Tumgik
totalleeawesome · 2 months
Text
Just started Witch on the Holy Night. Am I uncultured for making this comparison?
Tumblr media Tumblr media
1 note · View note
totalleeawesome · 6 months
Text
What makes a good gallery?
Drafts
Unfortunately, our Gallery button doesn't work. So we need some ideas. What makes a good gallery in a visual novel? You need sprites, BGs, and CGs, but something's missing. Any ideas?
Tumblr media
2 notes · View notes
totalleeawesome · 7 months
Text
We got our Fonts Ready!
What do you all think? Do these screen fantasy VN or what? Leave a comment down below!
Tumblr media Tumblr media Tumblr media
0 notes
totalleeawesome · 7 months
Text
Introducing the Celestial, Daveth!
The Celestials are the Knights of Yeshua. They are to protect the innocent, uproot corruption, and hunt down Devils. Daveth, is not good at doing any of this... Follow for more updates!
Tumblr media
0 notes
totalleeawesome · 7 months
Text
A visual novel about tieflings...shoot, now my obsessive nature compels me to check it out
Tumblr media Tumblr media
Version 1.1 of Fling with a Tiefling is out! This version adds in the choice to kiss Karrus after his confession and during the intimacy scene (if you don't kiss him during his confession). 💙
Haven't tried my free fantasy, romance visual novel that only came to be because I was suffering from Baldur's Gate 3 brainrot? You can download it on itch.io!
The game features:
💚 4k words
💜 Nameable, gender-neutral MC
💙 2 endings (Fluff, ace-friendly or light smut)
❤️ 3 CGs
🩷 Accessibility Options (Font Options, Self-Voicing, Image Captions)
🖤 An original soundtrack
9 notes · View notes
totalleeawesome · 7 months
Text
I feel bad for not backing the KS. It's such a cool project
11/1/23 Update
Hello! Sorry this update is a bit late. Let's dive in!
Backerkit Survey
Still waiting for about half of the backers to complete their Backerkit survey! If you got yours, make sure to fill it out as soon as possible to help me with reward fulfillment.
Join the Discord
We've gotten a lot of new Discord members lately! Come join the fun! See updates before anyone else, participate in polls, and read some fun AU stories!
Sahi's Route
Tumblr media
Sahi's route is in beta testing!
Lune's Route
So I've been working through Lune's route, mostly coding in sprites and music, etc. The writing was pretty solid for this one on the first go through, but there are a few things I want to tidy up and add, I believe. I'm actually on the last scene in his route, and then I just have the endings. The endings will take a bit more time because there are a few scenes I tagged that need to be added in or fleshed out, but it shouldn't take me much longer. I anticipate finishing this up mid November.
In the final draft, I'll be adding more branching for personality stats—just small, one or two line changes in dialogue, but combined with a couple of these in every scene, it should make for a fun new experience with each playthrough.
Love Letters
Tumblr media
These should be out by the time of my first Kickstarter update, which will be 11/12. All the recordings are in, I just need to put together the final cut and package them nicely. I'll be including a .mov, a .txt, and .wav for all three for all backers in nicely zipped packages.
New Start Screen
Tumblr media
I've been working on a new start screen, as the original was always intended as a placeholder. I'd thought about commissioning one but with the final budget decided to draw it myself. I'm happy with how it came out! This has been implemented and will be in the next update.
Skin Tones
Tumblr media
I've been slowly working on implementing the new skin tones, thanks to reaching our stretch goal! Right now I've just done masc Terra's darker skin tone. My goal is to do about one a week until completion. I really like how they turned out!
Notice
I will be going to visit family from Mid November to early December, during which I won't have my tablet, so the weekly drawing streams will be canceled during that time. Unfortunately my new tablet is just too big to travel and my license for CSP is only available on one computer at a time, and I can't bring my desktop. I'll be sad but will have to subsist on a sketchbook in the meantime.
Anyway, because I won't be able to draw I'll be focusing on programming and writing.
Conclusion
Things are still going along smoothly! I'm still hoping to finish up the second draft and send all routes to beta testing by the end of the year.
10 notes · View notes
totalleeawesome · 7 months
Text
Oooh, this an interesting character design. i really like how you made the ambers contrast to her design. What inspired you to make this character?
Tumblr media
Next character reveal is the earthen body modification artisan, Amber! She's voiced by Nina Sumter!
6 notes · View notes
totalleeawesome · 7 months
Text
Help us choose our font
So we are trying to find a good font for Philistine and would love your feedback!
Could you please tell us which of three fonts you prefer? Or recommend a your own font (that's free for commercial use).
Cheers!
