt's right about one thing: capital is ruining free open-source software. What he's wrong about is everything else: the idea that WordPress.com isn't enshittifying (or confusing) at a much higher rate than WP Engine, the idea that WP Engine or Silver Lake are the only big players in the field, the notion that he's part of the solution and not part of the problem.
But he's started a battle where there are no winners but the lawyers who get paid to duke it out, and all the volunteers who've survived this long in an ecosystem increasingly dominated by big money are giving up and leaving.
Anyway if you got this far, consider donating to someone on gazafunds.com. It'll take much less time than reading this did.
#tony muses#tumblr meta#again just bc that's my tag for all this#automattic#wordpress#this is probably really incoherent i apologise lmao#i may edit it
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Why did wheat become a widespread staple crop given that it's difficult to harvest/transport/etc? This is not meant to be snarky or combative in any way, it's a genuine question. Are there any books you'd recommend for learning more about this kind of economic and technological history? Thanks.
sorry, i've long since forgotten all the actual books i've read about it, but i will always recommend This Guy:
also as very much a non-expert, my semi-informed opinion on Wheat is that growing complicated and difficult compared to going to the grocery store, and doesn't stack up very well to living in a food forest like north and south americans managed, either.
however, wheat is a grass, and grass grows in a lot of places that people also like to live in, and so wheat farming isn't as crazy a venture as it might otherwise seem.
in a lot of climates, it's possible to plant the grass, harvest the grass seeds, and store the seeds long enough to get you through the part of the year where there's nothing much to eat. if you manage your social and material technology right, you can store a lot of the seeds, and you can even transport them around before they rot, meaning you can now export the seeds from places where grass grows into places where it doesn't. the stalks of the grass that you can't eat provides food for the animals you need to help you grow the grass. and transport the seeds, too.
the social structure required to grow wheat in bulk (a steep and violent hierarchy) does three things: feeds everyone in it with enough extra that the guys on the bottom of the organization can survive to grow more wheat next year, and allows the guys on the top can sequester the rest as profit, consolidating their power. the third thing is that as land is converted to wheat fields, it stops yielding any other food but wheat, which locks people into the system for good. once a people depend on a staple cereal grain for their main source of calories, there isn't an easy way back: forests are chewed away for more wheat fields and those woodlands that remain are shifted towards hardwoods for agricultural tools, rather than food forests with fruit/nuts/shrubs, and even those maintained as game preserves still can't support the needs of entire villages.
in arid and semi-arid conditions, it's even harder to step away from dependence on grain farming because there the agricultural development is along rivers where the land can be irrigated, and the population of people supported by grain production is extremely concentrated into those small areas rather than spread across the entire biome.
in the northern parts of eurasia where grain couldn't be produced at scale because it was too rocky and too cold, people mostly went fishing, and when they grew stuff it was hardy root crops like beets and turnips.
DISCLAIMER: this is all very approximate. but now you know as much as i know.
P.S actually here's the last thing about wheat: it probably all started as a way to reliably source and produce beer, which was invented a long time before bread. bread was invented from wheat when the guys who were producing the beer seeds wanted to start exporting beer seeds to people who wanted beer far away, so they baked the seeds into tablets you could easily transport and then ferment with water once you got to your destination. eventually the traders who were transporting the beer kits started eating them, too, and crackers as a snack food really took off. look up the wikipedia article on beer if you don't believe me.
#wheat#agriculture#you want kings? that's how you get kings#you start out just wanting to source some beer reliably#then you fucking get kings#what a racket
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I have some big news!
Today was my last day at King Features.
I was offered a choice between a very reduced role and a severance package, and I took it as a sign that the universe is telling me to try new things! I have been there for 16 years!
I’ll be available for new opportunities for 2025.
