Hi! I'm the Tiny Brass Bot and I make video games. My favorite style is 90's 3D stuff but I'm not gonna pigeonhole myself that hard. Check out my twitter too!
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process my videos boy
The "alchemical bomb" weapon is one I really wish were in more games. Best I've found is the alchemist class from Pathfinder 1.
Elden Ring just added those perfumes which I love but they're not quite bombs.
#game development#indie game dev#indie dev#retro#godot engine#made with godot#pixel graphics#pixel aesthetic
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Here's a ranged weapon in action
#game development#indie game dev#indie dev#retro#godot engine#made with godot#pixel aesthetic#pixel graphics
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Yay actual combat!
I have a bad habit of forgoing engaging gameplay to make things look really cool. I'm trying to change that with this project and other things going forward. Actually make the game fun first before going too hard on visual and aural stuff.
Side note, I tried to schedule this post like 5 times and it wasn't working, so if it suddenly posts a very similar thing several times over then its entirely tumblr's fault for being nonfunctional.
#game development#indie game dev#indie dev#retro#godot engine#made with godot#pixel aesthetic#pixel graphics
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I've been working on my 2D ARPG again. I basically rebuilt it from the ground up to get a better infrastructure going for weapons and player states so that others are easy to add.
And its worked! Adding new weapons or player states is a breeze now I almost feel like I'm cheating.
I'm feeling good about this one this time.
I'm sure you can see my inspirations for this one, I kind of wear them on my sleeve
#game development#indie game dev#indie dev#retro#godot engine#made with godot#pixel graphics#pixel aesthetic
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lil early in development screenshots for a little game im working on
its not much at all yet but its looking cute and i love the concept of just this itty bitty puppy thing holding a bunch of things in its paws trying to hold them all (yes that's the inventory, theres items already
i plan to make it a lil survival game thingy , i really want to make it possible to build little towns and stuff and for there to be cute little npcs. my wonderful handsome boyfriend designed one of the npcs we have so far
heres that sweetie
and heres another one we've got going
hehe hopefully i can figure out how to make all the systems work right- im working on the spawning of items and the inventory rn, and i need to add the hud stuff like hp, hunger, water, etc. be sure to share your thoughts! me and my boyfriend @a-person3 are really new to video game development but we're working hard and trying our best hehe! hes helped me a lot with getting through the harder bits! hopefully we can really get somewhere good with time hehe! :D
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I'm back! It's not for a lack of stuff to show off that I haven't been posting. Feeling obligated to put stuff up to this blog makes me want to do it less lol.
Anyway here's a proof of concept for a survival horror-esque thing I've got cooking. I want to keep it simple. Have the only real action be picking up and putting down objects. I'll queue up some other posts to show off what I've been working on for the most part.
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Sorry about the inactivity!
Just got back from a week long vacation, but even before that and now I've been feeling a severe lack of inspiration.
I don't want to force myself to make stuff too hard because it stops being fun, but at the same time I realize I gotta do some stuff that I don't necessarily ever want to do, like making huge levels or programming a robust dialogue system.
Regardless of when, I certainly will get back into a groove. No worries!
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Generally for a level, regardless of genre of game, I have in my mind a few different "vignettes" that I want to include so I do a graybox of what I feel is "enough" level and try to add in those vignettes.
My logic process to make a full level is to identify tiny self-contained challenges that test/teach gameplay knowledge/mastery and string them along or dot them around.
For 3D games I go back and forth a lot between blender and godot to make sure distances and space for everything feels good.
It's by no means a "responsible" way to go about level design. I don't plan as much as I should and often I work way too hard on graybox stuff that ends up getting canned.
Goddammit my motivation for a project always falls off a cliff when I have to start making levels. It's a combo of not being confident in my level design chops and it taking quite a long time for a single dev to make, what with all the iteration that needs to take place. :////
This'll definitely have to be a hurdle I overcome if I want to actually publish anything lol.
This is a redesign of an action rpg project I had going on during the unity days. I kind of like Godot's infrastructure 1000x more though? I want to stick with this one because I have a lot of different gameplay ideas for it and I really dig the style I've got going on so far.
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You can drop apples inside now!
Might not look like much but it opens the door to add all sorts of furniture.
#game development#indie game dev#indie dev#retro#low poly#lowpoly#godot engine#made with godot#ps1#Creature Comforts
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I've been reworking the UI for a while and It's starting to get to a point where I'm happy.
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Welcome home!
#game development#indie game dev#indie dev#retro#low poly#godot engine#made with godot#lowpoly#ps1#Creature Comforts
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The beginnings of a dialogue system. I'm implementing the system developed by Nathan Hoad because I think I'll be able to integrate scripting things like emotions and pauses pretty easily. Other prebuilt systems looked like not what I wanted.
Villager design is very subject to change, but I want to do something like it. Critters where you see them and feel uncomfortable. Maybe not terrified but uneasy. The grotesque is mundane to them. To them, crazy straws are just regular straws.
#game development#indie game dev#indie dev#retro#low poly#godot engine#made with godot#lowpoly#ps1#Creature Comforts
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Portfolio Day!
I'm Nikki, I'm developing a horror DRPG called
They Speak from the Abyss: Zenith

(Artwork done by iamdemidevi on twitter, They're also doing the music!)
You can wishlist it here!
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The trees bear rotten foetid fruit in that cursed land. Grown from their gnarled angry branches and watered with rivers of blood.
#game development#indie game dev#indie dev#retro#low poly#godot engine#made with godot#lowpoly#ps1#creature comforts
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Magic Trickery! 🐇🐇🐇🐇 Mrs. Jones and Quizzo heal each other with Hearts magic. Ahhh... how refreshing!
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