#Progress in Science
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politijohn · 11 months ago
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scampdoodle · 6 months ago
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Merry Christmas! Have a Jayvik under the mistletoe
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moastudiess · 3 months ago
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Daily Productivity Challenge: 4/10
04.08.2025~ Getting started on my complexity theory homework that was due yesterday :D, also working on my computer graphics GPU programming project on the side. Working towards finishing the wrapper assignment for my Bayesian Net project as well :)
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aanonyarty · 6 months ago
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i can fix him
(works in progress)
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silveredcircuitry · 14 days ago
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a Progress Flag version of the Mad Science Pride Flag for pride month! now featuring oil black, chemical bottle brown, and stained labcoat white
Other flags and all the stripes to make your own below
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all flags and colourbars in this post are free for anyone to use for anything as long as it is not hateful, and ideally with credit.
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nemfrog · 4 months ago
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"Different stages in the growth of a bean plant and a pea plant."
Science problems for the junior high school. 1938.
Internet Archive
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liquidatorbruntfca · 4 months ago
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while glaringly obvious plot holes, chasms in logic and painfully missed opportunities are inevitable in any long-running series/franchise, the one star trek plot hole that has kept me up at night more than any other, the one that with each episode, twists the knife further and further, is the fact that Captain Kathryn Janeway did not come up through engineering. like HUH???
i’m only halfway through season 2 and very rarely does an episode go by where Janeway doesn’t find an excuse to make her way to engineering. the second something goes wrong with the ship that woman is SPRINTING to see what’s going on with her own two eyes (and usually her hands too). like in S1 E1 of Voyager, they get flung 70,000 light years from home, and one of the first things she does is run to engineering.
i know i know, she was a science officer, something something captains need to be proficient in all domains aboard a starship, yada yada - yes, Janeway has a reputation for going above and beyond when it comes to knowing her shit, but her level of comfort and familiarity with engineering, her ability (and desire) to run around, ask questions, complete tasks and essentially function as a regular member of the engineering crew indicates to me more than just ‘she’s smart’ (see: “Warp Particles!”)
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TLDR: Kathryn Janeway was, is, and always will be an engineering girlie to me and i will die on this hill
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loudclan-clangen · 9 months ago
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NOOOOOOOOOOOOOOOOOO
in other news, congrats to the newest heirs of the Healer and Leader positions…
AAAAAAAAAAUUUUUUGHHHH NOOOOOOOOOOOOOO NO NO NOOOOOOOO
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and a bonus, the "definitely not sisters":
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Thank you! This art is so sad in the best way! I love the idea of covering wounds with animal pelts and the song lyrics are 🤌*mwah* perfect. Also I appreciate the pelt you drew belongs to the rabbit from Moon 25! Fun fact I colored that rabbit using Dashpaw's palette (minus the dark brown, that was to bring it out as the focal point) to foreshadow his death. I didn't really expect anyone to notice, especially because it was one of the first moons with shading, but it did make me feel like an evil mastermind.
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It's difficult for the living and the dead to communicate to each other, but starclan cats definitely still know what's going on with the clan! So yes, Fiercestripe would have found out that she saved Thorn, but no, Dashpaw can't talk to his brothers. Dancepaw's ghost sense isn't strong enough to be able to make out any words, and Songpaw can really only see or hear Eklutna.
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It was a combination of both. Fiercestripe refused to sell out the fleeing she-cats, and also didn't want the farm cats anywhere near Loudclan. Part of it was an emotional "This is my home and I don't want any trace of you in it" and part of it was a pretty rational "Owlstar's an idiot and Tundrafrost only sees the best in people and there's a non-zero chance that they fall for Coal's charismatic bullshit and end up allying with them". I can say as the author that they wouldn't have, but Fierce only had a few moments to weigh her choices and she made the best decision that she could.
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Thank you! Can you tell I learned from old Riverspirit speedpaints? I watched them religiously as a kid.
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sex-obsessed-lesbian · 21 days ago
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What are your sexiest adjectives?
Prompted by a partner calling me "pliant" last night and me just fucking MELTING about it:
What are your hot-button adjectives to be called in a sexy context?
For me, faves include:
needy
desperate
pliant
good(tm)
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politijohn · 4 months ago
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patopq · 1 month ago
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she fucking hates otis
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a lil comic from a fic by @grayintogreen (so good even tho im just 5 eps in) (for brief context: nott and otis r in the woods. small talk happened, and otis asked for nott's fave trostenwald ale)
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yellodisney · 8 months ago
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moastudiess · 2 months ago
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04.30.2025~ Daily Productivity Challenge 6/10
Probabilities and effective study rituals before my last final exam :))
I’ve fully claimed my boyfriends’ room while he went long boarding and I’m planning on compiling every possible set of notes I can get my hands on for this open note exam
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cupidsncheerios · 8 days ago
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i'll never understand why jayce x vander got a big popularity boost before jayce x silco, because like, i like hammerhound as much as the next guy but i feel like jayco is such a funny ship to conceptualize
like jayce would go to negotiations with silco thinking "hm, yes, the chembaron silco, i consider him a major political rival, and i detest all that he's done with the shimmer factories, but i still must respect his skill as a social engineer and businessman. as much as he fights against piltovan ideals, he has an incredible dedication to progress for the undercity that i find admirable."
and silco goes to negotiations betting sevika 5$ that if he wears the very fitted suit, jayce will come out as bisexual within 2 weeks
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insirisarts · 4 months ago
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Working on a little something (WIP)
I have been fallowing a very specific Gravity Falls AU recently and now not only am I using my graphic design skills for good rather than memes (This will be done later). But I'm also doing a bit of writing for it.
