art from a vending machinehe/she — gender apathetic fil-am — irl classic lolita — 18+oc & multifandom
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heyo, it’s been a while! I’m currently posting to announce the crowdfund that has been set up in support of a Japanese translation of ALICE at SEA and a couple other indie games between the languages Japanese and English (^O^☆♪
every year since 2023, Eufree holds a crowdfund to translate a selection of free games between Japanese and English. this year, ALICE at SEA has the honor of being selected for the 2025 crowdfund !! :D
Eufree has been able to exceed its crowdfund goal every year and has been able to translate indie games such as ARCADEA and LUCK SEVEN, but this year’s crowdfund is slightly underperforming compared to previous years. With a month left to go, I hope we can gather more supporters so that more indie games can expand their reach !! the goal is 100,000JPY, or roughly 680USD.
if you’re interested in supporting the translations of freeware Japanese indie RPGs into English and English indie RPGs into Japanese, i’m sure they’d appreciate it if you took a look at the crowdfunding page 🙏
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yaoi plus boy means sm to me u don’t even know
youtaite fa in the big 25👊👊
#youtaite#yaoi#yaoi harem#gay harem#plus boy#fanart#vocaloid cover#vocaloid fanart#youtaite fanart#fudanshiing out#sigma#kuraiinu#vtuber
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suddenly dawned on me this wasn’t pinned to my profile 💔

(^ some services.. they r in usd)
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ー📎holograph
i was here for another year on volume 3 of frilly freedom zine ! check it out on itch d( ̄  ̄)
this volume was based on lolita fashion over the years, and the theme for this illustration is “modern.” compared to the past, modern lolita is much loser with its rules. my focus, taobao lolita, has a very distinct style from japanese lolita, and i wanted to draw attention to some of the different materials ive seen used over there :]
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welcome to the hard launch of my webcomic, Doctor and Cupid.!!
this officially marks the start of the weekly schedule. from this thursday onwards, there’ll be a new episode on webtoon or tapas every week!
we plan to run until early january of 2026 :] i’ll be happy to see y’all there !!
🍏WEBTOON → here!
🐶Tapas → aaaand here..!!


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havent posted kiriyuji on my tumblr yet
i like the patisserie eugeo who looks like a lady killer in if, so i made him kill kirito
#kiriyuji#yujikiri#sword art online#kirito#eugeo#kirito x eugeo#yaoi bl#swordartonlinemyfavoritryaoiblln
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kevin synth v my blorbo
doodle page ft. ryo
#vocaloid#vocal synth#synthv#synthesizer v#kevin synthv#ryo synthv#vocaloid fanart#synthv fanart#digital illustration#doodle page#the blorbo#the skrunkly scrimblo#yaoi
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youtube
calytoren major VCV v1.00 —— released !!!!!
gahhhhh after almost 1.5 years, it’s finally here 😭😭🎉 wEkki’s been too busy with school to make me a full demo reel, but here’s a demo cover with a pv instead !! i’m actually really happy with how this turned out ahfkdslfjfks 😭
download link is in the description …!!
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( Alice at Sea ) the gang, post-ED3
what does lilibet do during the time they’re getting their permits… she’s probably working poicahya and bayani in the tortaga office, and pouring over old research notes at the tower i think.
concepts for their post designs… still drafting
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SAILOR ALICE: Alice at Sea 🛟⚔️ 【Open Beta】
Public Open Beta— from now until August 18th! (v. 1.b.2.2) For Windows and MacOS
An indie RPG Maker game about an elf and the climate crisis.
Check it out on itch.io!
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
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The stable version of Alice at Sea from SAILOR ALICE Project has now officially LAUNCHED (8.31.2024, 21:00PDT) 😭😭🎉 Thank you to everyone these past few months 😭😭😭
The game is available on Windows and Mac. Please support the release!! Thank you! 🛟⚔️
SAILOR ALICE: Alice at Sea 🛟⚔️ 【Open Beta】
Public Open Beta— from now until August 18th! (v. 1.b.2.2) For Windows and MacOS
An indie RPG Maker game about an elf and the climate crisis.
Check it out on itch.io!
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
#game development#indie games#rpg maker#indie game dev#small artist#rpg maker dev#sailor alice: alice at sea#digital illustration#anime art#short game#artists on tumblr
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SAILOR ALICE: Alice at Sea 🛟⚔️ 【Open Beta】
Public Open Beta— from now until August 18th! (v. 1.b.2.2) For Windows and MacOS
An indie RPG Maker game about an elf and the climate crisis.
Check it out on itch.io!
“Sailor Alice: Alice at Sea is a nautical fantasy adventure made in RPG MAKER MZ. The story follows the shut-in elf Lilibet, after she sends off her apprentice to become the hero that saves the princess. Shortly after her student's departure however, the innocent request of a red skinned foreigner sets in motion a series of events. Something's . . . not right about the sea, is it . . . ?
In 200 years, the world's atmosphere will collapse. Bringing disasters such as extreme weather, this is known as the "mana crisis." An environmentalist of 2,000 years, Lilibet has long abandoned her hope. If she can recover all her memories, perhaps she'll find a person who's still fighting. A "hero."
Part of the game's purpose is to raise awareness to the climate crisis it parallels. Lilibet's world might be set to end in 200 years, but parts of East Asia, South Asia, and Southeast Asia (the region the game's archipelago is based on) will become uninhabitable within the next 20 years.”
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Hi, I’m a 17 year old Filipino American digital illustrator and UTAU developer! Recently I wanted to take a swing at game dev, so I’ve been working on my first game, SAILOR ALICE: Alice at Sea! With my age and the threat to my motherland, I’ve been pretty worried about climate change ^^u. It’s a short light-hearted 3 hour game with 6 chapters, and in those three hours, the player gets to spend time completing side-quests and talking to NPCs to build MEMORIA FLOTSAM. The 3rd ending can only be unlocked on a second playthrough.
It’s currently not in a stable state, and is still meant to be at a stage in development where I can still make some large changes. I would really love to hear people’s thoughts, feedback, and ideas on the writing/narrative/characters/etc. The stable version will launch before August 31st as a submission to SuNoFes 2024.
Any reblogs and support is highly appreciated….!! 🛟⚔️
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youtube
even tho it’s from 10 months ago, this cover is a pretty good demo of what i sound like :0 !! i’m pretty proud of it shfkdkdk
its an older version. by my release in september, i should hopefully have 4 pitches + a falsetto!!
would be nice to use this blog more methinks
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just felt like doodling lilibet’s design from the beta launch rkgk :]
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An attack done for wEkki_i of her boy Tobin (being carried by by bug, Peridot)! Check out the demo for her game, SAILOR ALICE, out on itch.io now!!
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