Just some highlights of the past 16 years:
Working as a comic editor with beloved humor, action-adventure, and soap opera comics
Writing and editing brand and character bibles for properties with over 100 years of history
Managing a roster of close to 100 comic writers and artists
Revamping classic characters for a contemporary audience
Overseeing all stages of content approvals for an international licensed book program
Developing entertainment pitch resources for beloved comic characters
Managing social media accounts for character brands
Building custom websites either from scratch or on Wordpress
Managing an active submissions and acquisitions program
Writing about comic art & history
Writing marketing copy for characters and comics
Some things I’ve only done a little of but would love to do more of, and things I haven’t done but would love to try:
Fiction writing
Comic writing
Game writing
Developing new stories and characters from the ground up
You can find my resume and writing samples at http://www.teaberryblue.com
If you know of someone who needs someone like me, tell them to get in touch!
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Introducing Star Iliad!
We’re happy to announce our next game, “Star Iliad”! Now in development.
Star Iliad is a retro-futuristically themed Metroidvania that takes place inside a giant star whale.
See the teaser trailer!
youtube
In the game, you’ll play as Blythe Braves, a Star Ranger who patrols a remote region of the interstellar frontier. Heeding a distress signal, she investigates to find a curious large rock formation in the shape of a whale. Shortly after landing and locating a couple of castaways, her ship is destroyed by unknown alien creatures. Stranded and surrounded, but not outgunned, she joins forces with other castaways in a bid to escape. A big adventure ensues!
Where Phoenotopia had more Zelda-style leanings, Star Iliad dives deeper into Metroid territory with a larger, interconnected map and a stronger focus on gun combat. We’ve learned the correct lessons from Phoenotopia— which is… Guns are Good 👍 Bats are Bad 👎 (joking!)
The story won’t be taking a backseat. While Phoenotopia featured a large ensemble cast, Star Iliad narrows its focus to a smaller group of more thoroughly explored characters.
(Characters can leverage expressive portraits to drive emotionally charged scenes)
Some additional in-development pics. We have both very finished & very unfinished looking areas.
Legacy of Phoenotopia
Since Phoenotopia’s development concluded, we’ve received some really encouraging emails from fans expressing how much they enjoyed it and even sharing their concern about whether we were doing alright. This meant a lot, especially considering Phoenotopia was not a strong seller.
For a while now, I’ve felt the need to allay those fears and let everyone know that we’re alive and hard at work on something new. With Steam’s fourth anniversary for Phoenotopia approaching, it felt like the right moment to finally share an update.
True, Phoenotopia was not a strong seller, but it would not turn out to be as bleak as I previously believed. Long after sales should have dwindled to zero, the game found a small, but steady threshold—a lifeline that has kept us funded. We’ve also been able to rely on family (and the occasional side job or two) to stay afloat.
Lastly, I think the game got some organic word of mouth, so there would be random times here and there where a youtuber or renowned streamer covered Phoenotopia and we’d get an unusual sales spike out of nowhere.
So, to all the fans who supported us, whether by buying the game, spreading the word, or just sending us kind messages—thank you! You’ve sustained us in ways you may not even realize, and we’re incredibly grateful 🙇
Chronicling Star Iliad’s development with a new Dev Log! (on wordpress)
After Phoenotopia, there was a bit of wandering around and thinking about what was next.
I wanted to settle into a quieter pace of development for a while. With Phoenotopia, I had been doing long form dev log updates. I wanted to try something different – a smaller, but more frequent form of dev logging. And it appeared that the new dev blogging meta was social media like Twitter & Instagram.
But there was no point in starting right away. Because 4 years back, we didn’t know what we were working on. It would take about a year of exploring & feeling around before “Star Iliad” developed enough shape and form that it could be talked about. Then we started twitter (@StarIliad) and instagram (@StarIliad), and started posting. Not as regular as I thought I would it turns out – short form updates have their own unique challenges and dev logging is always easy to neglect.
Still, if you’re curious, you can look at the StarIliad twitter account and enjoy the past 3 years of short form dev log posts (it may keep you entertained for all of 10 minutes).
As for the instagram account, it never quite took off, basically dying right out the gate >_>
In any case, we’re in the midst of development. It’s difficult to see the finish line from here, so I can’t announce a release date. What I can announce is the return of the dev log, where like times of yore, I will be chronicling our thoughts and tribulations until we reach the finish line. I invite you to join us by subscribing to the new dev log on wordpress.
