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Só uma garota normal.. Isso se não fosse filha de abissais. Mas no mundo de Perfect World, é sim só uma garota normal... <3
[3Parts]
scaleUp = 134
scaleMiddle = 130
scaleDown = 74
[BlendFace]
idFaceShape1 = 23
idFaceShape2 = 23
blendFaceShape = 50
[Face]
scaleFaceH = 117
scaleFaceV = 94
idFaceTex = 861
[Faling]
idFalingSkin = 434
idFalingTex = 436
[Forehead]
offsetForeheadH = 129
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 128
offsetCheekV = 128
offsetCheekZ = 128
scaleCheek = 0
[Chain]
offsetChainV = 128
offsetChainZ = 128
rotateChain = 128
scaleChainH = 129
[Jaw]
offsetJawH = 128
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 124
scaleJawH = 129
scaleJawV = 119
[Eye]
idThirdEye = 0
idEyeBaseTex = 50
idEyeHighTex = 10
idEyeBallTex = 1046
idEyeShape = 32
scaleEyeH = 128
scaleEyeV = 178
rotateEye = 170
offsetEyeH = 128
offsetEyeV = 128
offseteyeZ = 128
scaleEyeBall = 128
scaleEyeH2 = 128
scaleEyeV2 = 178
rotateEye2 = 170
offsetEyeH2 = 128
offsetEyeV2 = 128
offseteyeZ2 = 128
scaleEyeBall2 = 128
[Brow]
idBrowTex = 6
idBrowShape = 351
scaleBrowH = 134
scaleBrowV = 91
rotateBrow = 119
offsetBrowH = 128
offsetBrowV = 128
offsetBrowZ = 128
scaleBrowH2 = 134
scaleBrowV2 = 91
rotateBrow2 = 119
offsetBrowH2 = 128
offsetBrowV2 = 128
offsetBrowZ2 = 128
[Nose]
idNoseTex = 3
idNoseTipShape = 18
scaleNoseTipH = 85
scaleNoseTipV = 78
scaleNoseTipZ = 126
offsetNoseTipV = 166
idNoseBridgeShape = 15
scaleBridgeTipH = 97
offsetBridgeTipZ = 120
[Mouth]
idMouthUpLipLine = 89
idMouthMidLipLine = 86
idMouthDownLipLine = 92
thickUpLip = 134
thickDownLip = 142
scaleMouthH = 85
offsetMouthV = 177
offsetMOuthZ = 140
idMouthTex = 14
offsetCornerOfMouthSpecial = 132
scaleMouthH2 = 85
offsetCornerOfMouthSpecial2 = 132
[Ear]
idEarShape = 21
scaleEar = 123
offsetEarV = 123
[Hair]
idHairModel = 1345
idHairTex = 1344
[Moustache]
idMoustacheTex = 0
idMoustacheSkin = 0
idGoateeTex = 0
[Color]
colorHair = -987153
colorFace = -1521499
colorEye = -1
colorBrow = -9079179
colorMouth = -2193543
colorEyeBall = -13387600
colorMoustache = -11571145
[Body]
bodyID = 1
colorBody = -1521499
headScale = 152
upScale = 111
waistScale = 134
armWidth = 148
legWidth = 195
breastScale = 168
#PerfectWorld #PWF #Yokebones
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My Bill Skarsgard in Perfect World.
[3Parts]
scaleUp = 151
scaleMiddle = 86
scaleDown = 141
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 90
scaleFaceV = 154
idFaceTex = 1081
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 109
offsetForeheadV = 141
offsetForeheadZ = 160
rotateForehead = 145
scaleForehead = 0
[YokeBone]
offsetYokeBoneH = 131
offsetYokeBoneV = 75
offsetYokeBoneZ = 84
rotateYokeBone = 161
scaleYokeBone = 17
[Cheek]
offsetCheekH = 188
offsetCheekV = 249
offsetCheekZ = 94
scaleCheek = 0
[Chain]
offsetChainV = 202
offsetChainZ = 103
rotateChain = 143
scaleChainH = 133
[Jaw]
offsetJawH = 160
offsetJawV = 129
offsetJawZ = 123
scaleJawSpecial = 138
scaleJawH = 225
scaleJawV = 123
[Eye]
idThirdEye = 1143
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 1046
idEyeShape = 74
scaleEyeH = 145
scaleEyeV = 148
rotateEye = 121
offsetEyeH = 99
offsetEyeV = 129
offseteyeZ = 174
scaleEyeBall = 139
scaleEyeH2 = 145
scaleEyeV2 = 148
rotateEye2 = 121
offsetEyeH2 = 99
offsetEyeV2 = 129
offseteyeZ2 = 174
scaleEyeBall2 = 139
[Brow]
idBrowTex = 45
idBrowShape = 355
scaleBrowH = 132
scaleBrowV = 140
rotateBrow = 126
offsetBrowH = 104
offsetBrowV = 160
offsetBrowZ = 146
scaleBrowH2 = 132
scaleBrowV2 = 140
rotateBrow2 = 126
offsetBrowH2 = 104
offsetBrowV2 = 160
offsetBrowZ2 = 146
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 119
scaleNoseTipV = 169
scaleNoseTipZ = 63
offsetNoseTipV = 154
idNoseBridgeShape = 57
scaleBridgeTipH = 60
offsetBridgeTipZ = 89
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 146
thickDownLip = 149
scaleMouthH = 97
