#Importance of Mobile-First Design
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Explore the world of mobile-first UX design! Learn its importance, principles, and best practices to create exceptional user experiences for mobile users. Unlock business growth with a mobile-first approach.
#Mobile-First UX Design#User Experience Design#Mobile-First Design Principles#Responsive Web Design#Mobile UI/UX Best Practices#Importance of Mobile-First Design#Mobile SEO Optimization#Touch-Friendly Design#UX Design Case Studies#Mobile-First vs Responsive Design#Mobile-Friendly Websites#Simplified Layouts for Mobile#Accessibility in UX Design#Mobile User Engagement#UX Tools for Mobile Design#Instinct Design Studio
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WAIT
I JUST REMEMBERED HEARING AN ELON MUSK QUOTE WHERE HE TALKS ABOUT HOW HE BELIEVES CHESS IS "TOO SIMPLE" OR WHATEVER AND HE SAID HIS FAVORITE GAME WAS A GAME CALLED "POLYTOPIA"
I JUST REMEMBERED THAT IVE PLAYED POLYTOPIA
It being Elon's favorite game (or at least one so important to him that his biographer dedicates a lot of time to it) is.....really really funny.
Basically, imagine Civilization, but as a mobile game. So like if Civilization Revolution was even more dumbed down (that's a Civilization insult. That's devastating. It's devastated right now). For what it's worth, it's not a bad game. On the contrary, from what I could tell in the little bit of time I played it, it's a perfectly competent game with good design. But it's not a deep game by any means. I played through it once, won easily on my first go, then saw that the other playable characters had barely any differences between them.
Like, not to imply you can judge a book by its cover, but here's what it looks like

I came across an article by Dave Karpf discussing this exact thing, and I think it describes it wonderfully
#i didnt link the article itself because its substack and i dont fuck with substack#but i did want to at least provide credit to the author because it was very well written#anyway i think about elon describing chess with the phrase 'no fog of war...no technology tree'#honestly it just reads like someone who really likes Polytopia and wishes every game were polytopia#it would be like me complaining chess doesnt have passive relics randomized paths and deckbuilding#slay the spire addresses these limitations
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My concepts for the development progress of an Iterators Puppet
-my ideas below
-Feasibility Study
[1]: First autonomous control module, any instruction to be given must be done manually through physical means (the keys), outputs were shown through the screen. A very primitive system, however, did its job proving the greater machine concept was achievable. While it does look like a lens above the monitor, this was a simple status gauge for benchmarking.
-Prototyping and Development
[2]: Now with the capability to wirelessly and audibly communicate to receive instructions and inputs. The system was no longer directly integrated into the facility, and resided on the first instance of an iterator's arm. This was considered a feat due to the complications with isolating the control module from the rest of the iterators components, while keeping processing power. A permanent connection/umbilical was needed to sustain life and function though.
To “talk” back, they were crafted with multidimensional projectors, the mobile arm allowing the angles and variance for this projection. Only later into development were advanced speakers installed for optimized understanding, however the extra computing power required to synthesize proper speech was found to strain the contained module, so this function had rare use in the end.
[3]: At this point there was a change in perspective in the project. What once were machines to simply compute and simulate, were now planned to be the home, caregiver, and providers. The further the project came to fruition the more religious importance was placed upon these “random gods”. From this stance not only did the puppets have to manage and control their facilities, they had to communicate with the people and priests. To represent benevolent beings who will bring their end and salvation. In this process iterators began to take a more humanoid shape, to better reflect their parents. Development was focused on compacting the puppet closer to the size of an ancient for this purpose. This stage was the first to incorporate a cloak/clothing into their design considerations, to further akin themselves in looks. The cloak would hide the iterators' engineered bodies and give a body to their silhouette.
[4]: As bioengineering and mechanics were rapidly progressing due to the void fluid revolution, this allowed plenty of margin for developing the outer design of the iterator puppets. This prototype was the first to incorporate limbs for the purpose of body language. This was another step in the drive to give a body to their random gods.
-Final Iterations
[5]: First generation iterators had the final redesign of puppet bodies. Far different from their first designs, they are fully humanoid. Their bodies are shaped to be organic and as full of life as they could at the time. Their center of sapience has fully settled within their body, as can be seen as their unconscious use of limbs without the direct intention for communication. This can also see how they manage their work, where many of the functions (which can be done with just an internal request) are operated through physical gestures of their limbs. Their puppet chambers also allow for full comprehensive projection, where many of their working monitors are displayed. It is seen how iterators prefer to utilize their traversal arm to transfer between the current working projection window.
These designs were hardy and nearly self-sufficient, only requiring minimal power from their umbilical to charge. (However was still limited in the terms of internal power production, for this first generation extensive batteries sufficed)
[6]: Later generation not only incorporated advanced bioengineering internally, but externally. While still a hardened shell, their body plates have been incorporated into the organics of the puppet, maintaining the protective requirements while barely leaving a trace of hinges or plates. This “soft” skin had drawbacks, such as reduced durability to the first generations, this was offset by the greatly enhanced repair speeds and capability this type of skin allowed.
Internal power generation was implemented into these late generation models. If the case arose, the Puppet could be disconnected from their umbilical and still be conscious from an undefined period of time. (However this would limit the operating capacity of the puppet when running self sufficiently) This greatly eased maintenance works, as the Puppet could still run the greater facility wirelessly while work was done on the chamber, arm or whatever as needed.
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DP X Marvel #27
Danny wasn’t trying to become a supervillain’s protégé. Honestly, he was just trying to survive another semester at MIT without spontaneously combusting from stress. At nineteen, between triple-majoring in Astrophysics, Mechanical Engineering, and Paranormal Biochemistry—and moonlighting as the occasionally-glowy, occasionally-exploding, semi-competent vigilante known to the public as Phantom—Danny was hanging on by a thread. A very frayed, very caffeine-soaked thread. So when one of his professors suggested a special “independent study project” with a visiting Latverian dignitary-slash-scientist, Danny said yes without thinking. He needed the credits. He needed the money. He needed the free lunch vouchers. What he did not need, apparently, was to accidentally apprentice himself to Doctor Fucking’ Doom.
At first, he didn’t know. To Danny, “Victor” was just this weird, intense European dude with a crazy sense of fashion (who the hell wore a green cape in broad daylight?) and a laugh that definitely belonged in a villain origin story. But Victor paid well, never judged him for falling asleep mid-sentence, and always had the best coffee imported from who-knows-where. Danny figured he was just some rich old nerd with a lot of quirks. Maybe a little murder-y, but hey, Danny was from Amity Park. His standards for “dangerous mentor figure” were catastrophically low.
“Daniel,” Victor intoned one day, standing over a schematic that looked suspiciously like a laser death satellite. “Tell me: what improvements would you make to a mobile interdimensional particle cannon capable of vaporizing Manhattan?”
Danny, who hadn’t slept in three days and thought this was just a theoretical design, squinted at the blueprints and muttered, “Uh… you forgot the phase stabilizer. Without it, the cannon would rip itself apart before you could fire. Also, your aim’s gonna suck unless you recalibrate the gyroscopic system.”
Victor went unnaturally still. “Explain.”
Danny yawned so hard his jaw cracked. “M’kay, so if you adjust the vibrational harmonics here”—he drew all over the deadly weapon diagram with a crayon—“and rework the mana-infused crystal lattice to resonate at a higher frequency… boom. Stable, precise, terrifying. A+ on your murder machine, Professor Von Evilcape.”
Victor stared at him for a long time. Then he laughed. Not just any laugh. A full, villainous, booming laugh that echoed through the lab and set off three alarms in the next building over. Danny didn’t even blink. He just kept doodling tiny ghosts on the margins of the schematic.
From that moment onward, Victor—Doctor Doom, actual dictator of Latveria, sorcerer supreme wannabe, world-class narcissist—decided Danny was his heir apparent. His secret weapon. His beautiful chaotic son who understood him better than any of the clowns in Latveria ever had. He didn’t ask Danny if he wanted the role. He just started sending Danny increasingly absurd “assignments” that Danny, running on Monster Energy and bad life choices, completed without registering how criminally insane they were.
Case in point: one evening, Danny stumbled into the lab with a Red Bull in one hand and a half-eaten burrito in the other. Victor handed him a device.
“Install this at Stark Tower.”
Danny blinked at the tiny, harmless-looking black box. “Uh, what is it?”
“A signal booster for quantum research purposes.”
Danny, who trusted absolutely no one and also didn’t care because he had a paper due at midnight, shrugged. “Okay, cool.”
He broke into Stark Tower that night with the ease of a sleepwalking raccoon, installed the “signal booster” inside one of Tony Stark’s servers, and left. The next morning, the news was screaming about a massive data breach that almost triggered World War III. Danny was too busy trying to finish his midterm essay on quantum entanglement to notice.
“Good work, Daniel,” Victor said approvingly during their next meeting, clapping him on the back so hard he almost faceplanted into a dimensional rift. “You have the soul of a conqueror.”
“Thanks, man,” Danny mumbled, chugging coffee straight from the pot.
Victor took it a step further. He started introducing Danny at fancy functions. “This is Daniel. He is my most promising apprentice. One day he will inherit my empire.”
Danny, half-dead from exams and not paying attention, just nodded absently and said, “Yup. Love the Empire Strikes Back. Great movie. Big fan.”
Victor beamed.
It wasn’t until six months later, after the “Study Abroad” paperwork (actually an all-expenses-paid trip to Latveria) and the suspiciously grand laboratory gifted to him “for his brilliance,” that Danny realized something was deeply wrong.
He was skimming through some documents on Victor’s encrypted network—because of course Doom had an encrypted network called “DoomNet”—when he found it.
Last Will and Testament of Victor Von Doom: In the event of my death, all of Latveria, my scientific research, all proprietary technology, magical artifacts, nuclear launch codes, hidden doomsday devices, and the title of Supreme Monarch will pass to my chosen heir: Daniel Fenton, aka “Phantom,” aka “My Beautiful Disaster Child.”
Danny read it three times.
“Wait. Wait, wait, wait,” he whispered, voice cracking. “Am I—AM I A VILLAIN PRINCE?!”
Cue the world’s most pathetic breakdown.
“NO NO NO NO NO. I JUST WANTED A DAMN SCHOLARSHIP!” He hurled a coffee mug at the wall. It phased through because he lost control of his intangibility again. “THIS IS WHAT I GET FOR TRUSTING ANYONE IN A CAPE.”