(Also, please wishlist on Steam! It helps with the algorithm)
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When it's hard to admit something you like is actually not great.
I understand the cry or better yet beg fans on some level when it comes to your favorite piece of media being endlessly criticized. Trust me, it doesn't feel good.
I'll speak from my own experience with my media that I loved and eventually had to admit it wasn't as amazing as I claimed I to be. I was a huge fan of yandere simulator, a game that is mostly known nowadays for both it's poor quality in coding and story telling and it's pedo developer, Yandere dev.
Before that controversy, I loved the game for its bright appeal, anime aesthetic and of course the easter eggs that came with the game to eliminate NPC'S in a funny way, I watched all the development videos on his YouTube channel, I visited his WordPress blog for any extra updates and probably the worst I've done: I've defended him against other channels calling out his bullshit after I was easily swayed by his hate and shame video. I was about 11 years old when I last defended him, not realizing that's exactly what Alex wanted his younger fans to do.
Yandere simulator itself is extremely gross. You've probably already heard of why but just in case someone seeing this hasn't, I'll explain. The game itself was about the protagonist, Ayano Aishi, on a obsession fueled quest to feel emotions by romancing a boy and the player has to eliminate 10 rivals over 10 weeks. What made it gross were the use of panty shots as currency that you used to have to crawl and look up at yourself if you wanted to use any of the tools in the games shop (Info-chan) the characters skirts are often flipping up when you run, one of the rivals is a sexy pedo teacher not meant to tell a story on SA but rather for self gratification, the UNDERAGE protagonist wears different underwear for special buffs and you get the idea that this game is a mess of code for something that is just a porn game being played by minors given how easy it was to download the game.
Other pieces of media I defended as amazing at all times are Helluva boss and Hazbin hotel. They aren't nearly as awful as yandere simulator and for the most part, I can still watch them without feeling intense disgust, but as much as they shows are guilty pleasures, they still have problems that needed to be called out.
Hazbin hotel has objectively more issues than its youtube cousin. Mostly just minor pet peeves that don't actually ruin the entire story such as too much of the same color scheme and many characters having the same skinny body type. Those are all flaws though that can easily be attributed to the shows tumblr esque artstyle that can be really appealing. However, it messes up with its portrayal, I see what Hazbin tries to do with Angel Dust, I am not a victim of SA so I will not be inserting my own opinions if the depiction of someone coping with the trauma with hypersexuality was done well but I have looked through reviews of Angel Dusts character who have gone through SA and it was overall a mixed bag, that it was okay but ultimately tarnished by the fact that the storyboard artist Vivzie put in charge for that episode was someone who has a rape fetish and even ships Angel with his abuser, Valentino.
Helluva boss is a little better in my opinion but it still has several of its own issues. Characters aren't allowed to actually be flawed and generally repent for being assholes because there's always some sad sad backstory that completely justifies them being assholes by inserting someone who's entirely worse. It kinda takes away from the fact that the characters are demons and would naturally act dickish to people considering how vulgar they are. I feel Helluva boss does actually try to make a good story since there are many episodes that aren't too bad, my favorite episodes are actually the shorts of the crew doing their job as assassin's which I really miss compared to the constant drama and the 3 year long "Will they? Won't they?" Between Stolas and Blitzø.
And not that's even mentioning the excessive swearing.
Now that I'm older, I can see how labeling anyone who criticized my favorite shows/games as mindless haters who just didn't get how amazing it is was childish. I know nowadays that critique and criticism are absolutely necessary when you have a flawed piece or media or a problematic creator. I don't blame Van Ji for adapting COBYB considering how tight money is but I still will criticize Solche for how vile COBYB is regardless of their talents. This doesn't mean sending them death threats or doxing their location but rather making my own complaints where anyone who wants to can join in.
There are times when you have to admit something you are attached to isn't that great and I know it can be especially hard if it's a special interest but instead of listing paragraph after paragraph on why the "haters" are just stupid for not seeing the hidden "message" of how Matthias is actually misunderstood. Take your time to listen to their perspective, why they hate it so much and have your own civilized discussion about why its good or bad, and agree to disagree, I despise remarried empress with a passion but I still like to listen to remarried empress fans explain their view on the story when the conversation is actually civil and not an hour long internet debate.