Anyway, the AU was conceptualized by @babyblankyerror, and was expanded on by @aroace-get-out-of-my-face.
Poppy Avn: Science Time with Dr.Pine! (wip)
This was a bad idea, Stanley Pines decided.
Come on, what was he thinking? Voice acting, really? He had been smoking since 17 and he thought, even if only for a moment, that he could voice act. And it had only taken that stupid little moment for him to decide not only that he could, but as a puppet for a kids show. A. Kids. Show. No wonder everyone thought he was an idiot.
Stan wanted to run and go die in a ditch somewhere. Hell, that may be just what he does after whatever producers tell him to fuck right off. What was the studio called again? What was the show even called? Pepper str- no, sesame…  road? Whatever, it didn’t matter. All Stan knew was that he was royally screwed. 
Why did he think he could do this again? Maybe it was nostalgia, remembering all of his favorite kids shows. Maybe he thought that he could sham these show folks out of their equipment. Maybe… He just wanted a chance at something normal. He was getting nowhere with his StanCo products, and wasting all of his money on new commercials wasn’t really in his current budget. Besides, it wasn't like he was really risking that much here.
The production was small. Very small. The fact that the flyers stapled throughout the city stated that they would take anyone willing to lend their voice or hands was proof enough. The fact that they let Stan, in all of his smelly, dirty, homeless glory, inside was proof enough. Although, he probably shouldn't have been that surprised. Hardly anyone else was at the auditions. Granted it didn’t help that this was happening early on a Wednesday. Not to mention, all of them were young. Stan was probably the oldest guy there. And it was also likely that, like him, no one here had any experience to speak of.
Although, who were these big-ish wigs, to judge? They were holding auditions in a dinky old warehouse that smelt like a gas spill and sadness. Stan wasn’t really able to say anything though. Already it was better than the Stanmobile, even though he would never dare say such things to the old girl, being far more insulated and protected from the outside elements. At least Stan would be safe from the early March weather here.
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theplotmage · 9 months ago
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Hi, I was wondering if you could so some sort of rule set for time travel? I'm finding it hard to describe, and what rules there are on the subject.
Thanks!
Hello, I'm also writing a time traveling sci-fi fiction with a fantasy blend to it and here are some things that I find that could help us out!
Rule Set for Creating Believable Time-Traveling Fiction
1. Time Travel Mechanics
Mechanism Description
- Clearly explain how time travel works in your story. Is it a machine, a natural phenomenon, a magical object, or an innate ability?
Scientific Basis
- Incorporate real scientific theories, such as Einstein’s theory of relativity, wormholes, or quantum mechanics, to ground your story in plausible science.
Limitations and Costs
- Define the limitations of time travel, such as distance in time, frequency, energy requirements, or physical toll on the traveler.
2. World-Building
Historical Accuracy
- Research and accurately depict the time periods your characters travel to. Include cultural norms, language, technology, and major events of those eras.
Parallel Worlds and Timelines
- Decide if time travel in your story creates alternate timelines or if it follows a single, mutable timeline. Consistency is key.
Temporal Organization
- Consider the existence of a governing body or organization that regulates time travel. Define its structure, rules, and purpose.
3. Language and Communication
Temporal Dialects
- Characters from different time periods should speak differently. Use historical dialects, slang, and accents appropriate to each era.
Temporal Jargon
- Create specific terms and jargon for time travelers and the technology they use, such as “temporal jump,” “chrononaut,” or “time anchor.”
Code of Conduct
- Develop a code of conduct or set of guidelines that time travelers must follow, including how they communicate with each other and with people from different eras.
4. Character Development
Motivations and Goals
- Clearly define why characters want to time travel. Is it for adventure, to change a personal event, or for scientific exploration?
Personal Growth
- Show how time travel affects characters emotionally and psychologically. Do they struggle with the ethics of their actions or the loneliness of being out of their time?
Conflict and Tension
- Use the potential for paradoxes, rival time travelers, and moral dilemmas to create conflict and tension.
5. Ethical and Moral Implications
Paradox Prevention
- Address how your story handles paradoxes, such as the grandfather paradox. Use concepts like self-healing timelines or fixed points in time to explain inconsistencies.
Ethical Dilemmas
- Explore the moral implications of time travel. Should characters intervene in historical events? What are the consequences of changing the past Responsibility
- Emphasize the responsibility that comes with the power to alter time. Characters should consider the broader implications of their actions.