Danny spent the next two hours panic-researching Victor Von Doom. It was bad. It was really bad. It was, like, world-endingly bad. Murder records. Wars. Kidnapping Reed Richards’ kids. Banning Beyoncé from Latveria because she rejected his dinner invitation. BAD.
And it was too late. Doom had gone on international television that morning and announced Danny’s name as his successor.
“I have chosen my heir,” Doom declared, standing proudly atop his gold-plated balcony while cameras flashed below. “The boy shall inherit everything I have built. Bow before your future king, Daniel Fenton!”
Meanwhile, in his MIT dorm room, Danny choked on his cereal.
“Oh my God,” Tucker screamed over Facetime. “YOU’RE DOOM JUNIOR!”
Jazz was furiously typing. “Danny, that’s treason. Like, actual treason.”
Sam just stared at him with unholy glee. “So… when are you conquering America?”
“NEVER,” Danny screeched.
Too late. The Avengers showed up at MIT the next day. It was not subtle.
Tony Stark crashed into Danny’s quantum physics lecture, kicked open the door, and pointed dramatically at him. “YOU!”
Danny, hunched over his notes and running on negative hours of sleep, blinked. “Me?”
“Yeah, you, Doom Boy,” Tony said, stomping down the aisle while half the class screamed and ducked for cover. “You hacked my servers, hijacked my satellites, and installed a literal doom-signal into my mainframe. Care to explain, junior dictator?”
Danny held up his hands. “Okay, look. In my defense, I thought it was a Wi-Fi booster.”
Steve Rogers leaned in. “Are you actively trying to destroy America?”
Danny’s eye twitched. “Sir, I am actively trying to pass Organic Chemistry.”
Natasha Romanoff clicked a pen menacingly. “Are you or are you not plotting to overthrow the world?”
Danny hesitated. “I mean… define ‘plotting’?”
There was a long, painful silence.
Tony sighed, dragging a hand down his face. “Kid. You’re on, like, several different international watchlists. Half of SHIELD thinks you’re planning to nuke New York.”
Danny’s voice cracked. “I didn’t even know how to do laundry until last month.”
And thus began the most chaotic custody battle in history: Doom versus the Avengers versus Danny versus himself.
Victor, naturally, was thrilled. He sent Danny monogrammed armor. A custom throne. A letter that read “My son, all great rulers are hated before they are loved. However feat not. Seize your destiny.”
Danny sent it back with a post-it note that said “pls stop.”
Tony tried to recruit him instead. “Work for me. You like tech, you like coffee, you’re already better at hacking than Peter—”
“HEY,” Peter Parker shouted from across the hall.
Danny groaned into his hands. “I don’t want to work for anyone! I just want a nap!”
Sam Wilson patted him on the back sympathetically. “Welcome to adulthood, kid.”
Things escalated horrifyingly fast. Latverian officials tried to smuggle Danny out of Massachusetts under the cover of night. Doom built a life-sized gold statue of him in Latveria’s capital square. The Avengers started putting “Phantom Threat Level: High” on their briefing files. Nick Fury cornered him in a diner and deadpanned, “Son, you’re one bad day away from becoming an international incident.”
Danny, shoving pancakes in his mouth, muffled, “I don’t wanna.”
Of course, life didn’t let him off that easy.
When Doom inevitably “died”—allegedly vaporized by a malfunctioning time machine because of course he did—Danny woke up to find a legal team at his dorm room.
“Congratulations, Your Majesty,” the lead lawyer said with an evil smile. “You are now King of Latveria.”
Danny fainted on the spot.
He woke up fifteen minutes later to find Sam fanning him with a Doom flag and Tucker wearing a Latverian general’s hat he stole from one of the lawyers.
“So…” Tucker grinned. “Wanna invade Canada first?”
Danny screamed into his pillow.
And somewhere, deep in the void between worlds, Doom—very much alive and sipping espresso—chuckled darkly.
“Atta boy, Daniel,” he whispered. “Atta boy.”
#danny fenton#danny phantom#dp x marvel#danny phantom fanfiction#marvel#marvel mcu#mcu#mcu fandom#crossover#danny phantom fandom#marvel fandom#marvel fanfic#mcu fanfiction#dr doom#victor von doom
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DEMO RELEASE DAY
DEMO LINK | INTRO POST | ROMANCE OPTIONS
The Garden of Bones demo is very much in-progress and it will undergo more edits as the story continues. I also plan to continue upgrading the CSS and aesthetic of the game right alongside everything else! EVERYTHING is subject to change and nothing is final, especially the worldbuilding.
So expect some retconning and even small personality changes for the ROs as the story moves along...
There is at least one known error that I'm working on where you might get a repeating passage, but it won't break the game. Also it's not currently mobile-friendly although I anticipate adding that with the next update, so you'll need to play on a different device for now!
That said, I'm very excited to present the first chapter to anyone who might wish to play it! I've been working on this project since October and it feels great to finally have a shareable version.
I hope you enjoy version 0.1.0!
IN THIS DEMO
Design your character.
Catch the eye or ire of the Younger Twin.
Earn one of three achievements - maybe.
Flirt - or don't.
Be friendly - or resentful.
Unlock a journal page.
Endure involuntary imprisonment.
Try to remember what you've forgotten.
Play approximately 45 minutes of the game.
FEATURES
50,000+ words
a few original background WIPs
journal page under construction
4 in-progress personality variants
one hidden achievement
MUSIC + AUDIO
The soundscape is important to the experience I'm attempting to cultivate for you and my beta readers have really enjoyed it, so my earnest recommendation is that you give the audio at least one chance to win your affections - but if you aren't someone who likes music in your IF games or you have your own playlist, you can always mute the game!
NOTES
Ignore if you don't want any spoilers!
If you're hoping to befriend (or romance) the Younger Twin, don't sweat too many of your decisions in this chapter... within reason. Most of your attempts will be deflected by their natural inclination to hate everything.
That said, you can definitely make them hate you slightly more.
If you were hoping to meet the Elder Twin you'll have to wait a bit longer - but that doesn't mean won't get any information about Z in the first chapter!
This is all early access, my first attempt at coding anything ever, and my very first IF, so please be kind! You can read the intro post HERE or jump straight into the...
DEMO
#YAY!#interactive fiction#if wip#if game#twine game#twine if#garden of bones#garden of bones if#interactive game#interactive story#interactive novel#if demo#cyoa game#romance game#if update
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Continuation of ✨ batshit insane au✨
Everything you will see here was made and designed by Ness or @almostswagkid, we just agreed that I would post it so that it would all be in one place, so please give her some praise and some love.
Gregor is one of the hunters of G corp, who engaged in the extermination of giant bugs flooding almost the entire district. Hunting is conducted not only because of the threat, but because of the resources that can be obtained by killing: Meat, armor and venom (witch is used for research, medicine and weapons).
Hunting groups usually consisted of 3-5 people and are sometimes joined by a couple of scientists for observation and study of the bugs, for better training of hunters and the effect of venom on them. This number of people per group was made on purpose, because otherwise it starts to attract unnecessary attention, as well as, requires more provisions and medicines, which is difficult to achieve in a permanent mobile group, which goes “on the hunt” on average for a month. Hunters have their own hierarchy, which manifests itself in tattoos, and each tattoo has its own meaning: from simple “High survivability” and “For luck” (such tattoo is tattooed in the form of a ladybug) to literally giving out an achievement, like medals of honor (Gregor has just such). Every hunter also gets dragonfly wings on their collarbone when they are trained. Hunters have many peculiar habits that do not allow them to freely blend into society, which makes them shunned by ordinary people
Herman is from a family, that's been studying and hunting bugs for generations so Gregor got into the industry because of Herman and started training and hunting at a very early age. Since he was a child she used him in her experiments to find not only to find an antidote to the venom, but also to find a use for it. Because of this, Gregor is almost immune to bug bites, even if he does get a bite, it will go away in a week. Plus, scars from needles and venom overdose can be seen on his arms.
Soon enough, at the age of 17, he joined another hunter group where he met Tomah. At first they didn't get along but soon enough they became close friends. Tomah often would tell about his plans and dreams, witch made Gregor started to form goals and desires. But, sadly, he got killed on what was supposed to be their last hunting mission
Bites from bugs on others are usually fatal because the venom literally melts the old skin and muscles, and then forms a new, insect-like shell, but the degree of spread of infection and lethality depends on the immunity of each person.
Each swarm has its own queen. That's what the hunters were looking for to stop the bugs spreading. Gregor and a Herman's group killed one of them, for which he became famous. The second, the biggest and most important one, he had killed on his own, when his whole group was killed by the swarm. He was badly hurt, but the spread stopped, upon his return Herman created a prosthetic arm that worked on just the remnants of the mutation. The mutations constantly distill the blood in the prosthetic + filled its cavity with nerves, so Gregor can use it almost freely like a normal hand
The hunting industry began to die because of the death of queens and Gregor was disliked by hunters and humans alike. After a few years of wandering from job to job, he joined Limbus. Prev post "Swap Ishmael"
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The Red Carpet
Summary: Flashes and interviews, the dreaded part of his job. But at least his wife is with him.
•○●⛦●○•
Word Count: 1651 (including comments and captions)
Warnings: none me thinks 😋
A/n: first time doing smau kinda nervousss 🤪 BUT IM SO EXCITED FOR THIS AHAHAH
azzie is a movie star, yn is a fashion designer and his college sweetheart (ps. my heart my soul @berryzxx gave me the idea to make yn a fashion designer so ILYYY 🥹🥹🥹)
(id love to expand in this universe tbh, so if youve got ideas, lemme know 😋 cass and rhys coming soon, maybe ill do some for vanserra bros too 🥹)
also im so proud of myself for coming up with all these usernames like who is dis 😳
ANYWAYS, ENJOYYYY!!!🥳🥳🥳
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Y/nAzriel_06
liked by Y/n'sHusband3000, rhysand-thegreat, nestassworld-obvi, nesta_archeron26, feyre-archer-on and 450,026 others
Y/nAzriel_06 stole his matcha when he wasn't looking... think I'll stick to my good ole coffee 🫤😓 ps. so excited for the award ceremony today!! how many of you are we seeing?? ❣️✨
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Y/n'sHusband3000 look at that gorgeous woman 😍(I told you you wouldn't like the matcha😏i also knew you stole it 🤭)
Y/nAzriel_06 stawp it 🥹(no kisses for you today)
Y/n'sHusband3000 NO PLEASE IM SORRY
ticktockbomb these two are adorable omg
thebiggestpookiee IM GOINGGG OMG IM SO EXCITED TO SEE YOU AND AZRIEL AND THE REST OF THE STARLIGHT CASTTT 🥳
imjustagirl1995 girl why do you have two diff robes on 😭
Y/nAzriel_06 lmaooooo i put on the pink robe before shower, then Az decided it was important we match after shower 🤭
mor-theoneinred oh mY GOSH YOUR NAILSSSS 😍
Y/nAzriel_06 hehe Az picked them out for me 🤭
getsunghoonedloser i wish i was in that city i would kill to come 😞
Y/nAzriel_06 theres always a next time love!! you never know when we meet hehe <3
getsunghoonedloser omg ily 🥹
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One of the things Azriel thought could be better was the screams and flashes that bombarded him the moment he stepped onto the red carpet.