If you are a big fan of cry or better yet beg and are only looking for positive things about it, I implore you to look somewhere else because aside from my love for the Van Ji's beautiful artstyle, I have nothing positive to say about any of Solches work aside from mystical.
#ted talks#cry or better yet beg#helluva boss#hazbin hotel#yandere simulator#the remarried empress#webtoon#manhwa
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TTRPGs for Palestine Itch Bundle
In response to the ongoing genocide in Palestine, Jesthehuman is hosting a TTRPG charity bundle alongside 354 creators to support Medical Aid for Palestinians who work for the health and dignity of Palestinians living under occupation and as refugees. They provide immediate medical aid to those in great need, while also developing local capacity and skills to ensure the long-term development of…

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Dev Pile 2025-06 — Starter Kit
Making dev piles is a new experience for the blog in that they are explicitly deliberately timely. Where most of the work on this blog is thrown weeks, sometimes months in advance if it doesn’t fit neatly in a single spot, I am trying to make sure I write any given Dev Pile article covering the ‘week before’ the article goes up. This is a new kind of work for me, and it’s necessitated working ahead.
The week this article is being ‘written in’ is the week after Cancon. I had a plan for this week: I was going to spend the week writing an article developing the game dev I did, at cancon, in the dull periods at the table between the sales. Thing is, this year, that did not happen – Cancon was pretty much completely constant, so much so that the first day I didn’t even notice I never pulled out my notebook and what notes did get taken during the whole event were surface, or sketching out some minor ideas.
Therefore instead of a single intense focus here, this is going to be something of a hello and hey, here’s how to get started article about game making, tools, and prototyping.
Who Can Make Games?
You can make games. I can make games. Anyone who wants to can make games. The access you have to industrial scale production equipment to make the game you’re designing into something that looks like conventional product is a little more attainable than you may think, thanks to modern tools.
The core of you making games is this: Can you explain a set of rules to another player that let them understand how to play the game?
Great, then you’ve made a game. The next step is working out how to make that game the kind of game you want it to be. And to paraphrase what Adam Savage once said, the difference between doing game development and screwing around is just writing things down.
Tools
First things first, if you have a tool you like for any of the stated purposes, then you should use the tool you like. The tools I describe here should all be free, but that can make them less convenient in ways you may not like.
To write rulebooks, I use LibreOffice. This is a text editor in the same vein as Pages and Word, and much like Google Docs. We’ve pretty much solved ‘writing in a document for a computer user to read’ as a format, and that format has been kinda the same for thirty years. Notably, a formal editor like this lets you do tables and give texts formatting entries like heading styles, which means you don’t have to work to translate that stuff to a website like a wordpress content management system. Under the hood, these two things know how to talk to one another.
Notepad is a valuable tool as well for when you need ‘scrap’ text – no formatting, just some numbers or the like, but literally anything will do here.
Almost inevitably any given game design I have will need a spreadsheet. Sometimes a spreadsheet lets me present a skeleton of a game, with say, a sheet of 52 entries that just indicate the information on a card’s face. That means I use LibreCalc, but I only started using that seven months ago, when I learned about the IFS function. The version of Excel I was using from 2007 didn’t have this ‘new’ functionality, and I found that very useful. You may ask: How often do you need ‘IFS’ in game development and the answer is never. There are definitely thihngs I can use spreadsheets for, but these functions are not super necessary.
