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Meta Launches $7.99 a Month Virtual Reality Service
Meta, the parent company of Facebook, has launched a new virtual reality (VR) subscription service called Quest+. The service costs $7.99 per month or $59.99 per year and offers users access to two new VR titles every month, as well as a library of previously released games.
Quest+ is compatible with Meta's Quest 2 and Quest Pro headsets, and it is also forward-compatible with the upcoming Quest 3 headset. Users can cancel their subscription at any time, and they will retain access to any games that they have downloaded while they were subscribed.
Meta is hoping that Quest+ will help to make VR more accessible and affordable for a wider range of users. The company has said that it is committed to investing in VR and that it believes that VR has the potential to be a major platform for gaming, entertainment, and work.
Quest+ is not the first VR subscription service. Other companies, such as Viveport Infinity and Varjo Reality Cloud, offer similar services. However, Quest+ is the first VR subscription service from a major tech company. This could give it a significant advantage in the market.
It remains to be seen whether Quest+ will be a success. However, Meta's investment in VR and its commitment to the platform suggest that the company is serious about making VR a mainstream technology. Quest+ could be a key part of Meta's strategy to achieve this goal.
Here are some of the key takeaways from this announcement:
Meta is launching a new VR subscription service called Quest+.
The service costs $7.99 per month or $59.99 per year.
Quest+ offers users access to two new VR titles every month, as well as a library of previously released games.
Quest+ is compatible with Meta's Quest 2 and Quest Pro headsets.
Meta is hoping that Quest+ will help to make VR more accessible and affordable for a wider range of users.
Quest+ is not the first VR subscription service, but it is the first from a major tech company.
It remains to be seen whether Quest+ will be a success, but Meta's investment in VR suggests that the company is serious about making VR a mainstream technology.
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