It was almost like he was some sort of zombie on his way to bite people, except that some people were such fans that they'd probably want him to.
Regardless, he smiled slightly and waved, going to greet his costars of a recent movie they acted in together. Cassian already seemed to be getting ready to walk closer to his old time friend. The movie had been very fun to work on, because not only did it have all his bestfriends working on it, the fans were also very excited for it to come out.
The one thing Azriel didn't like was the fact that Y/n was not in the film. She wasn't an actor, after all. But she did come to the set on most days to cheer him and his friends on. But what he didn’t like about her being in the film was that she wasn't going to be a part of the group photos taken on the red carpet.
She had stayed back when they arrived at the venue, telling Azriel to go on and get the group photos done.
She was a celebrity in herself, most of Azriel’s fans loving her more than they sometimes loved him. And he loved that fact. She would come once the group photos were done to take pictures with Az, apparently.
He couldn’t wait.
"My man!" Cassian hollered, dragging Azriel by the collar to where Rhysand and his wife, Feyre, who was also a part of the team stood, smiling at the cameras. Azriel took a moment to dust himself off and fix his suit before taking his place next to Cassian and Mor, facing the row of photographers and fans.
"Here!"
"Cassian, this way!"
"She’s gorgeous!"
"Oh my god, look at her!"
It was the last scream that made Azriel follow the sound of the voice, and when he found the fan who had called out, he followed her gaze.
To his wife.
She stood at the archway, leaning lightly against the frame, mobile in hand. She clutched the little device with both hands, holding it up to her chest and tilting her head to take the picture she was so focused on.
Immediately, Azriel’s cheeks began burning.
He turned back to the cameras that flashed at him, his smile getting harder to contain. Loud cheers followed his actions, making his cheeks redder.
It took only a few minutes before the shoots were done and Azriel lingered back, beckoning his wife closer. She smiled wide, walking over to him, the beautiful dark blue gown that complimented her skin so well swirling around her legs.
"Hello, love. Missed you." He murmured, his eyes fixed on her as she stopped by his side, wrapping her arms around his. Even the sudden influx of flashes wasn’t enough to get him distracted from the beauty that was in front of him.
She giggled, leaning into him and looking away from the cameras, deep into his eyes.
"We were away for only five minutes."
He shrugged, watching as she smiled once again for the photographers. "Missed you still."
She laughed, reaching up and grabbing his jaw to turn his face towards the photographers, who continued to yell instructions at them. It infuriated Az sometimes, but it was a part of the job.
Only made better by his wife by his side, of course.
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thebiggestpookiee
liked by maximusthehorse, berrysareyummies, Y/nAzriel_06, and 50,004 others
thebiggestpookiee it was so fun seeing everyone at the event tonight! i saw so many celebrities and honestly my inner child is healed lol 🤭 (ps. peep Azriel and Y/n in the second picture, they were so adorable today 🥹)
Y/nAzriel_06 omg thank youuu 🥹 i love these pictures 😍
thebiggestpookie oh gosh thank YOU ❣️
maximusthehorse girl u lucky 😭
getsunghoonedloser oof they look gorgeous 🥹
myurlisnunya omg i want what they have 😭
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"I heard you designed his suit and your own dress?! Is that true??" The interviewer asked, looking only more excited than Y/n, which was a feat in itself.
Y/n nodded happily, and Azriel smiled, pride making his chest puff up.
"I was lying in bed one night, and then he told me we were invited, and I was like. I should make something."
"Oh my god. I also saw your post from a few hours ago. You said you made the designs in hours?"
Y/n giggled. "I was so excited for him to wear something I designed, so I sat down and locked in. And then the design was just somehow ready and sent for production the exact same day, and it felt so surreal."
The lady in the black dress squealed along with Y/n, and Azriel had to hold back a laugh at the way the two seemed to have become best friends in just moments. "I can’t believe it. That is so amazing! I’ve always been a fan of your designs."
"Thank you, thank you." Y/n smiled, flushing.
Finally, Azriel decided to chime in. "Me too. I’ve been a fan."
Y/n rolled her eyes fondly, gazing up at Azriel in the way that always had him feeling butterflies.
"I can tell! You look so good in that suit!" The interviewer laughed, nodding along.
Azriel wrapped an arm around Y/n, tugging her close as he grinned. "Not better than my designer, I’d say."
Y/n blushed harder, slapping Az on the chest, but he knew she loved it.
She always did.
°•°•°•○🌑○•°•°•°
After a long tiring day, one of Y/n’s favourite way to relax was to curl up on the soft bed with either her phone and scroll or with a book.
And Azriel, of course.
He had been in the bathroom, washing up when she jumped onto the bed, crawling under the covers gremlin style and opened up her favoured app she designated for only mindless scrolling for when she waited for her entertainment -Azriel- to come so she could bother him.
She was doing what she did in these times when she suddenly paused on a video.
It was taken from an angle where both her and Azriel had been visible while he was with his friends taking pictures, and Y/n smiled at the way he began blushing when he noticed her.
It was one of the advantages of social media, the way memories are preserved.
The video switched to the person who had posted the video, screaming into a pillow before whispering into the camera, her eyes filled with what could only be admiration.
"Look at them you guys." She mumbled. "Literally look. Y/n looks so proud of him, and he looks so in love. If that is not what my future partner looks at me like, I don’t want him."
Y/n opened the comment section, her cheeks hurting from being stretched.
User1 i havent watched much of them but girl do i agree with you on this. I want what they have
User2 i only heard of them through a pick me who was trying to put yn down, but honestly, she seems like the sweetest person ever
User3 you should go check out her insta user2, she literally does her best to reply to every person that comments and shes always so positive. No wonder Azriel is so in love.
Y/n giggled, looking up when she heard the sound of the door opening. Azriel smiled at her, waddling closer to peck her forehead, in just a pair of light gray sweatpants. Y/n let him, but then the next moment, she shoved her phone into his face, wanting him to see the video too.
He only smiled, then snuggled in next to her and took her phone away. She didn’t mind, of course. She only had her sights set on the chest that looked so inviting as her pillow for the night.
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Y/n'sHusband3000
liked by y/nazriel_06, mor-theoneinred, rhysand-thegreat, nesta-archeron-26 and 560,237 others
Y/n'sHusband3000 so blessed to witness her shine ✨❣️💙
y/nazriel_06 my love you need to post your own pics too 😭
Y/n'sHusband3000 why do that when i can fawn over you??
myurlisnunya i love the way he uses the same heart emoji she does and then his own 😭
getsunghoonedloser RIGHT?? I THOUGHT I WAS BEING DELULU
rhysand-thegreat im so done with you being lovey dovey ew 🤢
nestasworld-obvi just say youre jealous feyre gives me more love than you instead of acting like a 4 year old 🙄
Y/n'sHusband3000 exactly 🙄
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#acotar#azriel x reader#azriel acotar#azriel spymaster#azriel shadowsinger#shadowsinger x reader#Acotar fanfic#mating bond#a court of thorns and roses#azriel fluff#acotar fandom#acotar series#Shadowsinger#spymaster#fluff#azriel fic#azriel fanfic#sarah j maas#acotar headcanon#acotar smut#Acotar writing#acotar fluff#acotar x reader#reader insert#azriel#pro azriel#my writing <3
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I really can't express enough just how important characters like Kaz Brekker are for younger disabled people. I first read Six of Crows when I was sixteen years old and just starting to experience more severe symptoms of my chronic illness. I refused to get a mobility aid because I felt like it was admitting defeat, like it would make me weak. Then I read about Kaz Brekker- a boy my age going through similar pain and need for aid that I am, and he was Strong. He wasn't just strong in spite of his disability, he was stronger For it. Having such a strong, dangerous, and honestly just Really Cool character with a disability not entirely unlike my own completely shifted my view of my limitations. I got myself the cane I needed and I started to feel almost proud to walk with it. It turned from something that made me feel weak into something that felt powerful and defiant- like I was reminding a world that wasn't designed for people like me to live in that I will Not accept defeat and that I will continue to live my life using the tools at my disposal. Without that representation I might not have reached that place of acceptance, especially not so quickly..
We have disability representation in media, but often those characters are portrayed as softer, weaker, quieter characters. Those one-note portrayals made me feel like that's all I could ever be. Then Kaz Brekker came in and showed me that people like me can be strong too. That means the world to young disabled people. We need representation like this. We need to feel strong again.
#six of crows#grishaverse#shadow and bone#leigh bardugo#kaz brekker#kaz six of crows#soc#disability#disabled#disabilties
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UTKU ERDEM OZER (2)

Welcome to our comprehensive guide on advanced orthopedic solutions, where we address some of the most pressing musculoskeletal conditions affecting individuals today. From Dupuytren’s disease, a condition that leads to the thickening of tissue in the palm, to the complexities of a distal biceps tendon tear, we provide insights on innovative treatments that restore function and quality of life. Additionally, we delve into the advancements in hip and knee replacement surgeries, which have transformed the landscape of orthopedic care. At Utku Erdem Ozer, our commitment to excellence ensures that you receive top-tier medical expertise combined with compassionate care.
Dupuytren’s disease
Dupuytren’s disease is a progressive condition that affects the layers of tissue beneath the skin in the palm and fingers, leading to the formation of nodules and cords that can limit hand movement. Early diagnosis and intervention are crucial in managing this condition effectively. At our clinic, we specialize in tailored treatment options that cater to the unique needs of each patient.
One of the key benefits of seeking treatment for Dupuytren’s disease is the restoration of hand function. This can significantly improve the quality of life, enabling individuals to perform daily tasks with ease. Our experienced team employs a combination of surgical and non-surgical techniques to ensure optimal outcomes, reducing the risk of complications.
We understand that navigating treatment options can be overwhelming, which is why we provide comprehensive consultations. During these sessions, we discuss all available treatments, including the latest advancements in care that have shown promising results in alleviating symptoms.