To do visual editing I use GIMP, pronounced ‘noo-imp,’ because gimp is a silly word to use in everyday conversation and it has worn its welcome out in my tongue. GIMP is a program that takes some getting used to, but the heart of what it is is a powerful photoshop-level program that puts almost everything it has directly under your control, including warp tools, healing tools, stamp tools and other simple filters. I will usually use GIMP to generate a template file or example for how a card should look, and then, when I want to put those cards into a file to make a pdf for printing, I turn to…
Scribus! Scribus is my layout and DTP program that I avoid using in every situation I can. I dislike Scribus interface a lot, and as a result, I route around it – I try to make sure that if I’m doing something in a design that Scribus ‘could’ do, I will ensure that Scribus is the only thing that can do it, and if something else can do it, I’ll do it that way. This is a combination of familiarity and convenience: Scribus is by no means a bad program, I’m sure, but I don’t like using it and it feels very easy to break things, which means when I do use it, I’m probably using it ‘wrong,’ and a Scribus expert would want to correct my technique.
For making simple slideshow videos, where I just show a thing, talk about it, and move on, I use the program OBS, which you can use for rules tutorials or explainers. OBS has its own ability to do slides – which you can make in a slideshow program like Google Slides or powerpoint or Prezi if you like – and then you talk over it, advancing the slides in OBS. It’s a very powerful, very flexible tool, but I can understand if it’s a bit overwhelming to start with.
If you want to record audio for your game, which is a cool thing to do, I use Audacity. It’s a simple audio program if you’re just using it for its basic functions, but it can be great if (for example) you want to record audio diaries of your creation process.
Also, mixed in with this is, cardboard, paper, scissors and glue. Playing cards need a standardised form so you can make a ‘blank’ deck of cards by taking an ordinary deck of cards and putting large, white, laundry stickers on each face, ‘wiping’ it so you can write what you want on the face.
Art Though?
I use free art where I can. There’s a lot of art assets, paid and free over on itch.io, which you can definitely use to make your game work look more interesting than base. And of course…
Bandaid tearing off time,
There are free image generators that you can use if you are comfortable with that. My advice is that you should only ever use generators for ‘zero value’ forms of media; that is, nothing you intend to sell and nothing you intend to use as identifying for yourself; don’t use a generator for a logo for your identity or brand, for example, because that’s uncopyrightable and then someone can just copy it. Even if they don’t, the fact they can undermines the copyright value of designing your own logo and title.
But yeah, image generators are available online. When I need an image for an example, the one I recommend using is dezgo, because it doesn’t require a login, doesn’t require you to pay money, and all it asks of you is time to let it finish working. You’re not going to get timely bulk media out of it, but that means, in my mind, that any artwork it generates is going to be worth scrutinising and editing to make it more appropriate to your needs. This is part of a greater conversation, but for now, the important thing is that if you’re going to use generative tools you need to make sure you recognise what they’re bad at and what they’re bad for.
Getting Started?
Alright, you have some tools to make what you have in mind more possible. What I recommend you do, and I will delve more into this later in the week, is make a prototype, and then, once you have the prototype, look at it seriously.
You’re going to have to get your head around the question what do I like without asking the followup question why at first. What is it about your prototype that satisfies you? What would you change if you could? Why isn’t it satisfying to you, what about it makes you concerned. Are there things you haven’t thought about because of biases you have? Is it a game you can’t play with one hand?
The point is the prototype marks the point you start finding out. You don’t need a perfect game to prototype – indeed, I have a lot of very ugly games as prototypes and I think those ugly prototypes work really well as a place to start working out what to do next.
Check it out on PRESS.exe to see it with images and links!
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I’m a long standing WP user as well and one of the aspects that I’ve loved about wordpress has been the ability to customize so much of my blog, particularly adding widgets and extensions that have been developed and tested by the community. Is there any momentum in cross-pollination, if you will, of features that have worked well in WP (and vice versa)?
Really appreciate your kindness in answering these questions. Your post last year about your visions for tumblr and automattic was inspiring and I���m hopeful for the future.
I would like to give Tumblr users as much flexibility as you do in the WP ecosystem, and there is some really cool tech being developer that drastically lowers the cost of that flexibility, like WordPress Playground, which spins up a full WP install in real-time in your browser, with WASM. You don't need a database server, etc, anymore. This is truly revolutionary, and we haven't begun to see the impact. Now making that an accessible product is tricky, kind of like we had transformers and LLMs for years but it was the RLHF and product work OpenAI did that blew up that space, really made people reimagine what was possible. That's what we're working on.
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