29 || UK Based || All things computers, engineering and space || github.com/xTekker ||
Last active 2 hours ago
Don't wanna be here? Send us removal request.
Text
Devlog 03: The social butterfly
Onwards and beyond, More progress! Welcome to Wyrmgate Studios Official Tumblr blog!
In this devlog, we're going to dive into our shiny new website!
Cool, huh? While this is still a Work In Progress and will most likely change a lot in the coming months, I'm mostly happy with where its at right now.
Eventually, there will be a seperate website for Doomscroller, which will contain things like Forums, a user area and more.
This site is built using WordPress. we did want to hand code the entire website but when I mapped everything out and what I wanted the site to have, It became clear that this would have to be a later project and not something I could achieve in a reasonable timeframe, while disapointing, I pressed on and looked at some familiar places, like Wix.com, which, while a good starting point would be outgrown rather quickly.
Then we found WordPress and after looking around and watching some videos felt that this could potentionally be the one. it looked easy enough to put together in a reasonable timeframe, had great scalablity and looked like it was full of easy to use content managment features. It was fairly easy to get it installed thanks to our Domain host having an easy to use install manager, from there, it was just a matter of creating the website how I envisioned version 1.0 of the website. Have a look for yourself: Wyrmgatestudios.com We also now have more social channels: Reddit Commuinity Twitter Github
4 notes
·
View notes
Text
All posts about Doomscroller and its development will now be coming from @wyrmgate-studios
If you'd like to keep up with the development of the game, then please give us a follow! We'll be posting more in-depth devlogs and more frequently too, as we will soon be having another developer join us!
It'll all still be tagged as #doomscrollerdevlog over there
2 notes
·
View notes
Text
Pretty little box
For Christmas last year, a friend of mine got me this, it was an 80,000 Arcade game box...

But It didn't work properly, so I put it down somewhere and forgot about it until 3 weeks ago when I found it again, I did some digging around and found an SDcard reader on the underside which held the software for the games, took it out and blanked it and it's pretty much now just an okay-ish mini pc with nothing on it...Queue the light bulb💡