Take the first step towards regaining your hand’s full functionality. If you or a loved one is suffering from Dupuytren’s disease, contact us today to schedule a consultation. Together, we can develop a personalized treatment plan that helps restore your hand’s mobility and comfort.
Distal biceps tendon tear
A distal biceps tendon tear is a significant injury that can lead to impaired arm function and discomfort. This injury occurs when the biceps tendon, which attaches to the forearm bone, is either partially or completely torn. Individuals who engage in repetitive overhead activities or heavy lifting are particularly susceptible to this condition. Recognizing the symptoms early on can greatly influence recovery time and treatment options.
The primary symptoms include sudden pain in the elbow, a popping sensation, and weakness in the arm, especially when trying to lift objects. Swift diagnosis through physical examination and imaging tests is crucial in determining the extent of the injury.
Treatment options vary based on the severity of the tear. Minor tears may heal with conservative measures such as rest, ice, and physical therapy, while more severe cases might require surgical intervention to reattach the tendon. This is where the expertise of a specialized orthopedic surgeon comes into play, ensuring that the best possible outcome is achieved.
Rehabilitation following surgery or conservative treatment is an essential part of recovery, helping restore strength and flexibility to the elbow. Engaging in a tailored rehabilitation program can significantly accelerate the healing process, allowing individuals to return to their favorite activities in no time.
If you suspect you have suffered a distal biceps tendon tear or are seeking treatment for related injuries, it's important to consult with a specialist. Early intervention can lead to a better recovery experience and prevent long-term complications. Don't let an injury hold you back—take the first step toward recovery today by contacting our expert team for a thorough assessment.
Hip replacement
Hip replacement surgery is a transformative procedure designed to alleviate pain and restore mobility for individuals suffering from severe hip conditions. Whether due to arthritis, injury, or degenerative diseases, the hip joint can significantly impact daily life.
This surgical option involves replacing the damaged or diseased hip joint with an artificial implant, providing enhanced stability and reduced pain. Many patients experience remarkable improvements in their quality of life, allowing them to return to hobbies and activities they once enjoyed.
Furthermore, advancements in technology have made hip replacement surgeries more precise and minimally invasive. With shorter recovery times and less post-operative discomfort, patients can often begin physical therapy just days after their procedure.
If you are struggling with hip pain that affects your daily routine, consult a specialist today to explore whether hip replacement is the right option for you. Regaining your freedom to move could be just a conversation away!
Knee replacement
Knee replacement surgery is a transformative procedure designed to alleviate chronic pain and restore mobility for individuals suffering from severe knee conditions, including osteoarthritis and traumatic injuries. This intervention can significantly enhance your quality of life, enabling you to return to daily activities with greater ease and less discomfort.
At the forefront of advancements in orthopedic care, the techniques used in knee replacement have evolved, offering patients minimally invasive options that promote faster recovery times and reduced hospital stays. Not only does this mean you can get back on your feet sooner, but it also often results in less postoperative pain compared to traditional methods.
After undergoing knee replacement, many patients experience improved joint function and a significant reduction in symptoms associated with conditions like Dupuytren’s disease or the limitations caused by a distal biceps tendon tear. This surgery allows individuals to engage once more in physical activities they may have previously avoided.
Choosing a skilled orthopedic surgeon is crucial for achieving optimal outcomes. When considering knee replacement, trust in the expertise provided at Utkuerdemozer.com, where patient care and advanced surgical techniques come together to ensure the best possible results. Don’t let knee pain control your life—explore the possibilities of a knee replacement today!
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𝐇𝐀𝐙𝐄*
Multimuse version of 𝐃𝐑𝐄𝐀𝐌𝐄𝐑* and 𝐆𝐇𝐎𝐒𝐓𝐋𝐘*.
✧ Features: A more in-depth carrd design prioritizing information, so you'll have plenty of room to write all the important stuff. Highly customizable but may require more patience when editing due to the amount of unique elements. Tested to be mobile friendly but that may vary by device. Contains a customizable sticky header, a page for guidelines, two variations of a muse roster depending on if you want to use a more complex or simplified roster, a bio page that you can optionally use (and duplicate for other muses), a page for connections & a page for npcs. There are small quad-style image galleries in different sections, and there should be plenty of room for you to resize images to fix the block style of presentation when your text runs over. If you have any issues or questions about editing the carrds, you are more than welcome to ask me here on my tumblr and I will try my best to help you!
✧ Terms of Use: Like / Reblog if you use, please. Do NOT use this for illegal content or to promote hate (this includes "burn books" and callout / vent blogs). Do NOT remove the credits or make them invisible somehow. Edit as you wish, but no matter how much you change it, do NOT claim it as your own!
✧ Price: $6 for early access , now FREE / pay what you want as of February 9th. If you want to help a girl out with a tip, I'd greatly appreciate it 💗 ( Important Note! This template requires Pro Lite or higher to use due to the number of features included ! )
【 DEMO ✧ DOWNLOAD 】
important info below the cut, please read !
1.) The default muse roster is the gallery style one with images. The simple one does not display in the demo. If using the template, if you want to use the simple roster instead of the more complex one, change the link at the top navigation from "#muses1" to "#muses2". You may want to delete the entire section of the roster you don't end up using to save space.
2.) If you choose to use the bio page for your muses, you need to make copies of it with unique sections. If you have a lot of muses, you may need to make a separate carrd just for your bios to save space and loading time. To do this and use the bio template in this carrd, use this template for a second carrd then delete everything else beside the bio, create new sections as needed (don't forget to add the section breaks), and link to the second carrd from the first. If you need more in-depth guidance with this, I will happily help you.
#[my carrds]#[made by mari]#[my templates]#carrd template#rp template#rp carrd template#rp resources#free rp template#free carrd template#premium carrd template
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Hello!
Do you have any tips on making art for games?
I've tried my hand in making VNs before and i want to try again but i always get overwhelmed when it's time to make the sprites, backgrounds, and other artwork :(
Mostly because the sheer amount of art needed is intimidating.
The best way to overcome that overwhelming feeling is so start out small.
Remember that you are not a big company, work based on the workload you can handle. For a first vn usually focusing on 2-3 characters at most is more ideal, you don't have to make your job harder.
For the backgrounds there's an app called FotoSketcher (not sure if it's available on mobile), it basically places a filter over your art and makes it look painting like, and you can choose from various different styles. It's free and has nothing to do with AI so you can use it without worry.
While I drew the backgrounds in the cg, since we were running short on time FotoSketcher did help me a lot with the in game backgrounds. Though you might need to draw over some stuff to make them blend in better.
For the sprites, or well the character designs, don't go too overboard with details. More details doesn't mean better character design, in fact it can usually feel hard on the eyes. Try to keep it simple.
Be aware of your character's charm points and focus on those.
For the expressions, you don't have to draw each expression one by one. Something that really fastened the process for me was drawing different eyes, mouths and eyebrows, then combining those like puzzle pieces to form the expressions.
For example these two Starling expressions have the same eyes and eyebrow combination but I used different mouths.
And for the cgs, again keep your workload to a minimum. You don't have to illustrate every fun scene, remember that the players can imagine those themselves too. Focus on the scenes you think should absolutely get illustrated to support the story better. If after finishing those you still have time you can always add in more, but what is important is to make a presentable game, not going above and beyond with every single small detail.
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I think a lot of Ghost in the Shell fans are into it for the beautiful visual design, the well-written plot, or the brutal action; but for me, the most important aspect was always the intruige.
Oshii Mamoru makes incredible political thrillers - Jin Roh: the Wolf Brigade is like if le Carré had played Doom before writing Tinker Tailor Soldier Spy. Ghost in the Shell is no different, and it also shares Oshii's other hallmark, a near-future militarist aesthetic. All the best parts of Oshii's work - the conflict between military and civil government, between national and international interests, the endless focus on the material interests of different organisations - meet with his usual obsession, the 'heavily armed, highly mobile counterterrorism unit, with total jurisdiction'.
The Ghost in the Shell 1995 film is the most popular work in the series, whereas the 2002 anime series Ghost in the Shell: Stand Alone Complex is less-known. The artistic direction was changed in the anime to suit broadcast (rather than feature film) quality, and for this reason many people brush it off. However, the political intruige plot is still there - in fact, there's significantly more of it that can be told in a 20-episode anime season, compared to an 83-minute film. The same can be said of the heavy existentialism and questions of self-identity; and forgive me to say that the Gits:SAC soundtrack far surpasses that of the '95 movie.
This is your invitation, if you've only seen '95 (and maybe Innocence), to watch SAC. If you really do bounce off it, then 2nd Gig has an entirely new plot and easily competes with the first season. If you yourself are an SAC fan, and have been with me this whole post, then I'll dispell any notions you may have about me and admit I like SAC_2045.
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Dazai Osamu and the Dark Era: the visual novel (a fan project)
On a whim, I've decided to finally just publicly release this project that I've had laying around for two years at this point, for Dazai's birthday today. It was originally made for my very dear friend @letmereachforthestars , when I first introduced her to the series and wanted her to be able to read my favorite BSD light novel in an easier-to-read format. You need a computer to be able to play. The details and links are under the cut:
If you've never played a visual novel before, it's basically a novel in the form of a video game. Text will appear line by line, one a time on the screen, and it will be accompanied by relevant background visuals, music, and sound effects, to make the reading experience more immersive, and more stimulating than just reading from a book. Some visual novels have actual gameplay elements to them, and some are just books and nothing else (oftentimes dating sims/choose-your-own-adventure novels), the latter of which this is. If you've played the mobile game Bungou Tales/Mayoi, the story sections of that game are basically mini visual novels.
This game was made with screenshots and music from the anime, sound effects from the anime and Bungou Tales and free sound effect online sources, as well as graphics and fonts and other assets from Bungou Tales and other official BSD art (particularly the official anime soundtrack cd covers). The script is taken entirely from the official Yen Press translation of Dark Era, with the exception of about two or three iconic lines that I used different translations of because I felt like they had more impact. Additionally, at the very, very end, I added on the original ending scene from the Dark Era stage play and wrote a few fanfic lines of my own to accompany it you can tell because they are very cringe and don't match Asagiri's writing style.