offsetMouthV = 128
offsetMOuthZ = 134
idMouthTex = 52
offsetCornerOfMouthSpecial = 123
scaleMouthH2 = 97
offsetCornerOfMouthSpecial2 = 123
[Ear]
idEarShape = 60
scaleEar = 107
offsetEarV = 186
[Hair]
idHairModel = 1534
idHairTex = 1528
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -13820408
colorFace = -859193
colorEye = -1
colorBrow = -12624674
colorMouth = -1
colorEyeBall = -10520231
colorMoustache = -11571145
[Body]
bodyID = 2
colorBody = -859193
headScale = 136
upScale = 86
waistScale = 89
armWidth = 87
legWidth = 89
breastScale = 128
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[3Parts]
scaleUp = 113
scaleMiddle = 94
scaleDown = 102
[BlendFace]
idFaceShape1 = 23
idFaceShape2 = 23
blendFaceShape = 50
[Face]
scaleFaceH = 109
scaleFaceV = 99
idFaceTex = 1542
[Faling]
idFalingSkin = 434
idFalingTex = 436
[Forehead]
offsetForeheadH = 112
offsetForeheadV = 64
offsetForeheadZ = 128
rotateForehead = 113
scaleForehead = 65
[YokeBone]
offsetYokeBoneH = 155
offsetYokeBoneV = 98
offsetYokeBoneZ = 143
rotateYokeBone = 128
scaleYokeBone = 147
[Cheek]
offsetCheekH = 98
offsetCheekV = 135
offsetCheekZ = 85
scaleCheek = 92
[Chain]
offsetChainV = 128
offsetChainZ = 64
rotateChain = 108
scaleChainH = 125
[Jaw]
offsetJawH = 105
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idThirdEye = 0
idEyeBaseTex = 257
idEyeHighTex = 256
idEyeBallTex = 1117
idEyeShape = 1591
scaleEyeH = 128
scaleEyeV = 164
rotateEye = 129
offsetEyeH = 119
offsetEyeV = 128
offseteyeZ = 128
scaleEyeBall = 128
scaleEyeH2 = 128
scaleEyeV2 = 164
rotateEye2 = 129
offsetEyeH2 = 119
offsetEyeV2 = 128
offseteyeZ2 = 128
scaleEyeBall2 = 128
[Brow]
idBrowTex = 6
idBrowShape = 1586
scaleBrowH = 128
scaleBrowV = 161
rotateBrow = 105
offsetBrowH = 129
offsetBrowV = 105
offsetBrowZ = 128
scaleBrowH2 = 128
scaleBrowV2 = 161
rotateBrow2 = 105
offsetBrowH2 = 129
offsetBrowV2 = 105
offsetBrowZ2 = 128
[Nose]
idNoseTex = 3
idNoseTipShape = 16
scaleNoseTipH = 104
scaleNoseTipV = 119
scaleNoseTipZ = 104
offsetNoseTipV = 165
idNoseBridgeShape = 15
scaleBridgeTipH = 80
offsetBridgeTipZ = 64
[Mouth]
idMouthUpLipLine = 89
idMouthMidLipLine = 86
idMouthDownLipLine = 92
thickUpLip = 128
thickDownLip = 128
scaleMouthH = 93
offsetMouthV = 156
offsetMOuthZ = 93
idMouthTex = 14
offsetCornerOfMouthSpecial = 138
scaleMouthH2 = 93
offsetCornerOfMouthSpecial2 = 138
[Ear]
idEarShape = 21
scaleEar = 128
offsetEarV = 128
[Hair]
idHairModel = 1536
idHairTex = 1530
[Moustache]
idMoustacheTex = 0
idMoustacheSkin = 0
idGoateeTex = 0
[Color]
colorHair = -15921907
colorFace = -1
colorEye = -13953696
colorBrow = -15000806
colorMouth = -5630440
colorEyeBall = -2933146
colorMoustache = -11571145
[Body]
bodyID = 1
colorBody = -1
headScale = 121
upScale = 123
waistScale = 112
armWidth = 97
legWidth = 116
breastScale = 104
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Mística
Como utilizar:
• Faça o download do arquivo
• Salve-o em Perfect World > element > userdata > character > customize > 91
• Abra o jogo e na tela de edição, selecione o modelo com o nome do arquivo “Mis01″
Download:
• Google drive: https://drive.google.com/open?id=11FYkOZCCiL_LuRudTkwoIUFvJHGRG7vZ
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[MC] Yokebone - Download
Hi hi! Um menino no facebook havia me perguntado se eu sabia fazer o Yokebone de Abissal com a boquinha torta, e depois de muito pesquisar, eu consegui fazer hahaha
Vou fazer mais modelos masculinos, não sei fazer tão bonitinho como os femininos, mas estou aprendendo.
-
Modelo In Game:
Modelo Ícone:
……………………………………………………………………
Instruções de Instação:
• Abra a pasta onde o seu Perfect World está instalado;
• Vá em Perfect World > element > userdata > character > customize > 50 (pasta dos modelos de Mercenário masculino);
• Copie e cole o outro arquivo vindo nesse RAR.
……………………………………………………………………
Download: https://goo.gl/sfUl1I
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