It lives....
Yes, I did shove a USB hub into it, yes that is a 1TB external HD and yes, that is 2 USB sticks, it also has a 246gb sd card, I've also loaded Ubuntu server onto it
So, what am I going to do with it?
Well, I may turn it into a basic ass Samba server, or I may use it to dev test parts of my game/website. I'm unsure right now between those 2 choices.
4 notes
·
View notes
Text
More progress. I'm loving how this is coming together.
1 note
·
View note
Text
This has pretty much been me and my brother for the last few months. *shakes fist furiously at Git*
coding is just an endless cycle of "i know nothing. i give up" and "i know everything. i am god"
317 notes
·
View notes
Text
Devlog 02: Sup Dude? :)
Over the past few months, we've been expanding our MDD (Master Design Document), which is basically what we plan to achieve with this project, its now well over 40 pages long, covering everything from boss and level ideas to fleshed out game mechanics like the Forge Master.
We've also changed out art style! We felt that the old art style didn't depict the feel/vibe we were aiming to achieve and felt that the game would suffer if we kept using the old art style. so, we've settled on this, which has more detail and fits our needs and goals more accurately.
More buildings, featured here are (In order from R to L): A Market stall, the main shop, Stables (we plan to use this as a fast travel) and the tavern (where youll get quests in world 1)
There's so much more to show you but for now, we shall leave it there.
Next Devlog will showcase the NPC's, Corrupted maps, fast travel and a secret level:
This looks ominous...What is this....and why is there a statue staring at the enterance...
Until next time, Hero.
2 notes
·
View notes
Text
Devlog 01: The sun shines on a new beginning
Back in January, our world was absolutely rocked to its foundations by the loss of our father, we took some time away to deal with real life, and now its time to hop back in the pilots seat and so, we bring you our first Offical Devlog, the first in what will be a series of Devlogs that will tagged with #doomscrollerdevlog.
Okay, let's dive right in, shall we? We have a lot to get through:
Characters and Non-playable characters
Many of you may have met our Archer character and seen him around in some clips, but you may not know that he isn't alone! We have the Wizard and Swordsman, which you may have seen in some snippets, both have been set up with movement and attack capabilities, the Wizard now has 3 basic attacks/spells "Fireball, Ice Spear and Block", and the Swordsman has 2 "shield bash" and "Dash slash". I think the names of these attacks should be pretty obvious as to their function
we'll show some video clips a little later when we actually draw the animations for these attacks!
We also now have 4 total npc characters, 2 are friendly, and reside in the home level and 2 are hostile Mobs!
We've also finished creation of the Vitals system, which includes stats like Health, Stamina, Mana for the Wizard, Focus for the Archer, and Willpower for the Swordsman and more. Tied into this system is the "Player assignable stat points", this is a rough draft of this system as a proof of concept. "Is how I want to do this a viable method to achieve it?" And I'm glad to say that it does, a few minor bugs that occurred because I was 5 redbulls deep at 5am when I was coding it, but nothing a little rubber duck programing can't fix
Map & The Envrioment
This is an interesting update because while not much has taken place visually, a lot has been done in the background, for example, our last update showed you guys our day n night cycle and we've just got done with procedural map generation, which has fair amounts of jank to it at the moment, super rough draft of the generation, along with setting up pathfinding for Mobs. We're currently looking to refine and sharpen this section or maybe implement a new system all together.
Items, Weapons, and Armor
We've made significant progress in this category, with a "replace animation" system that will replace the animation based on what the player has equipped. It's pretty cool shit, if I do say so myself.
We've also created a database that will hold all the information associated with each piece of equipment, which allows for no noticeable delay or glitching when using the replace animation system.
Astoundingly, this system worked perfectly on its first test and has had no discoverable bugs...yet.
Miscellaneous
Other changes include refactoring the code base to improve performance and looking into ways to prevent cheating.
Drawing up plans for achievements and fleshing out the story of the game a little more.
We've also been looking into server hosting so we can get an idea of cost, what we can get for the pricing and so on.
We're currently on the lookout for a Pixel artist. This will be a paid gig, paid per image completed to specifications. We would prefer someone who can commit to this long term but we're also open to offers.
Ohhhhh it is goooooooood to be back baby!!
4 notes
·
View notes
Text
that article going around abt firefox's new ad program is annoying bc it's phrased as though "mozilla has finally TURNED on its people and is SELLING YOU OUT for cold hard cash!!" when. that's not what's happening. it is specifically being implemented to discourage tracking behavior, and literally all the data they are giving to advertisers is aggregate and anonymized, which is like, the opposite of what that post wants you to worry about, lol
54K notes
·
View notes
Text
We are back fam!
The start of this year was, without a shadow of a doubt, absolutely shit. It sucked major balls, and I did not approve.
I had to take some time off. my mind was screaming at me that there's too many things on this plate, and I couldn't possibly manage all of them while still retaining my sanity.
It's been a while, but we're getting ready to put this baby back in development now that all the legalities are dealt with and we have more mental bandwidth.
We've missed you guys. Looking forward to posting a large dev update soon!
1 note
·
View note
Text
I've been absolutely floored recently, I have exactly 80 followers and so many of you have reached out asking about Doomscroller, what happened to it? Why no more updates n such?
Quite frankly, it shocked me, I never expected anyone to enjoy my game yet especially via just screenshots of development but you guys see something in this project and that is really touching.
It's with a heavy heart that I share with you that I lost my father on January 10th to a rare form of leukaemia, so development has been understandably paused for now.
My brother and I have spoken and we definitely want to continue the development of Doomscroller, we love what we've created so far and we want to see how far we can take it but for now, the siren of real life is calling for our attention and we must heed the call.
3 notes
·
View notes
Text
So, Microsoft is terrible. Yes yes, the oldest claim in the world.
But specifically... I just hate how Windows 10 tries to conflate and confuse web searches with things on one's own computer. The start menu should never do anything related to web-searching, especially if it purports to try to give examples of things that are on my hard drive!
This will make old, computer-illiterate people more malware-vulnerable. You have to maintain a strong distinction between "things that are on this computer (and maybe even included in Windows)" (safe, one hopes, or you already got pwned by it, probably), and "things on the web" (scary, dangerous, not to be trusted at all).
Eroding that barrier in the UI is awful. It just FEELS like a violation every time I start typing into the start bar, and it tries to show me ANYTHING web-related. My computer is NOT just an internet-portal! It has tons of stuff on it, and when I'm interacting with the OS, I ONLY want to see things that are already on here!
If I wanted to see something online, I would go to my browser! All the online stuff should be segregated into the browser!
Specific programs can access the internet; that's fine. But my OS's functions and interface should JUST be about the things that are already on my computer.
133K notes
·
View notes
Text
PSA: this Black Friday you’re gonna see Sandisk Extreme SSDs on huge markdowns. This is because they have hardware defects that cause them to fail frequently. Avoid at any price.

27K notes
·
View notes
Text
Seen on a coffee mug
Debugging = being the detective in a crime story where you are also the murderer
16 notes
·
View notes
Text
Godot Game Development
So, I've got my brother into game development and we're now working together on Doomscroller. Whats great about this is? well, He doesn't have much coding experience.
None the less, I've been helping him out, guiding him in solving problems and showing him tutorials and videos to help explain Godot 4 but he's mainly been working with and understanding the existing code base.
so, he has claimed the Wizard as his, He wants to create the wizard. I'm skeptical tbh but....
He does now have all animations set up correctly and coded, aswell as movement input code, some minor hickups like using a box collision which was getting the player stuck on slopes.
Pretty proud of him if im honest
13 notes
·
View notes