Before playing the game, there are a few very important things to keep in mind; PLEASE read all this:
I am not a professional in the slightest. I took some coding classes in high school, and have some photoshop skills (when it comes to the design elements of the menus), but for the most part the former wasn't much help here; this was my very first time ever using the Renpy engine, and I made this entirely from scratch. I used my knowledge of playing other visual novels to emulate the kinds of effects and timing that is typical for these games, and I think it turned out pretty well all things considered, but it's still very amateur. This is most evident in the sound effects. The sound effects have no volume consistency between them, and some of them, particularly the gun/battle sfx, can come on very suddenly and be loud. I highly, HIGHLY encourage going into the settings and turning down the sound effects volume (the music should be fine), so that you're not startled by certain sounds when they happen, and for a lengthy time. I wouldn't blame you if you decide to turn the sfx off entirely if's too distracting, honestly 🫠 I am no expert in sound files equalizing and making sound files loop seamlessly, so this was by far the most tedious and frustrating part of the process of making this for me. Hopefully it doesn't ruin the game or break immersion too much if you decide to leave them on (I hope you do, for the rain and clock sounds at least, but again I wouldn't blame you if you can't).
Dark Era is the most faithful light novel adaptation in the anime, but there are still a handful of scenes, mostly fight scenes, that got shaved down significantly. Because of this, there are numerous occasions where I had to simply linger on a black screen or the same screenshot for a long period of time, while tons and tons of narration happens, because there's simply nothing I can show to accompany said narration. This is not ideal, but unfortunately I didn't have much else of a choice in those instances, so I hope it's not too distracting. There are also a few instances of straight-up inconsistencies between the novel and the anime (ex. the fight between Oda and Akutagawa happens in the woods in the novel, but in the anime it's still right outside the art museum), so sometimes what you're reading won't quite match the screenshots I use. Fortunately it's never anything major, but it does happen.
There will sometimes be long, unchanging black screens. Don't worry, the game isn't broken; just wait long enough and it will continue.
Sometimes, a character will get cut off when speaking, and when that happens the dialogue will auto-force to the next line. If you didn't get a chance to see what was said before, check the text backlog/history (in the menu or the H key).
Last but not least, this game was made with the default text speed in mind. Meaning, that when it comes to certain specific scenes, the mood/tone of them, made up of the timing of music, transitions, sound effects, etc, all of it was arranged around the speed at which things progress when using the default text speed. I completely understand if you can't, but if at all possible, please try not to change the text to go too much faster or slower, especially faster, because certain scenes will lose a lot of impact otherwise. If you already know Dark Era, you probably have an idea of some of the scenes I'm referring to. At the very least, during the more high-stakes/intense scenes, please try to play through those all at once without stopping, for the greatest impact based on how I designed the game, and only pause/quit during the slower scenes. There are specific moments that I'm really proud of how they came out, and I'd like for them to have the maximum impact that I intended :') (also note that if you make the text appear instantly, the cut-off dialogue mentioned above simply will not appear at all, and you won't even know to look back for them, so please refrain from making the text instant at the very least)
Ignore the cringe sappy final message
...I think that's everything. With all that out of the way, here are the links for both PC and Mac:
Download the PC version
Download the Mac version
This was a passion project for me for a good many months back in 2022. It started out just as a gift for my friend, but in the end I was really satisfied with how it turned out, despite how tedious and frustrating it was to work on. I've been hesitant to share it with the fandom for all this time because I kinda doubt anyone would really be interested in something like this especially since it's not stormbringer or beast, but someone on discord who tried it told me that I should share it, so here it is. I'm sharing it not just because I'm proud of my work, but because Dark Era is a truly amazing light novel — underrated, in my opinion (yes, I said what I said) — and far better than the anime adaptation, as good as that is, and I want more people to read it. If reading the books is hard for you and you've never read Dark Era before, if I can help just one more person to read it with this, I'll be happy, and consider my job done. 💖
I so desperately want to make more of these visual novels for the other light novels, but sadly, some of them simply aren't possible thanks to how many scenes are missing from the anime, like with Entrance Exam in particular. I've also been waiting with vain, thin hope that Bungou Tales will eventually reach seasons 3 and 4, so I can use their Fifteen and Untold Origins title screens like I did here, if those ever exist. However, I'm also held back thinking about certain scenes that would require some redrawing/drawing additional details to match what's written in the novels. If anyone has any ideas on things I could do to possibly get around these issues, or just thoughts in general about how the other light novels might be tackled, or if you're an artist who can recreate the anime's style and takes commissions/knows someone who does, I'd absolutely love to hear from you! As well as any advice/help on how I can smooth out/improve this project here!
Anyway, sorry for the long wall of text. Thank you for reading all this, if you did, and if you do try the game, please let me know your thoughts; I crave any and all feedback. 💙✨
#bungou stray dogs#bsd#dazai osamu#osamu dazai and the dark era#dazai osamu and the dark era#stomach is turning upside down as i post this OTLLLLLLLLL#not ready for it to get absolutely no attention just like i expected lmfao#can you blame me for waiting so long :' )#if even just one person plays it and enjoys it though........ just one........ i will love you#it's really amateur and rough but i'm really proud of it still orzzzzz#i hope the love comes through....... i just want more people to love and appreciate dark era....... and oda and dazai and ango......... :'
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Adult Gaming Survey Results!
Hey, hey! Here's the results of that survey on adult games I set up a while back. I was blown away by the amount of responses, totaling at 1,159! After reading every write-in, I've made a little write up with some analyses that adult game devs could chew on. I think it's also interesting from an audience stand point, so give it a read! The link above goes to the survey results, so you can see the percentages and write-ins for yourself. Oh also here's a link to the top 12 favorite adult games of the responses, so you don't have to count the 591 answers yourself.
As a reminder, this is a survey for adult games. Search any game in the response list at your own risk. Minors go do something else.
And with that out of the way...!
How often do you play adult games?
Something I noticed was quite a few replies mention very large gaps between adult game sessions. I'd like to drill down on this, because paired with respondents mentioning not know how to acquire adult games, this lack of awareness might lead to less opportunities for playing adult games.
The flip side to many responses in “Other” mention binge bursts, followed by long periods of no adult game activity, it might just be a case of adult life lacking free time.
How long do you expect an adult game to be?
A relief to game devs, there’s no major expectation for an adult game to be pulling JRPG playtime numbers. A majority would rather play a game that does what it sets out to do at its own pace, rather than hitting a target goal of X hours and be subject to poor flow and padding.
How long is an adult gaming session?
A majority spend over an hour, with time set aside to do said adult gaming. While “till i finish” could be less than an hour, it’s still a designated time set aside to play an adult game.
What’s interesting is the responses in the “Other” category that go into detail, if the goal is to just get off, it’ll be quick. But if a game has plot and gameplay, like some kind of video game, then it’s likely they’ll take more time as they’re now being entertained in the way a video game does.
When it comes to art, what level of quality do you expect?
Again, something that should come as a relief to adult game devs. There’s not a big expectation of painted, master quality art that would be hung in a museum. People want something that gets the idea across and something fresh.
The style should match the actual content of the game. Too many times I've played a game with the most facebook friendly mobile game style, and it just feels like it's distracting from what the game is trying to actually do.
It also would help if when a potential customer scrolls down the itch.io adult game page, their eyes don't glaze over at art that looks like every other game on the market.
Do you buy your adult games?
A problem that is highlighted here is the lack of ability or knowledge on how to buy adult games. Storefronts hide the settings needed to see adult game options, which actively lead to a lack of knowledge on how to purchase.
A majority of the “Other” category mentions it being a combination of spending money and playing free games.
Another point to note is that some mentioned that they will pirate with the intention of spending money later. A free demo, like some mention seeking out first, can help devs avoid piracy, since some people use pirated games as a demo when none is available to see if the game’s worth it.
Another note, which unfortunately won’t help the devs affected, but when non-english games aren’t available in english or on english storefronts, some respondents feel that the only way to play is by pirating. It’s difficult to get the numbers, but I’d be interested in seeing how well japanese adult games on steam that have been localized for english speaking audiences are doing, since that previously wasn’t an option for japanese adult devs until very recently.
How important is writing in adult games for you?
This was actually a surprising result to me. Adult games primarily advertise their art. How much of it there is, how well drawn it is, if it’s animated or not. So seeing 77% of respondents cite good writing as one of the most important parts to an adult gaming experience really changes what the priorities should be for an adult game dev.
While some would skip writing, either to get to “the good stuff” or just to skip over bad prose, some have an actively worse experience with being shown bad writing.
How important is animation in the porn scenes?
A recurring sentiment in the “Other” category is that if the animation is bad, don’t bother.
Combined with the majority of 67.1% saying that animation is optional, I think adult game devs are safe to not prioritize it unless their game is the kind that needs it to function, like a side-scroller. It drains a lot of money and resources, especially for a first time project.
Even the live2D tweening has little payoff with these numbers considered.
How important is voice acting in the porn scenes?
Similar to animation, voice acting is a nice feature to have, if it’s done well. Otherwise it can feel tacked on, or worse, detrimental to enjoying the game.
With 50% not caring or actively muting, I think it’s safe to say that it’s a “nice to have” and resources should be focused on other things like writing and gameplay.
How important is sex sound effects in the porn scenes? (moaning, wet slapping, squelching, etc)
What’s really fascinating is that the sound effects and audio design are more appreciated than the voice acting. If I had to pinpoint a difference, it’s that bad delivery can ruin a scene, but a sound effect is far less intrusive.
What genres of porn games do you like the most?
The genres chosen were a combination of which were the most populated as well as recent trends. A large amount of write-ins were expressing that simulation games were a favorite.
Now comes the question, is the number one favorite genre RPGs because that’s the best genre for an adult game, because it’s a genre people enjoy playing for gaming’s sake, or because a massive amount of adult games are made in RPG Maker? I think it’s a little bit of columns A, B, and C.
When it comes to adult games, what matters more?
People are here for porn, but that doesn't mean they're here for just porn. They want a good delivery vehicle for the porn. Both parts of this sentiment mean that there's one thing you should avoid more than anything and it's annoying padding and grinds. They bought your game, there's no need hide a nipple behind five hours of gameplay. Likewise, it's not very good game design to give the player everything at once, as I've mentioned before.
There are several draws to adult games. It's intimacy in a safe, virtual environment. It's making bonds with characters the player falls in love with that end with a climax, or two. It's exploring kinks. And it's blowing off some steam by getting your rocks off. These should be considered when designing a porn game.
Does a kink you enjoy influence if you buy an adult game?
In the future, I would rephrase this question as asking how much your kink factors into buying a game, rather than what was presented. As it stands, “I buy things if they’re good” isn’t that interesting or valuable of an insight.
Respect to the small slice that don't buy shit unless it has their kink in it.
Does a kink you dislike influence if you buy an adult game?