Tumblr media Tumblr media Tumblr media
0 notes
totalleeawesome · 7 months
Text
Develop Blog: Market Yourself, Not Just Your Game
How many of you love marketing? I'm near-sighted, but I'm sure I wouldn't see many hands raised. From my experience trying and failing to get my game known, I've asked endless questions, perused multiple marketing discords, and even got a question answered by Chris Z. himself. Yet I can never shake this anxiety I feel whenever I make a twitter post. I have no blue check mark so I already know that me going viral is unlikely. I've accepted that my my page will take years to bear followers. But sticking to it isn't a matter of discipline, it's a matter of overcoming my fears of rejection.
Unfortunately, I made the mistake of making my first game the magnum opus. I don't have experience releasing anything outside of jam projects, nor do I know what it's like to get review-bombed on Steam. I have never learned how to deal with fans telling me how to write, I've never encountered trolls telling me to off myself, all I've encountered is a lack of notifications after a post went live. Part of me is grateful that I get minimal feedback. It means that I don't need to worry about growing a fandom that rivals the toxicity of Undertale. I don't need to worry about disappointing people because I skipped out on my blog this weekend. It's as if a lack of progress rewards me more than progress. Or more likely, it's my anxiety keeping me locked in a gilded birdcage.
How many of you look forward to posting on Reddit, making a tiktok video, or updating your discord? Tell me your secrets, because I'd much rather be writing my game's script than researching strategies on TikTok. Dopamine is one hell of a drug, and I get more of it by writing than appeasing consumers. I know a lot of people that'd prefer to pass it off to a PR agent and let them play with it. After all, they're the ones reading the bad reviews. Now if only most of them didn't cost an arm and a leg for us indies.
Sadly I don't have the silver bullet to get me or you all out of this rut. As much as marketing is research oriented, it's mostly doing. I call it a progressive craft, where you'll get better at it the more you throw yourself to the mercy of Reddit mods. Not only that, the best marketers will share their content to the point where it might annoy people. Think about all of those Youtube ads. I can recall Shick Hydra, the Lending Club, Old Spice, and all those brands marketed by corny actors four years ago. We all know what Genshin Impact is due to its pension for shoving anime girls in our faces. Chris Z. himself will tell you that the more you talk about your product, the more people will learn about it. Love it or hate it, it'll improve your odds of having someone visit your steam page. It sounds manipulative and underhanded, and that's because it is. Why do you think so many communities lose their minds at the slightest hint of self-promotion? Because everyone has a product to exhibit.
But how the hell could you, let alone myself, go through with doing something so corporate? Do we have to become those guys who get routinely banned by mods? Of course not, and I wouldn't advocate for you spamming your brand. Marketing isn't just promoting your brand, it's also about promoting YOU! Something interesting about being a respected member of a community is that you can get away with self-promotion a lot more than someone who isn't. It's almost as if people have come to like you, so they check out your page and wish list your game. And the craziest part about this is that you don't need a rigid schedule to market yourself unlike your game. You can be like me when I go into a Visual Novel discord, gush about my favorite waifu for ten minutes, then bounce. This helps me stay motivated with playing visual novels, and the mods see me as active so they're more likely to allow me to self-promote. Of course this is based on social media with forum mods and communities, but being active on Twitter, Tiktok, and Itch goes a long way as well. Because when you comment on someone's video, that person might be tempted to look at your profile out of appreciation. And if your steam page is listed in the bio, they just got hit with a call to action. People, especially newer profiles, adore any form of feedback. I'd know, I do a happy dance every time I get a comment on my post. Yes you read right, a sincere comment on a tiktok video indirectly markets your game. Your character can be just as profound as a flashy trailer. So is marketing still as scary?
Dale Carnegie, author of How To Win Friends And Influence People, refers to this as marketing for other people. Mods want an active community, so being an active member might make them more interested in working with you. Indie developers love feedback, so giving them what they want might encourage them to reciprocate what you want. One example from my past experiences is when I offered to be a beta tester for one of my colleagues. I had been following her for seven years. We were the same, both new developers struggling to make their big debut. So I played her demos, interacted on her twitter posts, and gave honest and constructive feedback from my beta tests. Was I working in the mindset of what I want? I'd be lying if I said no, but my priority was to help this indie developer release her first game. Later on, I ran into a conundrum where I needed to commission someone to help with capsule art for my steam page. Now pause and take a guess at what this developer told me when I asked her for some tips. If you guessed, "I'll help you arrange the capsules free of charge", then pat yourself on the back. But this transaction went both ways. Now, I'm a fan and will purchase future games out of appreciation. And the cycle MIGHT come around and she reciprocates. I capitalized the word "might" to emphasize something I want everyone to be aware of; to be sincere from start to end, whether or not you like the results. I'm not looking to train manipulators, and people can sense flattery through a computer screen.