6. Plot Structure
Non-Linear Narrative
- Use non-linear storytelling techniques to enhance complexity and intrigue. Flashbacks, flash-forwards, and parallel timelines can create a rich narrative.
Foreshadowing and Payoff
- Plant clues and foreshadowing that pay off later in the story. Ensure that all plot threads are resolved by the end.
Multiple Perspectives
- Consider telling the story from multiple viewpoints to show the impact of time travel from different angles.
7. Integrating Science Fiction and Fantasy Elements
Scientific Plausibility
- Ground your time travel mechanics in plausible science, even if you incorporate fantastical elements. Use pseudo-scientific explanations to bridge the gap.
Imaginative Enhancements
- Blend scientific theories with imaginative elements, such as ancient artifacts, alien technology, or supernatural forces.
Explanatory Dialogue
- Use character dialogue to explain complex concepts in an accessible way without overwhelming the reader with technical details.
8. World-Building Consistency
Timeline Integrity
- Map out key events in your story’s timeline to avoid inconsistencies and plot holes.
Cultural and Societal Impact
- Consider how time travel affects society. Is it a well-known and regulated practice, or a secret known only to a few?
Technological and Historical Changes
- Explore how changes in the past affect technology and history in the present and future. Ensure these changes are logically consistent.
9. Avoiding Common Pitfalls
Avoid Overcomplication
- Keep the rules of time travel simple enough for readers to follow without getting bogged down in excessive technical detail.
Plot Holes
- Be vigilant about potential plot holes and inconsistencies that can arise from complex time travel mechanics.
Exposition Balance
- Balance the need to explain time travel mechanics with maintaining the story’s pace and engagement. Avoid info-dumping.
Rules for Time Traveling
1. One-Way Trips Only
Restriction
- Time travelers can only move forward or backward in time once without the possibility of a return journey.
Explanation
- This rule ensures that the timeline remains linear and prevents paradoxes caused by multiple interactions with the same time period.
Effect
- Limits interference with historical events and reduces the chance of creating alternate realities.
2. The Observer Effect
Restriction
- Time travelers cannot interact with their past selves or directly influence their previous actions.
Explanation
- Direct interaction with one’s past self could create paradoxes, such as the “grandfather paradox,” where altering past events prevents the traveler’s existence.
Effect
- Maintains the integrity of the timeline and ensures personal history remains consistent.
3. Fixed Points in Time
Restriction
- Certain historical events, known as fixed points, cannot be changed or altered in any way.
Explanation
- These events are crucial for the stability of the timeline and the universe’s structure.
Effect
- Prevents catastrophic changes to reality, ensuring key moments in history remain intact.
4. Memory Corruption
Restriction
- Excessive time travel can lead to memory corruption, where the traveler starts forgetting crucial details of their original timeline.
Explanation
- The brain struggles to handle multiple versions of events, leading to cognitive dissonance and memory loss.
Effect
- Ensures travelers use time travel sparingly and only when absolutely necessary.
5. Temporal Anchor
Restriction
- Time travelers must establish a temporal anchor, a fixed point in time to which they can return or stabilize themselves.
Explanation
- This anchor serves as a safeguard against getting lost in time or drifting uncontrollably through different periods.
Effect
- Provides a safety net for travelers, ensuring they have a way back to their original timeline or a stable reference point.
6. Butterfly Effect
Restriction
- Minor changes in the past can have significant, unforeseen consequences in the future.
Explanation
- The butterfly effect illustrates how small actions can ripple through time, drastically altering future events.
Effect
- Encourages travelers to be cautious and minimize their impact on past events to avoid unintended consequences.
7. Temporal Energy Consumption
Restriction
- Time travel requires a significant amount of energy, often depleting the traveler’s resources or affecting the environment.
Explanation
- The energy needed to manipulate time is immense, and its usage can lead to resource shortages or environmental damage.
Effect
- Ensures time travel is not undertaken lightly and that travelers consider the environmental and resource costs.
8. Chrono-Sickness
Restriction
- Prolonged exposure to different time periods can cause physical and mental ailments, known as chrono-sickness.
Explanation
- The human body and mind are not designed to handle the stress of moving through time, leading to disorientation, nausea, and psychological effects.
Effect
- Limits the duration and frequency of time travel, encouraging travelers to minimize their trips.
9. Temporal Interference
Restriction
- Time travelers must avoid interfering with major historical figures or events.
Explanation
- Interfering with significant events or individuals can drastically alter the course of history, leading to unpredictable outcomes.
Effect
- Preserves the natural flow of history and ensures major events occur as intended.
10. Temporal Paradoxes
Restriction
- Travelers must avoid creating paradoxes, situations where actions in the past contradict the present or future.
Explanation
- Paradoxes can destabilize the timeline, potentially leading to its collapse or the creation of alternate realities.
Effect
- Ensures travelers act responsibly and with caution, preventing actions that could lead to paradoxical situations.
***
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