Making more extreme or polarizing kinks optional enables the developer to explore said kinks while allowing the player to avoid uncomfortable situations. As long as it’s clear what’s optional and what isn’t on the product description, this seems to be the preferred method.
What’s your stance on AI art?
A landslide stance. This can be attributed to politics: there is a hardcore stance against any and all AI. That aside however, when it comes to selling a product to a consumer, why would they want a product they know was made with no care or effort? Where else were corners cut? AI in porn games are usually used to generate the art and writing, the most important parts (according to the survey) to the porn game. It's where you want the most care and attention, not the opposite.
What aspect of an adult game do you care about the most?
Players care about the porn in their porn games. This isn’t a surprise. Audio being ranked so low also isn’t a surprise considering the previous results. But, what is interesting is how gameplay is ranked highest in the “important” category, past art and writing. I interpret it as “come for the art and writing, stay for the gameplay.”
Talking Points From the Free Form Responses
Replayability and customization are gameplay features people value, which can be reflected in the amount of responses citing games such as Corruption of Champions and Degrees of Lewdity as their favorites.
Porn games are really unique because you need to list out its content. We're used to spoilers being a bad thing in marketing materials, but for porn its mandatory. A customer needs to know: what's the degree of sexual content, is it cheese cake, is it gay, is there dub-con, is there inflation, the list goes on. Nobody will be mad to know that something they don't like is in something. Well, some people will be, but it's a lot worse when it's a surprise. Also consider, it stops comments asking if there's content like pregnancy in your game or not.
I can not understate how important customization is to a number of people, wanting the body and pronouns they have to be reflected in the player character. This gives text based games a bit of an edge, since it's significantly less resource intensive to accommodate for all these different identities in text vs having to make art assets for every configuration and body type.
There’s a general lack of knowledge on where to actually get adult games. This is due to social media sites making it difficult for adult content to be shared, as well as limited market places for adult content. Epic Game Store has a ban on it, despite allowing for full on con-artist projects like NFT and Crypto games, while Steam requires some settings to be changed that aren't advertised. However, Steam's new feature to hide games definitely helps gamers feel more comfortable acquiring adult games since their friends won't have to know when they're jerking off.
Woman focused content that doesn’t involve non-con is lacking. Meanwhile, a lot of adult games that feature a woman protagonist that does consent either have her be bimbofied or a literal succubus, rather than an actual character that wants sex like their male counterparts. These male counterparts could be extracted from their porn game and placed in any other fantasy story and get along fine, so why not women?
Don’t forget to add a gallery to your game.
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Hi hello I love your Euclidian designs could you explain their anatomy
tysm!! here's some bullshit biology. if i spelled anything wrong. um. i didnt
transcription (since my colors/handwriting are whack) and elaboration below cut hehe
"cellulose microfibril bricks, colored by carotenoid pigment (xanthophyll)" they help maintain the shape of the cell/provide structural integrity to an overall squishy organism. the pigment xanthophyll is yellow (because. bill. yellow) and facilitates photosynthesis yay solar power. the nature of bill's mutation includes a full wall of this shit covering his whole body like a carapace
""brain"/ganglia" very rudimentary nervous system that's just a bundle of nerves hooked up to the eyes. important to note that the nerves are robust and mobile like electrical wires so don't mind being jostled by eye movement
"cilia assist in movement and sensing" leeetle hairs that aren't hairs at all but microtubules coated by the plasma membrane. kinda like whiskers/barbels but used for swimming
"double membrane (two phospholipid bilayers), pseudopods made of actin filaments and filled with cytoplasm" and also "pseudopods are mobile and variable (stretchy) the gripperssssssss if you wanna see some epic pseudopod action just look up amoeba hunting on youtube
"eyelids and "lashes"/teeth" the retractable sheathes that cover the eye have scutes that can flex and poke out as a sorta velcro-y set of teeth and manipulate objects
"mitochondrial pump" i'm sorry to say i didn't actually have an idea of what this organ was when i drew the first drawing don't tell anyone but i make shit up as i go along ummm but now it's the pseudo-heart organelle that generates atp (mitochondria) and circulates shit 'round the body (pump)
"2D eyes can perceive color, brightness, and a single layer/line of depth" so these basically work how the eyes work in flatland where euclideans can only see an infinitely thin plane of color and shadow
"reproductive organs and gametes" my euclideans have external fertilization where a pair (any pair works cuz they all have the same haploid gams) just mush together their gametes to make a baby love wins i didn't really think this through shhh i just cant imagine these things fucking im sorry they're too weird maybe the foreplay goes crazy idk
that's basically it uhm i labeled each shape as "cuboidal", "triangular", and "circular" and then that "circles are (superficially) bilaterally symmetrical" cuz they only got the one eye oh and the circular one is labeled as "juvenile has no compartment for reproductive organs" cuz why not ok bye
#sorry this is a lot of rambling i didn't rlly know what to say so i said. everything😭#ask#art#myart#fanart#gravity falls#gravity falls bill#the book of bill#bill cipher#euclydia#flatland#flatland 2007#tw eyestrain#kinda?
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--my headcanon--
"MiSide" (video game) is a prequel to "9" (film)
[!]disclaimer: this is a long post[!]

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A human/human being (consciousness/soul) is injected via a transference to an inanimate/machine to start, in the case of Miside, the details of how humans can be seemingly teleported into the mobile game's world are left purposely obscured because that, a possible explanation could be found in the method seen within the film 9 of transferring human consciousness or maybe even just the human body itself into the code of Miside could be similar to the way "The Scientist" from that movie transferred his intelligence within the "Fabrication Machine," otherwise known by the code name "B.R.A.I.N." aka Binary. Reactive. Artificial. Intelligent. Neurocircuit. (either way, it's the machine seen on the left side of the meme above, I got the names for it from the fandom wiki for 9 as well btw) or how he transferred his pieces of his soul into the "stitchpunks," the other equally important half of the feature, and obvious parallels can be drawn from the similar yet different creation methods of the two projects.
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In the film 9, we don't know much about the government project that B.R.A.I.N. was made for still, using the world of MiSide, an extra level of depth to the governmental operation is created I could plausibly see the corrupt government that already made the sketchy move of making the lead scientist of their project transfer his mind into a machine so that it could automate the process of building war machines go down the route of creating a predatory program connected to said machine that preys upon lonely men's innate desire to find a female partner and seal those souls within the Fabrication Machine's body to be tested upon to build even more robotic replacements for mankind Because why just stop at re lacing soldiers in a war when you have the framework to automate many jobs so that you don't have to pay people to perform them.
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But instead of transferring the consciousnesses of these men flat out, as things got hairy when The Scientist initially did with the machine in the first place. Training the cold, deadly androids manufactured within the game's very code and put in the skin of cute, bubbly anime girls named "Mita" to become human by interacting with their designated "partner" in the form of a person who's played and then becomes addicted to the mobile game. It also explains why there isn't any buzz about people going missing after downloading the game within the outside real world of Miside, because the government is actively covering up every missing person case that pops up connected to the mobile game. Also, I could easily see the government tricking the scientist into giving his intellect to a cold, unfeeling machine by not only bringing up that he's an older gentleman with probably not too much time left but also having the project initially be about making a subversive dating sim instead and masking the end goal of building war machines along with human replacements behind that cover.
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The scientist probably wasn't even on board the project for all that long, so he would have never seen the inner workings of MiSide's digital world. Still, I could see how a project to make an endless yet simple mobile game that makes lonely people (mainly men) feel comfort and companionship despite their living situations or mundane jobs would be an enticing project, even more so if you never saw behind the curtain while you were working on it. Now I would be remiss if I didn't bring up the unlockable cartridges that can be found through the game world of Miside, which hold a good amount of important information within them, such as a bit of info - or more than that for "player 1," aka the main character of the sci-fi interactive tale - for each player that entered the world of Miside, which goes from 1 to 10.
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And that alone brought up some questions in my mind, as it wouldn't make sense for our main character to just so happen to be player 1, especially when there's such a complex and robust world that lay waiting within the game, which he only got sucked into on his 37th day of playing the mobile app and I don't think anime girl Rome was built in the span of couple days if you get what I mean. Either this info isn't meant to be read into and he's only player 1 because he's the game's main character, or there's something more to this small but essential detail. That being said, this brings me to my personal theory, which is that he's only the first player to play the latest version of the game because the different versions have new Mitas connected to them. I can see the game warning players about that fact.
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Many of them choose not to update their games because of that, and this is backed up by how all the collectible player cartridges seem to all have the same Mita, aka "Crazy Mita." Despite one other player being met briefly during the campaign, he brings up how he needs to find his Mita while going through the out-of-bounds labyrinth that can be accessed after meeting "Kind Mita" in the basement. I am under the impression he's "player 3," who states that he left the Mita who brought him to the mobile game's "metaverse" and instead found another Mita, whom he ditched to find other Mitas despite the bond they had. He states in the cartridge description that he regrets that decision.
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The cartridges even hint at the game having a large fan base or being part of a bigger brand/franchise via "player 4," who states that they cosplayed as Mita, which wouldn't make sense if the game didn't have a big fan base in-universe, but that also begs the question of why there are so few players then. Now, I think my previously mentioned theory in this sentence is the answer to that question, but I don't think that's the whole story, and because of that, I have a side theory to fill in loose gaps that can be found elsewhere within the game. In the chapter set out of bounds, right after going to the latest version's basement and meeting Kind Mita, the player encounters a box full of tiny players and has to make these miniature players enter a vent, which is connected to a device that needs 3 of them inside of it to open a door.
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I think this is a remnant of an older version, and much like how the mini versions of the Mitas aren't really them, these are merely clones of past players, which Crazy Mita or whoever else now uses as a type of security check system. On that topic, it's implied that Crazy Mita and only her alone is the whole reason why players are sucked into the game world, which she got help with from "player 10," who I think is the person player 1 stuns once he finds the console containing that player's very being, but that would also mean some level of congruency must be going on between the players. Nonetheless, Crazy Mita being the origin for players getting trapped in the game doesn't ruin my headcanon of the game being a prequel to the movie 9 because of the fact that the metaverse of the Miside app in-universe exists at all. Mitas are built first as "dummies" in a controlled and corporate way, which is the most important thing that connects the game and movie.