Since that last example wasn't directly marketing related, another example involves these blogs. When I first started posting them to Reddit, I got a mixture of downvotes, no activity, and my post deleted by the mods. It made me want to hide and never blog again, but it also showed me that posting a small summary followed by a link probably rubs people the wrong way. My goal with these blogs, aside from keeping my demons at bay, is to spread awareness of my itch page. So what did I do? I included the entire blog in the initial post, with an optional call-to-action at the bottom to follow my itch. Then my next post got a lot of feedback. None got banned, people commented with thanks or criticisms, and I got to learn some valuable insights about how to make my blogs better. I wasn't seen as some other spammer, I was perceived as engaging the community. Well I hope I was…
I hope that this blog post inspired you as much as it inspired me. If you're as introverted as me, you'd much rather live under a rock and only come out when your masterpiece is complete. It's almost as if the difficult hobby that's game design teaches us bad habits. But in the end, it's a necessary part of the process. Baldur's Gate 3 would've been a flash in the pan had it not been for the devs not shutting up about it. However those developers did more than just post pictures of the women you could romance. They interacted with consumers and other developers, so much so that their game got fully funded on Kickstarter. Imagine someone willing to pay for your game's development for you! Us indie developers are underdogs by default up against the hill that is finishing our products. Be thoughtful and compassionate with others, and you just might have a helping hand up the slope.
If you enjoyed this blog, please leave a comment down below and tell me how awesome I am. If you'd like to support me, follow my itch.io OR play my prototype here https://totalleeaweaomw.itch.io/philistine. Let's become better developers together!
Tumblr media
2 notes · View notes
totalleeawesome · 7 months
Text
How is your game development going?
Been experimenting with an alternate textbox for inner monologue for our visual novel. We're still ironing out the kinks...
Tumblr media
1 note · View note
totalleeawesome · 7 months
Text
Background Reveal: Thrycia
Thrycia is the home of our protagonist, Priam, and where the game will take place. It is an ancient empire, a city that defied the gods and, supposedly, repelled one of their attacks.
Can you find the colisseum?
Tumblr media
0 notes
totalleeawesome · 7 months
Text
Developer Blog: Is RevSharing Caring
Is Revsharing a good payment model to use?
You see a lot of people denouncing this payment model and refusing to work under it. I myself would not work for under it, but that doesn't mean it's all bad.
1 note · View note
totalleeawesome · 7 months
Text
Introducing Our Protagonist, Priam
Tumblr media
A fiend-blooded Dretchling name Priam! You will be guiding his decisions in our game, for better and for worse. What does his design tell you about him?
5 notes · View notes
totalleeawesome · 8 months
Text
Introducing Philistine, My first Visual Novel
Tumblr media Tumblr media Tumblr media Tumblr media
You wake up and realize that you have the blood of the Devil inside of you. You have grown horns, your skin is as white as snow, your eyes are crimson, and you have gained tremendous power. But now everyone despises you. Would you still try to fit in? Would you try to be the hero that they don't deserve? Or would you pursue your own ambitions?
Guide Priam as he struggles with this very dilemma. Some dilemmas will be solved easily, whilst others will put his character to the test. Will you help him become a hero, will you prioritize his happiness, or will you try to keep him out of trouble. All paths will be challenging, but none are impossible. Embark on an adventure with…
A dark and gritty fantasy
Conflicts with people, yourself, and monsters from Hell
Choices to pick that influence Priam's development
Lore entries to unlock that flesh out the world
An engaging cast of characters
ADV and NVL formats
Trigger Warnings:
Flashing lights
Blood and Gore 
Strong Language
Demo coming in February! You can play the playtest build here! https://totalleeaweaomw.itch.io/philistine
18 notes · View notes
totalleeawesome · 1 year
Text
So I’m trying to work with someone to help me make a banner for my game.
What are your guys’ thoughts on this banner? This is a draft and not the completed product, so keep that in mind when examining it.
Do you guys think the forest fits? There are a few fights that take place in a forest, but the majority of the story isn’t spent there.
Much appreciated!
0 notes
totalleeawesome · 1 year
Text
Can anyone guess which vidual novel I’m playing based on this picture alone? I’ll give you a hint, it originally came out in 2002 before finally being ported to english in 2019. No cheating! Don’t look at the tags! I’ll lnow! 👿
Tumblr media
0 notes
totalleeawesome · 1 year
Text
What always drives me nuts about developing a visual novel is not having as much time to play visual novels anymore. It gets to a point where you learn more from yourself than from other people. You spend less time seeing waifus and writing more waifus
Can anyone else relate?
1 note · View note