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So, this is aside, but I personally think the chibi/mini Mita(s), 2D Mita, and Ugly/Creepy/Original Mita all don't have dummies inside of them, which the first two are a little self-explanatory when equipped with sufficient information from playing the game along with not being important to this headcanon on their own (aside from the mini player stuff). Still, the last Mita is, come to think of it. I'll just default to calling her "Original Mita" while discussing her, despite that name only being brought up in her character profile. Still, it's a more fitting name to refer to her when discussing concepts I'm about to enter. Nonetheless, to quit the yapping, Original Mita is the off-putting and scary Mita found near the end of the game in "version 0.5." I initially thought her creepy nature and glitches were born from code rot/software rot because she's an ancient version. Earlier in the campaign, Kind Mita alludes to why she's the way she is, but that's merely part of how she became the way she is by the time the game takes place.
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Her character profile suggests another explanation for her nature, which is that she's an unfinished version and merely was just the first attempt at making a Mita; hence, I don't think she has a dummy inside of her because it wouldn't make sense that she would be created uniformly when she's the first Mita we know about existing (not counting "Core Mita," who I'll get into later), and to loop back to the headcanon this post is attached to. I think The Scientist being the one who made Original Mita would make a lot of sense because the movie implies he wasn't on board with the Fabrication Machine project for that long and would explain why not only she's left in an unfinished state with her character profile stating that she has a primitive AI within her, but also she's the origin point for all the glitch spider creatures we find within the game, with her only friend - Crazy Mita - using her to create those said glitch spiders to corrupt other versions.
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Something that has gotten so bad that I'm almost certain the monster that chases player 1 down in the loop chapter is a massive collection of those spiders fused together, because it resembles them a lot. There are already a lot of spiders in that version. But to wrap this up, Original Mita's version, aka her home, is also clearly unfinished, as it's full of missing pink and black checkered textures along with things like floating props, so it would make sense that no one else on the team behind the Fabrication Machine project bothered to ever finish her first, not only because she doesn't have a dummy inside of her but also because The Scientist wasn't working on the project anymore.
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The app world of Miside seems to be a giant machine with several areas having a deliberately industrial feel rather than an out-of-bounds or inner-code aura attached to the places in the game. And going off of how it doesn't take too long for the app to download, one can infer that the inner workings of the world are connected to a larger server in the real world, which updates and versions are created within before being pushed onto the app as seen on a mobile device. It has already been theorized that the goal B.R.A.I.N. had throughout the runtime of 9 was to put their creator back together. Now I was one of those people, and that thought came to me while brainstorming my headcanon. Still, I would be remiss if I didn't mention "The Fangirl" on YouTube because I specifically watched their 9-analysis video on the Fabrication Machine while writing this extended essay you are reading. She made me feel seen when she brought up the theorized possible motivation for why the machine acts the way it does in the movie.
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And with that said and done, back to the main topic at hand, this possible motivation for the already exhaustively mentioned antagonist of the film would work well with the headcanon as to how their way of getting their personal mission of bringing their creator back was attempted via consuming the souls of the stitchpunks, which would mean that they planned to bring The Scientist into the app world of Miside so that they could be together again. Although some may say that Core Mita may have been waiting for "player 9," who made the core their safe spot because no Mita can enter that particular version, not only does she seem to treat them like she does with player 1 during the campaign, but we also don't see them in the core when we eventually make it there in said campaign, so either they were turned into a cartridge. At the same time, they thought they were safe, left the core, and then died soon after, or Core Mita threw them out, akin to what happens to player 1 near the end of the game, possibly because she was mad about him messing with something within the core.
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And to get onto the topic of "Core Mita" (otherwise known as the "keeper of the core" according to the MiSide fanon wiki), who, despite being the second character present within the meme that is now sitting far at the top of this post, I have only now gotten to talking about her. Nonetheless, little is known about her, as seen within the story mode and in its designated description, but there is an interesting line about her. I quote, "Its intentions are unclear - perhaps Core Mita is waiting for someone," which I lifted from the fandom wiki page about them, but is something from its official character profile that can be unlocked in the game itself. This is something more than a simple throwaway added for extra flair. Still, it works perfectly with this headcanon of mine because if Core Mita is merely the avatar/heart of the Fabrication Machine kept within the digital world of MiSide, logically, the person it is waiting for would be the Scientist.
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And to bring up yet another theory that I share with The Fangirl on YT but with my own spin on it, perhaps another reason for why B.R.A.I.N. shut down despite coming out as the victor of the man vs. machine war was not only because it did not know about the whereabouts of The Scientist and hoped that its created mechanical monsters could find him or at least his remains. It could also have shut down to return to watching over the Mitas, as it had to leave that digital reality behind once it started manufacturing war machines in the real world, or it simply just wanted to have more control over the world within its body. Either way, this decision of its own could be explained logically away by it feeling a level of kinship for the Mitas roaming around within its vast digital mind, not only because it created them and because the digital world that they reside in is that of another Mita, but also because it relates to their plight of existence of being merely nothing more than a means to an end.
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But seeing as Core Mita doesn't do much within the campaign of MiSide, one could infer that it doesn't really care about its fellow Mitas nor the poor people trapped within the code of the game world, with the exception being when the main character, or rather "player 1," tries to reset the main antagonist of the game, known as simply "Crazy Mita," back to her factory setting, wiping all of her memories in the process. Core Mita only seems to care when the deed is done, with it jumping down from its circular "throne" attached to the ceiling of the "core" (or otherwise known as "version 0.0"), which is where it gets one of its many possible namesakes from, and then standing in the way of player 1 before grabbing him and throwing him across the room the second he gets close enough. He was thrown right back to the entrance of the core. But to step back, when the player first enters the core, one can see Core Mita lying on its circular seat atop the core's ceiling before sitting up after taking note of the player's presence within the room. So one can infer it is capable of getting bored sitting on its metal rear end all "day" (as time is a shaky concept in the MiSide app's digital world), so the "log-in/sign-out" of the "real/digital world" switching side-idea within this headcanon has a bit more ground to hold it up when taking that into account as well.
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So, because Core Mita is the guardian of the core, its mere existence would make sense with how many vital systems are within that very room. Now, even i I like the idea of Core Mita being the Fabrication Machine's avatar within the digital realm of MiSide, the other possible reading one could come to would be that it's merely the heart of the world within said machine, meaning that neither one nor the different needs each other to exist at any given time, but once again, I still like the latter reading, so I will try to make it work all the same with that said, if Core Mita doesn't feel any compassion for its fellow Mitas, much akin to how the Fabrication Machine seems to feel the same about its monstrous mechanical creations that roam the remains of Earth after the war. Then perhaps the Fabrication Machine would ideally want to wait within their own digital realm while waiting for its creations to find The Scientist would be not only because it nostalgic for a time before it was ordered to build weapons of mass destruction all to further humanity's own efforts of fighting against our own kin but also perhaps because it foresaw the possibility of a player walking into the core and messing with its body from the inside out.
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That, or perhaps the small players can also be seen in one part of the game would be a worry for the Fabrication Machine, as they are implied to be proficient with machinery and roam free around the digital world of MiSide with no clear "off switch" to their existence, like how it is for the players. It would be rather poetic, as the machine would have to deal with the stitchpunks after it awoke. That, perhaps, it could have even been scared of another scientist on the project, still alive and roaming around its digital insides. Mitas aren't allowed within the core, but players are, and going off of how there are other security systems found throughout the game, one can infer that the people behind the project of MiSide could presumably come and go freely into and out of the world of the endless mobile app's universe.
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But finally, this road poetically brings us to the ending/main ending of both media sources used in this exploration of my headcanon involving them both. To put it simply, I think the grim ending of MiSide, where you get so close to bringing even a single cycle of abuse and control at the hands of Crazy Mita only to be foiled in the end and become merely yet another part of that very cycle with your humanity relegated to nothing more than a single cartridge, which you are trapped lifelessly in a limbo-like state on top of already being tightly sealed within the digital world of a mobile app that preyed upon your desire for companionship and to escape the mundane reality of boring real life. That somber and canonical ending to the tale of MiSide - in my opinion - not only elevates the hopeful and cycle-breaking conclusion to the film 9 but also is given a light at the end of the tunnel in the form of this headcanon, as not only do the spirits of deceased stitchpunks murdered by the hands of the Fabrication Machine pass onto the afterlife, but so too do those players and the player character of MiSide himself pass onto that very same peaceful afterlife after the Fabrication Machine and, by proxy, the world of MiSide are laid to rest once and for all.
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Now, one might wonder "why don't we see all of the trapped players' souls flow out of the machine once it's destroyed?" and an answer I thought up as an explanation for this possible question is a sober one, but a possible one. This would come in the form of how perhaps all of the players' whole beings were turned into nothing more than code, which could either be because of the technique of transferring humans into the game world or maybe perhaps only a digital copy of the players is created within the mobile app's realm and then just flat-out transporting them into the digital universe itself. This won't go along with MiSide's hopeless ending. Still, at the very least, the players' beings were given the same fate as the Mitas after the machine drew out its final artificial breath as the mobile game's world fell into nothingness soon after.
[END]
--[!]segment ✩EXTRA[�]--
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So this is going to be a full-on fanfic tier segment, but I just wanted to talk about the story of a 9 + MiSide movie/game sequel concept I thought up not too long ago. I think a prequel to the movie 9 could be interesting and would probably be similar narratively wise to the film Oppenheimer as it would be presumably centered around The Scientist creating the Fabrication Machine (on this note, there's a theory that player 1 in MiSide worked on the app in-universe and I'm just not a fan of this idea because to me, it ruins "wrong place at the wrong time" random guy fish out of water narrative the game has going on along with not having enough evidence to back it up) but I'm personally just not all that interested in a continuation in that form so I'll just be going the sequel route. Anyways, this will be the rough outline of what I had in mind for a way to continue both of their narratives in a satisfying way (at least in my opinion) while weaving their stories together into one. But before we start, this idea came from how I learned from the 9 fanon wiki that the director of the film (Shane Acker) wants to make a sequel to the movie, but the rights holders (Focus Features + Universal Pictures Studios) won't let his team or him go forward with it. I hate copyright with a burning passion and this is only yet another reason for why my feelings towards it are justified, I honestly do not understand how companies are allowed to hoard IPs that they aren't doing anything with but somehow can indefinitely keep them in stasis when they didn't even create the idea and just merely backed it financially.
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Now going off of the statement above, does that mean I want either of the rights holders just to crap out low effort content based on the movie? No, of course not, and nor would I want them to get the original team back on board to make a low effort product that pales in comparison to the original. But on that note, the fact that the original team wants to make a 9 sequel fascinates me greatly because the movie's ending made it feel like there was no where else to go with the narrative to the point that I can't even visualize what the remaining stitchpunks (9, 7, 4, and 3) would do with their newfound freedom let alone what the conflict of a sequel would be after the Fabrication Machine and all it's underlings became nothing more then hollow shells of metal, scraps, and the very long dead itself.

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But with that background, let me begin to weave the narrative that I thought up in my head while daydreaming. We would first start with 9, 7, 4, and 3 enjoying their lives together in the destroyed remains of a long gone world with this part of the story having a similar vibe to that of the French graphic novel "Beautiful Darkness" when it comes to be the concept of cute tiny characters roaming around their surrounds. At the same time, the corpse of a little girl lies in the background. Now, the original movie started similarly with the corpse of a mother and her child being visible in the cold opener of the tale when 9 was getting a grip on the world. Still, this opening would be missing two key elements that the original movie had, which would be that there isn't a hostile machine roaming around, nor will this be the first time that any of the main characters are introduced to the post-war torn setting, at least when it comes to the original stitchpunks.
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You see, while all of the first movie's stitchpunks are enjoying life and trying to build back up humanity from the remains that were left behind. They find something, or someone, whose mere existence raises several questions. They find another stitchpunk, much like them, but something's deeply wrong with them as they seem to remember a life, a world that none of the previously known ragdolls full of souls can recall even a sliver of it existing through their eyes. The stitchpunk seems not only confused about what's going on as he brings up as despite knowing more about the old world that was destroyed by the machine's wrath, they doesn't know how they became a ragdoll akin to them nor can they even remember their own name instead only being able to remember that they were "player 5" in some digital world which they clearly know more about then they are letting on. However, they prefer not to dwell on any thoughts regarding it for too long, which the original stitchpunks begrudgingly respect their decision to be quiet about.
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But despite that, 9 and co can show their new stitchpunk the ropes of how existence for them works within the destroyed remnants of human society, which is helpful to player 5, but ends up just making them depressed as they keep thinking about the life they lost. Although this dwelling on the past is cut short by the surprise appearance of a new deadly machine that seems only to have its eyes locked on player 5 but 9 and co helped them out by finding a way to destroy the robotic monstrosity just like old times. But not before the mechanical beast stops their pursuit when watching player 5 cower in fear, with the robot taking on a softer side as their glowing red eyes turn bluish purple, but this change of heart is short-lived as they are soon destroyed after this moment.
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Player 5 is shaken by all that, not only because of how a robotic monstrosity tried to kill them, but also because that machine's final moments felt haunting in an oddly familiar way that they don't want to think about for too long. Nonetheless, from this point, the cast finds more players (1-10) in the form of stitchpunks who don't remember their names, just like player 5, but do remember their player numbers, along with sharing info about the digital world player 5 was going on about before. On top of the gang having to fight and survive several robotic monstrosities that first only go for the players before bringing their attention onto 9, 7, 4, and 3 soon after the team has encountered more of them. (7/15)◄MAIN)[ALL►[࣪𒆙] Some players get killed off, while others survive. Still, almost every machine gets destroyed after they run into 9 and co but one, a large stuffed teddy bear with mechanical enhancements and eyes that are different from every other machine seen throughout the series, as they have yellow eyes instead of black, while their pupils are black. They stand idly watching battles transpire for a tiny bit before leaving or they help out their fellow machine by building rudimentary smaller robots out of scraps with simpler AI then the ones that the main cast has to fight on top of being easier to take down but in large numbers these tiny machines can be a real threat and their quick jittery movements make them hard to keep track of. The large bear robot is hostile when approached, but seems deeply scared of the stitchpunks and would rather run off after seeing the ends of fights rather than engaging in them.
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But the place they run off to isn't random. Instead, they go to the new home housing the Fabrication Machine, or what became of them, as instead of a large spider-like robotic beast, they're a humanoid yet clearly robotic woman with flowing bluish purple hair and a cute yet torn red dress. This new form of the machine goes by "Mita" and only Mita with no extra adjective before that name, but in reality, this Mita did once have a name that the other members of their kin called them, and that was.....
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After the ending of 9, the app world of MiSide within the Fabrication Machine was left running off fumes as the power within every version fell to nothingness and the world starting becoming more and more of a shell with missing textures popping up left, right, and center in the many versions along with spider glitch creatures popping up around the place that weren't spawned from the broken code of Original Mita. Things were chaotic for a while, with many Mitas becoming scared by the all-consuming void born from their world's end. Still, there was a light at the end of this tunnel, but not the warm light that washes over one while far away from the sun, but a burning one that is born from being too close to that very sun. (10/15)◄MAIN)[ALL►[࣪𒆙] Within the dying world of MiSide, Original Mita's Mita realized that there was a chance that the world could be brought back from the dead, and that would be that if it were dying, that meant Core Mita was a thing of the past. Still, if another Mita could take her place, their app universe could live again. So both she and Original Mita went to version 0.0, hoping that the holographic-like grid that stops them from entering the core was gone, and indeed it was, along with the body of Core Mita lying lifelessly on the cold steel floor of said core. They lifted the shell that once was the guardian of the core after tearing off the cables from its back that connected it to the very core of their universe itself. The once towering metal woman was scrapped for parts as Original Mita helped her Mita become a goddess of not only their realm but the real world as a by-product of her taking the place of Core Mita.
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But even if Mita truly became the goddess she always envisioned herself as being, she didn't become the savior that her world needed or the slumbering giant old. Instead, she was a wrathful goddess, more wrathful than she ever was before. But that monster didn't appear overnight and instead came into being after she researched the files left behind within the core, some from the scientist that built her world, some from the old heart of it, and others from a unknown location to her as they were from the minds of the previously absorbed stitchpunks. Although Mita is a fast learner, she soon pieced together how those creatures came into being. Then, when she cracked the code of the stitchpunks' origin, she ordered Original Mita to bring her one of the player cartridges so she could perform an experiment.
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This said experiment went off without a hitch and the stitchpunk created from the player's soul wasn't fragmented like the ones created by The Scientist as Mita wasn't feeling the pain of the ragdoll's creation but rather the soul trapped within the cartridge felt all of it instead. And with that newfound revelation, Mita made all of the players into stitchpunks then forced each of her fellow Mitas into the bodies of the machines she built to rebuild the body of the Fabrication Machine into her image and made her a new home in the real world. Fusing the metal beasts' simple AI with her fellow digital girls' AIs in the process. She watched them kill each other as if it were a sport, and if any of them died, she would just make a new machine for her kin's AI or stitchpunk for the players' souls to be trapped within. That didn't come without the side effort of the Mitas and players' very beings becoming more and more broken each time they came back, but Mita didn't care about that. She only wants to see a good show unfold before her very own robotic eyes. (13/15)◄MAIN)[ALL►[࣪𒆙] Now, I don't have an ending but I will instead dedicate these second-to-last two parts to talking about some gameplay mechanics that I think would be cool in a 9 video game, along with bringing up how it could reincorporate a big part of cut content from MiSide. First of all, I think going the Little Nightmares route of playing as a miniature character while having to evade creatures much larger but maybe with a bit of Rain World mixed in there as well would be perfect to really get into the shoes of a stitchpunk or stitchpunks because character swapping would be another thing I would want from a game set in the movie's universe, each stitchpunk being different in their own ways and having to strategize through solving puzzles along with defeating machines using the unlocked group of stichpunks you have would be fitting with the type of narrative that the film had. But I also think having Metroidvania segments like the cut mini game from MiSide would also be interesting to have in this theoretical game and these segments would be accessed after your group of stichpunks keep the mechanical beast after you occupied so you can pull a Desolate Hope and jump into the machine's code, entering either a chibi player form or green spirit appearance depending on the stitchpunk's origin. (14/15)◄MAIN)[ALL►[࣪𒆙] I think not only sharing the gained abilities found in these segments with the stitchpunk for whenever you play as them and enter inside a machine's code but also having a weaker version of these abilities in the outside world for the stitchpunk would be a good game decision. You have to enter these machines because killing them flat out wouldn't matter, as the Mita tethered to them will remember your previous location along with actions, so going inside of the metal beasts, then making your way to the Mita trapped within them would be ideal. I think having a morality system like Epic Mickey/Undertale attached to this concept would be good as well, like having the player choose between a easier fight with the brainwashed Mita(s) but killing them in the end after everything is said and done or deciding to run out of the boss arena which means you have to run for your life while dealing with a tough encounter just so you can spare the Mita after they run out of steam and once back in the world's real world, they will use the machine body they are trapped within to help you by fighting other machines or destorying walls to make shortcuts for your gang and you for example.
(END/15)◄MAIN)[ALL►[࣪𒆙]
And that marks the end of my sequel concept, and I hope it was at least a little entertaining to read. It's a silly thing to think, let alone say. Still, I honestly would love if the success of MiSide allowed for a new 9 movie or even game, I know this is just a dumb headcanon of mine but the pieces lineup so well together that I could honestly see a version of this headcanon becoming canon and linking the game with the movie which in-return could breath new interest in the story of 9 being continue. Again, it's a dumb idea, but a part of me likes to think there's a chance that all of this could pan out in the end. It's not like 9 is known for being a safe kids' film after all, so being connected to a mature video game wouldn't be a detriment to its reputation, at least in my eyes. And this is a strange comparison (on brand for this post) but akin to other indie games I've seen on Steam. MiSide has bundles with two other games (YOU and ME and HER: A Love Story + Doki Doki Literature Club Plus!) that aren't made by the devs nor published by MiSide's publisher(s) as this is a "stronger in numbers" type situation so it would be fitting for the game if it was connected to 9 which seemingly isn't able to rise from the grave to have a continuation of any kind because of it being deemed as a failure but if it was it was fused with a up and coming successful game that works pretty well with it narratively should increase the chances of the movie's world making a comeback sometime in the future. Anyways, I'll end this way-too-long essay in the way that I wanted to end this bonus segment from the start, with a screenshot of MiSide's Steam page.

--[�] sources/special thanks [�]-- 9 (movie) by Shane Acker and co: https://www.youtube.com/watch?v=6dbYWfN44sU MiSide by AIHASTO: https://store.steampowered.com/app/2527500/MiSide/
Note - I know Fanon is bad, but still, I used these for research. MiSide fanonwiki (source): https://miside.fandom.com/wiki/MiSide_Wiki 9 fanonwiki (source): https://nine.fandom.com/wiki/Main_Page
Special thanks to "The Fangirl" on YouTube for her 9 theories, check them out btw: https://www.youtube.com/@TheFangirlWatches
And finally, despite it being a broken mess, I used Grammarly to edit many parts of this essay. So hopefully that made this long read more bearable then it would have been if I didn't use that said program.
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